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Jingle_Jangles

Platinum Vanity

Oct 10th, 2018
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  1. Name: Platinum Vanity
  2.  
  3. Gender: Male
  4.  
  5. Race: Unicorn
  6.  
  7. Unicorn Catalyst: passive; a unicorn’s horn counts as a catalyst for spellcasting.
  8.  
  9. Unicorn Telekinesis: spell; Manipulate objects through sheer force of will. With normal focus this is about as strong as your are normally, but complex tasks and heavier objects may require greater focus. You cannot inflict direct harm or damage with Telekinesis.
  10.  
  11. Posh: So you’re leaving high society for a life of adventure? It’s dangerous to go alone. Take this. You can start the game with a magical item that gives a +1 to a single Spell. If held by someone without that skill, the item’s residual magic allows that spell to be cast at DC 8. Dad's lucky coin:+1 Magic Bolt
  12.  
  13. Class: Illusionist (Mage/Bard)
  14.  
  15. Skills: Doppelganger: instant, recharge 3, spell; Summon 3 duplicate
  16.  
  17. minions with 3/1 health each that can hold physical objects and deal damage if they pick up weapons. These 3 minions only take up one minion slot.
  18.  
  19. Elementalist:Lightning: Target becomes helpless for one turn on a critical hit. Lightning spells can be used to shock and charge objects and the environment.
  20.  
  21. Magic Bolt: recharge 2, spell, ranged; Fire a volatile bolt of magic. Roll two dice and use the higher roll for results. If one of the dice is a crit fail, then the spell crit fails regardless of the other roll.
  22.  
  23. Cutiemark:An ornate alabaster hand mirror
  24. [Special Talent: Silver Tongue: +1 to diplomacy
  25.  
  26. Trained Talent: Reflection of a reflection: +2 to doppelganger]
  27.  
  28. Hits/Wounds: 5/5
  29.  
  30. Weapon and/or Catalyst: Horn
  31.  
  32. Character Traits:
  33. -Leather saddlebags
  34. -Leather armor
  35. -Fancy black suit and tie
  36. -Rapier
  37. -"Toiletries" including toothbrush, toothpasate, soap, handmirror, and brush
  38. -Cheap, leaky tent
  39. -300 bits
  40.  
  41. -Traumatized: Feels he needs to help anyone in potential danger, even at the cost of his own safety. After adrenaline wears off must make a DC 4 1d10 save or become shaken and take -2 on next three actions.
  42.  
  43. -Vain: While generally good at speaking, he is visibly put off by those who are particularly unattractive. He has no control over this, but must make a DC 5 attempt to hide it or take a -1 to diplomacy instead of +1.
  44.  
  45. -Platinum coat with perfectly quaffed blond mane.
  46.  
  47. -If relaxing wears his suit, making sure to keep it nice, clean, and pressed when he can. If expecting combat changes into his cheap leather armor.
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