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Zef's CT Pack v3.03 CTGP_CODE

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Dec 7th, 2017
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  1. #CT-CODE
  2.  
  3. [INFO]
  4. # This section will be ignored on scanning.
  5.  
  6. # This is a textual representation of CT-CODE file used by CTGPR made by Chadderz
  7. # and MrBean3500vr. "Wiimms SZS Tools" can convert binary (raw) and text CT-CODE
  8. # files in both directions. The text parser supports variables, C like expressions
  9. # and nested IF-THEN-ELSE and LOOP structures.
  10. #
  11. # Info about the general parser syntax and semantics:
  12. # * http://szs.wiimm.de/doc/syntax
  13. #
  14. # Info about the CT-CODE:
  15. # * http://szs.wiimm.de/doc/ctcode
  16. #
  17. # Reference list of CT-CODE parser functions:
  18. # * http://szs.wiimm.de/doc/ctcode/func
  19. #
  20. # Hint:
  21. # Set the options --no-header (-H) while decoding to suppress this info and some
  22. # syntax descriptions below.
  23.  
  24. #----------------------------------------------------------------------------------
  25. # Only the section [RACING-TRACK-LIST] is scanned, all other sections are ignored!
  26. #----------------------------------------------------------------------------------
  27.  
  28.  
  29. #
  30. ###############################################################################
  31.  
  32. [SETUP]
  33.  
  34. #--- Identify the tool and version, that have written this file:
  35.  
  36. TOOL = wctct
  37. SYSTEM = cygwin
  38. VERSION = 1.52a
  39. REVISION = 7164
  40. DATE = 2016-06-29
  41.  
  42.  
  43. #--- Statstics
  44.  
  45. USED-RACING-TRACKS = 232 # number of active racing tracks (used by cup)
  46. USED-BATTLE-TRACKS = 10 # number of active battle tracks (used by cup)
  47. DEFINED-TRACKS = 256 # total number of defined tracks
  48. MAX-TRACKS = 256 # total number of track slots
  49.  
  50. DEFINED-RACING-CUPS = 58 # number of defined racing cups
  51. MAX-RACING-CUPS = 58 # max possible number of racing cups
  52. DEFINED-BATTLE-CUPS = 2 # number of defined battle cups
  53. MAX-BATTLE-CUPS = 2 # max possible number of battle cups
  54. UNUSED-CUPS = 0 # number of unused cups (space available)
  55.  
  56. #
  57. ###############################################################################
  58.  
  59. [RACING-TRACK-LIST]
  60.  
  61. #---------
  62. # Syntax:
  63. #---------
  64. #
  65. # 6 kinds of records are allowed: N, C, S, X, T and H
  66. #
  67. # * Nintendo track mode: 'N' mode
  68. #
  69. # This command can only be used once and only before the first track
  70. # definition. It defines, how to manage Nintendos original tracks.
  71. # A numerical expression is expected. The 4 symbols are predefined:
  72. #
  73. # N$NONE : Nintendos tracks will NOT inserted automatically.
  74. # This is the default.
  75. #
  76. # N$HIDE : Nintendos tracks will be defined, but the tracks are not
  77. # shown in any Cup. If such track is selected by accident,
  78. # it can be played.
  79. # THIS MODE IS EXPERIMENTAL AND WILL FREEZE THE WII!
  80. #
  81. # N$SHOW : Define automatically 8 Cups with Nintendos tracks.
  82. #
  83. # N$SWAP : Define automatically 8 Cups with Nintendos tracks, but
  84. # change the cup order, so that all 4 Wii Cups are in the
  85. # first row and all 4 retro cups in the second row.
  86. #
  87. # For HIDE+SHOW+SWAP:
  88. # The cup and track names are defined by internal names. If BMG is
  89. # read, messages may override the internal names.
  90. # The track order (except SWAP), file names, music and property ids
  91. # are the same as in original MKWii.
  92. #
  93. # There are some flags, that are OR'ed to the base mode:
  94. # |N$F_HEX : Replace original filenames by a 2 digit slot hex code.
  95. # |N$F_WII : Prefix Wii track names by 'Wii '
  96. # |N$F_<color> : For BMG output, colorize the console prefix. Possible
  97. # color names are: RED1, RED2, RED3, RED4, YELLOW, GREEN,
  98. # BLUE1, BLUE2, WHITE and CLEAR (transparent).
