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- ACTOR MyInvisibleProjectileForHittingMonster
- {
- Speed 30
- Radius 4
- Height 8
- Damage 0
- Projectile
- +MTHRUSPECIES
- +SEEKERMISSILE
- States
- {
- Spawn:
- TNT1 A 0
- MISL D 20
- Stop
- Death:
- TNT1 A 0 A_SeekerMissile(0, 0, SMF_LOOK, 256, 1)
- TNT1 A 10 ACS_NamedExecuteAlways("ProjectileHitsMonster",0)
- Stop
- }
- }
- ACS:
- script "ProjectileHitsMonster" (void)
- {
- int projectile_tid = UniqueTID();
- Thing_ChangeTID(0, projectile_tid);
- SetActivator(0, AAPTR_TRACER);
- int mon_tid = ActivatorTID();
- if (mon_tid < 1) {
- mon_tid = UniqueTID();
- Thing_ChangeTID(0, mon_tid);
- }
- ...
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