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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_map_libs_b1.vmf"
- Valve Software - vbsp.exe (Aug 2 2018)
- 8 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_map_libs_b1.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -fast "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_map_libs_b1"
- Valve Software - vvis.exe (Aug 2 2018)
- fastvis = true
- 8 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_map_libs_b1.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_map_libs_b1.prt
- LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_map_libs_b1.prt
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -noextra "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_map_libs_b1"
- Valve Software - vrad.exe SSE (Jul 18 2018)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_map_libs_b1.bsp
- Setting up ray-trace acceleration structure... Done (4.01 seconds)
- 12553 faces
- 1 degenerate faces
- 2076931 square feet [299078144.00 square inches]
- 551 Displacements
- 229932 Square Feet [33110294.00 Square Inches]
- 12552 patches before subdivision
- 109612 patches after subdivision
- sun extent from map=0.087156
- sun extent from map=0.087156
- sun extent from map=0.087156
- sun extent from map=0.087156
- can't solve quadratic for light -1.000000 0.000000
- can't solve quadratic for light -1.000000 0.000000
- can't solve quadratic for light -1.000000 0.000000
- can't solve quadratic for light -1.000000 0.000000
- sun extent from map=0.087156
- sun extent from map=0.087156
- sun extent from map=0.087156
- sun extent from map=0.087156
- 685 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (29)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (9)
- transfers 4947100, max 854
- transfer lists: 37.7 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(542667, 363755, 292655)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(103020, 71831, 54787)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(26426, 19846, 14189)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(7834, 6169, 4057)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(2587, 2061, 1219)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(899, 705, 371)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(324, 246, 114)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(119, 86, 35)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(44, 30, 11)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(17, 11, 3)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(6, 4, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(2, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0420 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (8)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 188 of 188 (100% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (22)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 606/1024 29088/49152 (59.2%)
- brushes 8009/8192 96108/98304 (97.8%) VERY FULL!
- brushsides 55852/65536 446816/524288 (85.2%) VERY FULL!
- planes 22494/65536 449880/1310720 (34.3%)
- vertexes 22981/65536 275772/786432 (35.1%)
- nodes 8936/65536 285952/2097152 (13.6%)
- texinfos 3347/12288 240984/884736 (27.2%)
- texdata 422/2048 13504/65536 (20.6%)
- dispinfos 551/0 96976/0 ( 0.0%)
- disp_verts 36847/0 736940/0 ( 0.0%)
- disp_tris 57184/0 114368/0 ( 0.0%)
- disp_lmsamples 817136/0 817136/0 ( 0.0%)
- faces 12553/65536 702968/3670016 (19.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 9316/65536 521696/3670016 (14.2%)
- leaves 9543/65536 305376/2097152 (14.6%)
- leaffaces 14053/65536 28106/131072 (21.4%)
- leafbrushes 6535/65536 13070/131072 (10.0%)
- areas 9/256 72/2048 ( 3.5%)
- surfedges 95870/512000 383480/2048000 (18.7%)
- edges 59136/256000 236544/1024000 (23.1%)
- LDR worldlights 678/8192 59664/720896 ( 8.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 4/32768 48/393216 ( 0.0%)
- waterstrips 861/32768 8610/327680 ( 2.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 15837/65536 31674/131072 (24.2%)
- cubemapsamples 56/1024 896/16384 ( 5.5%)
- overlays 366/512 128832/180224 (71.5%)
- LDR lightdata [variable] 6617984/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 297294/16777216 ( 1.8%)
- entdata [variable] 673362/393216 (171.2%) VERY FULL!
- LDR ambient table 9543/65536 38172/262144 (14.6%)
- HDR ambient table 9543/65536 38172/262144 (14.6%)
- LDR leaf ambient 25676/65536 718928/1835008 (39.2%)
- HDR leaf ambient 9543/65536 267204/1835008 (14.6%)
- occluders 2/0 80/0 ( 0.0%)
- occluder polygons 2/0 24/0 ( 0.0%)
- occluder vert ind 8/0 32/0 ( 0.0%)
- detail props [variable] 1/55844 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/62584 ( 0.0%)
- pakfile [variable] 54860/0 ( 0.0%)
- physics [variable] 1284970/4194304 (30.6%)
- physics terrain [variable] 157193/1048576 (15.0%)
- Level flags = 0
- Total triangle count: 33327
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_map_libs_b1.bsp
- 1 minute, 14 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_map_libs_b1.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_map_libs_b1.bsp"
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