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  1. 10-14 19:27:05.152 21952 22048 I Unity : ~~> GET https://rmg-jng-production.gbln.app/api/v0/utils.ping
  2. 10-14 19:27:05.152 21952 22048 I Unity : Gbase.<SendRequestCoroutine>d__25:MoveNext()
  3. 10-14 19:27:05.152 21952 22048 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  4. 10-14 19:27:05.152 21952 22048 I Unity : Gbase.NetworkManager:Update()
  5. 10-14 19:27:05.152 21952 22048 I Unity :
  6. 10-14 19:27:05.152 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  7. 10-14 19:27:05.152 21952 22048 I Unity :
  8. 10-14 19:27:06.474 21952 22048 I Unity : <~~ GET 401 {"index":891,"message":"Unknown unicorn"}
  9. 10-14 19:27:06.474 21952 22048 I Unity : Gbase.<SendRequestCoroutine>d__25:MoveNext()
  10. 10-14 19:27:06.474 21952 22048 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  11. 10-14 19:27:06.474 21952 22048 I Unity :
  12. 10-14 19:27:06.474 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  13. 10-14 19:27:06.474 21952 22048 I Unity :
  14. 10-14 19:27:06.498 21952 22048 I Unity : ~~> POST https://rmg-jng-production.gbln.app/api/v0/accounts.getAccount?gclientid=a8067698ac7ea18f1ba55c64acab834a&gclientsecret=6dfd2647df15b2233aa53bb8eaf42b05f316ea4dbb3a9dd3e986209db06bfc3d
  15. 10-14 19:27:06.498 21952 22048 I Unity : Gbase.<SendRequestCoroutine>d__25:MoveNext()
  16. 10-14 19:27:06.498 21952 22048 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  17. 10-14 19:27:06.498 21952 22048 I Unity : Gbase.<ProcessRequestsQueue>d__24:MoveNext()
  18. 10-14 19:27:06.498 21952 22048 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  19. 10-14 19:27:06.498 21952 22048 I Unity :
  20. 10-14 19:27:06.498 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  21. 10-14 19:27:06.498 21952 22048 I Unity :
  22. 10-14 19:27:06.628 21952 22048 I Unity : <~~ POST 200 {"gClientId":"a8067698ac7ea18f1ba55c64acab834a","gClientSecret":"6dfd2647df15b2233aa53bb8eaf42b05f316ea4dbb3a9dd3e986209db06bfc3d","unicorn":"fda1941377159a4e19d0b2d3547461b8320764878f997423b08e8f55","authoritarian":{"profiles":false,"matchmaking":false,"chatAndGroups":false}}
  23. 10-14 19:27:06.628 21952 22048 I Unity : Gbase.<SendRequestCoroutine>d__25:MoveNext()
  24. 10-14 19:27:06.628 21952 22048 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  25. 10-14 19:27:06.628 21952 22048 I Unity :
  26. 10-14 19:27:06.628 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  27. 10-14 19:27:06.628 21952 22048 I Unity :
  28. 10-14 19:27:06.634 21952 22048 I Unity : {"gClientId":"a8067698ac7ea18f1ba55c64acab834a","gClientSecret":"6dfd2647df15b2233aa53bb8eaf42b05f316ea4dbb3a9dd3e986209db06bfc3d","unicorn":"fda1941377159a4e19d0b2d3547461b8320764878f997423b08e8f55","authoritarian":{"profiles":false,"matchmaking":false,"chatAndGroups":false}}
  29. 10-14 19:27:06.634 21952 22048 I Unity : Gbase.GbaseAPI:AuthCallback(GbaseError, String)
  30. 10-14 19:27:06.634 21952 22048 I Unity : Gbase.<SendRequestCoroutine>d__25:MoveNext()
  31. 10-14 19:27:06.634 21952 22048 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  32. 10-14 19:27:06.634 21952 22048 I Unity :
  33. 10-14 19:27:06.634 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  34. 10-14 19:27:06.634 21952 22048 I Unity :
  35. 10-14 19:27:06.643 21952 22048 I Unity : ~~> GET https://rmg-jng-production.gbln.app/api/v0/profile.createProfile
  36. 10-14 19:27:06.643 21952 22048 I Unity : Gbase.<SendRequestCoroutine>d__25:MoveNext()
  37. 10-14 19:27:06.643 21952 22048 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  38. 10-14 19:27:06.643 21952 22048 I Unity : Gbase.<ProcessRequestsQueue>d__24:MoveNext()
  39. 10-14 19:27:06.643 21952 22048 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  40. 10-14 19:27:06.643 21952 22048 I Unity :
  41. 10-14 19:27:06.643 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  42. 10-14 19:27:06.643 21952 22048 I Unity :
  43. 10-14 19:27:07.005 21952 22048 I Unity : <~~ GET 500 {"index":1047,"message":"Some strange server-side error occur. It's already logged"}
  44. 10-14 19:27:07.005 21952 22048 I Unity : Gbase.<SendRequestCoroutine>d__25:MoveNext()
  45. 10-14 19:27:07.005 21952 22048 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  46. 10-14 19:27:07.005 21952 22048 I Unity :
  47. 10-14 19:27:07.005 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  48. 10-14 19:27:07.005 21952 22048 I Unity :
  49. 10-14 19:27:07.012 21952 22048 I Unity : index: 1047
  50. 10-14 19:27:07.012 21952 22048 I Unity : message: Some strange server-side error occur. It's already logged
  51. 10-14 19:27:07.012 21952 22048 I Unity : Gbase.GbaseAPI:<GetProfile>b__37_0(GbaseError, String)
  52. 10-14 19:27:07.012 21952 22048 I Unity : Gbase.<SendRequestCoroutine>d__25:MoveNext()
  53. 10-14 19:27:07.012 21952 22048 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  54. 10-14 19:27:07.012 21952 22048 I Unity :
  55. 10-14 19:27:07.012 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  56. 10-14 19:27:07.012 21952 22048 I Unity :
  57. 10-14 19:27:07.032 21952 22048 E Unity : Exception: Some strange server-side error occur. It's already logged
  58. 10-14 19:27:07.032 21952 22048 E Unity : at Gbase.GbaseAPI.<GetProfile>b__37_0 (Gbase.GbaseError error, System.String response) [0x00000] in <00000000000000000000000000000000>:0
  59. 10-14 19:27:07.032 21952 22048 E Unity : at Gbase.NetworkManager+<SendRequestCoroutine>d__25.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
  60. 10-14 19:27:07.032 21952 22048 E Unity : at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
  61. 10-14 19:27:07.032 21952 22048 E Unity :
  62. 10-14 19:27:07.032 21952 22048 E Unity : (Filename: currently not available on il2cpp Line: -1)
  63. 10-14 19:27:07.032 21952 22048 E Unity :
  64. 10-14 19:27:13.595 1990 3519 W ActivityManager: Sending non-protected broadcast com.miui.action.NETWORK_POLICY_UPDATE from system 3022:com.miui.securitycenter.remote/1000 pkg com.miui.securitycenter. Callers=
  65. 10-14 19:27:51.617 21952 22048 I Unity : ~~> GET https://rmg-jng-production.gbln.app/api/v0/utils.ping
  66. 10-14 19:27:51.617 21952 22048 I Unity : Gbase.<SendRequestCoroutine>d__25:MoveNext()
  67. 10-14 19:27:51.617 21952 22048 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  68. 10-14 19:27:51.617 21952 22048 I Unity : Gbase.NetworkManager:Update()
  69. 10-14 19:27:51.617 21952 22048 I Unity :
  70. 10-14 19:27:51.617 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  71. 10-14 19:27:51.617 21952 22048 I Unity :
  72. 10-14 19:27:52.946 21952 22048 I Unity : <~~ GET 200
  73. 10-14 19:27:52.946 21952 22048 I Unity : Gbase.<SendRequestCoroutine>d__25:MoveNext()
  74. 10-14 19:27:52.946 21952 22048 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  75. 10-14 19:27:52.946 21952 22048 I Unity :
  76. 10-14 19:27:52.946 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  77. 10-14 19:27:52.946 21952 22048 I Unity :
  78. 10-14 19:28:21.532 21952 22048 I Unity : Finish: Quests.Director.Actions.WaitClickOnButtonAction
  79. 10-14 19:28:21.532 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
  80. 10-14 19:28:21.532 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
  81. 10-14 19:28:21.532 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
  82. 10-14 19:28:21.532 21952 22048 I Unity : Entitas.Context`1:updateGroupsComponentAddedOrRemoved(IEntity, Int32, IComponent)
  83. 10-14 19:28:21.532 21952 22048 I Unity : Data.UI.BaseButton:OnClick()
  84. 10-14 19:28:21.532 21952 22048 I Unity : UnityEngine.Events.UnityEvent:Invoke()
  85. 10-14 19:28:21.532 21952 22048 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  86. 10-14 19:28:21.532 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
  87. 10-14 19:28:21.532 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
  88. 10-14 19:28:21.532 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
  89. 10-14 19:28:21.532 21952 22048 I Unity :
  90. 10-14 19:28:21.532 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  91. 10-14 19:28:21.532 21952 22048 I Unity :
  92. 10-14 19:28:21.573 21952 22048 I Unity : Start: Quests.Director.Actions.RewardAction
  93. 10-14 19:28:21.573 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
  94. 10-14 19:28:21.573 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  95. 10-14 19:28:21.573 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  96. 10-14 19:28:21.573 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
  97. 10-14 19:28:21.573 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  98. 10-14 19:28:21.573 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  99. 10-14 19:28:21.573 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  100. 10-14 19:28:21.573 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  101. 10-14 19:28:21.573 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  102. 10-14 19:28:21.573 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
  103. 10-14 19:28:21.573 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
  104. 10-14 19:28:21.573 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
  105. 10-14 19:28:21.573 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
  106. 10-14 19:28:21.573 21952 22048 I Unity : Entitas.Context`1:updateGroupsComponentAddedOrRemoved(IEntity, Int32, IComponent)
  107. 10-14 19:28:21.573 21952 22048 I Unity : Data.UI.BaseButton:OnClick()
  108. 10-14 19:28:21.573 21952 22048 I Unity : UnityEngine.Events.UnityEvent:Invoke()
  109. 10-14 19:28:21.573 21952 22048 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  110. 10-14 19:28:21.573 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
  111. 10-14 19:28:21.573 21952 22048 I Unity : UnityEngine.EventSystems
  112. 10-14 19:28:21.648 21952 22048 I Unity : Finish: Quests.Director.Actions.RewardAction
  113. 10-14 19:28:21.648 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
  114. 10-14 19:28:21.648 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
  115. 10-14 19:28:21.648 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
  116. 10-14 19:28:21.648 21952 22048 I Unity : Quests.Director.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
  117. 10-14 19:28:21.648 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
  118. 10-14 19:28:21.648 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  119. 10-14 19:28:21.648 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  120. 10-14 19:28:21.648 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  121. 10-14 19:28:21.648 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
  122. 10-14 19:28:21.648 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  123. 10-14 19:28:21.648 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  124. 10-14 19:28:21.648 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  125. 10-14 19:28:21.648 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  126. 10-14 19:28:21.648 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  127. 10-14 19:28:21.648 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
  128. 10-14 19:28:21.648 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
  129. 10-14 19:28:21.648 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
  130. 10-14 19:28:21.648 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
  131. 10-14 19:28:21.648 21952 22048 I Unity : Entitas.Context`1:updateGroupsComponentAddedOrRemoved(IEntity, Int32, ICom
  132. 10-14 19:28:21.716 21952 22048 I Unity : Play: Quests.Director.Actions.BlockButtonAction
  133. 10-14 19:28:21.716 21952 22048 I Unity : Quests.Director.<>c__DisplayClass4_0:<Play>b__0()
  134. 10-14 19:28:21.716 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
  135. 10-14 19:28:21.716 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  136. 10-14 19:28:21.716 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  137. 10-14 19:28:21.716 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  138. 10-14 19:28:21.716 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  139. 10-14 19:28:21.716 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
  140. 10-14 19:28:21.716 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
  141. 10-14 19:28:21.716 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
  142. 10-14 19:28:21.716 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
  143. 10-14 19:28:21.716 21952 22048 I Unity : Quests.Director.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
  144. 10-14 19:28:21.716 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
  145. 10-14 19:28:21.716 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  146. 10-14 19:28:21.716 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  147. 10-14 19:28:21.716 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  148. 10-14 19:28:21.716 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
  149. 10-14 19:28:21.716 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  150. 10-14 19:28:21.716 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  151. 10-14 19:28:21.716 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  152. 10-14 19:28:21.716 21952 22048 I Unity : Un
  153. 10-14 19:28:21.781 21952 22048 I Unity : Finish: Quests.Director.Actions.BlockButtonAction
  154. 10-14 19:28:21.781 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
  155. 10-14 19:28:21.781 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  156. 10-14 19:28:21.781 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  157. 10-14 19:28:21.781 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  158. 10-14 19:28:21.781 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  159. 10-14 19:28:21.781 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
  160. 10-14 19:28:21.781 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
  161. 10-14 19:28:21.781 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
  162. 10-14 19:28:21.781 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
  163. 10-14 19:28:21.781 21952 22048 I Unity : Quests.Director.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
  164. 10-14 19:28:21.781 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
  165. 10-14 19:28:21.781 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  166. 10-14 19:28:21.781 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  167. 10-14 19:28:21.781 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  168. 10-14 19:28:21.781 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
  169. 10-14 19:28:21.781 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  170. 10-14 19:28:21.781 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  171. 10-14 19:28:21.781 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  172. 10-14 19:28:21.781 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  173. 10-14 19:28:21.781 21952 22048 I Unity : UniRx
  174. 10-14 19:28:21.873 21952 22048 I Unity : Start: Quests.Director.Actions.WaitClosePopupAction
  175. 10-14 19:28:21.873 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
  176. 10-14 19:28:21.873 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  177. 10-14 19:28:21.873 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  178. 10-14 19:28:21.873 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  179. 10-14 19:28:21.873 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  180. 10-14 19:28:21.873 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  181. 10-14 19:28:21.873 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
  182. 10-14 19:28:21.873 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
  183. 10-14 19:28:21.873 21952 22048 I Unity : UniRx.Operators.ImmutableEmptyObservable`1:Subscribe(IObserver`1)
  184. 10-14 19:28:21.873 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  185. 10-14 19:28:21.873 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  186. 10-14 19:28:21.873 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  187. 10-14 19:28:21.873 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  188. 10-14 19:28:21.873 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
  189. 10-14 19:28:21.873 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
  190. 10-14 19:28:21.873 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
  191. 10-14 19:28:21.873 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
  192. 10-14 19:28:21.873 21952 22048 I Unity : Quests.Director.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
  193. 10-14 19:28:21.873 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
  194. 10-14 19:28:21.873 21952 22048 I Unity : UniRx.Operators.Op
  195. 10-14 19:28:21.879 21952 22048 I Unity : Start open popup: BigRewardWindow directorid: -21742
  196. 10-14 19:28:21.879 21952 22048 I Unity : Game.Scripts.GameSystems.UI.OpenPopupSystem:Execute(List`1)
  197. 10-14 19:28:21.879 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  198. 10-14 19:28:21.879 21952 22048 I Unity : Entitas.Systems:Execute()
  199. 10-14 19:28:21.879 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  200. 10-14 19:28:21.879 21952 22048 I Unity :
  201. 10-14 19:28:21.879 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  202. 10-14 19:28:21.879 21952 22048 I Unity :
  203. 10-14 19:28:21.903 21952 22048 I Unity : Close popup: QuestWindow
  204. 10-14 19:28:21.903 21952 22048 I Unity : GameSystems.ClosePopupSystem:Execute(List`1)
  205. 10-14 19:28:21.903 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  206. 10-14 19:28:21.903 21952 22048 I Unity : Entitas.Systems:Execute()
  207. 10-14 19:28:21.903 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  208. 10-14 19:28:21.903 21952 22048 I Unity :
  209. 10-14 19:28:21.903 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  210. 10-14 19:28:21.903 21952 22048 I Unity :
  211. 10-14 19:28:21.920 21952 22048 I Unity : ~~~~~ Play: QuestWindow(Clone):-10138 with HidePopup at 1465.282
  212. 10-14 19:28:21.920 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
  213. 10-14 19:28:21.920 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
  214. 10-14 19:28:21.920 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  215. 10-14 19:28:21.920 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  216. 10-14 19:28:21.920 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
  217. 10-14 19:28:21.920 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  218. 10-14 19:28:21.920 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  219. 10-14 19:28:21.920 21952 22048 I Unity : GameSystems.ClosePopupSystem:Execute(List`1)
  220. 10-14 19:28:21.920 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  221. 10-14 19:28:21.920 21952 22048 I Unity : Entitas.Systems:Execute()
  222. 10-14 19:28:21.920 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  223. 10-14 19:28:21.920 21952 22048 I Unity :
  224. 10-14 19:28:21.920 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  225. 10-14 19:28:21.920 21952 22048 I Unity :
  226. 10-14 19:28:22.406 21952 22048 I Unity : ~~~~~ Time Ended: QuestWindow(Clone):-10138 with time: 1465.791
  227. 10-14 19:28:22.406 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  228. 10-14 19:28:22.406 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  229. 10-14 19:28:22.406 21952 22048 I Unity :
  230. 10-14 19:28:22.406 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  231. 10-14 19:28:22.406 21952 22048 I Unity :
  232. 10-14 19:28:22.412 21952 22048 I Unity : ~~~~~ Playable Ended: QuestWindow(Clone):-10138 with time: 1465.791
  233. 10-14 19:28:22.412 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
  234. 10-14 19:28:22.412 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  235. 10-14 19:28:22.412 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  236. 10-14 19:28:22.412 21952 22048 I Unity :
  237. 10-14 19:28:22.412 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  238. 10-14 19:28:22.412 21952 22048 I Unity :
  239. 10-14 19:28:24.228 1990 3519 I ActivityManager: Process store.panda.client (pid 8334) has died: cch+6CEM
  240. 10-14 19:28:24.239 1990 3290 I ActivityManager: Process com.google.process.gservices (pid 8737) has died: cch+6CEM
  241. 10-14 19:28:24.312 21952 22048 I Unity : Save to path:/storage/emulated/0/Android/data/com.bgf.jingliks/files/data json: {"Version":0,"SyncVersion":1056,"Coins":10975,"CoinsLevel":1,"Stars":960,"Lives":5,"FreeWheelSpins":0,"WheelGamesCounter":3,"CurrentMatchThreeLevel":92,"EtaLiveTime":0.0,"EtaInfLiveTime":0.0,"EtaFreeSpinsTime":0.0,"BedokurBooster":953,"GloveBooster":993,"ReplaceBooster":0,"RiddleBooster":0,"SlingshotBooster":1004,"TroikaBooster":0,"CrossWithBombPresessionBooster":5,"RiddlePresessionBooster":1,"RiddleWithRocketsPresessionBooster":4,"LevelFailed":0,"FacebookLoginReward":false,"WheelTutorSpin":true,"IsDailyClaimed":true,"IsShopTutorComplete":false,"EtaDailyBonus":1571122871.5479999,"CurrentDailyIndex":0,"PreboosterIgnore":8}
  242. 10-14 19:28:24.312 21952 22048 I Unity : Extensions:Save(T, String)
  243. 10-14 19:28:24.312 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  244. 10-14 19:28:24.312 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  245. 10-14 19:28:24.312 21952 22048 I Unity : Entitas.Systems:Execute()
  246. 10-14 19:28:24.312 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  247. 10-14 19:28:24.312 21952 22048 I Unity :
  248. 10-14 19:28:24.312 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  249. 10-14 19:28:24.312 21952 22048 I Unity :
  250. 10-14 19:28:24.322 21952 22048 I Unity : Save to path:/storage/emulated/0/Android/data/com.bgf.jingliks/files/BoosterTutorData json: {"BedokurBoosterUnlocked":true,"ReplaceBoosterUnlocked":true,"RiddleBoosterUnlocked":true,"SlingshotBoosterUnlocked":true,"TroikaBoosterUnlocked":true,"GloveBoosterUnlocked":true,"CrossWithBombPresessionBoosterUnlocked":true,"RiddlePresessionBoosterUnlocked":true,"RiddleWithRocketsPresessionBoosterUnlocked":true}
  251. 10-14 19:28:24.322 21952 22048 I Unity : Extensions:Save(T, String)
  252. 10-14 19:28:24.322 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  253. 10-14 19:28:24.322 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  254. 10-14 19:28:24.322 21952 22048 I Unity : Entitas.Systems:Execute()
  255. 10-14 19:28:24.322 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  256. 10-14 19:28:24.322 21952 22048 I Unity :
  257. 10-14 19:28:24.322 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  258. 10-14 19:28:24.322 21952 22048 I Unity :
  259. 10-14 19:28:24.325 21952 22048 D Unity : Resources save: System.NullReferenceException: Object reference not set to an instance of an object.
  260. 10-14 19:28:24.325 21952 22048 D Unity : at SaveDataSystem.SaveData (PlayerDataEntity[] entities) [0x00000] in <00000000000000000000000000000000>:0
  261. 10-14 19:28:24.325 21952 22048 D Unity : at Entitas.ReactiveSystem`1[TEntity].Execute () [0x00000] in <00000000000000000000000000000000>:0
  262. 10-14 19:28:24.325 21952 22048 D Unity : at Entitas.Systems.Execute () [0x00000] in <00000000000000000000000000000000>:0
  263. 10-14 19:28:24.325 21952 22048 D Unity : at GameSystems.WorldLoop.Update () [0x00000] in <00000000000000000000000000000000>:0
  264. 10-14 19:28:24.334 21952 22048 I Unity : Save to path:/storage/emulated/0/Android/data/com.bgf.jingliks/files/data json: {"Version":0,"SyncVersion":1056,"Coins":10975,"CoinsLevel":1,"Stars":960,"Lives":5,"FreeWheelSpins":0,"WheelGamesCounter":3,"CurrentMatchThreeLevel":92,"EtaLiveTime":0.0,"EtaInfLiveTime":0.0,"EtaFreeSpinsTime":0.0,"BedokurBooster":953,"GloveBooster":993,"ReplaceBooster":0,"RiddleBooster":0,"SlingshotBooster":1004,"TroikaBooster":0,"CrossWithBombPresessionBooster":5,"RiddlePresessionBooster":1,"RiddleWithRocketsPresessionBooster":4,"LevelFailed":0,"FacebookLoginReward":false,"WheelTutorSpin":true,"IsDailyClaimed":true,"IsShopTutorComplete":false,"EtaDailyBonus":1571122871.5479999,"CurrentDailyIndex":0,"PreboosterIgnore":8}
  265. 10-14 19:28:24.334 21952 22048 I Unity : Extensions:Save(T, String)
  266. 10-14 19:28:24.334 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  267. 10-14 19:28:24.334 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  268. 10-14 19:28:24.334 21952 22048 I Unity : Entitas.Systems:Execute()
  269. 10-14 19:28:24.334 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  270. 10-14 19:28:24.334 21952 22048 I Unity :
  271. 10-14 19:28:24.334 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  272. 10-14 19:28:24.334 21952 22048 I Unity :
  273. 10-14 19:28:24.344 21952 22048 I Unity : Save to path:/storage/emulated/0/Android/data/com.bgf.jingliks/files/BoosterTutorData json: {"BedokurBoosterUnlocked":true,"ReplaceBoosterUnlocked":true,"RiddleBoosterUnlocked":true,"SlingshotBoosterUnlocked":true,"TroikaBoosterUnlocked":true,"GloveBoosterUnlocked":true,"CrossWithBombPresessionBoosterUnlocked":true,"RiddlePresessionBoosterUnlocked":true,"RiddleWithRocketsPresessionBoosterUnlocked":true}
  274. 10-14 19:28:24.344 21952 22048 I Unity : Extensions:Save(T, String)
  275. 10-14 19:28:24.344 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  276. 10-14 19:28:24.344 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  277. 10-14 19:28:24.344 21952 22048 I Unity : Entitas.Systems:Execute()
  278. 10-14 19:28:24.344 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  279. 10-14 19:28:24.344 21952 22048 I Unity :
  280. 10-14 19:28:24.344 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  281. 10-14 19:28:24.344 21952 22048 I Unity :
  282. 10-14 19:28:24.347 21952 22048 D Unity : Resources save: System.NullReferenceException: Object reference not set to an instance of an object.
  283. 10-14 19:28:24.347 21952 22048 D Unity : at SaveDataSystem.SaveData (PlayerDataEntity[] entities) [0x00000] in <00000000000000000000000000000000>:0
  284. 10-14 19:28:24.347 21952 22048 D Unity : at Entitas.ReactiveSystem`1[TEntity].Execute () [0x00000] in <00000000000000000000000000000000>:0
  285. 10-14 19:28:24.347 21952 22048 D Unity : at Entitas.Systems.Execute () [0x00000] in <00000000000000000000000000000000>:0
  286. 10-14 19:28:24.347 21952 22048 D Unity : at GameSystems.WorldLoop.Update () [0x00000] in <00000000000000000000000000000000>:0
  287. 10-14 19:28:24.355 21952 22048 I Unity : Save to path:/storage/emulated/0/Android/data/com.bgf.jingliks/files/data json: {"Version":0,"SyncVersion":1056,"Coins":10975,"CoinsLevel":1,"Stars":960,"Lives":5,"FreeWheelSpins":0,"WheelGamesCounter":3,"CurrentMatchThreeLevel":92,"EtaLiveTime":0.0,"EtaInfLiveTime":0.0,"EtaFreeSpinsTime":0.0,"BedokurBooster":953,"GloveBooster":993,"ReplaceBooster":0,"RiddleBooster":0,"SlingshotBooster":1004,"TroikaBooster":0,"CrossWithBombPresessionBooster":5,"RiddlePresessionBooster":1,"RiddleWithRocketsPresessionBooster":4,"LevelFailed":0,"FacebookLoginReward":false,"WheelTutorSpin":true,"IsDailyClaimed":true,"IsShopTutorComplete":false,"EtaDailyBonus":1571122871.5479999,"CurrentDailyIndex":0,"PreboosterIgnore":8}
  288. 10-14 19:28:24.355 21952 22048 I Unity : Extensions:Save(T, String)
  289. 10-14 19:28:24.355 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  290. 10-14 19:28:24.355 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  291. 10-14 19:28:24.355 21952 22048 I Unity : Entitas.Systems:Execute()
  292. 10-14 19:28:24.355 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  293. 10-14 19:28:24.355 21952 22048 I Unity :
  294. 10-14 19:28:24.355 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  295. 10-14 19:28:24.355 21952 22048 I Unity :
  296. 10-14 19:28:24.363 21952 22048 I Unity : Save to path:/storage/emulated/0/Android/data/com.bgf.jingliks/files/BoosterTutorData json: {"BedokurBoosterUnlocked":true,"ReplaceBoosterUnlocked":true,"RiddleBoosterUnlocked":true,"SlingshotBoosterUnlocked":true,"TroikaBoosterUnlocked":true,"GloveBoosterUnlocked":true,"CrossWithBombPresessionBoosterUnlocked":true,"RiddlePresessionBoosterUnlocked":true,"RiddleWithRocketsPresessionBoosterUnlocked":true}
  297. 10-14 19:28:24.363 21952 22048 I Unity : Extensions:Save(T, String)
  298. 10-14 19:28:24.363 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  299. 10-14 19:28:24.363 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  300. 10-14 19:28:24.363 21952 22048 I Unity : Entitas.Systems:Execute()
  301. 10-14 19:28:24.363 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  302. 10-14 19:28:24.363 21952 22048 I Unity :
  303. 10-14 19:28:24.363 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  304. 10-14 19:28:24.363 21952 22048 I Unity :
  305. 10-14 19:28:24.365 21952 22048 D Unity : Resources save: System.NullReferenceException: Object reference not set to an instance of an object.
  306. 10-14 19:28:24.365 21952 22048 D Unity : at SaveDataSystem.SaveData (PlayerDataEntity[] entities) [0x00000] in <00000000000000000000000000000000>:0
  307. 10-14 19:28:24.365 21952 22048 D Unity : at Entitas.ReactiveSystem`1[TEntity].Execute () [0x00000] in <00000000000000000000000000000000>:0
  308. 10-14 19:28:24.365 21952 22048 D Unity : at Entitas.Systems.Execute () [0x00000] in <00000000000000000000000000000000>:0
  309. 10-14 19:28:24.365 21952 22048 D Unity : at GameSystems.WorldLoop.Update () [0x00000] in <00000000000000000000000000000000>:0
  310. 10-14 19:28:24.373 21952 22048 I Unity : Save to path:/storage/emulated/0/Android/data/com.bgf.jingliks/files/data json: {"Version":0,"SyncVersion":1056,"Coins":10975,"CoinsLevel":1,"Stars":960,"Lives":5,"FreeWheelSpins":0,"WheelGamesCounter":3,"CurrentMatchThreeLevel":92,"EtaLiveTime":0.0,"EtaInfLiveTime":0.0,"EtaFreeSpinsTime":0.0,"BedokurBooster":953,"GloveBooster":993,"ReplaceBooster":0,"RiddleBooster":0,"SlingshotBooster":1004,"TroikaBooster":0,"CrossWithBombPresessionBooster":5,"RiddlePresessionBooster":1,"RiddleWithRocketsPresessionBooster":4,"LevelFailed":0,"FacebookLoginReward":false,"WheelTutorSpin":true,"IsDailyClaimed":true,"IsShopTutorComplete":false,"EtaDailyBonus":1571122871.5479999,"CurrentDailyIndex":0,"PreboosterIgnore":8}
  311. 10-14 19:28:24.373 21952 22048 I Unity : Extensions:Save(T, String)
  312. 10-14 19:28:24.373 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  313. 10-14 19:28:24.373 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  314. 10-14 19:28:24.373 21952 22048 I Unity : Entitas.Systems:Execute()
  315. 10-14 19:28:24.373 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  316. 10-14 19:28:24.373 21952 22048 I Unity :
  317. 10-14 19:28:24.373 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  318. 10-14 19:28:24.373 21952 22048 I Unity :
  319. 10-14 19:28:24.381 21952 22048 I Unity : Save to path:/storage/emulated/0/Android/data/com.bgf.jingliks/files/BoosterTutorData json: {"BedokurBoosterUnlocked":true,"ReplaceBoosterUnlocked":true,"RiddleBoosterUnlocked":true,"SlingshotBoosterUnlocked":true,"TroikaBoosterUnlocked":true,"GloveBoosterUnlocked":true,"CrossWithBombPresessionBoosterUnlocked":true,"RiddlePresessionBoosterUnlocked":true,"RiddleWithRocketsPresessionBoosterUnlocked":true}
  320. 10-14 19:28:24.381 21952 22048 I Unity : Extensions:Save(T, String)
  321. 10-14 19:28:24.381 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  322. 10-14 19:28:24.381 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  323. 10-14 19:28:24.381 21952 22048 I Unity : Entitas.Systems:Execute()
  324. 10-14 19:28:24.381 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  325. 10-14 19:28:24.381 21952 22048 I Unity :
  326. 10-14 19:28:24.381 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  327. 10-14 19:28:24.381 21952 22048 I Unity :
  328. 10-14 19:28:24.383 21952 22048 D Unity : Resources save: System.NullReferenceException: Object reference not set to an instance of an object.
  329. 10-14 19:28:24.383 21952 22048 D Unity : at SaveDataSystem.SaveData (PlayerDataEntity[] entities) [0x00000] in <00000000000000000000000000000000>:0
  330. 10-14 19:28:24.383 21952 22048 D Unity : at Entitas.ReactiveSystem`1[TEntity].Execute () [0x00000] in <00000000000000000000000000000000>:0
  331. 10-14 19:28:24.383 21952 22048 D Unity : at Entitas.Systems.Execute () [0x00000] in <00000000000000000000000000000000>:0
  332. 10-14 19:28:24.383 21952 22048 D Unity : at GameSystems.WorldLoop.Update () [0x00000] in <00000000000000000000000000000000>:0
  333. 10-14 19:28:24.391 21952 22048 I Unity : Save to path:/storage/emulated/0/Android/data/com.bgf.jingliks/files/data json: {"Version":0,"SyncVersion":1056,"Coins":10975,"CoinsLevel":1,"Stars":960,"Lives":5,"FreeWheelSpins":0,"WheelGamesCounter":3,"CurrentMatchThreeLevel":92,"EtaLiveTime":0.0,"EtaInfLiveTime":0.0,"EtaFreeSpinsTime":0.0,"BedokurBooster":953,"GloveBooster":993,"ReplaceBooster":0,"RiddleBooster":0,"SlingshotBooster":1004,"TroikaBooster":0,"CrossWithBombPresessionBooster":5,"RiddlePresessionBooster":1,"RiddleWithRocketsPresessionBooster":4,"LevelFailed":0,"FacebookLoginReward":false,"WheelTutorSpin":true,"IsDailyClaimed":true,"IsShopTutorComplete":false,"EtaDailyBonus":1571122871.5479999,"CurrentDailyIndex":0,"PreboosterIgnore":8}
  334. 10-14 19:28:24.391 21952 22048 I Unity : Extensions:Save(T, String)
  335. 10-14 19:28:24.391 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  336. 10-14 19:28:24.391 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  337. 10-14 19:28:24.391 21952 22048 I Unity : Entitas.Systems:Execute()
  338. 10-14 19:28:24.391 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  339. 10-14 19:28:24.391 21952 22048 I Unity :
  340. 10-14 19:28:24.391 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  341. 10-14 19:28:24.391 21952 22048 I Unity :
  342. 10-14 19:28:24.399 21952 22048 I Unity : Save to path:/storage/emulated/0/Android/data/com.bgf.jingliks/files/BoosterTutorData json: {"BedokurBoosterUnlocked":true,"ReplaceBoosterUnlocked":true,"RiddleBoosterUnlocked":true,"SlingshotBoosterUnlocked":true,"TroikaBoosterUnlocked":true,"GloveBoosterUnlocked":true,"CrossWithBombPresessionBoosterUnlocked":true,"RiddlePresessionBoosterUnlocked":true,"RiddleWithRocketsPresessionBoosterUnlocked":true}
  343. 10-14 19:28:24.399 21952 22048 I Unity : Extensions:Save(T, String)
  344. 10-14 19:28:24.399 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  345. 10-14 19:28:24.399 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  346. 10-14 19:28:24.399 21952 22048 I Unity : Entitas.Systems:Execute()
  347. 10-14 19:28:24.399 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  348. 10-14 19:28:24.399 21952 22048 I Unity :
  349. 10-14 19:28:24.399 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  350. 10-14 19:28:24.399 21952 22048 I Unity :
  351. 10-14 19:28:24.401 21952 22048 D Unity : Resources save: System.NullReferenceException: Object reference not set to an instance of an object.
  352. 10-14 19:28:24.401 21952 22048 D Unity : at SaveDataSystem.SaveData (PlayerDataEntity[] entities) [0x00000] in <00000000000000000000000000000000>:0
  353. 10-14 19:28:24.401 21952 22048 D Unity : at Entitas.ReactiveSystem`1[TEntity].Execute () [0x00000] in <00000000000000000000000000000000>:0
  354. 10-14 19:28:24.401 21952 22048 D Unity : at Entitas.Systems.Execute () [0x00000] in <00000000000000000000000000000000>:0
  355. 10-14 19:28:24.401 21952 22048 D Unity : at GameSystems.WorldLoop.Update () [0x00000] in <00000000000000000000000000000000>:0
  356. 10-14 19:28:24.409 21952 22048 I Unity : Save to path:/storage/emulated/0/Android/data/com.bgf.jingliks/files/data json: {"Version":0,"SyncVersion":1056,"Coins":10975,"CoinsLevel":1,"Stars":960,"Lives":5,"FreeWheelSpins":0,"WheelGamesCounter":3,"CurrentMatchThreeLevel":92,"EtaLiveTime":0.0,"EtaInfLiveTime":0.0,"EtaFreeSpinsTime":0.0,"BedokurBooster":953,"GloveBooster":993,"ReplaceBooster":0,"RiddleBooster":0,"SlingshotBooster":1004,"TroikaBooster":0,"CrossWithBombPresessionBooster":5,"RiddlePresessionBooster":1,"RiddleWithRocketsPresessionBooster":4,"LevelFailed":0,"FacebookLoginReward":false,"WheelTutorSpin":true,"IsDailyClaimed":true,"IsShopTutorComplete":false,"EtaDailyBonus":1571122871.5479999,"CurrentDailyIndex":0,"PreboosterIgnore":8}
  357. 10-14 19:28:24.409 21952 22048 I Unity : Extensions:Save(T, String)
  358. 10-14 19:28:24.409 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  359. 10-14 19:28:24.409 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  360. 10-14 19:28:24.409 21952 22048 I Unity : Entitas.Systems:Execute()
  361. 10-14 19:28:24.409 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  362. 10-14 19:28:24.409 21952 22048 I Unity :
  363. 10-14 19:28:24.409 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  364. 10-14 19:28:24.409 21952 22048 I Unity :
  365. 10-14 19:28:24.417 21952 22048 I Unity : Save to path:/storage/emulated/0/Android/data/com.bgf.jingliks/files/BoosterTutorData json: {"BedokurBoosterUnlocked":true,"ReplaceBoosterUnlocked":true,"RiddleBoosterUnlocked":true,"SlingshotBoosterUnlocked":true,"TroikaBoosterUnlocked":true,"GloveBoosterUnlocked":true,"CrossWithBombPresessionBoosterUnlocked":true,"RiddlePresessionBoosterUnlocked":true,"RiddleWithRocketsPresessionBoosterUnlocked":true}
  366. 10-14 19:28:24.417 21952 22048 I Unity : Extensions:Save(T, String)
  367. 10-14 19:28:24.417 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  368. 10-14 19:28:24.417 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  369. 10-14 19:28:24.417 21952 22048 I Unity : Entitas.Systems:Execute()
  370. 10-14 19:28:24.417 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  371. 10-14 19:28:24.417 21952 22048 I Unity :
  372. 10-14 19:28:24.417 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  373. 10-14 19:28:24.417 21952 22048 I Unity :
  374. 10-14 19:28:24.419 21952 22048 D Unity : Resources save: System.NullReferenceException: Object reference not set to an instance of an object.
