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- function A(M)
- spawn(function ()
- while getgenv().A do
- for i, v in pairs(game.workspace.NPC[M]:GetChildren()) do
- TPCFrame(v.HumanoidRootPart.CFrame)
- end wait()
- end
- end)
- end
- function P(M)
- spawn(function ()
- while getgenv().P do
- for i, v in pairs(game.workspace.NPC[M]:GetChildren()) do
- local args = {[1] = M,[2] = v.Name}game:GetService("ReplicatedStorage").Network.Punch:FireServer(unpack(args))
- end wait()
- end
- end)
- end
- function U()
- spawn(function () while getgenv().U do
- local args = {[1] = "Walkspeed",[2] = "Woodlands"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
- local args = {[1] = "Critical Chance",[2] = "Woodlands"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
- local args = {[1] = "Strength",[2] = "Woodlands"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
- local args = {[1] = "Coins",[2] = "Woodlands"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args)) wait()
- end end)
- spawn(function () while getgenv().U do
- local args = {[1] = "Walkspeed",[2] = "Forest Castle"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
- local args = {[1] = "Critical Chance",[2] = "Forest Castle"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
- local args = {[1] = "Strength",[2] = "Forest Castle"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
- local args = {[1] = "Coins",[2] = "Forest Castle"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args)) wait()
- end end)
- spawn(function () while getgenv().U do
- local args = {[1] = "Walkspeed",[2] = "Anicent Desert"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
- local args = {[1] = "Critical Chance",[2] = "Anicent Desert"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
- local args = {[1] = "Strength",[2] = "Anicent Desert"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
- local args = {[1] = "Coins",[2] = "Anicent Desert"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args)) wait()
- end end)
- spawn(function () while getgenv().U do
- local args = {[1] = "Walkspeed",[2] = "Abandoned Mines"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
- local args = {[1] = "Critical Chance",[2] = "Abandoned Mines"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
- local args = {[1] = "Strength",[2] = "Abandoned Mines"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
- local args = {[1] = "Coins",[2] = "Abandoned Mines"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args)) wait()
- end end)
- spawn(function () while getgenv().U do
- local args = {[1] = "Walkspeed",[2] = "Lava Hills"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
- local args = {[1] = "Critical Chance",[2] = "Lava Hills"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
- local args = {[1] = "Strength",[2] = "Lava Hills"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
- local args = {[1] = "Coins",[2] = "Lava Hills"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args)) wait()
- end end)
- spawn(function () while getgenv().U do
- local args = {[1] = "Walkspeed",[2] = "Swamp"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
- local args = {[1] = "Critical Chance",[2] = "Swamp"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
- local args = {[1] = "Strength",[2] = "Swamp"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
- local args = {[1] = "Coins",[2] = "Swamp"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args)) wait()
- end end)
- spawn(function () while getgenv().U do
- local args = {[1] = "Walkspeed",[2] = "Ice Valleys"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
- local args = {[1] = "Critical Chance",[2] = "Ice Valleys"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
- local args = {[1] = "Strength",[2] = "Ice Valleys"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
- local args = {[1] = "Coins",[2] = "Ice Valleys"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args)) wait()
- end end)
- spawn(function () while getgenv().U do
- local args = {[1] = "Walkspeed",[2] = "Cemetery"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
- local args = {[1] = "Critical Chance",[2] = "Cemetery"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
- local args = {[1] = "Strength",[2] = "Cemetery"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
- local args = {[1] = "Coins",[2] = "Cemetery"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args)) wait()
- end end)
- spawn(function () while getgenv().U do
- local args = {[1] = "Walkspeed",[2] = "Construction"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
