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LuaXe

Boxing Fighters Simulator

Mar 31st, 2023 (edited)
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  1. function A(M)
  2.     spawn(function ()
  3.         while getgenv().A do
  4.             for i, v in pairs(game.workspace.NPC[M]:GetChildren()) do
  5.                 TPCFrame(v.HumanoidRootPart.CFrame)
  6.             end wait()
  7.         end
  8.     end)
  9. end
  10. function P(M)
  11.     spawn(function ()
  12.         while getgenv().P do
  13.             for i, v in pairs(game.workspace.NPC[M]:GetChildren()) do
  14.                 local args = {[1] = M,[2] = v.Name}game:GetService("ReplicatedStorage").Network.Punch:FireServer(unpack(args))
  15.             end wait()
  16.         end
  17.     end)
  18. end
  19. function U()
  20. spawn(function () while getgenv().U do
  21. local args = {[1] = "Walkspeed",[2] = "Woodlands"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
  22. local args = {[1] = "Critical Chance",[2] = "Woodlands"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
  23. local args = {[1] = "Strength",[2] = "Woodlands"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
  24. local args = {[1] = "Coins",[2] = "Woodlands"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args)) wait()
  25. end end)
  26. spawn(function () while getgenv().U do
  27. local args = {[1] = "Walkspeed",[2] = "Forest Castle"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
  28. local args = {[1] = "Critical Chance",[2] = "Forest Castle"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
  29. local args = {[1] = "Strength",[2] = "Forest Castle"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
  30. local args = {[1] = "Coins",[2] = "Forest Castle"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args)) wait()
  31. end end)
  32. spawn(function () while getgenv().U do
  33. local args = {[1] = "Walkspeed",[2] = "Anicent Desert"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
  34. local args = {[1] = "Critical Chance",[2] = "Anicent Desert"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
  35. local args = {[1] = "Strength",[2] = "Anicent Desert"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
  36. local args = {[1] = "Coins",[2] = "Anicent Desert"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args)) wait()
  37. end end)
  38. spawn(function () while getgenv().U do
  39. local args = {[1] = "Walkspeed",[2] = "Abandoned Mines"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
  40. local args = {[1] = "Critical Chance",[2] = "Abandoned Mines"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
  41. local args = {[1] = "Strength",[2] = "Abandoned Mines"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
  42. local args = {[1] = "Coins",[2] = "Abandoned Mines"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args)) wait()
  43. end end)
  44. spawn(function () while getgenv().U do
  45. local args = {[1] = "Walkspeed",[2] = "Lava Hills"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
  46. local args = {[1] = "Critical Chance",[2] = "Lava Hills"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
  47. local args = {[1] = "Strength",[2] = "Lava Hills"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
  48. local args = {[1] = "Coins",[2] = "Lava Hills"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args)) wait()
  49. end end)
  50. spawn(function () while getgenv().U do
  51. local args = {[1] = "Walkspeed",[2] = "Swamp"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
  52. local args = {[1] = "Critical Chance",[2] = "Swamp"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
  53. local args = {[1] = "Strength",[2] = "Swamp"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
  54. local args = {[1] = "Coins",[2] = "Swamp"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args)) wait()
  55. end end)
  56. spawn(function () while getgenv().U do
  57. local args = {[1] = "Walkspeed",[2] = "Ice Valleys"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
  58. local args = {[1] = "Critical Chance",[2] = "Ice Valleys"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
  59. local args = {[1] = "Strength",[2] = "Ice Valleys"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
  60. local args = {[1] = "Coins",[2] = "Ice Valleys"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args)) wait()
  61. end end)
  62. spawn(function () while getgenv().U do
  63. local args = {[1] = "Walkspeed",[2] = "Cemetery"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
  64. local args = {[1] = "Critical Chance",[2] = "Cemetery"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
  65. local args = {[1] = "Strength",[2] = "Cemetery"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
  66. local args = {[1] = "Coins",[2] = "Cemetery"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args)) wait()
  67. end end)
  68. spawn(function () while getgenv().U do
  69. local args = {[1] = "Walkspeed",[2] = "Construction"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
  70. local args = {[1] = "Critical Chance",[2] = "Construction"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
  71. local args = {[1] = "Strength",[2] = "Construction"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
