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Dec 20th, 2018
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  1. class CfgPatches
  2. {
  3. class Fox_MIG23
  4. {
  5. units[]=
  6. {
  7. "Fox_MIG23_BASE"
  8. };
  9. weapons[]={};
  10. requiredVersion=0.1;
  11. requiredAddons[]=
  12. {
  13. "A3_Soft_F"
  14. };
  15. };
  16. };
  17. class CfgMovesBasic
  18. {
  19. class DefaultDie;
  20. class ManActions
  21. {
  22. Fox_MIG25_Pilot="Fox_MIG25_Pilot";
  23. };
  24. };
  25. class CfgMovesMaleSdr: CfgMovesBasic
  26. {
  27. class States
  28. {
  29. class Crew;
  30. class Fox_MIG25_accident_Pilot: DefaultDie
  31. {
  32. actions="DeadActions";
  33. file="\Fox_MIG25\DATA\Anim\KIA_Su34_Pilot.rtm";
  34. speed=0.5;
  35. looped="false";
  36. terminal=1;
  37. soundEnabled=0;
  38. connectTo[]=
  39. {
  40. "DeadState",
  41. 0.1
  42. };
  43. };
  44. class Fox_MIG25_Pilot: Crew
  45. {
  46. file="\Fox_MIG25\DATA\Anim\Su34_Pilot.rtm";
  47. interpolateTo[]=
  48. {
  49. "Fox_MIG25_accident_Pilot",
  50. 1
  51. };
  52. };
  53. };
  54. };
  55. class CfgNonAIVehicles
  56. {
  57. class ProxyWeapon;
  58. class ProxyR73_proxy: ProxyWeapon
  59. {
  60. model="\Fox_MIG25\weapons\R73_proxy.p3d";
  61. simulation="maverickweapon";
  62. };
  63. class ProxyCh29_proxy: ProxyWeapon
  64. {
  65. model="\Fox_MIG25\weapons\Ch29_proxy.p3d";
  66. simulation="maverickweapon";
  67. };
  68. class Proxyfab250: ProxyWeapon
  69. {
  70. model="Fox_MIG25\weapons\fab250_proxy.p3d";
  71. simulation="maverickweapon";
  72. };
  73. class ProxyS8_launcher: ProxyWeapon
  74. {
  75. model="Fox_MIG25\weapons\S8_launcher.p3d";
  76. simulation="maverickweapon";
  77. };
  78. class Proxydummy: ProxyWeapon
  79. {
  80. model="Fox_MIG25\weapons\dummy.p3d";
  81. simulation="maverickweapon";
  82. };
  83. class ProxyFAB_launcher: ProxyWeapon
  84. {
  85. model="Fox_MIG25\weapons\FAB_launcher.p3d";
  86. simulation="maverickweapon";
  87. };
  88. };
  89. class CfgAmmo
  90. {
  91. class M_Zephyr;
  92. class Bo_GBU12_LGB;
  93. class Cannon_30mm_HE_Plane_CAS_02_F;
  94. class RocketBase;
  95. class M_Scalpel_AT;
  96. class M_Air_AA;
  97. class sab_Ammo_R73: M_Zephyr
  98. {
  99. proxyShape="\Fox_MIG25\weapons\R73_proxy.p3d";
  100. model="\Fox_MIG25\weapons\R73_fly.p3d";
  101. airFriction=0.078000002;
  102. sideAirFriction=0.18000001;
  103. maneuvrability=24;
  104. effectsMissile="missile3";
  105. class CamShakeFire
  106. {
  107. power="(80^0.25)";
  108. duration="((round (80^0.5))*0.2 max 0.2)";
  109. frequency=20;
  110. distance="((80^0.5)*8)";
  111. };
  112. class CamShakePlayerFire
  113. {
  114. power=4;
  115. duration=0.1;
  116. frequency=20;
  117. distance=1;
  118. };
  119. };
  120. class sab_Ammo_Ch29: M_Scalpel_AT
  121. {
  122. proxyShape="\Fox_MIG25\weapons\Ch29_proxy.p3d";
  123. model="\Fox_MIG25\weapons\Ch29_fly.p3d";
  124. cost=1500;
  125. hit=2100;
  126. indirectHit=85;
  127. indirectHitRange=8;
  128. manualControl=0;
  129. maxControlRange=8000;
  130. airLock=0;
  131. irLock=1;
  132. laserLock=0;
  133. nvLock=0;
  134. weaponLockSystem="2 + 16";
  135. cmimmunity=0.80000001;
  136. initTime=0;
  137. thrust=240;
  138. thrustTime=5;
  139. airFriction=0.050000001;
  140. sideAirFriction=0.1;
  141. maxSpeed=828;
  142. maneuvrability=27;
  143. simulationStep=0.0020000001;
  144. fuseDistance=500;
  145. timeToLive=40;
  146. trackLead=1;
  147. trackOversteer=1;
  148. craterEffects="AAMissileCrater";
  149. effectsMissile="missile3";
  150. explosionEffects="AAMissileExplosion";
  151. muzzleEffect="BIS_fnc_effectFiredHeliRocket";
  152. whistleDist=20;
  153. class CamShakeExplode
  154. {
  155. power="(110*0.2)";
  156. duration="((round (110^0.5))*0.2 max 0.2)";
  157. frequency=20;
  158. distance="((10 + 110^0.5)*8)";
  159. };
  160. class CamShakeHit
  161. {
  162. power=110;
  163. duration="((round (110^0.25))*0.2 max 0.2)";
  164. frequency=20;
  165. distance=1;
  166. };
  167. class CamShakeFire
  168. {
  169. power="(80^0.25)";
  170. duration="((round (80^0.5))*0.2 max 0.2)";
  171. frequency=20;
  172. distance="((80^0.5)*8)";
  173. };
  174. class CamShakePlayerFire
  175. {
  176. power=4;
  177. duration=0.1;
  178. frequency=20;
  179. distance=1;
  180. };
  181. };
  182. class sab_Ammo_FAB250: Bo_GBU12_LGB
  183. {
  184. model="Fox_MIG25\weapons\fab250_fly.p3d";
  185. proxyShape="Fox_MIG25\weapons\fab250_proxy.p3d";
  186. canlock=0;
  187. airLock=0;
  188. irLock=0;
  189. laserLock=0;
  190. initTime=0;
  191. thrustTime=0;
  192. thrust=0;
  193. hit=4500;
  194. indirectHit=1200;
  195. indirectHitRange=25;
  196. cost=300;
  197. };
  198. class sab_Ammo_sab_180Rnd_sab_GSh301: Cannon_30mm_HE_Plane_CAS_02_F
  199. {
  200. model="\A3\Weapons_f\Data\bullettracer\tracer_green.p3d";
  201. hit=60;
  202. indirectHit=14;
  203. indirectHitRange=3;
  204. caliber=2;
  205. explosive=0.60000002;
  206. };
  207. class sab_80mm_HE: RocketBase
  208. {
  209. model="\A3\Weapons_F\Ammo\Rocket_02_fly_F";
  210. hit=210;
  211. indirectHit=55;
  212. indirectHitRange=15;
  213. cost=500;
  214. maxSpeed=590;
  215. initTime=0.0020000001;
  216. thrustTime=0.69;
  217. thrust=1060;
  218. airFriction=0.090000004;
  219. sideAirFriction=0.0049999999;
  220. fuseDistance=50;
  221. whistleDist=30;
  222. timeToLive=60;
  223. effectsMissileInit="MissileDAR1";
  224. class CamShakeExplode
  225. {
  226. power="(80*0.2)";
  227. duration="((round (80^0.5))*0.2 max 0.2)";
  228. frequency=20;
  229. distance="((15 + 80^0.5)*8)";
  230. };
  231. class CamShakeHit
  232. {
  233. power=80;
  234. duration="((round (80^0.25))*0.2 max 0.2)";
  235. frequency=20;
  236. distance=1;
  237. };
  238. class CamShakeFire
  239. {
  240. power="(80^0.25)";
  241. duration="((round (80^0.5))*0.2 max 0.2)";
  242. frequency=20;
  243. distance="((80^0.5)*8)";
  244. };
  245. class CamShakePlayerFire
  246. {
  247. power=2;
  248. duration=0.1;
  249. frequency=20;
  250. distance=1;
  251. };
  252. };
  253. class sab_S8_launcher: M_Zephyr
  254. {
  255. proxyShape="Fox_MIG25\weapons\S8_launcher.p3d";
  256. model="Fox_MIG25\weapons\S8_launcher.p3d";
  257. };
  258. class sab_Fab_rail: M_Zephyr
  259. {
  260. proxyShape="Fox_MIG25\weapons\TripleRack.p3d";
  261. model="Fox_MIG25\weapons\TripleRack.p3d";
  262. };
  263. class sab_Dummy: M_Zephyr
  264. {
  265. proxyShape="Fox_MIG25\weapons\dummy.p3d";
  266. model="Fox_MIG25\weapons\dummy.p3d";
  267. };
  268. class sab_Ammo_Zephyr: M_Zephyr
  269. {
  270. };
  271. class sab_Ammo_ASRAAM: M_Air_AA
  272. {
  273. };
  274. };
  275. class cfgMagazines
  276. {
  277. class VehicleMagazine;
  278. class 500Rnd_Cannon_30mm_Plane_CAS_02_F;
  279. class 38Rnd_80mm_rockets;
  280. class 4Rnd_Missile_AGM_01_F;
  281. class 2Rnd_GBU12_LGB;
  282. class 2Rnd_LG_scalpel;
  283. class 2Rnd_AAA_missiles;
  284. class 4Rnd_GAA_missiles;
  285. class sab_180Rnd_sab_GSh301: 500Rnd_Cannon_30mm_Plane_CAS_02_F
  286. {
  287. count=180;
  288. ammo="sab_Ammo_sab_180Rnd_sab_GSh301";
  289. displayName="GSh301 30mm";
  290. displayNameShort="GSh301 30mm";
  291. };
  292. class sab_2Rnd_R73_missiles: VehicleMagazine
  293. {
  294. scope=2;
  295. displayName="R73 AA";
  296. displayNameShort="R73";
  297. count=2;
  298. ammo="sab_Ammo_R73";
  299. initSpeed=40;
  300. maxLeadSpeed=320;
  301. sound[]=
  302. {
  303. "A3\Sounds_F\weapons\Rockets\titan_2",
  304. 1.2589254,
  305. 1,
  306. 1000
  307. };
  308. weaponSoundEffect="DefaultRifle";
  309. soundFly[]=
  310. {
  311. "A3\Sounds_F\weapons\Rockets\rocket_fly_2",
  312. 0.50118721,
  313. 1.3,
  314. 400
  315. };
  316. soundHit[]=
  317. {
  318. "",
  319. 1.2589254,
  320. 1,
  321. 1
  322. };
  323. reloadSound[]=
  324. {
  325. "",
  326. 0.00031622799,
  327. 1,
  328. 20
  329. };
  330. nameSound="missiles";
  331. };
  332. class sab_6Rnd_Ch29_missiles: 2Rnd_LG_scalpel
  333. {
  334. scope=2;
  335. displayName="Ch29 AGM";
  336. displayNameShort="Ch29";
  337. count=6;
  338. ammo="sab_Ammo_Ch29";
  339. initSpeed=0;
  340. maxLeadSpeed=450;
  341. sound[]=
  342. {
  343. "\A3\sounds_f\dummysound",
  344. 1,
  345. 1,
  346. 1300
  347. };
  348. reloadSound[]=
  349. {
  350. "\A3\sounds_f\dummysound",
  351. 0.00031622799,
  352. 1,
  353. 20
  354. };
  355. nameSound="missiles";
  356. };
  357. class sab_4Rnd_Ch29_missiles: sab_6Rnd_Ch29_missiles
  358. {
  359. scope=2;
  360. displayName="Ch29 AGM";
  361. displayNameShort="Ch29";
  362. count=4;
  363. ammo="sab_Ammo_Ch29";
  364. initSpeed=0;
  365. maxLeadSpeed=450;
  366. sound[]=
  367. {
  368. "\A3\sounds_f\dummysound",
  369. 1,
  370. 1,
  371. 1300
  372. };
  373. reloadSound[]=
  374. {
  375. "\A3\sounds_f\dummysound",
  376. 0.00031622799,
  377. 1,
  378. 20
  379. };
  380. nameSound="missiles";
  381. };
  382. class sab_2Rnd_Ch29_missiles: sab_6Rnd_Ch29_missiles
  383. {
  384. count=2;
  385. };
  386. class sab_2Rnd_FAB_250: 2Rnd_GBU12_LGB
  387. {
  388. scope=2;
  389. displayName="FAB 250";
  390. displayNameShort="FAB 250";
  391. count=2;
  392. ammo="sab_Ammo_FAB250";
  393. initSpeed=0;
  394. maxLeadSpeed=0;
  395. };
  396. class sab_36Rnd_FAB_250: 2Rnd_GBU12_LGB
  397. {
  398. scope=2;
  399. displayName="FAB 250";
  400. displayNameShort="FAB 250";
  401. count=36;
  402. ammo="sab_Ammo_FAB250";
  403. initSpeed=0;
  404. maxLeadSpeed=0;
  405. };
  406. class sab_80Rnd_Rocket_HE: 38Rnd_80mm_rockets
  407. {
  408. ammo="sab_80mm_HE";
  409. count=80;
  410. };
  411. class sab_proxy_S8: VehicleMagazine
  412. {
  413. scope=2;
  414. displayName="Dummy";
  415. displayNameShort="Dummy";
  416. count=4;
  417. ammo="sab_S8_launcher";
  418. initSpeed=0;
  419. maxLeadSpeed=0;
  420. nameSound="missiles";
  421. };
  422. class sab_proxy_Fab_Rail: VehicleMagazine
  423. {
  424. scope=2;
  425. displayName="Dummy";
  426. displayNameShort="Dummy";
  427. count=2;
  428. ammo="sab_Fab_rail";
  429. initSpeed=0;
  430. maxLeadSpeed=0;
  431. nameSound="missiles";
  432. };
  433. class sab_dummy_empty: VehicleMagazine
  434. {
  435. scope=2;
  436. displayName="Dummy";
  437. displayNameShort="Dummy";
  438. count=2;
  439. ammo="sab_Dummy";
  440. initSpeed=0;
  441. maxLeadSpeed=0;
  442. nameSound="missiles";
  443. };
  444. class sab_6Rnd_Missile_AGM_01_F: 4Rnd_Missile_AGM_01_F
  445. {
  446. count=6;
  447. };
  448. class sab_4Rnd_Missile_AGM_01_F: 4Rnd_Missile_AGM_01_F
  449. {
  450. count=2;
  451. };
  452. class sab_2Rnd_Missile_AGM_01_F: 4Rnd_Missile_AGM_01_F
  453. {
  454. count=2;
  455. };
  456. class sab_4Rnd_Zephyr: 4Rnd_GAA_missiles
  457. {
  458. count=4;
  459. ammo="sab_Ammo_Zephyr";
  460. };
  461. class sab_2Rnd_ASRAAM: 2Rnd_AAA_missiles
  462. {
  463. count=2;
  464. ammo="sab_Ammo_ASRAAM";
  465. };
  466. };
  467. class CfgWeapons
  468. {
  469. class Cannon_30mm_Plane_CAS_02_F;
  470. class missiles_ASRAAM;
  471. class missiles_Zephyr;
  472. class MissileLauncher;
  473. class RocketPods;
  474. class rockets_Skyfire: RocketPods
  475. {
  476. class burst;
  477. };
  478. class Missile_AGM_01_Plane_CAS_02_F;
  479. class Bomb_04_Plane_CAS_01_F;
  480. class sab_missiles_R73: missiles_Zephyr
  481. {
  482. displayName="R73 AA";
  483. minRange=50;
  484. minRangeProbab=0.60000002;
  485. midRange=2000;
  486. midRangeProbab=0.89999998;
  487. maxRange=4000;
  488. maxRangeProbab=0.1;
  489. reloadTime=1;
  490. sounds[]=
  491. {
  492. "StandardSound"
  493. };
  494. magazines[]=
  495. {
  496. "sab_2Rnd_R73_missiles"
  497. };
  498. };
  499. class sab_missiles_Ch29: MissileLauncher
  500. {
  501. displayName="Ch29 AGM";
  502. magazines[]=
  503. {
  504. "sab_6Rnd_Ch29_missiles",
  505. "sab_4Rnd_Ch29_missiles",
  506. "sab_2Rnd_Ch29_missiles"
  507. };
  508. holdsterAnimValue=3;
  509. magazineReloadTime=30;
  510. reloadTime=0.1;
  511. textureType="semi";
  512. weaponLockDelay=3;
  513. lockingTargetSound[]=
  514. {
  515. "\A3\Sounds_F\weapons\Rockets\locked_1",
  516. 0.56234097,
  517. 1
  518. };
  519. lockedTargetSound[]=
  520. {
  521. "\A3\Sounds_F\weapons\Rockets\locked_3",
  522. 0.56234097,
  523. 2.5
  524. };
  525. sounds[]=
  526. {
  527. "StandardSound"
  528. };
  529. class StandardSound
  530. {
  531. begin1[]=
  532. {
  533. "A3\Sounds_F_EPC\Weapons\missile_epc_1",
  534. 1.77828,
  535. 1,
  536. 3500
  537. };
  538. soundBegin[]=
  539. {
  540. "begin1",
  541. 1
  542. };
  543. weaponSoundEffect="DefaultRifle";
  544. };
  545. soundFly[]=
  546. {
  547. "A3\Sounds_F\weapons\Rockets\rocket_fly_2",
  548. 1.9952624,
  549. 1,
  550. 1700
  551. };
  552. minRange=300;
  553. minRangeProbab=0.025;
  554. midRange=2500;
  555. midRangeProbab=0.89999998;
  556. maxRange=9000;
  557. maxRangeProbab=0.0099999998;
  558. };
  559. class sab_GSh301: Cannon_30mm_Plane_CAS_02_F
  560. {
  561. displayName="GSh301";
  562. magazines[]=
  563. {
  564. "sab_180Rnd_sab_GSh301"
  565. };
  566. };
  567. class sab_FabLauncher: Bomb_04_Plane_CAS_01_F
  568. {
  569. displayName="Fab250";
  570. magazines[]=
  571. {
  572. "sab_2Rnd_FAB_250",
  573. "sab_36Rnd_FAB_250"
  574. };
  575. canLock=0;
  576. };
  577. class sab_Mk82BombLauncher: MissileLauncher
  578. {
  579. displayName="Mk82";
  580. magazines[]=
  581. {
  582. "sab_2Rnd_FAB_250"
  583. };
  584. canLock=0;
  585. };
  586. class sab_S8_Rocket: rockets_Skyfire
  587. {
  588. displayname="S8 Rockets";
  589. magazines[]=
  590. {
  591. "sab_80Rnd_Rocket_HE"
  592. };
  593. class burst: burst
  594. {
  595. displayname="S8 Rockets";
  596. };
  597. };
  598. class sabs_Missile_AGM_01_Plane_CAS_02_F: Missile_AGM_01_Plane_CAS_02_F
  599. {
  600. magazines[]=
  601. {
  602. "sab_6Rnd_Missile_AGM_01_F",
  603. "sab_4Rnd_Missile_AGM_01_F",
  604. "sab_2Rnd_Missile_AGM_01_F"
  605. };
  606. };
  607. class sab_missiles_Zephyr: missiles_Zephyr
  608. {
  609. displayName="Zephyr";
  610. magazines[]=
  611. {
  612. "sab_4Rnd_Zephyr"
  613. };
  614. };
  615. class sab_missiles_ASRAAM: missiles_ASRAAM
  616. {
  617. displayName="ASRAAM";
  618. magazines[]=
  619. {
  620. "sab_2Rnd_ASRAAM"
  621. };
  622. };
  623. };
  624. class ViewPilot;
  625. class air;
  626. class CfgVehicles
  627. {
  628. class Plane: air
  629. {
  630. class NewTurret;
  631. class ViewOptics;
  632. class ViewPilot;
  633. class Sounds;
  634. class AnimationSources;
  635. class HitPoints
  636. {
  637. class HitHull;
  638. };
  639. class MarkerLights;
  640. };
  641. class Fox_MIG23_BASE: Plane
  642. {
  643. author="Fox";
  644. model="\Fox_MIG23\Fox_MIG23.p3d";
  645. icon="Fox_MIG25\data\UI\icon_su34_ca.paa";
  646. picture="Fox_MIG25\data\UI\picture_su34_ca.paa";
  647. mapSize=17;
  648. displayName="Mig-23";
  649. vehicleClass="air";
  650. side="CIV";
  651. faction="CIV_F";
  652. hiddenSelections[]=
  653. {
  654. "plane"
  655. };
  656. hiddenselectionstextures[] =
  657. {
  658. "Fox_MIG23\textures\plane.paa"
  659.  
