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- #CT-CODE
- [INFO]
- # This section will be ignored on scanning.
- # This is a textual representation of CT-CODE file used by CTGPR made by Chadderz
- # and MrBean3500vr. "Wiimms SZS Tools" can convert binary (raw) and text CT-CODE
- # files in both directions. The text parser supports variables, C like expressions
- # and nested IF-THEN-ELSE and LOOP structures.
- #
- # Info about the general parser syntax and semantics:
- # * http://szs.wiimm.de/doc/syntax
- #
- # Info about the CT-CODE:
- # * http://szs.wiimm.de/doc/ctcode
- #
- # Reference list of CT-CODE parser functions:
- # * http://szs.wiimm.de/doc/ctcode/func
- #
- # Hint:
- # Set the options --no-header (-H) while decoding to suppress this info and some
- # syntax descriptions below.
- #----------------------------------------------------------------------------------
- # Only the section [RACING-TRACK-LIST] is scanned, all other sections are ignored!
- #----------------------------------------------------------------------------------
- #
- ###############################################################################
- [SETUP]
- #--- Identify the tool and version, that have written this file:
- TOOL = wctct
- SYSTEM = cygwin
- VERSION = 1.52a
- REVISION = 7164
- DATE = 2016-06-29
- #--- Statstics
- USED-RACING-TRACKS = 232 # number of active racing tracks (used by cup)
- USED-BATTLE-TRACKS = 10 # number of active battle tracks (used by cup)
- DEFINED-TRACKS = 256 # total number of defined tracks
- MAX-TRACKS = 256 # total number of track slots
- DEFINED-RACING-CUPS = 58 # number of defined racing cups
- MAX-RACING-CUPS = 58 # max possible number of racing cups
- DEFINED-BATTLE-CUPS = 2 # number of defined battle cups
- MAX-BATTLE-CUPS = 2 # max possible number of battle cups
- UNUSED-CUPS = 0 # number of unused cups (space available)
- #
- ###############################################################################
- [RACING-TRACK-LIST]
- #---------
- # Syntax:
- #---------
- #
- # 6 kinds of records are allowed: N, C, S, X, T and H
- #
- # * Nintendo track mode: 'N' mode
- #
- # This command can only be used once and only before the first track
- # definition. It defines, how to manage Nintendos original tracks.
- # A numerical expression is expected. The 4 symbols are predefined:
- #
- # N$NONE : Nintendos tracks will NOT inserted automatically.
- # This is the default.
- #
- # N$HIDE : Nintendos tracks will be defined, but the tracks are not
- # shown in any Cup. If such track is selected by accident,
- # it can be played.
- # THIS MODE IS EXPERIMENTAL AND WILL FREEZE THE WII!
- #
- # N$SHOW : Define automatically 8 Cups with Nintendos tracks.
- #
- # N$SWAP : Define automatically 8 Cups with Nintendos tracks, but
- # change the cup order, so that all 4 Wii Cups are in the
- # first row and all 4 retro cups in the second row.
- #
- # For HIDE+SHOW+SWAP:
- # The cup and track names are defined by internal names. If BMG is
- # read, messages may override the internal names.
- # The track order (except SWAP), file names, music and property ids
- # are the same as in original MKWii.
- #
- # There are some flags, that are OR'ed to the base mode:
- # |N$F_HEX : Replace original filenames by a 2 digit slot hex code.
- # |N$F_WII : Prefix Wii track names by 'Wii '
- # |N$F_<color> : For BMG output, colorize the console prefix. Possible
- # color names are: RED1, RED2, RED3, RED4, YELLOW, GREEN,
- # BLUE1, BLUE2, WHITE and CLEAR (transparent).
- #
- # * Cup definition: 'C' name_of_cup
- #
- # Close the current cup and fill it with default tracks. Then define a
- # cup name for the next created cup. This command is optional and only
- # used, to store names in the CT-CODE file without any impact.
- #
- # * Slot definition: 'S' list
- #
- # Define the track slots for the next defined tracks. A list element is
- # either an index 'NUMBER' or a range 'NUMBER1:NUMBER2'. The system will
- # automatically skip invalid and already used slots. All numbers are
- # numerical expressions handled by the parser. If a number or range is
- # followed by an '!', the slots are used for the next tracks ignoring
- # previous usage or reservation.
- #
- # Each slot definition overrides the previous one and an empty list will
- # disable the slot list. Slot definiton are only needed to recreate a
- # CT-CODE file with identical track layout.
