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- # FactionsUUID by drtshock
- # Report issues https://github.com/drtshock/Factions/issues?state=open
- # Live support http://webchat.esper.net/?channels=factions&prompt=1
- # Website https://www.spigotmc.org/resources/factionsuuid.1035/
- # Made with love <3
- # Debug
- # Turn this on if you are having issues with something and working on resolving them.
- # This will spam your console with information that is useful if you know how to read the source.
- # It's suggested that you only turn this on at the direction of a developer.
- debug: false
- # Prevent find factions exploit
- # This will help limit how many times a player can be sent a map of factions.
- # Set this to the cooldown you want, in miliseconds, for a map to be shown to a player.
- # If you want to log when a player violates this (only happens on chunk enter so it shouldn't be too spammy),
- # set log to true and it will be logged to console as "player tried to show a faction map too soon and triggered exploit blocker."
- findfactionsexploit:
- cooldown: 2000 # in miliseconds. 2000 = 2 seconds.
- log: false
- # Essentials Hook
- # Should we delete player homes that they set via Essentials when they leave a Faction if they have homes set in that
- # Faction's territory?
- delete-ess-homes: true
- ### Hard Core Settings ###
- # Many of the features that are / are to come in this section have been requested by
- # people in relation to HCF servers. All settings are set to the normal Factions
- # behavior by default.
- # Default Relation allows you to change the default relation for Factions.
- # Example usage would be so people can't leave then make a new Faction while Raiding
- # in order to be able to execute commands if the default relation is neutral.
- # This has always been neutral.
- default-relation: "neutral"
- # Portal Creation
- # Do you want to limit portal creation?
- portals:
- limit: false # will disable the below check if set to false
- # What should the minimum relation be to create a portal in territory?
- # Goes in the order of: ENEMY, NEUTRAL, ALLY, MEMBER.
- # Minimum relation allows that and all listed to the right to create portals.
- # Example: put ALLY to allow ALLY and MEMBER to be able to create portals.
- minimum-relation: MEMBER # If typed incorrectly, defaults to NEUTRAL.
- ### Hard Core Settings ###
- # Warps
- # What should be the max amount of warps that a Faction can set?
- max-warps: 5
- # This is the cost section for warps.
- # It will charge them each time the command would be successful. (won't charge on erroneous /f warp attempts).
- # You can use decimal places here.
- # If enabled is set to false, it will ignore the values.
- warp-cost:
- enabled: false
- setwarp: 5
- delwarp: 5
- warp: 5
- # Faction Fly
- f-fly:
- # Enable Faction Fly:
- enable: true
- # If a player leaves fly (out of territory or took damage)
- # how long should they not take fall damage for?
- # Set to 0 to have them always take fall damage.
- falldamage-cooldown: 3
- # From how far away a player can disable another's flight by being enemy
- # Set to 0 if wanted disable
- # Note: Will produce lag at higher numbers
- enemy-radius: 7
- # Frequency Check
- # How frequent should we check if an enemy is nearby?
- # In seconds
- radius-check: 1
- # Faction Near
- f-near:
- # Making this radius larger increases lag, do so at your own risk
- # If on a high radius it is advised to add a cooldown to the command
- # Also using {distance} placeholder in the lang would cause more lag on a bigger radius
- radius: 20
- # Pistons
- # Should we disable pistons in Faction territory? This will prevent people from doing something like:
- # http://i.gyazo.com/6a1a31222e58a5d60ff341c13f6a8404.gif
- disable-pistons-in-territory: false
- # Should we send titles when players enter Factions?
- # This is the same as finfo.titles and can be shown in conjunction with scoreboard and chat if necessary.
- # If you only want to show titles when entering territory,
- # leave this true and set scoreboard.finfo.titles and scoreboard.alsosendchat to false.