  660. };
  661. class TextureSources
  662. {
  663. class CDFAF_Plain
  664. {
  665. displayName = "CDFAF Plain";
  666. author = "";
  667. textures[] = {
  668. "Fox_MIG23\textures\plane.paa"
  669. };
  670. faction[] = {"OPF_F"};
  671. };
  672. class CDFAF_Standard
  673. {
  674. displayName = "CDFAF Standard";
  675. author = "";
  676. textures[] = {
  677. "Fox_MIG23\textures\cdf_camo_1.paa"
  678. };
  679. faction[] = {"OPF_F"};
  680. };
  681. class CDFAF_Camo_1
  682. {
  683. displayName = "CDFAF Woodland";
  684. author = "";
  685. textures[] = {
  686.  
  687. "Fox_MIG23\textures\CDF Camo 2.paa"
  688. };
  689. faction[] = {"OPF_FA"};
  690. };
  691. };
  692.  
  693. class Library
  694. {
  695. libEnable=1;
  696. libTextDesc="Its a MIG.....";
  697. };
  698. extCameraPosition[]={0,2,-21};
  699. gearUpTime=5.5;
  700. gearDownTime=5;
  701. fuelCapacity=1000;
  702. gearRetracting=1;
  703. cabinOpening=0;
  704. fov=1;
  705. crew="C_man_pilot_F";
  706. typicalCargo[]=
  707. {
  708. "C_man_pilot_F"
  709. };
  710. hideWeaponsDriver=0;
  711. driverAction="Fox_MIG25_Pilot";
  712. driverLeftHandAnimName="pilot_thrust";
  713. driverRightHandAnimName="stick_pilot";
  714. driverLeftLegAnimName="pilot_pedals_L";
  715. driverRightLegAnimName="pilot_pedals_R";
  716. driverCompartments="Compartment1";
  717. viewDriverShadowDiff=0.5;
  718. viewDriverShadowAmb=0.5;
  719. ejectDeadDriver=0;
  720. memoryPointsGetInDriver="pos driver";
  721. memoryPointsGetInDriverDir="pos driver dir";
  722. getInRadius=6;
  723. enableManualFire=1;
  724. driverhasflares=1;
  725. gunnerHasFlares=0;
  726. driverIsCommander=1;
  727. hasDriver=1;
  728. hasGunner=0;
  729. hasCommander=0;
  730. class Turrets
  731. {
  732. class MainTurret: NewTurret
  733. {
  734. isCopilot=0;
  735. primaryObserver=0;
  736. primaryGunner=0;
  737. memoryPointGun="sensors_turret";
  738. stabilizedInAxes="StabilizedInAxesBoth";
  739. gunnerForceOptics=0;
  740. gunnerOpticsModel="A3\drones_f\Weapons_F_Gamma\Reticle\UGV_01_Optics_Gunner_F.p3d";
  741. gunnerOpticsEffect[]={};
  742. turretInfoType="RscOptics_UAV_gunner";
  743. gunBeg="sensors";
  744. gunEnd="sensors_turret";
  745. gunAimDown=0.0029;
  746. gunnerOpticsColor[]={0.227,0.76899999,0.23999999,1};
  747. gunnerForceOutOptics=0;
  748. gunnerUsesPilotView=0;
  749. hasGunner=0;
  750. hideWeaponsGunner=0;
  751. inGunnerMayFire=0;
  752. lockWhenDriverOut=0;
  753. maxHorizontalRotSpeed=5;
  754. maxVerticalRotSpeed=5;
  755. outGunnerMayFire=1;
  756. proxyType="CPGunner";
  757. proxyIndex=1;
  758. gunnerOpticsShowCursor=0;
  759. showgunneroptics=0;
  760. startEngine=0;
  761. initTurn=0;
  762. minTurn=-180;
  763. maxTurn=180;
  764. initElev=-10;
  765. minElev=-180;
  766. maxElev=40;
  767. initFov=0.94999999;
  768. class ViewOptics
  769. {
  770. directionStabilized=1;
  771. horizontallyStabilized=1;
  772. initAngleY=0;
  773. minAngleY=-180;
  774. maxAngleY=180;
  775. initAngleX=-10;
  776. minAngleX=-180;
  777. maxAngleX=40;
  778. initFov=1;
  779. minFov=0.1;
  780. maxFov=2;
  781. visionMode[]=
  782. {
  783. "Normal",
  784. "NVG",
  785. "Ti"
  786. };
  787. thermalMode[]={0,1,6};
  788. };
  789. };
  790. };
  791. driveOnComponent[]=
  792. {
  793. "wheel_1_1",
  794. "wheel_2_1",
  795. "wheel_2_2",
  796. "wheel_3_1",
  797. "wheel_3_2"
  798. };
  799. wheelSteeringSensitivity=1.4;
  800. acceleration=360;
  801. rudderInfluence=0.40000001;
  802. angleOfIndicence=0.052359872;
  803. draconicForceXCoef=5;
  804. draconicForceYCoef=1;
  805. draconicForceZCoef=0.5;
  806. draconicTorqueXCoef=0.89999998;
  807. draconicTorqueYCoef=2.5;
  808. damageResistance=0.01336;
  809. armorStructured=1;
  810. destrType="DestructWreck";
  811. envelope[]={0,0.40000001,1.9,4,6.8000002,8.3000002,8.5,8,7.1999998,5.8000002,4,1.8,0};
  812. thrustCoef[]={1.2,1.6,1.5,1.5,1.4,1.4,1.4,1.4,1.4,1.4,0.80000001,0.40000001,0.2,0,0,0};
  813. landingAoa="rad 10";
  814. headAimDown=0;
  815. landingSpeed=215;
  816. maxSpeed=1800;
  817. flapsFrictionCoef=0.60000002;
  818. aileronSensitivity=0.60000002;
  819. elevatorSensitivity=1.2;
  820. noseDownCoef=1;
  821. armor=60;
  822. nightVision=1;
  823. radarType=4;
  824. laserScanner=0;
  825. gunBeg="konec hlavne";
  826. gunEnd="usti hlavne";
  827. gunAimDown=0.0029;
  828. accuracy=0.2;
  829. minFireTime=20;
  830. threat[]={1,1,1};
  831. ejectSpeed[]={0,50,0};
  832. irScanGround=1;
  833. irScanRangeMin=100;
  834. irScanRangeMax=20500;
  835. irScanToEyeFactor=4;
  836. LockDetectionSystem="2 + 4 + 8";
  837. incomingMissileDetectionSystem=16;
  838. memoryPointGun="machinegun";
  839. memoryPointLRocket="Rocket_1";
  840. memoryPointRRocket="Rocket_2";
  841. altFullForce=15000;
  842. altNoForce=18000;
  843. selectionFireAnim="muzzleFlash";
  844. class HitPoints: HitPoints
  845. {
  846. class HitGlass1
  847. {
  848. armor=0.1;
  849. material=-1;
  850. name="glass1";
  851. radius=0.64999998;
  852. minimalHit=0.0099999998;
  853. visual="glass1";
  854. passThrough=0;
  855. };
  856. class HitGlass2
  857. {
  858. armor=0.1;
  859. material=-1;
  860. name="glass2";
  861. radius=0.64999998;
  862. minimalHit=0.0099999998;
  863. visual="glass2";
  864. passThrough=0;
  865. };
  866. class HitGlass3
  867. {
  868. armor=0.1;
  869. material=-1;
  870. name="glass3";
  871. radius=0.64999998;
  872. minimalHit=0.0099999998;
  873. visual="glass3";
  874. passThrough=0;
  875. };
  876. class HitGlass4
  877. {
  878. armor=0.1;
  879. material=-1;
  880. name="glass4";
  881. radius=0.64999998;
  882. minimalHit=0.0099999998;
  883. visual="glass4";
  884. passThrough=0;
  885. };
  886. class HitHull: HitHull
  887. {
  888. armor=30;
  889. name="hull_hit";
  890. visual="trup";
  891. radius=0.64999998;
  892. minimalHit=0.0099999998;
  893. explosionShielding=1.5;
  894. };
  895. class HitFuel: HitHull
  896. {
  897. armor=1;
  898. name="fuel_hit";
  899. visual="";
  900. radius=0.85000002;
  901. minimalHit=0.1;
  902. };
  903. class HitEngine: HitHull
  904. {
  905. armor=0.75;
  906. name="engine_hit";
  907. visual="";
  908. radius=0.33500001;
  909. minimalHit=0.1;
  910. };
  911. class HitAvionics: HitHull
  912. {
  913. armor=1;
  914. name="avionics_hit";
  915. visual="";
  916. radius=0.34999999;
  917. minimalHit=0.050000001;
  918. };
  919. };
  920. class AnimationSources
  921. {
  922. class HitGlass1
  923. {
  924. source="Hit";
  925. hitpoint="HitGlass1";
  926. raw=1;
  927. };
  928. class HitGlass2: HitGlass1
  929. {
  930. hitpoint="HitGlass2";
  931. };
  932. class HitGlass3: HitGlass1
  933. {
  934. hitpoint="HitGlass3";
  935. };
  936. class HitGlass4: HitGlass1
  937. {
  938. hitpoint="HitGlass4";
  939. };
  940. class fuel_probe
  941. {
  942. source="user";
  943. animPeriod=2.5;
  944. };
  945. class Gatling
  946. {
  947. source="revolving";
  948. weapon="sab_GSh301";
  949. };
  950. class Gatling_flash
  951. {
  952. source="ammorandom";
  953. weapon="sab_GSh301";
  954. };
  955. };
  956. class Damage
  957. {
  958. tex[]={};
  959. mat[]=
  960. {
  961. "Fox_MIG25\data\Su34_skla.rvmat",
  962. "Fox_MIG25\data\Su34_skla_damage.rvmat",
  963. "Fox_MIG25\data\Su34_skla_damage.rvmat",
  964. "Fox_MIG25\data\Su34_skla_in.rvmat",
  965. "Fox_MIG25\data\Su34_skla_in_damage.rvmat",
  966. "Fox_MIG25\data\Su34_skla_in_damage.rvmat",
  967. "Fox_MIG25\data\Su34_01.rvmat",
  968. "Fox_MIG25\data\Su34_01_damage.rvmat",
  969. "Fox_MIG25\data\Su34_01_destruct.rvmat",
  970. "Fox_MIG25\data\Su34_engine.rvmat",
  971. "Fox_MIG25\data\Su34_01_damage.rvmat",
  972. "Fox_MIG25\data\Su34_01_destruct.rvmat",
  973. "Fox_MIG25\data\Su34_02.rvmat",
  974. "Fox_MIG25\data\Su34_02_damage.rvmat",
  975. "Fox_MIG25\data\Su34_02_destruct.rvmat",
  976. "Fox_MIG25\data\Su34_interier.rvmat",
  977. "Fox_MIG25\data\Su34_interier.rvmat",
  978. "Fox_MIG25\data\Su34_interier_destruct.rvmat",
  979. "Fox_MIG25\data\Su34_wheels.rvmat",
  980. "Fox_MIG25\data\Su34_wheels_damage.rvmat",
  981. "Fox_MIG25\data\Su34_wheels_destruct.rvmat",
  982. "Fox_MIG25\data\int_new.rvmat",
  983. "Fox_MIG25\data\int_new_damage.rvmat",
  984. "Fox_MIG25\data\int_new_destruct.rvmat",
  985. "Fox_MIG25\data\Su34_int.rvmat",
  986. "Fox_MIG25\data\Su34_int_damage.rvmat",
  987. "Fox_MIG25\data\Su34_int_destruct.rvmat"
  988. };
  989. };
  990. class Exhausts
  991. {
  992. class Exhaust1
  993. {
  994. position="exhaust_1";
  995. direction="dir_exhaust_1";
  996. effect="ExhaustsEffectPlane";
  997. };
  998. class Exhaust2
  999. {
  1000. position="exhaust_2";
  1001. direction="dir_exhaust_2";
  1002. effect="ExhaustsEffectPlane";
  1003. };
  1004. };
  1005. attenuationEffectType="HeliAttenuation";
  1006. soundGetIn[]=
  1007. {
  1008. "A3\Sounds_F\air\Plane_Fighter_03\getin",
  1009. 0.56234097,
  1010. 1
  1011. };
  1012. soundGetOut[]=
  1013. {
  1014. "A3\Sounds_F\air\Plane_Fighter_03\getout",
  1015. 0.56234097,
  1016. 1,
  1017. 40
  1018. };
  1019. soundDammage[]=
  1020. {
  1021. "",
  1022. 0.56234097,
  1023. 1
  1024. };
  1025. soundEngineOnInt[]=
  1026. {
  1027. "A3\Sounds_F\air\Plane_Fighter_03\Plane_Fighter_03-start_int",
  1028. 1,
  1029. 1
  1030. };
  1031. soundEngineOnExt[]=
  1032. {
  1033. "A3\Sounds_F\air\Plane_Fighter_03\Plane_Fighter_03-start_ext",
  1034. 1.77828,
  1035. 1,
  1036. 500
  1037. };
  1038. soundEngineOffInt[]=
  1039. {
  1040. "A3\Sounds_F\air\Plane_Fighter_03\Plane_Fighter_03-stop_int",
  1041. 1,
  1042. 1
  1043. };
  1044. soundEngineOffExt[]=
  1045. {
  1046. "A3\Sounds_F\air\Plane_Fighter_03\Plane_Fighter_03-stop_ext",
  1047. 1.77828,
  1048. 1,
  1049. 500
