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- Changelog:
- 0.9
- - Updated dependencies and parity for Starsector 0.8
- - Updated, polished, revamped and redesigned a bunch of campaign and combat content
- - Added Burst Cannon
- - Added Mega Shard Cannon
- - Added Hawkmoth Heavy Tanker
- - Added Taipan Heavy Interceptor
- - Added Nadir Defense Fighter
- - Added Mosquito Missile Bomber
- - Added Zabrus-class Heavy Frigate
- - Added a skin for the pirate recolor of the Mod Silverfish, and a new look for the non-pirate Mod Silverfish
- - Added pirate skins for the Zabrus, Gonodactylus and Robberfly
- - Added two new campaign music tracks
- - Added Blink Accelerator ship system
- * Used on the Locust, Zabrus and Silverfish-B
- - Updated practically every stock ship variant
- - Eurypterus:
- * New slot layout: Lost 3 Medium Hardpoints, gained 1 Large Hybrid Hardpoint and 2 Small Composite Hardpoints
- - Imaginos:
- * Rift Cannon spread decay/sec increased to 14 (was 8)
- * Peak Performance Time to 150 sec (was 140)
- * Removed randomness from ship heading after exiting teleport
- - Nevermore:
- * Shield Arc to 90 (was 220)
- * Armor to 1000 (was 850)
- * Hull to 8000 (was 7500)
- * Max. speed to 75 (was 70)
- * Now comes with built-in Resistant Flux Conduits
- * Various minor stat tweaks
- - 0-Series Nevermore:
- * Armor to 1000 (was 900)
- * Shield Arc to 90 (was 220)
- - Stenos: New sprite, slot layout, stats
- * Now has built-in Survey Equipment as well as High Res Sensors
- * Has a built in Neutrocyte Armed Excursion Drone Wing
- * Ship system now has a flat cooldown instead of charges
- * Ship system now resets the cooldown of missiles as well
- - Asura: Speed increased to 100 (was 75)
- - Karkinos:
- * Armor to 1500 (was 1550)
- * Hull to 13000 (was 12500)
- * Speed to 40 (was 30)
- - Kurmaraja:
- * Redesigned sprite and stats - most importantly, gained 4 fighter bays
- - Megaceras:
- * Designation changed to Scoutship instead of Combat Freighter
- * Gained High Res Sensors
- * Sprite updated
- * Stats and description updated
- - Convergence: Changed Shield Efficiency back to 1.0
- - Gonodactylus: Now has Arcjet Burner again
- - Mantis: Increased arc of medium hardpoint somewhat, changed 2 ballistic slots to hybrid
- - Morpheus: Supply/mo to 30 (was 35) - keep in mind hull has High Maintenance modifier
- * Hull to 4000 (was 4500), Armor rating to 500 (was 550)
- * Arcjet LFO max. charges lowered to 2
- * Void Buster flux/sec lowered to 1200 (was 1400)
- - Weevil:
- * Changed Max. Burn to 10 (was 9)
- * Increased supply/month and supply/rec to 5 (was 4.5)
- - Blackrock Hullmods are now sold by Blackrock/drop from Blackrock, no longer unlocked by default
- - Blackrock Assault Fitting Hullmod:
- * Now increases Armor Value by a flat 50/100/150/200 instead of offering EMP Resistance
- * OP Cost increased to 8/15/25/35
- - Blackrock Drive Conversion Hullmod:
- * OP Cost increased to 12/20/32/40
- - Ironweaver ADC:
- * Redesigned: Now does heavy prox-fused frag damage with a magazine for rapid firing
- * New visuals, SFX, stats
- * OP Cost lowered to 25 (was 28)
- - Antimatter Lance:
- * Proj speed lowered to 750 (was 950)
- * Proj sprite updated
- * Cooldown increased to 8 (was 7)
- - Comet Light Artillery: Flux/shot to 160 (was 150)
- - INM Assault Gun: Stats tweaked, should be overall slightly more powerful. Sound changed (last time I swear)
- - Scalaron Repeater: Damage increased to 90 (was 85)
- - Scalaron Pulse Launcher:
- * Now fires at a set rate of 4 per minute, with no ammo consumption. Flux/shot increased to 500 (was 200)
- * Flight Time increased to 20 (was 18), Missile HP lowered to 600 (was 800)
- - Heavy Scalaron Pulse Launcher: Name changed to Heavy SPL due to space constraints
- * Missile HP lowered to 800 (was 1000)
- * Flux/shot increased to 600 (was 400)
- * Damage increased to 700 (was 650)
- - Fury Torpedo Rack: OP lowered to 5 (was 6), cooldown increased to 2 seconds (was 1)
- - Fury Torpedo: Now self-destructs after engine flames out, less deceptive range and less chance of friendly fire accidents
- - Arclight LFO (Morpheus Built-in):
- * Charges lowered to 2 (was 3)
- - Added script that reduces Morpheus and Imaginos damage taken from being inside a ship explosion
- - Pirate fleets now have some Blackrock skins and variants (even w/o Dynasector)
- - Dimensional Engine explosion script now splits the hull upon exploding, and emp damage done by smaller ships has been increased
- - New hullstyle sounds: engines, shields
- - Desdinova gets a unique engine loop
- - Updated missions
- - Updated Nexerelin compatibility
- - Purged TwigLib related stuff
- - Various fixes to weapon offsets/sprites
- - Various fixes to weapon audio (less comb filtering from variation overlaps, various tweaks and changes)
- - Probably tons of stuff I forgot to list here
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