- local args = {[1] = "Critical Chance",[2] = "Construction"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
- local args = {[1] = "Strength",[2] = "Construction"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
- local args = {[1] = "Coins",[2] = "Construction"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args)) wait()
- end end)
- spawn(function () while getgenv().U do
- local args = {[1] = "Walkspeed",[2] = "YouTube"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
- local args = {[1] = "Critical Chance",[2] = "YouTube"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
- local args = {[1] = "Strength",[2] = "YouTube"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
- local args = {[1] = "Coins",[2] = "YouTube"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args)) wait()
- end end)
- spawn(function () while getgenv().U do
- local args = {[1] = "Walkspeed",[2] = "Toy World"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
- local args = {[1] = "Critical Chance",[2] = "Toy World"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
- local args = {[1] = "Strength",[2] = "Toy World"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
- local args = {[1] = "Coins",[2] = "Toy World"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args)) wait()
- end end)
- spawn(function () while getgenv().U do
- local args = {[1] = "Walkspeed",[2] = "Classic Roblox"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
- local args = {[1] = "Critical Chance",[2] = "Classic Roblox"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
- local args = {[1] = "Strength",[2] = "Classic Roblox"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
- local args = {[1] = "Coins",[2] = "Classic Roblox"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args)) wait()
- end end) end
- function H(E)
- spawn(function ()
- while getgenv().H do
- if E == "Basic" then local args = {[1] = "1",[2] = "Single"}game:GetService("ReplicatedStorage").Network.OpenEgg:InvokeServer(unpack(args)) wait() end
- if E == "Green" then local args = {[1] = "2",[2] = "Single"}game:GetService("ReplicatedStorage").Network.OpenEgg:InvokeServer(unpack(args)) wait() end
- if E == "Knight" then local args = {[1] = "3",[2] = "Single"}game:GetService("ReplicatedStorage").Network.OpenEgg:InvokeServer(unpack(args)) wait() end
- if E == "Spike" then local args = {[1] = "4",[2] = "Single"}game:GetService("ReplicatedStorage").Network.OpenEgg:InvokeServer(unpack(args)) wait() end
- if E == "Mines" then local args = {[1] = "5",[2] = "Single"}game:GetService("ReplicatedStorage").Network.OpenEgg:InvokeServer(unpack(args)) wait() end
- if E == "Lava" then local args = {[1] = "6",[2] = "Single"}game:GetService("ReplicatedStorage").Network.OpenEgg:InvokeServer(unpack(args)) wait() end
- if E == "Swamp" then local args = {[1] = "7",[2] = "Single"}game:GetService("ReplicatedStorage").Network.OpenEgg:InvokeServer(unpack(args)) wait() end
- if E == "Winter" then local args = {[1] = "8",[2] = "Single"}game:GetService("ReplicatedStorage").Network.OpenEgg:InvokeServer(unpack(args)) wait() end
- if E == "Magma" then local args = {[1] = "9",[2] = "Single"}game:GetService("ReplicatedStorage").Network.OpenEgg:InvokeServer(unpack(args)) wait() end
- if E == "Construction" then local args = {[1] = "10",[2] = "Single"}game:GetService("ReplicatedStorage").Network.OpenEgg:InvokeServer(unpack(args)) wait() end
- if E == "11" then local args = {[1] = "11",[2] = "Single"}game:GetService("ReplicatedStorage").Network.OpenEgg:InvokeServer(unpack(args)) wait() end
- if E == "12" then local args = {[1] = "12",[2] = "Single"}game:GetService("ReplicatedStorage").Network.OpenEgg:InvokeServer(unpack(args)) wait() end
- if E == "13" then local args = {[1] = "13",[2] = "Single"}game:GetService("ReplicatedStorage").Network.OpenEgg:InvokeServer(unpack(args)) wait() end
- if E == "14" then local args = {[1] = "14",[2] = "Single"}game:GetService("ReplicatedStorage").Network.OpenEgg:InvokeServer(unpack(args)) wait() end
- if E == "15" then local args = {[1] = "15",[2] = "Single"}game:GetService("ReplicatedStorage").Network.OpenEgg:InvokeServer(unpack(args)) wait() end
- if E == "16" then local args = {[1] = "16",[2] = "Single"}game:GetService("ReplicatedStorage").Network.OpenEgg:InvokeServer(unpack(args)) wait() end
- if E == "17" then local args = {[1] = "17",[2] = "Single"}game:GetService("ReplicatedStorage").Network.OpenEgg:InvokeServer(unpack(args)) wait() end
- if E == "18" then local args = {[1] = "18",[2] = "Single"}game:GetService("ReplicatedStorage").Network.OpenEgg:InvokeServer(unpack(args)) wait() end