  1050. };
  1051. soundLocked[]=
  1052. {
  1053. "\A3\Sounds_F\weapons\Rockets\locked_1",
  1054. 0.1,
  1055. 1
  1056. };
  1057. soundIncommingMissile[]=
  1058. {
  1059. "\A3\Sounds_F\weapons\Rockets\locked_3",
  1060. 0.1,
  1061. 1.5
  1062. };
  1063. soundGearUp[]=
  1064. {
  1065. "A3\Sounds_F_EPC\CAS_02\gear_up",
  1066. 0.79432797,
  1067. 1,
  1068. 150
  1069. };
  1070. soundGearDown[]=
  1071. {
  1072. "A3\Sounds_F_EPC\CAS_02\gear_down",
  1073. 0.79432797,
  1074. 1,
  1075. 150
  1076. };
  1077. soundFlapsUp[]=
  1078. {
  1079. "A3\Sounds_F_EPC\CAS_02\Flaps_Up",
  1080. 0.63095701,
  1081. 1,
  1082. 100
  1083. };
  1084. soundFlapsDown[]=
  1085. {
  1086. "A3\Sounds_F_EPC\CAS_02\Flaps_Down",
  1087. 0.63095701,
  1088. 1,
  1089. 100
  1090. };
  1091. class Sounds
  1092. {
  1093. class EngineLowOut
  1094. {
  1095. sound[]=
  1096. {
  1097. "A3\Sounds_F\air\Plane_Fighter_03\Plane_Fighter_03_low_ext",
  1098. 2.5118899,
  1099. 1,
  1100. 1200
  1101. };
  1102. frequency="1.0 min (rpm + 0.5)";
  1103. volume="camPos*2*(rpm factor[0.95, 0])*(rpm factor[0, 0.95])";
  1104. };
  1105. class EngineHighOut
  1106. {
  1107. sound[]=
  1108. {
  1109. "A3\Sounds_F\air\Plane_Fighter_03\Plane_Fighter_03_engi_ext",
  1110. 2.5118899,
  1111. 1.2,
  1112. 1400
  1113. };
  1114. frequency="1";
  1115. volume="camPos*4*(rpm factor[0.5, 1.1])*(rpm factor[1.1, 0.5])";
  1116. };
  1117. class ForsageOut
  1118. {
  1119. sound[]=
  1120. {
  1121. "A3\Sounds_F\air\Plane_Fighter_03\Plane_Fighter_03-fors_ext",
  1122. 2.5118899,
  1123. 0.99000001,
  1124. 1700
  1125. };
  1126. frequency="1";
  1127. volume="engineOn*camPos*(thrust factor[0.6, 1.0])";
  1128. cone[]={3.1400001,3.9200001,2,0.5};
  1129. };
  1130. class WindNoiseOut
  1131. {
  1132. sound[]=
  1133. {
  1134. "A3\Sounds_F\air\Plane_Fighter_03\noise",
  1135. 0.56234097,
  1136. 1,
  1137. 150
  1138. };
  1139. frequency="(0.1+(1.2*(speed factor[1, 150])))";
  1140. volume="camPos*(speed factor[1, 150])";
  1141. };
  1142. class EngineLowIn
  1143. {
  1144. sound[]=
  1145. {
  1146. "A3\Sounds_F\air\Plane_Fighter_03\Plane_Fighter_03_low_int",
  1147. 2.5118899,
  1148. 1
  1149. };
  1150. frequency="1.0 min (rpm + 0.5)";
  1151. volume="(1-camPos)*((rpm factor[0.7, 0.1])*(rpm factor[0.1, 0.7]))";
  1152. };
  1153. class EngineHighIn
  1154. {
  1155. sound[]=
  1156. {
  1157. "A3\Sounds_F\air\Plane_Fighter_03\Plane_Fighter_03_engi_int",
  1158. 2.5118899,
  1159. 1.2
  1160. };
  1161. frequency="1";
  1162. volume="(1-camPos)*(rpm factor[0.85, 1.0])";
  1163. };
  1164. class ForsageIn
  1165. {
  1166. sound[]=
  1167. {
  1168. "A3\Sounds_F\air\Plane_Fighter_03\Plane_Fighter_03-fors_int",
  1169. 2.5118899,
  1170. 1
  1171. };
  1172. frequency="1";
  1173. volume="(1-camPos)*(engineOn*(thrust factor[0.6, 1.0]))";
  1174. };
  1175. class WindNoiseIn
  1176. {
  1177. sound[]=
  1178. {
  1179. "A3\Sounds_F\air\Plane_Fighter_03\noise",
  1180. 0.50118721,
  1181. 1
  1182. };
  1183. frequency="(0.1+(1.2*(speed factor[1, 150])))";
  1184. volume="(1-camPos)*(speed factor[1, 150])";
  1185. };
  1186. };
  1187. class WingVortices
  1188. {
  1189. class WingTipLeft
  1190. {
  1191. effectName="WingVortices";
  1192. position="body_vapour_L_E";
  1193. };
  1194. class WingTipRight
  1195. {
  1196. effectName="WingVortices";
  1197. position="body_vapour_R_E";
  1198. };
  1199. class BodyLeft
  1200. {
  1201. effectName="WingVortices";
  1202. position="body_vapour_L_S";
  1203. };
  1204. class BodyRight
  1205. {
  1206. effectName="WingVortices";
  1207. position="body_vapour_R_S";
  1208. };
  1209. };
  1210. class Reflectors
  1211. {
  1212. class Left
  1213. {
  1214. color[]={1900,1800,1700};
  1215. ambient[]={5,5,5};
  1216. position="light_1_1_source";
  1217. direction="light_1_1_target";
  1218. hitpoint="L svetlo";
  1219. selection="L svetlo";
  1220. size=1;
  1221. innerAngle=40;
  1222. outerAngle=80;
  1223. coneFadeCoef=10;
  1224. intensity=1;
  1225. useFlare=1;
  1226. dayLight=0;
  1227. flareSize=1;
  1228. class Attenuation
  1229. {
  1230. start=1;
  1231. constant=0;
  1232. linear=0;
  1233. quadratic=0.25;
  1234. hardLimitStart=30;
  1235. hardLimitEnd=60;
  1236. };
  1237. };
  1238. class Right: Left
  1239. {
  1240. position="light_1_2_source";
  1241. direction="light_1_2_target";
  1242. hitpoint="P svetlo";
  1243. selection="P svetlo";
  1244. };
  1245. };
  1246. class MarkerLights
  1247. {
  1248. class sab_RedStill
  1249. {
  1250. name="PositionLight_red_1_pos";
  1251. color[]={1,0.1,0.1,1};
  1252. ambient[]={0.1,0.0099999998,0.0099999998,1};
  1253. brightness=0.1;
  1254. blinking=0;
  1255. };
  1256. class sab_GreenStill
  1257. {
  1258. name="PositionLight_green_1_pos";
  1259. color[]={0.1,1,0.1,1};
  1260. ambient[]={0.0099999998,0.1,0.0099999998,1};
  1261. brightness=0.1;
  1262. blinking=0;
  1263. };
  1264. class sab_WhiteStill
  1265. {
  1266. name="PositionLight_white_1_pos";
  1267. color[]={1,1,1,1};
  1268. ambient[]={0.1,0.1,0.1,1};
  1269. brightness=0.050000001;
  1270. blinking=0;
  1271. };
  1272. class sab_WhiteCollision
  1273. {
  1274. name="CollisionLight_white_1_pos";
  1275. color[]={1,1,1,1};
  1276. ambient[]={0.1,0.1,0.1,1};
  1277. brightness=0.090000004;
  1278. blinking=1;
  1279. };
  1280. };
  1281. class ViewPilot: ViewPilot
  1282. {
  1283. initFov=1.1;
  1284. minFov=0.30000001;
  1285. maxFov=1.3;
  1286. initAngleX=0;
  1287. minAngleX=-75;
  1288. maxAngleX=85;
  1289. initAngleY=0;
  1290. minAngleY=-170;
  1291. maxAngleY=170;
  1292. initMoveX=0;
  1293. initMoveY=0;
  1294. initMoveZ=0;
  1295. minMoveX=-0.2;
  1296. maxMoveX=0.2;
  1297. minMoveY=-0.025;
  1298. maxMoveY=0.1;
  1299. minMoveZ=-0.2;
  1300. maxMoveZ=0.2;
  1301. };
  1302. class MFD
  1303. {
  1304. class AirplaneHUD
  1305. {
  1306. topLeft="HUD LH";
  1307. topRight="HUD PH";
  1308. bottomLeft="HUD LD";
  1309. borderLeft=0;
  1310. borderRight=0;
  1311. borderTop=0;
  1312. borderBottom=0;
  1313. color[]={0,1,0,1};
  1314. enableParallax=0;
  1315. class Bones
  1316. {
  1317. class PlaneOrientation
  1318. {
  1319. type="fixed";
  1320. pos[]={0.5,0.52999997};
  1321. };
  1322. class WeaponAim
  1323. {
  1324. type="vector";
  1325. source="weapon";
  1326. pos0[]={0.5,0.55500001};
  1327. pos10[]={1.5,1.5549999};
  1328. };
  1329. class Velocity
  1330. {
  1331. type="vector";
  1332. source="velocity";
  1333. pos0[]={0.5,0.52999997};
  1334. pos10[]={1.5,1.53};
  1335. angle=-2.3;
  1336. };
  1337. class Level0
  1338. {
  1339. type="horizon";
  1340. pos0[]={0.5,0.52999997};
  1341. pos10[]={1.5,1.53};
  1342. angle=-2.3;
  1343. };
  1344. };
  1345. class Draw
  1346. {
  1347. color[]={0,1,0,1};
  1348. alpha=0.5;
  1349. condition="on";
  1350. class Horizont
  1351. {
  1352. clipTL[]={0.25,0.25};
  1353. clipBR[]={0.75,0.75};
  1354. class Dimmed
  1355. {
  1356. class Level00
  1357. {
  1358. type="line";
  1359. width=4;
  1360. points[]=
  1361. {
  1362.  
  1363. {
  1364. "Level0",
  1365.  
  1366. {
  1367. "-0.200 * 1.4",
  1368. "0 * 1.4"
  1369. },
  1370. 1
  1371. },
  1372.  
  1373. {
  1374. "Level0",
  1375.  
  1376. {
  1377. "-0.125 * 1.4",
  1378. "0 * 1.4"
  1379. },
  1380. 1
  1381. },
  1382. {},
  1383.  
  1384. {
  1385. "Level0",
  1386.  
  1387. {
  1388. "-0.045 * 1.4",
  1389. "0 * 1.4"
  1390. },
  1391. 1
  1392. },
  1393.  
  1394. {
  1395. "Level0",
  1396.  
  1397. {
  1398. "-0.005 * 1.4",
  1399. "0 * 1.4"
  1400. },
  1401. 1
  1402. },
  1403. {},
  1404.  
  1405. {
  1406. "Level0",
  1407.  
  1408. {
  1409. "0.005 * 1.4",
  1410. "0 * 1.4"
  1411. },
  1412. 1
  1413. },
  1414.  
  1415. {
  1416. "Level0",
  1417.  
  1418. {
  1419. "0.045 * 1.4",
  1420. "0 * 1.4"
  1421. },
  1422. 1
  1423. },
  1424. {},
  1425.  
  1426. {
  1427. "Level0",
  1428.  
  1429. {
  1430. "0.125 * 1.4",
  1431. "0 * 1.4"
  1432. },
  1433. 1
  1434. },
  1435.  
  1436. {
  1437. "Level0",
  1438.  
  1439. {
  1440. "0.200 * 1.4",
  1441. "0 * 1.4"
  1442. },
  1443. 1
  1444. }
  1445. };
  1446. };
  1447. class Level2M5: Level00
  1448. {
  1449. type="line";
  1450. points[]=
  1451. {
  1452.  
  1453. {
  1454. "Level0",
  1455.  
  1456. {
  1457. "-0.200 * 1.4",
  1458. "-1.0 / 10 * 5"
  1459. },
  1460. 1
  1461. },
  1462.  
  1463. {
  1464. "Level0",
  1465.  
  1466. {
  1467. "-0.125 * 1.4",
  1468. "-1.0 / 10 * 5"
  1469. },
  1470. 1
  1471. },
  1472. {},
  1473.  
  1474. {
  1475. "Level0",
  1476.  
  1477. {
  1478. "+0.125 * 1.4",
  1479. "-1.0 / 10 * 5"
  1480. },
  1481. 1
  1482. },
  1483.  
  1484. {
  1485. "Level0",
  1486.  
  1487. {
  1488. "+0.200 * 1.4",
  1489. "-1.0 / 10 * 5"
  1490. },
  1491. 1
  1492. }
  1493. };
  1494. };
  1495. class VALM2_1_5
  1496. {
  1497. type="text";
  1498. source="static";
  1499. text=5;
  1500. align="center";
  1501. scale=1;
  1502. sourceScale=1;
  1503. pos[]=
  1504. {
  1505. "Level0",
  1506.  
  1507. {
  1508. "0.000 * 1.4",
  1509. "-0.020 * 1.4 - 1.0 / 10 * 5"
  1510. },
  1511. 1
  1512. };
  1513. right[]=
  1514. {
  1515. "Level0",
  1516.  
  1517. {
  1518. "0.050 * 1.4",
  1519. "-0.020 * 1.4 - 1.0 / 10 * 5"
  1520. },
  1521. 1
  1522. };
  1523. down[]=
  1524. {
  1525. "Level0",
  1526.  
  1527. {
  1528. "0.000 * 1.4",
  1529. "+0.020 * 1.4 - 1.0 / 10 * 5"
  1530. },
  1531. 1
  1532. };
  1533. };
  1534. class Level2P5: Level00
  1535. {
  1536. type="line";
  1537. points[]=
  1538. {
  1539.  
  1540. {
  1541. "Level0",
  1542.  
  1543. {
  1544. "-0.200 * 1.4",
  1545. "+1.0 / 10 * 5"
  1546. },
  1547. 1
  1548. },
  1549.  
  1550. {
  1551. "Level0",
  1552.  