- enter-titles:
- enabled: true
- fade-in: 10
- stay: 70
- fade-out: 20
- also-show-chat: false
- # /f seechunk options
- # Get a list of particle effects here:
- # https://github.com/DarkBlade12/ParticleEffect/blob/master/src/main/java/com/darkblade12/particleeffect/ParticleEffect.java
- see-chunk:
- # If disabled, it will use fake blocks like before (can cause client side lag)
- particles: true
- particle: "BARRIER"
- # How long should we show these particles? No idea the units, 10 just seemed good.
- length: 10
- # ToolTips
- # This section is to configure tooltips for things like /f list
- tooltips:
- # List
- # This shows up when someone does /f list for the top factions.
- # It will not sure up for factionless of course, just actual factions.
- # You can use color codes here.
- list:
- - "&6Leader: &f{leader}"
- - "&6Claimed: &f{chunks}"
- - "&6Raidable: &f{raidable}"
- - "&6Warps: &f{warps}"
- - "&6Power: &f{power}/{maxPower}"
- - "&6Members: &f{online}/{members}"
- # Show
- # This shows up when someone does /f show.
- # It adds tooltips to each player in the list here, nothing else.
- # {group} will show the players primary group if you have vault installed.
- # {balance} will show their balance if you have vault installed.
- # {lastSeen} will show human readable info on when the player was last seen, or online.
- show:
- - "&6Last Seen: &f{lastSeen}"
- - "&6Power: &f{power}"
- - "&6Rank: &f{group}"
- - "&6Balance: &a${balance}"
- # Configuration section for Scoreboards
- # This will allow you to completely customize how your scoreboards look.
- # Make sure that no lines are duplicates of each other otherwise only the first will display.
- # Use &0-9a-f for colors and include messages in "quotes"
- scoreboard:
- # send faction change message as well when scoreboard is up?
- also-send-chat: true
- # How long do we want scoreboards to stay if set temporarily.
- expiration: 7
- # FInfo scoreboard is displayed when a player walks into a new Faction's territory.
- # Scoreboard disappears after <expiration> seconds.
- # Things to be replaced in this:
- # {power} - faction's power. {chunks} - total claimed chunks. {members} - total members.
- # {online} - online members. {leader} - faction's leader. {open} - shows either true or false if open.
- # {raidable} - true if the faction can be claimed over, otherwise false.
- # {warps} - the number of warps that a faction has set.
- # The title of the scoreboard will be the Faction's tag and colored according to the relation with the player's Faction.
- # Commenting this section out will cause the info to appear in chat as the plugin originally did.
- finfo-enabled: false # Default to false to keep original functionality.
- # SUPPORTS PLACEHOLDERS
- finfo:
- - "&6Power"
- - "{power}"
- - "&3Members"
- - "{online}/{members}"
- - "&4Leader"
- - "{leader}"
- - "&bTerritory"
- - "{chunks}"
- # Default board that will always show up if a player wants it to.
- # This can show any arbitrary text or you can use a lot of variables to replace things.
- # Replace {name} - player's name. {faction} - player's faction title, factionless if none.
- # {totalOnline} - total players on the server. {balance} - player's balance.
- # {maxPower} - player's max power.
- # {powerBoost} - player's powerboost.
- default-enabled: false # Default to false to keep original functionality.
- default-title: "i love drt" # Can use any of the values from above but this won't update once it's set (so don't set {balance}).
- default-update-interval: 2 # in seconds.
- # This will show faction prefixes colored based on relation on nametags and in the tab.
- # The scoreboard needs to be enabled for this to work.
- default-prefixes: true
- # SUPPORTS PLACEHOLDERS
- default:
- - "&6Your Faction"
- - "{faction}"
- - "&3Your Power"
- - "{power}"
- - "&aBalance"
- - "${balance}"
- factionless-enabled: false
- factionless:
- - "Make a new Faction"
- - "Use /f create"
- # Configration section for warmups.
- # Warmup times are in seconds - if a value of 0 is set, there is no warmup.