  99. #
  100. # * Cup definition: 'C' name_of_cup
  101. #
  102. # Close the current cup and fill it with default tracks. Then define a
  103. # cup name for the next created cup. This command is optional and only
  104. # used, to store names in the CT-CODE file without any impact.
  105. #
  106. # * Slot definition: 'S' list
  107. #
  108. # Define the track slots for the next defined tracks. A list element is
  109. # either an index 'NUMBER' or a range 'NUMBER1:NUMBER2'. The system will
  110. # automatically skip invalid and already used slots. All numbers are
  111. # numerical expressions handled by the parser. If a number or range is
  112. # followed by an '!', the slots are used for the next tracks ignoring
  113. # previous usage or reservation.
  114. #
  115. # Each slot definition overrides the previous one and an empty list will
  116. # disable the slot list. Slot definiton are only needed to recreate a
  117. # CT-CODE file with identical track layout.
  118. #
  119. # * Used definition: 'X' list
  120. #
  121. # Mark the slots as 'reserved'. A list element is either an index 'NUM'
  122. # or a range 'NUMBER1:NUMBER2'. Only unused slots will be marked. All
  123. # numbers are numerical expressions handled by the parser. If a number
  124. # or range is followed by an '!', the slot is marked as used independent
  125. # of its previous state.
  126. #
  127. # The line "X 0x20:0x2b 0x43 0xff" is executed internally at startup.
  128. #
  129. # * Track definition:
  130. # 'T' music_id ';' property_id ';' file_name ';' track_name
  131. #
  132. # Define a new track. Use the next free slot defined by the previous
  133. # slot definition, or the first not used slot. The elements are:
  134. #
  135. # * music_id
  136. # The numeric ID of the sound file, a numerical expression is
  137. # expected. The ID is normalized to avoid impossible values.
  138. # Track numbers (0-31) are translated to the standard music ID.
  139. # If a music ID is followd by an '!', the value is used without
  140. # normalization and transformation.
  141. # See http://szs.wiimm.de/doc/slot-id for infos about names.
  142. #
  143. # * property_id
  144. # The numeric ID of a basic slot (0-31) for the properties.
  145. # A numerical expression is expected. Only the lowsest 5 Bits are
  146. # used to avoid impossible values. If a property ID is followd by
  147. # an '!', the value is used as entered.
  148. # See http://szs.wiimm.de/doc/slot-id for infos about names.
  149. #
  150. # * file_name
  151. # The SZS file name without extension as string. If no file name
  152. # is entered, the string 'slot_##' with a hex slot number is used.
  153. #
  154. # * track_name
  155. # The name of the track (no impact) as string. If no or an empty
  156. # track name is entered, the file name is used.
  157. #
  158. # * Hidden track definition:
  159. # 'H' music_id ';' property_id ';' file_name ';' track_name
  160. #
  161. # Define a new track, that doesn't appear in any cup. So it is hidden.
  162. # A hidden track can be defined at any place in this section and doesn't
  163. # touch the current cup.
  164.  
  165. C "Mushroom Cup" # 0x00 = 0
  166. S 0x08!, 0x01!, 0x02!, 0x04!
  167. T xLC ; LC ; "beginner_course" ; "Luigi Circuit"
  168. T MMM ; MMM ; "farm_course" ; "Moo Moo Meadows"
  169. T MG ; MG ; "kinoko_course" ; "Mushroom Gorge"
  170. T TF ; TF ; "factory_course" ; "Toad's Factory"
  171.  
  172. C "Flower Cup" # 0x01 = 1
  173. S 0x00!, 0x05!, 0x06!, 0x07!
  174. T MC ; MC ; "castle_course" ; "Mario Circuit"
  175. T CM ; CM ; "shopping_course" ; "Coconut Mall"
  176. T DKS ; DKS ; "boardcross_course" ; "DK Summit"
  177. T WGM ; WGM ; "truck_course" ; "Wario's Gold Mine"
  178.  
  179. C "Star Cup" # 0x02 = 2
  180. S 0x09!, 0x0f!, 0x0b!, 0x03!
  181. T DC ; DC ; "senior_course" ; "Daisy Circuit"
  182. T KC ; KC ; "water_course" ; "Koopa Cape"
  183. T MT ; MT ; "treehouse_course" ; "Maple Treeway"
  184. T GV ; GV ; "volcano_course" ; "Grumble Volcano"
  185.  