  1553. {
  1554. "-0.125 * 1.4",
  1555. "+1.0 / 10 * 5"
  1556. },
  1557. 1
  1558. },
  1559. {},
  1560.  
  1561. {
  1562. "Level0",
  1563.  
  1564. {
  1565. "+0.125 * 1.4",
  1566. "+1.0 / 10 * 5"
  1567. },
  1568. 1
  1569. },
  1570.  
  1571. {
  1572. "Level0",
  1573.  
  1574. {
  1575. "+0.200 * 1.4",
  1576. "+1.0 / 10 * 5"
  1577. },
  1578. 1
  1579. }
  1580. };
  1581. };
  1582. class VALP2_1_5
  1583. {
  1584. type="text";
  1585. source="static";
  1586. text=-5;
  1587. align="center";
  1588. scale=1;
  1589. sourceScale=1;
  1590. pos[]=
  1591. {
  1592. "Level0",
  1593.  
  1594. {
  1595. "0.000 * 1.4",
  1596. "-0.020 * 1.4 + 1.0 / 10 * 5"
  1597. },
  1598. 1
  1599. };
  1600. right[]=
  1601. {
  1602. "Level0",
  1603.  
  1604. {
  1605. "0.050 * 1.4",
  1606. "-0.020 * 1.4 + 1.0 / 10 * 5"
  1607. },
  1608. 1
  1609. };
  1610. down[]=
  1611. {
  1612. "Level0",
  1613.  
  1614. {
  1615. "0.000 * 1.4",
  1616. "+0.020 * 1.4 + 1.0 / 10 * 5"
  1617. },
  1618. 1
  1619. };
  1620. };
  1621. class Level2M10: Level00
  1622. {
  1623. type="line";
  1624. points[]=
  1625. {
  1626.  
  1627. {
  1628. "Level0",
  1629.  
  1630. {
  1631. "-0.200 * 1.4",
  1632. "-1.0 / 10 * 10"
  1633. },
  1634. 1
  1635. },
  1636.  
  1637. {
  1638. "Level0",
  1639.  
  1640. {
  1641. "-0.125 * 1.4",
  1642. "-1.0 / 10 * 10"
  1643. },
  1644. 1
  1645. },
  1646. {},
  1647.  
  1648. {
  1649. "Level0",
  1650.  
  1651. {
  1652. "+0.125 * 1.4",
  1653. "-1.0 / 10 * 10"
  1654. },
  1655. 1
  1656. },
  1657.  
  1658. {
  1659. "Level0",
  1660.  
  1661. {
  1662. "+0.200 * 1.4",
  1663. "-1.0 / 10 * 10"
  1664. },
  1665. 1
  1666. }
  1667. };
  1668. };
  1669. class VALM2_1_10
  1670. {
  1671. type="text";
  1672. source="static";
  1673. text=10;
  1674. align="center";
  1675. scale=1;
  1676. sourceScale=1;
  1677. pos[]=
  1678. {
  1679. "Level0",
  1680.  
  1681. {
  1682. "0.000 * 1.4",
  1683. "-0.020 * 1.4 - 1.0 / 10 * 10"
  1684. },
  1685. 1
  1686. };
  1687. right[]=
  1688. {
  1689. "Level0",
  1690.  
  1691. {
  1692. "0.050 * 1.4",
  1693. "-0.020 * 1.4 - 1.0 / 10 * 10"
  1694. },
  1695. 1
  1696. };
  1697. down[]=
  1698. {
  1699. "Level0",
  1700.  
  1701. {
  1702. "0.000 * 1.4",
  1703. "+0.020 * 1.4 - 1.0 / 10 * 10"
  1704. },
  1705. 1
  1706. };
  1707. };
  1708. class Level2P10: Level00
  1709. {
  1710. type="line";
  1711. points[]=
  1712. {
  1713.  
  1714. {
  1715. "Level0",
  1716.  
  1717. {
  1718. "-0.200 * 1.4",
  1719. "+1.0 / 10 * 10"
  1720. },
  1721. 1
  1722. },
  1723.  
  1724. {
  1725. "Level0",
  1726.  
  1727. {
  1728. "-0.125 * 1.4",
  1729. "+1.0 / 10 * 10"
  1730. },
  1731. 1
  1732. },
  1733. {},
  1734.  
  1735. {
  1736. "Level0",
  1737.  
  1738. {
  1739. "+0.125 * 1.4",
  1740. "+1.0 / 10 * 10"
  1741. },
  1742. 1
  1743. },
  1744.  
  1745. {
  1746. "Level0",
  1747.  
  1748. {
  1749. "+0.200 * 1.4",
  1750. "+1.0 / 10 * 10"
  1751. },
  1752. 1
  1753. }
  1754. };
  1755. };
  1756. class VALP2_1_10
  1757. {
  1758. type="text";
  1759. source="static";
  1760. text=-10;
  1761. align="center";
  1762. scale=1;
  1763. sourceScale=1;
  1764. pos[]=
  1765. {
  1766. "Level0",
  1767.  
  1768. {
  1769. "0.000 * 1.4",
  1770. "-0.020 * 1.4 + 1.0 / 10 * 10"
  1771. },
  1772. 1
  1773. };
  1774. right[]=
  1775. {
  1776. "Level0",
  1777.  
  1778. {
  1779. "0.050 * 1.4",
  1780. "-0.020 * 1.4 + 1.0 / 10 * 10"
  1781. },
  1782. 1
  1783. };
  1784. down[]=
  1785. {
  1786. "Level0",
  1787.  
  1788. {
  1789. "0.000 * 1.4",
  1790. "+0.020 * 1.4 + 1.0 / 10 * 10"
  1791. },
  1792. 1
  1793. };
  1794. };
  1795. class Level2M15: Level00
  1796. {
  1797. type="line";
  1798. points[]=
  1799. {
  1800.  
  1801. {
  1802. "Level0",
  1803.  
  1804. {
  1805. "-0.200 * 1.4",
  1806. "-1.0 / 10 * 15"
  1807. },
  1808. 1
  1809. },
  1810.  
  1811. {
  1812. "Level0",
  1813.  
  1814. {
  1815. "-0.125 * 1.4",
  1816. "-1.0 / 10 * 15"
  1817. },
  1818. 1
  1819. },
  1820. {},
  1821.  
  1822. {
  1823. "Level0",
  1824.  
  1825. {
  1826. "+0.125 * 1.4",
  1827. "-1.0 / 10 * 15"
  1828. },
  1829. 1
  1830. },
  1831.  
  1832. {
  1833. "Level0",
  1834.  
  1835. {
  1836. "+0.200 * 1.4",
  1837. "-1.0 / 10 * 15"
  1838. },
  1839. 1
  1840. }
  1841. };
  1842. };
  1843. class VALM2_1_15
  1844. {
  1845. type="text";
  1846. source="static";
  1847. text=15;
  1848. align="center";
  1849. scale=1;
  1850. sourceScale=1;
  1851. pos[]=
  1852. {
  1853. "Level0",
  1854.  
  1855. {
  1856. "0.000 * 1.4",
  1857. "-0.020 * 1.4 - 1.0 / 10 * 15"
  1858. },
  1859. 1
  1860. };
  1861. right[]=
  1862. {
  1863. "Level0",
  1864.  
  1865. {
  1866. "0.050 * 1.4",
  1867. "-0.020 * 1.4 - 1.0 / 10 * 15"
  1868. },
  1869. 1
  1870. };
  1871. down[]=
  1872. {
  1873. "Level0",
  1874.  
  1875. {
  1876. "0.000 * 1.4",
  1877. "+0.020 * 1.4 - 1.0 / 10 * 15"
  1878. },
  1879. 1
  1880. };
  1881. };
  1882. class Level2P15: Level00
  1883. {
  1884. type="line";
  1885. points[]=
  1886. {
  1887.  
  1888. {
  1889. "Level0",
  1890.  
  1891. {
  1892. "-0.200 * 1.4",
  1893. "+1.0 / 10 * 15"
  1894. },
  1895. 1
  1896. },
  1897.  
  1898. {
  1899. "Level0",
  1900.  
  1901. {
  1902. "-0.125 * 1.4",
  1903. "+1.0 / 10 * 15"
  1904. },
  1905. 1
  1906. },
  1907. {},
  1908.  
  1909. {
  1910. "Level0",
  1911.  
  1912. {
  1913. "+0.125 * 1.4",
  1914. "+1.0 / 10 * 15"
  1915. },
  1916. 1
  1917. },
  1918.  
  1919. {
  1920. "Level0",
  1921.  
  1922. {
  1923. "+0.200 * 1.4",
  1924. "+1.0 / 10 * 15"
  1925. },
  1926. 1
  1927. }
  1928. };
  1929. };
  1930. class VALP2_1_15
  1931. {
  1932. type="text";
  1933. source="static";
  1934. text=-15;
  1935. align="center";
  1936. scale=1;
  1937. sourceScale=1;
  1938. pos[]=
  1939. {
  1940. "Level0",
  1941.  
  1942. {
  1943. "0.000 * 1.4",
  1944. "-0.020 * 1.4 + 1.0 / 10 * 15"
  1945. },
  1946. 1
  1947. };
  1948. right[]=
  1949. {
  1950. "Level0",
  1951.  
  1952. {
  1953. "0.050 * 1.4",
  1954. "-0.020 * 1.4 + 1.0 / 10 * 15"
  1955. },
  1956. 1
  1957. };
  1958. down[]=
  1959. {
  1960. "Level0",
  1961.  
  1962. {
  1963. "0.000 * 1.4",
  1964. "+0.020 * 1.4 + 1.0 / 10 * 15"
  1965. },
  1966. 1
  1967. };
  1968. };
  1969. };
  1970. };
  1971. class PlaneOrientation_MiniPlane
  1972. {
  1973. width=4;
  1974. type="line";
  1975. points[]=
  1976. {
  1977.  
  1978. {
  1979. "PlaneOrientation",
  1980. {0.20999999,0},
  1981. 1
  1982. },
  1983.  
  1984. {
  1985. "PlaneOrientation",
  1986. 1,
  1987. {0.07,0},
  1988. 1
  1989. },
  1990. {},
  1991.  
  1992. {
  1993. "PlaneOrientation",
  1994. 1,
  1995. {-0.20999999,0},
  1996. 1
  1997. },
  1998.  
  1999. {
  2000. "PlaneOrientation",
  2001. {-0.07,0},
  2002. 1
  2003. },
  2004. {},
  2005.  
  2006. {
  2007. "PlaneOrientation",
  2008. {0,0},
  2009. 1
  2010. },
  2011.  
  2012. {
  2013. "PlaneOrientation",
  2014. {0,-0.14},
  2015. 1
  2016. }
  2017. };
  2018. };
  2019. class PlaneOrientationLines
  2020. {
  2021. clipTL[]={0,0.1};
  2022. clipBR[]={1,0};
  2023. type="line";
  2024. width=4;
  2025. points[]=
  2026. {
  2027.  
  2028. {
  2029. "PlaneOrientation",
  2030. {-0.20999999,7.2250699e-009},
  2031. 1
  2032. },
  2033.  
  2034. {
  2035. "PlaneOrientation",
  2036. {-0.28,9.6334301e-009},
  2037. 1
  2038. },
  2039. {},
  2040.  
  2041. {
  2042. "PlaneOrientation",
  2043. {0.20999999,-1.97107e-009},
  2044. 1
  2045. },
  2046.  
  2047. {
  2048. "PlaneOrientation",
  2049. {0.28,-2.62809e-009},
  2050. 1
  2051. },
  2052. {},
  2053.  
  2054. {
  2055. "PlaneOrientation",
  2056. {-0.105,0.14314599},
  2057. 1
  2058. },
  2059.  
  2060. {
  2061. "PlaneOrientation",
  2062. {-0.14,0.190861},
  2063. 1
  2064. },
  2065. {},
  2066.  
  2067. {
  2068. "PlaneOrientation",
  2069. {0.105,0.14314599},
  2070. 1
  2071. },
  2072.  
  2073. {
  2074. "PlaneOrientation",
  2075. {0.14,0.190861},
  2076. 1
  2077. },
  2078. {},
  2079.  
  2080. {
  2081. "PlaneOrientation",
  2082. {-0.18186501,0.0826452},
  2083. 1
  2084. },
  2085.  
  2086. {
  2087. "PlaneOrientation",
  2088. {-0.242487,0.110194},
  2089. 1
  2090. },
  2091. {},
  2092.  
  2093. {
  2094. "PlaneOrientation",
  2095. {0.18186501,0.0826452},
  2096. 1
  2097. },
  2098.  
  2099. {
  2100. "PlaneOrientation",
  2101. {0.242487,0.110194},
  2102. 1
  2103. },
  2104. {},
  2105.  
  2106. {
  2107. "PlaneOrientation",
  2108. {-0.20284399,0.042780299},
  2109. 1
  2110. },
  2111.  
  2112. {
  2113. "PlaneOrientation",
  2114. {-0.270459,0.057040401},
  2115. 1
  2116. },
  2117. {},
  2118.  
  2119. {
  2120. "PlaneOrientation",
  2121. {0.20284399,0.042780299},
  2122. 1
  2123. },
  2124.  
  2125. {
  2126. "PlaneOrientation",
  2127. {0.270459,0.057040401},
  2128. 1
  2129. },
  2130. {},
  2131.  
  2132. {
  2133. "PlaneOrientation",
  2134. {-0.20920099,0.014406},
  2135. 1
  2136. },
  2137.  
  2138. {
  2139. "PlaneOrientation",
  2140. {-0.244068,0.016806999},
  2141. 1
  2142. },
  2143. {},
  2144.  
  2145. {
  2146. "PlaneOrientation",
  2147. {-0.20681,0.028702401},
  2148. 1
  2149. },
  2150.  
  2151. {
  2152. "PlaneOrientation",
  2153. {-0.24127799,0.033486102},
  2154. 1
  2155. },
  2156. {},
  2157.  
  2158. {
  2159. "PlaneOrientation",
  2160. {0.20681,0.028702401},
  2161. 1
  2162. },
  2163.  
  2164. {
  2165. "PlaneOrientation",
  2166. {0.24127799,0.033486102},
  2167. 1
  2168. },
  2169. {},
  2170.  
  2171. {
  2172. "PlaneOrientation",
  2173. {0.20920099,0.014406},
  2174. 1
  2175. },
  2176.  
  2177. {
  2178. "PlaneOrientation",
  2179. {0.244068,0.016806999},
  2180. 1
  2181. },
  2182. {}
  2183. };
  2184. };
  2185. class WeaponName
  2186. {
  2187. type="text";
  2188. source="weapon";
  2189. sourceScale=1;
  2190. align="right";
  2191. scale=1;
  2192. pos[]=
  2193. {
  2194. {0.029999999,0.94},
  2195. 1
  2196. };
  2197. right[]=
  2198. {
  2199. {0.079999998,0.94},
  2200. 1
  2201. };
  2202. down[]=
  2203. {
  2204. {0.029999999,0.98000002},
  2205. 1
  2206. };
  2207. };
  2208. class AmmoCount
  2209. {
  2210. type="text";
  2211. source="ammo";
  2212. sourceScale=1;
  2213. align="right";
  2214. scale=1;
  2215. pos[]=
  2216. {
  2217. {0.029999999,0.88999999},
  2218. 1
  2219. };
  2220. right[]=
  2221. {
  2222. {0.079999998,0.88999999},
  2223. 1
  2224. };
  2225. down[]=
  2226. {
  2227. {0.029999999,0.93000001},
  2228. 1
  2229. };
  2230. };
  2231. class FlapsGroup
  2232. {
  2233. type="group";
  2234. condition="flaps";
  2235. class FlapsText
  2236. {
  2237. type="text";
  2238. source="static";
  2239. text="FLAPS";
  2240. align="right";
  2241. scale=1;
  2242. pos[]=
  2243. {
  2244.  
  2245. {
  2246. 0.029999999,
  2247. "0.53 - 0.045"
  2248. },
  2249. 1
  2250. };
  2251. right[]=
  2252. {
  2253.  
  2254. {
  2255. 0.079999998,
  2256. "0.53 - 0.045"
  2257. },
  2258. 1
  2259. };
  2260. down[]=
  2261. {
  2262.  
