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  1. # FactionsUUID by drtshock
  2. # Report issues https://github.com/drtshock/Factions/issues?state=open
  3. # Live support http://webchat.esper.net/?channels=factions&prompt=1
  4. # Website https://www.spigotmc.org/resources/factionsuuid.1035/
  5.  
  6. # Made with love <3
  7.  
  8. # Debug
  9. # Turn this on if you are having issues with something and working on resolving them.
  10. # This will spam your console with information that is useful if you know how to read the source.
  11. # It's suggested that you only turn this on at the direction of a developer.
  12. debug: false
  13.  
  14. # Prevent find factions exploit
  15. # This will help limit how many times a player can be sent a map of factions.
  16. # Set this to the cooldown you want, in miliseconds, for a map to be shown to a player.
  17. # If you want to log when a player violates this (only happens on chunk enter so it shouldn't be too spammy),
  18. # set log to true and it will be logged to console as "player tried to show a faction map too soon and triggered exploit blocker."
  19. findfactionsexploit:
  20. cooldown: 2000 # in miliseconds. 2000 = 2 seconds.
  21. log: false
  22.  
  23.  
  24. # Essentials Hook
  25. # Should we delete player homes that they set via Essentials when they leave a Faction if they have homes set in that
  26. # Faction's territory?
  27. delete-ess-homes: true
  28.  
  29. ### Hard Core Settings ###
  30. # Many of the features that are / are to come in this section have been requested by
  31. # people in relation to HCF servers. All settings are set to the normal Factions
  32. # behavior by default.
  33.  
  34. # Default Relation allows you to change the default relation for Factions.
  35. # Example usage would be so people can't leave then make a new Faction while Raiding
  36. # in order to be able to execute commands if the default relation is neutral.
  37. # This has always been neutral.
  38. default-relation: "neutral"
  39.  
  40. # Portal Creation
  41. # Do you want to limit portal creation?
  42. portals:
  43. limit: false # will disable the below check if set to false
  44.  
  45. # What should the minimum relation be to create a portal in territory?
  46. # Goes in the order of: ENEMY, NEUTRAL, ALLY, MEMBER.
  47. # Minimum relation allows that and all listed to the right to create portals.
  48. # Example: put ALLY to allow ALLY and MEMBER to be able to create portals.
  49. minimum-relation: MEMBER # If typed incorrectly, defaults to NEUTRAL.
  50.  
  51. ### Hard Core Settings ###
  52.  
  53. # Warps
  54. # What should be the max amount of warps that a Faction can set?
  55. max-warps: 5
  56.  
  57. # This is the cost section for warps.
  58. # It will charge them each time the command would be successful. (won't charge on erroneous /f warp attempts).
  59. # You can use decimal places here.
  60. # If enabled is set to false, it will ignore the values.
  61. warp-cost:
  62. enabled: false
  63. setwarp: 5
  64. delwarp: 5
  65. warp: 5
  66.  
  67. # Faction Fly
  68. f-fly:
  69. # Enable Faction Fly:
  70. enable: true
  71. # If a player leaves fly (out of territory or took damage)
  72. # how long should they not take fall damage for?
  73. # Set to 0 to have them always take fall damage.
  74. falldamage-cooldown: 3
  75. # From how far away a player can disable another's flight by being enemy
  76. # Set to 0 if wanted disable
  77. # Note: Will produce lag at higher numbers
  78. enemy-radius: 7
  79. # Frequency Check
  80. # How frequent should we check if an enemy is nearby?
  81. # In seconds
  82. radius-check: 1
  83.  
  84. # Faction Near
  85. f-near:
  86. # Making this radius larger increases lag, do so at your own risk
  87. # If on a high radius it is advised to add a cooldown to the command
  88. # Also using {distance} placeholder in the lang would cause more lag on a bigger radius
  89. radius: 20
  90.  
