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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_map_libs_b1.vmf"
  5.  
  6. Valve Software - vbsp.exe (Aug 2 2018)
  7. 8 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_map_libs_b1.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11.  
  12. ** Executing...
  13. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  14. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -fast "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_map_libs_b1"
  15.  
  16. Valve Software - vvis.exe (Aug 2 2018)
  17. fastvis = true
  18. 8 threads
  19. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_map_libs_b1.bsp
  20. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_map_libs_b1.prt
  21. LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_map_libs_b1.prt
  22.  
  23.  
  24. ** Executing...
  25. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  26. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -noextra "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_map_libs_b1"
  27.  
  28. Valve Software - vrad.exe SSE (Jul 18 2018)
  29.  
  30. Valve Radiosity Simulator
  31. 8 threads
  32. [Reading texlights from 'lights.rad']
  33. unknown light specifier type - lights
  34.  
  35. [56 texlights parsed from 'lights.rad']
  36.  
  37. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_map_libs_b1.bsp
  38. Setting up ray-trace acceleration structure... Done (4.01 seconds)
  39. 12553 faces
  40. 1 degenerate faces
  41. 2076931 square feet [299078144.00 square inches]
  42. 551 Displacements
  43. 229932 Square Feet [33110294.00 Square Inches]
  44. 12552 patches before subdivision
  45. 109612 patches after subdivision
  46. sun extent from map=0.087156
  47. sun extent from map=0.087156
  48. sun extent from map=0.087156
  49. sun extent from map=0.087156
  50. can't solve quadratic for light -1.000000 0.000000
  51. can't solve quadratic for light -1.000000 0.000000
  52. can't solve quadratic for light -1.000000 0.000000
  53. can't solve quadratic for light -1.000000 0.000000
  54. sun extent from map=0.087156
  55. sun extent from map=0.087156
  56. sun extent from map=0.087156
  57. sun extent from map=0.087156
  58. 685 direct lights
  59. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (29)
  60. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (9)
  61. transfers 4947100, max 854
  62. transfer lists: 37.7 megs
  63. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  64. Bounce #1 added RGB(542667, 363755, 292655)
  65. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  66. Bounce #2 added RGB(103020, 71831, 54787)
  67. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  68. Bounce #3 added RGB(26426, 19846, 14189)
  69. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  70. Bounce #4 added RGB(7834, 6169, 4057)
  71. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  72. Bounce #5 added RGB(2587, 2061, 1219)
  73. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  74. Bounce #6 added RGB(899, 705, 371)
  75. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  76. Bounce #7 added RGB(324, 246, 114)
  77. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  78. Bounce #8 added RGB(119, 86, 35)
  79. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  80. Bounce #9 added RGB(44, 30, 11)
  81. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  82. Bounce #10 added RGB(17, 11, 3)
  83. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  84. Bounce #11 added RGB(6, 4, 1)
  85. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  86. Bounce #12 added RGB(2, 1, 0)
  87. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  88. Bounce #13 added RGB(1, 0, 0)
  89. Build Patch/Sample Hash Table(s).....Done<0.0420 sec>
  90. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (8)
  91. FinalLightFace Done
  92. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  93. 188 of 188 (100% of) surface lights went in leaf ambient cubes.
  94. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (22)
  95. Writing leaf ambient...done
  96. Ready to Finish
  97.  
  98. Object names Objects/Maxobjs Memory / Maxmem Fullness
  99. ------------ --------------- --------------- --------
  100. models 606/1024 29088/49152 (59.2%)
  101. brushes 8009/8192 96108/98304 (97.8%) VERY FULL!
  102. brushsides 55852/65536 446816/524288 (85.2%) VERY FULL!
  103. planes 22494/65536 449880/1310720 (34.3%)
  104. vertexes 22981/65536 275772/786432 (35.1%)
  105. nodes 8936/65536 285952/2097152 (13.6%)
  106. texinfos 3347/12288 240984/884736 (27.2%)
  107. texdata 422/2048 13504/65536 (20.6%)
  108. dispinfos 551/0 96976/0 ( 0.0%)
  109. disp_verts 36847/0 736940/0 ( 0.0%)
  110. disp_tris 57184/0 114368/0 ( 0.0%)
  111. disp_lmsamples 817136/0 817136/0 ( 0.0%)
  112. faces 12553/65536 702968/3670016 (19.2%)
  113. hdr faces 0/65536 0/3670016 ( 0.0%)
  114. origfaces 9316/65536 521696/3670016 (14.2%)
  115. leaves 9543/65536 305376/2097152 (14.6%)
  116. leaffaces 14053/65536 28106/131072 (21.4%)
  117. leafbrushes 6535/65536 13070/131072 (10.0%)
  118. areas 9/256 72/2048 ( 3.5%)
  119. surfedges 95870/512000 383480/2048000 (18.7%)
  120. edges 59136/256000 236544/1024000 (23.1%)
  121. LDR worldlights 678/8192 59664/720896 ( 8.3%)
  122. HDR worldlights 0/8192 0/720896 ( 0.0%)
  123. leafwaterdata 4/32768 48/393216 ( 0.0%)
  124. waterstrips 861/32768 8610/327680 ( 2.6%)
  125. waterverts 0/65536 0/786432 ( 0.0%)
  126. waterindices 15837/65536 31674/131072 (24.2%)
  127. cubemapsamples 56/1024 896/16384 ( 5.5%)
  128. overlays 366/512 128832/180224 (71.5%)
  129. LDR lightdata [variable] 6617984/0 ( 0.0%)
  130. HDR lightdata [variable] 0/0 ( 0.0%)
  131. visdata [variable] 297294/16777216 ( 1.8%)
  132. entdata [variable] 673362/393216 (171.2%) VERY FULL!
  133. LDR ambient table 9543/65536 38172/262144 (14.6%)
  134. HDR ambient table 9543/65536 38172/262144 (14.6%)
  135. LDR leaf ambient 25676/65536 718928/1835008 (39.2%)
  136. HDR leaf ambient 9543/65536 267204/1835008 (14.6%)
  137. occluders 2/0 80/0 ( 0.0%)
  138. occluder polygons 2/0 24/0 ( 0.0%)
  139. occluder vert ind 8/0 32/0 ( 0.0%)
  140. detail props [variable] 1/55844 ( 0.0%)
  141. dtl prp lght [variable] 1/4 (25.0%)
  142. HDR dtl prp lght [variable] 1/4 (25.0%)
  143. static props [variable] 1/62584 ( 0.0%)
  144. pakfile [variable] 54860/0 ( 0.0%)
  145. physics [variable] 1284970/4194304 (30.6%)
  146. physics terrain [variable] 157193/1048576 (15.0%)
  147.  
  148. Level flags = 0
  149.  
  150. Total triangle count: 33327
  151. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_map_libs_b1.bsp
  152. 1 minute, 14 seconds elapsed
  153.  
  154. ** Executing...
  155. ** Command: Copy File
  156. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_map_libs_b1.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_map_libs_b1.bsp"
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