- warmups:
- # Delay for /f home
- f-home: 0
- # Delay for /f warp
- f-warp: 0
- # Delay for /f fly
- f-fly: 0
- ######################################################
- #################### HCF Features ####################
- ######################################################
- # These features were requested as part of Hardcore Factions or something.
- # All of them are disabled by default.
- # Max Relation Types
- # Limits factions to having a max number of each relation.
- # Setting to 0 means none allowed. -1 for disabled.
- # This will have no effect on default or existing relations, only when relations are changed.
- # It is advised that you set the default relation to -1 so they can always go back to that.
- # Otherwise Factions could be stuck with not being able to unenemy other Factions.
- max-relations:
- enabled: false
- ally: 10
- truce: 10
- neutral: -1
- enemy: 10
- # WorldBorder support
- # A buffer of 0 means faction claims can go right up to the border of the world.
- # The buffer is in chunks, so 1 as a buffer means an entire chunk of buffer between
- # the border of the world and what can be claimed to factions
- world-border:
- buffer: 0
- # Raids
- # Allow a faction to be raided if they have more land than power.
- # This will make claimed territory lose all protections
- # allowing factions to open chests, break blocks, etc. if they
- # have claimed chunks >= power.
- hcf:
- raidable: false
- # DTR (death til raidable) will be in /f show if enabled. Configure the message in the lang.yml
- dtr: false
- # Should we allow Factions to over claim if they are raidable (above has no effect on this)?
- # This has always been true, allowing factions to over claim others.
- allow-overclaim: true
- # Power Freeze
- # After a player dies, how long should the faction not be able to regen power?
- # This resets on each death but does not accumulate.
- # Set to 0 for no freeze. Time is in seconds.
- powerfreeze: 0
- # Buffer Zone
- # Buffer Zone is an chunk area required between claims of different Factions.
- # This is default to 0 and has always been that way. Meaning Factions can have
- # claims that border each other.
- # If this is set to 3, then Factions need to have 3 chunks between their claim
- # and another Faction's claim.
- # It's recommended to keep this pretty low as the radius check could be a
- # heavy operation if set to a large number.
- # If this is set to 0, we won't even bother checking which is how Factions has
- # always been.
- buffer-zone: 0
- stuck:
- delay: 30
- radius: 10
- ############################################################
- # +------------------------------------------------------+ #
- # | Configurable /f show | #
- # +------------------------------------------------------+ #
- ############################################################
- # You can use any variable here, including fancy messages. Color codes and or tags work fine.
- # Lines that arent defined wont be sent (home not set, faction not peaceful / permanent, dtr freeze)
- # SUPPORTS PLACEHOLDERS
- show:
- # First line can be {header} for default header, or any string (we recommend &m for smooth lines ;p)
- - '{header}'
- - '<a>Description: <i>{description}'
- - '<a>Joining: <i>{joining} {peaceful}'
- - '<a>Land / Power / Maxpower: <i> {chunks}/{power}/{maxPower}'
- - '<a>Founded: <i>{create-date}'
- - '<a>This faction is permanent, remaining even with no members.' # only shows if faction is permanent
- - '<a>Land value: <i>{land-value} {land-refund}'
- - '<a>Balance: <i>{faction-balance}'
- - '<a>Bans: <i>{faction-bancount}'
- - '<a>Allies(<i>{allies}<a>/<i>{max-allies}<a>): {allies-list} '
- - '<a>Online: (<i>{online}<a>/<i>{members}<a>): {online-list}'
- - '<a>Offline: (<i>{offline}<a>/<i>{members}<a>): {offline-list}'
- # For a /f show that does not display fancy messages that are essentially empty, use minimal-show
- minimal-show: false
- # Factions that should be exempt from /f show, case sensitive, useful for a
- # serverteam faction, since the command shows vanished players otherwise
- show-exempt:
- - Put_faction_tag_here
- # THIS IS FOR /f map tool tips.
- # You can use any variable here, including fancy messages. Color codes and or tags work fine.
