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A Quake oddity or something

a guest Sep 12th, 2014 209 Never
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  1. {
  2. "wad" "quake101.wad"
  3. "classname" "worldspawn"
  4. "message" "Floating magic ammo"
  5.  
  6. {
  7.   ( -256 0 0 ) ( -256 1 0 ) ( -256 0 1 ) woodflr1_4 0 0 0 1 1
  8.   ( 256 0 0 ) ( 256  0 1 ) ( 256 1 0 ) woodflr1_4 0 0 0 1 1
  9.   ( 0 -128  0 ) ( 0 -128 1 ) ( 1 -128  0 ) woodflr1_4 0 0 0 1 1
  10.   ( 0 128 0 ) ( 1 128 0 ) ( 0 128 1 ) woodflr1_4 0 0 0 1 1
  11.   ( 0 0 -8 ) ( 1 0 -8 ) ( 0 1 -8 ) woodflr1_4 0 0 0 1 1
  12.   ( 0 0 0 ) ( 0 1 0 ) ( 1 0 0 ) woodflr1_4 0 0 0 1 1
  13. }
  14.  
  15. {
  16.   ( -256 0 0 ) ( -256 1 0 ) ( -256 0 1 ) wizwood1_5 0 0 0 1 1
  17.   ( 256 0 0 ) ( 256  0 1 ) ( 256 1 0 ) wizwood1_5 0 0 0 1 1
  18.   ( 0 -128  0 ) ( 0 -128 1 ) ( 1 -128  0 ) wizwood1_5 0 0 0 1 1
  19.   ( 0 128 0 ) ( 1 128 0 ) ( 0 128 1 ) wizwood1_5 0 0 0 1 1
  20.   ( 0 0 128 ) ( 1 0 128 ) ( 0 1 128 ) wizwood1_5 0 0 0 1 1
  21.   ( 0 0 136 ) ( 0 1 136 ) ( 1 0 136 ) wizwood1_5 0 0 0 1 1
  22. }
  23.  
  24. {
  25.   ( -264 0 0 ) ( -264 1 0 ) ( -264 0 1 ) wbrick1_5 0 0 0 1 1
  26.   ( -256 0 0 ) ( -256 0 1 ) ( -256 1 0 ) wbrick1_5 0 0 0 1 1
  27.   ( 0 -128 0 ) ( 0 -128 1 ) ( 1 -128 0 ) wbrick1_5 0 0 0 1 1
  28.   ( 0 128 0 ) ( 1 128 0 ) ( 0 128 1 ) wbrick1_5 0 0 0 1 1
  29.   ( 0 0 0 ) ( 1 0 0 ) ( 0 1 0 ) wbrick1_5 0 0 0 1 1
  30.   ( 0 0 128 ) ( 0 1 128 ) ( 1 0 128 ) wbrick1_5 0 0 0 1 1
  31. }
  32.  
  33. {
  34.   ( 256 0 0 ) ( 256 1 0 ) ( 256 0 1 ) wbrick1_5 0 0 0 1 1
  35.   ( 264 0 0 ) ( 264 0 1 ) ( 264 1 0 ) wbrick1_5 0 0 0 1 1
  36.   ( 0 -128 0 ) ( 0 -128 1 ) ( 1 -128 0 ) wbrick1_5 0 0 0 1 1
  37.   ( 0 128 0 ) ( 1 128 0 ) ( 0 128 1 ) wbrick1_5 0 0 0 1 1
  38.   ( 0 0 0 ) ( 1 0 0 ) ( 0 1 0 ) wbrick1_5 0 0 0 1 1
  39.   ( 0 0 128 ) ( 0 1 128 ) ( 1 0 128 ) wbrick1_5 0 0 0 1 1
  40. }
  41.  
  42.  