  91. # Pistons
  92. # Should we disable pistons in Faction territory? This will prevent people from doing something like:
  93. # http://i.gyazo.com/6a1a31222e58a5d60ff341c13f6a8404.gif
  94. disable-pistons-in-territory: false
  95.  
  96. # Should we send titles when players enter Factions?
  97. # This is the same as finfo.titles and can be shown in conjunction with scoreboard and chat if necessary.
  98. # If you only want to show titles when entering territory,
  99. # leave this true and set scoreboard.finfo.titles and scoreboard.alsosendchat to false.
  100. enter-titles:
  101. enabled: true
  102. fade-in: 10
  103. stay: 70
  104. fade-out: 20
  105. also-show-chat: false
  106.  
  107. # /f seechunk options
  108. # Get a list of particle effects here:
  109. # https://github.com/DarkBlade12/ParticleEffect/blob/master/src/main/java/com/darkblade12/particleeffect/ParticleEffect.java
  110. see-chunk:
  111. # If disabled, it will use fake blocks like before (can cause client side lag)
  112. particles: true
  113. particle: "BARRIER"
  114. # How long should we show these particles? No idea the units, 10 just seemed good.
  115. length: 10
  116.  
  117. # ToolTips
  118. # This section is to configure tooltips for things like /f list
  119. tooltips:
  120.  
  121. # List
  122. # This shows up when someone does /f list for the top factions.
  123. # It will not sure up for factionless of course, just actual factions.
  124. # You can use color codes here.
  125. list:
  126. - "&6Leader: &f{leader}"
  127. - "&6Claimed: &f{chunks}"
  128. - "&6Raidable: &f{raidable}"
  129. - "&6Warps: &f{warps}"
  130. - "&6Power: &f{power}/{maxPower}"
  131. - "&6Members: &f{online}/{members}"
  132.  
  133. # Show
  134. # This shows up when someone does /f show.
  135. # It adds tooltips to each player in the list here, nothing else.
  136. # {group} will show the players primary group if you have vault installed.
  137. # {balance} will show their balance if you have vault installed.
  138. # {lastSeen} will show human readable info on when the player was last seen, or online.
  139. show:
  140. - "&6Last Seen: &f{lastSeen}"
  141. - "&6Power: &f{power}"
  142. - "&6Rank: &f{group}"
  143. - "&6Balance: &a${balance}"
  144.  
  145. # Configuration section for Scoreboards
  146. # This will allow you to completely customize how your scoreboards look.
  147. # Make sure that no lines are duplicates of each other otherwise only the first will display.
  148. # Use &0-9a-f for colors and include messages in "quotes"
  149. scoreboard:
  150.  
  151. # send faction change message as well when scoreboard is up?
  152. also-send-chat: true
  153. # How long do we want scoreboards to stay if set temporarily.
  154. expiration: 7
  155.  
  156. # FInfo scoreboard is displayed when a player walks into a new Faction's territory.
  157. # Scoreboard disappears after <expiration> seconds.
  158. # Things to be replaced in this:
  159. # {power} - faction's power. {chunks} - total claimed chunks. {members} - total members.
  160. # {online} - online members. {leader} - faction's leader. {open} - shows either true or false if open.
  161. # {raidable} - true if the faction can be claimed over, otherwise false.
  162. # {warps} - the number of warps that a faction has set.
  163. # The title of the scoreboard will be the Faction's tag and colored according to the relation with the player's Faction.
  164. # Commenting this section out will cause the info to appear in chat as the plugin originally did.
  165. finfo-enabled: false # Default to false to keep original functionality.
  166.  
  167. # SUPPORTS PLACEHOLDERS
  168. finfo:
  169. - "&6Power"
  170. - "{power}"
  171. - "&3Members"
  172. - "{online}/{members}"
  173. - "&4Leader"
  174. - "{leader}"
  175. - "&bTerritory"
  176. - "{chunks}"
  177.  
  178. # Default board that will always show up if a player wants it to.
  179. # This can show any arbitrary text or you can use a lot of variables to replace things.
