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- 2018-06-14 20:17:33.771194+0300 spic[464:171293] [DYMTLInitPlatform] platform initialization successful
- 2018-06-14 20:17:33.971565+0300 spic[464:171021] -> registered mono modules 0x1020c2630
- 2018-06-14 20:17:34.381916+0300 spic[464:171021] You've implemented -[<UIApplicationDelegate> application:didReceiveRemoteNotification:fetchCompletionHandler:], but you still need to add "remote-notification" to the list of your supported UIBackgroundModes in your Info.plist.
- -> applicationDidFinishLaunching()
- Player data archive not found at `/var/containers/Bundle/Application/8B280A73-B7F4-4A8E-B399-19D8C93B1F0B/spic.app/Data/data.unity3d`, using local filesystem2018-06-14 20:17:35.111737+0300 spic[464:171021] [MC] Lazy loading NSBundle MobileCoreServices.framework
- 2018-06-14 20:17:35.117040+0300 spic[464:171021] [MC] Loaded MobileCoreServices.framework
- 2018-06-14 20:17:35.135808+0300 spic[464:171021] [MC] System group container for systemgroup.com.apple.configurationprofiles path is /private/var/containers/Shared/SystemGroup/systemgroup.com.apple.configurationprofiles
- 2018-06-14 20:17:35.250915+0300 spic[464:171021] refreshPreferences: HangTracerEnabled: 0
- 2018-06-14 20:17:35.251063+0300 spic[464:171021] refreshPreferences: HangTracerDuration: 500
- 2018-06-14 20:17:35.251131+0300 spic[464:171021] refreshPreferences: ActivationLoggingEnabled: 0 ActivationLoggingTaskedOffByDA:0
- -> applicationDidBecomeActive()
- Renderer: Apple A7 GPU
- Vendor: Apple Inc.
- Version: OpenGL ES 2.0 Apple A7 GPU - 111.40
- GLES: 2
- GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_vertex_array_object GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_draw_instanced GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_pvrtc_sRGB GL_EXT_read_format_bgra GL_EXT_separate_shader_objects GL_EXT_shader_framebuffer_fetch GL_EXT_shader_texture_lod GL_EXT_shadow_samplers GL_EXT_sRGB GL_EXT_texture_filter_anisotropic GL_EXT_texture_rg GL_EXT_texture_storage GL_APPLE_clip_distance GL_APPLE_color_buffer_packed_float GL_APPLE_copy_texture_levels GL_APPLE_framebuffer_multisample GL_APPLE_rgb_422 GL_APPLE_sync GL_APPLE_texture_format_BGRA8888 GL_APPLE_texture_max_level GL_APPLE_texture_packed_float GL_IMG_r
- ead_format GL_IMG_texture_compression_pvrtc
- OPENGL LOG: Creating OpenGL ES 2.0 graphics device ; Context level <OpenGL ES 2.0> ; Context handle -1006435104
- Initialize engine version: 5.6.3p4 (fbe8bd37d7fa)
- OnLevelWasLoaded was found on DOTweenComponent
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 376)
- OnLevelWasLoaded was found on ObscuredCheatingDetector
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 376)
- OnLevelWasLoaded was found on SpeedHackDetector
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 376)
- OnLevelWasLoaded was found on WallHackDetector
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 376)
- -------- Shader compilation failed
- #version 100
- #extension GL_EXT_frag_depth : enable
- precision highp float;
- uniform highp vec4 _ProjectionParams;
- uniform highp vec4 _ZBufferParams;
- uniform highp mat4 unity_CameraToWorld;
- uniform highp mat4 _NonJitteredVP;
- uniform highp mat4 _PreviousVP;
- uniform highp sampler2D _CameraDepthTexture;
- varying highp vec2 xlv_TEXCOORD0;
- varying highp vec3 xlv_TEXCOORD1;
- void main ()
- {
- highp vec4 tmpvar_1;
- tmpvar_1 = texture2D (_CameraDepthTexture, xlv_TEXCOORD0);
- mediump vec2 tmpvar_2;
- highp vec4 tmpvar_3;
- tmpvar_3.w = 1.0;
- tmpvar_3.xyz = ((xlv_TEXCOORD1 * (_ProjectionParams.z / xlv_TEXCOORD1.z)) * (1.0/((
- (_ZBufferParams.x * tmpvar_1.x)
- + _ZBufferParams.y))));
- highp vec4 tmpvar_4;
- tmpvar_4 = (unity_CameraToWorld * tmpvar_3);
- highp vec4 tmpvar_5;
- tmpvar_5 = (_PreviousVP * tmpvar_4);
- highp vec4 tmpvar_6;
- tmpvar_6 = (_NonJitteredVP * tmpvar_4);
- highp vec2 tmpvar_7;
- tmpvar_7 = (((tmpvar_5.xy / tmpvar_5.w) + 1.0) / 2.0);
- highp vec2 tmpvar_8;
- tmpvar_8 = (((tmpvar_6.xy / tmpvar_6.w) + 1.0) / 2.0);
- tmpvar_2 = (tmpvar_8 - tmpvar_7);
- mediump vec4 tmpvar_9;
- tmpvar_9.zw = vec2(0.0, 1.0);
- tmpvar_9.xy = tmpvar_2;
- gl_FragDepthEXT = tmpvar_1.x;
- gl_FragData[0] = tmpvar_9;
- }
- -------- failed compiling:
- fragment evaluation shader
- WARNING: 0:4: extension 'GL_EXT_frag_depth' is not supported
- ERROR: 0:38: Use of undeclared identifier 'gl_FragDepthEXT'
- Note: Creation of internal variant of shader 'Hidden/Internal-MotionVectors' failed.
- WARNING: Shader Unsupported: 'Hidden/Internal-MotionVectors' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Internal-MotionVectors' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- warning: could not execute support code to read Objective-C class data in the process. This may reduce the quality of type information available.
- (lldb)
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