- #
- # * Used definition: 'X' list
- #
- # Mark the slots as 'reserved'. A list element is either an index 'NUM'
- # or a range 'NUMBER1:NUMBER2'. Only unused slots will be marked. All
- # numbers are numerical expressions handled by the parser. If a number
- # or range is followed by an '!', the slot is marked as used independent
- # of its previous state.
- #
- # The line "X 0x20:0x2b 0x43 0xff" is executed internally at startup.
- #
- # * Track definition:
- # 'T' music_id ';' property_id ';' file_name ';' track_name
- #
- # Define a new track. Use the next free slot defined by the previous
- # slot definition, or the first not used slot. The elements are:
- #
- # * music_id
- # The numeric ID of the sound file, a numerical expression is
- # expected. The ID is normalized to avoid impossible values.
- # Track numbers (0-31) are translated to the standard music ID.
- # If a music ID is followd by an '!', the value is used without
- # normalization and transformation.
- # See http://szs.wiimm.de/doc/slot-id for infos about names.
- #
- # * property_id
- # The numeric ID of a basic slot (0-31) for the properties.
- # A numerical expression is expected. Only the lowsest 5 Bits are
- # used to avoid impossible values. If a property ID is followd by
- # an '!', the value is used as entered.
- # See http://szs.wiimm.de/doc/slot-id for infos about names.
- #
- # * file_name
- # The SZS file name without extension as string. If no file name
- # is entered, the string 'slot_##' with a hex slot number is used.
- #
- # * track_name
- # The name of the track (no impact) as string. If no or an empty
- # track name is entered, the file name is used.
- #
- # * Hidden track definition:
- # 'H' music_id ';' property_id ';' file_name ';' track_name
- #
- # Define a new track, that doesn't appear in any cup. So it is hidden.
- # A hidden track can be defined at any place in this section and doesn't
- # touch the current cup.
- C "Mushroom Cup" # 0x00 = 0
- S 0x08!, 0x01!, 0x02!, 0x04!
- T xLC ; LC ; "beginner_course" ; "Luigi Circuit"
- T MMM ; MMM ; "farm_course" ; "Moo Moo Meadows"
- T MG ; MG ; "kinoko_course" ; "Mushroom Gorge"
- T TF ; TF ; "factory_course" ; "Toad's Factory"
- C "Flower Cup" # 0x01 = 1
- S 0x00!, 0x05!, 0x06!, 0x07!
- T MC ; MC ; "castle_course" ; "Mario Circuit"
- T CM ; CM ; "shopping_course" ; "Coconut Mall"
- T DKS ; DKS ; "boardcross_course" ; "DK Summit"
- T WGM ; WGM ; "truck_course" ; "Wario's Gold Mine"
- C "Star Cup" # 0x02 = 2
- S 0x09!, 0x0f!, 0x0b!, 0x03!
- T DC ; DC ; "senior_course" ; "Daisy Circuit"
- T KC ; KC ; "water_course" ; "Koopa Cape"
- T MT ; MT ; "treehouse_course" ; "Maple Treeway"
- T GV ; GV ; "volcano_course" ; "Grumble Volcano"
- C "Special Cup" # 0x03 = 3
- S 0x0e!, 0x0a!, 0x0c!, 0x0d!
- T DDR ; DDR ; "desert_course" ; "Dry Dry Ruins"
- T MH ; MH ; "ridgehighway_course" ; "Moonview Highway"
- T BC ; BC ; "koopa_course" ; "Bowser's Castle"
- T RR ; RR ; "rainbow_course" ; "Rainbow Road"
- C "Shell Cup" # 0x04 = 4
- S 0x10!, 0x14!, 0x19!, 0x1a!
- T gPB ; gPB ; "old_peach_gc" ; "GCN Peach Beach"
- T dYF ; dYF ; "old_falls_ds" ; "DS Yoshi Falls"
- T sGV2 ; sGV2 ; "old_obake_sfc" ; "SNES Ghost Valley 2"
- T nMR ; nMR ; "old_mario_64" ; "N64 Mario Raceway"
- C "Banana Cup" # 0x05 = 5
- S 0x1b!, 0x1f!, 0x17!, 0x12!