  180. # Replace {name} - player's name. {faction} - player's faction title, factionless if none.
  181. # {totalOnline} - total players on the server. {balance} - player's balance.
  182. # {maxPower} - player's max power.
  183. # {powerBoost} - player's powerboost.
  184.  
  185. default-enabled: false # Default to false to keep original functionality.
  186. default-title: "i love drt" # Can use any of the values from above but this won't update once it's set (so don't set {balance}).
  187. default-update-interval: 2 # in seconds.
  188.  
  189. # This will show faction prefixes colored based on relation on nametags and in the tab.
  190. # The scoreboard needs to be enabled for this to work.
  191. default-prefixes: true
  192.  
  193. # SUPPORTS PLACEHOLDERS
  194. default:
  195. - "&6Your Faction"
  196. - "{faction}"
  197. - "&3Your Power"
  198. - "{power}"
  199. - "&aBalance"
  200. - "${balance}"
  201.  
  202. factionless-enabled: false
  203. factionless:
  204. - "Make a new Faction"
  205. - "Use /f create"
  206.  
  207. # Configration section for warmups.
  208. # Warmup times are in seconds - if a value of 0 is set, there is no warmup.
  209. warmups:
  210. # Delay for /f home
  211. f-home: 0
  212. # Delay for /f warp
  213. f-warp: 0
  214. # Delay for /f fly
  215. f-fly: 0
  216.  
  217. ######################################################
  218. #################### HCF Features ####################
  219. ######################################################
  220. # These features were requested as part of Hardcore Factions or something.
  221. # All of them are disabled by default.
  222.  
  223. # Max Relation Types
  224. # Limits factions to having a max number of each relation.
  225. # Setting to 0 means none allowed. -1 for disabled.
  226. # This will have no effect on default or existing relations, only when relations are changed.
  227. # It is advised that you set the default relation to -1 so they can always go back to that.
  228. # Otherwise Factions could be stuck with not being able to unenemy other Factions.
  229. max-relations:
  230. enabled: false
  231. ally: 10
  232. truce: 10
  233. neutral: -1
  234. enemy: 10
  235.  
  236. # WorldBorder support
  237. # A buffer of 0 means faction claims can go right up to the border of the world.
  238. # The buffer is in chunks, so 1 as a buffer means an entire chunk of buffer between
  239. # the border of the world and what can be claimed to factions
  240. world-border:
  241. buffer: 0
  242.  
  243. # Raids
  244. # Allow a faction to be raided if they have more land than power.
  245. # This will make claimed territory lose all protections
  246. # allowing factions to open chests, break blocks, etc. if they
  247. # have claimed chunks >= power.
  248. hcf:
  249. raidable: false
  250.  
  251. # DTR (death til raidable) will be in /f show if enabled. Configure the message in the lang.yml
  252. dtr: false
  253.  
  254. # Should we allow Factions to over claim if they are raidable (above has no effect on this)?
  255. # This has always been true, allowing factions to over claim others.
  256. allow-overclaim: true
  257.  
  258. # Power Freeze
  259. # After a player dies, how long should the faction not be able to regen power?
  260. # This resets on each death but does not accumulate.
  261. # Set to 0 for no freeze. Time is in seconds.
  262. powerfreeze: 0
  263.  
  264. # Buffer Zone
  265. # Buffer Zone is an chunk area required between claims of different Factions.
  266. # This is default to 0 and has always been that way. Meaning Factions can have
  267. # claims that border each other.
  268. # If this is set to 3, then Factions need to have 3 chunks between their claim
  269. # and another Faction's claim.
  270. # It's recommended to keep this pretty low as the radius check could be a
  271. # heavy operation if set to a large number.
  272. # If this is set to 0, we won't even bother checking which is how Factions has
  273. # always been.
  274. buffer-zone: 0
  275.  
  276. stuck:
  277. delay: 30
  278. radius: 10
  279.  