  43. {
  44.   ( -256 0 0 ) ( -256 1 0 ) ( -256 0 1 ) wbrick1_5 0 0 0 1 1
  45.   ( 256 0 0 ) ( 256 0 1 ) ( 256 1 0 ) wbrick1_5 0 0 0 1 1
  46.   ( 0 -136 0 ) ( 0 -136 1 ) ( 1 -136 0 ) wbrick1_5 0 0 0 1 1
  47.   ( 0 -128 0 ) ( 1 -128 0 ) ( 0 -128 1 ) wbrick1_5 0 0 0 1 1
  48.   ( 0 0 0 ) ( 1 0 0 ) ( 0 1 0 ) wbrick1_5 0 0 0 1 1
  49.   ( 0 0 128 ) ( 0 1 128 ) ( 1 0 128 ) wbrick1_5 0 0 0 1 1
  50. }
  51. {
  52.   ( -256 0 0 ) ( -256 1 0 ) ( -256 0 1 ) wbrick1_5 0 0 0 1 1
  53.   ( 256 0 0 ) ( 256 0 1 ) ( 256 1 0 ) wbrick1_5 0 0 0 1 1
  54.   ( 0 128 0 ) ( 0 128 1 ) ( 1 128 0 ) wbrick1_5 0 0 0 1 1
  55.   ( 0 136 0 ) ( 1 136 0 ) ( 0 136 1 ) wbrick1_5 0 0 0 1 1
  56.   ( 0 0 0 ) ( 1 0 0 ) ( 0 1 0 ) wbrick1_5 0 0 0 1 1
  57.   ( 0 0 128 ) ( 0 1 128 ) ( 1 0 128 ) wbrick1_5 0 0 0 1 1
  58. }
  59.  
  60. {
  61.   ( -256 0 0 ) ( -256 1 0 ) ( -256 0 1 ) cop1_1 0 0 0 1 1
  62.   ( -240 0 0 ) ( -240 0 1 ) ( -240 1 0 ) cop1_1 0 0 0 1 1
  63.   ( 0 -128 0 ) ( 0 -128 1 ) ( 1 -128 0 ) cop1_1 0 0 0 1 1
  64.   ( 0 -112 0 ) ( 1 -112 0 ) ( 0 -112 1 ) cop1_1 0 0 0 1 1
  65.   ( 0 0 58 ) ( 1 0 58 ) ( 0 1 58 ) cop1_1 0 0 0 1 1
  66.   ( 0 0 72 ) ( 0 1 72 ) ( 1 0 72 ) cop1_1 0 0 0 1 1
  67. }
  68.  
  69. {
  70.   ( 240 0 0 ) ( 240 1 0 ) ( 240 0 1 ) cop1_1 0 0 0 1 1
  71.   ( 256 0 0 ) ( 256 0 1 ) ( 256 1 0 ) cop1_1 0 0 0 1 1
  72.   ( 0 -128 0 ) ( 0 -128 1 ) ( 1 -128 0 ) cop1_1 0 0 0 1 1
  73.   ( 0 -112 0 ) ( 1 -112 0 ) ( 0 -112 1 ) cop1_1 0 0 0 1 1
  74.   ( 0 0 58 ) ( 1 0 58 ) ( 0 1 58 ) cop1_1 0 0 0 1 1
  75.   ( 0 0 72 ) ( 0 1 72 ) ( 1 0 72 ) cop1_1 0 0 0 1 1
  76. }
  77.  
  78.  
  79. {
  80.   ( 240 0 0 ) ( 240 1 0 ) ( 240 0 1 ) cop1_1 0 0 0 1 1
  81.   ( 256 0 0 ) ( 256 0 1 ) ( 256 1 0 ) cop1_1 0 0 0 1 1
  82.   ( 0 112 0 ) ( 0 112 1 ) ( 1 112 0 ) cop1_1 0 0 0 1 1
  83.   ( 0 128 0 ) ( 1 128 0 ) ( 0 128 1 ) cop1_1 0 0 0 1 1
  84.   ( 0 0 58 ) ( 1 0 58 ) ( 0 1 58 ) cop1_1 0 0 0 1 1
  85.   ( 0 0 72 ) ( 0 1 72 ) ( 1 0 72 ) cop1_1 0 0 0 1 1
  86. }
  87.  
  88. {
  89.   ( -256 0 0 ) ( -256 1 0 ) ( -256 0 1 ) cop1_1 0 0 0 1 1
  90.   ( -240 0 0 ) ( -240 0 1 ) ( -240 1 0 ) cop1_1 0 0 0 1 1
  91.   ( 0 112 0 ) ( 0 112 1 ) ( 1 112 0 ) cop1_1 0 0 0 1 1
  92.   ( 0 128 0 ) ( 1 128 0 ) ( 0 128 1 ) cop1_1 0 0 0 1 1
  93.   ( 0 0 58 ) ( 1 0 58 ) ( 0 1 58 ) cop1_1 0 0 0 1 1
  94.   ( 0 0 72 ) ( 0 1 72 ) ( 1 0 72 ) cop1_1 0 0 0 1 1
  95. }
  96.  