- T nSL ; nSL ; "old_sherbet_64" ; "N64 Sherbet Land"
- T gSGB ; gSGB ; "old_heyho_gba" ; "GBA Shy Guy Beach"
- T dDS ; dDS ; "old_town_ds" ; "DS Delfino Square"
- T gWS ; gWS ; "old_waluigi_gc" ; "GCN Waluigi Stadium"
- C "Leaf Cup" # 0x06 = 6
- S 0x15!, 0x1e!, 0x1d!, 0x11!
- T dDH ; dDH ; "old_desert_ds" ; "DS Desert Hills"
- T gBC3 ; gBC3 ; "old_koopa_gba" ; "GBA Bowser Castle 3"
- T nDKJP ; nDKJP ; "old_donkey_64" ; "N64 DK's Jungle Parkway"
- T gMC ; gMC ; "old_mario_gc" ; "GCN Mario Circuit"
- C "Lightning Cup" # 0x07 = 7
- S 0x18!, 0x16!, 0x13!, 0x1c!
- T sMC3 ; sMC3 ; "old_mario_sfc" ; "SNES Mario Circuit 3"
- T dPG ; dPG ; "old_garden_ds" ; "DS Peach Gardens"
- T gDKM ; gDKM ; "old_donkey_gc" ; "GCN DK Mountain"
- T nBC ; nBC ; "old_koopa_64" ; "N64 Bowser's Castle"
- C "08" # 0x08 = 8
- S 0x2a!, 0x2b!, 0x2c!, 0x2d!
- T nMR ; nMR ; "2a" ; "Circuit Speedway"
- T MC ; MC ; "2b" ; "Cliff Village"
- T RR ; RR ; "2c" ; "Lunar Lights"
- T MT ; MT ; "2d" ; "Autumn Leavesway"
- C "09" # 0x09 = 9
- S 0x2e!, 0x2f!, 0x30!, 0x31!
- T KC ; KC ; "2e" ; "Aquadrom Stage"
- T KC ; KC ; "2f" ; "Aquania"
- T gBC3 ; gBC3 ; "30" ; "Nebula Lava Factory"
- T aCCW ; RR ; "31" ; "Disco Fever"
- C "0a" # 0x0a = 10
- S 0x32!, 0x33!, 0x34!, 0x35!
- T gWS ; gWS ; "32" ; "Muck Stadium"
- T 0xc9 ; gWS ; "33" ; "SADX Twinkle Circuit"
- T agCL ; gMC ; "34" ; "GCN Baby Park"
- T MT ; dDS ; "35" ; "Autumn Forest"
- C "0b" # 0x0b = 11
- S 0x3b!, 0x3c!, 0x3d!, 0x3e!
- T nDKJP ; nDKJP ; "3b" ; "Jungle Ruins"
- T gSGB ; gPB ; "3c" ; "Seaside Shore"
- T dDS ; DDR ; "3d" ; "Concord China Town"
- T MMM ; MMM ; "3e" ; "Crystal Plains"
- C "0c" # 0x0c = 12
- S 0x3f!, 0x40!, 0x41!, 0x44!
- T CM ; BC ; "3f" ; "CT Offices"
- T MC ; nMR ; "40" ; "3DS Mario Circuit"
- T gMC ; gMC ; "41" ; "Sky Shrine"
- T MT ; MT ; "44" ; "Pine Falls"
- C "0d" # 0x0d = 13
- S 0x45!, 0x46!, 0x47!, 0x48!
- T gMC ; MG ; "45" ; "Troy Circuit"
- T DKS ; DKS ; "46" ; "Nivurbia"
- T gPB ; gPB ; "47" ; "3DS Cheep Cheep Lagoon"
- T DKS ; DKS ; "48" ; "DS DK Pass"
- C "0e" # 0x0e = 14
- S 0x49!, 0x4a!, 0x4b!, 0x4c!
- T MMM ; MMM ; "49" ; "Farm Road"
- T MH ; LC ; "4a" ; "Skyline Avenue"
- T aDP ; dDS ; "4b" ; "Delfino Island"
- T dDS ; dDS ; "4c" ; "Festival Town"
- C "0f" # 0x0f = 15
- S 0x4d!, 0x4e!, 0x4f!, 0x50!
- T sGV2 ; sGV2 ; "4d" ; "Horror Mansion"
- T gPB ; DC ; "4e" ; "Sunset Raceway"
- T dPG ; dPG ; "4f" ; "3DS Daisy Hills"
- T MH ; MH ; "50" ; "GCN Mushroom Bridge"
- C "10" # 0x10 = 16
- S 0x51!, 0x52!, 0x53!, 0x54!