- if E == "19" then local args = {[1] = "19",[2] = "Single"}game:GetService("ReplicatedStorage").Network.OpenEgg:InvokeServer(unpack(args)) wait() end
- if E == "20" then local args = {[1] = "20",[2] = "Single"}game:GetService("ReplicatedStorage").Network.OpenEgg:InvokeServer(unpack(args)) wait() end
- end
- end)
- end
- local library = loadstring(game:HttpGet(('https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wall%20v3')))()
- local w = library:CreateWindow("Boxing Fighters")
- local b = w:CreateFolder("Main")
- b:Button("TP To The Game",function() game:GetService("TeleportService"):Teleport(12289293395) end)
- b:Toggle("Auto Punch",function(val)
- getgenv().P = val
- P(M)
- end)
- b:Toggle("Auto Upgrade",function(val)
- getgenv().U = val
- U()
- end)
- b:Toggle("Autofarm",function(val)
- getgenv().A = val
- A(M)
- end)
- b:Dropdown("Select Mob",{"Nerd","Bully","Teacher","Principal","Green Plumber","Red Plumber","Forest Gladiator","Crusader","Mummy","Desert Warrior","Pharaoh","Anoobie","Novice Miner","Angry Miner","Strong Miner","Heaven Miner","Scorched Spirit","Demon","Magma God","Magma Dragon","Mushroom Wizard","Mushroom Elf","Mutated Person","King Frog","Yeti","Grandma","Zombie","Skeleton","Ghost Grandma","Builder Man","Builder","Foreman","Godly Welder","Justin","Adam","Sketcher","Flamingo","Toy Soldier","Woodie","Lighting Year","Mr Robot","Classic Zombie","Guest","Classic Player","Classic Wizard"},true,function(val)
- M = val
- end)
- b:Toggle("Auto Hatch",function(val)
- getgenv().H = val
- H(E)
- end)
- b:Dropdown("Select Egg",{"Basic","Green","Knight","Spike","Mines","Lava","Swamp","Winter","Magma","Construction","11","12","13","14","15","16","17","18","19","20"},true,function(val)
- E = val
- end)
- b:Label("Made by X_LuaF#0705",{TextSize = 21; TextColor = Color3.fromRGB(255,255,255); BgColor = Color3.fromRGB(69,69,69);})
- local w = library:CreateWindow("LocalPlayer")
- local b = w:CreateFolder("LP")
- b:DestroyGui()
- b:Button("Copy Discord Invite",function() setclipboard("discord.gg/8tRb8MQcW5") end)
- b:Button("Full Version",function() loadstring(game:HttpGet("https://pastebin.com/raw/GphZf9Xe", true))() end)
- b:Button("Rejoin",function() loadstring(game:HttpGet("https://pastebin.com/raw/mM7JBG5h", true))() end)
- b:Button("Reset",function() loadstring(game:HttpGet("https://pastebin.com/raw/EEY6SATj", true))() end)
- b:Box("Speed","number",function(val) S = val end)
- b:Box("Jump","number",function(val) J = val end)
- b:Box("Hip Height","number",function(val) H = val end)
- b:Box("Gravity","number",function(val) G = val end)
- b:Toggle("Speed",function(bool) getgenv().Speed = bool Speed(S) end)
- b:Toggle("Jump",function(bool) getgenv().Jump = bool Jump(J) end)
- b:Toggle("Hip Height",function(bool) getgenv().Hip = bool Hip(H) end)
- b:Toggle("Gravity",function(bool) getgenv().Grav = bool Grav(G) end)
- b:Slider("FOV (Default is 70)",{min = 0;max = 120;precise = true;},function(val) game.workspace.CurrentCamera.FieldOfView = val end)
- function TPCFrame(Player_CFrame) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Player_CFrame end
- function TPVector3(Player_Position) game.Players.LocalPlayer.Character.HumanoidRootPart.Position = Player_Position end
- function PHP(Player_HP) game.Players.LocalPlayer.Character.Humanoid.Health = Player_HP end
- function Chat(Mes, Freq) spawn(function () while getgenv().Chat do local args = {[1] = Mes,[2] = "All"} game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(unpack(args)) wait(Freq) end end) end
- function Speed(Nume) spawn(function () if getgenv().Speed then while getgenv().Speed do game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = Nume wait() end elseif getgenv().Speed == false then game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = 16 end end) end
- function Jump(Nume) spawn(function () if getgenv().Jump then while getgenv().Jump do game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower = Nume wait() end elseif getgenv().Jump == false then game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower = 50 end end) end
- function Hip(Nume) spawn(function () if getgenv().Hip then while getgenv().Hip do game:GetService("Players").LocalPlayer.Character.Humanoid.HipHeight = Nume wait() end elseif getgenv().Hip == false then game:GetService("Players").LocalPlayer.Character.Humanoid.HipHeight = 0.1 end end) end
- function Grav(Nume) spawn(function () if getgenv().Grav then while getgenv().Grav do game:GetService("Workspace").Gravity = Nume wait() end elseif getgenv().Grav == false then game:GetService("Workspace").Gravity = 196.2 end end) end
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