  97.  
  98.  
  99. }
  100.  
  101. {
  102.   "classname" "func_wall"
  103.   "targetname" "delete"
  104.   {
  105.     ( 160 0 0 ) ( 160 1 0 ) ( 160 0 1 ) cop1_1 0 0 0 1 1
  106.     ( 196 0 0 ) ( 196 0 1 ) ( 196 1 0 ) cop1_1 0 0 0 1 1
  107.     ( 0 60 0 ) ( 0 60 1 ) ( 1 60 0 ) cop1_1 0 0 0 1 1
  108.     ( 0 96 0 ) ( 1 96 0 ) ( 0 96 1 ) cop1_1 0 0 0 1 1
  109.     ( 0 0 60 ) ( 1 0 60 ) ( 0 1 60 ) cop1_1 0 0 0 1 1
  110.     ( 0 0 68 ) ( 0 1 68 ) ( 1 0 68 ) cop1_1 0 0 0 1 1
  111.   }
  112. }
  113.  
  114. {
  115.   "classname" "func_wall"
  116.   "targetname" "delete"
  117.   {
  118.     ( 160 0 0 ) ( 160 1 0 ) ( 160 0 1 ) cop1_1 0 0 0 1 1
  119.     ( 196 0 0 ) ( 196 0 1 ) ( 196 1 0 ) cop1_1 0 0 0 1 1
  120.     ( 0 -76 0 ) ( 0 -76 1 ) ( 1 -76 0 ) cop1_1 0 0 0 1 1
  121.     ( 0 -40 0 ) ( 1 -40 0 ) ( 0 -40 1 ) cop1_1 0 0 0 1 1
  122.     ( 0 0 60 ) ( 1 0 60 ) ( 0 1 60 ) cop1_1 0 0 0 1 1
  123.     ( 0 0 68 ) ( 0 1 68 ) ( 1 0 68 ) cop1_1 0 0 0 1 1
  124.   }
  125. }
  126.  
  127. {
  128.   "classname" "trigger_once"
  129.   "killtarget" "delete"
  130.   "message" "Now grab the ammo without jumping"
  131.   {
  132.     ( 0 0 0 ) ( 0 1 0 ) ( 0 0 1 ) skip 0 0 0 1 1
  133.     ( 196 0 0 ) ( 196 0 1 ) ( 196 1 0 ) skip 0 0 0 1 1
  134.     ( 0 -128 0 ) ( 0 -128 1 ) ( 1 -128 0 ) skip 0 0 0 1 1
  135.     ( 0 128 0 ) ( 1 128 0 ) ( 0 128 1 ) skip 0 0 0 1 1
  136.     ( 0 0 0 ) ( 1 0 0 ) ( 0 1 0 ) skip 0 0 0 1 1
  137.     ( 0 0 64 ) ( 0 1 64 ) ( 1 0 64 ) skip 0 0 0 1 1
  138.   }
  139. }
  140.  
  141. {
  142.   "classname" "item_shells"
  143.   "origin" "164 -72 80"
  144. }
  145.  
  146. {
  147.   "classname" "item_shells"
  148.   "origin" "164 64 80"
  149. }
  150.  
  151. {
  152.   "classname" "info_player_start"
  153.   "origin" "-200 0 30"
  154. }
  155.  
  156. {
  157.  
  158.   "classname" "light_flame_small_yellow"
  159.   "light" "300"
  160.   "style" "6"
  161.   "origin" "-248 -120 84"
  162. }
  163.  
  164. {
  165.  
  166.   "classname" "light_flame_small_yellow"
  167.   "light" "300"
  168.   "style" "1"
  169.   "origin" "248 -120 84"
  170. }
  171.  
  172. {
  173.  
  174.   "classname" "light_flame_small_yellow"
  175.   "light" "300"
  176.   "style" "6"
  177.   "origin" "248 120 84"
  178. }
  179.  
  180. {
  181.   "classname" "light_flame_small_yellow"
  182.   "light" "300"
  183.   "style" "1"
  184.   "origin" "-248 120 84"
  185. }
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