- T KC ; MC ; "51" ; "3DS Piranha Plant Slide"
- T nMR ; nMR ; "52" ; "Rocky Cliff"
- T BC ; nBC ; "53" ; "DS Airship Fortress"
- T gBC3 ; gBC3 ; "54" ; "SNES Bowser Castle 2"
- C "11" # 0x11 = 17
- S 0x55!, 0x56!, 0x57!, 0x58!
- T BC ; BC ; "55" ; "GCN Bowser's Castle"
- T gWS ; gWS ; "56" ; "Wario's Lair"
- T MT ; MMM ; "57" ; "Twin Peaks"
- T KC ; KC ; "58" ; "Water Island"
- C "12" # 0x12 = 18
- S 0x59!, 0x5a!, 0x5b!, 0x5c!
- T MH ; MH ; "59" ; "DS Shroom Ridge"
- T nSL ; MC ; "5a" ; "Icepeak Mountain"
- T gMC ; gMC ; "5b" ; "GCN Luigi Circuit"
- T MH ; MH ; "5c" ; "GCN Mushroom City"
- C "13" # 0x13 = 19
- S 0x5d!, 0x5e!, 0x5f!, 0x60!
- T MC ; DC ; "5d" ; "3DS Toad Circuit"
- T KC ; KC ; "5e" ; "Seaside Resort"
- T gMC ; gMC ; "5f" ; "Something Circuit"
- T dYF ; nMR ; "60" ; "N64 Yoshi Valley"
- C "14" # 0x14 = 20
- S 0x61!, 0x62!, 0x63!, 0x64!
- T RR ; RR ; "61" ; "Dreamworld Cloudway"
- T dDH ; dDH ; "62" ; "Volcano Beach 3"
- T DC ; MC ; "63" ; "WF Wuhu Island"
- T GV ; GV ; "64" ; "Lava Lake"
- C "15" # 0x15 = 21
- S 0x65!, 0x66!, 0x67!, 0x68!
- T nDKJP ; nDKJP ; "65" ; "Yoshi's Islet"
- T MH ; MH ; "66" ; "Halogen Highway"
- T DDR ; dDH ; "67" ; "Desert Mushroom Ruins"
- T dDS ; dDS ; "68" ; "Riverview Square"
- C "16" # 0x16 = 22
- S 0x69!, 0x6a!, 0x6b!, 0x6c!
- T KC ; KC ; "69" ; "Wetland Woods"
- T CM ; MC ; "6a" ; "Bayside Boulevard"
- T nSL ; DKS ; "6b" ; "Snowy Circuit"
- T nBC ; nBC ; "6c" ; "Lava Road"
- C "17" # 0x17 = 23
- S 0x6d!, 0x6e!, 0x6f!, 0x70!
- T MH ; MH ; "6d" ; "DKR Star City"
- T gDKM ; gDKM ; "6e" ; "3DS Rock Rock Mountain"
- T dDH ; dDH ; "6f" ; "Dry Coast"
- T MC ; MC ; "70" ; "GP Pac-Mountain"
- C "18" # 0x18 = 24
- S 0x71!, 0x72!, 0x73!, 0x74!
- T gDKM ; gDKM ; "71" ; "Cool Castle Canyon"
- T KC ; KC ; "72" ; "Ocean Circuit"
- T MH ; MH ; "73" ; "N64 Toad's Turnpike"
- T GV ; GV ; "74" ; "Hell Pyramid"
- C "19" # 0x19 = 25
- S 0x75!, 0x76!, 0x77!, 0x78!
- T dDH ; dDH ; "75" ; "Desert Strip"
- T dPG ; dPG ; "76" ; "Chomp Valley"
- T nMR ; nMR ; "77" ; "Stunt Circuit"
- T MH ; MC ; "78" ; "Rush City Run"
- C "1a" # 0x1a = 26
- S 0x79!, 0x7a!, 0x7b!, 0x7c!
- T nBC ; nBC ; "79" ; "Castle of Time"
- T aBP ; DC ; "7a" ; "3DS Music Park"
- T nBC ; nBC ; "7b" ; "Blackrose Castle"
- T MT ; MT ; "7c" ; "Glimmer Express Trains"
- C "1b" # 0x1b = 27
- S 0x7d!, 0x7e!, 0x7f!, 0x80!