  72. local args = {[1] = "Coins",[2] = "Construction"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args)) wait()
  73. end end)
  74. spawn(function () while getgenv().U do
  75. local args = {[1] = "Walkspeed",[2] = "YouTube"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
  76. local args = {[1] = "Critical Chance",[2] = "YouTube"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
  77. local args = {[1] = "Strength",[2] = "YouTube"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
  78. local args = {[1] = "Coins",[2] = "YouTube"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args)) wait()
  79. end end)
  80. spawn(function () while getgenv().U do
  81. local args = {[1] = "Walkspeed",[2] = "Toy World"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
  82. local args = {[1] = "Critical Chance",[2] = "Toy World"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
  83. local args = {[1] = "Strength",[2] = "Toy World"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
  84. local args = {[1] = "Coins",[2] = "Toy World"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args)) wait()
  85. end end)
  86. spawn(function () while getgenv().U do
  87. local args = {[1] = "Walkspeed",[2] = "Classic Roblox"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
  88. local args = {[1] = "Critical Chance",[2] = "Classic Roblox"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
  89. local args = {[1] = "Strength",[2] = "Classic Roblox"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args))
  90. local args = {[1] = "Coins",[2] = "Classic Roblox"} game:GetService("ReplicatedStorage").Network.BuyUpgrade:FireServer(unpack(args)) wait()
  91. end end) end
  92. function H(E)
  93.     spawn(function ()
  94.         while getgenv().H do
  95. if E == "Basic" then local args = {[1] = "1",[2] = "Single"}game:GetService("ReplicatedStorage").Network.OpenEgg:InvokeServer(unpack(args)) wait() end
  96. if E == "Green" then local args = {[1] = "2",[2] = "Single"}game:GetService("ReplicatedStorage").Network.OpenEgg:InvokeServer(unpack(args)) wait() end
  97. if E == "Knight" then local args = {[1] = "3",[2] = "Single"}game:GetService("ReplicatedStorage").Network.OpenEgg:InvokeServer(unpack(args)) wait() end
  98. if E == "Spike" then local args = {[1] = "4",[2] = "Single"}game:GetService("ReplicatedStorage").Network.OpenEgg:InvokeServer(unpack(args)) wait() end
  99. if E == "Mines" then local args = {[1] = "5",[2] = "Single"}game:GetService("ReplicatedStorage").Network.OpenEgg:InvokeServer(unpack(args)) wait() end
  100. if E == "Lava" then local args = {[1] = "6",[2] = "Single"}game:GetService("ReplicatedStorage").Network.OpenEgg:InvokeServer(unpack(args)) wait() end
  101. if E == "Swamp" then local args = {[1] = "7",[2] = "Single"}game:GetService("ReplicatedStorage").Network.OpenEgg:InvokeServer(unpack(args)) wait() end
  102. if E == "Winter" then local args = {[1] = "8",[2] = "Single"}game:GetService("ReplicatedStorage").Network.OpenEgg:InvokeServer(unpack(args)) wait() end
  103. if E == "Magma" then local args = {[1] = "9",[2] = "Single"}game:GetService("ReplicatedStorage").Network.OpenEgg:InvokeServer(unpack(args)) wait() end
  104. if E == "Construction" then local args = {[1] = "10",[2] = "Single"}game:GetService("ReplicatedStorage").Network.OpenEgg:InvokeServer(unpack(args)) wait() end
  105. if E == "11" then local args = {[1] = "11",[2] = "Single"}game:GetService("ReplicatedStorage").Network.OpenEgg:InvokeServer(unpack(args)) wait() end
  106. if E == "12" then local args = {[1] = "12",[2] = "Single"}game:GetService("ReplicatedStorage").Network.OpenEgg:InvokeServer(unpack(args)) wait() end
  107. if E == "13" then local args = {[1] = "13",[2] = "Single"}game:GetService("ReplicatedStorage").Network.OpenEgg:InvokeServer(unpack(args)) wait() end
  108. if E == "14" then local args = {[1] = "14",[2] = "Single"}game:GetService("ReplicatedStorage").Network.OpenEgg:InvokeServer(unpack(args)) wait() end
  109. if E == "15" then local args = {[1] = "15",[2] = "Single"}game:GetService("ReplicatedStorage").Network.OpenEgg:InvokeServer(unpack(args)) wait() end
  110. if E == "16" then local args = {[1] = "16",[2] = "Single"}game:GetService("ReplicatedStorage").Network.OpenEgg:InvokeServer(unpack(args)) wait() end
  111. if E == "17" then local args = {[1] = "17",[2] = "Single"}game:GetService("ReplicatedStorage").Network.OpenEgg:InvokeServer(unpack(args)) wait() end
  112. if E == "18" then local args = {[1] = "18",[2] = "Single"}game:GetService("ReplicatedStorage").Network.OpenEgg:InvokeServer(unpack(args)) wait() end
  113. if E == "19" then local args = {[1] = "19",[2] = "Single"}game:GetService("ReplicatedStorage").Network.OpenEgg:InvokeServer(unpack(args)) wait() end
  114. if E == "20" then local args = {[1] = "20",[2] = "Single"}game:GetService("ReplicatedStorage").Network.OpenEgg:InvokeServer(unpack(args)) wait() end
  115.         end
  116.     end)
  117. end
  118. local library = loadstring(game:HttpGet(('https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wall%20v3')))()
  119.  
  120. local w = library:CreateWindow("Boxing Fighters")
  121.  
  122. local b = w:CreateFolder("Main")
  123.  
  124. b:Button("TP To The Game",function() game:GetService("TeleportService"):Teleport(12289293395) end)
  125.  