  2263. {
  2264. 0.029999999,
  2265. "0.53 - 0.005"
  2266. },
  2267. 1
  2268. };
  2269. };
  2270. };
  2271. class GearGroup
  2272. {
  2273. type="group";
  2274. condition="ils";
  2275. class GearText
  2276. {
  2277. type="text";
  2278. source="static";
  2279. text="GEAR";
  2280. align="right";
  2281. scale=1;
  2282. pos[]=
  2283. {
  2284.  
  2285. {
  2286. 0.029999999,
  2287. "0.53 + 0.005"
  2288. },
  2289. 1
  2290. };
  2291. right[]=
  2292. {
  2293.  
  2294. {
  2295. 0.079999998,
  2296. "0.53 + 0.005"
  2297. },
  2298. 1
  2299. };
  2300. down[]=
  2301. {
  2302.  
  2303. {
  2304. 0.029999999,
  2305. "0.53 + 0.045"
  2306. },
  2307. 1
  2308. };
  2309. };
  2310. };
  2311. class StallGroup
  2312. {
  2313. type="group";
  2314. condition="stall";
  2315. color[]={1,0,0};
  2316. class StallText
  2317. {
  2318. type="text";
  2319. source="static";
  2320. text="STALL";
  2321. align="center";
  2322. scale=1;
  2323. pos[]=
  2324. {
  2325.  
  2326. {
  2327. 0.5,
  2328. "0.53 - 0.25"
  2329. },
  2330. 1
  2331. };
  2332. right[]=
  2333. {
  2334.  
  2335. {
  2336. 0.55000001,
  2337. "0.53 - 0.25"
  2338. },
  2339. 1
  2340. };
  2341. down[]=
  2342. {
  2343.  
  2344. {
  2345. 0.5,
  2346. "0.53 - 0.17"
  2347. },
  2348. 1
  2349. };
  2350. };
  2351. };
  2352. class LightsGroup
  2353. {
  2354. type="group";
  2355. condition="lights";
  2356. class LightsText
  2357. {
  2358. type="text";
  2359. source="static";
  2360. text="LIGHTS";
  2361. align="right";
  2362. scale=1;
  2363. pos[]=
  2364. {
  2365.  
  2366. {
  2367. 0.029999999,
  2368. "0.53 + 0.055"
  2369. },
  2370. 1
  2371. };
  2372. right[]=
  2373. {
  2374.  
  2375. {
  2376. 0.079999998,
  2377. "0.53 + 0.055"
  2378. },
  2379. 1
  2380. };
  2381. down[]=
  2382. {
  2383.  
  2384. {
  2385. 0.029999999,
  2386. "0.53 + 0.095"
  2387. },
  2388. 1
  2389. };
  2390. };
  2391. };
  2392. class CollisionLightsGroup
  2393. {
  2394. type="group";
  2395. condition="collisionlights";
  2396. class CollisionLightsText
  2397. {
  2398. type="text";
  2399. source="static";
  2400. text="A-COL";
  2401. align="right";
  2402. scale=1;
  2403. pos[]=
  2404. {
  2405.  
  2406. {
  2407. 0.029999999,
  2408. "0.53 + 0.105"
  2409. },
  2410. 1
  2411. };
  2412. right[]=
  2413. {
  2414.  
  2415. {
  2416. 0.079999998,
  2417. "0.53 + 0.105"
  2418. },
  2419. 1
  2420. };
  2421. down[]=
  2422. {
  2423.  
  2424. {
  2425. 0.029999999,
  2426. "0.53 + 0.145"
  2427. },
  2428. 1
  2429. };
  2430. };
  2431. };
  2432. class PitchNumber
  2433. {
  2434. type="text";
  2435. source="horizonDive";
  2436. sourceScale=57.295799;
  2437. align="right";
  2438. scale=1;
  2439. pos[]=
  2440. {
  2441. {0.50999999,0.88999999},
  2442. 1
  2443. };
  2444. right[]=
  2445. {
  2446. {0.56,0.88999999},
  2447. 1
  2448. };
  2449. down[]=
  2450. {
  2451. {0.50999999,0.93000001},
  2452. 1
  2453. };
  2454. };
  2455. class PitchText
  2456. {
  2457. type="text";
  2458. source="static";
  2459. text="PITCH";
  2460. align="left";
  2461. scale=1;
  2462. pos[]=
  2463. {
  2464. {0.49000001,0.88999999},
  2465. 1
  2466. };
  2467. right[]=
  2468. {
  2469. {0.54000002,0.88999999},
  2470. 1
  2471. };
  2472. down[]=
  2473. {
  2474. {0.49000001,0.93000001},
  2475. 1
  2476. };
  2477. };
  2478. class RollNumber
  2479. {
  2480. type="text";
  2481. source="horizonBank";
  2482. sourceScale=57.295799;
  2483. align="right";
  2484. scale=1;
  2485. pos[]=
  2486. {
  2487. {0.50999999,0.83999997},
  2488. 1
  2489. };
  2490. right[]=
  2491. {
  2492. {0.56,0.83999997},
  2493. 1
  2494. };
  2495. down[]=
  2496. {
  2497. {0.50999999,0.88},
  2498. 1
  2499. };
  2500. };
  2501. class RollText
  2502. {
  2503. type="text";
  2504. source="static";
  2505. text="ROLL";
  2506. align="left";
  2507. scale=1;
  2508. pos[]=
  2509. {
  2510. {0.49000001,0.83999997},
  2511. 1
  2512. };
  2513. right[]=
  2514. {
  2515. {0.54000002,0.83999997},
  2516. 1
  2517. };
  2518. down[]=
  2519. {
  2520. {0.49000001,0.88},
  2521. 1
  2522. };
  2523. };
  2524. class SpeedNumber
  2525. {
  2526. type="text";
  2527. source="speed";
  2528. sourceScale=3.5999999;
  2529. align="right";
  2530. scale=1;
  2531. pos[]=
  2532. {
  2533. {0.13,0.14},
  2534. 1
  2535. };
  2536. right[]=
  2537. {
  2538. {0.18000001,0.14},
  2539. 1
  2540. };
  2541. down[]=
  2542. {
  2543. {0.13,0.18000001},
  2544. 1
  2545. };
  2546. };
  2547. class SpeedText
  2548. {
  2549. type="text";
  2550. source="static";
  2551. text="SPD";
  2552. align="left";
  2553. scale=1;
  2554. pos[]=
  2555. {
  2556. {0.11,0.14},
  2557. 1
  2558. };
  2559. right[]=
  2560. {
  2561. {0.16,0.14},
  2562. 1
  2563. };
  2564. down[]=
  2565. {
  2566. {0.11,0.18000001},
  2567. 1
  2568. };
  2569. };
  2570. class AltitudeNumber
  2571. {
  2572. type="text";
  2573. source="altitudeAGL";
  2574. sourceScale=1;
  2575. align="right";
  2576. scale=1;
  2577. pos[]=
  2578. {
  2579. {0.88999999,0.14},
  2580. 1
  2581. };
  2582. right[]=
  2583. {
  2584. {0.94,0.14},
  2585. 1
  2586. };
  2587. down[]=
  2588. {
  2589. {0.88999999,0.18000001},
  2590. 1
  2591. };
  2592. };
  2593. class AltitudeText
  2594. {
  2595. type="text";
  2596. source="static";
  2597. text="AGL";
  2598. align="left";
  2599. scale=1;
  2600. pos[]=
  2601. {
  2602. {0.87,0.14},
  2603. 1
  2604. };
  2605. right[]=
  2606. {
  2607. {0.92000002,0.14},
  2608. 1
  2609. };
  2610. down[]=
  2611. {
  2612. {0.87,0.18000001},
  2613. 1
  2614. };
  2615. };
  2616. class AltitudeArrow
  2617. {
  2618. type="line";
  2619. width=4;
  2620. points[]=
  2621. {
  2622.  
  2623. {
  2624.  
  2625. {
  2626. "0.88 + 0.018",
  2627. "0.40 - 0.016"
  2628. },
  2629. 1
  2630. },
  2631.  
  2632. {
  2633. {0.88,0.40000001},
  2634. 1
  2635. },
  2636.  
  2637. {
  2638.  
  2639. {
  2640. "0.88 + 0.018",
  2641. "0.40 + 0.016"
  2642. },
  2643. 1
  2644. }
  2645. };
  2646. };
  2647. class AltitudeLine
  2648. {
  2649. type="line";
  2650. width=4;
  2651. points[]=
  2652. {
  2653.  
  2654. {
  2655. {0.87,0.60000002},
  2656. 1
  2657. },
  2658.  
  2659. {
  2660. {0.87,0.2},
  2661. 1
  2662. }
  2663. };
  2664. };
  2665. class AltitudeScale
  2666. {
  2667. type="scale";
  2668. horizontal=0;
  2669. source="altitudeAGL";
  2670. sourceScale=1;
  2671. width=4;
  2672. top=0.60000002;
  2673. center=0.40000001;
  2674. bottom=0.2;
  2675. lineXleft=0.88;
  2676. lineYright=0.88999999;
  2677. lineXleftMajor=0.88;
  2678. lineYrightMajor=0.89999998;
  2679. majorLineEach=5;
  2680. numberEach=5;
  2681. step=20;
  2682. stepSize="(0.60 - 0.20) / 15";
  2683. align="right";
  2684. scale=1;
  2685. pos[]={0.91000003,0.57999998};
  2686. right[]={0.95999998,0.57999998};
  2687. down[]={0.91000003,0.62};
  2688. };
  2689. class ClimbNumber
  2690. {
  2691. type="text";
  2692. source="vspeed";
  2693. sourceScale=1;
  2694. align="right";
  2695. scale=1;
  2696. pos[]=
  2697. {
  2698. {0.88999999,0.94},
  2699. 1
  2700. };
  2701. right[]=
  2702. {
  2703. {0.94,0.94},
  2704. 1
  2705. };
  2706. down[]=
  2707. {
  2708. {0.88999999,0.98000002},
  2709. 1
  2710. };
  2711. };
  2712. class ClimbText
  2713. {
  2714. type="text";
  2715. source="static";
  2716. text="CLIMB";
  2717. align="left";
  2718. scale=1;
  2719. pos[]=
  2720. {
  2721. {0.87,0.94},
  2722. 1
  2723. };
  2724. right[]=
  2725. {
  2726. {0.92000002,0.94},
  2727. 1
  2728. };
  2729. down[]=
  2730. {
  2731. {0.87,0.98000002},
  2732. 1
  2733. };
  2734. };
  2735. class ClimbArrow
  2736. {
  2737. type="line";
  2738. width=4;
  2739. points[]=
  2740. {
  2741.  
  2742. {
  2743.  
  2744. {
  2745. "0.88 + 0.018",
  2746. "0.80 - 0.016"
  2747. },
  2748. 1
  2749. },
  2750.  
  2751. {
  2752. {0.88,0.80000001},
  2753. 1
  2754. },
  2755.  
  2756. {
  2757.  
  2758. {
  2759. "0.88 + 0.018",
  2760. "0.80 + 0.016"
  2761. },
  2762. 1
  2763. }
  2764. };
  2765. };
  2766. class ClimbLine
  2767. {
  2768. type="line";
  2769. width=4;
  2770. points[]=
  2771. {
  2772.  
  2773. {
  2774. {0.87,0.92500001},
  2775. 1
  2776. },
  2777.  
  2778. {
  2779. {0.87,0.67500001},
  2780. 1
  2781. }
  2782. };
  2783. };
  2784. class ClimbScale
  2785. {
  2786. type="scale";
  2787. horizontal=0;
  2788. source="vspeed";
  2789. sourceScale=1;
  2790. width=4;
  2791. top=0.92500001;
  2792. center=0.80000001;
  2793. bottom=0.67500001;
  2794. lineXleft=0.88;
  2795. lineYright=0.88999999;
  2796. lineXleftMajor=0.88;
  2797. lineYrightMajor=0.89999998;
  2798. majorLineEach=2;
  2799. numberEach=4;
  2800. step=5;
  2801. stepSize="(0.925 - 0.675) / 15";
  2802. align="right";
  2803. scale=1;
  2804. pos[]={0.91000003,0.90499997};
  2805. right[]={0.95999998,0.90499997};
  2806. down[]={0.91000003,0.94499999};
  2807. };
  2808. class HeadingArrow
  2809. {
  2810. type="line";
  2811. width=4;
  2812. points[]=
  2813. {
  2814.  
  2815. {
  2816.  
  2817. {
  2818. "0.5 - 0.02",
  2819. "0.11 - 0.02"
  2820. },
  2821. 1
  2822. },
  2823.  
  2824. {
  2825. {0.5,0.11},
  2826. 1
  2827. },
  2828.  
  2829. {
  2830.  
  2831. {
  2832. "0.5 + 0.02",
  2833. "0.11 - 0.02"
  2834. },
  2835. 1
  2836. }
  2837. };
  2838. };
  2839. class HeadingLine
  2840. {
  2841. type="line";
  2842. width=4;
  2843. points[]=
  2844. {
  2845.  
  2846. {
  2847. {0.30000001,0.12},
  2848. 1
  2849. },
  2850.  
  2851. {
  2852. {0.69999999,0.12},
  2853. 1
  2854. }
  2855. };
  2856. };
  2857. class HeadingScale
  2858. {
  2859. type="scale";
  2860. horizontal=1;
  2861. source="heading";
  2862. sourceScale=1;
  2863. width=4;
  2864. top=0.30000001;
  2865. center=0.5;
  2866. bottom=0.69999999;
  2867. lineXleft="0.06 + 0.05";
  2868. lineYright="0.05 + 0.05";
  2869. lineXleftMajor="0.06 + 0.05";
  2870. lineYrightMajor="0.04 + 0.05";
  2871. majorLineEach=3;
  2872. numberEach=9;
  2873. step=5;
  2874. stepSize=0.02;
  2875. align="center";
  2876. scale=1;
  2877. pos[]=
  2878. {
  2879. 0.30000001,
  2880. "0.0 + 0.05"
  2881. };
  2882. right[]=
  2883. {
  2884. 0.34999999,
  2885. "0.0 + 0.05"
  2886. };
  2887. down[]=
  2888. {
  2889. 0.30000001,
  2890. "0.04 + 0.05"
  2891. };
  2892. };
  2893. };
  2894. };
  2895. class SU35_parallax_HUD
  2896. {
  2897. topLeft="hud_lh";
  2898. topRight="hud_ph";
  2899. bottomLeft="hud_ld";
  2900. borderLeft=0;
  2901. borderRight=0;
  2902. borderTop=0;
  2903. borderBottom=0;
  2904. color[]={0,1,0,1};
  2905. enableParallax=1;
  2906. class Bones
  2907. {
  2908. class PlaneOrientation
  2909. {
  2910. type="fixed";
  2911. pos[]={0.5,0.52999997};
  2912. };
  2913. class WeaponAim
  2914. {
  2915. type="vector";
  2916. source="weapon";
  2917. pos0[]={0.5,0.55500001};
  2918. pos10[]={1.5,1.5549999};
  2919. };
  2920. class Velocity
  2921. {
  2922. type="vector";
  2923. source="velocity";
  2924. pos0[]={0.5,0.52999997};
  2925. pos10[]={1.5,1.53};
  2926. };
  2927. class Level0
  2928. {
  2929. type="horizon";
  2930. pos0[]={0.5,0.52999997};
  2931. pos10[]={1.5,1.53};
  2932. angle=-2.3;
  2933. };
  2934. };
  2935. class Draw
  2936. {
  2937. color[]={0,1,0,1};
  2938. alpha=0.5;
  2939. condition="on";
  2940. class RadarTargets
  2941. {
  2942. type="radar";
  2943. width=4;
  2944. angle=-2.3;
  2945. pos0[]={0.5,0.55500001};
  2946. pos10[]={1.24,1.325};
  2947. points[]=
  2948. {
  2949.  
  2950. {
  2951. {-0.050000001,-0.047297299},
  2952. 1
  2953. },
  2954.  
  2955. {
  2956. {0.050000001,-0.047297299},
  2957. 1
  2958. },
  2959.  