- T gBC3 ; gBC3 ; "7d" ; "Darkness Power Plant"
- T gBC3 ; gBC3 ; "7e" ; "Volcanic Valley"
- T MG ; MG ; "7f" ; "Mushroom Island"
- T asBC4 ; sMC3 ; "80" ; "8-Bit Road"
- C "1c" # 0x1c = 28
- S 0x81!, 0x82!, 0x83!, 0x84!
- T gPB ; LC ; "81" ; "Sky Beach"
- T DC ; DC ; "82" ; "3DS Maka Wuhu"
- T RR ; RR ; "83" ; "Flying Kingdom"
- T KC ; KC ; "84" ; "Coral Cape"
- C "1d" # 0x1d = 29
- S 0x85!, 0x86!, 0x87!, 0x88!
- T nBC ; nBC ; "85" ; "Castle of Darkness"
- T MH ; BC ; "86" ; "3DS Neo Bowser City"
- T nBC ; nBC ; "87" ; "CTR Cortex Castle"
- T GV ; GV ; "88" ; "Last World"
- C "1e" # 0x1e = 30
- S 0x89!, 0x8a!, 0x8b!, 0x8c!
- T MG ; MG ; "89" ; "Kinoko Cave"
- T RR ; RR ; "8a" ; "GBA Rainbow Road"
- T GV ; GV ; "8b" ; "Gothic Castle"
- T DC ; DC ; "8c" ; "GBA Mario Circuit"
- C "1f" # 0x1f = 31
- S 0x8d!, 0x8e!, 0x8f!, 0x90!
- T nBC ; nBC ; "8d" ; "3DS Bowser's Castle"
- T MG ; MG ; "8e" ; "Mushroom Fort"
- T MT ; MT ; "8f" ; "Dash Cannon Woods"
- T MH ; MC ; "90" ; "Thunder City"
- C "20" # 0x20 = 32
- S 0x91!, 0x92!, 0x93!, 0x94!
- T RR ; RR ; "91" ; "Lunar Spaceway"
- T RR ; RR ; "92" ; "Sky Grove"
- T GV ; GV ; "93" ; "Melting Magma Melee"
- T MH ; MC ; "94" ; "Magnetic City"
- C "21" # 0x21 = 33
- S 0x95!, 0x96!, 0x97!, 0x98!
- T DDR ; dDH ; "95" ; "Calidae Desert"
- T nMR ; nMR ; "96" ; "Retro Raceway"
- T MH ; MH ; "97" ; "Luna City"
- T gPB ; gPB ; "98" ; "Mushroom Peaks"
- C "22" # 0x22 = 34
- S 0x99!, 0x9a!, 0x9b!, 0x9c!
- T gWS ; gWS ; "99" ; "GCN Wario Colosseum"
- T MH ; MC ; "9a" ; "Aura Metropolis"
- T gBC3 ; gBC3 ; "9b" ; "Acid Factory"
- T gBC3 ; gBC3 ; "9c" ; "Blood Fire Sky"
- C "23" # 0x23 = 35
- S 0x9d!, 0x9e!, 0x9f!, 0xa0!
- T gBC3 ; dDH ; "9d" ; "SNES Bowser Castle 3"
- T gBC3 ; gBC3 ; "9e" ; "Nuclear Power"
- T BC ; BC ; "9f" ; "Castle Raceway"
- T dPG ; dPG ; "a0" ; "The Rabbit Hole"
- C "24" # 0x24 = 36
- S 0xa1!, 0xa2!, 0xa3!, 0xa4!
- T agBC3 ; sMC3 ; "a1" ; "Birthday Park"
- T DKS ; DKS ; "a2" ; "3DS Rosalina's Ice World"
- T RR ; RR ; "a3" ; "Colour Wonderland"
- T gSGB ; gSGB ; "a4" ; "Shy Guy Archipelago"
- C "25" # 0x25 = 37
- S 0xa5!, 0xa6!, 0xa7!, 0xa8!
- T RR ; RR ; "a5" ; "3DS Rainbow Road"
- T RR ; RR ; "a6" ; "Dark Matter Shrine"
- T sMC3 ; sMC3 ; "a7" ; "Mountain Town"
- T nMR ; nMR ; "a8" ; "Halfmoon Island"
- C "26" # 0x26 = 38
- S 0xa9!, 0xaa!, 0xab!, 0xac!