  375. 10-14 19:28:24.419 21952 22048 D Unity : at SaveDataSystem.SaveData (PlayerDataEntity[] entities) [0x00000] in <00000000000000000000000000000000>:0
  376. 10-14 19:28:24.419 21952 22048 D Unity : at Entitas.ReactiveSystem`1[TEntity].Execute () [0x00000] in <00000000000000000000000000000000>:0
  377. 10-14 19:28:24.419 21952 22048 D Unity : at Entitas.Systems.Execute () [0x00000] in <00000000000000000000000000000000>:0
  378. 10-14 19:28:24.419 21952 22048 D Unity : at GameSystems.WorldLoop.Update () [0x00000] in <00000000000000000000000000000000>:0
  379. 10-14 19:28:24.427 21952 22048 I Unity : Save to path:/storage/emulated/0/Android/data/com.bgf.jingliks/files/data json: {"Version":0,"SyncVersion":1056,"Coins":10975,"CoinsLevel":1,"Stars":960,"Lives":5,"FreeWheelSpins":0,"WheelGamesCounter":3,"CurrentMatchThreeLevel":92,"EtaLiveTime":0.0,"EtaInfLiveTime":0.0,"EtaFreeSpinsTime":0.0,"BedokurBooster":953,"GloveBooster":993,"ReplaceBooster":0,"RiddleBooster":0,"SlingshotBooster":1004,"TroikaBooster":0,"CrossWithBombPresessionBooster":5,"RiddlePresessionBooster":1,"RiddleWithRocketsPresessionBooster":4,"LevelFailed":0,"FacebookLoginReward":false,"WheelTutorSpin":true,"IsDailyClaimed":true,"IsShopTutorComplete":false,"EtaDailyBonus":1571122871.5479999,"CurrentDailyIndex":0,"PreboosterIgnore":8}
  380. 10-14 19:28:24.427 21952 22048 I Unity : Extensions:Save(T, String)
  381. 10-14 19:28:24.427 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  382. 10-14 19:28:24.427 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  383. 10-14 19:28:24.427 21952 22048 I Unity : Entitas.Systems:Execute()
  384. 10-14 19:28:24.427 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  385. 10-14 19:28:24.427 21952 22048 I Unity :
  386. 10-14 19:28:24.427 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  387. 10-14 19:28:24.427 21952 22048 I Unity :
  388. 10-14 19:28:24.435 21952 22048 I Unity : Save to path:/storage/emulated/0/Android/data/com.bgf.jingliks/files/BoosterTutorData json: {"BedokurBoosterUnlocked":true,"ReplaceBoosterUnlocked":true,"RiddleBoosterUnlocked":true,"SlingshotBoosterUnlocked":true,"TroikaBoosterUnlocked":true,"GloveBoosterUnlocked":true,"CrossWithBombPresessionBoosterUnlocked":true,"RiddlePresessionBoosterUnlocked":true,"RiddleWithRocketsPresessionBoosterUnlocked":true}
  389. 10-14 19:28:24.435 21952 22048 I Unity : Extensions:Save(T, String)
  390. 10-14 19:28:24.435 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  391. 10-14 19:28:24.435 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  392. 10-14 19:28:24.435 21952 22048 I Unity : Entitas.Systems:Execute()
  393. 10-14 19:28:24.435 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  394. 10-14 19:28:24.435 21952 22048 I Unity :
  395. 10-14 19:28:24.435 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  396. 10-14 19:28:24.435 21952 22048 I Unity :
  397. 10-14 19:28:24.437 21952 22048 D Unity : Resources save: System.NullReferenceException: Object reference not set to an instance of an object.
  398. 10-14 19:28:24.437 21952 22048 D Unity : at SaveDataSystem.SaveData (PlayerDataEntity[] entities) [0x00000] in <00000000000000000000000000000000>:0
  399. 10-14 19:28:24.437 21952 22048 D Unity : at Entitas.ReactiveSystem`1[TEntity].Execute () [0x00000] in <00000000000000000000000000000000>:0
  400. 10-14 19:28:24.437 21952 22048 D Unity : at Entitas.Systems.Execute () [0x00000] in <00000000000000000000000000000000>:0
  401. 10-14 19:28:24.437 21952 22048 D Unity : at GameSystems.WorldLoop.Update () [0x00000] in <00000000000000000000000000000000>:0
  402. 10-14 19:28:24.445 21952 22048 I Unity : Save to path:/storage/emulated/0/Android/data/com.bgf.jingliks/files/data json: {"Version":0,"SyncVersion":1056,"Coins":10975,"CoinsLevel":1,"Stars":960,"Lives":5,"FreeWheelSpins":0,"WheelGamesCounter":3,"CurrentMatchThreeLevel":92,"EtaLiveTime":0.0,"EtaInfLiveTime":0.0,"EtaFreeSpinsTime":0.0,"BedokurBooster":953,"GloveBooster":993,"ReplaceBooster":0,"RiddleBooster":0,"SlingshotBooster":1004,"TroikaBooster":0,"CrossWithBombPresessionBooster":5,"RiddlePresessionBooster":1,"RiddleWithRocketsPresessionBooster":4,"LevelFailed":0,"FacebookLoginReward":false,"WheelTutorSpin":true,"IsDailyClaimed":true,"IsShopTutorComplete":false,"EtaDailyBonus":1571122871.5479999,"CurrentDailyIndex":0,"PreboosterIgnore":8}
  403. 10-14 19:28:24.445 21952 22048 I Unity : Extensions:Save(T, String)
  404. 10-14 19:28:24.445 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  405. 10-14 19:28:24.445 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  406. 10-14 19:28:24.445 21952 22048 I Unity : Entitas.Systems:Execute()
  407. 10-14 19:28:24.445 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  408. 10-14 19:28:24.445 21952 22048 I Unity :
  409. 10-14 19:28:24.445 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  410. 10-14 19:28:24.445 21952 22048 I Unity :
  411. 10-14 19:28:24.453 21952 22048 I Unity : Save to path:/storage/emulated/0/Android/data/com.bgf.jingliks/files/BoosterTutorData json: {"BedokurBoosterUnlocked":true,"ReplaceBoosterUnlocked":true,"RiddleBoosterUnlocked":true,"SlingshotBoosterUnlocked":true,"TroikaBoosterUnlocked":true,"GloveBoosterUnlocked":true,"CrossWithBombPresessionBoosterUnlocked":true,"RiddlePresessionBoosterUnlocked":true,"RiddleWithRocketsPresessionBoosterUnlocked":true}
  412. 10-14 19:28:24.453 21952 22048 I Unity : Extensions:Save(T, String)
  413. 10-14 19:28:24.453 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  414. 10-14 19:28:24.453 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  415. 10-14 19:28:24.453 21952 22048 I Unity : Entitas.Systems:Execute()
  416. 10-14 19:28:24.453 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  417. 10-14 19:28:24.453 21952 22048 I Unity :
  418. 10-14 19:28:24.453 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  419. 10-14 19:28:24.453 21952 22048 I Unity :
  420. 10-14 19:28:24.455 21952 22048 D Unity : Resources save: System.NullReferenceException: Object reference not set to an instance of an object.
  421. 10-14 19:28:24.455 21952 22048 D Unity : at SaveDataSystem.SaveData (PlayerDataEntity[] entities) [0x00000] in <00000000000000000000000000000000>:0
  422. 10-14 19:28:24.455 21952 22048 D Unity : at Entitas.ReactiveSystem`1[TEntity].Execute () [0x00000] in <00000000000000000000000000000000>:0
  423. 10-14 19:28:24.455 21952 22048 D Unity : at Entitas.Systems.Execute () [0x00000] in <00000000000000000000000000000000>:0
  424. 10-14 19:28:24.455 21952 22048 D Unity : at GameSystems.WorldLoop.Update () [0x00000] in <00000000000000000000000000000000>:0
  425. 10-14 19:28:24.463 21952 22048 I Unity : Save to path:/storage/emulated/0/Android/data/com.bgf.jingliks/files/data json: {"Version":0,"SyncVersion":1056,"Coins":10975,"CoinsLevel":1,"Stars":960,"Lives":5,"FreeWheelSpins":0,"WheelGamesCounter":3,"CurrentMatchThreeLevel":92,"EtaLiveTime":0.0,"EtaInfLiveTime":0.0,"EtaFreeSpinsTime":0.0,"BedokurBooster":953,"GloveBooster":993,"ReplaceBooster":0,"RiddleBooster":0,"SlingshotBooster":1004,"TroikaBooster":0,"CrossWithBombPresessionBooster":5,"RiddlePresessionBooster":1,"RiddleWithRocketsPresessionBooster":4,"LevelFailed":0,"FacebookLoginReward":false,"WheelTutorSpin":true,"IsDailyClaimed":true,"IsShopTutorComplete":false,"EtaDailyBonus":1571122871.5479999,"CurrentDailyIndex":0,"PreboosterIgnore":8}
  426. 10-14 19:28:24.463 21952 22048 I Unity : Extensions:Save(T, String)
  427. 10-14 19:28:24.463 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  428. 10-14 19:28:24.463 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  429. 10-14 19:28:24.463 21952 22048 I Unity : Entitas.Systems:Execute()
  430. 10-14 19:28:24.463 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  431. 10-14 19:28:24.463 21952 22048 I Unity :
  432. 10-14 19:28:24.463 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  433. 10-14 19:28:24.463 21952 22048 I Unity :
  434. 10-14 19:28:24.471 21952 22048 I Unity : Save to path:/storage/emulated/0/Android/data/com.bgf.jingliks/files/BoosterTutorData json: {"BedokurBoosterUnlocked":true,"ReplaceBoosterUnlocked":true,"RiddleBoosterUnlocked":true,"SlingshotBoosterUnlocked":true,"TroikaBoosterUnlocked":true,"GloveBoosterUnlocked":true,"CrossWithBombPresessionBoosterUnlocked":true,"RiddlePresessionBoosterUnlocked":true,"RiddleWithRocketsPresessionBoosterUnlocked":true}
  435. 10-14 19:28:24.471 21952 22048 I Unity : Extensions:Save(T, String)
  436. 10-14 19:28:24.471 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  437. 10-14 19:28:24.471 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  438. 10-14 19:28:24.471 21952 22048 I Unity : Entitas.Systems:Execute()
  439. 10-14 19:28:24.471 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  440. 10-14 19:28:24.471 21952 22048 I Unity :
  441. 10-14 19:28:24.471 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  442. 10-14 19:28:24.471 21952 22048 I Unity :
  443. 10-14 19:28:24.473 21952 22048 D Unity : Resources save: System.NullReferenceException: Object reference not set to an instance of an object.
  444. 10-14 19:28:24.473 21952 22048 D Unity : at SaveDataSystem.SaveData (PlayerDataEntity[] entities) [0x00000] in <00000000000000000000000000000000>:0
  445. 10-14 19:28:24.473 21952 22048 D Unity : at Entitas.ReactiveSystem`1[TEntity].Execute () [0x00000] in <00000000000000000000000000000000>:0
  446. 10-14 19:28:24.473 21952 22048 D Unity : at Entitas.Systems.Execute () [0x00000] in <00000000000000000000000000000000>:0
  447. 10-14 19:28:24.473 21952 22048 D Unity : at GameSystems.WorldLoop.Update () [0x00000] in <00000000000000000000000000000000>:0
  448. 10-14 19:28:24.481 21952 22048 I Unity : Save to path:/storage/emulated/0/Android/data/com.bgf.jingliks/files/data json: {"Version":0,"SyncVersion":1056,"Coins":10975,"CoinsLevel":1,"Stars":960,"Lives":5,"FreeWheelSpins":0,"WheelGamesCounter":3,"CurrentMatchThreeLevel":92,"EtaLiveTime":0.0,"EtaInfLiveTime":0.0,"EtaFreeSpinsTime":0.0,"BedokurBooster":953,"GloveBooster":993,"ReplaceBooster":0,"RiddleBooster":0,"SlingshotBooster":1004,"TroikaBooster":0,"CrossWithBombPresessionBooster":5,"RiddlePresessionBooster":1,"RiddleWithRocketsPresessionBooster":4,"LevelFailed":0,"FacebookLoginReward":false,"WheelTutorSpin":true,"IsDailyClaimed":true,"IsShopTutorComplete":false,"EtaDailyBonus":1571122871.5479999,"CurrentDailyIndex":0,"PreboosterIgnore":8}
  449. 10-14 19:28:24.481 21952 22048 I Unity : Extensions:Save(T, String)
  450. 10-14 19:28:24.481 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  451. 10-14 19:28:24.481 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  452. 10-14 19:28:24.481 21952 22048 I Unity : Entitas.Systems:Execute()
  453. 10-14 19:28:24.481 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  454. 10-14 19:28:24.481 21952 22048 I Unity :
  455. 10-14 19:28:24.481 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  456. 10-14 19:28:24.481 21952 22048 I Unity :
  457. 10-14 19:28:24.489 21952 22048 I Unity : Save to path:/storage/emulated/0/Android/data/com.bgf.jingliks/files/BoosterTutorData json: {"BedokurBoosterUnlocked":true,"ReplaceBoosterUnlocked":true,"RiddleBoosterUnlocked":true,"SlingshotBoosterUnlocked":true,"TroikaBoosterUnlocked":true,"GloveBoosterUnlocked":true,"CrossWithBombPresessionBoosterUnlocked":true,"RiddlePresessionBoosterUnlocked":true,"RiddleWithRocketsPresessionBoosterUnlocked":true}
  458. 10-14 19:28:24.489 21952 22048 I Unity : Extensions:Save(T, String)
  459. 10-14 19:28:24.489 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  460. 10-14 19:28:24.489 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  461. 10-14 19:28:24.489 21952 22048 I Unity : Entitas.Systems:Execute()
  462. 10-14 19:28:24.489 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  463. 10-14 19:28:24.489 21952 22048 I Unity :
  464. 10-14 19:28:24.489 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  465. 10-14 19:28:24.489 21952 22048 I Unity :
  466. 10-14 19:28:24.491 21952 22048 D Unity : Resources save: System.NullReferenceException: Object reference not set to an instance of an object.
  467. 10-14 19:28:24.491 21952 22048 D Unity : at SaveDataSystem.SaveData (PlayerDataEntity[] entities) [0x00000] in <00000000000000000000000000000000>:0
  468. 10-14 19:28:24.491 21952 22048 D Unity : at Entitas.ReactiveSystem`1[TEntity].Execute () [0x00000] in <00000000000000000000000000000000>:0
  469. 10-14 19:28:24.491 21952 22048 D Unity : at Entitas.Systems.Execute () [0x00000] in <00000000000000000000000000000000>:0
  470. 10-14 19:28:24.491 21952 22048 D Unity : at GameSystems.WorldLoop.Update () [0x00000] in <00000000000000000000000000000000>:0
  471. 10-14 19:28:24.494 21952 22048 D Unity : Flush data: System.NullReferenceException: Object reference not set to an instance of an object.
  472. 10-14 19:28:24.494 21952 22048 D Unity : at SaveDataSystem.SaveData (PlayerDataEntity[] entities) [0x00000] in <00000000000000000000000000000000>:0
  473. 10-14 19:28:24.494 21952 22048 D Unity : at Entitas.ReactiveSystem`1[TEntity].Execute () [0x00000] in <00000000000000000000000000000000>:0
  474. 10-14 19:28:24.494 21952 22048 D Unity : at Entitas.Systems.Execute () [0x00000] in <00000000000000000000000000000000>:0
  475. 10-14 19:28:24.494 21952 22048 D Unity : at GameSystems.WorldLoop.Update () [0x00000] in <00000000000000000000000000000000>:0
  476. 10-14 19:28:25.454 21952 22048 I Unity : Animation complete
  477. 10-14 19:28:25.454 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
  478. 10-14 19:28:25.454 21952 22048 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
  479. 10-14 19:28:25.454 21952 22048 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
  480. 10-14 19:28:25.454 21952 22048 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
  481. 10-14 19:28:25.454 21952 22048 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
  482. 10-14 19:28:25.454 21952 22048 I Unity :
  483. 10-14 19:28:25.454 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  484. 10-14 19:28:25.454 21952 22048 I Unity :
  485. 10-14 19:28:25.517 21952 22048 I Unity : Animation complete
  486. 10-14 19:28:25.517 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
  487. 10-14 19:28:25.517 21952 22048 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
  488. 10-14 19:28:25.517 21952 22048 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
  489. 10-14 19:28:25.517 21952 22048 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
  490. 10-14 19:28:25.517 21952 22048 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
  491. 10-14 19:28:25.517 21952 22048 I Unity :
  492. 10-14 19:28:25.517 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  493. 10-14 19:28:25.517 21952 22048 I Unity :
  494. 10-14 19:28:25.554 21952 22048 I Unity : Close popup: BigRewardWindow
  495. 10-14 19:28:25.554 21952 22048 I Unity : GameSystems.ClosePopupSystem:Execute(List`1)
  496. 10-14 19:28:25.554 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  497. 10-14 19:28:25.554 21952 22048 I Unity : Entitas.Systems:Execute()
  498. 10-14 19:28:25.554 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  499. 10-14 19:28:25.554 21952 22048 I Unity :
  500. 10-14 19:28:25.554 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  501. 10-14 19:28:25.554 21952 22048 I Unity :
  502. 10-14 19:28:25.578 21952 22048 I Unity : Finish: Quests.Director.Actions.WaitClosePopupAction
  503. 10-14 19:28:25.578 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
  504. 10-14 19:28:25.578 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
  505. 10-14 19:28:25.578 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
  506. 10-14 19:28:25.578 21952 22048 I Unity : Entitas.Context`1:updateGroupsComponentAddedOrRemoved(IEntity, Int32, IComponent)
  507. 10-14 19:28:25.578 21952 22048 I Unity : Entitas.Entity:replaceComponent(Int32, IComponent)
  508. 10-14 19:28:25.578 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
  509. 10-14 19:28:25.578 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  510. 10-14 19:28:25.578 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
  511. 10-14 19:28:25.578 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  512. 10-14 19:28:25.578 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  513. 10-14 19:28:25.578 21952 22048 I Unity : GameSystems.ClosePopupSystem:Execute(List`1)
  514. 10-14 19:28:25.578 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  515. 10-14 19:28:25.578 21952 22048 I Unity : Entitas.Systems:Execute()
  516. 10-14 19:28:25.578 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  517. 10-14 19:28:25.578 21952 22048 I Unity :
  518. 10-14 19:28:25.578 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  519. 10-14 19:28:25.578 21952 22048 I Unity :
  520. 10-14 19:28:25.615 21952 22048 I Unity : Play: Quests.Director.Actions.ChangeSceneObjectStateAction
  521. 10-14 19:28:25.615 21952 22048 I Unity : Quests.Director.<>c__DisplayClass4_0:<Play>b__0()
  522. 10-14 19:28:25.615 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
  523. 10-14 19:28:25.615 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  524. 10-14 19:28:25.615 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  525. 10-14 19:28:25.615 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  526. 10-14 19:28:25.615 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  527. 10-14 19:28:25.615 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
  528. 10-14 19:28:25.615 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
  529. 10-14 19:28:25.615 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
  530. 10-14 19:28:25.615 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
  531. 10-14 19:28:25.615 21952 22048 I Unity : Entitas.Context`1:updateGroupsComponentAddedOrRemoved(IEntity, Int32, IComponent)
  532. 10-14 19:28:25.615 21952 22048 I Unity : Entitas.Entity:replaceComponent(Int32, IComponent)
  533. 10-14 19:28:25.615 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
  534. 10-14 19:28:25.615 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  535. 10-14 19:28:25.615 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
  536. 10-14 19:28:25.615 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  537. 10-14 19:28:25.615 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  538. 10-14 19:28:25.615 21952 22048 I Unity : GameSystems.ClosePopupSystem:Execute(List`1)
  539. 10-14 19:28:25.615 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  540. 10-14 19:28:25.615 21952 22048 I Unity : Entitas.Systems:Execute()
  541. 10-14 19:28:25.615 21952 22048 I Unity : GameSystems.WorldLoop:Upda
  542. 10-14 19:28:25.658 21952 22048 I Unity : Finish: Quests.Director.Actions.ChangeSceneObjectStateAction
  543. 10-14 19:28:25.658 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
  544. 10-14 19:28:25.658 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  545. 10-14 19:28:25.658 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  546. 10-14 19:28:25.658 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  547. 10-14 19:28:25.658 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  548. 10-14 19:28:25.658 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
  549. 10-14 19:28:25.658 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
  550. 10-14 19:28:25.658 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
  551. 10-14 19:28:25.658 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
  552. 10-14 19:28:25.658 21952 22048 I Unity : Entitas.Context`1:updateGroupsComponentAddedOrRemoved(IEntity, Int32, IComponent)
  553. 10-14 19:28:25.658 21952 22048 I Unity : Entitas.Entity:replaceComponent(Int32, IComponent)
  554. 10-14 19:28:25.658 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
  555. 10-14 19:28:25.658 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  556. 10-14 19:28:25.658 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
  557. 10-14 19:28:25.658 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  558. 10-14 19:28:25.658 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  559. 10-14 19:28:25.658 21952 22048 I Unity : GameSystems.ClosePopupSystem:Execute(List`1)
  560. 10-14 19:28:25.658 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  561. 10-14 19:28:25.658 21952 22048 I Unity : Entitas.Systems:Execute()
  562. 10-14 19:28:25.658 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  563. 10-14 19:28:25.658 21952 22048 I Unity :
  564. 10-14 19:28:25.658 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.binding
  565. 10-14 19:28:25.713 21952 22048 I Unity : Play: Quests.Director.Actions.GrantQuestAction
  566. 10-14 19:28:25.713 21952 22048 I Unity : Quests.Director.<>c__DisplayClass4_0:<Play>b__0()
  567. 10-14 19:28:25.713 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
  568. 10-14 19:28:25.713 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  569. 10-14 19:28:25.713 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  570. 10-14 19:28:25.713 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  571. 10-14 19:28:25.713 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  572. 10-14 19:28:25.713 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
  573. 10-14 19:28:25.713 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
  574. 10-14 19:28:25.713 21952 22048 I Unity : UniRx.Operators.ImmutableEmptyObservable`1:Subscribe(IObserver`1)
  575. 10-14 19:28:25.713 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  576. 10-14 19:28:25.713 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  577. 10-14 19:28:25.713 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  578. 10-14 19:28:25.713 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  579. 10-14 19:28:25.713 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
  580. 10-14 19:28:25.713 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
  581. 10-14 19:28:25.713 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
  582. 10-14 19:28:25.713 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
  583. 10-14 19:28:25.713 21952 22048 I Unity : Entitas.Context`1:updateGroupsComponentAddedOrRemoved(IEntity, Int32, IComponent)
  584. 10-14 19:28:25.713 21952 22048 I Unity : Entitas.Entity:replaceComponent(Int32, IComponent)
  585. 10-14 19:28:25.713 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
  586. 10-14 19:28:25.713 21952 22048 I Unity : UniRx.
  587. 10-14 19:28:25.795 21952 22048 I Unity : Finish: Quests.Director.Actions.GrantQuestAction
  588. 10-14 19:28:25.795 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
  589. 10-14 19:28:25.795 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  590. 10-14 19:28:25.795 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  591. 10-14 19:28:25.795 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  592. 10-14 19:28:25.795 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  593. 10-14 19:28:25.795 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
  594. 10-14 19:28:25.795 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
  595. 10-14 19:28:25.795 21952 22048 I Unity : UniRx.Operators.ImmutableEmptyObservable`1:Subscribe(IObserver`1)
  596. 10-14 19:28:25.795 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  597. 10-14 19:28:25.795 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  598. 10-14 19:28:25.795 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  599. 10-14 19:28:25.795 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  600. 10-14 19:28:25.795 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
  601. 10-14 19:28:25.795 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
  602. 10-14 19:28:25.795 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
  603. 10-14 19:28:25.795 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
  604. 10-14 19:28:25.795 21952 22048 I Unity : Entitas.Context`1:updateGroupsComponentAddedOrRemoved(IEntity, Int32, IComponent)
  605. 10-14 19:28:25.795 21952 22048 I Unity : Entitas.Entity:replaceComponent(Int32, IComponent)
  606. 10-14 19:28:25.795 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
  607. 10-14 19:28:25.795 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  608. 10-14 19:28:25.876 21952 22048 I Unity : QuestTask completed:
  609. 10-14 19:28:25.876 21952 22048 I Unity : Entity_267(*6)(Id:Ch4Day4_Award, Quests.New, Parent ID: Day0004, QuestTaskDesc: Quest task desc: Ch4Day4_Award Stars: 0 TitleId react_BrockenTorches_00, IconId: rewardCoin, Post Actions:
  610. 10-14 19:28:25.876 21952 22048 I Unity :
  611. 10-14 19:28:25.876 21952 22048 I Unity : Data.Quests.Director.Actions.ShowGameViewAction
  612. 10-14 19:28:25.876 21952 22048 I Unity : Quests.Director.Actions.OpenPopupAction
  613. 10-14 19:28:25.876 21952 22048 I Unity : Quests.Director.Actions.BlockButtonAction
  614. 10-14 19:28:25.876 21952 22048 I Unity : Quests.Director.Actions.WaitClickOnButtonAction
  615. 10-14 19:28:25.876 21952 22048 I Unity : Quests.Director.Actions.RewardAction
  616. 10-14 19:28:25.876 21952 22048 I Unity : Quests.Director.Actions.BlockButtonAction
  617. 10-14 19:28:25.876 21952 22048 I Unity : Quests.Director.Actions.WaitClosePopupAction
  618. 10-14 19:28:25.876 21952 22048 I Unity : Quests.Director.Actions.ChangeSceneObjectStateAction
  619. 10-14 19:28:25.876 21952 22048 I Unity : Quests.Director.Actions.GrantQuestAction, Quests.Started)
  620. 10-14 19:28:25.876 21952 22048 I Unity : GameSystems.<>c__DisplayClass7_1:<Execute>b__1()
  621. 10-14 19:28:25.876 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
  622. 10-14 19:28:25.876 21952 22048 I Unity : UniRx.Operators.DoOnError:OnCompleted()
  623. 10-14 19:28:25.876 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
  624. 10-14 19:28:25.876 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  625. 10-14 19:28:25.876 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  626. 10-14 19:28:25.876 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  627. 10-14 19:28:25.876 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
  628. 10-14 19:28:25.876 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
  629. 10-14 19:28:25.876 21952 22048 I Unity : Un
  630. 10-14 19:28:25.892 21952 22048 I Unity : ~~~~~ Play: BigRewardPopup(Clone):-21742 with HidePopup at 1468.443
  631. 10-14 19:28:25.892 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
  632. 10-14 19:28:25.892 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
  633. 10-14 19:28:25.892 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  634. 10-14 19:28:25.892 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  635. 10-14 19:28:25.892 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
  636. 10-14 19:28:25.892 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  637. 10-14 19:28:25.892 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  638. 10-14 19:28:25.892 21952 22048 I Unity : GameSystems.ClosePopupSystem:Execute(List`1)
  639. 10-14 19:28:25.892 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  640. 10-14 19:28:25.892 21952 22048 I Unity : Entitas.Systems:Execute()
  641. 10-14 19:28:25.892 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  642. 10-14 19:28:25.892 21952 22048 I Unity :
  643. 10-14 19:28:25.892 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  644. 10-14 19:28:25.892 21952 22048 I Unity :
  645. 10-14 19:28:25.923 21952 22048 I Unity : Add quest to save: Ch4Day4_NewDay
  646. 10-14 19:28:25.923 21952 22048 I Unity : Entity_268(*7)(Quests.Active, Id:Ch4Day4_NewDay, Quests.New, Parent ID: Day0004, QuestTaskDesc: Quest task desc: Ch4Day4_NewDay Stars: 1 TitleId newDay, IconId: Sun, Post Actions:
  647. 10-14 19:28:25.923 21952 22048 I Unity :
  648. 10-14 19:28:25.923 21952 22048 I Unity : Quests.Director.Actions.QuestCompositeAction
  649. 10-14 19:28:25.923 21952 22048 I Unity : Quests.Director.Actions.QuestCompositeAction
  650. 10-14 19:28:25.923 21952 22048 I Unity : Quests.Director.Actions.QuestCompositeAction
  651. 10-14 19:28:25.923 21952 22048 I Unity : PlayCharacterAction:GiveInHandActionDescription: PrefabID: empty_prefab UseLeftHand: False UseBone: Wrist
  652. 10-14 19:28:25.923 21952 22048 I Unity :
  653. 10-14 19:28:25.923 21952 22048 I Unity : Quests.Director.Actions.CommentAction
  654. 10-14 19:28:25.923 21952 22048 I Unity : Quests.Director.Actions.ChangeSceneObjectStateAction
  655. 10-14 19:28:25.923 21952 22048 I Unity : Quests.Director.Actions.GrantQuestAction)
  656. 10-14 19:28:25.923 21952 22048 I Unity : GameSystems.ChangeActiveQuestsSystem:Execute(List`1)
  657. 10-14 19:28:25.923 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  658. 10-14 19:28:25.923 21952 22048 I Unity : Entitas.Systems:Execute()
  659. 10-14 19:28:25.923 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  660. 10-14 19:28:25.923 21952 22048 I Unity :
  661. 10-14 19:28:25.923 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  662. 10-14 19:28:25.923 21952 22048 I Unity :
  663. 10-14 19:28:25.929 21952 22048 I Unity : remove quest from save: Ch4Day4_Award
  664. 10-14 19:28:25.929 21952 22048 I Unity : GameSystems.ChangeActiveQuestsSystem:Execute(List`1)
  665. 10-14 19:28:25.929 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  666. 10-14 19:28:25.929 21952 22048 I Unity : Entitas.Systems:Execute()
  667. 10-14 19:28:25.929 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  668. 10-14 19:28:25.929 21952 22048 I Unity :
  669. 10-14 19:28:25.929 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  670. 10-14 19:28:25.929 21952 22048 I Unity :
  671. 10-14 19:28:25.939 21952 22048 I Unity : Save to path:/storage/emulated/0/Android/data/com.bgf.jingliks/files/CharStates json: [ "{\"npc\":\"kotya\",\"state\":{\"skin\":-1,\"position\":{\"x\":-39.61109924316406,\"y\":-18.65180015563965,\"z\":0.0},\"directionVector\":{\"x\":0.88909912109375,\"y\":0.0,\"z\":-1.0},\"action\":\"MakePhoto\",\"isActive\":false}}", "{\"npc\":\"bedokur\",\"state\":{\"skin\":-1,\"position\":{\"x\":-41.89979934692383,\"y\":-17.212900161743165,\"z\":0.0},\"directionVector\":{\"x\":0.0,\"y\":0.0,\"z\":1.0},\"action\":\"maset_rukoy\",\"isActive\":false}}", "{\"npc\":\"Vanya\",\"state\":{\"skin\":-1,\"position\":{\"x\":-37.20000076293945,\"y\":-12.199999809265137,\"z\":0.0},\"directionVector\":{\"x\":0.0,\"y\":0.0,\"z\":1.0},\"action\":\"Odobrenie\",\"isActive\":false}}", "{\"npc\":\"manunya\",\"state\":{\"skin\":-1,\"position\":{\"x\":-39.685401916503909,\"y\":-16.459199905395509,\"z\":0.0},\"directionVector\":{\"x\":-0.02657318115234375,\"y\":0.0,\"z\":-0.014190673828125},\"action\":\"Clap\",\"isActive\":false}}", "{\"npc\":\"
  672. 10-14 19:28:25.941 21952 22048 D Unity : Characters save: System.NullReferenceException: Object reference not set to an instance of an object.
  673. 10-14 19:28:25.941 21952 22048 D Unity : at SaveDataSystem.SaveData (PlayerDataEntity[] entities) [0x00000] in <00000000000000000000000000000000>:0
  674. 10-14 19:28:25.941 21952 22048 D Unity : at Entitas.ReactiveSystem`1[TEntity].Execute () [0x00000] in <00000000000000000000000000000000>:0
  675. 10-14 19:28:25.941 21952 22048 D Unity : at Entitas.Systems.Execute () [0x00000] in <00000000000000000000000000000000>:0
  676. 10-14 19:28:25.941 21952 22048 D Unity : at GameSystems.WorldLoop.Update () [0x00000] in <00000000000000000000000000000000>:0
  677. 10-14 19:28:25.950 21952 22048 I Unity : Save to path:/storage/emulated/0/Android/data/com.bgf.jingliks/files/ActiveQuests json: {"LastCompleted":"Ch4Day4_Award","QuestIds":["Ch4Day4_NewDay"],"_compeleted":["Ch01_Day01_Start","Ch01_Day01_TaskTutorial","Ch01_Day01_InstallLanterns","Ch01_Day01_InstallBenches","Ch01_Day01_Cleaning","Ch01_Day01_NewFlowers","Ch01_Day01_LoadNews","Ch01_Day01_GetReward","Ch01_Day01_NewDay","Сh02_Day01_Intro","Сh02_Day01_KotyaCalling","Сh02_Day01_FixBridge","Сh02_Day01_VanyaCalling","Сh02_Day01_MeetingManuna","Сh02_Day01_BranchTry","Сh02_Day01_BranchOff","Сh02_Day01_RobotMadness","Сh02_Day01_TableRemove","Сh02_Day01_OvenRepair","Сh02_Day01_Cleaning","Сh02_Day01_FenceRepair","Сh02_Day01_MailboxRepair","Сh02_Day01_AlmostDone","Сh02_Day01_Award","Сh02_Day01_Fin","Ch02_Day2_Intro","Ch02_Day2_Call2Pankrat","Ch02_Day2_Weeding","Ch02_Day2_Holes","Ch02_Day2_HoleCups","Ch02_Day2_Lawns","Ch02_Day2_Pavements","Ch02_Day2_Flowers1","Ch02_Day2_Fountain","Ch02_Day2_Flowers2","Ch02_Day2_NewTable","Ch02_Day2_AlmostDone","Ch
  678. 10-14 19:28:25.953 21952 22048 D Unity : Quests save: System.NullReferenceException: Object reference not set to an instance of an object.