  2960. {
  2961. {0.050000001,0.047297299},
  2962. 1
  2963. },
  2964.  
  2965. {
  2966. {-0.050000001,0.047297299},
  2967. 1
  2968. },
  2969.  
  2970. {
  2971. {-0.050000001,-0.047297299},
  2972. 1
  2973. }
  2974. };
  2975. };
  2976. class PlaneMovementCrosshair
  2977. {
  2978. type="line";
  2979. width=4;
  2980. points[]=
  2981. {
  2982.  
  2983. {
  2984. "Velocity",
  2985. {0,-0.02},
  2986. 1
  2987. },
  2988.  
  2989. {
  2990. "Velocity",
  2991. {0.0099999998,-0.01732},
  2992. 1
  2993. },
  2994.  
  2995. {
  2996. "Velocity",
  2997. {0.01732,-0.0099999998},
  2998. 1
  2999. },
  3000.  
  3001. {
  3002. "Velocity",
  3003. {0.02,0},
  3004. 1
  3005. },
  3006.  
  3007. {
  3008. "Velocity",
  3009. {0.01732,0.0099999998},
  3010. 1
  3011. },
  3012.  
  3013. {
  3014. "Velocity",
  3015. {0.0099999998,0.01732},
  3016. 1
  3017. },
  3018.  
  3019. {
  3020. "Velocity",
  3021. {0,0.02},
  3022. 1
  3023. },
  3024.  
  3025. {
  3026. "Velocity",
  3027. {-0.0099999998,0.01732},
  3028. 1
  3029. },
  3030.  
  3031. {
  3032. "Velocity",
  3033. {-0.01732,0.0099999998},
  3034. 1
  3035. },
  3036.  
  3037. {
  3038. "Velocity",
  3039. {-0.02,0},
  3040. 1
  3041. },
  3042.  
  3043. {
  3044. "Velocity",
  3045. {-0.01732,-0.0099999998},
  3046. 1
  3047. },
  3048.  
  3049. {
  3050. "Velocity",
  3051. {-0.0099999998,-0.01732},
  3052. 1
  3053. },
  3054.  
  3055. {
  3056. "Velocity",
  3057. {0,-0.02},
  3058. 1
  3059. },
  3060. {},
  3061.  
  3062. {
  3063. "Velocity",
  3064. {0.039999999,0},
  3065. 1
  3066. },
  3067.  
  3068. {
  3069. "Velocity",
  3070. {0.02,0},
  3071. 1
  3072. },
  3073. {},
  3074.  
  3075. {
  3076. "Velocity",
  3077. {-0.039999999,0},
  3078. 1
  3079. },
  3080.  
  3081. {
  3082. "Velocity",
  3083. {-0.02,0},
  3084. 1
  3085. },
  3086. {},
  3087.  
  3088. {
  3089. "Velocity",
  3090. {0,-0.039999999},
  3091. 1
  3092. },
  3093.  
  3094. {
  3095. "Velocity",
  3096. {0,-0.02},
  3097. 1
  3098. }
  3099. };
  3100. };
  3101. class Cros
  3102. {
  3103. condition="mgun";
  3104. width=4;
  3105. class Cros
  3106. {
  3107. type="line";
  3108. points[]=
  3109. {
  3110.  
  3111. {
  3112. "WeaponAim",
  3113. {0.050000001,0},
  3114. 1
  3115. },
  3116.  
  3117. {
  3118. "WeaponAim",
  3119. {0.015,0},
  3120. 1
  3121. },
  3122. {},
  3123.  
  3124. {
  3125. "WeaponAim",
  3126. {0,0.039354801},
  3127. 1
  3128. },
  3129.  
  3130. {
  3131. "WeaponAim",
  3132. {0,0.0118065},
  3133. 1
  3134. },
  3135. {},
  3136.  
  3137. {
  3138. "WeaponAim",
  3139. {-0.050000001,0},
  3140. 1
  3141. },
  3142.  
  3143. {
  3144. "WeaponAim",
  3145. {-0.015,0},
  3146. 1
  3147. },
  3148. {},
  3149.  
  3150. {
  3151. "WeaponAim",
  3152. {0,-0.039354801},
  3153. 1
  3154. },
  3155.  
  3156. {
  3157. "WeaponAim",
  3158. {0,-0.0118065},
  3159. 1
  3160. }
  3161. };
  3162. };
  3163. };
  3164. class AAMissileCrosshairGroup
  3165. {
  3166. type="group";
  3167. condition="AAmissile";
  3168. class AAMissileCrosshair
  3169. {
  3170. type="line";
  3171. width=4;
  3172. points[]=
  3173. {
  3174.  
  3175. {
  3176. "WeaponAim",
  3177. {0,-0.25},
  3178. 1
  3179. },
  3180.  
  3181. {
  3182. "WeaponAim",
  3183. {0.043400001,-0.2462},
  3184. 1
  3185. },
  3186.  
  3187. {
  3188. "WeaponAim",
  3189. {0.085500002,-0.234925},
  3190. 1
  3191. },
  3192.  
  3193. {
  3194. "WeaponAim",
  3195. {0.125,-0.2165},
  3196. 1
  3197. },
  3198.  
  3199. {
  3200. "WeaponAim",
  3201. {0.16069999,-0.19149999},
  3202. 1
  3203. },
  3204.  
  3205. {
  3206. "WeaponAim",
  3207. {0.19149999,-0.16069999},
  3208. 1
  3209. },
  3210.  
  3211. {
  3212. "WeaponAim",
  3213. {0.2165,-0.125},
  3214. 1
  3215. },
  3216.  
  3217. {
  3218. "WeaponAim",
  3219. {0.234925,-0.085500002},
  3220. 1
  3221. },
  3222.  
  3223. {
  3224. "WeaponAim",
  3225. {0.2462,-0.043400001},
  3226. 1
  3227. },
  3228.  
  3229. {
  3230. "WeaponAim",
  3231. {0.25,0},
  3232. 1
  3233. },
  3234.  
  3235. {
  3236. "WeaponAim",
  3237. {0.2462,0.043400001},
  3238. 1
  3239. },
  3240.  
  3241. {
  3242. "WeaponAim",
  3243. {0.234925,0.085500002},
  3244. 1
  3245. },
  3246.  
  3247. {
  3248. "WeaponAim",
  3249. {0.2165,0.125},
  3250. 1
  3251. },
  3252.  
  3253. {
  3254. "WeaponAim",
  3255. {0.19149999,0.16069999},
  3256. 1
  3257. },
  3258.  
  3259. {
  3260. "WeaponAim",
  3261. {0.16069999,0.19149999},
  3262. 1
  3263. },
  3264.  
  3265. {
  3266. "WeaponAim",
  3267. {0.125,0.2165},
  3268. 1
  3269. },
  3270.  
  3271. {
  3272. "WeaponAim",
  3273. {0.085500002,0.234925},
  3274. 1
  3275. },
  3276.  
  3277. {
  3278. "WeaponAim",
  3279. {0.043400001,0.2462},
  3280. 1
  3281. },
  3282.  
  3283. {
  3284. "WeaponAim",
  3285. {0,0.25},
  3286. 1
  3287. },
  3288.  
  3289. {
  3290. "WeaponAim",
  3291. {-0.043400001,0.2462},
  3292. 1
  3293. },
  3294.  
  3295. {
  3296. "WeaponAim",
  3297. {-0.085500002,0.234925},
  3298. 1
  3299. },
  3300.  
  3301. {
  3302. "WeaponAim",
  3303. {-0.125,0.2165},
  3304. 1
  3305. },
  3306.  
  3307. {
  3308. "WeaponAim",
  3309. {-0.16069999,0.19149999},
  3310. 1
  3311. },
  3312.  
  3313. {
  3314. "WeaponAim",
  3315. {-0.19149999,0.16069999},
  3316. 1
  3317. },
  3318.  
  3319. {
  3320. "WeaponAim",
  3321. {-0.2165,0.125},
  3322. 1
  3323. },
  3324.  
  3325. {
  3326. "WeaponAim",
  3327. {-0.234925,0.085500002},
  3328. 1
  3329. },
  3330.  
  3331. {
  3332. "WeaponAim",
  3333. {-0.2462,0.043400001},
  3334. 1
  3335. },
  3336.  
  3337. {
  3338. "WeaponAim",
  3339. {-0.25,0},
  3340. 1
  3341. },
  3342.  
  3343. {
  3344. "WeaponAim",
  3345. {-0.2462,-0.043400001},
  3346. 1
  3347. },
  3348.  
  3349. {
  3350. "WeaponAim",
  3351. {-0.234925,-0.085500002},
  3352. 1
  3353. },
  3354.  
  3355. {
  3356. "WeaponAim",
  3357. {-0.2165,-0.125},
  3358. 1
  3359. },
  3360.  
  3361. {
  3362. "WeaponAim",
  3363. {-0.19149999,-0.16069999},
  3364. 1
  3365. },
  3366.  
  3367. {
  3368. "WeaponAim",
  3369. {-0.16069999,-0.19149999},
  3370. 1
  3371. },
  3372.  
  3373. {
  3374. "WeaponAim",
  3375. {-0.125,-0.2165},
  3376. 1
  3377. },
  3378.  
  3379. {
  3380. "WeaponAim",
  3381. {-0.085500002,-0.234925},
  3382. 1
  3383. },
  3384.  
  3385. {
  3386. "WeaponAim",
  3387. {-0.043400001,-0.2462},
  3388. 1
  3389. },
  3390.  
  3391. {
  3392. "WeaponAim",
  3393. {0,-0.25},
  3394. 1
  3395. }
  3396. };
  3397. };
  3398. };
  3399. class ATMissileCrosshairGroup
  3400. {
  3401. condition="ATmissile";
  3402. type="group";
  3403. class ATMissileCrosshair
  3404. {
  3405. type="line";
  3406. width=4;
  3407. points[]=
  3408. {
  3409.  
  3410. {
  3411. "WeaponAim",
  3412. {-0.15000001,-0.15000001},
  3413. 1
  3414. },
  3415.  
  3416. {
  3417. "WeaponAim",
  3418.  
  3419. {
  3420. -0.15000001,
  3421. "-0.15 + 0.02"
  3422. },
  3423. 1
  3424. },
  3425. {},
  3426.  
  3427. {
  3428. "WeaponAim",
  3429. {-0.15000001,0.15000001},
  3430. 1
  3431. },
  3432.  
  3433. {
  3434. "WeaponAim",
  3435.  
  3436. {
  3437. -0.15000001,
  3438. "0.15 - 0.02"
  3439. },
  3440. 1
  3441. },
  3442. {},
  3443.  
  3444. {
  3445. "WeaponAim",
  3446. {0.15000001,-0.15000001},
  3447. 1
  3448. },
  3449.  
  3450. {
  3451. "WeaponAim",
  3452.  
  3453. {
  3454. 0.15000001,
  3455. "-0.15 + 0.02"
  3456. },
  3457. 1
  3458. },
  3459. {},
  3460.  
  3461. {
  3462. "WeaponAim",
  3463. {0.15000001,0.15000001},
  3464. 1
  3465. },
  3466.  
  3467. {
  3468. "WeaponAim",
  3469.  
  3470. {
  3471. 0.15000001,
  3472. "0.15 - 0.02"
  3473. },
  3474. 1
  3475. },
  3476. {},
  3477.  
  3478. {
  3479. "WeaponAim",
  3480. {-0.15000001,-0.15000001},
  3481. 1
  3482. },
  3483.  
  3484. {
  3485. "WeaponAim",
  3486.  
  3487. {
  3488. "-0.15 + 0.02",
  3489. -0.15000001
  3490. },
  3491. 1
  3492. },
  3493. {},
  3494.  
  3495. {
  3496. "WeaponAim",
  3497. {-0.15000001,0.15000001},
  3498. 1
  3499. },
  3500.  
  3501. {
  3502. "WeaponAim",
  3503.  
  3504. {
  3505. "-0.15 + 0.02",
  3506. 0.15000001
  3507. },
  3508. 1
  3509. },
  3510. {},
  3511.  
  3512. {
  3513. "WeaponAim",
  3514. {0.15000001,-0.15000001},
  3515. 1
  3516. },
  3517.  
  3518. {
  3519. "WeaponAim",
  3520.  
  3521. {
  3522. "0.15 - 0.02",
  3523. -0.15000001
  3524. },
  3525. 1
  3526. },
  3527. {},
  3528.  
  3529. {
  3530. "WeaponAim",
  3531. {0.15000001,0.15000001},
  3532. 1
  3533. },
  3534.  
  3535. {
  3536. "WeaponAim",
  3537.  
  3538. {
  3539. "0.15 - 0.02",
  3540. 0.15000001
  3541. },
  3542. 1
  3543. }
  3544. };
  3545. };
  3546. };
  3547. class BombCrosshairGroup
  3548. {
  3549. type="group";
  3550. condition="bomb";
  3551. class BombCrosshair
  3552. {
  3553. type="line";
  3554. width=4;
  3555. points[]=
  3556. {
  3557.  
  3558. {
  3559. "WeaponAim",
  3560. {0,-0.1},
  3561. 1
  3562. },
  3563.  
  3564. {
  3565. "WeaponAim",
  3566. {0.01736,-0.098480001},
  3567. 1
  3568. },
  3569.  
  3570. {
  3571. "WeaponAim",
  3572. {0.034200002,-0.093970001},
  3573. 1
  3574. },
  3575.  
  3576. {
  3577. "WeaponAim",
  3578. {0.050000001,-0.086599998},
  3579. 1
  3580. },
  3581.  
  3582. {
  3583. "WeaponAim",
  3584. {0.064280003,-0.0766},
  3585. 1
  3586. },
  3587.  
  3588. {
  3589. "WeaponAim",
  3590. {0.0766,-0.064280003},
  3591. 1
  3592. },
  3593.  
  3594. {
  3595. "WeaponAim",
  3596. {0.086599998,-0.050000001},
  3597. 1
  3598. },
  3599.  
  3600. {
  3601. "WeaponAim",
  3602. {0.093970001,-0.034200002},
  3603. 1
  3604. },
  3605.  
  3606. {
  3607. "WeaponAim",
  3608. {0.098480001,-0.01736},
  3609. 1
  3610. },
  3611.  
  3612. {
  3613. "WeaponAim",
  3614. {0.1,0},
  3615. 1
  3616. },
  3617.  
  3618. {
  3619. "WeaponAim",
  3620. {0.098480001,0.01736},
  3621. 1
  3622. },
  3623.  
  3624. {
  3625. "WeaponAim",
  3626. {0.093970001,0.034200002},
  3627. 1
  3628. },
  3629.  
  3630. {
  3631. "WeaponAim",
  3632. {0.086599998,0.050000001},
  3633. 1
  3634. },
  3635.  
  3636. {
  3637. "WeaponAim",
  3638. {0.0766,0.064280003},
  3639. 1
  3640. },
  3641.  
  3642. {
  3643. "WeaponAim",
  3644. {0.064280003,0.0766},
  3645. 1
  3646. },
  3647.  
  3648. {
  3649. "WeaponAim",
  3650. {0.050000001,0.086599998},
  3651. 1
  3652. },
  3653.  
  3654. {
  3655. "WeaponAim",
  3656. {0.034200002,0.093970001},
  3657. 1
  3658. },
  3659.  
  3660. {
  3661. "WeaponAim",
  3662. {0.01736,0.098480001},
  3663. 1
  3664. },
  3665.  
  3666. {
  3667. "WeaponAim",
  3668. {0,0.1},
  3669. 1
  3670. },
  3671.  
  3672. {
  3673. "WeaponAim",
  3674. {-0.01736,0.098480001},
  3675. 1
  3676. },
  3677.  
  3678. {
  3679. "WeaponAim",
  3680. {-0.034200002,0.093970001},
  3681. 1
  3682. },
  3683.  
  3684. {
  3685. "WeaponAim",
  3686. {-0.050000001,0.086599998},
  3687. 1
  3688. },
  3689.  
  3690. {
  3691. "WeaponAim",
  3692. {-0.064280003,0.0766},
  3693. 1
  3694. },
  3695.  