- T gWS ; gWS ; "a9" ; "Sea Stadium"
- T gWS ; gWS ; "aa" ; "DS Wario Stadium"
- T sGV2 ; sGV2 ; "ab" ; "Luigi's Ghost Castle"
- T gMC ; gMC ; "ac" ; "Pipeline Skyway"
- C "27" # 0x27 = 39
- S 0xad!, 0xae!, 0xaf!, 0xb0!
- T nBC ; nBC ; "ad" ; "Lost Fortress"
- T MC ; nMR ; "ae" ; "Royal Castleway"
- T GV ; GV ; "af" ; "BassBasher City"
- T RR ; RR ; "b0" ; "Comet Starway"
- C "28" # 0x28 = 40
- S 0xb1!, 0xb2!, 0xb3!, 0xb4!
- T adTH ; nMR ; "b1" ; "DS Luigi's Mansion"
- T RR ; RR ; "b2" ; "Trainbow Road"
- T gMC ; gMC ; "b3" ; "Cave Island"
- T gPB ; gPB ; "b4" ; "GP Mario Beach"
- C "29" # 0x29 = 41
- S 0xb5!, 0xb6!, 0xb7!, 0xb8!
- T RR ; RR ; "b5" ; "River of Dreams"
- T dYF ; dYF ; "b6" ; "Melody Sanctum"
- T BC ; BC ; "b7" ; "Space Race Castle"
- T dDH ; dDH ; "b8" ; "Desert Castle Raceway"
- C "2a" # 0x2a = 42
- S 0xb9!, 0xba!, 0xbb!, 0xbc!
- T gBC3 ; dDH ; "b9" ; "Strange Land"
- T RR ; RR ; "ba" ; "Rainbow Run"
- T MH ; MH ; "bb" ; "Snowflake City"
- T dDH ; dDH ; "bc" ; "GBA Yoshi Desert"
- C "2b" # 0x2b = 43
- S 0xbd!, 0xbe!, 0xbf!, 0xc0!
- T GV ; dDH ; "bd" ; "Volcanic Land"
- T dDS ; dDS ; "be" ; "3DS Shy Guy Bazaar"
- T dDH ; MC ; "bf" ; "Spike Desert"
- T gWS ; MC ; "c0" ; "Marble Towers"
- C "2c" # 0x2c = 44
- S 0xc1!, 0xc2!, 0xc3!, 0xc4!
- T aBP ; nMR ; "c1" ; "Junk Food Wonderland"
- T GV ; GV ; "c2" ; "Red Loop"
- T dPG ; dPG ; "c3" ; "Green Loop"
- T aBP ; nMR ; "c4" ; "Desktop Dash"
- C "2d" # 0x2d = 45
- S 0xc5!, 0xc6!, 0xc7!, 0xc8!
- T MC ; nMR ; "c5" ; "Seasonal Circuit"
- T BC ; dDH ; "c6" ; "Bowser's Lava Road"
- T dPG ; nMR ; "c7" ; "Petite Park"
- T TF ; TF ; "c8" ; "Waluigi's Choco Factory"
- C "2e" # 0x2e = 46
- S 0xc9!, 0xca!, 0xcb!, 0xcc!
- T sMC3 ; sMC3 ; "c9" ; "Wacky Rooftop Run"
- T gDKM ; nMR ; "ca" ; "Jungle Jamble"
- T nSL ; DKS ; "cb" ; "Alpine Peak"
- T dDH ; DDR ; "cc" ; "GBA Cheese Land"
- C "2f" # 0x2f = 47
- S 0xcd!, 0xce!, 0xcf!, 0xd0!
- T DDR ; DDR ; "cd" ; "Desert Fort"
- T dDH ; DDR ; "ce" ; "Desert Bone"
- T gMC ; gMC ; "cf" ; "Punch City"
- T dDH ; DDR ; "d0" ; "Sandcastle Park"
- C "30" # 0x30 = 48
- S 0xd1!, 0xd2!, 0xd3!, 0xd4!
- T gMC ; KC ; "d1" ; "Grassland Lake"
- T BC ; BC ; "d2" ; "Fortside Volcano"
- T KC ; KC ; "d3" ; "Kirio Raceway"
- T MG ; MG ; "d4" ; "Sky Grove"
- C "31" # 0x31 = 49
- S 0xd5!, 0xd6!, 0xd7!, 0xd8!