  679. 10-14 19:28:25.953 21952 22048 D Unity : at SaveDataSystem.SaveData (PlayerDataEntity[] entities) [0x00000] in <00000000000000000000000000000000>:0
  680. 10-14 19:28:25.953 21952 22048 D Unity : at Entitas.ReactiveSystem`1[TEntity].Execute () [0x00000] in <00000000000000000000000000000000>:0
  681. 10-14 19:28:25.953 21952 22048 D Unity : at Entitas.Systems.Execute () [0x00000] in <00000000000000000000000000000000>:0
  682. 10-14 19:28:25.953 21952 22048 D Unity : at GameSystems.WorldLoop.Update () [0x00000] in <00000000000000000000000000000000>:0
  683. 10-14 19:28:25.961 21952 22048 I Unity : Start save scene state: 273
  684. 10-14 19:28:25.961 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  685. 10-14 19:28:25.961 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  686. 10-14 19:28:25.961 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  687. 10-14 19:28:25.961 21952 22048 I Unity : Entitas.Systems:Execute()
  688. 10-14 19:28:25.961 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  689. 10-14 19:28:25.961 21952 22048 I Unity :
  690. 10-14 19:28:25.961 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  691. 10-14 19:28:25.961 21952 22048 I Unity :
  692. 10-14 19:28:25.968 21952 22048 I Unity : Save state of Lighthouse_Barks_1 to empty_prefab and state Data.BuildingStateData
  693. 10-14 19:28:25.968 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  694. 10-14 19:28:25.968 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  695. 10-14 19:28:25.968 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  696. 10-14 19:28:25.968 21952 22048 I Unity : Entitas.Systems:Execute()
  697. 10-14 19:28:25.968 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  698. 10-14 19:28:25.968 21952 22048 I Unity :
  699. 10-14 19:28:25.968 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  700. 10-14 19:28:25.968 21952 22048 I Unity :
  701. 10-14 19:28:25.975 21952 22048 I Unity : Save state of Lighthouse_Barks_2 to empty_prefab and state Data.BuildingStateData
  702. 10-14 19:28:25.975 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  703. 10-14 19:28:25.975 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  704. 10-14 19:28:25.975 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  705. 10-14 19:28:25.975 21952 22048 I Unity : Entitas.Systems:Execute()
  706. 10-14 19:28:25.975 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  707. 10-14 19:28:25.975 21952 22048 I Unity :
  708. 10-14 19:28:25.975 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  709. 10-14 19:28:25.975 21952 22048 I Unity :
  710. 10-14 19:28:25.982 21952 22048 I Unity : Save state of Lighthouse_Boat to lighthouse_boat and state Data.BuildingStateData
  711. 10-14 19:28:25.982 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  712. 10-14 19:28:25.982 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  713. 10-14 19:28:25.982 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  714. 10-14 19:28:25.982 21952 22048 I Unity : Entitas.Systems:Execute()
  715. 10-14 19:28:25.982 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  716. 10-14 19:28:25.982 21952 22048 I Unity :
  717. 10-14 19:28:25.982 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  718. 10-14 19:28:25.982 21952 22048 I Unity :
  719. 10-14 19:28:25.989 21952 22048 I Unity : Save state of Lighthouse_BoatLifebuoy to lighthouse_boat_lifebuoy and state Data.BuildingStateData
  720. 10-14 19:28:25.989 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  721. 10-14 19:28:25.989 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  722. 10-14 19:28:25.989 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  723. 10-14 19:28:25.989 21952 22048 I Unity : Entitas.Systems:Execute()
  724. 10-14 19:28:25.989 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  725. 10-14 19:28:25.989 21952 22048 I Unity :
  726. 10-14 19:28:25.989 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  727. 10-14 19:28:25.989 21952 22048 I Unity :
  728. 10-14 19:28:25.995 21952 22048 I Unity : Save state of Lighthouse_BoatLight to lighthouse_boat_light and state Data.BuildingStateData
  729. 10-14 19:28:25.995 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  730. 10-14 19:28:25.995 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  731. 10-14 19:28:25.995 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  732. 10-14 19:28:25.995 21952 22048 I Unity : Entitas.Systems:Execute()
  733. 10-14 19:28:25.995 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  734. 10-14 19:28:25.995 21952 22048 I Unity :
  735. 10-14 19:28:25.995 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  736. 10-14 19:28:25.995 21952 22048 I Unity :
  737. 10-14 19:28:26.002 21952 22048 I Unity : Save state of Lighthouse_BoatSpade to lighthouse_boat_spade and state Data.BuildingStateData
  738. 10-14 19:28:26.002 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  739. 10-14 19:28:26.002 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  740. 10-14 19:28:26.002 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  741. 10-14 19:28:26.002 21952 22048 I Unity : Entitas.Systems:Execute()
  742. 10-14 19:28:26.002 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  743. 10-14 19:28:26.002 21952 22048 I Unity :
  744. 10-14 19:28:26.002 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  745. 10-14 19:28:26.002 21952 22048 I Unity :
  746. 10-14 19:28:26.009 21952 22048 I Unity : Save state of Lighthouse_Box to empty_prefab and state Data.BuildingStateData
  747. 10-14 19:28:26.009 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  748. 10-14 19:28:26.009 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  749. 10-14 19:28:26.009 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  750. 10-14 19:28:26.009 21952 22048 I Unity : Entitas.Systems:Execute()
  751. 10-14 19:28:26.009 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  752. 10-14 19:28:26.009 21952 22048 I Unity :
  753. 10-14 19:28:26.009 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  754. 10-14 19:28:26.009 21952 22048 I Unity :
  755. 10-14 19:28:26.016 21952 22048 I Unity : Save state of Lighthouse_Bridge_Barrier_1 to empty_prefab and state Data.BuildingStateData
  756. 10-14 19:28:26.016 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  757. 10-14 19:28:26.016 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  758. 10-14 19:28:26.016 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  759. 10-14 19:28:26.016 21952 22048 I Unity : Entitas.Systems:Execute()
  760. 10-14 19:28:26.016 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  761. 10-14 19:28:26.016 21952 22048 I Unity :
  762. 10-14 19:28:26.016 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  763. 10-14 19:28:26.016 21952 22048 I Unity :
  764. 10-14 19:28:26.022 21952 22048 I Unity : Save state of Lighthouse_Bridge_Barrier_2 to empty_prefab and state Data.BuildingStateData
  765. 10-14 19:28:26.022 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  766. 10-14 19:28:26.022 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  767. 10-14 19:28:26.022 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  768. 10-14 19:28:26.022 21952 22048 I Unity : Entitas.Systems:Execute()
  769. 10-14 19:28:26.022 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  770. 10-14 19:28:26.022 21952 22048 I Unity :
  771. 10-14 19:28:26.022 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  772. 10-14 19:28:26.022 21952 22048 I Unity :
  773. 10-14 19:28:26.029 21952 22048 I Unity : Save state of Lighthouse_Bridge_MineSign to empty_prefab and state Data.BuildingStateData
  774. 10-14 19:28:26.029 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  775. 10-14 19:28:26.029 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  776. 10-14 19:28:26.029 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  777. 10-14 19:28:26.029 21952 22048 I Unity : Entitas.Systems:Execute()
  778. 10-14 19:28:26.029 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  779. 10-14 19:28:26.029 21952 22048 I Unity :
  780. 10-14 19:28:26.029 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  781. 10-14 19:28:26.029 21952 22048 I Unity :
  782. 10-14 19:28:26.036 21952 22048 I Unity : Save state of Lighthouse_Bridge_Rupor to empty_prefab and state Data.BuildingStateData
  783. 10-14 19:28:26.036 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  784. 10-14 19:28:26.036 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  785. 10-14 19:28:26.036 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  786. 10-14 19:28:26.036 21952 22048 I Unity : Entitas.Systems:Execute()
  787. 10-14 19:28:26.036 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  788. 10-14 19:28:26.036 21952 22048 I Unity :
  789. 10-14 19:28:26.036 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  790. 10-14 19:28:26.036 21952 22048 I Unity :
  791. 10-14 19:28:26.043 21952 22048 I Unity : Save state of Lighthouse_Bridge_Trap_1 to empty_prefab and state Data.BuildingStateData
  792. 10-14 19:28:26.043 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  793. 10-14 19:28:26.043 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  794. 10-14 19:28:26.043 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  795. 10-14 19:28:26.043 21952 22048 I Unity : Entitas.Systems:Execute()
  796. 10-14 19:28:26.043 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  797. 10-14 19:28:26.043 21952 22048 I Unity :
  798. 10-14 19:28:26.043 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  799. 10-14 19:28:26.043 21952 22048 I Unity :
  800. 10-14 19:28:26.050 21952 22048 I Unity : Save state of Lighthouse_Bridge_Trap_2 to empty_prefab and state Data.BuildingStateData
  801. 10-14 19:28:26.050 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  802. 10-14 19:28:26.050 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  803. 10-14 19:28:26.050 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  804. 10-14 19:28:26.050 21952 22048 I Unity : Entitas.Systems:Execute()
  805. 10-14 19:28:26.050 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  806. 10-14 19:28:26.050 21952 22048 I Unity :
  807. 10-14 19:28:26.050 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  808. 10-14 19:28:26.050 21952 22048 I Unity :
  809. 10-14 19:28:26.056 21952 22048 I Unity : Save state of Lighthouse_Bridge_Wire_1 to empty_prefab and state Data.BuildingStateData
  810. 10-14 19:28:26.056 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  811. 10-14 19:28:26.056 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  812. 10-14 19:28:26.056 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  813. 10-14 19:28:26.056 21952 22048 I Unity : Entitas.Systems:Execute()
  814. 10-14 19:28:26.056 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  815. 10-14 19:28:26.056 21952 22048 I Unity :
  816. 10-14 19:28:26.056 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  817. 10-14 19:28:26.056 21952 22048 I Unity :
  818. 10-14 19:28:26.063 21952 22048 I Unity : Save state of Lighthouse_Bridge_Wire_2 to empty_prefab and state Data.BuildingStateData
  819. 10-14 19:28:26.063 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  820. 10-14 19:28:26.063 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  821. 10-14 19:28:26.063 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  822. 10-14 19:28:26.063 21952 22048 I Unity : Entitas.Systems:Execute()
  823. 10-14 19:28:26.063 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  824. 10-14 19:28:26.063 21952 22048 I Unity :
  825. 10-14 19:28:26.063 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  826. 10-14 19:28:26.063 21952 22048 I Unity :
  827. 10-14 19:28:26.070 21952 22048 I Unity : Save state of Lighthouse_Fence_1 to lighthouse_fence_1 and state Data.BuildingStateData
  828. 10-14 19:28:26.070 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  829. 10-14 19:28:26.070 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  830. 10-14 19:28:26.070 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  831. 10-14 19:28:26.070 21952 22048 I Unity : Entitas.Systems:Execute()
  832. 10-14 19:28:26.070 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  833. 10-14 19:28:26.070 21952 22048 I Unity :
  834. 10-14 19:28:26.070 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  835. 10-14 19:28:26.070 21952 22048 I Unity :
  836. 10-14 19:28:26.077 21952 22048 I Unity : Save state of Lighthouse_Fence_2 to lighthouse_fence_2 and state Data.BuildingStateData
  837. 10-14 19:28:26.077 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  838. 10-14 19:28:26.077 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  839. 10-14 19:28:26.077 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  840. 10-14 19:28:26.077 21952 22048 I Unity : Entitas.Systems:Execute()
  841. 10-14 19:28:26.077 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  842. 10-14 19:28:26.077 21952 22048 I Unity :
  843. 10-14 19:28:26.077 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  844. 10-14 19:28:26.077 21952 22048 I Unity :
  845. 10-14 19:28:26.083 21952 22048 I Unity : Save state of Lighthouse_Fence_3 to lighthouse_fence_3 and state Data.BuildingStateData
  846. 10-14 19:28:26.083 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  847. 10-14 19:28:26.083 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  848. 10-14 19:28:26.083 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  849. 10-14 19:28:26.083 21952 22048 I Unity : Entitas.Systems:Execute()
  850. 10-14 19:28:26.083 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  851. 10-14 19:28:26.083 21952 22048 I Unity :
  852. 10-14 19:28:26.083 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  853. 10-14 19:28:26.083 21952 22048 I Unity :
  854. 10-14 19:28:26.090 21952 22048 I Unity : Save state of Lighthouse_Fence_4 to lighthouse_fence_4 and state Data.BuildingStateData
  855. 10-14 19:28:26.090 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  856. 10-14 19:28:26.090 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  857. 10-14 19:28:26.090 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  858. 10-14 19:28:26.090 21952 22048 I Unity : Entitas.Systems:Execute()
  859. 10-14 19:28:26.090 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  860. 10-14 19:28:26.090 21952 22048 I Unity :
  861. 10-14 19:28:26.090 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  862. 10-14 19:28:26.090 21952 22048 I Unity :
  863. 10-14 19:28:26.097 21952 22048 I Unity : Save state of Lighthouse_Lantern_1 to lighthouse_lantern_1_2 and state Data.BuildingStateData
  864. 10-14 19:28:26.097 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  865. 10-14 19:28:26.097 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  866. 10-14 19:28:26.097 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  867. 10-14 19:28:26.097 21952 22048 I Unity : Entitas.Systems:Execute()
  868. 10-14 19:28:26.097 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  869. 10-14 19:28:26.097 21952 22048 I Unity :
  870. 10-14 19:28:26.097 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  871. 10-14 19:28:26.097 21952 22048 I Unity :
  872. 10-14 19:28:26.104 21952 22048 I Unity : Save state of Lighthouse_Lantern_2 to lighthouse_lantern_2_2 and state Data.BuildingStateData
  873. 10-14 19:28:26.104 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  874. 10-14 19:28:26.104 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  875. 10-14 19:28:26.104 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  876. 10-14 19:28:26.104 21952 22048 I Unity : Entitas.Systems:Execute()
  877. 10-14 19:28:26.104 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  878. 10-14 19:28:26.104 21952 22048 I Unity :
  879. 10-14 19:28:26.104 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  880. 10-14 19:28:26.104 21952 22048 I Unity :
  881. 10-14 19:28:26.111 21952 22048 I Unity : Save state of Lighthouse_Lantern_3 to lighthouse_lantern_3_2 and state Data.BuildingStateData
  882. 10-14 19:28:26.111 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  883. 10-14 19:28:26.111 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  884. 10-14 19:28:26.111 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  885. 10-14 19:28:26.111 21952 22048 I Unity : Entitas.Systems:Execute()
  886. 10-14 19:28:26.111 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  887. 10-14 19:28:26.111 21952 22048 I Unity :
  888. 10-14 19:28:26.111 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  889. 10-14 19:28:26.111 21952 22048 I Unity :
  890. 10-14 19:28:26.117 21952 22048 I Unity : Save state of Lighthouse_Lantern_4 to lighthouse_lantern_4_2 and state Data.BuildingStateData
  891. 10-14 19:28:26.117 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  892. 10-14 19:28:26.117 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  893. 10-14 19:28:26.117 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  894. 10-14 19:28:26.117 21952 22048 I Unity : Entitas.Systems:Execute()
  895. 10-14 19:28:26.117 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  896. 10-14 19:28:26.117 21952 22048 I Unity :
  897. 10-14 19:28:26.117 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  898. 10-14 19:28:26.117 21952 22048 I Unity :
  899. 10-14 19:28:26.124 21952 22048 I Unity : Save state of Lighthouse_Mailbox to lighthouse_mailbox_1 and state Data.BuildingStateData
  900. 10-14 19:28:26.124 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  901. 10-14 19:28:26.124 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  902. 10-14 19:28:26.124 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  903. 10-14 19:28:26.124 21952 22048 I Unity : Entitas.Systems:Execute()
  904. 10-14 19:28:26.124 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  905. 10-14 19:28:26.124 21952 22048 I Unity :
  906. 10-14 19:28:26.124 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  907. 10-14 19:28:26.124 21952 22048 I Unity :
  908. 10-14 19:28:26.131 21952 22048 I Unity : Save state of Lighthouse_MillFence to lighthouse_millfence_finnished and state Data.BuildingStateData
  909. 10-14 19:28:26.131 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  910. 10-14 19:28:26.131 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  911. 10-14 19:28:26.131 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  912. 10-14 19:28:26.131 21952 22048 I Unity : Entitas.Systems:Execute()
  913. 10-14 19:28:26.131 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  914. 10-14 19:28:26.131 21952 22048 I Unity :
  915. 10-14 19:28:26.131 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  916. 10-14 19:28:26.131 21952 22048 I Unity :
  917. 10-14 19:28:26.138 21952 22048 I Unity : Save state of Lighthouse_MillFenceWeed to empty_prefab and state Data.BuildingStateData
  918. 10-14 19:28:26.138 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  919. 10-14 19:28:26.138 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  920. 10-14 19:28:26.138 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  921. 10-14 19:28:26.138 21952 22048 I Unity : Entitas.Systems:Execute()
  922. 10-14 19:28:26.138 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  923. 10-14 19:28:26.138 21952 22048 I Unity :
  924. 10-14 19:28:26.138 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  925. 10-14 19:28:26.138 21952 22048 I Unity :
  926. 10-14 19:28:26.144 21952 22048 I Unity : Save state of Lighthouse_MillGear to lighthouse_millgear and state Data.BuildingStateData
  927. 10-14 19:28:26.144 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  928. 10-14 19:28:26.144 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  929. 10-14 19:28:26.144 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  930. 10-14 19:28:26.144 21952 22048 I Unity : Entitas.Systems:Execute()
  931. 10-14 19:28:26.144 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  932. 10-14 19:28:26.144 21952 22048 I Unity :
  933. 10-14 19:28:26.144 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  934. 10-14 19:28:26.144 21952 22048 I Unity :
  935. 10-14 19:28:26.151 21952 22048 I Unity : Save state of Lighthouse_MillGearWeed to empty_prefab and state Data.BuildingStateData
  936. 10-14 19:28:26.151 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  937. 10-14 19:28:26.151 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  938. 10-14 19:28:26.151 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  939. 10-14 19:28:26.151 21952 22048 I Unity : Entitas.Systems:Execute()
  940. 10-14 19:28:26.151 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  941. 10-14 19:28:26.151 21952 22048 I Unity :
  942. 10-14 19:28:26.151 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  943. 10-14 19:28:26.151 21952 22048 I Unity :
  944. 10-14 19:28:26.158 21952 22048 I Unity : Save state of Lighthouse_MillRoofWeed to empty_prefab and state Data.BuildingStateData
  945. 10-14 19:28:26.158 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  946. 10-14 19:28:26.158 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  947. 10-14 19:28:26.158 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  948. 10-14 19:28:26.158 21952 22048 I Unity : Entitas.Systems:Execute()
  949. 10-14 19:28:26.158 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  950. 10-14 19:28:26.158 21952 22048 I Unity :
  951. 10-14 19:28:26.158 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  952. 10-14 19:28:26.158 21952 22048 I Unity :
  953. 10-14 19:28:26.164 21952 22048 I Unity : Save state of Lighthouse_MillWallWeed to empty_prefab and state Data.BuildingStateData
  954. 10-14 19:28:26.164 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  955. 10-14 19:28:26.164 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  956. 10-14 19:28:26.164 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  957. 10-14 19:28:26.164 21952 22048 I Unity : Entitas.Systems:Execute()
  958. 10-14 19:28:26.164 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  959. 10-14 19:28:26.164 21952 22048 I Unity :
  960. 10-14 19:28:26.164 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  961. 10-14 19:28:26.164 21952 22048 I Unity :
  962. 10-14 19:28:26.171 21952 22048 I Unity : Save state of Lighthouse_MillWheel to lighthouse_millwheel and state Data.BuildingStateData
  963. 10-14 19:28:26.171 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  964. 10-14 19:28:26.171 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  965. 10-14 19:28:26.171 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  966. 10-14 19:28:26.171 21952 22048 I Unity : Entitas.Systems:Execute()
  967. 10-14 19:28:26.171 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  968. 10-14 19:28:26.171 21952 22048 I Unity :
  969. 10-14 19:28:26.171 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  970. 10-14 19:28:26.171 21952 22048 I Unity :
  971. 10-14 19:28:26.178 21952 22048 I Unity : Save state of Lighthouse_MillWheelWeed to empty_prefab and state Data.BuildingStateData
  972. 10-14 19:28:26.178 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  973. 10-14 19:28:26.178 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  974. 10-14 19:28:26.178 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  975. 10-14 19:28:26.178 21952 22048 I Unity : Entitas.Systems:Execute()
  976. 10-14 19:28:26.178 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  977. 10-14 19:28:26.178 21952 22048 I Unity :
  978. 10-14 19:28:26.178 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  979. 10-14 19:28:26.178 21952 22048 I Unity :
  980. 10-14 19:28:26.185 21952 22048 I Unity : Save state of Lighthouse_Mine to empty_prefab and state Data.BuildingStateData
  981. 10-14 19:28:26.185 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  982. 10-14 19:28:26.185 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  983. 10-14 19:28:26.185 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  984. 10-14 19:28:26.185 21952 22048 I Unity : Entitas.Systems:Execute()
  985. 10-14 19:28:26.185 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  986. 10-14 19:28:26.185 21952 22048 I Unity :
  987. 10-14 19:28:26.185 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  988. 10-14 19:28:26.185 21952 22048 I Unity :
  989. 10-14 19:28:26.192 21952 22048 I Unity : Save state of Lighthouse_MineReflection to empty_prefab and state Data.BuildingStateData
  990. 10-14 19:28:26.192 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  991. 10-14 19:28:26.192 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  992. 10-14 19:28:26.192 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  993. 10-14 19:28:26.192 21952 22048 I Unity : Entitas.Systems:Execute()
  994. 10-14 19:28:26.192 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  995. 10-14 19:28:26.192 21952 22048 I Unity :
  996. 10-14 19:28:26.192 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  997. 10-14 19:28:26.192 21952 22048 I Unity :
  998. 10-14 19:28:26.198 21952 22048 I Unity : Save state of Lighthouse_Sign to lighthouse_sign and state Data.BuildingStateData
  999. 10-14 19:28:26.198 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1000. 10-14 19:28:26.198 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1001. 10-14 19:28:26.198 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1002. 10-14 19:28:26.198 21952 22048 I Unity : Entitas.Systems:Execute()
  1003. 10-14 19:28:26.198 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1004. 10-14 19:28:26.198 21952 22048 I Unity :
  1005. 10-14 19:28:26.198 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1006. 10-14 19:28:26.198 21952 22048 I Unity :
  1007. 10-14 19:28:26.205 21952 22048 I Unity : Save state of Lighthouse_Stairs to lighthouse_stairs_new and state Data.BuildingStateData
  1008. 10-14 19:28:26.205 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1009. 10-14 19:28:26.205 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1010. 10-14 19:28:26.205 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1011. 10-14 19:28:26.205 21952 22048 I Unity : Entitas.Systems:Execute()
  1012. 10-14 19:28:26.205 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1013. 10-14 19:28:26.205 21952 22048 I Unity :
  1014. 10-14 19:28:26.205 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1015. 10-14 19:28:26.205 21952 22048 I Unity :
  1016. 10-14 19:28:26.212 21952 22048 I Unity : Save state of Lighthouse_TreasureChest to lighthouse_treasurechest and state Data.BuildingStateData
  1017. 10-14 19:28:26.212 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1018. 10-14 19:28:26.212 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1019. 10-14 19:28:26.212 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1020. 10-14 19:28:26.212 21952 22048 I Unity : Entitas.Systems:Execute()
  1021. 10-14 19:28:26.212 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1022. 10-14 19:28:26.212 21952 22048 I Unity :
  1023. 10-14 19:28:26.212 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1024. 10-14 19:28:26.212 21952 22048 I Unity :
  1025. 10-14 19:28:26.218 21952 22048 I Unity : Save state of Lighthouse_Uplevel_Barricades_1 to empty_prefab and state Data.BuildingStateData
  1026. 10-14 19:28:26.218 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1027. 10-14 19:28:26.218 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1028. 10-14 19:28:26.218 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1029. 10-14 19:28:26.218 21952 22048 I Unity : Entitas.Systems:Execute()
  1030. 10-14 19:28:26.218 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1031. 10-14 19:28:26.218 21952 22048 I Unity :
  1032. 10-14 19:28:26.218 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1033. 10-14 19:28:26.218 21952 22048 I Unity :
  1034. 10-14 19:28:26.225 21952 22048 I Unity : Save state of Lighthouse_Uplevel_Barricades_2 to empty_prefab and state Data.BuildingStateData
  1035. 10-14 19:28:26.225 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1036. 10-14 19:28:26.225 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1037. 10-14 19:28:26.225 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1038. 10-14 19:28:26.225 21952 22048 I Unity : Entitas.Systems:Execute()
  1039. 10-14 19:28:26.225 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1040. 10-14 19:28:26.225 21952 22048 I Unity :
  1041. 10-14 19:28:26.225 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1042. 10-14 19:28:26.225 21952 22048 I Unity :
  1043. 10-14 19:28:26.232 21952 22048 I Unity : Save state of Lighthouse_Uplevel_Barricades_3 to empty_prefab and state Data.BuildingStateData
  1044. 10-14 19:28:26.232 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1045. 10-14 19:28:26.232 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1046. 10-14 19:28:26.232 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1047. 10-14 19:28:26.232 21952 22048 I Unity : Entitas.Systems:Execute()
  1048. 10-14 19:28:26.232 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1049. 10-14 19:28:26.232 21952 22048 I Unity :
  1050. 10-14 19:28:26.232 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1051. 10-14 19:28:26.232 21952 22048 I Unity :
  1052. 10-14 19:28:26.239 21952 22048 I Unity : Save state of Lighthouse_Uplevel_Barricades_4 to empty_prefab and state Data.BuildingStateData
  1053. 10-14 19:28:26.239 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1054. 10-14 19:28:26.239 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1055. 10-14 19:28:26.239 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1056. 10-14 19:28:26.239 21952 22048 I Unity : Entitas.Systems:Execute()
  1057. 10-14 19:28:26.239 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1058. 10-14 19:28:26.239 21952 22048 I Unity :
  1059. 10-14 19:28:26.239 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1060. 10-14 19:28:26.239 21952 22048 I Unity :
  1061. 10-14 19:28:26.245 21952 22048 I Unity : Save state of Lighthouse_Uplevel_Stakes to empty_prefab and state Data.BuildingStateData
  1062. 10-14 19:28:26.245 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1063. 10-14 19:28:26.245 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1064. 10-14 19:28:26.245 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1065. 10-14 19:28:26.245 21952 22048 I Unity : Entitas.Systems:Execute()
  1066. 10-14 19:28:26.245 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1067. 10-14 19:28:26.245 21952 22048 I Unity :
  1068. 10-14 19:28:26.245 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1069. 10-14 19:28:26.245 21952 22048 I Unity :
  1070. 10-14 19:28:26.252 21952 22048 I Unity : Save state of Lighthouse_Uplevel_Trap to empty_prefab and state Data.BuildingStateData
  1071. 10-14 19:28:26.252 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1072. 10-14 19:28:26.252 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1073. 10-14 19:28:26.252 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1074. 10-14 19:28:26.252 21952 22048 I Unity : Entitas.Systems:Execute()
  1075. 10-14 19:28:26.252 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1076. 10-14 19:28:26.252 21952 22048 I Unity :
  1077. 10-14 19:28:26.252 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1078. 10-14 19:28:26.252 21952 22048 I Unity :
  1079. 10-14 19:28:26.259 21952 22048 I Unity : Save state of Lighthouse_Bridge_Barrier_3 to empty_prefab and state Data.BuildingStateData
  1080. 10-14 19:28:26.259 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1081. 10-14 19:28:26.259 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1082. 10-14 19:28:26.259 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1083. 10-14 19:28:26.259 21952 22048 I Unity : Entitas.Systems:Execute()
  1084. 10-14 19:28:26.259 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1085. 10-14 19:28:26.259 21952 22048 I Unity :
  1086. 10-14 19:28:26.259 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1087. 10-14 19:28:26.259 21952 22048 I Unity :
  1088. 10-14 19:28:26.266 21952 22048 I Unity : Save state of Lighthouse_Rope to empty_prefab and state Data.BuildingStateData
  1089. 10-14 19:28:26.266 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1090. 10-14 19:28:26.266 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1091. 10-14 19:28:26.266 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1092. 10-14 19:28:26.266 21952 22048 I Unity : Entitas.Systems:Execute()
  1093. 10-14 19:28:26.266 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1094. 10-14 19:28:26.266 21952 22048 I Unity :
  1095. 10-14 19:28:26.266 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1096. 10-14 19:28:26.266 21952 22048 I Unity :
  1097. 10-14 19:28:26.273 21952 22048 I Unity : Save state of Lighthouse_Window to empty_prefab and state Data.BuildingStateData
  1098. 10-14 19:28:26.273 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1099. 10-14 19:28:26.273 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1100. 10-14 19:28:26.273 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1101. 10-14 19:28:26.273 21952 22048 I Unity : Entitas.Systems:Execute()
  1102. 10-14 19:28:26.273 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1103. 10-14 19:28:26.273 21952 22048 I Unity :
  1104. 10-14 19:28:26.273 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1105. 10-14 19:28:26.273 21952 22048 I Unity :
  1106. 10-14 19:28:26.279 21952 22048 I Unity : Save state of Lighthouse_Bridge_Chest to empty_prefab and state Data.BuildingStateData
  1107. 10-14 19:28:26.279 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1108. 10-14 19:28:26.279 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1109. 10-14 19:28:26.279 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1110. 10-14 19:28:26.279 21952 22048 I Unity : Entitas.Systems:Execute()
  1111. 10-14 19:28:26.279 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1112. 10-14 19:28:26.279 21952 22048 I Unity :
  1113. 10-14 19:28:26.279 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1114. 10-14 19:28:26.279 21952 22048 I Unity :
  1115. 10-14 19:28:26.286 21952 22048 I Unity : Save state of Lighthouse_Lowlevel_Barricades_1 to empty_prefab and state Data.BuildingStateData
  1116. 10-14 19:28:26.286 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1117. 10-14 19:28:26.286 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1118. 10-14 19:28:26.286 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1119. 10-14 19:28:26.286 21952 22048 I Unity : Entitas.Systems:Execute()
  1120. 10-14 19:28:26.286 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1121. 10-14 19:28:26.286 21952 22048 I Unity :
  1122. 10-14 19:28:26.286 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1123. 10-14 19:28:26.286 21952 22048 I Unity :
  1124. 10-14 19:28:26.293 21952 22048 I Unity : Save state of Lighthouse_Lowlevel_Barricades_2 to empty_prefab and state Data.BuildingStateData
  1125. 10-14 19:28:26.293 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1126. 10-14 19:28:26.293 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1127. 10-14 19:28:26.293 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1128. 10-14 19:28:26.293 21952 22048 I Unity : Entitas.Systems:Execute()
  1129. 10-14 19:28:26.293 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1130. 10-14 19:28:26.293 21952 22048 I Unity :
  1131. 10-14 19:28:26.293 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1132. 10-14 19:28:26.293 21952 22048 I Unity :
  1133. 10-14 19:28:26.300 21952 22048 I Unity : Save state of Lighthouse_BoxFrosya to empty_prefab and state Data.BuildingStateData
  1134. 10-14 19:28:26.300 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1135. 10-14 19:28:26.300 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1136. 10-14 19:28:26.300 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1137. 10-14 19:28:26.300 21952 22048 I Unity : Entitas.Systems:Execute()
  1138. 10-14 19:28:26.300 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1139. 10-14 19:28:26.300 21952 22048 I Unity :
  1140. 10-14 19:28:26.300 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1141. 10-14 19:28:26.300 21952 22048 I Unity :
  1142. 10-14 19:28:26.306 21952 22048 I Unity : Save state of Loghthouse_LanternsBridge_1 to lighthouse_lanternsbridge_1_2 and state Data.BuildingStateData
  1143. 10-14 19:28:26.306 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1144. 10-14 19:28:26.306 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1145. 10-14 19:28:26.306 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1146. 10-14 19:28:26.306 21952 22048 I Unity : Entitas.Systems:Execute()
  1147. 10-14 19:28:26.306 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1148. 10-14 19:28:26.306 21952 22048 I Unity :
  1149. 10-14 19:28:26.306 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1150. 10-14 19:28:26.306 21952 22048 I Unity :
  1151. 10-14 19:28:26.313 21952 22048 I Unity : Save state of Loghthouse_LanternsBridge_2 to lighthouse_lanternsbridge_2_2 and state Data.BuildingStateData
  1152. 10-14 19:28:26.313 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1153. 10-14 19:28:26.313 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1154. 10-14 19:28:26.313 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1155. 10-14 19:28:26.313 21952 22048 I Unity : Entitas.Systems:Execute()
  1156. 10-14 19:28:26.313 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1157. 10-14 19:28:26.313 21952 22048 I Unity :
  1158. 10-14 19:28:26.313 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1159. 10-14 19:28:26.313 21952 22048 I Unity :
  1160. 10-14 19:28:26.320 21952 22048 I Unity : Save state of Lighthouse_RoadEast to lighthouse_roadeast and state Data.BuildingStateData
  1161. 10-14 19:28:26.320 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1162. 10-14 19:28:26.320 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1163. 10-14 19:28:26.320 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1164. 10-14 19:28:26.320 21952 22048 I Unity : Entitas.Systems:Execute()
  1165. 10-14 19:28:26.320 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1166. 10-14 19:28:26.320 21952 22048 I Unity :
  1167. 10-14 19:28:26.320 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1168. 10-14 19:28:26.320 21952 22048 I Unity :
  1169. 10-14 19:28:26.327 21952 22048 I Unity : Save state of Lighthouse_Sword to empty_prefab and state Data.BuildingStateData
  1170. 10-14 19:28:26.327 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1171. 10-14 19:28:26.327 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1172. 10-14 19:28:26.327 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1173. 10-14 19:28:26.327 21952 22048 I Unity : Entitas.Systems:Execute()
  1174. 10-14 19:28:26.327 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1175. 10-14 19:28:26.327 21952 22048 I Unity :
  1176. 10-14 19:28:26.327 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1177. 10-14 19:28:26.327 21952 22048 I Unity :
  1178. 10-14 19:28:26.333 21952 22048 I Unity : Save state of Lighthouse_RoadEastOld to empty_prefab and state Data.BuildingStateData
  1179. 10-14 19:28:26.333 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1180. 10-14 19:28:26.333 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1181. 10-14 19:28:26.333 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1182. 10-14 19:28:26.333 21952 22048 I Unity : Entitas.Systems:Execute()
  1183. 10-14 19:28:26.333 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1184. 10-14 19:28:26.333 21952 22048 I Unity :
  1185. 10-14 19:28:26.333 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1186. 10-14 19:28:26.333 21952 22048 I Unity :
  1187. 10-14 19:28:26.340 21952 22048 I Unity : Save state of DenekLanterns_1 to dinek_lanterns_1_1 and state Data.BuildingStateData
  1188. 10-14 19:28:26.340 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1189. 10-14 19:28:26.340 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1190. 10-14 19:28:26.340 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1191. 10-14 19:28:26.340 21952 22048 I Unity : Entitas.Systems:Execute()
  1192. 10-14 19:28:26.340 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1193. 10-14 19:28:26.340 21952 22048 I Unity :
  1194. 10-14 19:28:26.340 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1195. 10-14 19:28:26.340 21952 22048 I Unity :
  1196. 10-14 19:28:26.347 21952 22048 I Unity : Save state of DenekBenches_1 to dinek_benches1_2 and state Data.BuildingStateData
  1197. 10-14 19:28:26.347 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1198. 10-14 19:28:26.347 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1199. 10-14 19:28:26.347 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1200. 10-14 19:28:26.347 21952 22048 I Unity : Entitas.Systems:Execute()
  1201. 10-14 19:28:26.347 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1202. 10-14 19:28:26.347 21952 22048 I Unity :
  1203. 10-14 19:28:26.347 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1204. 10-14 19:28:26.347 21952 22048 I Unity :
  1205. 10-14 19:28:26.353 21952 22048 I Unity : Save state of DinekHedge_1 to dinek_hedge_1_3 and state Data.BuildingStateData
  1206. 10-14 19:28:26.353 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1207. 10-14 19:28:26.353 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1208. 10-14 19:28:26.353 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1209. 10-14 19:28:26.353 21952 22048 I Unity : Entitas.Systems:Execute()
  1210. 10-14 19:28:26.353 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1211. 10-14 19:28:26.353 21952 22048 I Unity :
  1212. 10-14 19:28:26.353 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1213. 10-14 19:28:26.353 21952 22048 I Unity :
  1214. 10-14 19:28:26.360 21952 22048 I Unity : Save state of DinekHedge_2 to dinek_hedge_2_2 and state Data.BuildingStateData
  1215. 10-14 19:28:26.360 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1216. 10-14 19:28:26.360 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1217. 10-14 19:28:26.360 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1218. 10-14 19:28:26.360 21952 22048 I Unity : Entitas.Systems:Execute()
  1219. 10-14 19:28:26.360 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1220. 10-14 19:28:26.360 21952 22048 I Unity :
  1221. 10-14 19:28:26.360 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1222. 10-14 19:28:26.360 21952 22048 I Unity :
  1223. 10-14 19:28:26.367 21952 22048 I Unity : Save state of DinekHedge_3 to dinek_hedge_3_1 and state Data.BuildingStateData
  1224. 10-14 19:28:26.367 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1225. 10-14 19:28:26.367 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1226. 10-14 19:28:26.367 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1227. 10-14 19:28:26.367 21952 22048 I Unity : Entitas.Systems:Execute()
  1228. 10-14 19:28:26.367 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1229. 10-14 19:28:26.367 21952 22048 I Unity :
  1230. 10-14 19:28:26.367 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1231. 10-14 19:28:26.367 21952 22048 I Unity :
  1232. 10-14 19:28:26.374 21952 22048 I Unity : Save state of DinekSign to dinek_sign and state Data.BuildingStateData
  1233. 10-14 19:28:26.374 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1234. 10-14 19:28:26.374 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1235. 10-14 19:28:26.374 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1236. 10-14 19:28:26.374 21952 22048 I Unity : Entitas.Systems:Execute()
  1237. 10-14 19:28:26.374 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1238. 10-14 19:28:26.374 21952 22048 I Unity :
  1239. 10-14 19:28:26.374 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1240. 10-14 19:28:26.374 21952 22048 I Unity :
  1241. 10-14 19:28:26.380 21952 22048 I Unity : Save state of DinekTNTDetonator to empty_prefab and state Data.BuildingStateData
  1242. 10-14 19:28:26.380 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1243. 10-14 19:28:26.380 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1244. 10-14 19:28:26.380 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1245. 10-14 19:28:26.380 21952 22048 I Unity : Entitas.Systems:Execute()
  1246. 10-14 19:28:26.380 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1247. 10-14 19:28:26.380 21952 22048 I Unity :
  1248. 10-14 19:28:26.380 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1249. 10-14 19:28:26.380 21952 22048 I Unity :
  1250. 10-14 19:28:26.387 21952 22048 I Unity : Save state of DinekBenches_2 to dinek_benches2_2 and state Data.BuildingStateData
  1251. 10-14 19:28:26.387 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1252. 10-14 19:28:26.387 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1253. 10-14 19:28:26.387 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1254. 10-14 19:28:26.387 21952 22048 I Unity : Entitas.Systems:Execute()
  1255. 10-14 19:28:26.387 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1256. 10-14 19:28:26.387 21952 22048 I Unity :
  1257. 10-14 19:28:26.387 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1258. 10-14 19:28:26.387 21952 22048 I Unity :
  1259. 10-14 19:28:26.394 21952 22048 I Unity : Save state of DinekCarpet to dinek_carpet_3 and state Data.BuildingStateData
  1260. 10-14 19:28:26.394 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1261. 10-14 19:28:26.394 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1262. 10-14 19:28:26.394 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1263. 10-14 19:28:26.394 21952 22048 I Unity : Entitas.Systems:Execute()
  1264. 10-14 19:28:26.394 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1265. 10-14 19:28:26.394 21952 22048 I Unity :
  1266. 10-14 19:28:26.394 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1267. 10-14 19:28:26.394 21952 22048 I Unity :
  1268. 10-14 19:28:26.401 21952 22048 I Unity : Save state of DinekEasel to dinek_easel and state Data.BuildingStateData
  1269. 10-14 19:28:26.401 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1270. 10-14 19:28:26.401 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1271. 10-14 19:28:26.401 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1272. 10-14 19:28:26.401 21952 22048 I Unity : Entitas.Systems:Execute()
  1273. 10-14 19:28:26.401 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1274. 10-14 19:28:26.401 21952 22048 I Unity :
  1275. 10-14 19:28:26.401 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1276. 10-14 19:28:26.401 21952 22048 I Unity :
  1277. 10-14 19:28:26.408 21952 22048 I Unity : Save state of DinekFlowers_1 to dinek_flowers_1_2 and state Data.BuildingStateData
  1278. 10-14 19:28:26.408 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1279. 10-14 19:28:26.408 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1280. 10-14 19:28:26.408 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1281. 10-14 19:28:26.408 21952 22048 I Unity : Entitas.Systems:Execute()
  1282. 10-14 19:28:26.408 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1283. 10-14 19:28:26.408 21952 22048 I Unity :
  1284. 10-14 19:28:26.408 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1285. 10-14 19:28:26.408 21952 22048 I Unity :
  1286. 10-14 19:28:26.415 21952 22048 I Unity : Save state of DinekFlowers_2 to dinek_flowers_2_2 and state Data.BuildingStateData
  1287. 10-14 19:28:26.415 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1288. 10-14 19:28:26.415 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1289. 10-14 19:28:26.415 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1290. 10-14 19:28:26.415 21952 22048 I Unity : Entitas.Systems:Execute()
  1291. 10-14 19:28:26.415 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1292. 10-14 19:28:26.415 21952 22048 I Unity :
  1293. 10-14 19:28:26.415 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1294. 10-14 19:28:26.415 21952 22048 I Unity :
  1295. 10-14 19:28:26.421 21952 22048 I Unity : Save state of DinekFountaine to dinek_fountain and state Data.BuildingStateData