  3696. {
  3697. "WeaponAim",
  3698. {-0.0766,0.064280003},
  3699. 1
  3700. },
  3701.  
  3702. {
  3703. "WeaponAim",
  3704. {-0.086599998,0.050000001},
  3705. 1
  3706. },
  3707.  
  3708. {
  3709. "WeaponAim",
  3710. {-0.093970001,0.034200002},
  3711. 1
  3712. },
  3713.  
  3714. {
  3715. "WeaponAim",
  3716. {-0.098480001,0.01736},
  3717. 1
  3718. },
  3719.  
  3720. {
  3721. "WeaponAim",
  3722. {-0.1,0},
  3723. 1
  3724. },
  3725.  
  3726. {
  3727. "WeaponAim",
  3728. {-0.098480001,-0.01736},
  3729. 1
  3730. },
  3731.  
  3732. {
  3733. "WeaponAim",
  3734. {-0.093970001,-0.034200002},
  3735. 1
  3736. },
  3737.  
  3738. {
  3739. "WeaponAim",
  3740. {-0.086599998,-0.050000001},
  3741. 1
  3742. },
  3743.  
  3744. {
  3745. "WeaponAim",
  3746. {-0.0766,-0.064280003},
  3747. 1
  3748. },
  3749.  
  3750. {
  3751. "WeaponAim",
  3752. {-0.064280003,-0.0766},
  3753. 1
  3754. },
  3755.  
  3756. {
  3757. "WeaponAim",
  3758. {-0.050000001,-0.086599998},
  3759. 1
  3760. },
  3761.  
  3762. {
  3763. "WeaponAim",
  3764. {-0.034200002,-0.093970001},
  3765. 1
  3766. },
  3767.  
  3768. {
  3769. "WeaponAim",
  3770. {-0.01736,-0.098480001},
  3771. 1
  3772. },
  3773.  
  3774. {
  3775. "WeaponAim",
  3776. {0,-0.1},
  3777. 1
  3778. },
  3779. {},
  3780.  
  3781. {
  3782. "Velocity",
  3783. 0.001,
  3784. "WeaponAim",
  3785. {0,0},
  3786. 1
  3787. },
  3788.  
  3789. {
  3790. "Velocity",
  3791. {0,0},
  3792. 1
  3793. }
  3794. };
  3795. };
  3796. };
  3797. };
  3798. };
  3799. class SU35_static_MFD_1_H
  3800. {
  3801. topLeft="hud_2_lh";
  3802. topRight="hud_2_ph";
  3803. bottomLeft="hud_2_ld";
  3804. borderLeft=0;
  3805. borderRight=0;
  3806. borderTop=0;
  3807. borderBottom=0;
  3808. color[]={1,0.89999998,0.1};
  3809. enableParallax=0;
  3810. class Bones
  3811. {
  3812. class PlaneOrientation
  3813. {
  3814. type="fixed";
  3815. pos[]={0.5,0.52999997};
  3816. };
  3817. class WeaponAim
  3818. {
  3819. type="vector";
  3820. source="weapon";
  3821. pos0[]={0.5,0.55500001};
  3822. pos10[]={1.5,1.5549999};
  3823. };
  3824. class Velocity
  3825. {
  3826. type="vector";
  3827. source="velocity";
  3828. pos0[]={0.5,0.52999997};
  3829. pos10[]={1.5,1.53};
  3830. };
  3831. class Level0
  3832. {
  3833. type="horizon";
  3834. pos0[]={0.5,0.52999997};
  3835. pos10[]={1.5,1.53};
  3836. angle=-2.3;
  3837. };
  3838. };
  3839. class Draw
  3840. {
  3841. color[]={1,1,1};
  3842. alpha=1;
  3843. condition="on";
  3844. class Horizont
  3845. {
  3846. clipTL[]={0.25,0.25};
  3847. clipBR[]={0.75,0.75};
  3848. class Dimmed
  3849. {
  3850. class Level00
  3851. {
  3852. type="line";
  3853. width=15;
  3854. points[]=
  3855. {
  3856.  
  3857. {
  3858. "Level0",
  3859.  
  3860. {
  3861. "-0.200 * 1.4",
  3862. "0 * 1.4"
  3863. },
  3864. 1
  3865. },
  3866.  
  3867. {
  3868. "Level0",
  3869.  
  3870. {
  3871. "-0.125 * 1.4",
  3872. "0 * 1.4"
  3873. },
  3874. 1
  3875. },
  3876. {},
  3877.  
  3878. {
  3879. "Level0",
  3880.  
  3881. {
  3882. "-0.045 * 1.4",
  3883. "0 * 1.4"
  3884. },
  3885. 1
  3886. },
  3887.  
  3888. {
  3889. "Level0",
  3890.  
  3891. {
  3892. "-0.005 * 1.4",
  3893. "0 * 1.4"
  3894. },
  3895. 1
  3896. },
  3897. {},
  3898.  
  3899. {
  3900. "Level0",
  3901.  
  3902. {
  3903. "0.005 * 1.4",
  3904. "0 * 1.4"
  3905. },
  3906. 1
  3907. },
  3908.  
  3909. {
  3910. "Level0",
  3911.  
  3912. {
  3913. "0.045 * 1.4",
  3914. "0 * 1.4"
  3915. },
  3916. 1
  3917. },
  3918. {},
  3919.  
  3920. {
  3921. "Level0",
  3922.  
  3923. {
  3924. "0.125 * 1.4",
  3925. "0 * 1.4"
  3926. },
  3927. 1
  3928. },
  3929.  
  3930. {
  3931. "Level0",
  3932.  
  3933. {
  3934. "0.200 * 1.4",
  3935. "0 * 1.4"
  3936. },
  3937. 1
  3938. }
  3939. };
  3940. };
  3941. class Level2M5: Level00
  3942. {
  3943. type="line";
  3944. points[]=
  3945. {
  3946.  
  3947. {
  3948. "Level0",
  3949.  
  3950. {
  3951. "-0.200 * 1.4",
  3952. "-1.0 / 10 * 5"
  3953. },
  3954. 1
  3955. },
  3956.  
  3957. {
  3958. "Level0",
  3959.  
  3960. {
  3961. "-0.125 * 1.4",
  3962. "-1.0 / 10 * 5"
  3963. },
  3964. 1
  3965. },
  3966. {},
  3967.  
  3968. {
  3969. "Level0",
  3970.  
  3971. {
  3972. "+0.125 * 1.4",
  3973. "-1.0 / 10 * 5"
  3974. },
  3975. 1
  3976. },
  3977.  
  3978. {
  3979. "Level0",
  3980.  
  3981. {
  3982. "+0.200 * 1.4",
  3983. "-1.0 / 10 * 5"
  3984. },
  3985. 1
  3986. }
  3987. };
  3988. };
  3989. class Level2P5: Level00
  3990. {
  3991. type="line";
  3992. points[]=
  3993. {
  3994.  
  3995. {
  3996. "Level0",
  3997.  
  3998. {
  3999. "-0.200 * 1.4",
  4000. "+1.0 / 10 * 5"
  4001. },
  4002. 1
  4003. },
  4004.  
  4005. {
  4006. "Level0",
  4007.  
  4008. {
  4009. "-0.125 * 1.4",
  4010. "+1.0 / 10 * 5"
  4011. },
  4012. 1
  4013. },
  4014. {},
  4015.  
  4016. {
  4017. "Level0",
  4018.  
  4019. {
  4020. "+0.125 * 1.4",
  4021. "+1.0 / 10 * 5"
  4022. },
  4023. 1
  4024. },
  4025.  
  4026. {
  4027. "Level0",
  4028.  
  4029. {
  4030. "+0.200 * 1.4",
  4031. "+1.0 / 10 * 5"
  4032. },
  4033. 1
  4034. }
  4035. };
  4036. };
  4037. class Level2M10: Level00
  4038. {
  4039. type="line";
  4040. points[]=
  4041. {
  4042.  
  4043. {
  4044. "Level0",
  4045.  
  4046. {
  4047. "-0.200 * 1.4",
  4048. "-1.0 / 10 * 10"
  4049. },
  4050. 1
  4051. },
  4052.  
  4053. {
  4054. "Level0",
  4055.  
  4056. {
  4057. "-0.125 * 1.4",
  4058. "-1.0 / 10 * 10"
  4059. },
  4060. 1
  4061. },
  4062. {},
  4063.  
  4064. {
  4065. "Level0",
  4066.  
  4067. {
  4068. "+0.125 * 1.4",
  4069. "-1.0 / 10 * 10"
  4070. },
  4071. 1
  4072. },
  4073.  
  4074. {
  4075. "Level0",
  4076.  
  4077. {
  4078. "+0.200 * 1.4",
  4079. "-1.0 / 10 * 10"
  4080. },
  4081. 1
  4082. }
  4083. };
  4084. };
  4085. class Level2P10: Level00
  4086. {
  4087. type="line";
  4088. points[]=
  4089. {
  4090.  
  4091. {
  4092. "Level0",
  4093.  
  4094. {
  4095. "-0.200 * 1.4",
  4096. "+1.0 / 10 * 10"
  4097. },
  4098. 1
  4099. },
  4100.  
  4101. {
  4102. "Level0",
  4103.  
  4104. {
  4105. "-0.125 * 1.4",
  4106. "+1.0 / 10 * 10"
  4107. },
  4108. 1
  4109. },
  4110. {},
  4111.  
  4112. {
  4113. "Level0",
  4114.  
  4115. {
  4116. "+0.125 * 1.4",
  4117. "+1.0 / 10 * 10"
  4118. },
  4119. 1
  4120. },
  4121.  
  4122. {
  4123. "Level0",
  4124.  
  4125. {
  4126. "+0.200 * 1.4",
  4127. "+1.0 / 10 * 10"
  4128. },
  4129. 1
  4130. }
  4131. };
  4132. };
  4133. class Level2M15: Level00
  4134. {
  4135. type="line";
  4136. points[]=
  4137. {
  4138.  
  4139. {
  4140. "Level0",
  4141.  
  4142. {
  4143. "-0.200 * 1.4",
  4144. "-1.0 / 10 * 15"
  4145. },
  4146. 1
  4147. },
  4148.  
  4149. {
  4150. "Level0",
  4151.  
  4152. {
  4153. "-0.125 * 1.4",
  4154. "-1.0 / 10 * 15"
  4155. },
  4156. 1
  4157. },
  4158. {},
  4159.  
  4160. {
  4161. "Level0",
  4162.  
  4163. {
  4164. "+0.125 * 1.4",
  4165. "-1.0 / 10 * 15"
  4166. },
  4167. 1
  4168. },
  4169.  
  4170. {
  4171. "Level0",
  4172.  
  4173. {
  4174. "+0.200 * 1.4",
  4175. "-1.0 / 10 * 15"
  4176. },
  4177. 1
  4178. }
  4179. };
  4180. };
  4181. class Level2P15: Level00
  4182. {
  4183. type="line";
  4184. points[]=
  4185. {
  4186.  
  4187. {
  4188. "Level0",
  4189.  
  4190. {
  4191. "-0.200 * 1.4",
  4192. "+1.0 / 10 * 15"
  4193. },
  4194. 1
  4195. },
  4196.  
  4197. {
  4198. "Level0",
  4199.  
  4200. {
  4201. "-0.125 * 1.4",
  4202. "+1.0 / 10 * 15"
  4203. },
  4204. 1
  4205. },
  4206. {},
  4207.  
  4208. {
  4209. "Level0",
  4210.  
  4211. {
  4212. "+0.125 * 1.4",
  4213. "+1.0 / 10 * 15"
  4214. },
  4215. 1
  4216. },
  4217.  
  4218. {
  4219. "Level0",
  4220.  
  4221. {
  4222. "+0.200 * 1.4",
  4223. "+1.0 / 10 * 15"
  4224. },
  4225. 1
  4226. }
  4227. };
  4228. };
  4229. class Level2P20: Level00
  4230. {
  4231. type="line";
  4232. points[]=
  4233. {
  4234.  
  4235. {
  4236. "Level0",
  4237.  
  4238. {
  4239. "-0.200 * 1.4",
  4240. "+1.0 / 10 * 20"
  4241. },
  4242. 1
  4243. },
  4244.  
  4245. {
  4246. "Level0",
  4247.  
  4248. {
  4249. "-0.125 * 1.4",
  4250. "+1.0 / 10 * 20"
  4251. },
  4252. 1
  4253. },
  4254. {},
  4255.  
  4256. {
  4257. "Level0",
  4258.  
  4259. {
  4260. "+0.125 * 1.4",
  4261. "+1.0 / 10 * 20"
  4262. },
  4263. 1
  4264. },
  4265.  
  4266. {
  4267. "Level0",
  4268.  
  4269. {
  4270. "+0.200 * 1.4",
  4271. "+1.0 / 10 * 20"
  4272. },
  4273. 1
  4274. }
  4275. };
  4276. };
  4277. class Level2M20: Level00
  4278. {
  4279. type="line";
  4280. points[]=
  4281. {
  4282.  
  4283. {
  4284. "Level0",
  4285.  
  4286. {
  4287. "-0.200 * 1.4",
  4288. "-1.0 / 10 * 20"
  4289. },
  4290. 1
  4291. },
  4292.  
  4293. {
  4294. "Level0",
  4295.  
  4296. {
  4297. "-0.125 * 1.4",
  4298. "-1.0 / 10 * 20"
  4299. },
  4300. 1
  4301. },
  4302. {},
  4303.  
  4304. {
  4305. "Level0",
  4306.  
  4307. {
  4308. "+0.125 * 1.4",
  4309. "-1.0 / 10 * 20"
  4310. },
  4311. 1
  4312. },
  4313.  
  4314. {
  4315. "Level0",
  4316.  
  4317. {
  4318. "+0.200 * 1.4",
  4319. "-1.0 / 10 * 20"
  4320. },
  4321. 1
  4322. }
  4323. };
  4324. };
  4325. class Level2P30: Level00
  4326. {
  4327. type="line";
  4328. points[]=
  4329. {
  4330.  
  4331. {
  4332. "Level0",
  4333.  
  4334. {
  4335. "-0.200 * 1.4",
  4336. "+1.0 / 10 * 30"
  4337. },
  4338. 1
  4339. },
  4340.  
  4341. {
  4342. "Level0",
  4343.  
  4344. {
  4345. "-0.125 * 1.4",
  4346. "+1.0 / 10 * 30"
  4347. },
  4348. 1
  4349. },
  4350. {},
  4351.  
  4352. {
  4353. "Level0",
  4354.  
  4355. {
  4356. "+0.125 * 1.4",
  4357. "+1.0 / 10 * 30"
  4358. },
  4359. 1
  4360. },
  4361.  
  4362. {
  4363. "Level0",
  4364.  
  4365. {
  4366. "+0.200 * 1.4",
  4367. "+1.0 / 10 * 30"
  4368. },
  4369. 1
  4370. }
  4371. };
  4372. };
  4373. class Level2M30: Level00
  4374. {
  4375. type="line";
  4376. points[]=
  4377. {
  4378.  
  4379. {
  4380. "Level0",
  4381.  
  4382. {
  4383. "-0.200 * 1.4",
  4384. "-1.0 / 10 * 30"
  4385. },
  4386. 1
  4387. },
  4388.  
  4389. {
  4390. "Level0",
  4391.  
  4392. {
  4393. "-0.125 * 1.4",
  4394. "-1.0 / 10 * 30"
  4395. },
  4396. 1
  4397. },
  4398. {},
  4399.  
  4400. {
  4401. "Level0",
  4402.  
  4403. {
  4404. "+0.125 * 1.4",
  4405. "-1.0 / 10 * 30"
  4406. },
  4407. 1
  4408. },
  4409.  
  4410. {
  4411. "Level0",
  4412.  
  4413. {
  4414. "+0.200 * 1.4",
  4415. "-1.0 / 10 * 30"
  4416. },
  4417. 1
  4418. }
  4419. };
  4420. };
  4421. class Level2P40: Level00
  4422. {
  4423. type="line";
  4424. points[]=
  4425. {
  4426.  
  4427. {
  4428. "Level0",
  4429.  
  4430. {
  4431. "-0.200 * 1.4",
  4432. "+1.0 / 10 * 40"
  4433. },
  4434. 1
  4435. },
  4436.  
