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Jun 7th, 2017
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  1. Changelog:
  2.  
  3. 0.9
  4. - Updated dependencies and parity for Starsector 0.8
  5. - Updated, polished, revamped and redesigned a bunch of campaign and combat content
  6. - Added Burst Cannon
  7. - Added Mega Shard Cannon
  8. - Added Hawkmoth Heavy Tanker
  9. - Added Taipan Heavy Interceptor
  10. - Added Nadir Defense Fighter
  11. - Added Mosquito Missile Bomber
  12. - Added Zabrus-class Heavy Frigate
  13. - Added a skin for the pirate recolor of the Mod Silverfish, and a new look for the non-pirate Mod Silverfish
  14. - Added pirate skins for the Zabrus, Gonodactylus and Robberfly
  15. - Added two new campaign music tracks
  16. - Added Blink Accelerator ship system
  17. * Used on the Locust, Zabrus and Silverfish-B
  18. - Updated practically every stock ship variant
  19. - Eurypterus:
  20. * New slot layout: Lost 3 Medium Hardpoints, gained 1 Large Hybrid Hardpoint and 2 Small Composite Hardpoints
  21. - Imaginos:
  22. * Rift Cannon spread decay/sec increased to 14 (was 8)
  23. * Peak Performance Time to 150 sec (was 140)
  24. * Removed randomness from ship heading after exiting teleport
  25. - Nevermore:
  26. * Shield Arc to 90 (was 220)
  27. * Armor to 1000 (was 850)
  28. * Hull to 8000 (was 7500)
  29. * Max. speed to 75 (was 70)
  30. * Now comes with built-in Resistant Flux Conduits
  31. * Various minor stat tweaks
  32. - 0-Series Nevermore:
  33. * Armor to 1000 (was 900)
  34. * Shield Arc to 90 (was 220)
  35. - Stenos: New sprite, slot layout, stats
  36. * Now has built-in Survey Equipment as well as High Res Sensors
  37. * Has a built in Neutrocyte Armed Excursion Drone Wing
  38. * Ship system now has a flat cooldown instead of charges
  39. * Ship system now resets the cooldown of missiles as well
  40. - Asura: Speed increased to 100 (was 75)
  41. - Karkinos:
  42. * Armor to 1500 (was 1550)
  43. * Hull to 13000 (was 12500)
  44. * Speed to 40 (was 30)
  45. - Kurmaraja:
  46. * Redesigned sprite and stats - most importantly, gained 4 fighter bays
  47. - Megaceras:
  48. * Designation changed to Scoutship instead of Combat Freighter
  49. * Gained High Res Sensors
  50. * Sprite updated
  51. * Stats and description updated
  52. - Convergence: Changed Shield Efficiency back to 1.0
  53. - Gonodactylus: Now has Arcjet Burner again
  54. - Mantis: Increased arc of medium hardpoint somewhat, changed 2 ballistic slots to hybrid
  55. - Morpheus: Supply/mo to 30 (was 35) - keep in mind hull has High Maintenance modifier
  56. * Hull to 4000 (was 4500), Armor rating to 500 (was 550)
  57. * Arcjet LFO max. charges lowered to 2
  58. * Void Buster flux/sec lowered to 1200 (was 1400)
  59. - Weevil:
  60. * Changed Max. Burn to 10 (was 9)
  61. * Increased supply/month and supply/rec to 5 (was 4.5)
  62. - Blackrock Hullmods are now sold by Blackrock/drop from Blackrock, no longer unlocked by default
  63. - Blackrock Assault Fitting Hullmod:
  64. * Now increases Armor Value by a flat 50/100/150/200 instead of offering EMP Resistance
  65. * OP Cost increased to 8/15/25/35
  66. - Blackrock Drive Conversion Hullmod:
  67. * OP Cost increased to 12/20/32/40
  68. - Ironweaver ADC:
  69. * Redesigned: Now does heavy prox-fused frag damage with a magazine for rapid firing
  70. * New visuals, SFX, stats
  71. * OP Cost lowered to 25 (was 28)
  72. - Antimatter Lance:
  73. * Proj speed lowered to 750 (was 950)
  74. * Proj sprite updated
  75. * Cooldown increased to 8 (was 7)
  76. - Comet Light Artillery: Flux/shot to 160 (was 150)
  77. - INM Assault Gun: Stats tweaked, should be overall slightly more powerful. Sound changed (last time I swear)
  78. - Scalaron Repeater: Damage increased to 90 (was 85)
  79. - Scalaron Pulse Launcher:
  80. * Now fires at a set rate of 4 per minute, with no ammo consumption. Flux/shot increased to 500 (was 200)
  81. * Flight Time increased to 20 (was 18), Missile HP lowered to 600 (was 800)
  82. - Heavy Scalaron Pulse Launcher: Name changed to Heavy SPL due to space constraints
  83. * Missile HP lowered to 800 (was 1000)
  84. * Flux/shot increased to 600 (was 400)
  85. * Damage increased to 700 (was 650)
  86. - Fury Torpedo Rack: OP lowered to 5 (was 6), cooldown increased to 2 seconds (was 1)
  87. - Fury Torpedo: Now self-destructs after engine flames out, less deceptive range and less chance of friendly fire accidents
  88. - Arclight LFO (Morpheus Built-in):
  89. * Charges lowered to 2 (was 3)
  90. - Added script that reduces Morpheus and Imaginos damage taken from being inside a ship explosion
  91. - Pirate fleets now have some Blackrock skins and variants (even w/o Dynasector)
  92. - Dimensional Engine explosion script now splits the hull upon exploding, and emp damage done by smaller ships has been increased
  93. - New hullstyle sounds: engines, shields
  94. - Desdinova gets a unique engine loop
  95. - Updated missions
  96. - Updated Nexerelin compatibility
  97. - Purged TwigLib related stuff
  98. - Various fixes to weapon offsets/sprites
  99. - Various fixes to weapon audio (less comb filtering from variation overlaps, various tweaks and changes)
  100. - Probably tons of stuff I forgot to list here
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