  1296. 10-14 19:28:26.421 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1297. 10-14 19:28:26.421 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1298. 10-14 19:28:26.421 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1299. 10-14 19:28:26.421 21952 22048 I Unity : Entitas.Systems:Execute()
  1300. 10-14 19:28:26.421 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1301. 10-14 19:28:26.421 21952 22048 I Unity :
  1302. 10-14 19:28:26.421 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1303. 10-14 19:28:26.421 21952 22048 I Unity :
  1304. 10-14 19:28:26.428 21952 22048 I Unity : Save state of DinekFountainStatue to dinek_fountain_statue and state Data.BuildingStateData
  1305. 10-14 19:28:26.428 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1306. 10-14 19:28:26.428 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1307. 10-14 19:28:26.428 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1308. 10-14 19:28:26.428 21952 22048 I Unity : Entitas.Systems:Execute()
  1309. 10-14 19:28:26.428 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1310. 10-14 19:28:26.428 21952 22048 I Unity :
  1311. 10-14 19:28:26.428 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1312. 10-14 19:28:26.428 21952 22048 I Unity :
  1313. 10-14 19:28:26.435 21952 22048 I Unity : Save state of DinekFountainVase_1 to dinek_vasefountain_1_1 and state Data.BuildingStateData
  1314. 10-14 19:28:26.435 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1315. 10-14 19:28:26.435 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1316. 10-14 19:28:26.435 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1317. 10-14 19:28:26.435 21952 22048 I Unity : Entitas.Systems:Execute()
  1318. 10-14 19:28:26.435 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1319. 10-14 19:28:26.435 21952 22048 I Unity :
  1320. 10-14 19:28:26.435 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1321. 10-14 19:28:26.435 21952 22048 I Unity :
  1322. 10-14 19:28:26.442 21952 22048 I Unity : Save state of DinekFountainVase_2 to dinek_vasefountain_2_2 and state Data.BuildingStateData
  1323. 10-14 19:28:26.442 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1324. 10-14 19:28:26.442 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1325. 10-14 19:28:26.442 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1326. 10-14 19:28:26.442 21952 22048 I Unity : Entitas.Systems:Execute()
  1327. 10-14 19:28:26.442 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1328. 10-14 19:28:26.442 21952 22048 I Unity :
  1329. 10-14 19:28:26.442 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1330. 10-14 19:28:26.442 21952 22048 I Unity :
  1331. 10-14 19:28:26.449 21952 22048 I Unity : Save state of DinekGate to dinek_gate_1 and state Data.BuildingStateData
  1332. 10-14 19:28:26.449 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1333. 10-14 19:28:26.449 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1334. 10-14 19:28:26.449 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1335. 10-14 19:28:26.449 21952 22048 I Unity : Entitas.Systems:Execute()
  1336. 10-14 19:28:26.449 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1337. 10-14 19:28:26.449 21952 22048 I Unity :
  1338. 10-14 19:28:26.449 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1339. 10-14 19:28:26.449 21952 22048 I Unity :
  1340. 10-14 19:28:26.455 21952 22048 I Unity : Save state of DinekHouseBell to dinek_house_bell and state Data.BuildingStateData
  1341. 10-14 19:28:26.455 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1342. 10-14 19:28:26.455 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1343. 10-14 19:28:26.455 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1344. 10-14 19:28:26.455 21952 22048 I Unity : Entitas.Systems:Execute()
  1345. 10-14 19:28:26.455 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1346. 10-14 19:28:26.455 21952 22048 I Unity :
  1347. 10-14 19:28:26.455 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1348. 10-14 19:28:26.455 21952 22048 I Unity :
  1349. 10-14 19:28:26.462 21952 22048 I Unity : Save state of DinekHouseFloor3_1 to dinek_house_floor3_1 and state Data.BuildingStateData
  1350. 10-14 19:28:26.462 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1351. 10-14 19:28:26.462 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1352. 10-14 19:28:26.462 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1353. 10-14 19:28:26.462 21952 22048 I Unity : Entitas.Systems:Execute()
  1354. 10-14 19:28:26.462 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1355. 10-14 19:28:26.462 21952 22048 I Unity :
  1356. 10-14 19:28:26.462 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1357. 10-14 19:28:26.462 21952 22048 I Unity :
  1358. 10-14 19:28:26.469 21952 22048 I Unity : Save state of DinekHouseFloor3_2 to dinek_house_floor3_2 and state Data.BuildingStateData
  1359. 10-14 19:28:26.469 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1360. 10-14 19:28:26.469 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1361. 10-14 19:28:26.469 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1362. 10-14 19:28:26.469 21952 22048 I Unity : Entitas.Systems:Execute()
  1363. 10-14 19:28:26.469 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1364. 10-14 19:28:26.469 21952 22048 I Unity :
  1365. 10-14 19:28:26.469 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1366. 10-14 19:28:26.469 21952 22048 I Unity :
  1367. 10-14 19:28:26.475 21952 22048 I Unity : Save state of DinekHouseFloor3_3 to dinek_house_floor3_3 and state Data.BuildingStateData
  1368. 10-14 19:28:26.475 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1369. 10-14 19:28:26.475 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1370. 10-14 19:28:26.475 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1371. 10-14 19:28:26.475 21952 22048 I Unity : Entitas.Systems:Execute()
  1372. 10-14 19:28:26.475 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1373. 10-14 19:28:26.475 21952 22048 I Unity :
  1374. 10-14 19:28:26.475 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1375. 10-14 19:28:26.475 21952 22048 I Unity :
  1376. 10-14 19:28:26.482 21952 22048 I Unity : Save state of DinekHouseGraffity to empty_prefab and state Data.BuildingStateData
  1377. 10-14 19:28:26.482 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1378. 10-14 19:28:26.482 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1379. 10-14 19:28:26.482 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1380. 10-14 19:28:26.482 21952 22048 I Unity : Entitas.Systems:Execute()
  1381. 10-14 19:28:26.482 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1382. 10-14 19:28:26.482 21952 22048 I Unity :
  1383. 10-14 19:28:26.482 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1384. 10-14 19:28:26.482 21952 22048 I Unity :
  1385. 10-14 19:28:26.489 21952 22048 I Unity : Save state of DinekHouseIvy to dinek_house_ivy and state Data.BuildingStateData
  1386. 10-14 19:28:26.489 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1387. 10-14 19:28:26.489 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1388. 10-14 19:28:26.489 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1389. 10-14 19:28:26.489 21952 22048 I Unity : Entitas.Systems:Execute()
  1390. 10-14 19:28:26.489 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1391. 10-14 19:28:26.489 21952 22048 I Unity :
  1392. 10-14 19:28:26.489 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1393. 10-14 19:28:26.489 21952 22048 I Unity :
  1394. 10-14 19:28:26.496 21952 22048 I Unity : Save state of DinekHousePlatform to dinek_house_platform and state Data.BuildingStateData
  1395. 10-14 19:28:26.496 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1396. 10-14 19:28:26.496 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1397. 10-14 19:28:26.496 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1398. 10-14 19:28:26.496 21952 22048 I Unity : Entitas.Systems:Execute()
  1399. 10-14 19:28:26.496 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1400. 10-14 19:28:26.496 21952 22048 I Unity :
  1401. 10-14 19:28:26.496 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1402. 10-14 19:28:26.496 21952 22048 I Unity :
  1403. 10-14 19:28:26.503 21952 22048 I Unity : Save state of DinekHouseRafters_1 to empty_prefab and state Data.BuildingStateData
  1404. 10-14 19:28:26.503 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1405. 10-14 19:28:26.503 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1406. 10-14 19:28:26.503 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1407. 10-14 19:28:26.503 21952 22048 I Unity : Entitas.Systems:Execute()
  1408. 10-14 19:28:26.503 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1409. 10-14 19:28:26.503 21952 22048 I Unity :
  1410. 10-14 19:28:26.503 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1411. 10-14 19:28:26.503 21952 22048 I Unity :
  1412. 10-14 19:28:26.509 21952 22048 I Unity : Save state of DinekHouseRafters_2 to empty_prefab and state Data.BuildingStateData
  1413. 10-14 19:28:26.509 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1414. 10-14 19:28:26.509 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1415. 10-14 19:28:26.509 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1416. 10-14 19:28:26.509 21952 22048 I Unity : Entitas.Systems:Execute()
  1417. 10-14 19:28:26.509 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1418. 10-14 19:28:26.509 21952 22048 I Unity :
  1419. 10-14 19:28:26.509 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1420. 10-14 19:28:26.509 21952 22048 I Unity :
  1421. 10-14 19:28:26.516 21952 22048 I Unity : Save state of DinekHouseRoofBroken_1 to empty_prefab and state Data.BuildingStateData
  1422. 10-14 19:28:26.516 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1423. 10-14 19:28:26.516 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1424. 10-14 19:28:26.516 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1425. 10-14 19:28:26.516 21952 22048 I Unity : Entitas.Systems:Execute()
  1426. 10-14 19:28:26.516 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1427. 10-14 19:28:26.516 21952 22048 I Unity :
  1428. 10-14 19:28:26.516 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1429. 10-14 19:28:26.516 21952 22048 I Unity :
  1430. 10-14 19:28:26.523 21952 22048 I Unity : Save state of DinekHouseRoofBroken_2 to empty_prefab and state Data.BuildingStateData
  1431. 10-14 19:28:26.523 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1432. 10-14 19:28:26.523 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1433. 10-14 19:28:26.523 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1434. 10-14 19:28:26.523 21952 22048 I Unity : Entitas.Systems:Execute()
  1435. 10-14 19:28:26.523 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1436. 10-14 19:28:26.523 21952 22048 I Unity :
  1437. 10-14 19:28:26.523 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1438. 10-14 19:28:26.523 21952 22048 I Unity :
  1439. 10-14 19:28:26.529 21952 22048 I Unity : Save state of DinekHouseRoofFine to empty_prefab and state Data.BuildingStateData
  1440. 10-14 19:28:26.529 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1441. 10-14 19:28:26.529 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1442. 10-14 19:28:26.529 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1443. 10-14 19:28:26.529 21952 22048 I Unity : Entitas.Systems:Execute()
  1444. 10-14 19:28:26.529 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1445. 10-14 19:28:26.529 21952 22048 I Unity :
  1446. 10-14 19:28:26.529 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1447. 10-14 19:28:26.529 21952 22048 I Unity :
  1448. 10-14 19:28:26.536 21952 22048 I Unity : Save state of DinekHouseScaffolding_1 to empty_prefab and state Data.BuildingStateData
  1449. 10-14 19:28:26.536 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1450. 10-14 19:28:26.536 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1451. 10-14 19:28:26.536 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1452. 10-14 19:28:26.536 21952 22048 I Unity : Entitas.Systems:Execute()
  1453. 10-14 19:28:26.536 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1454. 10-14 19:28:26.536 21952 22048 I Unity :
  1455. 10-14 19:28:26.536 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1456. 10-14 19:28:26.536 21952 22048 I Unity :
  1457. 10-14 19:28:26.543 21952 22048 I Unity : Save state of DinekHouseScaffolding_2 to empty_prefab and state Data.BuildingStateData
  1458. 10-14 19:28:26.543 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1459. 10-14 19:28:26.543 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1460. 10-14 19:28:26.543 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1461. 10-14 19:28:26.543 21952 22048 I Unity : Entitas.Systems:Execute()
  1462. 10-14 19:28:26.543 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1463. 10-14 19:28:26.543 21952 22048 I Unity :
  1464. 10-14 19:28:26.543 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1465. 10-14 19:28:26.543 21952 22048 I Unity :
  1466. 10-14 19:28:26.550 21952 22048 I Unity : Save state of DinekHouseTelescope to dinek_house_telescope and state Data.BuildingStateData
  1467. 10-14 19:28:26.550 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1468. 10-14 19:28:26.550 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1469. 10-14 19:28:26.550 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1470. 10-14 19:28:26.550 21952 22048 I Unity : Entitas.Systems:Execute()
  1471. 10-14 19:28:26.550 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1472. 10-14 19:28:26.550 21952 22048 I Unity :
  1473. 10-14 19:28:26.550 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1474. 10-14 19:28:26.550 21952 22048 I Unity :
  1475. 10-14 19:28:26.556 21952 22048 I Unity : Save state of DinekHouseTent to dinek_house_tent and state Data.BuildingStateData
  1476. 10-14 19:28:26.556 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1477. 10-14 19:28:26.556 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1478. 10-14 19:28:26.556 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1479. 10-14 19:28:26.556 21952 22048 I Unity : Entitas.Systems:Execute()
  1480. 10-14 19:28:26.556 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1481. 10-14 19:28:26.556 21952 22048 I Unity :
  1482. 10-14 19:28:26.556 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1483. 10-14 19:28:26.556 21952 22048 I Unity :
  1484. 10-14 19:28:26.563 21952 22048 I Unity : Save state of DinekHouseWindoorbroken to empty_prefab and state Data.BuildingStateData
  1485. 10-14 19:28:26.563 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1486. 10-14 19:28:26.563 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1487. 10-14 19:28:26.563 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1488. 10-14 19:28:26.563 21952 22048 I Unity : Entitas.Systems:Execute()
  1489. 10-14 19:28:26.563 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1490. 10-14 19:28:26.563 21952 22048 I Unity :
  1491. 10-14 19:28:26.563 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1492. 10-14 19:28:26.563 21952 22048 I Unity :
  1493. 10-14 19:28:26.570 21952 22048 I Unity : Save state of DinekHouseWindowbroken_1 to empty_prefab and state Data.BuildingStateData
  1494. 10-14 19:28:26.570 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1495. 10-14 19:28:26.570 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1496. 10-14 19:28:26.570 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1497. 10-14 19:28:26.570 21952 22048 I Unity : Entitas.Systems:Execute()
  1498. 10-14 19:28:26.570 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1499. 10-14 19:28:26.570 21952 22048 I Unity :
  1500. 10-14 19:28:26.570 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1501. 10-14 19:28:26.570 21952 22048 I Unity :
  1502. 10-14 19:28:26.577 21952 22048 I Unity : Save state of DinekHouseWindowbroken_2 to empty_prefab and state Data.BuildingStateData
  1503. 10-14 19:28:26.577 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1504. 10-14 19:28:26.577 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1505. 10-14 19:28:26.577 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1506. 10-14 19:28:26.577 21952 22048 I Unity : Entitas.Systems:Execute()
  1507. 10-14 19:28:26.577 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1508. 10-14 19:28:26.577 21952 22048 I Unity :
  1509. 10-14 19:28:26.577 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1510. 10-14 19:28:26.577 21952 22048 I Unity :
  1511. 10-14 19:28:26.584 21952 22048 I Unity : Save state of DinekHouseWindowbroken_3 to empty_prefab and state Data.BuildingStateData
  1512. 10-14 19:28:26.584 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1513. 10-14 19:28:26.584 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1514. 10-14 19:28:26.584 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1515. 10-14 19:28:26.584 21952 22048 I Unity : Entitas.Systems:Execute()
  1516. 10-14 19:28:26.584 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1517. 10-14 19:28:26.584 21952 22048 I Unity :
  1518. 10-14 19:28:26.584 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1519. 10-14 19:28:26.584 21952 22048 I Unity :
  1520. 10-14 19:28:26.591 21952 22048 I Unity : Save state of DinekLanterns_2 to dinek_lanterns_2_1 and state Data.BuildingStateData
  1521. 10-14 19:28:26.591 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1522. 10-14 19:28:26.591 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1523. 10-14 19:28:26.591 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1524. 10-14 19:28:26.591 21952 22048 I Unity : Entitas.Systems:Execute()
  1525. 10-14 19:28:26.591 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1526. 10-14 19:28:26.591 21952 22048 I Unity :
  1527. 10-14 19:28:26.591 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1528. 10-14 19:28:26.591 21952 22048 I Unity :
  1529. 10-14 19:28:26.598 21952 22048 I Unity : Save state of DinekLawn_1 to dinek_lawn_1 and state Data.BuildingStateData
  1530. 10-14 19:28:26.598 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1531. 10-14 19:28:26.598 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1532. 10-14 19:28:26.598 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1533. 10-14 19:28:26.598 21952 22048 I Unity : Entitas.Systems:Execute()
  1534. 10-14 19:28:26.598 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1535. 10-14 19:28:26.598 21952 22048 I Unity :
  1536. 10-14 19:28:26.598 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1537. 10-14 19:28:26.598 21952 22048 I Unity :
  1538. 10-14 19:28:26.604 21952 22048 I Unity : Save state of DinekLawn_2 to dinek_lawn_2 and state Data.BuildingStateData
  1539. 10-14 19:28:26.604 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1540. 10-14 19:28:26.604 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1541. 10-14 19:28:26.604 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1542. 10-14 19:28:26.604 21952 22048 I Unity : Entitas.Systems:Execute()
  1543. 10-14 19:28:26.604 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1544. 10-14 19:28:26.604 21952 22048 I Unity :
  1545. 10-14 19:28:26.604 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1546. 10-14 19:28:26.604 21952 22048 I Unity :
  1547. 10-14 19:28:26.611 21952 22048 I Unity : Save state of DinekPlan to empty_prefab and state Data.BuildingStateData
  1548. 10-14 19:28:26.611 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1549. 10-14 19:28:26.611 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1550. 10-14 19:28:26.611 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1551. 10-14 19:28:26.611 21952 22048 I Unity : Entitas.Systems:Execute()
  1552. 10-14 19:28:26.611 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1553. 10-14 19:28:26.611 21952 22048 I Unity :
  1554. 10-14 19:28:26.611 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1555. 10-14 19:28:26.611 21952 22048 I Unity :
  1556. 10-14 19:28:26.618 21952 22048 I Unity : Save state of DinekTopiary_1 to dinek_topiary_1_3 and state Data.BuildingStateData
  1557. 10-14 19:28:26.618 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1558. 10-14 19:28:26.618 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1559. 10-14 19:28:26.618 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1560. 10-14 19:28:26.618 21952 22048 I Unity : Entitas.Systems:Execute()
  1561. 10-14 19:28:26.618 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1562. 10-14 19:28:26.618 21952 22048 I Unity :
  1563. 10-14 19:28:26.618 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1564. 10-14 19:28:26.618 21952 22048 I Unity :
  1565. 10-14 19:28:26.625 21952 22048 I Unity : Save state of DinekTopiary_2 to dinek_topiary_2_1 and state Data.BuildingStateData
  1566. 10-14 19:28:26.625 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1567. 10-14 19:28:26.625 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1568. 10-14 19:28:26.625 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1569. 10-14 19:28:26.625 21952 22048 I Unity : Entitas.Systems:Execute()
  1570. 10-14 19:28:26.625 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1571. 10-14 19:28:26.625 21952 22048 I Unity :
  1572. 10-14 19:28:26.625 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1573. 10-14 19:28:26.625 21952 22048 I Unity :
  1574. 10-14 19:28:26.632 21952 22048 I Unity : Save state of DinekTopiary_3 to dinek_topiary_3_1 and state Data.BuildingStateData
  1575. 10-14 19:28:26.632 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1576. 10-14 19:28:26.632 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1577. 10-14 19:28:26.632 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1578. 10-14 19:28:26.632 21952 22048 I Unity : Entitas.Systems:Execute()
  1579. 10-14 19:28:26.632 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1580. 10-14 19:28:26.632 21952 22048 I Unity :
  1581. 10-14 19:28:26.632 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1582. 10-14 19:28:26.632 21952 22048 I Unity :
  1583. 10-14 19:28:26.638 21952 22048 I Unity : Save state of DinekTopiary_4 to dinek_topiary_4_2 and state Data.BuildingStateData
  1584. 10-14 19:28:26.638 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1585. 10-14 19:28:26.638 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1586. 10-14 19:28:26.638 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1587. 10-14 19:28:26.638 21952 22048 I Unity : Entitas.Systems:Execute()
  1588. 10-14 19:28:26.638 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1589. 10-14 19:28:26.638 21952 22048 I Unity :
  1590. 10-14 19:28:26.638 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1591. 10-14 19:28:26.638 21952 22048 I Unity :
  1592. 10-14 19:28:26.645 21952 22048 I Unity : Save state of DinekTrees to dinek_trees_1 and state Data.BuildingStateData
  1593. 10-14 19:28:26.645 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1594. 10-14 19:28:26.645 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1595. 10-14 19:28:26.645 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1596. 10-14 19:28:26.645 21952 22048 I Unity : Entitas.Systems:Execute()
  1597. 10-14 19:28:26.645 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1598. 10-14 19:28:26.645 21952 22048 I Unity :
  1599. 10-14 19:28:26.645 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1600. 10-14 19:28:26.645 21952 22048 I Unity :
  1601. 10-14 19:28:26.652 21952 22048 I Unity : Save state of DinekVase_1 to dinek_vase_1 and state Data.BuildingStateData
  1602. 10-14 19:28:26.652 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1603. 10-14 19:28:26.652 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1604. 10-14 19:28:26.652 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1605. 10-14 19:28:26.652 21952 22048 I Unity : Entitas.Systems:Execute()
  1606. 10-14 19:28:26.652 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1607. 10-14 19:28:26.652 21952 22048 I Unity :
  1608. 10-14 19:28:26.652 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1609. 10-14 19:28:26.652 21952 22048 I Unity :
  1610. 10-14 19:28:26.659 21952 22048 I Unity : Save state of DinekVase_2 to dinek_vase_2 and state Data.BuildingStateData
  1611. 10-14 19:28:26.659 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1612. 10-14 19:28:26.659 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1613. 10-14 19:28:26.659 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1614. 10-14 19:28:26.659 21952 22048 I Unity : Entitas.Systems:Execute()
  1615. 10-14 19:28:26.659 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1616. 10-14 19:28:26.659 21952 22048 I Unity :
  1617. 10-14 19:28:26.659 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1618. 10-14 19:28:26.659 21952 22048 I Unity :
  1619. 10-14 19:28:26.665 21952 22048 I Unity : Save state of DinekMailbox to dinek_mailbox_1 and state Data.BuildingStateData
  1620. 10-14 19:28:26.665 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1621. 10-14 19:28:26.665 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1622. 10-14 19:28:26.665 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1623. 10-14 19:28:26.665 21952 22048 I Unity : Entitas.Systems:Execute()
  1624. 10-14 19:28:26.665 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1625. 10-14 19:28:26.665 21952 22048 I Unity :
  1626. 10-14 19:28:26.665 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1627. 10-14 19:28:26.665 21952 22048 I Unity :
  1628. 10-14 19:28:26.672 21952 22048 I Unity : Save state of DinekTNT to empty_prefab and state Data.BuildingStateData
  1629. 10-14 19:28:26.672 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1630. 10-14 19:28:26.672 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1631. 10-14 19:28:26.672 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1632. 10-14 19:28:26.672 21952 22048 I Unity : Entitas.Systems:Execute()
  1633. 10-14 19:28:26.672 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1634. 10-14 19:28:26.672 21952 22048 I Unity :
  1635. 10-14 19:28:26.672 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1636. 10-14 19:28:26.672 21952 22048 I Unity :
  1637. 10-14 19:28:26.679 21952 22048 I Unity : Save state of DinekInstallation to empty_prefab and state Data.BuildingStateData
  1638. 10-14 19:28:26.679 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1639. 10-14 19:28:26.679 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1640. 10-14 19:28:26.679 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1641. 10-14 19:28:26.679 21952 22048 I Unity : Entitas.Systems:Execute()
  1642. 10-14 19:28:26.679 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1643. 10-14 19:28:26.679 21952 22048 I Unity :
  1644. 10-14 19:28:26.679 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1645. 10-14 19:28:26.679 21952 22048 I Unity :
  1646. 10-14 19:28:26.686 21952 22048 I Unity : Save state of DinekPavement_1 to dinek_pavement_1_3 and state Data.BuildingStateData
  1647. 10-14 19:28:26.686 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1648. 10-14 19:28:26.686 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1649. 10-14 19:28:26.686 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1650. 10-14 19:28:26.686 21952 22048 I Unity : Entitas.Systems:Execute()
  1651. 10-14 19:28:26.686 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1652. 10-14 19:28:26.686 21952 22048 I Unity :
  1653. 10-14 19:28:26.686 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1654. 10-14 19:28:26.686 21952 22048 I Unity :
  1655. 10-14 19:28:26.692 21952 22048 I Unity : Save state of DinekPavement_2 to dinek_pavement_2_2 and state Data.BuildingStateData
  1656. 10-14 19:28:26.692 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1657. 10-14 19:28:26.692 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1658. 10-14 19:28:26.692 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1659. 10-14 19:28:26.692 21952 22048 I Unity : Entitas.Systems:Execute()
  1660. 10-14 19:28:26.692 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1661. 10-14 19:28:26.692 21952 22048 I Unity :
  1662. 10-14 19:28:26.692 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1663. 10-14 19:28:26.692 21952 22048 I Unity :
  1664. 10-14 19:28:26.699 21952 22048 I Unity : Save state of DinekMarble to empty_prefab and state Data.BuildingStateData
  1665. 10-14 19:28:26.699 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1666. 10-14 19:28:26.699 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1667. 10-14 19:28:26.699 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1668. 10-14 19:28:26.699 21952 22048 I Unity : Entitas.Systems:Execute()
  1669. 10-14 19:28:26.699 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1670. 10-14 19:28:26.699 21952 22048 I Unity :
  1671. 10-14 19:28:26.699 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1672. 10-14 19:28:26.699 21952 22048 I Unity :
  1673. 10-14 19:28:26.706 21952 22048 I Unity : Save state of DinekShinglesStack_1 to empty_prefab and state Data.BuildingStateData
  1674. 10-14 19:28:26.706 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1675. 10-14 19:28:26.706 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1676. 10-14 19:28:26.706 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1677. 10-14 19:28:26.706 21952 22048 I Unity : Entitas.Systems:Execute()
  1678. 10-14 19:28:26.706 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1679. 10-14 19:28:26.706 21952 22048 I Unity :
  1680. 10-14 19:28:26.706 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1681. 10-14 19:28:26.706 21952 22048 I Unity :
  1682. 10-14 19:28:26.713 21952 22048 I Unity : Save state of DinekShinglesStack_2 to empty_prefab and state Data.BuildingStateData
  1683. 10-14 19:28:26.713 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1684. 10-14 19:28:26.713 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1685. 10-14 19:28:26.713 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1686. 10-14 19:28:26.713 21952 22048 I Unity : Entitas.Systems:Execute()
  1687. 10-14 19:28:26.713 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1688. 10-14 19:28:26.713 21952 22048 I Unity :
  1689. 10-14 19:28:26.713 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1690. 10-14 19:28:26.713 21952 22048 I Unity :
  1691. 10-14 19:28:26.719 21952 22048 I Unity : Save state of DinekTrash_1 to empty_prefab and state Data.BuildingStateData
  1692. 10-14 19:28:26.719 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1693. 10-14 19:28:26.719 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1694. 10-14 19:28:26.719 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1695. 10-14 19:28:26.719 21952 22048 I Unity : Entitas.Systems:Execute()
  1696. 10-14 19:28:26.719 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1697. 10-14 19:28:26.719 21952 22048 I Unity :
  1698. 10-14 19:28:26.719 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1699. 10-14 19:28:26.719 21952 22048 I Unity :
  1700. 10-14 19:28:26.726 21952 22048 I Unity : Save state of DinekTrash_2 to empty_prefab and state Data.BuildingStateData
  1701. 10-14 19:28:26.726 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1702. 10-14 19:28:26.726 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1703. 10-14 19:28:26.726 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1704. 10-14 19:28:26.726 21952 22048 I Unity : Entitas.Systems:Execute()
  1705. 10-14 19:28:26.726 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1706. 10-14 19:28:26.726 21952 22048 I Unity :
  1707. 10-14 19:28:26.726 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1708. 10-14 19:28:26.726 21952 22048 I Unity :
  1709. 10-14 19:28:26.733 21952 22048 I Unity : Save state of DinekTrash_3 to empty_prefab and state Data.BuildingStateData
  1710. 10-14 19:28:26.733 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1711. 10-14 19:28:26.733 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1712. 10-14 19:28:26.733 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1713. 10-14 19:28:26.733 21952 22048 I Unity : Entitas.Systems:Execute()
  1714. 10-14 19:28:26.733 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1715. 10-14 19:28:26.733 21952 22048 I Unity :
  1716. 10-14 19:28:26.733 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1717. 10-14 19:28:26.733 21952 22048 I Unity :
  1718. 10-14 19:28:26.740 21952 22048 I Unity : Save state of DinekTrash_4 to empty_prefab and state Data.BuildingStateData
  1719. 10-14 19:28:26.740 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1720. 10-14 19:28:26.740 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1721. 10-14 19:28:26.740 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1722. 10-14 19:28:26.740 21952 22048 I Unity : Entitas.Systems:Execute()
  1723. 10-14 19:28:26.740 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1724. 10-14 19:28:26.740 21952 22048 I Unity :
  1725. 10-14 19:28:26.740 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1726. 10-14 19:28:26.740 21952 22048 I Unity :
  1727. 10-14 19:28:26.747 21952 22048 I Unity : Save state of DinekEaselTaburet to denek_taburet and state Data.BuildingStateData
  1728. 10-14 19:28:26.747 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1729. 10-14 19:28:26.747 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1730. 10-14 19:28:26.747 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1731. 10-14 19:28:26.747 21952 22048 I Unity : Entitas.Systems:Execute()
  1732. 10-14 19:28:26.747 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1733. 10-14 19:28:26.747 21952 22048 I Unity :
  1734. 10-14 19:28:26.747 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1735. 10-14 19:28:26.747 21952 22048 I Unity :
  1736. 10-14 19:28:26.753 21952 22048 I Unity : Save state of DinekEaselPaints to dinek_paints and state Data.BuildingStateData
  1737. 10-14 19:28:26.753 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1738. 10-14 19:28:26.753 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1739. 10-14 19:28:26.753 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1740. 10-14 19:28:26.753 21952 22048 I Unity : Entitas.Systems:Execute()
  1741. 10-14 19:28:26.753 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1742. 10-14 19:28:26.753 21952 22048 I Unity :
  1743. 10-14 19:28:26.753 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1744. 10-14 19:28:26.753 21952 22048 I Unity :
  1745. 10-14 19:28:26.760 21952 22048 I Unity : Save state of DinekEaselBrashes to dinek_brushes and state Data.BuildingStateData
  1746. 10-14 19:28:26.760 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1747. 10-14 19:28:26.760 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1748. 10-14 19:28:26.760 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1749. 10-14 19:28:26.760 21952 22048 I Unity : Entitas.Systems:Execute()
  1750. 10-14 19:28:26.760 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1751. 10-14 19:28:26.760 21952 22048 I Unity :
  1752. 10-14 19:28:26.760 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1753. 10-14 19:28:26.760 21952 22048 I Unity :
  1754. 10-14 19:28:26.767 21952 22048 I Unity : Save state of DinekTools to empty_prefab and state Data.BuildingStateData
  1755. 10-14 19:28:26.767 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1756. 10-14 19:28:26.767 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1757. 10-14 19:28:26.767 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1758. 10-14 19:28:26.767 21952 22048 I Unity : Entitas.Systems:Execute()
  1759. 10-14 19:28:26.767 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1760. 10-14 19:28:26.767 21952 22048 I Unity :
  1761. 10-14 19:28:26.767 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1762. 10-14 19:28:26.767 21952 22048 I Unity :
  1763. 10-14 19:28:26.774 21952 22048 I Unity : Save state of DinekPressmobile to empty_prefab and state Data.BuildingStateData
  1764. 10-14 19:28:26.774 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1765. 10-14 19:28:26.774 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1766. 10-14 19:28:26.774 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1767. 10-14 19:28:26.774 21952 22048 I Unity : Entitas.Systems:Execute()
  1768. 10-14 19:28:26.774 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1769. 10-14 19:28:26.774 21952 22048 I Unity :
  1770. 10-14 19:28:26.774 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1771. 10-14 19:28:26.774 21952 22048 I Unity :
  1772. 10-14 19:28:26.780 21952 22048 I Unity : Save state of DinekMarbleTaburet to empty_prefab and state Data.BuildingStateData
  1773. 10-14 19:28:26.780 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1774. 10-14 19:28:26.780 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1775. 10-14 19:28:26.780 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1776. 10-14 19:28:26.780 21952 22048 I Unity : Entitas.Systems:Execute()
  1777. 10-14 19:28:26.780 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1778. 10-14 19:28:26.780 21952 22048 I Unity :
  1779. 10-14 19:28:26.780 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1780. 10-14 19:28:26.780 21952 22048 I Unity :
  1781. 10-14 19:28:26.787 21952 22048 I Unity : Save state of DinekFence to dinek_fence_1 and state Data.BuildingStateData
  1782. 10-14 19:28:26.787 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1783. 10-14 19:28:26.787 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1784. 10-14 19:28:26.787 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1785. 10-14 19:28:26.787 21952 22048 I Unity : Entitas.Systems:Execute()
  1786. 10-14 19:28:26.787 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1787. 10-14 19:28:26.787 21952 22048 I Unity :
  1788. 10-14 19:28:26.787 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1789. 10-14 19:28:26.787 21952 22048 I Unity :
  1790. 10-14 19:28:26.794 21952 22048 I Unity : Save state of DinekWeeds_2 to empty_prefab and state Data.BuildingStateData
  1791. 10-14 19:28:26.794 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1792. 10-14 19:28:26.794 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1793. 10-14 19:28:26.794 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1794. 10-14 19:28:26.794 21952 22048 I Unity : Entitas.Systems:Execute()
  1795. 10-14 19:28:26.794 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1796. 10-14 19:28:26.794 21952 22048 I Unity :
  1797. 10-14 19:28:26.794 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1798. 10-14 19:28:26.794 21952 22048 I Unity :
  1799. 10-14 19:28:26.801 21952 22048 I Unity : Save state of DinekWeeds_1 to empty_prefab and state Data.BuildingStateData
  1800. 10-14 19:28:26.801 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1801. 10-14 19:28:26.801 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1802. 10-14 19:28:26.801 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1803. 10-14 19:28:26.801 21952 22048 I Unity : Entitas.Systems:Execute()
  1804. 10-14 19:28:26.801 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1805. 10-14 19:28:26.801 21952 22048 I Unity :
  1806. 10-14 19:28:26.801 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1807. 10-14 19:28:26.801 21952 22048 I Unity :
  1808. 10-14 19:28:26.807 21952 22048 I Unity : Save state of DinekWallTrash to empty_prefab and state Data.BuildingStateData
  1809. 10-14 19:28:26.807 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1810. 10-14 19:28:26.807 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1811. 10-14 19:28:26.807 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1812. 10-14 19:28:26.807 21952 22048 I Unity : Entitas.Systems:Execute()
  1813. 10-14 19:28:26.807 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1814. 10-14 19:28:26.807 21952 22048 I Unity :
  1815. 10-14 19:28:26.807 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1816. 10-14 19:28:26.807 21952 22048 I Unity :
  1817. 10-14 19:28:26.814 21952 22048 I Unity : Save state of DinekLawn_4 to dinek_lawn_4 and state Data.BuildingStateData
  1818. 10-14 19:28:26.814 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1819. 10-14 19:28:26.814 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1820. 10-14 19:28:26.814 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1821. 10-14 19:28:26.814 21952 22048 I Unity : Entitas.Systems:Execute()
  1822. 10-14 19:28:26.814 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1823. 10-14 19:28:26.814 21952 22048 I Unity :
  1824. 10-14 19:28:26.814 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1825. 10-14 19:28:26.814 21952 22048 I Unity :
  1826. 10-14 19:28:26.821 21952 22048 I Unity : Save state of DinekLawn_3 to dinek_lawn_3 and state Data.BuildingStateData
  1827. 10-14 19:28:26.821 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1828. 10-14 19:28:26.821 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1829. 10-14 19:28:26.821 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1830. 10-14 19:28:26.821 21952 22048 I Unity : Entitas.Systems:Execute()
  1831. 10-14 19:28:26.821 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1832. 10-14 19:28:26.821 21952 22048 I Unity :
  1833. 10-14 19:28:26.821 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1834. 10-14 19:28:26.821 21952 22048 I Unity :
  1835. 10-14 19:28:26.828 21952 22048 I Unity : Save state of DinekPavementOld to empty_prefab and state Data.BuildingStateData
  1836. 10-14 19:28:26.828 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1837. 10-14 19:28:26.828 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1838. 10-14 19:28:26.828 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1839. 10-14 19:28:26.828 21952 22048 I Unity : Entitas.Systems:Execute()
  1840. 10-14 19:28:26.828 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1841. 10-14 19:28:26.828 21952 22048 I Unity :
  1842. 10-14 19:28:26.828 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1843. 10-14 19:28:26.828 21952 22048 I Unity :
  1844. 10-14 19:28:26.835 21952 22048 I Unity : Save state of DinekPavementGravel to empty_prefab and state Data.BuildingStateData
  1845. 10-14 19:28:26.835 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1846. 10-14 19:28:26.835 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1847. 10-14 19:28:26.835 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1848. 10-14 19:28:26.835 21952 22048 I Unity : Entitas.Systems:Execute()
  1849. 10-14 19:28:26.835 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1850. 10-14 19:28:26.835 21952 22048 I Unity :
  1851. 10-14 19:28:26.835 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1852. 10-14 19:28:26.835 21952 22048 I Unity :
  1853. 10-14 19:28:26.842 21952 22048 I Unity : Save state of DinekVaseFlowers to dinek_vase_flower_2 and state Data.BuildingStateData
  1854. 10-14 19:28:26.842 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1855. 10-14 19:28:26.842 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1856. 10-14 19:28:26.842 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1857. 10-14 19:28:26.842 21952 22048 I Unity : Entitas.Systems:Execute()
  1858. 10-14 19:28:26.842 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1859. 10-14 19:28:26.842 21952 22048 I Unity :
  1860. 10-14 19:28:26.842 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1861. 10-14 19:28:26.842 21952 22048 I Unity :
  1862. 10-14 19:28:26.849 21952 22048 I Unity : Save state of DinekTreeBigLumins to dinek_lumins_glow and state Data.BuildingStateData
  1863. 10-14 19:28:26.849 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1864. 10-14 19:28:26.849 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1865. 10-14 19:28:26.849 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1866. 10-14 19:28:26.849 21952 22048 I Unity : Entitas.Systems:Execute()
  1867. 10-14 19:28:26.849 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1868. 10-14 19:28:26.849 21952 22048 I Unity :
  1869. 10-14 19:28:26.849 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1870. 10-14 19:28:26.849 21952 22048 I Unity :
  1871. 10-14 19:28:26.856 21952 22048 I Unity : Save state of Dinek_LightMasks to dinek_lightmasks and state Data.BuildingStateData
  1872. 10-14 19:28:26.856 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1873. 10-14 19:28:26.856 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1874. 10-14 19:28:26.856 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1875. 10-14 19:28:26.856 21952 22048 I Unity : Entitas.Systems:Execute()
  1876. 10-14 19:28:26.856 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1877. 10-14 19:28:26.856 21952 22048 I Unity :
  1878. 10-14 19:28:26.856 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1879. 10-14 19:28:26.856 21952 22048 I Unity :
  1880. 10-14 19:28:26.862 21952 22048 I Unity : Save state of DinekFountaineSpray to denek_Fountain_spray and state Data.BuildingStateData
  1881. 10-14 19:28:26.862 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1882. 10-14 19:28:26.862 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1883. 10-14 19:28:26.862 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1884. 10-14 19:28:26.862 21952 22048 I Unity : Entitas.Systems:Execute()
  1885. 10-14 19:28:26.862 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1886. 10-14 19:28:26.862 21952 22048 I Unity :
  1887. 10-14 19:28:26.862 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1888. 10-14 19:28:26.862 21952 22048 I Unity :
  1889. 10-14 19:28:26.869 21952 22048 I Unity : Save state of DinekFountaineWaterStill to dinek_fountain_water_still and state Data.BuildingStateData
  1890. 10-14 19:28:26.869 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1891. 10-14 19:28:26.869 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1892. 10-14 19:28:26.869 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1893. 10-14 19:28:26.869 21952 22048 I Unity : Entitas.Systems:Execute()
  1894. 10-14 19:28:26.869 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1895. 10-14 19:28:26.869 21952 22048 I Unity :
  1896. 10-14 19:28:26.869 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1897. 10-14 19:28:26.869 21952 22048 I Unity :
  1898. 10-14 19:28:26.876 21952 22048 I Unity : Save state of DinekLawnmoverBroken to empty_prefab and state Data.BuildingStateData
  1899. 10-14 19:28:26.876 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  1900. 10-14 19:28:26.876 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1901. 10-14 19:28:26.876 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1902. 10-14 19:28:26.876 21952 22048 I Unity : Entitas.Systems:Execute()
  1903. 10-14 19:28:26.876 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1904. 10-14 19:28:26.876 21952 22048 I Unity :
  1905. 10-14 19:28:26.876 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1906. 10-14 19:28:26.876 21952 22048 I Unity :
  1907. 10-14 19:28:26.884 21952 22048 I Unity : Save to path:/storage/emulated/0/Android/data/com.bgf.jingliks/files/MapState json: {"Buildings":{"Values":[{"BuildingId":"Lighthouse_Barks_1","PrefabId":"empty_prefab"},{"BuildingId":"Lighthouse_Barks_2","PrefabId":"empty_prefab"},{"BuildingId":"Lighthouse_Boat","PrefabId":"lighthouse_boat"},{"BuildingId":"Lighthouse_BoatLifebuoy","PrefabId":"lighthouse_boat_lifebuoy"},{"BuildingId":"Lighthouse_BoatLight","PrefabId":"lighthouse_boat_light"},{"BuildingId":"Lighthouse_BoatSpade","PrefabId":"lighthouse_boat_spade"},{"BuildingId":"Lighthouse_Box","PrefabId":"empty_prefab"},{"BuildingId":"Lighthouse_Bridge_Barrier_1","PrefabId":"empty_prefab"},{"BuildingId":"Lighthouse_Bridge_Barrier_2","PrefabId":"empty_prefab"},{"BuildingId":"Lighthouse_Bridge_MineSign","PrefabId":"empty_prefab"},{"BuildingId":"Lighthouse_Bridge_Rupor","PrefabId":"empty_prefab"},{"BuildingId":"Lighthouse_Bridge_Trap_1","PrefabId":"empty_prefab"},{"BuildingId":"Lighthouse_Bridge_Trap_2","PrefabId":"empty_prefab"},{"BuildingId":"Lighthouse_Bridg
  1908. 10-14 19:28:26.887 21952 22048 D Unity : Objects save: System.NullReferenceException: Object reference not set to an instance of an object.