  186. C "Special Cup" # 0x03 = 3
  187. S 0x0e!, 0x0a!, 0x0c!, 0x0d!
  188. T DDR ; DDR ; "desert_course" ; "Dry Dry Ruins"
  189. T MH ; MH ; "ridgehighway_course" ; "Moonview Highway"
  190. T BC ; BC ; "koopa_course" ; "Bowser's Castle"
  191. T RR ; RR ; "rainbow_course" ; "Rainbow Road"
  192.  
  193. C "Shell Cup" # 0x04 = 4
  194. S 0x10!, 0x14!, 0x19!, 0x1a!
  195. T gPB ; gPB ; "old_peach_gc" ; "GCN Peach Beach"
  196. T dYF ; dYF ; "old_falls_ds" ; "DS Yoshi Falls"
  197. T sGV2 ; sGV2 ; "old_obake_sfc" ; "SNES Ghost Valley 2"
  198. T nMR ; nMR ; "old_mario_64" ; "N64 Mario Raceway"
  199.  
  200. C "Banana Cup" # 0x05 = 5
  201. S 0x1b!, 0x1f!, 0x17!, 0x12!
  202. T nSL ; nSL ; "old_sherbet_64" ; "N64 Sherbet Land"
  203. T gSGB ; gSGB ; "old_heyho_gba" ; "GBA Shy Guy Beach"
  204. T dDS ; dDS ; "old_town_ds" ; "DS Delfino Square"
  205. T gWS ; gWS ; "old_waluigi_gc" ; "GCN Waluigi Stadium"
  206.  
  207. C "Leaf Cup" # 0x06 = 6
  208. S 0x15!, 0x1e!, 0x1d!, 0x11!
  209. T dDH ; dDH ; "old_desert_ds" ; "DS Desert Hills"
  210. T gBC3 ; gBC3 ; "old_koopa_gba" ; "GBA Bowser Castle 3"
  211. T nDKJP ; nDKJP ; "old_donkey_64" ; "N64 DK's Jungle Parkway"
  212. T gMC ; gMC ; "old_mario_gc" ; "GCN Mario Circuit"
  213.  
  214. C "Lightning Cup" # 0x07 = 7
  215. S 0x18!, 0x16!, 0x13!, 0x1c!
  216. T sMC3 ; sMC3 ; "old_mario_sfc" ; "SNES Mario Circuit 3"
  217. T dPG ; dPG ; "old_garden_ds" ; "DS Peach Gardens"
  218. T gDKM ; gDKM ; "old_donkey_gc" ; "GCN DK Mountain"
  219. T nBC ; nBC ; "old_koopa_64" ; "N64 Bowser's Castle"
  220.  
  221. C "08" # 0x08 = 8
  222. S 0x2a!, 0x2b!, 0x2c!, 0x2d!
  223. T nMR ; nMR ; "2a" ; "Circuit Speedway"
  224. T MC ; MC ; "2b" ; "Cliff Village"
  225. T RR ; RR ; "2c" ; "Lunar Lights"
  226. T MT ; MT ; "2d" ; "Autumn Leavesway"
  227.  
  228. C "09" # 0x09 = 9
  229. S 0x2e!, 0x2f!, 0x30!, 0x31!
  230. T KC ; KC ; "2e" ; "Aquadrom Stage"
  231. T KC ; KC ; "2f" ; "Aquania"
  232. T gBC3 ; gBC3 ; "30" ; "Nebula Lava Factory"
  233. T aCCW ; RR ; "31" ; "Disco Fever"
  234.  
  235. C "0a" # 0x0a = 10
  236. S 0x32!, 0x33!, 0x34!, 0x35!
  237. T gWS ; gWS ; "32" ; "Muck Stadium"
  238. T 0xc9 ; gWS ; "33" ; "SADX Twinkle Circuit"
  239. T agCL ; gMC ; "34" ; "GCN Baby Park"
  240. T MT ; dDS ; "35" ; "Autumn Forest"
  241.  