  280. ############################################################
  281. # +------------------------------------------------------+ #
  282. # | Configurable /f show | #
  283. # +------------------------------------------------------+ #
  284. ############################################################
  285.  
  286. # You can use any variable here, including fancy messages. Color codes and or tags work fine.
  287. # Lines that arent defined wont be sent (home not set, faction not peaceful / permanent, dtr freeze)
  288.  
  289. # SUPPORTS PLACEHOLDERS
  290. show:
  291. # First line can be {header} for default header, or any string (we recommend &m for smooth lines ;p)
  292. - '{header}'
  293. - '<a>Description: <i>{description}'
  294. - '<a>Joining: <i>{joining} {peaceful}'
  295. - '<a>Land / Power / Maxpower: <i> {chunks}/{power}/{maxPower}'
  296. - '<a>Founded: <i>{create-date}'
  297. - '<a>This faction is permanent, remaining even with no members.' # only shows if faction is permanent
  298. - '<a>Land value: <i>{land-value} {land-refund}'
  299. - '<a>Balance: <i>{faction-balance}'
  300. - '<a>Bans: <i>{faction-bancount}'
  301. - '<a>Allies(<i>{allies}<a>/<i>{max-allies}<a>): {allies-list} '
  302. - '<a>Online: (<i>{online}<a>/<i>{members}<a>): {online-list}'
  303. - '<a>Offline: (<i>{offline}<a>/<i>{members}<a>): {offline-list}'
  304.  
  305. # For a /f show that does not display fancy messages that are essentially empty, use minimal-show
  306. minimal-show: false
  307.  
  308. # Factions that should be exempt from /f show, case sensitive, useful for a
  309. # serverteam faction, since the command shows vanished players otherwise
  310. show-exempt:
  311. - Put_faction_tag_here
  312.  
  313.  
  314. # THIS IS FOR /f map tool tips.
  315.  
  316. # You can use any variable here, including fancy messages. Color codes and or tags work fine.
  317. # Lines that arent defined wont be sent (home not set, faction not peaceful / permanent, dtr freeze)
  318. map:
  319. # First line can be {header} for default header, or any string (we recommend &m for smooth lines ;p)
  320. - '{header}'
  321. - '<a>Description: <i>{description}'
  322. - '<a>Joining: <i>{joining} {peaceful}'
  323. - '<a>Land / Power / Maxpower: <i> {chunks}/{power}/{maxPower}'
  324. - '<a>Founded: <i>{create-date}'
  325. - '<a>This faction is permanent, remaining even with no members.' # only shows if faction is permanent
  326. - '<a>Land value: <i>{land-value} {land-refund}'
  327. - '<a>Balance: <i>{balance}'
  328. - '<a>Allies(<i>{allies}<a>/<i>{max-allies}<a>): {allies-list} '
  329. - '<a>Online: (<i>{online}<a>/<i>{members}<a>): {online-list}'
  330. - '<a>Offline: (<i>{offline}<a>/<i>{members}<a>): {offline-list}'
  331.  
  332. ############################################################
  333. # +------------------------------------------------------+ #
  334. # | Configurable /f list | #
  335. # +------------------------------------------------------+ #
  336. ############################################################
  337.  
  338. list:
  339. # You can only use {pagenumber} and {pagecount} in the header
  340. header: ' &d&lFaction List &5{pagenumber}&f/&5{pagecount}'
  341. # You can use any variables here
  342. factionless: '<i>Factionless<i> {factionless} online'
  343. # You can use any variable here
  344. entry: '<a>{faction} <i>{online} / {members} online, <a>Land / Power / Maxpower: <i>{chunks}/{power}/{maxPower}'
  345.  
  346. ############################################################
  347. # +------------------------------------------------------+ #
  348. # | Configurable /f help | #
  349. # +------------------------------------------------------+ #
  350. ############################################################
  351.  
  352. # set to true to use legacy factions help
  353. use-old-help: true
  354.  