  1909. 10-14 19:28:26.887 21952 22048 D Unity : at SaveDataSystem.SaveData (PlayerDataEntity[] entities) [0x00000] in <00000000000000000000000000000000>:0
  1910. 10-14 19:28:26.887 21952 22048 D Unity : at Entitas.ReactiveSystem`1[TEntity].Execute () [0x00000] in <00000000000000000000000000000000>:0
  1911. 10-14 19:28:26.887 21952 22048 D Unity : at Entitas.Systems.Execute () [0x00000] in <00000000000000000000000000000000>:0
  1912. 10-14 19:28:26.887 21952 22048 D Unity : at GameSystems.WorldLoop.Update () [0x00000] in <00000000000000000000000000000000>:0
  1913. 10-14 19:28:26.895 21952 22048 I Unity : Save to path:/storage/emulated/0/Android/data/com.bgf.jingliks/files/data json: {"Version":0,"SyncVersion":1057,"Coins":10975,"CoinsLevel":1,"Stars":960,"Lives":5,"FreeWheelSpins":0,"WheelGamesCounter":3,"CurrentMatchThreeLevel":92,"EtaLiveTime":0.0,"EtaInfLiveTime":0.0,"EtaFreeSpinsTime":0.0,"BedokurBooster":953,"GloveBooster":993,"ReplaceBooster":0,"RiddleBooster":0,"SlingshotBooster":1004,"TroikaBooster":0,"CrossWithBombPresessionBooster":5,"RiddlePresessionBooster":1,"RiddleWithRocketsPresessionBooster":4,"LevelFailed":0,"FacebookLoginReward":false,"WheelTutorSpin":true,"IsDailyClaimed":true,"IsShopTutorComplete":false,"EtaDailyBonus":1571122871.5479999,"CurrentDailyIndex":0,"PreboosterIgnore":8}
  1914. 10-14 19:28:26.895 21952 22048 I Unity : Extensions:Save(T, String)
  1915. 10-14 19:28:26.895 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1916. 10-14 19:28:26.895 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1917. 10-14 19:28:26.895 21952 22048 I Unity : Entitas.Systems:Execute()
  1918. 10-14 19:28:26.895 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1919. 10-14 19:28:26.895 21952 22048 I Unity :
  1920. 10-14 19:28:26.895 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1921. 10-14 19:28:26.895 21952 22048 I Unity :
  1922. 10-14 19:28:26.903 21952 22048 I Unity : Save to path:/storage/emulated/0/Android/data/com.bgf.jingliks/files/BoosterTutorData json: {"BedokurBoosterUnlocked":true,"ReplaceBoosterUnlocked":true,"RiddleBoosterUnlocked":true,"SlingshotBoosterUnlocked":true,"TroikaBoosterUnlocked":true,"GloveBoosterUnlocked":true,"CrossWithBombPresessionBoosterUnlocked":true,"RiddlePresessionBoosterUnlocked":true,"RiddleWithRocketsPresessionBoosterUnlocked":true}
  1923. 10-14 19:28:26.903 21952 22048 I Unity : Extensions:Save(T, String)
  1924. 10-14 19:28:26.903 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  1925. 10-14 19:28:26.903 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1926. 10-14 19:28:26.903 21952 22048 I Unity : Entitas.Systems:Execute()
  1927. 10-14 19:28:26.903 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1928. 10-14 19:28:26.903 21952 22048 I Unity :
  1929. 10-14 19:28:26.903 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1930. 10-14 19:28:26.903 21952 22048 I Unity :
  1931. 10-14 19:28:26.905 21952 22048 D Unity : Resources save: System.NullReferenceException: Object reference not set to an instance of an object.
  1932. 10-14 19:28:26.905 21952 22048 D Unity : at SaveDataSystem.SaveData (PlayerDataEntity[] entities) [0x00000] in <00000000000000000000000000000000>:0
  1933. 10-14 19:28:26.905 21952 22048 D Unity : at Entitas.ReactiveSystem`1[TEntity].Execute () [0x00000] in <00000000000000000000000000000000>:0
  1934. 10-14 19:28:26.905 21952 22048 D Unity : at Entitas.Systems.Execute () [0x00000] in <00000000000000000000000000000000>:0
  1935. 10-14 19:28:26.905 21952 22048 D Unity : at GameSystems.WorldLoop.Update () [0x00000] in <00000000000000000000000000000000>:0
  1936. 10-14 19:28:26.908 21952 22048 D Unity : Flush data: System.NullReferenceException: Object reference not set to an instance of an object.
  1937. 10-14 19:28:26.908 21952 22048 D Unity : at SaveDataSystem.SaveData (PlayerDataEntity[] entities) [0x00000] in <00000000000000000000000000000000>:0
  1938. 10-14 19:28:26.908 21952 22048 D Unity : at Entitas.ReactiveSystem`1[TEntity].Execute () [0x00000] in <00000000000000000000000000000000>:0
  1939. 10-14 19:28:26.908 21952 22048 D Unity : at Entitas.Systems.Execute () [0x00000] in <00000000000000000000000000000000>:0
  1940. 10-14 19:28:26.908 21952 22048 D Unity : at GameSystems.WorldLoop.Update () [0x00000] in <00000000000000000000000000000000>:0
  1941. 10-14 19:28:26.914 21952 22048 I Unity : Auto start check: 1
  1942. 10-14 19:28:26.914 21952 22048 I Unity : GameSystems.AutoStartActiveQuestsSystem:Execute(List`1)
  1943. 10-14 19:28:26.914 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1944. 10-14 19:28:26.914 21952 22048 I Unity : Entitas.Systems:Execute()
  1945. 10-14 19:28:26.914 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1946. 10-14 19:28:26.914 21952 22048 I Unity :
  1947. 10-14 19:28:26.914 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1948. 10-14 19:28:26.914 21952 22048 I Unity :
  1949. 10-14 19:28:27.349 21952 22048 I Unity : ~~~~~ Time Ended: BigRewardPopup(Clone):-21742 with time: 1468.953
  1950. 10-14 19:28:27.349 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  1951. 10-14 19:28:27.349 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  1952. 10-14 19:28:27.349 21952 22048 I Unity :
  1953. 10-14 19:28:27.349 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1954. 10-14 19:28:27.349 21952 22048 I Unity :
  1955. 10-14 19:28:27.356 21952 22048 I Unity : ~~~~~ Playable Ended: BigRewardPopup(Clone):-21742 with time: 1468.953
  1956. 10-14 19:28:27.356 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
  1957. 10-14 19:28:27.356 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  1958. 10-14 19:28:27.356 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  1959. 10-14 19:28:27.356 21952 22048 I Unity :
  1960. 10-14 19:28:27.356 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1961. 10-14 19:28:27.356 21952 22048 I Unity :
  1962. 10-14 19:28:27.384 21952 22048 I Unity : Animation complete
  1963. 10-14 19:28:27.384 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
  1964. 10-14 19:28:27.384 21952 22048 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
  1965. 10-14 19:28:27.384 21952 22048 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
  1966. 10-14 19:28:27.384 21952 22048 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
  1967. 10-14 19:28:27.384 21952 22048 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
  1968. 10-14 19:28:27.384 21952 22048 I Unity :
  1969. 10-14 19:28:27.384 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1970. 10-14 19:28:27.384 21952 22048 I Unity :
  1971. 10-14 19:28:32.572 21952 22048 I Unity : Start open popup: QuestWindow directorid: -10138
  1972. 10-14 19:28:32.572 21952 22048 I Unity : Game.Scripts.GameSystems.UI.OpenPopupSystem:Execute(List`1)
  1973. 10-14 19:28:32.572 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1974. 10-14 19:28:32.572 21952 22048 I Unity : Entitas.Systems:Execute()
  1975. 10-14 19:28:32.572 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1976. 10-14 19:28:32.572 21952 22048 I Unity :
  1977. 10-14 19:28:32.572 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1978. 10-14 19:28:32.572 21952 22048 I Unity :
  1979. 10-14 19:28:32.595 21952 22048 I Unity : Create inpute blocker: Entity_930(*2)(InputControl.UserInputFobbiden)
  1980. 10-14 19:28:32.595 21952 22048 I Unity : InputContext:CreateInputBlocker()
  1981. 10-14 19:28:32.595 21952 22048 I Unity : Data.UI.QuestWindow:OnOpenAction()
  1982. 10-14 19:28:32.595 21952 22048 I Unity : Data.UI.BasePopup:OnOpen()
  1983. 10-14 19:28:32.595 21952 22048 I Unity : Game.Scripts.GameSystems.UI.OpenPopupSystem:Execute(List`1)
  1984. 10-14 19:28:32.595 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  1985. 10-14 19:28:32.595 21952 22048 I Unity : Entitas.Systems:Execute()
  1986. 10-14 19:28:32.595 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  1987. 10-14 19:28:32.595 21952 22048 I Unity :
  1988. 10-14 19:28:32.595 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  1989. 10-14 19:28:32.595 21952 22048 I Unity :
  1990. 10-14 19:28:37.313 21952 22048 I Unity : ~~~~~ Play: Pankrat_Skeleton:-2012 with Ocenka at 1478.832
  1991. 10-14 19:28:37.313 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
  1992. 10-14 19:28:37.313 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
  1993. 10-14 19:28:37.313 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  1994. 10-14 19:28:37.313 21952 22048 I Unity : UniRx.Operators.SelectManyOuterObserver:OnNext(TSource)
  1995. 10-14 19:28:37.313 21952 22048 I Unity : Data.Characters.Actions.Descriptions.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
  1996. 10-14 19:28:37.313 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
  1997. 10-14 19:28:37.313 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  1998. 10-14 19:28:37.313 21952 22048 I Unity : UniRx.Operators.SelectManyOuterObserver:Run()
  1999. 10-14 19:28:37.313 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2000. 10-14 19:28:37.313 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2001. 10-14 19:28:37.313 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  2002. 10-14 19:28:37.313 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  2003. 10-14 19:28:37.313 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  2004. 10-14 19:28:37.313 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
  2005. 10-14 19:28:37.313 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
  2006. 10-14 19:28:37.313 21952 22048 I Unity : Data.Characters.Actions.Descriptions.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
  2007. 10-14 19:28:37.313 21952 22048 I Unity : UniRx.Opera
  2008. 10-14 19:28:38.627 21952 22048 I Unity : ~~~~~ Time Ended: Pankrat_Skeleton:-2012 with time: 1480.176
  2009. 10-14 19:28:38.627 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  2010. 10-14 19:28:38.627 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  2011. 10-14 19:28:38.627 21952 22048 I Unity :
  2012. 10-14 19:28:38.627 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  2013. 10-14 19:28:38.627 21952 22048 I Unity :
  2014. 10-14 19:28:38.634 21952 22048 I Unity : ~~~~~ Playable Ended: Pankrat_Skeleton:-2012 with time: 1480.176
  2015. 10-14 19:28:38.634 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
  2016. 10-14 19:28:38.634 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  2017. 10-14 19:28:38.634 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  2018. 10-14 19:28:38.634 21952 22048 I Unity :
  2019. 10-14 19:28:38.634 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  2020. 10-14 19:28:38.634 21952 22048 I Unity :
  2021. 10-14 19:28:38.749 21952 22048 I Unity : ~~~~~ Play: Pankrat_Skeleton:-2012 with Ocenka at 1480.176
  2022. 10-14 19:28:38.749 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
  2023. 10-14 19:28:38.749 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
  2024. 10-14 19:28:38.749 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2025. 10-14 19:28:38.749 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  2026. 10-14 19:28:38.749 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  2027. 10-14 19:28:38.749 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  2028. 10-14 19:28:38.749 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
  2029. 10-14 19:28:38.749 21952 22048 I Unity : UniRx.Operators.ImmutableEmptyObservable`1:Subscribe(IObserver`1)
  2030. 10-14 19:28:38.749 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  2031. 10-14 19:28:38.749 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  2032. 10-14 19:28:38.749 21952 22048 I Unity : UniRx.Scheduler:Schedule(IScheduler, Action`1)
  2033. 10-14 19:28:38.749 21952 22048 I Unity : UniRx.Operators.Concat:Run()
  2034. 10-14 19:28:38.749 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2035. 10-14 19:28:38.749 21952 22048 I Unity : UniRx.Operators.SelectManyOuterObserver:OnNext(TSource)
  2036. 10-14 19:28:38.749 21952 22048 I Unity : Data.Characters.Actions.Descriptions.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
  2037. 10-14 19:28:38.749 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
  2038. 10-14 19:28:38.749 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2039. 10-14 19:28:38.749 21952 22048 I Unity : UniRx.Operator
  2040. 10-14 19:28:38.769 21952 22048 I Unity : Start play clip: Как же ты открываешься?|
  2041. 10-14 19:28:38.769 21952 22048 I Unity : Data.Characters.Components.SpeechBubbleScheduler:StartAnimation()
  2042. 10-14 19:28:38.769 21952 22048 I Unity : GameSystems.SyncSpeechBubbleSystem:Execute(List`1)
  2043. 10-14 19:28:38.769 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  2044. 10-14 19:28:38.769 21952 22048 I Unity : Entitas.Systems:Execute()
  2045. 10-14 19:28:38.769 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  2046. 10-14 19:28:38.769 21952 22048 I Unity :
  2047. 10-14 19:28:38.769 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  2048. 10-14 19:28:38.769 21952 22048 I Unity :
  2049. 10-14 19:28:38.791 21952 22048 I Unity : ~~~~~ Play: SpeechBubble(Clone):-1920 with ShowSpeechBubbleTimeline at 1480.226
  2050. 10-14 19:28:38.791 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
  2051. 10-14 19:28:38.791 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
  2052. 10-14 19:28:38.791 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2053. 10-14 19:28:38.791 21952 22048 I Unity : UniRx.Operators.Delay:Run()
  2054. 10-14 19:28:38.791 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2055. 10-14 19:28:38.791 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  2056. 10-14 19:28:38.791 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
  2057. 10-14 19:28:38.791 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  2058. 10-14 19:28:38.791 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2059. 10-14 19:28:38.791 21952 22048 I Unity : Data.Characters.Components.SpeechBubbleScheduler:StartAnimation()
  2060. 10-14 19:28:38.791 21952 22048 I Unity : GameSystems.SyncSpeechBubbleSystem:Execute(List`1)
  2061. 10-14 19:28:38.791 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  2062. 10-14 19:28:38.791 21952 22048 I Unity : Entitas.Systems:Execute()
  2063. 10-14 19:28:38.791 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  2064. 10-14 19:28:38.791 21952 22048 I Unity :
  2065. 10-14 19:28:38.791 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  2066. 10-14 19:28:38.791 21952 22048 I Unity :
  2067. 10-14 19:28:39.446 21952 22048 I Unity : ~~~~~ Time Ended: SpeechBubble(Clone):-1920 with time: 1480.904
  2068. 10-14 19:28:39.446 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  2069. 10-14 19:28:39.446 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  2070. 10-14 19:28:39.446 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
  2071. 10-14 19:28:39.446 21952 22048 I Unity :
  2072. 10-14 19:28:39.446 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  2073. 10-14 19:28:39.446 21952 22048 I Unity :
  2074. 10-14 19:28:39.455 21952 22048 I Unity : ~~~~~ Playable Ended: SpeechBubble(Clone):-1920 with time: 1480.904
  2075. 10-14 19:28:39.455 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
  2076. 10-14 19:28:39.455 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  2077. 10-14 19:28:39.455 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  2078. 10-14 19:28:39.455 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
  2079. 10-14 19:28:39.455 21952 22048 I Unity :
  2080. 10-14 19:28:39.455 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  2081. 10-14 19:28:39.455 21952 22048 I Unity :
  2082. 10-14 19:28:40.106 21952 22048 I Unity : ~~~~~ Time Ended: Pankrat_Skeleton:-2012 with time: 1481.566
  2083. 10-14 19:28:40.106 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  2084. 10-14 19:28:40.106 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  2085. 10-14 19:28:40.106 21952 22048 I Unity :
  2086. 10-14 19:28:40.106 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  2087. 10-14 19:28:40.106 21952 22048 I Unity :
  2088. 10-14 19:28:40.113 21952 22048 I Unity : ~~~~~ Playable Ended: Pankrat_Skeleton:-2012 with time: 1481.566
  2089. 10-14 19:28:40.113 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
  2090. 10-14 19:28:40.113 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  2091. 10-14 19:28:40.113 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  2092. 10-14 19:28:40.113 21952 22048 I Unity :
  2093. 10-14 19:28:40.113 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  2094. 10-14 19:28:40.113 21952 22048 I Unity :
  2095. 10-14 19:28:40.144 21952 22048 I Unity : ~~~~~ Play: Pankrat_Skeleton:-2012 with Ocenka at 1481.566
  2096. 10-14 19:28:40.144 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
  2097. 10-14 19:28:40.144 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
  2098. 10-14 19:28:40.144 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  2099. 10-14 19:28:40.144 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
  2100. 10-14 19:28:40.144 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  2101. 10-14 19:28:40.144 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2102. 10-14 19:28:40.144 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  2103. 10-14 19:28:40.144 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  2104. 10-14 19:28:40.144 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  2105. 10-14 19:28:40.144 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
  2106. 10-14 19:28:40.144 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
  2107. 10-14 19:28:40.144 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
  2108. 10-14 19:28:40.144 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  2109. 10-14 19:28:40.144 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  2110. 10-14 19:28:40.144 21952 22048 I Unity :
  2111. 10-14 19:28:40.144 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  2112. 10-14 19:28:40.144 21952 22048 I Unity :
  2113. 10-14 19:28:41.501 21952 22048 I Unity : Start ending
  2114. 10-14 19:28:41.501 21952 22048 I Unity : Data.Characters.Components.SpeechBubbleScheduler:StartAnimation()
  2115. 10-14 19:28:41.501 21952 22048 I Unity : GameSystems.SyncSpeechBubbleSystem:Execute(List`1)
  2116. 10-14 19:28:41.501 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  2117. 10-14 19:28:41.501 21952 22048 I Unity : Entitas.Systems:Execute()
  2118. 10-14 19:28:41.501 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  2119. 10-14 19:28:41.501 21952 22048 I Unity :
  2120. 10-14 19:28:41.501 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  2121. 10-14 19:28:41.501 21952 22048 I Unity :
  2122. 10-14 19:28:41.524 21952 22048 I Unity : ~~~~~ Play: SpeechBubble(Clone):-1920 with HideSpeechBubbleTimeline at 1482.949
  2123. 10-14 19:28:41.524 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
  2124. 10-14 19:28:41.524 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
  2125. 10-14 19:28:41.524 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2126. 10-14 19:28:41.524 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  2127. 10-14 19:28:41.524 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
  2128. 10-14 19:28:41.524 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  2129. 10-14 19:28:41.524 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2130. 10-14 19:28:41.524 21952 22048 I Unity : Data.Characters.Components.SpeechBubbleScheduler:StartAnimation()
  2131. 10-14 19:28:41.524 21952 22048 I Unity : GameSystems.SyncSpeechBubbleSystem:Execute(List`1)
  2132. 10-14 19:28:41.524 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  2133. 10-14 19:28:41.524 21952 22048 I Unity : Entitas.Systems:Execute()
  2134. 10-14 19:28:41.524 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  2135. 10-14 19:28:41.524 21952 22048 I Unity :
  2136. 10-14 19:28:41.524 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  2137. 10-14 19:28:41.524 21952 22048 I Unity :
  2138. 10-14 19:28:41.531 21952 22048 I Unity : ~~~~~ Time Ended: Pankrat_Skeleton:-2012 with time: 1482.949
  2139. 10-14 19:28:41.531 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  2140. 10-14 19:28:41.531 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  2141. 10-14 19:28:41.531 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
  2142. 10-14 19:28:41.531 21952 22048 I Unity :
  2143. 10-14 19:28:41.531 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  2144. 10-14 19:28:41.531 21952 22048 I Unity :
  2145. 10-14 19:28:41.539 21952 22048 I Unity : ~~~~~ Playable Ended: Pankrat_Skeleton:-2012 with time: 1482.949
  2146. 10-14 19:28:41.539 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
  2147. 10-14 19:28:41.539 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  2148. 10-14 19:28:41.539 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  2149. 10-14 19:28:41.539 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
  2150. 10-14 19:28:41.539 21952 22048 I Unity :
  2151. 10-14 19:28:41.539 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  2152. 10-14 19:28:41.539 21952 22048 I Unity :
  2153. 10-14 19:28:41.567 21952 22048 I Unity : ~~~~~ Play: Pankrat_Skeleton:-2012 with Ocenka at 1482.949
  2154. 10-14 19:28:41.567 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
  2155. 10-14 19:28:41.567 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
  2156. 10-14 19:28:41.567 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  2157. 10-14 19:28:41.567 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
  2158. 10-14 19:28:41.567 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  2159. 10-14 19:28:41.567 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2160. 10-14 19:28:41.567 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  2161. 10-14 19:28:41.567 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  2162. 10-14 19:28:41.567 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  2163. 10-14 19:28:41.567 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
  2164. 10-14 19:28:41.567 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
  2165. 10-14 19:28:41.567 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
  2166. 10-14 19:28:41.567 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  2167. 10-14 19:28:41.567 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  2168. 10-14 19:28:41.567 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
  2169. 10-14 19:28:41.567 21952 22048 I Unity :
  2170. 10-14 19:28:41.567 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  2171. 10-14 19:28:41.567 21952 22048 I Unity :
  2172. 10-14 19:28:42.248 21952 22048 I Unity : ~~~~~ Time Ended: SpeechBubble(Clone):-1920 with time: 1483.661
  2173. 10-14 19:28:42.248 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  2174. 10-14 19:28:42.248 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  2175. 10-14 19:28:42.248 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
  2176. 10-14 19:28:42.248 21952 22048 I Unity :
  2177. 10-14 19:28:42.248 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  2178. 10-14 19:28:42.248 21952 22048 I Unity :
  2179. 10-14 19:28:42.257 21952 22048 I Unity : ~~~~~ Playable Ended: SpeechBubble(Clone):-1920 with time: 1483.661
  2180. 10-14 19:28:42.257 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
  2181. 10-14 19:28:42.257 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  2182. 10-14 19:28:42.257 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  2183. 10-14 19:28:42.257 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
  2184. 10-14 19:28:42.257 21952 22048 I Unity :
  2185. 10-14 19:28:42.257 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  2186. 10-14 19:28:42.257 21952 22048 I Unity :
  2187. 10-14 19:28:42.933 21952 22048 I Unity : ~~~~~ Time Ended: Pankrat_Skeleton:-2012 with time: 1484.347
  2188. 10-14 19:28:42.933 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  2189. 10-14 19:28:42.933 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  2190. 10-14 19:28:42.933 21952 22048 I Unity :
  2191. 10-14 19:28:42.933 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  2192. 10-14 19:28:42.933 21952 22048 I Unity :
  2193. 10-14 19:28:42.940 21952 22048 I Unity : ~~~~~ Playable Ended: Pankrat_Skeleton:-2012 with time: 1484.347
  2194. 10-14 19:28:42.940 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
  2195. 10-14 19:28:42.940 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  2196. 10-14 19:28:42.940 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  2197. 10-14 19:28:42.940 21952 22048 I Unity :
  2198. 10-14 19:28:42.940 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  2199. 10-14 19:28:42.940 21952 22048 I Unity :
  2200. 10-14 19:28:43.034 21952 22048 I Unity : ~~~~~ Play: Pankrat_Skeleton:-2012 with CheshetZatilok at 1484.347
  2201. 10-14 19:28:43.034 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
  2202. 10-14 19:28:43.034 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
  2203. 10-14 19:28:43.034 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2204. 10-14 19:28:43.034 21952 22048 I Unity : UniRx.Operators.SelectManyOuterObserver:OnNext(TSource)
  2205. 10-14 19:28:43.034 21952 22048 I Unity : Data.Characters.Actions.Descriptions.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
  2206. 10-14 19:28:43.034 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
  2207. 10-14 19:28:43.034 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2208. 10-14 19:28:43.034 21952 22048 I Unity : UniRx.Operators.SelectManyOuterObserver:Run()
  2209. 10-14 19:28:43.034 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2210. 10-14 19:28:43.034 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2211. 10-14 19:28:43.034 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  2212. 10-14 19:28:43.034 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  2213. 10-14 19:28:43.034 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  2214. 10-14 19:28:43.034 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
  2215. 10-14 19:28:43.034 21952 22048 I Unity : UniRx.Operators.CreateSafe:OnCompleted()
  2216. 10-14 19:28:43.034 21952 22048 I Unity : Characters.Actions.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
  2217. 10-14 19:28:43.034 21952 22048 I Unity : UniRx.Operators.C
  2218. 10-14 19:28:43.055 21952 22048 I Unity : Start play clip: Ума не приложу...|
  2219. 10-14 19:28:43.055 21952 22048 I Unity : Data.Characters.Components.SpeechBubbleScheduler:StartAnimation()
  2220. 10-14 19:28:43.055 21952 22048 I Unity : GameSystems.SyncSpeechBubbleSystem:Execute(List`1)
  2221. 10-14 19:28:43.055 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  2222. 10-14 19:28:43.055 21952 22048 I Unity : Entitas.Systems:Execute()
  2223. 10-14 19:28:43.055 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  2224. 10-14 19:28:43.055 21952 22048 I Unity :
  2225. 10-14 19:28:43.055 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  2226. 10-14 19:28:43.055 21952 22048 I Unity :
  2227. 10-14 19:28:43.077 21952 22048 I Unity : ~~~~~ Play: SpeechBubble(Clone):-1920 with ShowSpeechBubbleTimeline at 1484.397
  2228. 10-14 19:28:43.077 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
  2229. 10-14 19:28:43.077 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
  2230. 10-14 19:28:43.077 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2231. 10-14 19:28:43.077 21952 22048 I Unity : UniRx.Operators.Delay:Run()
  2232. 10-14 19:28:43.077 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2233. 10-14 19:28:43.077 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  2234. 10-14 19:28:43.077 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
  2235. 10-14 19:28:43.077 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  2236. 10-14 19:28:43.077 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2237. 10-14 19:28:43.077 21952 22048 I Unity : Data.Characters.Components.SpeechBubbleScheduler:StartAnimation()
  2238. 10-14 19:28:43.077 21952 22048 I Unity : GameSystems.SyncSpeechBubbleSystem:Execute(List`1)
  2239. 10-14 19:28:43.077 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  2240. 10-14 19:28:43.077 21952 22048 I Unity : Entitas.Systems:Execute()
  2241. 10-14 19:28:43.077 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  2242. 10-14 19:28:43.077 21952 22048 I Unity :
  2243. 10-14 19:28:43.077 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  2244. 10-14 19:28:43.077 21952 22048 I Unity :
  2245. 10-14 19:28:43.727 21952 22048 I Unity : ~~~~~ Time Ended: SpeechBubble(Clone):-1920 with time: 1485.07
  2246. 10-14 19:28:43.727 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  2247. 10-14 19:28:43.727 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  2248. 10-14 19:28:43.727 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
  2249. 10-14 19:28:43.727 21952 22048 I Unity :
  2250. 10-14 19:28:43.727 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  2251. 10-14 19:28:43.727 21952 22048 I Unity :
  2252. 10-14 19:28:43.735 21952 22048 I Unity : ~~~~~ Playable Ended: SpeechBubble(Clone):-1920 with time: 1485.07
  2253. 10-14 19:28:43.735 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
  2254. 10-14 19:28:43.735 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  2255. 10-14 19:28:43.735 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  2256. 10-14 19:28:43.735 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
  2257. 10-14 19:28:43.735 21952 22048 I Unity :
  2258. 10-14 19:28:43.735 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  2259. 10-14 19:28:43.735 21952 22048 I Unity :
  2260. 10-14 19:28:44.864 21952 22048 I Unity : ~~~~~ Time Ended: Pankrat_Skeleton:-2012 with time: 1486.209
  2261. 10-14 19:28:44.864 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  2262. 10-14 19:28:44.864 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  2263. 10-14 19:28:44.864 21952 22048 I Unity :
  2264. 10-14 19:28:44.864 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  2265. 10-14 19:28:44.864 21952 22048 I Unity :
  2266. 10-14 19:28:44.872 21952 22048 I Unity : ~~~~~ Playable Ended: Pankrat_Skeleton:-2012 with time: 1486.209
  2267. 10-14 19:28:44.872 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
  2268. 10-14 19:28:44.872 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  2269. 10-14 19:28:44.872 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  2270. 10-14 19:28:44.872 21952 22048 I Unity :
  2271. 10-14 19:28:44.872 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  2272. 10-14 19:28:44.872 21952 22048 I Unity :
  2273. 10-14 19:28:44.925 21952 22048 I Unity : ~~~~~ Play: Pankrat_Skeleton:-2012 with Odobrenie at 1486.209
  2274. 10-14 19:28:44.925 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
  2275. 10-14 19:28:44.925 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
  2276. 10-14 19:28:44.925 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2277. 10-14 19:28:44.925 21952 22048 I Unity : UniRx.Operators.SelectManyOuterObserver:OnNext(TSource)
  2278. 10-14 19:28:44.925 21952 22048 I Unity : Data.Characters.Actions.Descriptions.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
  2279. 10-14 19:28:44.925 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
  2280. 10-14 19:28:44.925 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2281. 10-14 19:28:44.925 21952 22048 I Unity : UniRx.Operators.SelectManyOuterObserver:Run()
  2282. 10-14 19:28:44.925 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2283. 10-14 19:28:44.925 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  2284. 10-14 19:28:44.925 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
  2285. 10-14 19:28:44.925 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  2286. 10-14 19:28:44.925 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2287. 10-14 19:28:44.925 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  2288. 10-14 19:28:44.925 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  2289. 10-14 19:28:44.925 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  2290. 10-14 19:28:44.925 21952 22048 I Unity : UniRx.<>c__DisplayClass11_
  2291. 10-14 19:28:45.786 21952 22048 I Unity : Start ending
  2292. 10-14 19:28:45.786 21952 22048 I Unity : Data.Characters.Components.SpeechBubbleScheduler:StartAnimation()
  2293. 10-14 19:28:45.786 21952 22048 I Unity : GameSystems.SyncSpeechBubbleSystem:Execute(List`1)
  2294. 10-14 19:28:45.786 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  2295. 10-14 19:28:45.786 21952 22048 I Unity : Entitas.Systems:Execute()
  2296. 10-14 19:28:45.786 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  2297. 10-14 19:28:45.786 21952 22048 I Unity :
  2298. 10-14 19:28:45.786 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  2299. 10-14 19:28:45.786 21952 22048 I Unity :
  2300. 10-14 19:28:45.809 21952 22048 I Unity : ~~~~~ Play: SpeechBubble(Clone):-1920 with HideSpeechBubbleTimeline at 1487.097
  2301. 10-14 19:28:45.809 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
  2302. 10-14 19:28:45.809 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
  2303. 10-14 19:28:45.809 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2304. 10-14 19:28:45.809 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  2305. 10-14 19:28:45.809 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
  2306. 10-14 19:28:45.809 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  2307. 10-14 19:28:45.809 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2308. 10-14 19:28:45.809 21952 22048 I Unity : Data.Characters.Components.SpeechBubbleScheduler:StartAnimation()
  2309. 10-14 19:28:45.809 21952 22048 I Unity : GameSystems.SyncSpeechBubbleSystem:Execute(List`1)
  2310. 10-14 19:28:45.809 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  2311. 10-14 19:28:45.809 21952 22048 I Unity : Entitas.Systems:Execute()
  2312. 10-14 19:28:45.809 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  2313. 10-14 19:28:45.809 21952 22048 I Unity :
  2314. 10-14 19:28:45.809 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  2315. 10-14 19:28:45.809 21952 22048 I Unity :
  2316. 10-14 19:28:46.502 21952 22048 I Unity : ~~~~~ Time Ended: SpeechBubble(Clone):-1920 with time: 1487.816
  2317. 10-14 19:28:46.502 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  2318. 10-14 19:28:46.502 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  2319. 10-14 19:28:46.502 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
  2320. 10-14 19:28:46.502 21952 22048 I Unity :
  2321. 10-14 19:28:46.502 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  2322. 10-14 19:28:46.502 21952 22048 I Unity :
  2323. 10-14 19:28:46.511 21952 22048 I Unity : ~~~~~ Playable Ended: SpeechBubble(Clone):-1920 with time: 1487.816
  2324. 10-14 19:28:46.511 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
  2325. 10-14 19:28:46.511 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  2326. 10-14 19:28:46.511 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  2327. 10-14 19:28:46.511 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
  2328. 10-14 19:28:46.511 21952 22048 I Unity :
  2329. 10-14 19:28:46.511 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  2330. 10-14 19:28:46.511 21952 22048 I Unity :
  2331. 10-14 19:28:46.947 21952 22048 I Unity : ~~~~~ Time Ended: Pankrat_Skeleton:-2012 with time: 1488.26
  2332. 10-14 19:28:46.947 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  2333. 10-14 19:28:46.947 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  2334. 10-14 19:28:46.947 21952 22048 I Unity :
  2335. 10-14 19:28:46.947 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  2336. 10-14 19:28:46.947 21952 22048 I Unity :
  2337. 10-14 19:28:46.958 21952 22048 I Unity : ~~~~~ Playable Ended: Pankrat_Skeleton:-2012 with time: 1488.26
  2338. 10-14 19:28:46.958 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
  2339. 10-14 19:28:46.958 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  2340. 10-14 19:28:46.958 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  2341. 10-14 19:28:46.958 21952 22048 I Unity :
  2342. 10-14 19:28:46.958 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  2343. 10-14 19:28:46.958 21952 22048 I Unity :
  2344. 10-14 19:28:47.404 21952 22048 I Unity : Create inpute blocker: Entity_931(*2)(InputControl.UserInputFobbiden)
  2345. 10-14 19:28:47.404 21952 22048 I Unity : InputContext:CreateInputBlocker()
  2346. 10-14 19:28:47.404 21952 22048 I Unity : GameSystems.PlayQuestSystem:Execute(List`1)
  2347. 10-14 19:28:47.404 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  2348. 10-14 19:28:47.404 21952 22048 I Unity : Entitas.Systems:Execute()
  2349. 10-14 19:28:47.404 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  2350. 10-14 19:28:47.404 21952 22048 I Unity :
  2351. 10-14 19:28:47.404 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  2352. 10-14 19:28:47.404 21952 22048 I Unity :
  2353. 10-14 19:28:47.413 21952 22048 I Unity : Tasks in queue
  2354. 10-14 19:28:47.413 21952 22048 I Unity : GameSystems.PlayQuestSystem:TaskInSchedule(List`1)
  2355. 10-14 19:28:47.413 21952 22048 I Unity : GameSystems.PlayQuestSystem:Execute(List`1)
  2356. 10-14 19:28:47.413 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  2357. 10-14 19:28:47.413 21952 22048 I Unity : Entitas.Systems:Execute()
  2358. 10-14 19:28:47.413 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  2359. 10-14 19:28:47.413 21952 22048 I Unity :
  2360. 10-14 19:28:47.413 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  2361. 10-14 19:28:47.413 21952 22048 I Unity :
  2362. 10-14 19:28:47.421 21952 22048 I Unity : Ch4Day4_NewDay
  2363. 10-14 19:28:47.421 21952 22048 I Unity : GameSystems.PlayQuestSystem:TaskInSchedule(List`1)
  2364. 10-14 19:28:47.421 21952 22048 I Unity : GameSystems.PlayQuestSystem:Execute(List`1)
  2365. 10-14 19:28:47.421 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  2366. 10-14 19:28:47.421 21952 22048 I Unity : Entitas.Systems:Execute()
  2367. 10-14 19:28:47.421 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  2368. 10-14 19:28:47.421 21952 22048 I Unity :
  2369. 10-14 19:28:47.421 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  2370. 10-14 19:28:47.421 21952 22048 I Unity :
  2371. 10-14 19:28:47.429 21952 22048 I Unity : -------
  2372. 10-14 19:28:47.429 21952 22048 I Unity : GameSystems.PlayQuestSystem:TaskInSchedule(List`1)
  2373. 10-14 19:28:47.429 21952 22048 I Unity : GameSystems.PlayQuestSystem:Execute(List`1)
  2374. 10-14 19:28:47.429 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  2375. 10-14 19:28:47.429 21952 22048 I Unity : Entitas.Systems:Execute()
  2376. 10-14 19:28:47.429 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  2377. 10-14 19:28:47.429 21952 22048 I Unity :
  2378. 10-14 19:28:47.429 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  2379. 10-14 19:28:47.429 21952 22048 I Unity :
  2380. 10-14 19:28:47.435 21952 22048 I Unity : Want to start quest:
  2381. 10-14 19:28:47.435 21952 22048 I Unity : Entity_268(*7)(Quests.Active, Id:Ch4Day4_NewDay, Parent ID: Day0004, QuestTaskDesc: Quest task desc: Ch4Day4_NewDay Stars: 1 TitleId newDay, IconId: Sun, Post Actions:
  2382. 10-14 19:28:47.435 21952 22048 I Unity :
  2383. 10-14 19:28:47.435 21952 22048 I Unity : Quests.Director.Actions.QuestCompositeAction
  2384. 10-14 19:28:47.435 21952 22048 I Unity : Quests.Director.Actions.QuestCompositeAction
  2385. 10-14 19:28:47.435 21952 22048 I Unity : Quests.Director.Actions.QuestCompositeAction
  2386. 10-14 19:28:47.435 21952 22048 I Unity : PlayCharacterAction:GiveInHandActionDescription: PrefabID: empty_prefab UseLeftHand: False UseBone: Wrist
  2387. 10-14 19:28:47.435 21952 22048 I Unity :
  2388. 10-14 19:28:47.435 21952 22048 I Unity : Quests.Director.Actions.CommentAction
  2389. 10-14 19:28:47.435 21952 22048 I Unity : Quests.Director.Actions.ChangeSceneObjectStateAction
  2390. 10-14 19:28:47.435 21952 22048 I Unity : Quests.Director.Actions.GrantQuestAction, Quests.Started)
  2391. 10-14 19:28:47.435 21952 22048 I Unity : GameSystems.PlayQuestSystem:Execute(List`1)
  2392. 10-14 19:28:47.435 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  2393. 10-14 19:28:47.435 21952 22048 I Unity : Entitas.Systems:Execute()
  2394. 10-14 19:28:47.435 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  2395. 10-14 19:28:47.435 21952 22048 I Unity :
  2396. 10-14 19:28:47.435 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  2397. 10-14 19:28:47.435 21952 22048 I Unity :
  2398. 10-14 19:28:47.452 21952 22048 I Unity : QuestTask started:
  2399. 10-14 19:28:47.452 21952 22048 I Unity : Entity_268(*6)(Id:Ch4Day4_NewDay, Parent ID: Day0004, QuestTaskDesc: Quest task desc: Ch4Day4_NewDay Stars: 1 TitleId newDay, IconId: Sun, Post Actions:
  2400. 10-14 19:28:47.452 21952 22048 I Unity :
  2401. 10-14 19:28:47.452 21952 22048 I Unity : Quests.Director.Actions.QuestCompositeAction
  2402. 10-14 19:28:47.452 21952 22048 I Unity : Quests.Director.Actions.QuestCompositeAction
  2403. 10-14 19:28:47.452 21952 22048 I Unity : Quests.Director.Actions.QuestCompositeAction
  2404. 10-14 19:28:47.452 21952 22048 I Unity : PlayCharacterAction:GiveInHandActionDescription: PrefabID: empty_prefab UseLeftHand: False UseBone: Wrist
  2405. 10-14 19:28:47.452 21952 22048 I Unity :
  2406. 10-14 19:28:47.452 21952 22048 I Unity : Quests.Director.Actions.CommentAction
  2407. 10-14 19:28:47.452 21952 22048 I Unity : Quests.Director.Actions.ChangeSceneObjectStateAction
  2408. 10-14 19:28:47.452 21952 22048 I Unity : Quests.Director.Actions.GrantQuestAction, Quests.Started)
  2409. 10-14 19:28:47.452 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
  2410. 10-14 19:28:47.452 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2411. 10-14 19:28:47.452 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2412. 10-14 19:28:47.452 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  2413. 10-14 19:28:47.452 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