- # Lines that arent defined wont be sent (home not set, faction not peaceful / permanent, dtr freeze)
- map:
- # First line can be {header} for default header, or any string (we recommend &m for smooth lines ;p)
- - '{header}'
- - '<a>Description: <i>{description}'
- - '<a>Joining: <i>{joining} {peaceful}'
- - '<a>Land / Power / Maxpower: <i> {chunks}/{power}/{maxPower}'
- - '<a>Founded: <i>{create-date}'
- - '<a>This faction is permanent, remaining even with no members.' # only shows if faction is permanent
- - '<a>Land value: <i>{land-value} {land-refund}'
- - '<a>Balance: <i>{balance}'
- - '<a>Allies(<i>{allies}<a>/<i>{max-allies}<a>): {allies-list} '
- - '<a>Online: (<i>{online}<a>/<i>{members}<a>): {online-list}'
- - '<a>Offline: (<i>{offline}<a>/<i>{members}<a>): {offline-list}'
- ############################################################
- # +------------------------------------------------------+ #
- # | Configurable /f list | #
- # +------------------------------------------------------+ #
- ############################################################
- list:
- # You can only use {pagenumber} and {pagecount} in the header
- header: ' &d&lFaction List &5{pagenumber}&f/&5{pagecount}'
- # You can use any variables here
- factionless: '<i>Factionless<i> {factionless} online'
- # You can use any variable here
- entry: '<a>{faction} <i>{online} / {members} online, <a>Land / Power / Maxpower: <i>{chunks}/{power}/{maxPower}'
- ############################################################
- # +------------------------------------------------------+ #
- # | Configurable /f help | #
- # +------------------------------------------------------+ #
- ############################################################
- # set to true to use legacy factions help
- use-old-help: true
- help:
- # You can change the page name to whatever you like
- # We use '1' to preserve default functionality of /f help 1
- '1':
- - ' &b&l&nFactions Help '
- - '&d/f create &f>> &7Create your own faction'
- - '&d/f who &f>> &7Show factions info'
- - '&d/f tag &f>> &7Change faction tag'
- - '&d/f join &f>> &7Join faction'
- - '&d/f list &f>> &7List all factions'
- - ''
- '2':
- - ' &b&l&nFactions Help &7(Page 2) '
- - '&d/f home &f>> &7Teleport to faction home'
- - '&d/f sethome &f>> &7Set your faction home'
- - '&d/f leave &f>> &7Leave your faction'
- - '&d/f invite &f>> &7Invite a player to your faction'
- - '&d/f deinvite &f>> &7Revoke invitation to player'
- - ''
- '3':
- - ' &b&l&nFactions Help &7(Page 3) '
- - '&d/f claim &f>> &7Claim land'
- - '&d/f unclaim &f>> &7Unclaim land'
- - '&d/f kick &f>> &7Kick player from your faction'
- - '&d/f mod &f>> &7Set player role in faction'
- - '&d/f chat &f>> &7Switch to faction chat'
- - ''
- '4':
- - ' &b&l&nFactions Help &7(Page 4) '
- - '&d/f version &f>> &7Display version information'
- - ''
- ############################################################
- # +------------------------------------------------------+ #
- # | F Permission GUI | #
- # +------------------------------------------------------+ #
- ############################################################
- # This is the Faction permissions GUI, it consists of 2 inventories
- #
- # 1st: The Relation GUI, here you choose which relation you want to set the permission of
- # 2nd: The Action GUI, here you define the permission of the clicked Action using click types,
- # depending on the click type it will set the permission differently:
- # Left Click: ALLOW
- # Middle Click: UNDEFINED
- # Right Click: DENY
- #
- #
- # The GUI configuration is based off of item placeholders these have specific placeholders that are
- # replaced, for example {relation} will be replaced with the relation that the GUI/Item is based on.
