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- // If enabled, seed list will be ignored and every match will be played against a random seed
- "randomSeed": "true",
- // The name of the multiplayer game as it appears at the end of the url of your IDE
- "multiName": "amadeus-challenge",
- // Optional. Indicates if the game is a contest or not. FALSE if not provided
- "isContest": "true",
- // List of seeds to play
- "seedList": [
- ],
- // Cooldown between every match, 20 is the minimum to avoid CG's limitation
- "requestCooldown": "20",
- // [0, N] forced start position at N
- // -1 : Each seed is played with every starting positions configuration. (Works only with fixed seed list). In 1v1, it will generate 2 games, 6 games in 1v2 and 24 games in 1v3. Best suited for non symmetrical and/or turn-based games.
- // -2 : Each seed is played once, with random starting positions. Best suited for perfectly symmetrical and non turn-based games in which starting position doesn't really matter, like MM, GoD, CotC, GitC, ...
- "playerPosition": "-2",
- // Minimum number of enemies to play against
- "minEnemiesNumber": "1",
- // Maximum number of enemies to play against
- "maxEnemiesNumber": "3",
- // List of tested codes
- "codeConfigurationList": [
- {
- // Path to your code
- "sourcePath": "C:\Users\Petras vi\Desktop\Amadus Challenge",
- // Number of times each seed will be played
- "nbReplays": "1",
- // Code language
- "language": "C++",
- // Enemies list. At each game, random enemies are picked from this list (their number is also picked randomly between <minEnemiesNumber> and <maxEnemiesNumber>)
- "enemies": [
- {
- // Enemy agentId
- "agentId": " 1955343",
- // Enemy name
- "name": "RoboStac"
- },
- {
- "agentId": "1956671",
- "name": " y_kawano"
- },
- {
- "agentId": "812582",
- "name": "DeVan"
- }
- ]
- },
- [...]
- ]
- }
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