  355. help:
  356. # You can change the page name to whatever you like
  357. # We use '1' to preserve default functionality of /f help 1
  358. '1':
  359. - ' &b&l&nFactions Help '
  360. - '&d/f create &f>> &7Create your own faction'
  361. - '&d/f who &f>> &7Show factions info'
  362. - '&d/f tag &f>> &7Change faction tag'
  363. - '&d/f join &f>> &7Join faction'
  364. - '&d/f list &f>> &7List all factions'
  365. - ''
  366. '2':
  367. - ' &b&l&nFactions Help &7(Page 2) '
  368. - '&d/f home &f>> &7Teleport to faction home'
  369. - '&d/f sethome &f>> &7Set your faction home'
  370. - '&d/f leave &f>> &7Leave your faction'
  371. - '&d/f invite &f>> &7Invite a player to your faction'
  372. - '&d/f deinvite &f>> &7Revoke invitation to player'
  373. - ''
  374. '3':
  375. - ' &b&l&nFactions Help &7(Page 3) '
  376. - '&d/f claim &f>> &7Claim land'
  377. - '&d/f unclaim &f>> &7Unclaim land'
  378. - '&d/f kick &f>> &7Kick player from your faction'
  379. - '&d/f mod &f>> &7Set player role in faction'
  380. - '&d/f chat &f>> &7Switch to faction chat'
  381. - ''
  382. '4':
  383. - ' &b&l&nFactions Help &7(Page 4) '
  384. - '&d/f version &f>> &7Display version information'
  385. - ''
  386.  
  387. ############################################################
  388. # +------------------------------------------------------+ #
  389. # | F Permission GUI | #
  390. # +------------------------------------------------------+ #
  391. ############################################################
  392.  
  393. # This is the Faction permissions GUI, it consists of 2 inventories
  394. #
  395. # 1st: The Relation GUI, here you choose which relation you want to set the permission of
  396. # 2nd: The Action GUI, here you define the permission of the clicked Action using click types,
  397. # depending on the click type it will set the permission differently:
  398. # Left Click: ALLOW
  399. # Middle Click: UNDEFINED
  400. # Right Click: DENY
  401. #
  402. #
  403. # The GUI configuration is based off of item placeholders these have specific placeholders that are
  404. # replaced, for example {relation} will be replaced with the relation that the GUI/Item is based on.
  405. # There is also 2 other types of GUI items
  406. #
  407. # 1st: Special items, these include Back button (Has its own item below), and Relation Item
  408. # indicating the current relation (Uses relation item placeholder)
  409. # 2nd: Dummy items, these items server no other purpose than to look good, they have their own
  410. # items defined in dummy items, and can later be assigned to specific slots in the GUI's
  411. fperm-gui:
  412. relation:
  413. # GUI Name
  414. name: 'Factions Permissions'
  415. # Amount of inventory rows, No larger than 5
  416. rows: 3
  417.  
  418. # These are the slots where the relations are going to be placed on the first GUI
  419. # Note: Slots start at 0 and end at one less that GUI size
  420. slots:
  421. recruit: 10
  422. normal: 11
  423. moderator: 12
  424. coleader: 13
  425. truce: 14
  426. ally: 15
  427. enemy: 16
  428. neutral: 17
  429. # Material to be displayed
  430. materials:
  431. recruit: WOOD_SWORD
  432. normal: STONE_SWORD
  433. moderator: IRON_SWORD
  434. coleader: SPONGE
  435. truce: IRON_AXE
  436. ally: DIAMOND_SWORD
  437. enemy: DIAMOND_AXE
  438. neutral: STONE
  439. # Dummy items using the Items lower down
  440. dummy-items:
  441. '0':
  442. - 0
  443. - 1
  444. - 2
  445. - 3
  446. - 4
  447. - 5
  448. - 6
  449. - 7
  450. - 8
  451. - 9
  452. - 17
  453. - 18
  454. - 19
  455. - 20
  456. - 21
  457. - 22
  458. - 23
  459. - 24
  460. - 25
  461. - 26
  462. # This is the item that all relation items are based off of
  463. # Replacing {relation} with relation name eg: Moderator, Ally
  464. # also replaces {relation-color} with relation color eg: Enemy;RED
  465. placeholder-item:
  466. name: '&8[{relation-color}{relation}&8]'
  467. lore:
  468. -
  469. action:
  470. name: 'Factions Permissions'
  471. rows: 4
  472. # If this field exists colorable materials will be updated
  473. # https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/DyeColor.html
  474. access:
  475. allow: LIME
  476. deny: RED
  477. undefined: CYAN
  478. slots:
  479. # Uses same format as above to inform the player of clicked relation
  480. relation: 4
  481. # Back button slot
  482. back: 0
  483.  