  242. C "0b" # 0x0b = 11
  243. S 0x3b!, 0x3c!, 0x3d!, 0x3e!
  244. T nDKJP ; nDKJP ; "3b" ; "Jungle Ruins"
  245. T gSGB ; gPB ; "3c" ; "Seaside Shore"
  246. T dDS ; DDR ; "3d" ; "Concord China Town"
  247. T MMM ; MMM ; "3e" ; "Crystal Plains"
  248.  
  249. C "0c" # 0x0c = 12
  250. S 0x3f!, 0x40!, 0x41!, 0x44!
  251. T CM ; BC ; "3f" ; "CT Offices"
  252. T MC ; nMR ; "40" ; "3DS Mario Circuit"
  253. T gMC ; gMC ; "41" ; "Sky Shrine"
  254. T MT ; MT ; "44" ; "Pine Falls"
  255.  
  256. C "0d" # 0x0d = 13
  257. S 0x45!, 0x46!, 0x47!, 0x48!
  258. T gMC ; MG ; "45" ; "Troy Circuit"
  259. T DKS ; DKS ; "46" ; "Nivurbia"
  260. T gPB ; gPB ; "47" ; "3DS Cheep Cheep Lagoon"
  261. T DKS ; DKS ; "48" ; "DS DK Pass"
  262.  
  263. C "0e" # 0x0e = 14
  264. S 0x49!, 0x4a!, 0x4b!, 0x4c!
  265. T MMM ; MMM ; "49" ; "Farm Road"
  266. T MH ; LC ; "4a" ; "Skyline Avenue"
  267. T aDP ; dDS ; "4b" ; "Delfino Island"
  268. T dDS ; dDS ; "4c" ; "Festival Town"
  269.  
  270. C "0f" # 0x0f = 15
  271. S 0x4d!, 0x4e!, 0x4f!, 0x50!
  272. T sGV2 ; sGV2 ; "4d" ; "Horror Mansion"
  273. T gPB ; DC ; "4e" ; "Sunset Raceway"
  274. T dPG ; dPG ; "4f" ; "3DS Daisy Hills"
  275. T MH ; MH ; "50" ; "GCN Mushroom Bridge"
  276.  
  277. C "10" # 0x10 = 16
  278. S 0x51!, 0x52!, 0x53!, 0x54!
  279. T KC ; MC ; "51" ; "3DS Piranha Plant Slide"
  280. T nMR ; nMR ; "52" ; "Rocky Cliff"
  281. T BC ; nBC ; "53" ; "DS Airship Fortress"
  282. T gBC3 ; gBC3 ; "54" ; "SNES Bowser Castle 2"
  283.  
  284. C "11" # 0x11 = 17
  285. S 0x55!, 0x56!, 0x57!, 0x58!
  286. T BC ; BC ; "55" ; "GCN Bowser's Castle"
  287. T gWS ; gWS ; "56" ; "Wario's Lair"
  288. T MT ; MMM ; "57" ; "Twin Peaks"
  289. T KC ; KC ; "58" ; "Water Island"
  290.  
  291. C "12" # 0x12 = 18
  292. S 0x59!, 0x5a!, 0x5b!, 0x5c!
  293. T MH ; MH ; "59" ; "DS Shroom Ridge"
  294. T nSL ; MC ; "5a" ; "Icepeak Mountain"
  295. T gMC ; gMC ; "5b" ; "GCN Luigi Circuit"
  296. T MH ; MH ; "5c" ; "GCN Mushroom City"
  297.  
  298. C "13" # 0x13 = 19
  299. S 0x5d!, 0x5e!, 0x5f!, 0x60!
  300. T MC ; DC ; "5d" ; "3DS Toad Circuit"
  301. T KC ; KC ; "5e" ; "Seaside Resort"
  302. T gMC ; gMC ; "5f" ; "Something Circuit"
  303. T dYF ; nMR ; "60" ; "N64 Yoshi Valley"
  304.  
  305. C "14" # 0x14 = 20
  306. S 0x61!, 0x62!, 0x63!, 0x64!
  307. T RR ; RR ; "61" ; "Dreamworld Cloudway"
  308. T dDH ; dDH ; "62" ; "Volcano Beach 3"
  309. T DC ; MC ; "63" ; "WF Wuhu Island"
  310. T GV ; GV ; "64" ; "Lava Lake"
  311.  