  2414. 10-14 19:28:47.452 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  2415. 10-14 19:28:47.452 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2416. 10-14 19:28:47.452 21952 22048 I Unity : GameSystems.PlayQuestSystem:Execute(List`1)
  2417. 10-14 19:28:47.452 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  2418. 10-14 19:28:47.452 21952 22048 I Unity : En
  2419. 10-14 19:28:47.495 21952 22048 I Unity : Start: Quests.Director.Actions.QuestCompositeAction
  2420. 10-14 19:28:47.495 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
  2421. 10-14 19:28:47.495 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2422. 10-14 19:28:47.495 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2423. 10-14 19:28:47.495 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  2424. 10-14 19:28:47.495 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  2425. 10-14 19:28:47.495 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  2426. 10-14 19:28:47.495 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
  2427. 10-14 19:28:47.495 21952 22048 I Unity : UniRx.Operators.ImmutableEmptyObservable`1:Subscribe(IObserver`1)
  2428. 10-14 19:28:47.495 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  2429. 10-14 19:28:47.495 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  2430. 10-14 19:28:47.495 21952 22048 I Unity : UniRx.Scheduler:Schedule(IScheduler, Action`1)
  2431. 10-14 19:28:47.495 21952 22048 I Unity : UniRx.Operators.Concat:Run()
  2432. 10-14 19:28:47.495 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2433. 10-14 19:28:47.495 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2434. 10-14 19:28:47.495 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2435. 10-14 19:28:47.495 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  2436. 10-14 19:28:47.495 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
  2437. 10-14 19:28:47.495 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  2438. 10-14 19:28:47.495 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2439. 10-14 19:28:47.557 21952 22048 I Unity : Start: Data.Quests.Director.Actions.StartNightAction
  2440. 10-14 19:28:47.557 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
  2441. 10-14 19:28:47.557 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2442. 10-14 19:28:47.557 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2443. 10-14 19:28:47.557 21952 22048 I Unity : UniRx.Operators.MergeOuterObserver:OnNext(IObservable`1)
  2444. 10-14 19:28:47.557 21952 22048 I Unity : UniRx.Operators.ToObservable:Run()
  2445. 10-14 19:28:47.557 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2446. 10-14 19:28:47.557 21952 22048 I Unity : UniRx.Operators.MergeOuterObserver:Run()
  2447. 10-14 19:28:47.557 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2448. 10-14 19:28:47.557 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2449. 10-14 19:28:47.557 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2450. 10-14 19:28:47.557 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  2451. 10-14 19:28:47.557 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  2452. 10-14 19:28:47.557 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  2453. 10-14 19:28:47.557 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
  2454. 10-14 19:28:47.557 21952 22048 I Unity : UniRx.Operators.ImmutableEmptyObservable`1:Subscribe(IObserver`1)
  2455. 10-14 19:28:47.557 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  2456. 10-14 19:28:47.557 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  2457. 10-14 19:28:47.557 21952 22048 I Unity : UniRx.Scheduler:Schedule(IScheduler, Action`1)
  2458. 10-14 19:28:47.557 21952 22048 I Unity : UniRx.Operators.Concat:Run()
  2459. 10-14 19:28:47.557 21952 22048 I Unity : UniRx.Operato
  2460. 10-14 19:28:47.687 21952 22048 I Unity : Start: PlayCharacterAction:LanternInHandActionDescription: UseLeftHand: False UseBone: Wrist
  2461. 10-14 19:28:47.687 21952 22048 I Unity : MoveDescription: TargetPointId: lighthouse_pnt_stair_up LocalPointId: Default Speed: 3 Follow: True SitIfCan: False IgnorePathfinding: False
  2462. 10-14 19:28:47.687 21952 22048 I Unity : LookToDirectionAction: West
  2463. 10-14 19:28:47.687 21952 22048 I Unity : AnimationLoop: IdleSFonarem State: True
  2464. 10-14 19:28:47.687 21952 22048 I Unity :
  2465. 10-14 19:28:47.687 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
  2466. 10-14 19:28:47.687 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2467. 10-14 19:28:47.687 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2468. 10-14 19:28:47.687 21952 22048 I Unity : UniRx.Operators.MergeOuterObserver:OnNext(IObservable`1)
  2469. 10-14 19:28:47.687 21952 22048 I Unity : UniRx.Operators.ToObservable:Run()
  2470. 10-14 19:28:47.687 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2471. 10-14 19:28:47.687 21952 22048 I Unity : UniRx.Operators.MergeOuterObserver:Run()
  2472. 10-14 19:28:47.687 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2473. 10-14 19:28:47.687 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2474. 10-14 19:28:47.687 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2475. 10-14 19:28:47.687 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  2476. 10-14 19:28:47.687 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  2477. 10-14 19:28:47.687 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  2478. 10-14 19:28:47.687 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedul
  2479. 10-14 19:28:47.762 21952 22048 I Unity : Play: PlayCharacterAction:LanternInHandActionDescription: UseLeftHand: False UseBone: Wrist
  2480. 10-14 19:28:47.762 21952 22048 I Unity : MoveDescription: TargetPointId: lighthouse_pnt_stair_up LocalPointId: Default Speed: 3 Follow: True SitIfCan: False IgnorePathfinding: False
  2481. 10-14 19:28:47.762 21952 22048 I Unity : LookToDirectionAction: West
  2482. 10-14 19:28:47.762 21952 22048 I Unity : AnimationLoop: IdleSFonarem State: True
  2483. 10-14 19:28:47.762 21952 22048 I Unity :
  2484. 10-14 19:28:47.762 21952 22048 I Unity : Data.Quests.Director.Factories.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
  2485. 10-14 19:28:47.762 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
  2486. 10-14 19:28:47.762 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2487. 10-14 19:28:47.762 21952 22048 I Unity : UniRx.Operators.SelectManyOuterObserver:Run()
  2488. 10-14 19:28:47.762 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2489. 10-14 19:28:47.762 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2490. 10-14 19:28:47.762 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2491. 10-14 19:28:47.762 21952 22048 I Unity : UniRx.Operators.MergeOuterObserver:OnNext(IObservable`1)
  2492. 10-14 19:28:47.762 21952 22048 I Unity : UniRx.Operators.ToObservable:Run()
  2493. 10-14 19:28:47.762 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2494. 10-14 19:28:47.762 21952 22048 I Unity : UniRx.Operators.MergeOuterObserver:Run()
  2495. 10-14 19:28:47.762 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2496. 10-14 19:28:47.762 21952 22048 I Unity : UniRx
  2497. 10-14 19:28:47.839 21952 22048 I Unity : ======== PlayCharacterActionDirectorFactory observer: character name = pankrat, skin = -1
  2498. 10-14 19:28:47.839 21952 22048 I Unity : Data.Quests.Director.Factories.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
  2499. 10-14 19:28:47.839 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
  2500. 10-14 19:28:47.839 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2501. 10-14 19:28:47.839 21952 22048 I Unity : UniRx.Operators.SelectManyOuterObserver:Run()
  2502. 10-14 19:28:47.839 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2503. 10-14 19:28:47.839 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2504. 10-14 19:28:47.839 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2505. 10-14 19:28:47.839 21952 22048 I Unity : UniRx.Operators.MergeOuterObserver:OnNext(IObservable`1)
  2506. 10-14 19:28:47.839 21952 22048 I Unity : UniRx.Operators.ToObservable:Run()
  2507. 10-14 19:28:47.839 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2508. 10-14 19:28:47.839 21952 22048 I Unity : UniRx.Operators.MergeOuterObserver:Run()
  2509. 10-14 19:28:47.839 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2510. 10-14 19:28:47.839 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2511. 10-14 19:28:47.839 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2512. 10-14 19:28:47.839 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  2513. 10-14 19:28:47.839 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  2514. 10-14 19:28:47.845 21952 22048 I Unity : Close popup: QuestWindow
  2515. 10-14 19:28:47.845 21952 22048 I Unity : GameSystems.ClosePopupSystem:Execute(List`1)
  2516. 10-14 19:28:47.845 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  2517. 10-14 19:28:47.845 21952 22048 I Unity : Entitas.Systems:Execute()
  2518. 10-14 19:28:47.845 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  2519. 10-14 19:28:47.845 21952 22048 I Unity :
  2520. 10-14 19:28:47.845 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  2521. 10-14 19:28:47.845 21952 22048 I Unity :
  2522. 10-14 19:28:47.861 21952 22048 I Unity : ~~~~~ Play: QuestWindow(Clone):-10138 with HidePopup at 1488.711
  2523. 10-14 19:28:47.861 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
  2524. 10-14 19:28:47.861 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
  2525. 10-14 19:28:47.861 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2526. 10-14 19:28:47.861 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  2527. 10-14 19:28:47.861 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
  2528. 10-14 19:28:47.861 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  2529. 10-14 19:28:47.861 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2530. 10-14 19:28:47.861 21952 22048 I Unity : GameSystems.ClosePopupSystem:Execute(List`1)
  2531. 10-14 19:28:47.861 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  2532. 10-14 19:28:47.861 21952 22048 I Unity : Entitas.Systems:Execute()
  2533. 10-14 19:28:47.861 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  2534. 10-14 19:28:47.861 21952 22048 I Unity :
  2535. 10-14 19:28:47.861 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  2536. 10-14 19:28:47.861 21952 22048 I Unity :
  2537. 10-14 19:28:47.999 1990 3519 I ActivityManager: Process com.qualcomm.qti.qdma (pid 4274) has died: cch+6SVC
  2538. 10-14 19:28:48.000 1990 3519 W ActivityManager: Scheduling restart of crashed service com.qualcomm.qti.qdma/.app.ActiveCareService in 1000ms
  2539. 10-14 19:28:48.098 1990 2018 I ActivityManager: Process com.android.systemui:screenshot (pid 8821) has died: cch+6CEM
  2540. 10-14 19:28:48.104 1990 2054 W ActivityManager: setHasOverlayUi called on unknown pid: 8821
  2541. 10-14 19:28:48.114 1990 3441 I ActivityManager: Process com.google.process.gservices (pid 7991) has died: cch+6CEM
  2542. 10-14 19:28:48.160 1990 3294 I ActivityManager: Process com.google.android.gms.persistent (pid 32499) has died: cch+6SVC
  2543. 10-14 19:28:48.161 1990 3294 W ActivityManager: Scheduling restart of crashed service com.google.android.gms/com.google.android.contextmanager.service.ContextManagerService in 10839ms
  2544. 10-14 19:28:48.161 1990 3294 W ActivityManager: Scheduling restart of crashed service com.google.android.gms/.clearcut.debug.ClearcutDebugDumpService in 20839ms
  2545. 10-14 19:28:48.161 1990 3294 W ActivityManager: Scheduling restart of crashed service com.google.android.gms/.location.persistent.LocationPersistentService in 30839ms
  2546. 10-14 19:28:48.161 1990 3294 W ActivityManager: Scheduling restart of crashed service com.google.android.gms/.thunderbird.EmergencyPersistentService in 40839ms
  2547. 10-14 19:28:48.161 1990 3294 W ActivityManager: Scheduling restart of crashed service com.google.android.gms/.fido.fido2.pollux.CableAuthenticatorService in 50839ms
  2548. 10-14 19:28:48.162 1990 3294 W ActivityManager: Scheduling restart of crashed service com.google.android.gms/com.google.android.location.internal.server.GoogleLocationService in 60839ms
  2549. 10-14 19:28:48.162 1990 3294 W ActivityManager: Scheduling restart of crashed service com.google.android.gms/.common.stats.GmsCoreStatsService in 70839ms
  2550. 10-14 19:28:48.162 1990 3294 W ActivityManager: Scheduling restart of crashed service com.google.android.gms/com.google.android.location.internal.GoogleLocationManagerService in 80839ms
  2551. 10-14 19:28:48.162 1990 3294 W ActivityManager: Scheduling restart of crashed service com.google.android.gms/.deviceconnection.service.DeviceConnectionWatcherService in 90839ms
  2552. 10-14 19:28:48.162 1990 3294 W ActivityManager: Scheduling restart of crashed service com.google.android.gms/.auth.setup.devicesignals.LockScreenService in 100838ms
  2553. 10-14 19:28:48.267 21952 22048 I Unity : ========== handBone.name: Wrist_R
  2554. 10-14 19:28:48.267 21952 22048 I Unity : Characters.Actions.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
  2555. 10-14 19:28:48.267 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
  2556. 10-14 19:28:48.267 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2557. 10-14 19:28:48.267 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  2558. 10-14 19:28:48.267 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  2559. 10-14 19:28:48.267 21952 22048 I Unity : UniRx.Scheduler:Schedule(IScheduler, Action`1)
  2560. 10-14 19:28:48.267 21952 22048 I Unity : UniRx.Operators.Concat:Run()
  2561. 10-14 19:28:48.267 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2562. 10-14 19:28:48.267 21952 22048 I Unity : UniRx.Operators.Finally:Run()
  2563. 10-14 19:28:48.267 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  2564. 10-14 19:28:48.267 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
  2565. 10-14 19:28:48.267 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  2566. 10-14 19:28:48.267 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2567. 10-14 19:28:48.267 21952 22048 I Unity : Characters.Actions.ActionFactory:CreateRun(AIEntity, CharactersEntity)
  2568. 10-14 19:28:48.267 21952 22048 I Unity : Characters.Actions.StartActionSystem:Execute(List`1)
  2569. 10-14 19:28:48.267 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  2570. 10-14 19:28:48.267 21952 22048 I Unity : Entitas.Systems:Execute()
  2571. 10-14 19:28:48.267 21952 22048 I Unity : Entitas.Systems:Execute()
  2572. 10-14 19:28:48.267 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  2573. 10-14 19:28:48.267 21952 22048 I Unity :
  2574. 10-14 19:28:48.267 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  2575. 10-14 19:28:48.267 21952 22048 I Unity :
  2576. 10-14 19:28:48.417 21952 22048 I Unity : ~~~~~ Time Ended: QuestWindow(Clone):-10138 with time: 1489.225
  2577. 10-14 19:28:48.417 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  2578. 10-14 19:28:48.417 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  2579. 10-14 19:28:48.417 21952 22048 I Unity :
  2580. 10-14 19:28:48.417 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  2581. 10-14 19:28:48.417 21952 22048 I Unity :
  2582. 10-14 19:28:48.424 21952 22048 I Unity : ~~~~~ Playable Ended: QuestWindow(Clone):-10138 with time: 1489.225
  2583. 10-14 19:28:48.424 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
  2584. 10-14 19:28:48.424 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  2585. 10-14 19:28:48.424 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  2586. 10-14 19:28:48.424 21952 22048 I Unity :
  2587. 10-14 19:28:48.424 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  2588. 10-14 19:28:48.424 21952 22048 I Unity :
  2589. 10-14 19:28:48.910 21952 22048 I Unity : Finish: Data.Quests.Director.Actions.StartNightAction
  2590. 10-14 19:28:48.910 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
  2591. 10-14 19:28:48.910 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
  2592. 10-14 19:28:48.910 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
  2593. 10-14 19:28:48.910 21952 22048 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
  2594. 10-14 19:28:48.910 21952 22048 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
  2595. 10-14 19:28:48.910 21952 22048 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
  2596. 10-14 19:28:48.910 21952 22048 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
  2597. 10-14 19:28:48.910 21952 22048 I Unity :
  2598. 10-14 19:28:48.910 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  2599. 10-14 19:28:48.910 21952 22048 I Unity :
  2600. 10-14 19:28:49.030 1990 2035 I ActivityManager: Start proc 9036:com.qualcomm.qti.qdma/1000 for service com.qualcomm.qti.qdma/.app.ActiveCareService caller=com.qualcomm.qti.qdma
  2601. 10-14 19:28:53.207 1990 2570 I ActivityManager: Start proc 9058:com.whatsapp/u0a239 for broadcast com.whatsapp/.AlarmBroadcastReceiver caller=com.whatsapp
  2602. 10-14 19:28:53.627 21952 22048 I Unity : Finished action: PlayCharacterAction:LanternInHandActionDescription: UseLeftHand: False UseBone: Wrist
  2603. 10-14 19:28:53.627 21952 22048 I Unity : MoveDescription: TargetPointId: lighthouse_pnt_stair_up LocalPointId: Default Speed: 3 Follow: True SitIfCan: False IgnorePathfinding: False
  2604. 10-14 19:28:53.627 21952 22048 I Unity : LookToDirectionAction: West
  2605. 10-14 19:28:53.627 21952 22048 I Unity : AnimationLoop: IdleSFonarem State: True
  2606. 10-14 19:28:53.627 21952 22048 I Unity :
  2607. 10-14 19:28:53.627 21952 22048 I Unity : Data.Quests.Director.Factories.<>c__DisplayClass2_2:<Create>b__3(IEntity, Int32, IComponent)
  2608. 10-14 19:28:53.627 21952 22048 I Unity : Entitas.EntityComponentChanged:Invoke(IEntity, Int32, IComponent)
  2609. 10-14 19:28:53.627 21952 22048 I Unity : Characters.Actions.CheckActionFinishSystem:Execute(List`1)
  2610. 10-14 19:28:53.627 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  2611. 10-14 19:28:53.627 21952 22048 I Unity : Entitas.Systems:Execute()
  2612. 10-14 19:28:53.627 21952 22048 I Unity : Entitas.Systems:Execute()
  2613. 10-14 19:28:53.627 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  2614. 10-14 19:28:53.627 21952 22048 I Unity :
  2615. 10-14 19:28:53.627 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  2616. 10-14 19:28:53.627 21952 22048 I Unity :
  2617. 10-14 19:28:53.644 21952 22048 I Unity : Finish: PlayCharacterAction:LanternInHandActionDescription: UseLeftHand: False UseBone: Wrist
  2618. 10-14 19:28:53.644 21952 22048 I Unity : MoveDescription: TargetPointId: lighthouse_pnt_stair_up LocalPointId: Default Speed: 3 Follow: True SitIfCan: False IgnorePathfinding: False
  2619. 10-14 19:28:53.644 21952 22048 I Unity : LookToDirectionAction: West
  2620. 10-14 19:28:53.644 21952 22048 I Unity : AnimationLoop: IdleSFonarem State: True
  2621. 10-14 19:28:53.644 21952 22048 I Unity :
  2622. 10-14 19:28:53.644 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
  2623. 10-14 19:28:53.644 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
  2624. 10-14 19:28:53.644 21952 22048 I Unity : UniRx.Operators.SelectMany:OnCompleted()
  2625. 10-14 19:28:53.644 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
  2626. 10-14 19:28:53.644 21952 22048 I Unity : Entitas.EntityComponentChanged:Invoke(IEntity, Int32, IComponent)
  2627. 10-14 19:28:53.644 21952 22048 I Unity : Characters.Actions.CheckActionFinishSystem:Execute(List`1)
  2628. 10-14 19:28:53.644 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  2629. 10-14 19:28:53.644 21952 22048 I Unity : Entitas.Systems:Execute()
  2630. 10-14 19:28:53.644 21952 22048 I Unity : Entitas.Systems:Execute()
  2631. 10-14 19:28:53.644 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  2632. 10-14 19:28:53.644 21952 22048 I Unity :
  2633. 10-14 19:28:53.644 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  2634. 10-14 19:28:53.644 21952 22048 I Unity :
  2635. 10-14 19:28:53.665 21952 22048 I Unity : Finish: Quests.Director.Actions.QuestCompositeAction
  2636. 10-14 19:28:53.665 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
  2637. 10-14 19:28:53.665 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
  2638. 10-14 19:28:53.665 21952 22048 I Unity : UniRx.Operators.Merge:OnCompleted()
  2639. 10-14 19:28:53.665 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
  2640. 10-14 19:28:53.665 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
  2641. 10-14 19:28:53.665 21952 22048 I Unity : UniRx.Operators.SelectMany:OnCompleted()
  2642. 10-14 19:28:53.665 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
  2643. 10-14 19:28:53.665 21952 22048 I Unity : Entitas.EntityComponentChanged:Invoke(IEntity, Int32, IComponent)
  2644. 10-14 19:28:53.665 21952 22048 I Unity : Characters.Actions.CheckActionFinishSystem:Execute(List`1)
  2645. 10-14 19:28:53.665 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  2646. 10-14 19:28:53.665 21952 22048 I Unity : Entitas.Systems:Execute()
  2647. 10-14 19:28:53.665 21952 22048 I Unity : Entitas.Systems:Execute()
  2648. 10-14 19:28:53.665 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  2649. 10-14 19:28:53.665 21952 22048 I Unity :
  2650. 10-14 19:28:53.665 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  2651. 10-14 19:28:53.665 21952 22048 I Unity :
  2652. 10-14 19:28:53.700 21952 22048 I Unity : Start: Quests.Director.Actions.QuestCompositeAction
  2653. 10-14 19:28:53.700 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
  2654. 10-14 19:28:53.700 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2655. 10-14 19:28:53.700 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2656. 10-14 19:28:53.700 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  2657. 10-14 19:28:53.700 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  2658. 10-14 19:28:53.700 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  2659. 10-14 19:28:53.700 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
  2660. 10-14 19:28:53.700 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
  2661. 10-14 19:28:53.700 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
  2662. 10-14 19:28:53.700 21952 22048 I Unity : UniRx.Operators.Merge:OnCompleted()
  2663. 10-14 19:28:53.700 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
  2664. 10-14 19:28:53.700 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
  2665. 10-14 19:28:53.700 21952 22048 I Unity : UniRx.Operators.SelectMany:OnCompleted()
  2666. 10-14 19:28:53.700 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
  2667. 10-14 19:28:53.700 21952 22048 I Unity : Entitas.EntityComponentChanged:Invoke(IEntity, Int32, IComponent)
  2668. 10-14 19:28:53.700 21952 22048 I Unity : Characters.Actions.CheckActionFinishSystem:Execute(List`1)
  2669. 10-14 19:28:53.700 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  2670. 10-14 19:28:53.700 21952 22048 I Unity : Entitas.Systems:Execute()
  2671. 10-14 19:28:53.700 21952 22048 I Unity : Entitas.Systems:Execute()
  2672. 10-14 19:28:53.700 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  2673. 10-14 19:28:53.700 21952 22048 I Unity :
  2674. 10-14 19:28:53.700 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  2675. 10-14 19:28:53.700 21952 22048 I Unity :
  2676. 10-14 19:28:53.763 21952 22048 I Unity : Start: Quests.Director.Actions.PlayComicsAction
  2677. 10-14 19:28:53.763 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
  2678. 10-14 19:28:53.763 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2679. 10-14 19:28:53.763 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  2680. 10-14 19:28:53.763 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
  2681. 10-14 19:28:53.763 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  2682. 10-14 19:28:53.763 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2683. 10-14 19:28:53.763 21952 22048 I Unity : UniRx.Operators.MergeOuterObserver:OnNext(IObservable`1)
  2684. 10-14 19:28:53.763 21952 22048 I Unity : UniRx.Operators.ToObservable:Run()
  2685. 10-14 19:28:53.763 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2686. 10-14 19:28:53.763 21952 22048 I Unity : UniRx.Operators.MergeOuterObserver:Run()
  2687. 10-14 19:28:53.763 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2688. 10-14 19:28:53.763 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2689. 10-14 19:28:53.763 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2690. 10-14 19:28:53.763 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  2691. 10-14 19:28:53.763 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  2692. 10-14 19:28:53.763 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  2693. 10-14 19:28:53.763 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
  2694. 10-14 19:28:53.763 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
  2695. 10-14 19:28:53.763 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
  2696. 10-14 19:28:53.763 21952 22048 I Unity : UniRx.Oper
  2697. 10-14 19:28:53.825 21952 22048 I Unity : Start: PlayCharacterAction:AnimationDesc: UkazivaetSFonarem Repeat: 1 Speed: 1
  2698. 10-14 19:28:53.825 21952 22048 I Unity : AnimationLoop: IdleSFonarem State: True
  2699. 10-14 19:28:53.825 21952 22048 I Unity : Data.Characters.Actions.Descriptions.WaitForComicsEvent
  2700. 10-14 19:28:53.825 21952 22048 I Unity : LookToDirectionAction: South
  2701. 10-14 19:28:53.825 21952 22048 I Unity : AnimationDesc: ZevaetSFonarem Repeat: 1 Speed: 1
  2702. 10-14 19:28:53.825 21952 22048 I Unity : AnimationLoop: IdleSFonarem State: True
  2703. 10-14 19:28:53.825 21952 22048 I Unity : Data.Characters.Actions.Descriptions.WaitForComicsEvent
  2704. 10-14 19:28:53.825 21952 22048 I Unity : ShowTextDescription: LocalizationKey: ch4d2_DayEnd_04 Delay: 1
  2705. 10-14 19:28:53.825 21952 22048 I Unity : AnimationDesc: UkazivaetSFonarem Repeat: 1 Speed: 1
  2706. 10-14 19:28:53.825 21952 22048 I Unity : AnimationDesc: MashetRukoySFonarem Repeat: 1 Speed: 1
  2707. 10-14 19:28:53.825 21952 22048 I Unity : AnimationLoop: IdleSFonarem State: True
  2708. 10-14 19:28:53.825 21952 22048 I Unity :
  2709. 10-14 19:28:53.825 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
  2710. 10-14 19:28:53.825 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2711. 10-14 19:28:53.825 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  2712. 10-14 19:28:53.825 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
  2713. 10-14 19:28:53.825 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  2714. 10-14 19:28:53.825 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2715. 10-14 19:28:53.825 21952 22048 I Unity : UniRx.Operators.MergeOuterObserver:OnNext(IObservable`1)
  2716. 10-14 19:28:53.825 21952 22048 I Unity : UniRx.Operators.ToObservable:Run()
  2717. 10-14 19:28:53.825 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver
  2718. 10-14 19:28:53.906 21952 22048 I Unity : Play: PlayCharacterAction:AnimationDesc: UkazivaetSFonarem Repeat: 1 Speed: 1
  2719. 10-14 19:28:53.906 21952 22048 I Unity : AnimationLoop: IdleSFonarem State: True
  2720. 10-14 19:28:53.906 21952 22048 I Unity : Data.Characters.Actions.Descriptions.WaitForComicsEvent
  2721. 10-14 19:28:53.906 21952 22048 I Unity : LookToDirectionAction: South
  2722. 10-14 19:28:53.906 21952 22048 I Unity : AnimationDesc: ZevaetSFonarem Repeat: 1 Speed: 1
  2723. 10-14 19:28:53.906 21952 22048 I Unity : AnimationLoop: IdleSFonarem State: True
  2724. 10-14 19:28:53.906 21952 22048 I Unity : Data.Characters.Actions.Descriptions.WaitForComicsEvent
  2725. 10-14 19:28:53.906 21952 22048 I Unity : ShowTextDescription: LocalizationKey: ch4d2_DayEnd_04 Delay: 1
  2726. 10-14 19:28:53.906 21952 22048 I Unity : AnimationDesc: UkazivaetSFonarem Repeat: 1 Speed: 1
  2727. 10-14 19:28:53.906 21952 22048 I Unity : AnimationDesc: MashetRukoySFonarem Repeat: 1 Speed: 1
  2728. 10-14 19:28:53.906 21952 22048 I Unity : AnimationLoop: IdleSFonarem State: True
  2729. 10-14 19:28:53.906 21952 22048 I Unity :
  2730. 10-14 19:28:53.906 21952 22048 I Unity : Data.Quests.Director.Factories.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
  2731. 10-14 19:28:53.906 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
  2732. 10-14 19:28:53.906 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2733. 10-14 19:28:53.906 21952 22048 I Unity : UniRx.Operators.SelectManyOuterObserver:Run()
  2734. 10-14 19:28:53.906 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2735. 10-14 19:28:53.906 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2736. 10-14 19:28:53.906 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  2737. 10-14 19:28:53.906 21952 22048 I Unity : UniRx.Trampoline:Ru
  2738. 10-14 19:28:53.987 21952 22048 I Unity : ======== PlayCharacterActionDirectorFactory observer: character name = pankrat, skin = -1
  2739. 10-14 19:28:53.987 21952 22048 I Unity : Data.Quests.Director.Factories.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
  2740. 10-14 19:28:53.987 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
  2741. 10-14 19:28:53.987 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2742. 10-14 19:28:53.987 21952 22048 I Unity : UniRx.Operators.SelectManyOuterObserver:Run()
  2743. 10-14 19:28:53.987 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2744. 10-14 19:28:53.987 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2745. 10-14 19:28:53.987 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  2746. 10-14 19:28:53.987 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
  2747. 10-14 19:28:53.987 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  2748. 10-14 19:28:53.987 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2749. 10-14 19:28:53.987 21952 22048 I Unity : UniRx.Operators.MergeOuterObserver:OnNext(IObservable`1)
  2750. 10-14 19:28:53.987 21952 22048 I Unity : UniRx.Operators.ToObservable:Run()
  2751. 10-14 19:28:53.987 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2752. 10-14 19:28:53.987 21952 22048 I Unity : UniRx.Operators.MergeOuterObserver:Run()
  2753. 10-14 19:28:53.987 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2754. 10-14 19:28:53.987 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2755. 10-14 19:28:53.987 21952 22048 I Unity : UniRx
  2756. 10-14 19:28:54.033 21952 22048 I Unity : ~~~~~ Play: ComicsPlayer:137558 with OpenComicsPlayerTimeline at 1494.48
  2757. 10-14 19:28:54.033 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
  2758. 10-14 19:28:54.033 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
  2759. 10-14 19:28:54.033 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2760. 10-14 19:28:54.033 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  2761. 10-14 19:28:54.033 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  2762. 10-14 19:28:54.033 21952 22048 I Unity : UniRx.Scheduler:Schedule(IScheduler, Action`1)
  2763. 10-14 19:28:54.033 21952 22048 I Unity : UniRx.Operators.Concat:Run()
  2764. 10-14 19:28:54.033 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  2765. 10-14 19:28:54.033 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
  2766. 10-14 19:28:54.033 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  2767. 10-14 19:28:54.033 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2768. 10-14 19:28:54.033 21952 22048 I Unity : UniRx.Operators.SelectManyOuterObserver:OnNext(TSource)
  2769. 10-14 19:28:54.033 21952 22048 I Unity : UniRx.Operators.StartObserver:OnNext(T)
  2770. 10-14 19:28:54.033 21952 22048 I Unity : UniRx.Operators.StartObserver:Run()
  2771. 10-14 19:28:54.033 21952 22048 I Unity : UniRx.MainThreadScheduler:Schedule(Object)
  2772. 10-14 19:28:54.033 21952 22048 I Unity : UniRx.InternalUtil.ThreadSafeQueueWorker:ExecuteAll(Action`1)
  2773. 10-14 19:28:54.033 21952 22048 I Unity :
  2774. 10-14 19:28:54.033 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  2775. 10-14 19:28:54.033 21952 22048 I Unity :
  2776. 10-14 19:28:54.140 21952 22048 I Unity : ~~~~~ Play: Pankrat_Skeleton:-2012 with UkazivaetSFonarem at 1494.548
  2777. 10-14 19:28:54.140 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
  2778. 10-14 19:28:54.140 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
  2779. 10-14 19:28:54.140 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2780. 10-14 19:28:54.140 21952 22048 I Unity : UniRx.Operators.SelectManyOuterObserver:OnNext(TSource)
  2781. 10-14 19:28:54.140 21952 22048 I Unity : Data.Characters.Actions.Descriptions.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
  2782. 10-14 19:28:54.140 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
  2783. 10-14 19:28:54.140 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2784. 10-14 19:28:54.140 21952 22048 I Unity : UniRx.Operators.SelectManyOuterObserver:Run()
  2785. 10-14 19:28:54.140 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2786. 10-14 19:28:54.140 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2787. 10-14 19:28:54.140 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  2788. 10-14 19:28:54.140 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  2789. 10-14 19:28:54.140 21952 22048 I Unity : UniRx.Scheduler:Schedule(IScheduler, Action`1)
  2790. 10-14 19:28:54.140 21952 22048 I Unity : UniRx.Operators.Concat:Run()
  2791. 10-14 19:28:54.140 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2792. 10-14 19:28:54.140 21952 22048 I Unity : UniRx.Operators.Finally:Run()
  2793. 10-14 19:28:54.140 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Sub
  2794. 10-14 19:28:54.213 1990 2570 I ActivityManager: Start proc 9138:com.vkontakte.android/u0a240 for broadcast com.vkontakte.android/ru.mail.libverify.utils.AlarmReceiver caller=com.vkontakte.android
  2795. 10-14 19:28:54.301 21952 22048 I Unity : ~~~~~ Time Ended: ComicsPlayer:137558 with time: 1494.731
  2796. 10-14 19:28:54.301 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  2797. 10-14 19:28:54.301 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  2798. 10-14 19:28:54.301 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
  2799. 10-14 19:28:54.301 21952 22048 I Unity :
  2800. 10-14 19:28:54.301 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  2801. 10-14 19:28:54.301 21952 22048 I Unity :
  2802. 10-14 19:28:54.309 21952 22048 I Unity : ~~~~~ Playable Ended: ComicsPlayer:137558 with time: 1494.731
  2803. 10-14 19:28:54.309 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
  2804. 10-14 19:28:54.309 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  2805. 10-14 19:28:54.309 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  2806. 10-14 19:28:54.309 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
  2807. 10-14 19:28:54.309 21952 22048 I Unity :
  2808. 10-14 19:28:54.309 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  2809. 10-14 19:28:54.309 21952 22048 I Unity :
  2810. 10-14 19:28:54.356 21952 22048 I Unity : Page show finished75741
  2811. 10-14 19:28:54.356 21952 22048 I Unity : Quests.<>c__DisplayClass15_0:<PlayPage>b__2()
  2812. 10-14 19:28:54.356 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
  2813. 10-14 19:28:54.356 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2814. 10-14 19:28:54.356 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  2815. 10-14 19:28:54.356 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  2816. 10-14 19:28:54.356 21952 22048 I Unity : UniRx.Scheduler:Schedule(IScheduler, Action`1)
  2817. 10-14 19:28:54.356 21952 22048 I Unity : UniRx.Operators.Concat:Run()
  2818. 10-14 19:28:54.356 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  2819. 10-14 19:28:54.356 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
  2820. 10-14 19:28:54.356 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  2821. 10-14 19:28:54.356 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2822. 10-14 19:28:54.356 21952 22048 I Unity : UniRx.Operators.ContinueWith:OnCompleted()
  2823. 10-14 19:28:54.356 21952 22048 I Unity : UniRx.Operators.StartObserver:Run()
  2824. 10-14 19:28:54.356 21952 22048 I Unity : UniRx.MainThreadScheduler:Schedule(Object)
  2825. 10-14 19:28:54.356 21952 22048 I Unity : UniRx.InternalUtil.ThreadSafeQueueWorker:ExecuteAll(Action`1)
  2826. 10-14 19:28:54.356 21952 22048 I Unity :
  2827. 10-14 19:28:54.356 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  2828. 10-14 19:28:54.356 21952 22048 I Unity :
  2829. 10-14 19:28:54.383 21952 22048 I Unity : ~~~~~ Play: Page:137552 with ShowComicsPage at 1494.767
  2830. 10-14 19:28:54.383 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
  2831. 10-14 19:28:54.383 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
  2832. 10-14 19:28:54.383 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2833. 10-14 19:28:54.383 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2834. 10-14 19:28:54.383 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  2835. 10-14 19:28:54.383 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  2836. 10-14 19:28:54.383 21952 22048 I Unity : UniRx.Scheduler:Schedule(IScheduler, Action`1)
  2837. 10-14 19:28:54.383 21952 22048 I Unity : UniRx.Operators.Concat:Run()
  2838. 10-14 19:28:54.383 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  2839. 10-14 19:28:54.383 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
  2840. 10-14 19:28:54.383 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  2841. 10-14 19:28:54.383 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2842. 10-14 19:28:54.383 21952 22048 I Unity : UniRx.Operators.ContinueWith:OnCompleted()
  2843. 10-14 19:28:54.383 21952 22048 I Unity : UniRx.Operators.StartObserver:Run()
  2844. 10-14 19:28:54.383 21952 22048 I Unity : UniRx.MainThreadScheduler:Schedule(Object)
  2845. 10-14 19:28:54.383 21952 22048 I Unity : UniRx.InternalUtil.ThreadSafeQueueWorker:ExecuteAll(Action`1)
  2846. 10-14 19:28:54.383 21952 22048 I Unity :
  2847. 10-14 19:28:54.383 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  2848. 10-14 19:28:54.383 21952 22048 I Unity :
  2849. 10-14 19:28:54.480 21952 22048 I Unity : ~~~~~ Time Ended: Page:137552 with time: 1494.884
  2850. 10-14 19:28:54.480 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  2851. 10-14 19:28:54.480 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  2852. 10-14 19:28:54.480 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
  2853. 10-14 19:28:54.480 21952 22048 I Unity :
  2854. 10-14 19:28:54.480 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  2855. 10-14 19:28:54.480 21952 22048 I Unity :
  2856. 10-14 19:28:54.490 21952 22048 I Unity : ~~~~~ Playable Ended: Page:137552 with time: 1494.884
  2857. 10-14 19:28:54.490 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
  2858. 10-14 19:28:54.490 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  2859. 10-14 19:28:54.490 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  2860. 10-14 19:28:54.490 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
  2861. 10-14 19:28:54.490 21952 22048 I Unity :
  2862. 10-14 19:28:54.490 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  2863. 10-14 19:28:54.490 21952 22048 I Unity :
  2864. 10-14 19:28:55.065 1990 3294 I ActivityManager: Start proc 9180:com.google.process.gservices/u0a21 for content provider com.google.android.gsf/.gservices.GservicesProvider caller=com.vkontakte.android
  2865. 10-14 19:28:55.160 1990 2570 I ActivityManager: Start proc 9203:com.facebook.katana/u0a171 for content provider com.facebook.katana/com.facebook.platform.common.provider.PlatformProviderBase caller=com.vkontakte.android
  2866. 10-14 19:28:55.322 21952 22048 I Unity : ~~~~~ Time Ended: Pankrat_Skeleton:-2012 with time: 1495.729
  2867. 10-14 19:28:55.322 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  2868. 10-14 19:28:55.322 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  2869. 10-14 19:28:55.322 21952 22048 I Unity :
  2870. 10-14 19:28:55.322 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  2871. 10-14 19:28:55.322 21952 22048 I Unity :
  2872. 10-14 19:28:55.332 21952 22048 I Unity : ~~~~~ Playable Ended: Pankrat_Skeleton:-2012 with time: 1495.729
  2873. 10-14 19:28:55.332 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
  2874. 10-14 19:28:55.332 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  2875. 10-14 19:28:55.332 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  2876. 10-14 19:28:55.332 21952 22048 I Unity :
  2877. 10-14 19:28:55.332 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  2878. 10-14 19:28:55.332 21952 22048 I Unity :
  2879. 10-14 19:28:55.401 21952 22048 I Unity : Start wait for event: Ch4Day3_NewDay_0
  2880. 10-14 19:28:55.401 21952 22048 I Unity : Data.Characters.Actions.Descriptions.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
  2881. 10-14 19:28:55.401 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
  2882. 10-14 19:28:55.401 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2883. 10-14 19:28:55.401 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  2884. 10-14 19:28:55.401 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  2885. 10-14 19:28:55.401 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  2886. 10-14 19:28:55.401 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
  2887. 10-14 19:28:55.401 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
  2888. 10-14 19:28:55.401 21952 22048 I Unity : Characters.Actions.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
  2889. 10-14 19:28:55.401 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
  2890. 10-14 19:28:55.401 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  2891. 10-14 19:28:55.401 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