- # There is also 2 other types of GUI items
- #
- # 1st: Special items, these include Back button (Has its own item below), and Relation Item
- # indicating the current relation (Uses relation item placeholder)
- # 2nd: Dummy items, these items server no other purpose than to look good, they have their own
- # items defined in dummy items, and can later be assigned to specific slots in the GUI's
- fperm-gui:
- relation:
- # GUI Name
- name: 'Factions Permissions'
- # Amount of inventory rows, No larger than 5
- rows: 3
- # These are the slots where the relations are going to be placed on the first GUI
- # Note: Slots start at 0 and end at one less that GUI size
- slots:
- recruit: 10
- normal: 11
- moderator: 12
- coleader: 13
- truce: 14
- ally: 15
- enemy: 16
- neutral: 17
- # Material to be displayed
- materials:
- recruit: WOOD_SWORD
- normal: STONE_SWORD
- moderator: IRON_SWORD
- coleader: SPONGE
- truce: IRON_AXE
- ally: DIAMOND_SWORD
- enemy: DIAMOND_AXE
- neutral: STONE
- # Dummy items using the Items lower down
- dummy-items:
- '0':
- - 0
- - 1
- - 2
- - 3
- - 4
- - 5
- - 6
- - 7
- - 8
- - 9
- - 17
- - 18
- - 19
- - 20
- - 21
- - 22
- - 23
- - 24
- - 25
- - 26
- # This is the item that all relation items are based off of
- # Replacing {relation} with relation name eg: Moderator, Ally
- # also replaces {relation-color} with relation color eg: Enemy;RED
- placeholder-item:
- name: '&8[{relation-color}{relation}&8]'
- lore:
- -
- action:
- name: 'Factions Permissions'
- rows: 4
- # If this field exists colorable materials will be updated
- # https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/DyeColor.html
- access:
- allow: LIME
- deny: RED
- undefined: CYAN
- slots:
- # Uses same format as above to inform the player of clicked relation
- relation: 4
- # Back button slot
- back: 0
- # Start action slots
- build: 9
- destroy: 10
- frost-walk: 11
- pain-build: 12
- door: 13
- button: 14
- lever: 15
- container: 16
- invite: 17
- kick: 18
- item: 19
- sethome: 20
- withdraw: 21
- territory: 22
- access: 23
- promote: 24
- setwarp: 25
- warp: 26
- ban: 27
- disband: 28
- fly: 29
- # Material to show, if the material is colorable eg: Wool, Stained Clay it will update with it's access color
- materials:
- build: STAINED_CLAY
- destroy: STAINED_CLAY
- frost-walk: STAINED_CLAY
- pain-build: STAINED_CLAY
- door: STAINED_CLAY
- button: STAINED_CLAY
- lever: STAINED_CLAY
- container: STAINED_CLAY
- invite: STAINED_CLAY
- kick: STAINED_CLAY
- item: STAINED_CLAY
- sethome: STAINED_CLAY
- withdraw: STAINED_CLAY
- territory: STAINED_CLAY
- access: STAINED_CLAY
- promote: STAINED_CLAY
- setwarp: STAINED_CLAY
- warp: STAINED_CLAY
- ban: STAINED_CLAY
- disband: STAINED_CLAY
- fly: STAINED_CLAY
- # Same dummy items format as above
- dummy-items:
- '0':
- - 1
- - 2
- - 3
- - 5
- - 6
- - 7
- - 8
- - 29
- - 30
- - 31
- - 32
- - 33
- - 34
- - 35
- # {action} Action name eg: Setwarp, Kick
- # {action-access} Access name eg: Allow, Deny
- # {action-access-color} Access color eg: Allow;GREEN
- placeholder-item:
- name: '&8[&7{action}&8]'
- lore:
- - '&8Access:'
- - '&8[{action-access-color}{action-access}&8]'
- - ''
- - '&8Left click to &a&lAllow'
- - '&8Right click to &c&lDeny'
- - '&8Middle click to &lUndefine'
- # Back item will be take you to the previous GUI
- back-item:
- name: '&8&lBack'
- material: ARROW
- lore:
- - '&7Back button'
- # Dummy Items
- dummy-items:
- # Dummy Item id, used to set the slots above
- '0':
- material: STAINED_GLASS_PANE
- # Color will only work on colorable materials
- color: BLACK
- name: ' '
- lore:
- -
- ############################################################
- # +------------------------------------------------------+ #
- # | Faction Warp GUI | #