- T anSS ; nMR ; "d5" ; "DS Tick Tock Clock"
- T GV ; GV ; "d6" ; "Volcanic Pipeyard"
- T gSGB ; gPB ; "d7" ; "DS Cheep Cheep Beach"
- T DC ; DC ; "d8" ; "Hillside Circuit"
- C "32" # 0x32 = 50
- S 0xd9!, 0xda!, 0xdb!, 0xdc!
- T nDKJP ; nDKJP ; "d9" ; "3DS DK Jungle"
- T DC ; MC ; "da" ; "Mushroom Park"
- T MH ; MC ; "db" ; "Riverside City"
- T GV ; GV ; "dc" ; "Item Fireland"
- C "33" # 0x33 = 51
- S 0xdd!, 0xde!, 0xdf!, 0xe0!
- T nMR ; MC ; "dd" ; "Castle Raceway"
- T dDH ; DDR ; "de" ; "DKR Jungle Falls"
- T RR ; RR ; "df" ; "DS Rainbow Road"
- T KC ; KC ; "e0" ; "Water Wood"
- C "34" # 0x34 = 52
- S 0xe1!, 0xe2!, 0xe3!, 0xe4!
- T RR ; RR ; "e1" ; "Area 28"
- T DDR ; DDR ; "e2" ; "Desert Night Sky"
- T aTD ; DDR ; "e3" ; "Canyon Run"
- T adTH ; gMC ; "e4" ; "Candy Coaster"
- C "35" # 0x35 = 53
- S 0xe5!, 0xe6!, 0xe7!, 0xe8!
- T nBC ; nBC ; "e5" ; "Abyssal Ruins"
- T aFS ; nBC ; "e6" ; "WiiU Excitebike Arena"
- T gPB ; gPB ; "e7" ; "N64 Koopa Troopa Beach"
- T agBC3 ; nMR ; "e8" ; "Friandise Cookieway"
- C "36" # 0x36 = 54
- S 0xe9!, 0xea!, 0xeb!, 0xec!
- T gPB ; gSGB ; "e9" ; "Waterway"
- T KC ; KC ; "ea" ; "Misty Ruins"
- T dYF ; gSGB ; "eb" ; "Yoshi Lagoon"
- T MMM ; MMM ; "ec" ; "Botania"
- C "37" # 0x37 = 55
- S 0xed!, 0xee!, 0xef!, 0xf0!
- T agBC3 ; nMR ; "ed" ; "DS Pipe Road"
- T gDKM ; gDKM ; "ee" ; "Forest Island"
- T GV ; GV ; "ef" ; "Fire Palace"
- T WGM ; WGM ; "f0" ; "3DS Wario Shipyard"
- C "38" # 0x38 = 56
- S 0xf1!, 0xf2!, 0xf3!, 0xf4!
- T anSS ; MC ; "f1" ; "Rooftop Raceway"
- T dDH ; MC ; "f2" ; "SBK Ninja Land"
- T MC ; MC ; "f3" ; "Seaside Circuit"
- T nBC ; BC ; "f4" ; "Nostalgic Bowser's Castle"
- C "39" # 0x39 = 57
- S 0xf5!, 0xf6!, 0xf7!, 0xf8!
- T adTH ; MC ; "f5" ; "Nightmare to Dream World"
- T MG ; MG ; "f6" ; "Nature's Run"
- T sGV2 ; sGV2 ; "f7" ; "Kamek's Library"
- T aBP ; nMR ; "f8" ; "GBA Ribbon Road"
- #--- hidden tracks (not linked to a cup)
- S 0xf9!
- H gMC ; gMC ; "old_mario_gc_b" ; "Unused GCN Mario Circuit 1"
- S 0xfa!
- H gMC ; gMC ; "old_mario_gc_hayasi" ; "Unused GCN Mario Circuit 2"
- S 0xfb!
- H gMC ; gMC ; "old_mario_gc_narita" ; "Unused GCN Mario Circuit 3"
- S 0xfc!
- H gMC ; gMC ; "old_mario_gc_yabuki" ; "Unused GCN Mario Circuit 4"
- S 0xfd!
- H 0 ; MC ; "fd" ; ""
- S 0xfe!
- H 0 ; MC ; "fe" ; ""
- S 0xff!
- H 0xff ; 0xff ; "ff" ; "???"
- #
- ###############################################################################
- [END]
- # This section is ignored.
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