  312. C "15" # 0x15 = 21
  313. S 0x65!, 0x66!, 0x67!, 0x68!
  314. T nDKJP ; nDKJP ; "65" ; "Yoshi's Islet"
  315. T MH ; MH ; "66" ; "Halogen Highway"
  316. T DDR ; dDH ; "67" ; "Desert Mushroom Ruins"
  317. T dDS ; dDS ; "68" ; "Riverview Square"
  318.  
  319. C "16" # 0x16 = 22
  320. S 0x69!, 0x6a!, 0x6b!, 0x6c!
  321. T KC ; KC ; "69" ; "Wetland Woods"
  322. T CM ; MC ; "6a" ; "Bayside Boulevard"
  323. T nSL ; DKS ; "6b" ; "Snowy Circuit"
  324. T nBC ; nBC ; "6c" ; "Lava Road"
  325.  
  326. C "17" # 0x17 = 23
  327. S 0x6d!, 0x6e!, 0x6f!, 0x70!
  328. T MH ; MH ; "6d" ; "DKR Star City"
  329. T gDKM ; gDKM ; "6e" ; "3DS Rock Rock Mountain"
  330. T dDH ; dDH ; "6f" ; "Dry Coast"
  331. T MC ; MC ; "70" ; "GP Pac-Mountain"
  332.  
  333. C "18" # 0x18 = 24
  334. S 0x71!, 0x72!, 0x73!, 0x74!
  335. T gDKM ; gDKM ; "71" ; "Cool Castle Canyon"
  336. T KC ; KC ; "72" ; "Ocean Circuit"
  337. T MH ; MH ; "73" ; "N64 Toad's Turnpike"
  338. T GV ; GV ; "74" ; "Hell Pyramid"
  339.  
  340. C "19" # 0x19 = 25
  341. S 0x75!, 0x76!, 0x77!, 0x78!
  342. T dDH ; dDH ; "75" ; "Desert Strip"
  343. T dPG ; dPG ; "76" ; "Chomp Valley"
  344. T nMR ; nMR ; "77" ; "Stunt Circuit"
  345. T MH ; MC ; "78" ; "Rush City Run"
  346.  
  347. C "1a" # 0x1a = 26
  348. S 0x79!, 0x7a!, 0x7b!, 0x7c!
  349. T nBC ; nBC ; "79" ; "Castle of Time"
  350. T aBP ; DC ; "7a" ; "3DS Music Park"
  351. T nBC ; nBC ; "7b" ; "Blackrose Castle"
  352. T MT ; MT ; "7c" ; "Glimmer Express Trains"
  353.  
  354. C "1b" # 0x1b = 27
  355. S 0x7d!, 0x7e!, 0x7f!, 0x80!
  356. T gBC3 ; gBC3 ; "7d" ; "Darkness Power Plant"
  357. T gBC3 ; gBC3 ; "7e" ; "Volcanic Valley"
  358. T MG ; MG ; "7f" ; "Mushroom Island"
  359. T asBC4 ; sMC3 ; "80" ; "8-Bit Road"
  360.  
  361. C "1c" # 0x1c = 28
  362. S 0x81!, 0x82!, 0x83!, 0x84!
  363. T gPB ; LC ; "81" ; "Sky Beach"
  364. T DC ; DC ; "82" ; "3DS Maka Wuhu"
  365. T RR ; RR ; "83" ; "Flying Kingdom"
  366. T KC ; KC ; "84" ; "Coral Cape"
  367.  
  368. C "1d" # 0x1d = 29
  369. S 0x85!, 0x86!, 0x87!, 0x88!
  370. T nBC ; nBC ; "85" ; "Castle of Darkness"
  371. T MH ; BC ; "86" ; "3DS Neo Bowser City"
  372. T nBC ; nBC ; "87" ; "CTR Cortex Castle"
  373. T GV ; GV ; "88" ; "Last World"
  374.  
  375. C "1e" # 0x1e = 30
  376. S 0x89!, 0x8a!, 0x8b!, 0x8c!
  377. T MG ; MG ; "89" ; "Kinoko Cave"
  378. T RR ; RR ; "8a" ; "GBA Rainbow Road"
  379. T GV ; GV ; "8b" ; "Gothic Castle"
  380. T DC ; DC ; "8c" ; "GBA Mario Circuit"
  381.  