  484. # Start action slots
  485. build: 9
  486. destroy: 10
  487. frost-walk: 11
  488. pain-build: 12
  489. door: 13
  490. button: 14
  491. lever: 15
  492. container: 16
  493. invite: 17
  494. kick: 18
  495. item: 19
  496. sethome: 20
  497. withdraw: 21
  498. territory: 22
  499. access: 23
  500. promote: 24
  501. setwarp: 25
  502. warp: 26
  503. ban: 27
  504. disband: 28
  505. fly: 29
  506. # Material to show, if the material is colorable eg: Wool, Stained Clay it will update with it's access color
  507. materials:
  508. build: STAINED_CLAY
  509. destroy: STAINED_CLAY
  510. frost-walk: STAINED_CLAY
  511. pain-build: STAINED_CLAY
  512. door: STAINED_CLAY
  513. button: STAINED_CLAY
  514. lever: STAINED_CLAY
  515. container: STAINED_CLAY
  516. invite: STAINED_CLAY
  517. kick: STAINED_CLAY
  518. item: STAINED_CLAY
  519. sethome: STAINED_CLAY
  520. withdraw: STAINED_CLAY
  521. territory: STAINED_CLAY
  522. access: STAINED_CLAY
  523. promote: STAINED_CLAY
  524. setwarp: STAINED_CLAY
  525. warp: STAINED_CLAY
  526. ban: STAINED_CLAY
  527. disband: STAINED_CLAY
  528. fly: STAINED_CLAY
  529. # Same dummy items format as above
  530. dummy-items:
  531. '0':
  532. - 1
  533. - 2
  534. - 3
  535. - 5
  536. - 6
  537. - 7
  538. - 8
  539. - 29
  540. - 30
  541. - 31
  542. - 32
  543. - 33
  544. - 34
  545. - 35
  546. # {action} Action name eg: Setwarp, Kick
  547. # {action-access} Access name eg: Allow, Deny
  548. # {action-access-color} Access color eg: Allow;GREEN
  549. placeholder-item:
  550. name: '&8[&7{action}&8]'
  551. lore:
  552. - '&8Access:'
  553. - '&8[{action-access-color}{action-access}&8]'
  554. - ''
  555. - '&8Left click to &a&lAllow'
  556. - '&8Right click to &c&lDeny'
  557. - '&8Middle click to &lUndefine'
  558. # Back item will be take you to the previous GUI
  559. back-item:
  560. name: '&8&lBack'
  561. material: ARROW
  562. lore:
  563. - '&7Back button'
  564. # Dummy Items
  565. dummy-items:
  566. # Dummy Item id, used to set the slots above
  567. '0':
  568. material: STAINED_GLASS_PANE
  569. # Color will only work on colorable materials
  570. color: BLACK
  571. name: ' '
  572. lore:
  573. -
  574. ############################################################
  575. # +------------------------------------------------------+ #
  576. # | Faction Warp GUI | #
  577. # +------------------------------------------------------+ #
  578. ############################################################
  579.  