- # +------------------------------------------------------+ #
- ############################################################
- fwarp-gui:
- name: "Faction Warps"
- rows: 3
- warp-slots:
- - 11
- - 12
- - 13
- - 14
- - 15
- dummy-slots:
- '0':
- - 0
- - 1
- - 2
- - 3
- - 4
- - 5
- - 6
- - 7
- - 8
- - 9
- - 10
- - 16
- - 17
- - 18
- - 19
- - 20
- - 21
- - 22
- - 23
- - 24
- - 25
- - 26
- warp-item:
- material: STONE
- name: "&8[&5&l{warp}&8]"
- # {warp-protected} Warp protection by password, Enabled & Disabled
- # {warp-cost} Warp cost
- lore:
- - "&8Password: &l{warp-protected}"
- - "&8Cost: &l{warp-cost}"
- # Dummy Items
- dummy-items:
- # Dummy Item id, used to set the slots above
- '0':
- material: STAINED_GLASS_PANE
- # Color will only work on colorable materials
- color: BLACK
- name: ' '
- lore:
- -
- ############################################################
- # +------------------------------------------------------+ #
- # | Big List of variables | #
- # +------------------------------------------------------+ #
- ############################################################
- # Fancy variables. Can only be used in /f show
- # - {allies-list} : Lists each faction ally with tooltips
- # - {enemies-list} : Lists each faction enemy with tooltips
- # - {online-list} : Lists all online members with tooltips
- # - {offline-list} : Lists all offline members with tooltips
- # Player variables. Can be used in tooltips.show, scoreboards, or /f show
- # - {group} : Players group
- # - {name} : Players name
- # - {lastSeen} : Last time player was seen (if offline), or just 'Online'
- # - {balance} : Players balance
- # - {player-kills} : # of kills the player has
- # - {player-deaths}: # of deaths the player has
- # Faction variables. Can be used in tooltips.list, scoreboards, or /f show
- # - {header} : Default factions header (ex. /f show)
- # - {faction} : Factions tag (if none, uses lang.yml for factionless name)
- # - {joining} : How to join this faction
- # - {power} : Factions deaths until raidable value
- # - {power-boost} : DTR Symbol based on current DTR (max, regen, frozen, raidable)
- # - {maxPower} : Factions max deaths until raidable value
- # - {chunks} : # of claims faction has (in chunks)
- # - {warps} : # of warps faction has
- # - {description} : Factions description
- # - {create-date} : Date faction was created
- # - {leader} : Faction leader
- # - {land-value} : Value of all claims
- # - {land-refund} : Calculated refund value
- # - {allies} : # of allies faction has
- # - {enemies} : # of enemies faction has
- # - {online} : # of faction members online
- # - {offline} : # of faction members offline
- # - {members} : # of faction members (includes offline)
- # - {faction-balance} : Faction bank balance
- # - {world}, {x}, {y}, {z} : Faction home variables. You don't need to use them all.
- # - {faction-kills} : # of kills the faction has
- # - {faction-deaths}: # of deaths the faction has
- # - {faction-bancount} : # of bans the faction has
- # Faction Permissions GUI variables. Can only be used in GUI
- # - {relation} : Shows relation name (Can be used in action and relation)
- # - {relation-color} : Relation color
- # - {action} : Shows action name (Can only be used in action)
- # - {action-access} : Shows the action's access with current relation
- # - {action-access-color} : Access color
- # General variables. Can be used anywhere.
- # - {total-online} : Total # of players on the server
- # - {max-warps} : Max # of warps a faction can set
- # - {max-allies} : Max # of allies a faction can have
- # - {max-enemies} : Max # of enemies a faction can have
- # - {factionless} : Count of all factionless players online
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