  382. C "1f" # 0x1f = 31
  383. S 0x8d!, 0x8e!, 0x8f!, 0x90!
  384. T nBC ; nBC ; "8d" ; "3DS Bowser's Castle"
  385. T MG ; MG ; "8e" ; "Mushroom Fort"
  386. T MT ; MT ; "8f" ; "Dash Cannon Woods"
  387. T MH ; MC ; "90" ; "Thunder City"
  388.  
  389. C "20" # 0x20 = 32
  390. S 0x91!, 0x92!, 0x93!, 0x94!
  391. T RR ; RR ; "91" ; "Lunar Spaceway"
  392. T RR ; RR ; "92" ; "Sky Grove"
  393. T GV ; GV ; "93" ; "Melting Magma Melee"
  394. T MH ; MC ; "94" ; "Magnetic City"
  395.  
  396. C "21" # 0x21 = 33
  397. S 0x95!, 0x96!, 0x97!, 0x98!
  398. T DDR ; dDH ; "95" ; "Calidae Desert"
  399. T nMR ; nMR ; "96" ; "Retro Raceway"
  400. T MH ; MH ; "97" ; "Luna City"
  401. T gPB ; gPB ; "98" ; "Mushroom Peaks"
  402.  
  403. C "22" # 0x22 = 34
  404. S 0x99!, 0x9a!, 0x9b!, 0x9c!
  405. T gWS ; gWS ; "99" ; "GCN Wario Colosseum"
  406. T MH ; MC ; "9a" ; "Aura Metropolis"
  407. T gBC3 ; gBC3 ; "9b" ; "Acid Factory"
  408. T gBC3 ; gBC3 ; "9c" ; "Blood Fire Sky"
  409.  
  410. C "23" # 0x23 = 35
  411. S 0x9d!, 0x9e!, 0x9f!, 0xa0!
  412. T gBC3 ; dDH ; "9d" ; "SNES Bowser Castle 3"
  413. T gBC3 ; gBC3 ; "9e" ; "Nuclear Power"
  414. T BC ; BC ; "9f" ; "Castle Raceway"
  415. T dPG ; dPG ; "a0" ; "The Rabbit Hole"
  416.  
  417. C "24" # 0x24 = 36
  418. S 0xa1!, 0xa2!, 0xa3!, 0xa4!
  419. T agBC3 ; sMC3 ; "a1" ; "Birthday Park"
  420. T DKS ; DKS ; "a2" ; "3DS Rosalina's Ice World"
  421. T RR ; RR ; "a3" ; "Colour Wonderland"
  422. T gSGB ; gSGB ; "a4" ; "Shy Guy Archipelago"
  423.  
  424. C "25" # 0x25 = 37
  425. S 0xa5!, 0xa6!, 0xa7!, 0xa8!
  426. T RR ; RR ; "a5" ; "3DS Rainbow Road"
  427. T RR ; RR ; "a6" ; "Dark Matter Shrine"
  428. T sMC3 ; sMC3 ; "a7" ; "Mountain Town"
  429. T nMR ; nMR ; "a8" ; "Halfmoon Island"
  430.  
  431. C "26" # 0x26 = 38
  432. S 0xa9!, 0xaa!, 0xab!, 0xac!
  433. T gWS ; gWS ; "a9" ; "Sea Stadium"
  434. T gWS ; gWS ; "aa" ; "DS Wario Stadium"
  435. T sGV2 ; sGV2 ; "ab" ; "Luigi's Ghost Castle"
  436. T gMC ; gMC ; "ac" ; "Pipeline Skyway"
  437.  
  438. C "27" # 0x27 = 39
  439. S 0xad!, 0xae!, 0xaf!, 0xb0!
  440. T nBC ; nBC ; "ad" ; "Lost Fortress"
  441. T MC ; nMR ; "ae" ; "Royal Castleway"
  442. T GV ; GV ; "af" ; "BassBasher City"
  443. T RR ; RR ; "b0" ; "Comet Starway"
  444.  
  445. C "28" # 0x28 = 40
  446. S 0xb1!, 0xb2!, 0xb3!, 0xb4!
  447. T adTH ; nMR ; "b1" ; "DS Luigi's Mansion"
  448. T RR ; RR ; "b2" ; "Trainbow Road"
  449. T gMC ; gMC ; "b3" ; "Cave Island"
  450. T gPB ; gPB ; "b4" ; "GP Mario Beach"
  451.  