  4437. {
  4438. "Level0",
  4439.  
  4440. {
  4441. "-0.125 * 1.4",
  4442. "+1.0 / 10 * 40"
  4443. },
  4444. 1
  4445. },
  4446. {},
  4447.  
  4448. {
  4449. "Level0",
  4450.  
  4451. {
  4452. "+0.125 * 1.4",
  4453. "+1.0 / 10 * 40"
  4454. },
  4455. 1
  4456. },
  4457.  
  4458. {
  4459. "Level0",
  4460.  
  4461. {
  4462. "+0.200 * 1.4",
  4463. "+1.0 / 10 * 40"
  4464. },
  4465. 1
  4466. }
  4467. };
  4468. };
  4469. class Level2M40: Level00
  4470. {
  4471. type="line";
  4472. points[]=
  4473. {
  4474.  
  4475. {
  4476. "Level0",
  4477.  
  4478. {
  4479. "-0.200 * 1.4",
  4480. "-1.0 / 10 * 40"
  4481. },
  4482. 1
  4483. },
  4484.  
  4485. {
  4486. "Level0",
  4487.  
  4488. {
  4489. "-0.125 * 1.4",
  4490. "-1.0 / 10 * 40"
  4491. },
  4492. 1
  4493. },
  4494. {},
  4495.  
  4496. {
  4497. "Level0",
  4498.  
  4499. {
  4500. "+0.125 * 1.4",
  4501. "-1.0 / 10 * 40"
  4502. },
  4503. 1
  4504. },
  4505.  
  4506. {
  4507. "Level0",
  4508.  
  4509. {
  4510. "+0.200 * 1.4",
  4511. "-1.0 / 10 * 40"
  4512. },
  4513. 1
  4514. }
  4515. };
  4516. };
  4517. class Level2P50: Level00
  4518. {
  4519. type="line";
  4520. points[]=
  4521. {
  4522.  
  4523. {
  4524. "Level0",
  4525.  
  4526. {
  4527. "-0.200 * 1.4",
  4528. "+1.0 / 10 * 50"
  4529. },
  4530. 1
  4531. },
  4532.  
  4533. {
  4534. "Level0",
  4535.  
  4536. {
  4537. "-0.125 * 1.4",
  4538. "+1.0 / 10 * 50"
  4539. },
  4540. 1
  4541. },
  4542. {},
  4543.  
  4544. {
  4545. "Level0",
  4546.  
  4547. {
  4548. "+0.125 * 1.4",
  4549. "+1.0 / 10 * 50"
  4550. },
  4551. 1
  4552. },
  4553.  
  4554. {
  4555. "Level0",
  4556.  
  4557. {
  4558. "+0.200 * 1.4",
  4559. "+1.0 / 10 * 50"
  4560. },
  4561. 1
  4562. }
  4563. };
  4564. };
  4565. class Level2M50: Level00
  4566. {
  4567. type="line";
  4568. points[]=
  4569. {
  4570.  
  4571. {
  4572. "Level0",
  4573.  
  4574. {
  4575. "-0.200 * 1.4",
  4576. "-1.0 / 10 * 50"
  4577. },
  4578. 1
  4579. },
  4580.  
  4581. {
  4582. "Level0",
  4583.  
  4584. {
  4585. "-0.125 * 1.4",
  4586. "-1.0 / 10 * 50"
  4587. },
  4588. 1
  4589. },
  4590. {},
  4591.  
  4592. {
  4593. "Level0",
  4594.  
  4595. {
  4596. "+0.125 * 1.4",
  4597. "-1.0 / 10 * 50"
  4598. },
  4599. 1
  4600. },
  4601.  
  4602. {
  4603. "Level0",
  4604.  
  4605. {
  4606. "+0.200 * 1.4",
  4607. "-1.0 / 10 * 50"
  4608. },
  4609. 1
  4610. }
  4611. };
  4612. };
  4613. class Level2P60: Level00
  4614. {
  4615. type="line";
  4616. points[]=
  4617. {
  4618.  
  4619. {
  4620. "Level0",
  4621.  
  4622. {
  4623. "-0.200 * 1.4",
  4624. "+1.0 / 10 * 60"
  4625. },
  4626. 1
  4627. },
  4628.  
  4629. {
  4630. "Level0",
  4631.  
  4632. {
  4633. "-0.125 * 1.4",
  4634. "+1.0 / 10 * 60"
  4635. },
  4636. 1
  4637. },
  4638. {},
  4639.  
  4640. {
  4641. "Level0",
  4642.  
  4643. {
  4644. "+0.125 * 1.4",
  4645. "+1.0 / 10 * 60"
  4646. },
  4647. 1
  4648. },
  4649.  
  4650. {
  4651. "Level0",
  4652.  
  4653. {
  4654. "+0.200 * 1.4",
  4655. "+1.0 / 10 * 60"
  4656. },
  4657. 1
  4658. }
  4659. };
  4660. };
  4661. class Level2M60: Level00
  4662. {
  4663. type="line";
  4664. points[]=
  4665. {
  4666.  
  4667. {
  4668. "Level0",
  4669.  
  4670. {
  4671. "-0.200 * 1.4",
  4672. "-1.0 / 10 * 60"
  4673. },
  4674. 1
  4675. },
  4676.  
  4677. {
  4678. "Level0",
  4679.  
  4680. {
  4681. "-0.125 * 1.4",
  4682. "-1.0 / 10 * 60"
  4683. },
  4684. 1
  4685. },
  4686. {},
  4687.  
  4688. {
  4689. "Level0",
  4690.  
  4691. {
  4692. "+0.125 * 1.4",
  4693. "-1.0 / 10 * 60"
  4694. },
  4695. 1
  4696. },
  4697.  
  4698. {
  4699. "Level0",
  4700.  
  4701. {
  4702. "+0.200 * 1.4",
  4703. "-1.0 / 10 * 60"
  4704. },
  4705. 1
  4706. }
  4707. };
  4708. };
  4709. class Level2P70: Level00
  4710. {
  4711. type="line";
  4712. points[]=
  4713. {
  4714.  
  4715. {
  4716. "Level0",
  4717.  
  4718. {
  4719. "-0.200 * 1.4",
  4720. "+1.0 / 10 * 70"
  4721. },
  4722. 1
  4723. },
  4724.  
  4725. {
  4726. "Level0",
  4727.  
  4728. {
  4729. "-0.125 * 1.4",
  4730. "+1.0 / 10 * 70"
  4731. },
  4732. 1
  4733. },
  4734. {},
  4735.  
  4736. {
  4737. "Level0",
  4738.  
  4739. {
  4740. "+0.125 * 1.4",
  4741. "+1.0 / 10 * 70"
  4742. },
  4743. 1
  4744. },
  4745.  
  4746. {
  4747. "Level0",
  4748.  
  4749. {
  4750. "+0.200 * 1.4",
  4751. "+1.0 / 10 * 70"
  4752. },
  4753. 1
  4754. }
  4755. };
  4756. };
  4757. class Level2M70: Level00
  4758. {
  4759. type="line";
  4760. points[]=
  4761. {
  4762.  
  4763. {
  4764. "Level0",
  4765.  
  4766. {
  4767. "-0.200 * 1.4",
  4768. "-1.0 / 10 * 70"
  4769. },
  4770. 1
  4771. },
  4772.  
  4773. {
  4774. "Level0",
  4775.  
  4776. {
  4777. "-0.125 * 1.4",
  4778. "-1.0 / 10 * 70"
  4779. },
  4780. 1
  4781. },
  4782. {},
  4783.  
  4784. {
  4785. "Level0",
  4786.  
  4787. {
  4788. "+0.125 * 1.4",
  4789. "-1.0 / 10 * 70"
  4790. },
  4791. 1
  4792. },
  4793.  
  4794. {
  4795. "Level0",
  4796.  
  4797. {
  4798. "+0.200 * 1.4",
  4799. "-1.0 / 10 * 70"
  4800. },
  4801. 1
  4802. }
  4803. };
  4804. };
  4805. class Level2P80: Level00
  4806. {
  4807. type="line";
  4808. points[]=
  4809. {
  4810.  
  4811. {
  4812. "Level0",
  4813.  
  4814. {
  4815. "-0.200 * 1.4",
  4816. "+1.0 / 10 * 80"
  4817. },
  4818. 1
  4819. },
  4820.  
  4821. {
  4822. "Level0",
  4823.  
  4824. {
  4825. "-0.125 * 1.4",
  4826. "+1.0 / 10 * 80"
  4827. },
  4828. 1
  4829. },
  4830. {},
  4831.  
  4832. {
  4833. "Level0",
  4834.  
  4835. {
  4836. "+0.125 * 1.4",
  4837. "+1.0 / 10 * 80"
  4838. },
  4839. 1
  4840. },
  4841.  
  4842. {
  4843. "Level0",
  4844.  
  4845. {
  4846. "+0.200 * 1.4",
  4847. "+1.0 / 10 * 80"
  4848. },
  4849. 1
  4850. }
  4851. };
  4852. };
  4853. class Level2M80: Level00
  4854. {
  4855. type="line";
  4856. points[]=
  4857. {
  4858.  
  4859. {
  4860. "Level0",
  4861.  
  4862. {
  4863. "-0.200 * 1.4",
  4864. "-1.0 / 10 * 80"
  4865. },
  4866. 1
  4867. },
  4868.  
  4869. {
  4870. "Level0",
  4871.  
  4872. {
  4873. "-0.125 * 1.4",
  4874. "-1.0 / 10 * 80"
  4875. },
  4876. 1
  4877. },
  4878. {},
  4879.  
  4880. {
  4881. "Level0",
  4882.  
  4883. {
  4884. "+0.125 * 1.4",
  4885. "-1.0 / 10 * 80"
  4886. },
  4887. 1
  4888. },
  4889.  
  4890. {
  4891. "Level0",
  4892.  
  4893. {
  4894. "+0.200 * 1.4",
  4895. "-1.0 / 10 * 80"
  4896. },
  4897. 1
  4898. }
  4899. };
  4900. };
  4901. class Level2P90: Level00
  4902. {
  4903. type="line";
  4904. points[]=
  4905. {
  4906.  
  4907. {
  4908. "Level0",
  4909.  
  4910. {
  4911. "-0.200 * 1.4",
  4912. "+1.0 / 10 * 90"
  4913. },
  4914. 1
  4915. },
  4916.  
  4917. {
  4918. "Level0",
  4919.  
  4920. {
  4921. "-0.125 * 1.4",
  4922. "+1.0 / 10 * 90"
  4923. },
  4924. 1
  4925. },
  4926. {},
  4927.  
  4928. {
  4929. "Level0",
  4930.  
  4931. {
  4932. "+0.125 * 1.4",
  4933. "+1.0 / 10 * 90"
  4934. },
  4935. 1
  4936. },
  4937.  
  4938. {
  4939. "Level0",
  4940.  
  4941. {
  4942. "+0.200 * 1.4",
  4943. "+1.0 / 10 * 90"
  4944. },
  4945. 1
  4946. }
  4947. };
  4948. };
  4949. class Level2M90: Level00
  4950. {
  4951. type="line";
  4952. points[]=
  4953. {
  4954.  
  4955. {
  4956. "Level0",
  4957.  
  4958. {
  4959. "-0.200 * 1.4",
  4960. "-1.0 / 10 * 90"
  4961. },
  4962. 1
  4963. },
  4964.  
  4965. {
  4966. "Level0",
  4967.  
  4968. {
  4969. "-0.125 * 1.4",
  4970. "-1.0 / 10 * 90"
  4971. },
  4972. 1
  4973. },
  4974. {},
  4975.  
  4976. {
  4977. "Level0",
  4978.  
  4979. {
  4980. "+0.125 * 1.4",
  4981. "-1.0 / 10 * 90"
  4982. },
  4983. 1
  4984. },
  4985.  
  4986. {
  4987. "Level0",
  4988.  
  4989. {
  4990. "+0.200 * 1.4",
  4991. "-1.0 / 10 * 90"
  4992. },
  4993. 1
  4994. }
  4995. };
  4996. };
  4997. };
  4998. };
  4999. class PlaneOrientation_MiniPlane
  5000. {
  5001. width=20;
  5002. type="line";
  5003. points[]=
  5004. {
  5005.  
  5006. {
  5007. "PlaneOrientation",
  5008. {0.20999999,0},
  5009. 1
  5010. },
  5011.  
  5012. {
  5013. "PlaneOrientation",
  5014. 1,
  5015. {0.07,0},
  5016. 1
  5017. },
  5018. {},
  5019.  
  5020. {
  5021. "PlaneOrientation",
  5022. 1,
  5023. {-0.20999999,0},
  5024. 1
  5025. },
  5026.  
  5027. {
  5028. "PlaneOrientation",
  5029. {-0.07,0},
  5030. 1
  5031. },
  5032. {},
  5033.  
  5034. {
  5035. "PlaneOrientation",
  5036. {0,0},
  5037. 1
  5038. },
  5039.  
  5040. {
  5041. "PlaneOrientation",
  5042. {0,-0.14},
  5043. 1
  5044. }
  5045. };
  5046. };
  5047. };
  5048. };
  5049. };
  5050. class TransportItems
  5051. {
  5052. };
  5053. };
  5054. class Fox_MIG23_O_CAS: Fox_MIG23_BASE
  5055. {
  5056. author="Fox";
  5057. vehicleClass="air";
  5058. scope=2;
  5059. displayName="Mig-23 Flogger CAS";
  5060. fuelCapacity=2400;
  5061. crew="O_pilot_F";
  5062. typicalCargo[]=
  5063. {
  5064. "O_pilot_F"
  5065. };
  5066. side="EAST";
  5067. faction="OPF_F";
  5068. hiddenSelections[]=
  5069. {
  5070. "plane"
  5071. };
  5072. hiddenselectionstextures[] =
  5073. {
  5074. "Fox_MIG23\textures\plane.paa"
  5075.  
  5076. };
  5077.  
  5078. class TextureSources
  5079. {
  5080. class CDFAF_Plain
  5081. {
  5082. displayName = "CDFAF Plain";
  5083. author = "";
  5084. textures[] = {
  5085. "Fox_MIG23\textures\plane.paa"
  5086. };
  5087. faction[] = {"OPF_F"};
  5088. };
  5089. class CDFAF_Standard
  5090. {
  5091. displayName = "CDFAF Standard";
  5092. author = "";
  5093. textures[] = {
  5094. "Fox_MIG23\textures\cdf_camo_1.paa"
  5095. };
  5096. faction[] = {"OPF_F"};
  5097. };
  5098. class CDFAF_Camo_1
  5099. {
  5100. displayName = "CDFAF Woodland";
  5101. author = "";
  5102. textures[] = {
  5103.  
  5104. "Fox_MIG23\textures\CDF Camo 2.paa"
  5105. };
  5106. faction[] = {"OPF_FA"};
  5107. };
  5108. };
  5109.  
  5110. class Attributes {
  5111. class ObjectTexture {
  5112. control = "ObjectTexture";
  5113. data = "ObjectTexture";
  5114. displayName = "Skin";
  5115. tooltip = "Texture and material set applied on the object.";
  5116. };
  5117. };
  5118. weapons[]=
  5119. {
  5120. "sab_GSh301",
  5121. "CMFlareLauncher",
  5122. "sab_missiles_Ch29",
  5123. "sab_FabLauncher"
  5124. };
  5125. magazines[]=
  5126. {
  5127. "sab_180Rnd_sab_GSh301",
  5128. "sab_180Rnd_sab_GSh301",
  5129. "sab_180Rnd_sab_GSh301",
  5130. "sab_180Rnd_sab_GSh301",
  5131. "120Rnd_CMFlare_Chaff_Magazine",
  5132. "120Rnd_CMFlare_Chaff_Magazine",
  5133. "sab_2Rnd_FAB_250",
  5134. "sab_2Rnd_Ch29_missiles",
  5135. "sab_2Rnd_FAB_250"
  5136. };
  5137. };
  5138. };
  5139. class cfgMods
  5140. {
  5141. author="Tails the Fox";
  5142. timepacked="1481841660";
  5143. };
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