daily pastebin goal
71%
SHARE
TWEET

ipad run error

a guest Jun 14th, 2018 55 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. 2018-06-14 20:17:33.771194+0300 spic[464:171293] [DYMTLInitPlatform] platform initialization successful
  2.  
  3. 2018-06-14 20:17:33.971565+0300 spic[464:171021] -> registered mono modules 0x1020c2630
  4. 2018-06-14 20:17:34.381916+0300 spic[464:171021] You've implemented -[<UIApplicationDelegate> application:didReceiveRemoteNotification:fetchCompletionHandler:], but you still need to add "remote-notification" to the list of your supported UIBackgroundModes in your Info.plist.
  5. -> applicationDidFinishLaunching()
  6. Player data archive not found at `/var/containers/Bundle/Application/8B280A73-B7F4-4A8E-B399-19D8C93B1F0B/spic.app/Data/data.unity3d`, using local filesystem2018-06-14 20:17:35.111737+0300 spic[464:171021] [MC] Lazy loading NSBundle MobileCoreServices.framework
  7. 2018-06-14 20:17:35.117040+0300 spic[464:171021] [MC] Loaded MobileCoreServices.framework
  8. 2018-06-14 20:17:35.135808+0300 spic[464:171021] [MC] System group container for systemgroup.com.apple.configurationprofiles path is /private/var/containers/Shared/SystemGroup/systemgroup.com.apple.configurationprofiles
  9. 2018-06-14 20:17:35.250915+0300 spic[464:171021] refreshPreferences: HangTracerEnabled: 0
  10. 2018-06-14 20:17:35.251063+0300 spic[464:171021] refreshPreferences: HangTracerDuration: 500
  11. 2018-06-14 20:17:35.251131+0300 spic[464:171021] refreshPreferences: ActivationLoggingEnabled: 0 ActivationLoggingTaskedOffByDA:0
  12. -> applicationDidBecomeActive()
  13. Renderer: Apple A7 GPU
  14. Vendor:   Apple Inc.
  15. Version:  OpenGL ES 2.0 Apple A7 GPU - 111.40
  16. GLES:     2
  17. GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_vertex_array_object GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_draw_instanced GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_pvrtc_sRGB GL_EXT_read_format_bgra GL_EXT_separate_shader_objects GL_EXT_shader_framebuffer_fetch GL_EXT_shader_texture_lod GL_EXT_shadow_samplers GL_EXT_sRGB GL_EXT_texture_filter_anisotropic GL_EXT_texture_rg GL_EXT_texture_storage GL_APPLE_clip_distance GL_APPLE_color_buffer_packed_float GL_APPLE_copy_texture_levels GL_APPLE_framebuffer_multisample GL_APPLE_rgb_422 GL_APPLE_sync GL_APPLE_texture_format_BGRA8888 GL_APPLE_texture_max_level GL_APPLE_texture_packed_float GL_IMG_r
  18. ead_format GL_IMG_texture_compression_pvrtc
  19. OPENGL LOG: Creating OpenGL ES 2.0 graphics device ; Context level  <OpenGL ES 2.0> ; Context handle -1006435104
  20. Initialize engine version: 5.6.3p4 (fbe8bd37d7fa)
  21. OnLevelWasLoaded was found on DOTweenComponent
  22. This message has been deprecated and will be removed in a later version of Unity.
  23. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  24.  
  25. (Filename:  Line: 376)
  26.  
  27. OnLevelWasLoaded was found on ObscuredCheatingDetector
  28. This message has been deprecated and will be removed in a later version of Unity.
  29. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  30.  
  31. (Filename:  Line: 376)
  32.  
  33. OnLevelWasLoaded was found on SpeedHackDetector
  34. This message has been deprecated and will be removed in a later version of Unity.
  35. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  36.  
  37. (Filename:  Line: 376)
  38.  
  39. OnLevelWasLoaded was found on WallHackDetector
  40. This message has been deprecated and will be removed in a later version of Unity.
  41. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  42.  
  43. (Filename:  Line: 376)
  44.  
  45. -------- Shader compilation failed
  46. #version 100
  47. #extension GL_EXT_frag_depth : enable
  48. precision highp float;
  49. uniform highp vec4 _ProjectionParams;
  50. uniform highp vec4 _ZBufferParams;
  51. uniform highp mat4 unity_CameraToWorld;
  52. uniform highp mat4 _NonJitteredVP;
  53. uniform highp mat4 _PreviousVP;
  54. uniform highp sampler2D _CameraDepthTexture;
  55. varying highp vec2 xlv_TEXCOORD0;
  56. varying highp vec3 xlv_TEXCOORD1;
  57. void main ()
  58. {
  59.   highp vec4 tmpvar_1;
  60.   tmpvar_1 = texture2D (_CameraDepthTexture, xlv_TEXCOORD0);
  61.   mediump vec2 tmpvar_2;
  62.   highp vec4 tmpvar_3;
  63.   tmpvar_3.w = 1.0;
  64.   tmpvar_3.xyz = ((xlv_TEXCOORD1 * (_ProjectionParams.z / xlv_TEXCOORD1.z)) * (1.0/((
  65.     (_ZBufferParams.x * tmpvar_1.x)
  66.    + _ZBufferParams.y))));
  67.   highp vec4 tmpvar_4;
  68.   tmpvar_4 = (unity_CameraToWorld * tmpvar_3);
  69.   highp vec4 tmpvar_5;
  70.   tmpvar_5 = (_PreviousVP * tmpvar_4);
  71.   highp vec4 tmpvar_6;
  72.   tmpvar_6 = (_NonJitteredVP * tmpvar_4);
  73.   highp vec2 tmpvar_7;
  74.   tmpvar_7 = (((tmpvar_5.xy / tmpvar_5.w) + 1.0) / 2.0);
  75.   highp vec2 tmpvar_8;
  76.   tmpvar_8 = (((tmpvar_6.xy / tmpvar_6.w) + 1.0) / 2.0);
  77.   tmpvar_2 = (tmpvar_8 - tmpvar_7);
  78.   mediump vec4 tmpvar_9;
  79.   tmpvar_9.zw = vec2(0.0, 1.0);
  80.   tmpvar_9.xy = tmpvar_2;
  81.   gl_FragDepthEXT = tmpvar_1.x;
  82.   gl_FragData[0] = tmpvar_9;
  83. }
  84. -------- failed compiling:
  85. fragment evaluation shader
  86. WARNING: 0:4: extension 'GL_EXT_frag_depth' is not supported
  87. ERROR: 0:38: Use of undeclared identifier 'gl_FragDepthEXT'
  88.  
  89. Note: Creation of internal variant of shader 'Hidden/Internal-MotionVectors' failed.
  90. WARNING: Shader Unsupported: 'Hidden/Internal-MotionVectors' - Pass '' has no vertex shader
  91. WARNING: Shader Unsupported: 'Hidden/Internal-MotionVectors' - Setting to default shader.
  92. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  93. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  94. warning: could not execute support code to read Objective-C class data in the process. This may reduce the quality of type information available.
  95. (lldb)
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
 
Top