  452. C "29" # 0x29 = 41
  453. S 0xb5!, 0xb6!, 0xb7!, 0xb8!
  454. T RR ; RR ; "b5" ; "River of Dreams"
  455. T dYF ; dYF ; "b6" ; "Melody Sanctum"
  456. T BC ; BC ; "b7" ; "Space Race Castle"
  457. T dDH ; dDH ; "b8" ; "Desert Castle Raceway"
  458.  
  459. C "2a" # 0x2a = 42
  460. S 0xb9!, 0xba!, 0xbb!, 0xbc!
  461. T gBC3 ; dDH ; "b9" ; "Strange Land"
  462. T RR ; RR ; "ba" ; "Rainbow Run"
  463. T MH ; MH ; "bb" ; "Snowflake City"
  464. T dDH ; dDH ; "bc" ; "GBA Yoshi Desert"
  465.  
  466. C "2b" # 0x2b = 43
  467. S 0xbd!, 0xbe!, 0xbf!, 0xc0!
  468. T GV ; dDH ; "bd" ; "Volcanic Land"
  469. T dDS ; dDS ; "be" ; "3DS Shy Guy Bazaar"
  470. T dDH ; MC ; "bf" ; "Spike Desert"
  471. T gWS ; MC ; "c0" ; "Marble Towers"
  472.  
  473. C "2c" # 0x2c = 44
  474. S 0xc1!, 0xc2!, 0xc3!, 0xc4!
  475. T aBP ; nMR ; "c1" ; "Junk Food Wonderland"
  476. T GV ; GV ; "c2" ; "Red Loop"
  477. T dPG ; dPG ; "c3" ; "Green Loop"
  478. T aBP ; nMR ; "c4" ; "Desktop Dash"
  479.  
  480. C "2d" # 0x2d = 45
  481. S 0xc5!, 0xc6!, 0xc7!, 0xc8!
  482. T MC ; nMR ; "c5" ; "Seasonal Circuit"
  483. T BC ; dDH ; "c6" ; "Bowser's Lava Road"
  484. T dPG ; nMR ; "c7" ; "Petite Park"
  485. T TF ; TF ; "c8" ; "Waluigi's Choco Factory"
  486.  
  487. C "2e" # 0x2e = 46
  488. S 0xc9!, 0xca!, 0xcb!, 0xcc!
  489. T sMC3 ; sMC3 ; "c9" ; "Wacky Rooftop Run"
  490. T gDKM ; nMR ; "ca" ; "Jungle Jamble"
  491. T nSL ; DKS ; "cb" ; "Alpine Peak"
  492. T dDH ; DDR ; "cc" ; "GBA Cheese Land"
  493.  
  494. C "2f" # 0x2f = 47
  495. S 0xcd!, 0xce!, 0xcf!, 0xd0!
  496. T DDR ; DDR ; "cd" ; "Desert Fort"
  497. T dDH ; DDR ; "ce" ; "Desert Bone"
  498. T gMC ; gMC ; "cf" ; "Punch City"
  499. T dDH ; DDR ; "d0" ; "Sandcastle Park"
  500.  
  501. C "30" # 0x30 = 48
  502. S 0xd1!, 0xd2!, 0xd3!, 0xd4!
  503. T gMC ; KC ; "d1" ; "Grassland Lake"
  504. T BC ; BC ; "d2" ; "Fortside Volcano"
  505. T KC ; KC ; "d3" ; "Kirio Raceway"
  506. T MG ; MG ; "d4" ; "Sky Grove"
  507.  
  508. C "31" # 0x31 = 49
  509. S 0xd5!, 0xd6!, 0xd7!, 0xd8!
  510. T anSS ; nMR ; "d5" ; "DS Tick Tock Clock"
  511. T GV ; GV ; "d6" ; "Volcanic Pipeyard"
  512. T gSGB ; gPB ; "d7" ; "DS Cheep Cheep Beach"
  513. T DC ; DC ; "d8" ; "Hillside Circuit"
  514.  
  515. C "32" # 0x32 = 50
  516. S 0xd9!, 0xda!, 0xdb!, 0xdc!
  517. T nDKJP ; nDKJP ; "d9" ; "3DS DK Jungle"
  518. T DC ; MC ; "da" ; "Mushroom Park"
  519. T MH ; MC ; "db" ; "Riverside City"
  520. T GV ; GV ; "dc" ; "Item Fireland"
  521.  