  580. fwarp-gui:
  581. name: "Faction Warps"
  582. rows: 3
  583. warp-slots:
  584. - 11
  585. - 12
  586. - 13
  587. - 14
  588. - 15
  589. dummy-slots:
  590. '0':
  591. - 0
  592. - 1
  593. - 2
  594. - 3
  595. - 4
  596. - 5
  597. - 6
  598. - 7
  599. - 8
  600. - 9
  601. - 10
  602. - 16
  603. - 17
  604. - 18
  605. - 19
  606. - 20
  607. - 21
  608. - 22
  609. - 23
  610. - 24
  611. - 25
  612. - 26
  613. warp-item:
  614. material: STONE
  615. name: "&8[&5&l{warp}&8]"
  616. # {warp-protected} Warp protection by password, Enabled & Disabled
  617. # {warp-cost} Warp cost
  618. lore:
  619. - "&8Password: &l{warp-protected}"
  620. - "&8Cost: &l{warp-cost}"
  621. # Dummy Items
  622. dummy-items:
  623. # Dummy Item id, used to set the slots above
  624. '0':
  625. material: STAINED_GLASS_PANE
  626. # Color will only work on colorable materials
  627. color: BLACK
  628. name: ' '
  629. lore:
  630. -
  631.  
  632. ############################################################
  633. # +------------------------------------------------------+ #
  634. # | Big List of variables | #
  635. # +------------------------------------------------------+ #
  636. ############################################################
  637. # Fancy variables. Can only be used in /f show
  638. # - {allies-list} : Lists each faction ally with tooltips
  639. # - {enemies-list} : Lists each faction enemy with tooltips
  640. # - {online-list} : Lists all online members with tooltips
  641. # - {offline-list} : Lists all offline members with tooltips
  642. # Player variables. Can be used in tooltips.show, scoreboards, or /f show
  643. # - {group} : Players group
  644. # - {name} : Players name
  645. # - {lastSeen} : Last time player was seen (if offline), or just 'Online'
  646. # - {balance} : Players balance
  647. # - {player-kills} : # of kills the player has
  648. # - {player-deaths}: # of deaths the player has
  649. # Faction variables. Can be used in tooltips.list, scoreboards, or /f show
  650. # - {header} : Default factions header (ex. /f show)
  651. # - {faction} : Factions tag (if none, uses lang.yml for factionless name)
  652. # - {joining} : How to join this faction
  653. # - {power} : Factions deaths until raidable value
  654. # - {power-boost} : DTR Symbol based on current DTR (max, regen, frozen, raidable)
  655. # - {maxPower} : Factions max deaths until raidable value
  656. # - {chunks} : # of claims faction has (in chunks)
  657. # - {warps} : # of warps faction has
  658. # - {description} : Factions description
  659. # - {create-date} : Date faction was created
  660. # - {leader} : Faction leader
  661. # - {land-value} : Value of all claims
  662. # - {land-refund} : Calculated refund value
  663. # - {allies} : # of allies faction has
  664. # - {enemies} : # of enemies faction has
  665. # - {online} : # of faction members online
  666. # - {offline} : # of faction members offline
  667. # - {members} : # of faction members (includes offline)
  668. # - {faction-balance} : Faction bank balance
  669. # - {world}, {x}, {y}, {z} : Faction home variables. You don't need to use them all.
  670. # - {faction-kills} : # of kills the faction has
  671. # - {faction-deaths}: # of deaths the faction has
  672. # - {faction-bancount} : # of bans the faction has
  673. # Faction Permissions GUI variables. Can only be used in GUI
  674. # - {relation} : Shows relation name (Can be used in action and relation)
  675. # - {relation-color} : Relation color
  676. # - {action} : Shows action name (Can only be used in action)
  677. # - {action-access} : Shows the action's access with current relation
  678. # - {action-access-color} : Access color
  679. # General variables. Can be used anywhere.
  680. # - {total-online} : Total # of players on the server
  681. # - {max-warps} : Max # of warps a faction can set
  682. # - {max-allies} : Max # of allies a faction can have
  683. # - {max-enemies} : Max # of enemies a faction can have
  684. # - {factionless} : Count of all factionless players online
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