  126. b:Toggle("Auto Punch",function(val)
  127. getgenv().P = val
  128. P(M)
  129. end)
  130.  
  131. b:Toggle("Auto Upgrade",function(val)
  132. getgenv().U = val
  133. U()
  134. end)
  135.  
  136. b:Toggle("Autofarm",function(val)
  137. getgenv().A = val
  138. A(M)
  139. end)
  140.  
  141. b:Dropdown("Select Mob",{"Nerd","Bully","Teacher","Principal","Green Plumber","Red Plumber","Forest Gladiator","Crusader","Mummy","Desert Warrior","Pharaoh","Anoobie","Novice Miner","Angry Miner","Strong Miner","Heaven Miner","Scorched Spirit","Demon","Magma God","Magma Dragon","Mushroom Wizard","Mushroom Elf","Mutated Person","King Frog","Yeti","Grandma","Zombie","Skeleton","Ghost Grandma","Builder Man","Builder","Foreman","Godly Welder","Justin","Adam","Sketcher","Flamingo","Toy Soldier","Woodie","Lighting Year","Mr Robot","Classic Zombie","Guest","Classic Player","Classic Wizard"},true,function(val)
  142. M = val
  143. end)
  144.  
  145. b:Toggle("Auto Hatch",function(val)
  146. getgenv().H = val
  147. H(E)
  148. end)
  149.  
  150. b:Dropdown("Select Egg",{"Basic","Green","Knight","Spike","Mines","Lava","Swamp","Winter","Magma","Construction","11","12","13","14","15","16","17","18","19","20"},true,function(val)
  151. E = val
  152. end)
  153.  
  154. b:Label("Made by X_LuaF#0705",{TextSize = 21; TextColor = Color3.fromRGB(255,255,255); BgColor = Color3.fromRGB(69,69,69);})
  155.  
  156. local w = library:CreateWindow("LocalPlayer")
  157.  
  158. local b = w:CreateFolder("LP")
  159.  
  160. b:DestroyGui()
  161.  
  162. b:Button("Copy Discord Invite",function() setclipboard("discord.gg/8tRb8MQcW5") end)
  163. b:Button("Full Version",function() loadstring(game:HttpGet("https://pastebin.com/raw/GphZf9Xe", true))() end)
  164. b:Button("Rejoin",function() loadstring(game:HttpGet("https://pastebin.com/raw/mM7JBG5h", true))() end)
  165. b:Button("Reset",function() loadstring(game:HttpGet("https://pastebin.com/raw/EEY6SATj", true))() end)
  166.  
  167. b:Box("Speed","number",function(val) S = val end)
  168. b:Box("Jump","number",function(val) J = val end)
  169. b:Box("Hip Height","number",function(val) H = val end)
  170. b:Box("Gravity","number",function(val) G = val end)
  171.  
  172. b:Toggle("Speed",function(bool) getgenv().Speed = bool Speed(S) end)
  173. b:Toggle("Jump",function(bool) getgenv().Jump = bool Jump(J) end)
  174. b:Toggle("Hip Height",function(bool) getgenv().Hip = bool Hip(H) end)
  175. b:Toggle("Gravity",function(bool) getgenv().Grav = bool Grav(G) end)
  176.  
  177. b:Slider("FOV (Default is 70)",{min = 0;max = 120;precise = true;},function(val) game.workspace.CurrentCamera.FieldOfView = val end)
  178.  
  179. function TPCFrame(Player_CFrame) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Player_CFrame end
  180. function TPVector3(Player_Position) game.Players.LocalPlayer.Character.HumanoidRootPart.Position = Player_Position end
  181. function PHP(Player_HP) game.Players.LocalPlayer.Character.Humanoid.Health = Player_HP end
  182.  
  183. function Chat(Mes, Freq) spawn(function () while getgenv().Chat do local args = {[1] = Mes,[2] = "All"} game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(unpack(args)) wait(Freq) end end) end
  184. function Speed(Nume) spawn(function () if getgenv().Speed then while getgenv().Speed do game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = Nume wait() end elseif getgenv().Speed == false then game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = 16 end end) end
  185. function Jump(Nume) spawn(function () if getgenv().Jump then while getgenv().Jump do game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower = Nume wait() end elseif getgenv().Jump == false then game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower = 50 end end) end
  186. function Hip(Nume) spawn(function () if getgenv().Hip then while getgenv().Hip do game:GetService("Players").LocalPlayer.Character.Humanoid.HipHeight = Nume wait() end elseif getgenv().Hip == false then game:GetService("Players").LocalPlayer.Character.Humanoid.HipHeight = 0.1 end end) end
  187. function Grav(Nume) spawn(function () if getgenv().Grav then while getgenv().Grav do game:GetService("Workspace").Gravity = Nume wait() end elseif getgenv().Grav == false then game:GetService("Workspace").Gravity = 196.2 end end) end
Tags: Roblox lua
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