  522. C "33" # 0x33 = 51
  523. S 0xdd!, 0xde!, 0xdf!, 0xe0!
  524. T nMR ; MC ; "dd" ; "Castle Raceway"
  525. T dDH ; DDR ; "de" ; "DKR Jungle Falls"
  526. T RR ; RR ; "df" ; "DS Rainbow Road"
  527. T KC ; KC ; "e0" ; "Water Wood"
  528.  
  529. C "34" # 0x34 = 52
  530. S 0xe1!, 0xe2!, 0xe3!, 0xe4!
  531. T RR ; RR ; "e1" ; "Area 28"
  532. T DDR ; DDR ; "e2" ; "Desert Night Sky"
  533. T aTD ; DDR ; "e3" ; "Canyon Run"
  534. T adTH ; gMC ; "e4" ; "Candy Coaster"
  535.  
  536. C "35" # 0x35 = 53
  537. S 0xe5!, 0xe6!, 0xe7!, 0xe8!
  538. T nBC ; nBC ; "e5" ; "Abyssal Ruins"
  539. T aFS ; nBC ; "e6" ; "WiiU Excitebike Arena"
  540. T gPB ; gPB ; "e7" ; "N64 Koopa Troopa Beach"
  541. T agBC3 ; nMR ; "e8" ; "Friandise Cookieway"
  542.  
  543. C "36" # 0x36 = 54
  544. S 0xe9!, 0xea!, 0xeb!, 0xec!
  545. T gPB ; gSGB ; "e9" ; "Waterway"
  546. T KC ; KC ; "ea" ; "Misty Ruins"
  547. T dYF ; gSGB ; "eb" ; "Yoshi Lagoon"
  548. T MMM ; MMM ; "ec" ; "Botania"
  549.  
  550. C "37" # 0x37 = 55
  551. S 0xed!, 0xee!, 0xef!, 0xf0!
  552. T agBC3 ; nMR ; "ed" ; "DS Pipe Road"
  553. T gDKM ; gDKM ; "ee" ; "Forest Island"
  554. T GV ; GV ; "ef" ; "Fire Palace"
  555. T WGM ; WGM ; "f0" ; "3DS Wario Shipyard"
  556.  
  557. C "38" # 0x38 = 56
  558. S 0xf1!, 0xf2!, 0xf3!, 0xf4!
  559. T anSS ; MC ; "f1" ; "Rooftop Raceway"
  560. T dDH ; MC ; "f2" ; "SBK Ninja Land"
  561. T MC ; MC ; "f3" ; "Seaside Circuit"
  562. T nBC ; BC ; "f4" ; "Nostalgic Bowser's Castle"
  563.  
  564. C "39" # 0x39 = 57
  565. S 0xf5!, 0xf6!, 0xf7!, 0xf8!
  566. T adTH ; MC ; "f5" ; "Nightmare to Dream World"
  567. T MG ; MG ; "f6" ; "Nature's Run"
  568. T sGV2 ; sGV2 ; "f7" ; "Kamek's Library"
  569. T aBP ; nMR ; "f8" ; "GBA Ribbon Road"
  570.  
  571. #--- hidden tracks (not linked to a cup)
  572.  
  573. S 0xf9!
  574. H gMC ; gMC ; "old_mario_gc_b" ; "Unused GCN Mario Circuit 1"
  575. S 0xfa!
  576. H gMC ; gMC ; "old_mario_gc_hayasi" ; "Unused GCN Mario Circuit 2"
  577. S 0xfb!
  578. H gMC ; gMC ; "old_mario_gc_narita" ; "Unused GCN Mario Circuit 3"
  579. S 0xfc!
  580. H gMC ; gMC ; "old_mario_gc_yabuki" ; "Unused GCN Mario Circuit 4"
  581. S 0xfd!
  582. H 0 ; MC ; "fd" ; ""
  583. S 0xfe!
  584. H 0 ; MC ; "fe" ; ""
  585. S 0xff!
  586. H 0xff ; 0xff ; "ff" ; "???"
  587.  
  588. #
  589. ###############################################################################
  590.  
  591. [END]
  592. # This section is ignored.
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