  2892. 10-14 19:28:55.401 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  2893. 10-14 19:28:55.401 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2894. 10-14 19:28:55.401 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  2895. 10-14 19:28:55.401 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  2896. 10-14 19:28:55.401 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  2897. 10-14 19:28:55.401 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
  2898. 10-14 19:28:55.401 21952 22048 I Unity : UniRx.Operators.DoO
  2899. 10-14 19:28:55.712 1990 2422 I ActivityManager: Start proc 9231:android.process.acore/u0a4 for content provider com.android.providers.contacts/.ContactsProvider2 caller=com.whatsapp
  2900. 10-14 19:28:56.525 1990 2422 I ActivityManager: Process com.google.android.apps.photos (pid 8878) has died: cch+4CEM
  2901. 10-14 19:28:56.852 1990 3852 W ActivityManager: Background start not allowed: service Intent { cmp=com.vkontakte.android/com.vk.instantjobs.services.JobsBackgroundService } to com.vkontakte.android/com.vk.instantjobs.services.JobsBackgroundService from pid=9138 uid=10240 pkg=com.vkontakte.android
  2902. 10-14 19:28:59.033 1990 2035 I ActivityManager: Start proc 9343:com.google.android.gms.persistent/u999a21 for service com.google.android.gms/com.google.android.contextmanager.service.ContextManagerService caller=com.google.android.gms
  2903. 10-14 19:28:59.663 1990 2570 I ActivityManager: Start proc 9389:com.google.process.gservices/u999a21 for content provider com.google.android.gsf/.gservices.GservicesProvider caller=com.google.android.gms
  2904. 10-14 19:29:00.226 1990 2422 W ActivityManager: Background start not allowed: service Intent { cmp=com.vkontakte.android/com.vk.instantjobs.services.JobsBackgroundService } to com.vkontakte.android/com.vk.instantjobs.services.JobsBackgroundService from pid=9138 uid=10240 pkg=com.vkontakte.android
  2905. 10-14 19:29:00.654 1990 2422 I ActivityManager: Process com.android.cellbroadcastreceiver (pid 7901) has died: cch+6CEM
  2906. 10-14 19:29:01.187 1990 2422 W ActivityManager: Background start not allowed: service Intent { cmp=com.vkontakte.android/com.vk.audiomsg.player.plugins.StopPrefetchBySystemRequestService } to com.vkontakte.android/com.vk.audiomsg.player.plugins.StopPrefetchBySystemRequestService from pid=9138 uid=10240 pkg=com.vkontakte.android
  2907. 10-14 19:29:02.040 1990 2422 I ActivityManager: Start proc 9489:com.google.process.gapps/u999a21 for content provider com.google.android.gsf/.settings.GoogleSettingsProvider caller=com.google.android.gms
  2908. 10-14 19:29:02.085 1990 2447 W ActivityManager: Background start not allowed: service Intent { cmp=com.vkontakte.android/com.vk.instantjobs.services.JobsBackgroundService } to com.vkontakte.android/com.vk.instantjobs.services.JobsBackgroundService from pid=9138 uid=10240 pkg=com.vkontakte.android
  2909. 10-14 19:29:02.096 1990 2447 W ActivityManager: Background start not allowed: service Intent { cmp=com.vkontakte.android/com.vk.instantjobs.services.JobsBackgroundService } to com.vkontakte.android/com.vk.instantjobs.services.JobsBackgroundService from pid=9138 uid=10240 pkg=com.vkontakte.android
  2910. 10-14 19:29:02.223 1990 3557 I ActivityManager: Start proc 9513:com.google.process.gapps/u0a21 for content provider com.google.android.gsf/.settings.GoogleSettingsProvider caller=com.google.android.gsf
  2911. 10-14 19:29:03.710 21952 22048 I Unity : Event Called: Ch4Day3_NewDay_0
  2912. 10-14 19:29:03.710 21952 22048 I Unity : Quests.<>c__DisplayClass15_0:<PlayPage>b__4()
  2913. 10-14 19:29:03.710 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
  2914. 10-14 19:29:03.710 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  2915. 10-14 19:29:03.710 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
  2916. 10-14 19:29:03.710 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  2917. 10-14 19:29:03.710 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2918. 10-14 19:29:03.710 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  2919. 10-14 19:29:03.710 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  2920. 10-14 19:29:03.710 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  2921. 10-14 19:29:03.710 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
  2922. 10-14 19:29:03.710 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  2923. 10-14 19:29:03.710 21952 22048 I Unity : UnityEngine.Events.UnityEvent:Invoke()
  2924. 10-14 19:29:03.710 21952 22048 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2925. 10-14 19:29:03.710 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
  2926. 10-14 19:29:03.710 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
  2927. 10-14 19:29:03.710 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
  2928. 10-14 19:29:03.710 21952 22048 I Unity :
  2929. 10-14 19:29:03.710 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  2930. 10-14 19:29:03.710 21952 22048 I Unity :
  2931. 10-14 19:29:03.741 21952 22048 I Unity : Action called: Ch4Day3_NewDay_0
  2932. 10-14 19:29:03.741 21952 22048 I Unity : Data.Characters.Actions.Descriptions.<>c__DisplayClass2_1:<Create>b__1(String)
  2933. 10-14 19:29:03.741 21952 22048 I Unity : Quests.<>c__DisplayClass15_0:<PlayPage>b__4()
  2934. 10-14 19:29:03.741 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
  2935. 10-14 19:29:03.741 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  2936. 10-14 19:29:03.741 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
  2937. 10-14 19:29:03.741 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  2938. 10-14 19:29:03.741 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2939. 10-14 19:29:03.741 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  2940. 10-14 19:29:03.741 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  2941. 10-14 19:29:03.741 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  2942. 10-14 19:29:03.741 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
  2943. 10-14 19:29:03.741 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  2944. 10-14 19:29:03.741 21952 22048 I Unity : UnityEngine.Events.UnityEvent:Invoke()
  2945. 10-14 19:29:03.741 21952 22048 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2946. 10-14 19:29:03.741 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
  2947. 10-14 19:29:03.741 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
  2948. 10-14 19:29:03.741 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
  2949. 10-14 19:29:03.741 21952 22048 I Unity :
  2950. 10-14 19:29:03.741 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 4
  2951. 10-14 19:29:03.856 21952 22048 I Unity : ~~~~~ Play: Pankrat_Skeleton:-2012 with ZevaetSFonarem at 1504.026
  2952. 10-14 19:29:03.856 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
  2953. 10-14 19:29:03.856 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
  2954. 10-14 19:29:03.856 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2955. 10-14 19:29:03.856 21952 22048 I Unity : UniRx.Operators.SelectManyOuterObserver:OnNext(TSource)
  2956. 10-14 19:29:03.856 21952 22048 I Unity : Data.Characters.Actions.Descriptions.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
  2957. 10-14 19:29:03.856 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
  2958. 10-14 19:29:03.856 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2959. 10-14 19:29:03.856 21952 22048 I Unity : UniRx.Operators.SelectManyOuterObserver:Run()
  2960. 10-14 19:29:03.856 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2961. 10-14 19:29:03.856 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2962. 10-14 19:29:03.856 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  2963. 10-14 19:29:03.856 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  2964. 10-14 19:29:03.856 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  2965. 10-14 19:29:03.856 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
  2966. 10-14 19:29:03.856 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
  2967. 10-14 19:29:03.856 21952 22048 I Unity : Data.Characters.Actions.Descriptions.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
  2968. 10-14 19:29:03.856 21952 22048 I Unity : Uni
  2969. 10-14 19:29:03.889 21952 22048 I Unity : Page hide finished76130
  2970. 10-14 19:29:03.889 21952 22048 I Unity : Quests.<>c__DisplayClass15_0:<PlayPage>b__4()
  2971. 10-14 19:29:03.889 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
  2972. 10-14 19:29:03.889 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  2973. 10-14 19:29:03.889 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
  2974. 10-14 19:29:03.889 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  2975. 10-14 19:29:03.889 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2976. 10-14 19:29:03.889 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  2977. 10-14 19:29:03.889 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  2978. 10-14 19:29:03.889 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  2979. 10-14 19:29:03.889 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
  2980. 10-14 19:29:03.889 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  2981. 10-14 19:29:03.889 21952 22048 I Unity : UnityEngine.Events.UnityEvent:Invoke()
  2982. 10-14 19:29:03.889 21952 22048 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2983. 10-14 19:29:03.889 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
  2984. 10-14 19:29:03.889 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
  2985. 10-14 19:29:03.889 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
  2986. 10-14 19:29:03.889 21952 22048 I Unity :
  2987. 10-14 19:29:03.889 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  2988. 10-14 19:29:03.889 21952 22048 I Unity :
  2989. 10-14 19:29:03.926 21952 22048 I Unity : ~~~~~ Play: Page:137552 with HideComicsPage at 1504.026
  2990. 10-14 19:29:03.926 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
  2991. 10-14 19:29:03.926 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
  2992. 10-14 19:29:03.926 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2993. 10-14 19:29:03.926 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  2994. 10-14 19:29:03.926 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
  2995. 10-14 19:29:03.926 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  2996. 10-14 19:29:03.926 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  2997. 10-14 19:29:03.926 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  2998. 10-14 19:29:03.926 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  2999. 10-14 19:29:03.926 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  3000. 10-14 19:29:03.926 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
  3001. 10-14 19:29:03.926 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  3002. 10-14 19:29:03.926 21952 22048 I Unity : UnityEngine.Events.UnityEvent:Invoke()
  3003. 10-14 19:29:03.926 21952 22048 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3004. 10-14 19:29:03.926 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
  3005. 10-14 19:29:03.926 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
  3006. 10-14 19:29:03.926 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModul
  3007. 10-14 19:29:04.007 21952 22048 I Unity : ~~~~~ Time Ended: Page:137552 with time: 1504.124
  3008. 10-14 19:29:04.007 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  3009. 10-14 19:29:04.007 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  3010. 10-14 19:29:04.007 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
  3011. 10-14 19:29:04.007 21952 22048 I Unity :
  3012. 10-14 19:29:04.007 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  3013. 10-14 19:29:04.007 21952 22048 I Unity :
  3014. 10-14 19:29:04.016 21952 22048 I Unity : ~~~~~ Playable Ended: Page:137552 with time: 1504.124
  3015. 10-14 19:29:04.016 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
  3016. 10-14 19:29:04.016 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  3017. 10-14 19:29:04.016 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  3018. 10-14 19:29:04.016 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
  3019. 10-14 19:29:04.016 21952 22048 I Unity :
  3020. 10-14 19:29:04.016 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  3021. 10-14 19:29:04.016 21952 22048 I Unity :
  3022. 10-14 19:29:04.071 21952 22048 I Unity : Page show finished76134
  3023. 10-14 19:29:04.071 21952 22048 I Unity : Quests.<>c__DisplayClass15_0:<PlayPage>b__2()
  3024. 10-14 19:29:04.071 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
  3025. 10-14 19:29:04.071 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3026. 10-14 19:29:04.071 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  3027. 10-14 19:29:04.071 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  3028. 10-14 19:29:04.071 21952 22048 I Unity : UniRx.Scheduler:Schedule(IScheduler, Action`1)
  3029. 10-14 19:29:04.071 21952 22048 I Unity : UniRx.Operators.Concat:Run()
  3030. 10-14 19:29:04.071 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  3031. 10-14 19:29:04.071 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
  3032. 10-14 19:29:04.071 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  3033. 10-14 19:29:04.071 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3034. 10-14 19:29:04.071 21952 22048 I Unity : UniRx.Operators.ContinueWith:OnCompleted()
  3035. 10-14 19:29:04.071 21952 22048 I Unity : UniRx.Operators.StartObserver:Run()
  3036. 10-14 19:29:04.071 21952 22048 I Unity : UniRx.MainThreadScheduler:Schedule(Object)
  3037. 10-14 19:29:04.071 21952 22048 I Unity : UniRx.InternalUtil.ThreadSafeQueueWorker:ExecuteAll(Action`1)
  3038. 10-14 19:29:04.071 21952 22048 I Unity :
  3039. 10-14 19:29:04.071 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  3040. 10-14 19:29:04.071 21952 22048 I Unity :
  3041. 10-14 19:29:04.105 21952 22048 I Unity : ~~~~~ Play: Page:137552 with ShowComicsPage at 1504.163
  3042. 10-14 19:29:04.105 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
  3043. 10-14 19:29:04.105 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
  3044. 10-14 19:29:04.105 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3045. 10-14 19:29:04.105 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3046. 10-14 19:29:04.105 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  3047. 10-14 19:29:04.105 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  3048. 10-14 19:29:04.105 21952 22048 I Unity : UniRx.Scheduler:Schedule(IScheduler, Action`1)
  3049. 10-14 19:29:04.105 21952 22048 I Unity : UniRx.Operators.Concat:Run()
  3050. 10-14 19:29:04.105 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  3051. 10-14 19:29:04.105 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
  3052. 10-14 19:29:04.105 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  3053. 10-14 19:29:04.105 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3054. 10-14 19:29:04.105 21952 22048 I Unity : UniRx.Operators.ContinueWith:OnCompleted()
  3055. 10-14 19:29:04.105 21952 22048 I Unity : UniRx.Operators.StartObserver:Run()
  3056. 10-14 19:29:04.105 21952 22048 I Unity : UniRx.MainThreadScheduler:Schedule(Object)
  3057. 10-14 19:29:04.105 21952 22048 I Unity : UniRx.InternalUtil.ThreadSafeQueueWorker:ExecuteAll(Action`1)
  3058. 10-14 19:29:04.105 21952 22048 I Unity :
  3059. 10-14 19:29:04.105 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  3060. 10-14 19:29:04.105 21952 22048 I Unity :
  3061. 10-14 19:29:04.200 21952 22048 I Unity : ~~~~~ Time Ended: Page:137552 with time: 1504.28
  3062. 10-14 19:29:04.200 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  3063. 10-14 19:29:04.200 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  3064. 10-14 19:29:04.200 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
  3065. 10-14 19:29:04.200 21952 22048 I Unity :
  3066. 10-14 19:29:04.200 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  3067. 10-14 19:29:04.200 21952 22048 I Unity :
  3068. 10-14 19:29:04.208 21952 22048 I Unity : ~~~~~ Playable Ended: Page:137552 with time: 1504.28
  3069. 10-14 19:29:04.208 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
  3070. 10-14 19:29:04.208 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  3071. 10-14 19:29:04.208 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  3072. 10-14 19:29:04.208 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
  3073. 10-14 19:29:04.208 21952 22048 I Unity :
  3074. 10-14 19:29:04.208 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  3075. 10-14 19:29:04.208 21952 22048 I Unity :
  3076. 10-14 19:29:05.095 1990 3313 I ActivityManager: Start proc 9577:com.android.chrome:webview_service/u0a65 for service com.android.chrome/org.chromium.android_webview.services.VariationsSeedServer caller=com.vkontakte.android
  3077. 10-14 19:29:06.122 21952 22048 I Unity : ~~~~~ Time Ended: Pankrat_Skeleton:-2012 with time: 1506.203
  3078. 10-14 19:29:06.122 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  3079. 10-14 19:29:06.122 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  3080. 10-14 19:29:06.122 21952 22048 I Unity :
  3081. 10-14 19:29:06.122 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  3082. 10-14 19:29:06.122 21952 22048 I Unity :
  3083. 10-14 19:29:06.130 21952 22048 I Unity : ~~~~~ Playable Ended: Pankrat_Skeleton:-2012 with time: 1506.203
  3084. 10-14 19:29:06.130 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
  3085. 10-14 19:29:06.130 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  3086. 10-14 19:29:06.130 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  3087. 10-14 19:29:06.130 21952 22048 I Unity :
  3088. 10-14 19:29:06.130 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  3089. 10-14 19:29:06.130 21952 22048 I Unity :
  3090. 10-14 19:29:06.188 21952 22048 I Unity : Start wait for event: Ch4Day3_NewDay_2
  3091. 10-14 19:29:06.188 21952 22048 I Unity : Data.Characters.Actions.Descriptions.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
  3092. 10-14 19:29:06.188 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
  3093. 10-14 19:29:06.188 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3094. 10-14 19:29:06.188 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  3095. 10-14 19:29:06.188 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  3096. 10-14 19:29:06.188 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  3097. 10-14 19:29:06.188 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
  3098. 10-14 19:29:06.188 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
  3099. 10-14 19:29:06.188 21952 22048 I Unity : Characters.Actions.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
  3100. 10-14 19:29:06.188 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
  3101. 10-14 19:29:06.188 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  3102. 10-14 19:29:06.188 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
  3103. 10-14 19:29:06.188 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  3104. 10-14 19:29:06.188 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3105. 10-14 19:29:06.188 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  3106. 10-14 19:29:06.188 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  3107. 10-14 19:29:06.188 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  3108. 10-14 19:29:06.188 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
  3109. 10-14 19:29:06.188 21952 22048 I Unity : UniRx.Operators.DoO
  3110. 10-14 19:29:06.788 21952 22048 I Unity : Event Called: Ch4Day3_NewDay_1
  3111. 10-14 19:29:06.788 21952 22048 I Unity : Quests.<>c__DisplayClass15_0:<PlayPage>b__4()
  3112. 10-14 19:29:06.788 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
  3113. 10-14 19:29:06.788 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  3114. 10-14 19:29:06.788 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
  3115. 10-14 19:29:06.788 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  3116. 10-14 19:29:06.788 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3117. 10-14 19:29:06.788 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  3118. 10-14 19:29:06.788 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  3119. 10-14 19:29:06.788 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  3120. 10-14 19:29:06.788 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
  3121. 10-14 19:29:06.788 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  3122. 10-14 19:29:06.788 21952 22048 I Unity : UnityEngine.Events.UnityEvent:Invoke()
  3123. 10-14 19:29:06.788 21952 22048 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3124. 10-14 19:29:06.788 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
  3125. 10-14 19:29:06.788 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
  3126. 10-14 19:29:06.788 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
  3127. 10-14 19:29:06.788 21952 22048 I Unity :
  3128. 10-14 19:29:06.788 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  3129. 10-14 19:29:06.788 21952 22048 I Unity :
  3130. 10-14 19:29:06.815 21952 22048 I Unity : Page hide finished76247
  3131. 10-14 19:29:06.815 21952 22048 I Unity : Quests.<>c__DisplayClass15_0:<PlayPage>b__4()
  3132. 10-14 19:29:06.815 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
  3133. 10-14 19:29:06.815 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  3134. 10-14 19:29:06.815 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
  3135. 10-14 19:29:06.815 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  3136. 10-14 19:29:06.815 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3137. 10-14 19:29:06.815 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  3138. 10-14 19:29:06.815 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  3139. 10-14 19:29:06.815 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  3140. 10-14 19:29:06.815 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
  3141. 10-14 19:29:06.815 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  3142. 10-14 19:29:06.815 21952 22048 I Unity : UnityEngine.Events.UnityEvent:Invoke()
  3143. 10-14 19:29:06.815 21952 22048 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3144. 10-14 19:29:06.815 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
  3145. 10-14 19:29:06.815 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
  3146. 10-14 19:29:06.815 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
  3147. 10-14 19:29:06.815 21952 22048 I Unity :
  3148. 10-14 19:29:06.815 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  3149. 10-14 19:29:06.815 21952 22048 I Unity :
  3150. 10-14 19:29:06.844 21952 22048 I Unity : ~~~~~ Play: Page:137552 with HideComicsPage at 1506.807
  3151. 10-14 19:29:06.844 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
  3152. 10-14 19:29:06.844 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
  3153. 10-14 19:29:06.844 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3154. 10-14 19:29:06.844 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  3155. 10-14 19:29:06.844 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
  3156. 10-14 19:29:06.844 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  3157. 10-14 19:29:06.844 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3158. 10-14 19:29:06.844 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  3159. 10-14 19:29:06.844 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  3160. 10-14 19:29:06.844 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  3161. 10-14 19:29:06.844 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
  3162. 10-14 19:29:06.844 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  3163. 10-14 19:29:06.844 21952 22048 I Unity : UnityEngine.Events.UnityEvent:Invoke()
  3164. 10-14 19:29:06.844 21952 22048 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3165. 10-14 19:29:06.844 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
  3166. 10-14 19:29:06.844 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
  3167. 10-14 19:29:06.844 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModul
  3168. 10-14 19:29:06.905 21952 22048 I Unity : ~~~~~ Time Ended: Page:137552 with time: 1506.895
  3169. 10-14 19:29:06.905 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  3170. 10-14 19:29:06.905 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  3171. 10-14 19:29:06.905 21952 22048 I Unity :
  3172. 10-14 19:29:06.905 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  3173. 10-14 19:29:06.905 21952 22048 I Unity :
  3174. 10-14 19:29:06.913 21952 22048 I Unity : ~~~~~ Playable Ended: Page:137552 with time: 1506.895
  3175. 10-14 19:29:06.913 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
  3176. 10-14 19:29:06.913 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  3177. 10-14 19:29:06.913 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  3178. 10-14 19:29:06.913 21952 22048 I Unity :
  3179. 10-14 19:29:06.913 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  3180. 10-14 19:29:06.913 21952 22048 I Unity :
  3181. 10-14 19:29:06.961 21952 22048 I Unity : Page show finished76251
  3182. 10-14 19:29:06.961 21952 22048 I Unity : Quests.<>c__DisplayClass15_0:<PlayPage>b__2()
  3183. 10-14 19:29:06.961 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
  3184. 10-14 19:29:06.961 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3185. 10-14 19:29:06.961 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  3186. 10-14 19:29:06.961 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  3187. 10-14 19:29:06.961 21952 22048 I Unity : UniRx.Scheduler:Schedule(IScheduler, Action`1)
  3188. 10-14 19:29:06.961 21952 22048 I Unity : UniRx.Operators.Concat:Run()
  3189. 10-14 19:29:06.961 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  3190. 10-14 19:29:06.961 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
  3191. 10-14 19:29:06.961 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  3192. 10-14 19:29:06.961 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3193. 10-14 19:29:06.961 21952 22048 I Unity : UniRx.Operators.ContinueWith:OnCompleted()
  3194. 10-14 19:29:06.961 21952 22048 I Unity : UniRx.Operators.StartObserver:Run()
  3195. 10-14 19:29:06.961 21952 22048 I Unity : UniRx.MainThreadScheduler:Schedule(Object)
  3196. 10-14 19:29:06.961 21952 22048 I Unity : UniRx.InternalUtil.ThreadSafeQueueWorker:ExecuteAll(Action`1)
  3197. 10-14 19:29:06.961 21952 22048 I Unity :
  3198. 10-14 19:29:06.961 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  3199. 10-14 19:29:06.961 21952 22048 I Unity :
  3200. 10-14 19:29:06.987 21952 22048 I Unity : ~~~~~ Play: Page:137552 with ShowComicsPage at 1506.928
  3201. 10-14 19:29:06.987 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
  3202. 10-14 19:29:06.987 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
  3203. 10-14 19:29:06.987 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3204. 10-14 19:29:06.987 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3205. 10-14 19:29:06.987 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  3206. 10-14 19:29:06.987 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  3207. 10-14 19:29:06.987 21952 22048 I Unity : UniRx.Scheduler:Schedule(IScheduler, Action`1)
  3208. 10-14 19:29:06.987 21952 22048 I Unity : UniRx.Operators.Concat:Run()
  3209. 10-14 19:29:06.987 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  3210. 10-14 19:29:06.987 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
  3211. 10-14 19:29:06.987 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  3212. 10-14 19:29:06.987 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3213. 10-14 19:29:06.987 21952 22048 I Unity : UniRx.Operators.ContinueWith:OnCompleted()
  3214. 10-14 19:29:06.987 21952 22048 I Unity : UniRx.Operators.StartObserver:Run()
  3215. 10-14 19:29:06.987 21952 22048 I Unity : UniRx.MainThreadScheduler:Schedule(Object)
  3216. 10-14 19:29:06.987 21952 22048 I Unity : UniRx.InternalUtil.ThreadSafeQueueWorker:ExecuteAll(Action`1)
  3217. 10-14 19:29:06.987 21952 22048 I Unity :
  3218. 10-14 19:29:06.987 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  3219. 10-14 19:29:06.987 21952 22048 I Unity :
  3220. 10-14 19:29:07.081 21952 22048 I Unity : ~~~~~ Time Ended: Page:137552 with time: 1507.046
  3221. 10-14 19:29:07.081 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  3222. 10-14 19:29:07.081 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  3223. 10-14 19:29:07.081 21952 22048 I Unity :
  3224. 10-14 19:29:07.081 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  3225. 10-14 19:29:07.081 21952 22048 I Unity :
  3226. 10-14 19:29:07.087 21952 22048 I Unity : ~~~~~ Playable Ended: Page:137552 with time: 1507.046
  3227. 10-14 19:29:07.087 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
  3228. 10-14 19:29:07.087 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  3229. 10-14 19:29:07.087 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  3230. 10-14 19:29:07.087 21952 22048 I Unity :
  3231. 10-14 19:29:07.087 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  3232. 10-14 19:29:07.087 21952 22048 I Unity :
  3233. 10-14 19:29:08.394 21952 22048 I Unity : Event Called: Ch4Day3_NewDay_2
  3234. 10-14 19:29:08.394 21952 22048 I Unity : Quests.<>c__DisplayClass15_0:<PlayPage>b__4()
  3235. 10-14 19:29:08.394 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
  3236. 10-14 19:29:08.394 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  3237. 10-14 19:29:08.394 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
  3238. 10-14 19:29:08.394 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  3239. 10-14 19:29:08.394 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3240. 10-14 19:29:08.394 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  3241. 10-14 19:29:08.394 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  3242. 10-14 19:29:08.394 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  3243. 10-14 19:29:08.394 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
  3244. 10-14 19:29:08.394 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  3245. 10-14 19:29:08.394 21952 22048 I Unity : UnityEngine.Events.UnityEvent:Invoke()
  3246. 10-14 19:29:08.394 21952 22048 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3247. 10-14 19:29:08.394 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
  3248. 10-14 19:29:08.394 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
  3249. 10-14 19:29:08.394 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
  3250. 10-14 19:29:08.394 21952 22048 I Unity :
  3251. 10-14 19:29:08.394 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  3252. 10-14 19:29:08.394 21952 22048 I Unity :
  3253. 10-14 19:29:08.423 21952 22048 I Unity : Action called: Ch4Day3_NewDay_2
  3254. 10-14 19:29:08.423 21952 22048 I Unity : Data.Characters.Actions.Descriptions.<>c__DisplayClass2_1:<Create>b__1(String)
  3255. 10-14 19:29:08.423 21952 22048 I Unity : Quests.<>c__DisplayClass15_0:<PlayPage>b__4()
  3256. 10-14 19:29:08.423 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
  3257. 10-14 19:29:08.423 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  3258. 10-14 19:29:08.423 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
  3259. 10-14 19:29:08.423 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  3260. 10-14 19:29:08.423 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3261. 10-14 19:29:08.423 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  3262. 10-14 19:29:08.423 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  3263. 10-14 19:29:08.423 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  3264. 10-14 19:29:08.423 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
  3265. 10-14 19:29:08.423 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  3266. 10-14 19:29:08.423 21952 22048 I Unity : UnityEngine.Events.UnityEvent:Invoke()
  3267. 10-14 19:29:08.423 21952 22048 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3268. 10-14 19:29:08.423 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
  3269. 10-14 19:29:08.423 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
  3270. 10-14 19:29:08.423 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
  3271. 10-14 19:29:08.423 21952 22048 I Unity :
  3272. 10-14 19:29:08.423 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 4
  3273. 10-14 19:29:08.517 21952 22048 I Unity : ~~~~~ Play: Pankrat_Skeleton:-2012 with UkazivaetSFonarem at 1508.335
  3274. 10-14 19:29:08.517 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
  3275. 10-14 19:29:08.517 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
  3276. 10-14 19:29:08.517 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3277. 10-14 19:29:08.517 21952 22048 I Unity : UniRx.Operators.SelectManyOuterObserver:OnNext(TSource)
  3278. 10-14 19:29:08.517 21952 22048 I Unity : Data.Characters.Actions.Descriptions.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
  3279. 10-14 19:29:08.517 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
  3280. 10-14 19:29:08.517 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3281. 10-14 19:29:08.517 21952 22048 I Unity : UniRx.Operators.SelectManyOuterObserver:Run()
  3282. 10-14 19:29:08.517 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3283. 10-14 19:29:08.517 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3284. 10-14 19:29:08.517 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  3285. 10-14 19:29:08.517 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  3286. 10-14 19:29:08.517 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  3287. 10-14 19:29:08.517 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
  3288. 10-14 19:29:08.517 21952 22048 I Unity : UniRx.Operators.CreateSafe:OnCompleted()
  3289. 10-14 19:29:08.517 21952 22048 I Unity : Characters.Actions.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
  3290. 10-14 19:29:08.517 21952 22048 I Unity : UniRx.Operator
  3291. 10-14 19:29:08.543 21952 22048 I Unity : Page hide finished76313
  3292. 10-14 19:29:08.543 21952 22048 I Unity : Quests.<>c__DisplayClass15_0:<PlayPage>b__4()
  3293. 10-14 19:29:08.543 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
  3294. 10-14 19:29:08.543 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  3295. 10-14 19:29:08.543 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
  3296. 10-14 19:29:08.543 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  3297. 10-14 19:29:08.543 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3298. 10-14 19:29:08.543 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  3299. 10-14 19:29:08.543 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  3300. 10-14 19:29:08.543 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  3301. 10-14 19:29:08.543 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
  3302. 10-14 19:29:08.543 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  3303. 10-14 19:29:08.543 21952 22048 I Unity : UnityEngine.Events.UnityEvent:Invoke()
  3304. 10-14 19:29:08.543 21952 22048 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3305. 10-14 19:29:08.543 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
  3306. 10-14 19:29:08.543 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
  3307. 10-14 19:29:08.543 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
  3308. 10-14 19:29:08.543 21952 22048 I Unity :
  3309. 10-14 19:29:08.543 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  3310. 10-14 19:29:08.543 21952 22048 I Unity :
  3311. 10-14 19:29:08.572 21952 22048 I Unity : ~~~~~ Play: Page:137552 with HideComicsPage at 1508.335
  3312. 10-14 19:29:08.572 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
  3313. 10-14 19:29:08.572 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
  3314. 10-14 19:29:08.572 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3315. 10-14 19:29:08.572 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  3316. 10-14 19:29:08.572 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
  3317. 10-14 19:29:08.572 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  3318. 10-14 19:29:08.572 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3319. 10-14 19:29:08.572 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  3320. 10-14 19:29:08.572 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  3321. 10-14 19:29:08.572 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  3322. 10-14 19:29:08.572 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
  3323. 10-14 19:29:08.572 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  3324. 10-14 19:29:08.572 21952 22048 I Unity : UnityEngine.Events.UnityEvent:Invoke()
  3325. 10-14 19:29:08.572 21952 22048 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3326. 10-14 19:29:08.572 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
  3327. 10-14 19:29:08.572 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
  3328. 10-14 19:29:08.572 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModul
  3329. 10-14 19:29:08.580 21952 22048 I Unity : Start play clip: До завтра, !|
  3330. 10-14 19:29:08.580 21952 22048 I Unity : Data.Characters.Components.SpeechBubbleScheduler:StartAnimation()
  3331. 10-14 19:29:08.580 21952 22048 I Unity : GameSystems.SyncSpeechBubbleSystem:Execute(List`1)
  3332. 10-14 19:29:08.580 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  3333. 10-14 19:29:08.580 21952 22048 I Unity : Entitas.Systems:Execute()
  3334. 10-14 19:29:08.580 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  3335. 10-14 19:29:08.580 21952 22048 I Unity :
  3336. 10-14 19:29:08.580 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  3337. 10-14 19:29:08.580 21952 22048 I Unity :
  3338. 10-14 19:29:08.602 21952 22048 I Unity : ~~~~~ Play: SpeechBubble(Clone):-1920 with ShowSpeechBubbleTimeline at 1508.335
  3339. 10-14 19:29:08.602 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
  3340. 10-14 19:29:08.602 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
  3341. 10-14 19:29:08.602 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3342. 10-14 19:29:08.602 21952 22048 I Unity : UniRx.Operators.Delay:Run()
  3343. 10-14 19:29:08.602 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3344. 10-14 19:29:08.602 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  3345. 10-14 19:29:08.602 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
  3346. 10-14 19:29:08.602 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  3347. 10-14 19:29:08.602 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3348. 10-14 19:29:08.602 21952 22048 I Unity : Data.Characters.Components.SpeechBubbleScheduler:StartAnimation()
  3349. 10-14 19:29:08.602 21952 22048 I Unity : GameSystems.SyncSpeechBubbleSystem:Execute(List`1)
  3350. 10-14 19:29:08.602 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  3351. 10-14 19:29:08.602 21952 22048 I Unity : Entitas.Systems:Execute()
  3352. 10-14 19:29:08.602 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  3353. 10-14 19:29:08.602 21952 22048 I Unity :
  3354. 10-14 19:29:08.602 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  3355. 10-14 19:29:08.602 21952 22048 I Unity :
  3356. 10-14 19:29:08.679 21952 22048 I Unity : ~~~~~ Time Ended: Page:137552 with time: 1508.435
  3357. 10-14 19:29:08.679 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  3358. 10-14 19:29:08.679 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  3359. 10-14 19:29:08.679 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
  3360. 10-14 19:29:08.679 21952 22048 I Unity :
  3361. 10-14 19:29:08.679 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  3362. 10-14 19:29:08.679 21952 22048 I Unity :
  3363. 10-14 19:29:08.688 21952 22048 I Unity : ~~~~~ Playable Ended: Page:137552 with time: 1508.435
  3364. 10-14 19:29:08.688 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
  3365. 10-14 19:29:08.688 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  3366. 10-14 19:29:08.688 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  3367. 10-14 19:29:08.688 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
  3368. 10-14 19:29:08.688 21952 22048 I Unity :
  3369. 10-14 19:29:08.688 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  3370. 10-14 19:29:08.688 21952 22048 I Unity :
  3371. 10-14 19:29:08.749 21952 22048 I Unity : ~~~~~ Play: ComicsPlayer:137558 with HideComicsPlayerTimeline at 1508.435
  3372. 10-14 19:29:08.749 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
  3373. 10-14 19:29:08.749 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
  3374. 10-14 19:29:08.749 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  3375. 10-14 19:29:08.749 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
  3376. 10-14 19:29:08.749 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  3377. 10-14 19:29:08.749 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3378. 10-14 19:29:08.749 21952 22048 I Unity : UniRx.Operators.SelectManyOuterObserver:OnNext(TSource)
  3379. 10-14 19:29:08.749 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  3380. 10-14 19:29:08.749 21952 22048 I Unity : UniRx.Operators.Merge:OnNext(T)
  3381. 10-14 19:29:08.749 21952 22048 I Unity : UniRx.Operators.Last:OnCompleted()
  3382. 10-14 19:29:08.749 21952 22048 I Unity : UniRx.Operators.SelectMany:OnCompleted()
  3383. 10-14 19:29:08.749 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  3384. 10-14 19:29:08.749 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  3385. 10-14 19:29:08.749 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  3386. 10-14 19:29:08.749 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
  3387. 10-14 19:29:08.749 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  3388. 10-14 19:29:08.749 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  3389. 10-14 19:29:08.749 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  3390. 10-14 19:29:08.749 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
  3391. 10-14 19:29:08.749 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
  3392. 10-14 19:29:08.749 21952 22048 I Unity : UniRx.
  3393. 10-14 19:29:08.782 21952 22048 I Unity : All page watched
  3394. 10-14 19:29:08.782 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
  3395. 10-14 19:29:08.782 21952 22048 I Unity : UniRx.Operators.Last:OnCompleted()
  3396. 10-14 19:29:08.782 21952 22048 I Unity : UniRx.Operators.SelectMany:OnCompleted()
  3397. 10-14 19:29:08.782 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  3398. 10-14 19:29:08.782 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  3399. 10-14 19:29:08.782 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  3400. 10-14 19:29:08.782 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
  3401. 10-14 19:29:08.782 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  3402. 10-14 19:29:08.782 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  3403. 10-14 19:29:08.782 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  3404. 10-14 19:29:08.782 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
  3405. 10-14 19:29:08.782 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
  3406. 10-14 19:29:08.782 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
  3407. 10-14 19:29:08.782 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
  3408. 10-14 19:29:08.782 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  3409. 10-14 19:29:08.782 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  3410. 10-14 19:29:08.782 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
  3411. 10-14 19:29:08.782 21952 22048 I Unity :
  3412. 10-14 19:29:08.782 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  3413. 10-14 19:29:08.782 21952 22048 I Unity :
  3414. 10-14 19:29:09.064 21952 22048 I Unity : ~~~~~ Time Ended: ComicsPlayer:137558 with time: 1508.741
  3415. 10-14 19:29:09.064 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  3416. 10-14 19:29:09.064 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  3417. 10-14 19:29:09.064 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
  3418. 10-14 19:29:09.064 21952 22048 I Unity :
  3419. 10-14 19:29:09.064 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  3420. 10-14 19:29:09.064 21952 22048 I Unity :
  3421. 10-14 19:29:09.073 21952 22048 I Unity : ~~~~~ Playable Ended: ComicsPlayer:137558 with time: 1508.741
  3422. 10-14 19:29:09.073 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
  3423. 10-14 19:29:09.073 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  3424. 10-14 19:29:09.073 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  3425. 10-14 19:29:09.073 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
  3426. 10-14 19:29:09.073 21952 22048 I Unity :
  3427. 10-14 19:29:09.073 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  3428. 10-14 19:29:09.073 21952 22048 I Unity :
  3429. 10-14 19:29:09.096 21952 22048 I Unity : Player comics completed
  3430. 10-14 19:29:09.096 21952 22048 I Unity : Quests.<>c__DisplayClass14_0:<Play>b__5()
  3431. 10-14 19:29:09.096 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
  3432. 10-14 19:29:09.096 21952 22048 I Unity : UniRx.Operators.SelectMany:OnCompleted()
  3433. 10-14 19:29:09.096 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
  3434. 10-14 19:29:09.096 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
  3435. 10-14 19:29:09.096 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  3436. 10-14 19:29:09.096 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  3437. 10-14 19:29:09.096 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
  3438. 10-14 19:29:09.096 21952 22048 I Unity :
  3439. 10-14 19:29:09.096 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  3440. 10-14 19:29:09.096 21952 22048 I Unity :
  3441. 10-14 19:29:09.114 21952 22048 I Unity : Finish: Quests.Director.Actions.PlayComicsAction
  3442. 10-14 19:29:09.114 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
  3443. 10-14 19:29:09.114 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
  3444. 10-14 19:29:09.114 21952 22048 I Unity : UniRx.Operators.SelectMany:OnCompleted()
  3445. 10-14 19:29:09.114 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
  3446. 10-14 19:29:09.114 21952 22048 I Unity : UniRx.Operators.SelectMany:OnCompleted()
  3447. 10-14 19:29:09.114 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
  3448. 10-14 19:29:09.114 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
  3449. 10-14 19:29:09.114 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  3450. 10-14 19:29:09.114 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  3451. 10-14 19:29:09.114 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
  3452. 10-14 19:29:09.114 21952 22048 I Unity :
  3453. 10-14 19:29:09.114 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  3454. 10-14 19:29:09.114 21952 22048 I Unity :
  3455. 10-14 19:29:09.203 1990 3557 I ActivityManager: Process com.facebook.katana (pid 9203) has died: cch+6CEM
  3456. 10-14 19:29:09.354 21952 22048 I Unity : ~~~~~ Time Ended: SpeechBubble(Clone):-1920 with time: 1509.006
  3457. 10-14 19:29:09.354 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  3458. 10-14 19:29:09.354 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  3459. 10-14 19:29:09.354 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
  3460. 10-14 19:29:09.354 21952 22048 I Unity :
  3461. 10-14 19:29:09.354 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  3462. 10-14 19:29:09.354 21952 22048 I Unity :
  3463. 10-14 19:29:09.361 21952 22048 I Unity : ~~~~~ Playable Ended: SpeechBubble(Clone):-1920 with time: 1509.006
  3464. 10-14 19:29:09.361 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
  3465. 10-14 19:29:09.361 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  3466. 10-14 19:29:09.361 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  3467. 10-14 19:29:09.361 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
  3468. 10-14 19:29:09.361 21952 22048 I Unity :
  3469. 10-14 19:29:09.361 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  3470. 10-14 19:29:09.361 21952 22048 I Unity :
  3471. 10-14 19:29:09.869 21952 22048 I Unity : ~~~~~ Time Ended: Pankrat_Skeleton:-2012 with time: 1509.522
  3472. 10-14 19:29:09.869 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  3473. 10-14 19:29:09.869 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  3474. 10-14 19:29:09.869 21952 22048 I Unity :
  3475. 10-14 19:29:09.869 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  3476. 10-14 19:29:09.869 21952 22048 I Unity :
  3477. 10-14 19:29:09.875 21952 22048 I Unity : ~~~~~ Playable Ended: Pankrat_Skeleton:-2012 with time: 1509.522
  3478. 10-14 19:29:09.875 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
  3479. 10-14 19:29:09.875 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  3480. 10-14 19:29:09.875 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  3481. 10-14 19:29:09.875 21952 22048 I Unity :
  3482. 10-14 19:29:09.875 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  3483. 10-14 19:29:09.875 21952 22048 I Unity :
  3484. 10-14 19:29:09.925 21952 22048 I Unity : ~~~~~ Play: Pankrat_Skeleton:-2012 with MashetRukoySFonarem at 1509.522
  3485. 10-14 19:29:09.925 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
  3486. 10-14 19:29:09.925 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
  3487. 10-14 19:29:09.925 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3488. 10-14 19:29:09.925 21952 22048 I Unity : UniRx.Operators.SelectManyOuterObserver:OnNext(TSource)
  3489. 10-14 19:29:09.925 21952 22048 I Unity : Data.Characters.Actions.Descriptions.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
  3490. 10-14 19:29:09.925 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
  3491. 10-14 19:29:09.925 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3492. 10-14 19:29:09.925 21952 22048 I Unity : UniRx.Operators.SelectManyOuterObserver:Run()
  3493. 10-14 19:29:09.925 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3494. 10-14 19:29:09.925 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  3495. 10-14 19:29:09.925 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
  3496. 10-14 19:29:09.925 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  3497. 10-14 19:29:09.925 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3498. 10-14 19:29:09.925 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  3499. 10-14 19:29:09.925 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  3500. 10-14 19:29:09.925 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  3501. 10-14 19:29:09.925 21952 22048 I Unity : UniRx.<>c__Displ
  3502. 10-14 19:29:10.426 21952 22048 I Unity : Start ending
  3503. 10-14 19:29:10.426 21952 22048 I Unity : Data.Characters.Components.SpeechBubbleScheduler:StartAnimation()
  3504. 10-14 19:29:10.426 21952 22048 I Unity : GameSystems.SyncSpeechBubbleSystem:Execute(List`1)
  3505. 10-14 19:29:10.426 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  3506. 10-14 19:29:10.426 21952 22048 I Unity : Entitas.Systems:Execute()
  3507. 10-14 19:29:10.426 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  3508. 10-14 19:29:10.426 21952 22048 I Unity :
  3509. 10-14 19:29:10.426 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  3510. 10-14 19:29:10.426 21952 22048 I Unity :
  3511. 10-14 19:29:10.446 21952 22048 I Unity : ~~~~~ Play: SpeechBubble(Clone):-1920 with HideSpeechBubbleTimeline at 1510.045
  3512. 10-14 19:29:10.446 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
  3513. 10-14 19:29:10.446 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
  3514. 10-14 19:29:10.446 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3515. 10-14 19:29:10.446 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  3516. 10-14 19:29:10.446 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
  3517. 10-14 19:29:10.446 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  3518. 10-14 19:29:10.446 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3519. 10-14 19:29:10.446 21952 22048 I Unity : Data.Characters.Components.SpeechBubbleScheduler:StartAnimation()
  3520. 10-14 19:29:10.446 21952 22048 I Unity : GameSystems.SyncSpeechBubbleSystem:Execute(List`1)
  3521. 10-14 19:29:10.446 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  3522. 10-14 19:29:10.446 21952 22048 I Unity : Entitas.Systems:Execute()
  3523. 10-14 19:29:10.446 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  3524. 10-14 19:29:10.446 21952 22048 I Unity :
  3525. 10-14 19:29:10.446 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  3526. 10-14 19:29:10.446 21952 22048 I Unity :
  3527. 10-14 19:29:11.133 21952 22048 I Unity : ~~~~~ Time Ended: SpeechBubble(Clone):-1920 with time: 1510.756
  3528. 10-14 19:29:11.133 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  3529. 10-14 19:29:11.133 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  3530. 10-14 19:29:11.133 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
  3531. 10-14 19:29:11.133 21952 22048 I Unity :
  3532. 10-14 19:29:11.133 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  3533. 10-14 19:29:11.133 21952 22048 I Unity :
  3534. 10-14 19:29:11.141 21952 22048 I Unity : ~~~~~ Playable Ended: SpeechBubble(Clone):-1920 with time: 1510.756
  3535. 10-14 19:29:11.141 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
  3536. 10-14 19:29:11.141 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  3537. 10-14 19:29:11.141 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  3538. 10-14 19:29:11.141 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
  3539. 10-14 19:29:11.141 21952 22048 I Unity :
  3540. 10-14 19:29:11.141 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  3541. 10-14 19:29:11.141 21952 22048 I Unity :
  3542. 10-14 19:29:11.291 21952 22048 I Unity : ~~~~~ Time Ended: Pankrat_Skeleton:-2012 with time: 1510.915
  3543. 10-14 19:29:11.291 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  3544. 10-14 19:29:11.291 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  3545. 10-14 19:29:11.291 21952 22048 I Unity :
  3546. 10-14 19:29:11.291 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  3547. 10-14 19:29:11.291 21952 22048 I Unity :
  3548. 10-14 19:29:11.297 21952 22048 I Unity : ~~~~~ Playable Ended: Pankrat_Skeleton:-2012 with time: 1510.915
  3549. 10-14 19:29:11.297 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
  3550. 10-14 19:29:11.297 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  3551. 10-14 19:29:11.297 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  3552. 10-14 19:29:11.297 21952 22048 I Unity :
  3553. 10-14 19:29:11.297 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  3554. 10-14 19:29:11.297 21952 22048 I Unity :
  3555. 10-14 19:29:11.334 21952 22048 I Unity : Finished action: PlayCharacterAction:AnimationDesc: UkazivaetSFonarem Repeat: 1 Speed: 1
  3556. 10-14 19:29:11.334 21952 22048 I Unity : AnimationLoop: IdleSFonarem State: True
  3557. 10-14 19:29:11.334 21952 22048 I Unity : Data.Characters.Actions.Descriptions.WaitForComicsEvent
  3558. 10-14 19:29:11.334 21952 22048 I Unity : LookToDirectionAction: South
  3559. 10-14 19:29:11.334 21952 22048 I Unity : AnimationDesc: ZevaetSFonarem Repeat: 1 Speed: 1
  3560. 10-14 19:29:11.334 21952 22048 I Unity : AnimationLoop: IdleSFonarem State: True
  3561. 10-14 19:29:11.334 21952 22048 I Unity : Data.Characters.Actions.Descriptions.WaitForComicsEvent
  3562. 10-14 19:29:11.334 21952 22048 I Unity : ShowTextDescription: LocalizationKey: ch4d2_DayEnd_04 Delay: 1
  3563. 10-14 19:29:11.334 21952 22048 I Unity : AnimationDesc: UkazivaetSFonarem Repeat: 1 Speed: 1
  3564. 10-14 19:29:11.334 21952 22048 I Unity : AnimationDesc: MashetRukoySFonarem Repeat: 1 Speed: 1
  3565. 10-14 19:29:11.334 21952 22048 I Unity : AnimationLoop: IdleSFonarem State: True
  3566. 10-14 19:29:11.334 21952 22048 I Unity :
  3567. 10-14 19:29:11.334 21952 22048 I Unity : Data.Quests.Director.Factories.<>c__DisplayClass2_2:<Create>b__3(IEntity, Int32, IComponent)
  3568. 10-14 19:29:11.334 21952 22048 I Unity : Entitas.EntityComponentChanged:Invoke(IEntity, Int32, IComponent)
  3569. 10-14 19:29:11.334 21952 22048 I Unity : Characters.Actions.CheckActionFinishSystem:Execute(List`1)
  3570. 10-14 19:29:11.334 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  3571. 10-14 19:29:11.334 21952 22048 I Unity : Entitas.Systems:Execute()
  3572. 10-14 19:29:11.334 21952 22048 I Unity : Entitas.Systems:Execute()
  3573. 10-14 19:29:11.334 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  3574. 10-14 19:29:11.334 21952 22048 I Unity :
  3575. 10-14 19:29:11.334 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  3576. 10-14 19:29:11.334 21952 22048 I Unity :
  3577. 10-14 19:29:11.350 21952 22048 I Unity : Finish: PlayCharacterAction:AnimationDesc: UkazivaetSFonarem Repeat: 1 Speed: 1
  3578. 10-14 19:29:11.350 21952 22048 I Unity : AnimationLoop: IdleSFonarem State: True
  3579. 10-14 19:29:11.350 21952 22048 I Unity : Data.Characters.Actions.Descriptions.WaitForComicsEvent
  3580. 10-14 19:29:11.350 21952 22048 I Unity : LookToDirectionAction: South
  3581. 10-14 19:29:11.350 21952 22048 I Unity : AnimationDesc: ZevaetSFonarem Repeat: 1 Speed: 1
  3582. 10-14 19:29:11.350 21952 22048 I Unity : AnimationLoop: IdleSFonarem State: True
  3583. 10-14 19:29:11.350 21952 22048 I Unity : Data.Characters.Actions.Descriptions.WaitForComicsEvent
  3584. 10-14 19:29:11.350 21952 22048 I Unity : ShowTextDescription: LocalizationKey: ch4d2_DayEnd_04 Delay: 1
  3585. 10-14 19:29:11.350 21952 22048 I Unity : AnimationDesc: UkazivaetSFonarem Repeat: 1 Speed: 1
  3586. 10-14 19:29:11.350 21952 22048 I Unity : AnimationDesc: MashetRukoySFonarem Repeat: 1 Speed: 1
  3587. 10-14 19:29:11.350 21952 22048 I Unity : AnimationLoop: IdleSFonarem State: True
  3588. 10-14 19:29:11.350 21952 22048 I Unity :
  3589. 10-14 19:29:11.350 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
  3590. 10-14 19:29:11.350 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
  3591. 10-14 19:29:11.350 21952 22048 I Unity : UniRx.Operators.SelectMany:OnCompleted()
  3592. 10-14 19:29:11.350 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
  3593. 10-14 19:29:11.350 21952 22048 I Unity : Entitas.EntityComponentChanged:Invoke(IEntity, Int32, IComponent)
  3594. 10-14 19:29:11.350 21952 22048 I Unity : Characters.Actions.CheckActionFinishSystem:Execute(List`1)
  3595. 10-14 19:29:11.350 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  3596. 10-14 19:29:11.350 21952 22048 I Unity : Entitas.Systems:Execute()
  3597. 10-14 19:29:11.350 21952 22048 I Unity : Entitas.Systems:Execute()
  3598. 10-14 19:29:11.350 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  3599. 10-14 19:29:11.350 21952 22048 I Unity :
  3600. 10-14 19:29:11.350 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 4
  3601. 10-14 19:29:11.370 21952 22048 I Unity : Finish: Quests.Director.Actions.QuestCompositeAction
  3602. 10-14 19:29:11.370 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
  3603. 10-14 19:29:11.370 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
  3604. 10-14 19:29:11.370 21952 22048 I Unity : UniRx.Operators.Merge:OnCompleted()
  3605. 10-14 19:29:11.370 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
  3606. 10-14 19:29:11.370 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
  3607. 10-14 19:29:11.370 21952 22048 I Unity : UniRx.Operators.SelectMany:OnCompleted()
  3608. 10-14 19:29:11.370 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
  3609. 10-14 19:29:11.370 21952 22048 I Unity : Entitas.EntityComponentChanged:Invoke(IEntity, Int32, IComponent)
  3610. 10-14 19:29:11.370 21952 22048 I Unity : Characters.Actions.CheckActionFinishSystem:Execute(List`1)
  3611. 10-14 19:29:11.370 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  3612. 10-14 19:29:11.370 21952 22048 I Unity : Entitas.Systems:Execute()
  3613. 10-14 19:29:11.370 21952 22048 I Unity : Entitas.Systems:Execute()
  3614. 10-14 19:29:11.370 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  3615. 10-14 19:29:11.370 21952 22048 I Unity :
  3616. 10-14 19:29:11.370 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  3617. 10-14 19:29:11.370 21952 22048 I Unity :
  3618. 10-14 19:29:11.405 21952 22048 I Unity : Start: Quests.Director.Actions.QuestCompositeAction
  3619. 10-14 19:29:11.405 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
  3620. 10-14 19:29:11.405 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3621. 10-14 19:29:11.405 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3622. 10-14 19:29:11.405 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  3623. 10-14 19:29:11.405 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  3624. 10-14 19:29:11.405 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  3625. 10-14 19:29:11.405 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
  3626. 10-14 19:29:11.405 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
  3627. 10-14 19:29:11.405 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
  3628. 10-14 19:29:11.405 21952 22048 I Unity : UniRx.Operators.Merge:OnCompleted()
  3629. 10-14 19:29:11.405 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
  3630. 10-14 19:29:11.405 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
  3631. 10-14 19:29:11.405 21952 22048 I Unity : UniRx.Operators.SelectMany:OnCompleted()
  3632. 10-14 19:29:11.405 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
  3633. 10-14 19:29:11.405 21952 22048 I Unity : Entitas.EntityComponentChanged:Invoke(IEntity, Int32, IComponent)
  3634. 10-14 19:29:11.405 21952 22048 I Unity : Characters.Actions.CheckActionFinishSystem:Execute(List`1)
  3635. 10-14 19:29:11.405 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  3636. 10-14 19:29:11.405 21952 22048 I Unity : Entitas.Systems:Execute()
  3637. 10-14 19:29:11.405 21952 22048 I Unity : Entitas.Systems:Execute()
  3638. 10-14 19:29:11.405 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  3639. 10-14 19:29:11.405 21952 22048 I Unity :
  3640. 10-14 19:29:11.405 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  3641. 10-14 19:29:11.405 21952 22048 I Unity :
  3642. 10-14 19:29:11.467 21952 22048 I Unity : Start: PlayCharacterAction:ShowTextDescription: LocalizationKey: ch4d2_DayEnd_04 Delay: 1
  3643. 10-14 19:29:11.467 21952 22048 I Unity : AnimationDesc: ZevaetSFonarem Repeat: 1 Speed: 1
  3644. 10-14 19:29:11.467 21952 22048 I Unity : MoveDescription: TargetPointId: lighthouse_pnt_entrance LocalPointId: Default Speed: 1 Follow: False SitIfCan: False IgnorePathfinding: False
  3645. 10-14 19:29:11.467 21952 22048 I Unity :
  3646. 10-14 19:29:11.467 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
  3647. 10-14 19:29:11.467 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3648. 10-14 19:29:11.467 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  3649. 10-14 19:29:11.467 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
  3650. 10-14 19:29:11.467 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  3651. 10-14 19:29:11.467 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3652. 10-14 19:29:11.467 21952 22048 I Unity : UniRx.Operators.MergeOuterObserver:OnNext(IObservable`1)
  3653. 10-14 19:29:11.467 21952 22048 I Unity : UniRx.Operators.ToObservable:Run()
  3654. 10-14 19:29:11.467 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3655. 10-14 19:29:11.467 21952 22048 I Unity : UniRx.Operators.MergeOuterObserver:Run()
  3656. 10-14 19:29:11.467 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3657. 10-14 19:29:11.467 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3658. 10-14 19:29:11.467 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3659. 10-14 19:29:11.467 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Acti
  3660. 10-14 19:29:11.542 21952 22048 I Unity : Play: PlayCharacterAction:ShowTextDescription: LocalizationKey: ch4d2_DayEnd_04 Delay: 1
  3661. 10-14 19:29:11.542 21952 22048 I Unity : AnimationDesc: ZevaetSFonarem Repeat: 1 Speed: 1
  3662. 10-14 19:29:11.542 21952 22048 I Unity : MoveDescription: TargetPointId: lighthouse_pnt_entrance LocalPointId: Default Speed: 1 Follow: False SitIfCan: False IgnorePathfinding: False
  3663. 10-14 19:29:11.542 21952 22048 I Unity :
  3664. 10-14 19:29:11.542 21952 22048 I Unity : Data.Quests.Director.Factories.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
  3665. 10-14 19:29:11.542 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
  3666. 10-14 19:29:11.542 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3667. 10-14 19:29:11.542 21952 22048 I Unity : UniRx.Operators.SelectManyOuterObserver:Run()
  3668. 10-14 19:29:11.542 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3669. 10-14 19:29:11.542 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3670. 10-14 19:29:11.542 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  3671. 10-14 19:29:11.542 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
  3672. 10-14 19:29:11.542 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  3673. 10-14 19:29:11.542 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3674. 10-14 19:29:11.542 21952 22048 I Unity : UniRx.Operators.MergeOuterObserver:OnNext(IObservable`1)
  3675. 10-14 19:29:11.542 21952 22048 I Unity : UniRx.Operators.ToObservable:Run()
  3676. 10-14 19:29:11.542 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscr
  3677. 10-14 19:29:11.616 21952 22048 I Unity : ======== PlayCharacterActionDirectorFactory observer: character name = pankrat, skin = -1
  3678. 10-14 19:29:11.616 21952 22048 I Unity : Data.Quests.Director.Factories.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
  3679. 10-14 19:29:11.616 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
  3680. 10-14 19:29:11.616 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3681. 10-14 19:29:11.616 21952 22048 I Unity : UniRx.Operators.SelectManyOuterObserver:Run()
  3682. 10-14 19:29:11.616 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3683. 10-14 19:29:11.616 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3684. 10-14 19:29:11.616 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  3685. 10-14 19:29:11.616 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
  3686. 10-14 19:29:11.616 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  3687. 10-14 19:29:11.616 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3688. 10-14 19:29:11.616 21952 22048 I Unity : UniRx.Operators.MergeOuterObserver:OnNext(IObservable`1)
  3689. 10-14 19:29:11.616 21952 22048 I Unity : UniRx.Operators.ToObservable:Run()
  3690. 10-14 19:29:11.616 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3691. 10-14 19:29:11.616 21952 22048 I Unity : UniRx.Operators.MergeOuterObserver:Run()
  3692. 10-14 19:29:11.616 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3693. 10-14 19:29:11.616 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3694. 10-14 19:29:11.616 21952 22048 I Unity : UniRx
  3695. 10-14 19:29:11.679 21952 22048 I Unity : Start: Data.Quests.Director.Actions.FadeInAction
  3696. 10-14 19:29:11.679 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
  3697. 10-14 19:29:11.679 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3698. 10-14 19:29:11.679 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  3699. 10-14 19:29:11.679 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
  3700. 10-14 19:29:11.679 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  3701. 10-14 19:29:11.679 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3702. 10-14 19:29:11.679 21952 22048 I Unity : UniRx.Operators.MergeOuterObserver:OnNext(IObservable`1)
  3703. 10-14 19:29:11.679 21952 22048 I Unity : UniRx.Operators.ToObservable:Run()
  3704. 10-14 19:29:11.679 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3705. 10-14 19:29:11.679 21952 22048 I Unity : UniRx.Operators.MergeOuterObserver:Run()
  3706. 10-14 19:29:11.679 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3707. 10-14 19:29:11.679 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3708. 10-14 19:29:11.679 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3709. 10-14 19:29:11.679 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  3710. 10-14 19:29:11.679 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  3711. 10-14 19:29:11.679 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  3712. 10-14 19:29:11.679 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
  3713. 10-14 19:29:11.679 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
  3714. 10-14 19:29:11.679 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
  3715. 10-14 19:29:11.679 21952 22048 I Unity : UniRx.Ope
  3716. 10-14 19:29:11.768 21952 22048 W Unity : No localization key with id:
  3717. 10-14 19:29:11.768 21952 22048 W Unity : Managers.LocalizationWrapper:GetText(String, String)
  3718. 10-14 19:29:11.768 21952 22048 W Unity : Data.Quests.Director.Actions.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
  3719. 10-14 19:29:11.768 21952 22048 W Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
  3720. 10-14 19:29:11.768 21952 22048 W Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3721. 10-14 19:29:11.768 21952 22048 W Unity : UniRx.Operators.SelectManyOuterObserver:Run()
  3722. 10-14 19:29:11.768 21952 22048 W Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3723. 10-14 19:29:11.768 21952 22048 W Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3724. 10-14 19:29:11.768 21952 22048 W Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  3725. 10-14 19:29:11.768 21952 22048 W Unity : UniRx.Trampoline:Run(SchedulerQueue)
  3726. 10-14 19:29:11.768 21952 22048 W Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  3727. 10-14 19:29:11.768 21952 22048 W Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3728. 10-14 19:29:11.768 21952 22048 W Unity : UniRx.Operators.MergeOuterObserver:OnNext(IObservable`1)
  3729. 10-14 19:29:11.768 21952 22048 W Unity : UniRx.Operators.ToObservable:Run()
  3730. 10-14 19:29:11.768 21952 22048 W Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3731. 10-14 19:29:11.768 21952 22048 W Unity : UniRx.Operators.MergeOuterObserver:Run()
  3732. 10-14 19:29:11.768 21952 22048 W Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3733. 10-14 19:29:11.768 21952 22048 W Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3734. 10-14 19:29:11.768 21952 22048 W Unity : UniRx.Operator
  3735. 10-14 19:29:12.167 21952 22048 I Unity : ~~~~~ Play: Pankrat_Skeleton:-2012 with ZevaetSFonarem at 1511.3
  3736. 10-14 19:29:12.167 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
  3737. 10-14 19:29:12.167 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
  3738. 10-14 19:29:12.167 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3739. 10-14 19:29:12.167 21952 22048 I Unity : UniRx.Operators.SelectManyOuterObserver:OnNext(TSource)
  3740. 10-14 19:29:12.167 21952 22048 I Unity : Data.Characters.Actions.Descriptions.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
  3741. 10-14 19:29:12.167 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
  3742. 10-14 19:29:12.167 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3743. 10-14 19:29:12.167 21952 22048 I Unity : UniRx.Operators.SelectManyOuterObserver:Run()
  3744. 10-14 19:29:12.167 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3745. 10-14 19:29:12.167 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3746. 10-14 19:29:12.167 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  3747. 10-14 19:29:12.167 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  3748. 10-14 19:29:12.167 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  3749. 10-14 19:29:12.167 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
  3750. 10-14 19:29:12.167 21952 22048 I Unity : UniRx.Operators.CreateSafe:OnCompleted()
  3751. 10-14 19:29:12.167 21952 22048 I Unity : Characters.Actions.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
  3752. 10-14 19:29:12.167 21952 22048 I Unity : UniRx.Operators.Cre
  3753. 10-14 19:29:12.175 21952 22048 I Unity : Start play clip: До завтра, !|
  3754. 10-14 19:29:12.175 21952 22048 I Unity : Data.Characters.Components.SpeechBubbleScheduler:StartAnimation()
  3755. 10-14 19:29:12.175 21952 22048 I Unity : GameSystems.SyncSpeechBubbleSystem:Execute(List`1)
  3756. 10-14 19:29:12.175 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  3757. 10-14 19:29:12.175 21952 22048 I Unity : Entitas.Systems:Execute()
  3758. 10-14 19:29:12.175 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  3759. 10-14 19:29:12.175 21952 22048 I Unity :
  3760. 10-14 19:29:12.175 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  3761. 10-14 19:29:12.175 21952 22048 I Unity :
  3762. 10-14 19:29:12.197 21952 22048 I Unity : ~~~~~ Play: SpeechBubble(Clone):-1920 with ShowSpeechBubbleTimeline at 1511.3
  3763. 10-14 19:29:12.197 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
  3764. 10-14 19:29:12.197 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
  3765. 10-14 19:29:12.197 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3766. 10-14 19:29:12.197 21952 22048 I Unity : UniRx.Operators.Delay:Run()
  3767. 10-14 19:29:12.197 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3768. 10-14 19:29:12.197 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  3769. 10-14 19:29:12.197 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
  3770. 10-14 19:29:12.197 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  3771. 10-14 19:29:12.197 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3772. 10-14 19:29:12.197 21952 22048 I Unity : Data.Characters.Components.SpeechBubbleScheduler:StartAnimation()
  3773. 10-14 19:29:12.197 21952 22048 I Unity : GameSystems.SyncSpeechBubbleSystem:Execute(List`1)
  3774. 10-14 19:29:12.197 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  3775. 10-14 19:29:12.197 21952 22048 I Unity : Entitas.Systems:Execute()
  3776. 10-14 19:29:12.197 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  3777. 10-14 19:29:12.197 21952 22048 I Unity :
  3778. 10-14 19:29:12.197 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  3779. 10-14 19:29:12.197 21952 22048 I Unity :
  3780. 10-14 19:29:12.847 21952 22048 I Unity : ~~~~~ Time Ended: SpeechBubble(Clone):-1920 with time: 1511.973
  3781. 10-14 19:29:12.847 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  3782. 10-14 19:29:12.847 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  3783. 10-14 19:29:12.847 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
  3784. 10-14 19:29:12.847 21952 22048 I Unity :
  3785. 10-14 19:29:12.847 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  3786. 10-14 19:29:12.847 21952 22048 I Unity :
  3787. 10-14 19:29:12.855 21952 22048 I Unity : ~~~~~ Playable Ended: SpeechBubble(Clone):-1920 with time: 1511.973
  3788. 10-14 19:29:12.855 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
  3789. 10-14 19:29:12.855 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  3790. 10-14 19:29:12.855 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  3791. 10-14 19:29:12.855 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
  3792. 10-14 19:29:12.855 21952 22048 I Unity :
  3793. 10-14 19:29:12.855 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  3794. 10-14 19:29:12.855 21952 22048 I Unity :
  3795. 10-14 19:29:13.845 21952 22048 I Unity : ~~~~~ Play: FadeIn:137546 with FadeInTimeline at 1512.955
  3796. 10-14 19:29:13.845 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
  3797. 10-14 19:29:13.845 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
  3798. 10-14 19:29:13.845 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3799. 10-14 19:29:13.845 21952 22048 I Unity : UniRx.Operators.Delay:Run()
  3800. 10-14 19:29:13.845 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  3801. 10-14 19:29:13.845 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
  3802. 10-14 19:29:13.845 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  3803. 10-14 19:29:13.845 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3804. 10-14 19:29:13.845 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass6_1:<SubscribeCore>b__0()
  3805. 10-14 19:29:13.845 21952 22048 I Unity : UniRx.MainThreadDispatcher:UnsafeSend(Action)
  3806. 10-14 19:29:13.845 21952 22048 I Unity : UniRx.<DelayAction>d__2:MoveNext()
  3807. 10-14 19:29:13.845 21952 22048 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3808. 10-14 19:29:13.845 21952 22048 I Unity :
  3809. 10-14 19:29:13.845 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  3810. 10-14 19:29:13.845 21952 22048 I Unity :
  3811. 10-14 19:29:13.894 21952 22048 I Unity : Start ending
  3812. 10-14 19:29:13.894 21952 22048 I Unity : Data.Characters.Components.SpeechBubbleScheduler:StartAnimation()
  3813. 10-14 19:29:13.894 21952 22048 I Unity : GameSystems.SyncSpeechBubbleSystem:Execute(List`1)
  3814. 10-14 19:29:13.894 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  3815. 10-14 19:29:13.894 21952 22048 I Unity : Entitas.Systems:Execute()
  3816. 10-14 19:29:13.894 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  3817. 10-14 19:29:13.894 21952 22048 I Unity :
  3818. 10-14 19:29:13.894 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  3819. 10-14 19:29:13.894 21952 22048 I Unity :
  3820. 10-14 19:29:13.914 21952 22048 I Unity : ~~~~~ Play: SpeechBubble(Clone):-1920 with HideSpeechBubbleTimeline at 1513.018
  3821. 10-14 19:29:13.914 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
  3822. 10-14 19:29:13.914 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
  3823. 10-14 19:29:13.914 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3824. 10-14 19:29:13.914 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  3825. 10-14 19:29:13.914 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
  3826. 10-14 19:29:13.914 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  3827. 10-14 19:29:13.914 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3828. 10-14 19:29:13.914 21952 22048 I Unity : Data.Characters.Components.SpeechBubbleScheduler:StartAnimation()
  3829. 10-14 19:29:13.914 21952 22048 I Unity : GameSystems.SyncSpeechBubbleSystem:Execute(List`1)
  3830. 10-14 19:29:13.914 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  3831. 10-14 19:29:13.914 21952 22048 I Unity : Entitas.Systems:Execute()
  3832. 10-14 19:29:13.914 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  3833. 10-14 19:29:13.914 21952 22048 I Unity :
  3834. 10-14 19:29:13.914 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  3835. 10-14 19:29:13.914 21952 22048 I Unity :
  3836. 10-14 19:29:14.349 21952 22048 I Unity : ~~~~~ Time Ended: Pankrat_Skeleton:-2012 with time: 1513.478
  3837. 10-14 19:29:14.349 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  3838. 10-14 19:29:14.349 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  3839. 10-14 19:29:14.349 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
  3840. 10-14 19:29:14.349 21952 22048 I Unity :
  3841. 10-14 19:29:14.349 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  3842. 10-14 19:29:14.349 21952 22048 I Unity :
  3843. 10-14 19:29:14.358 21952 22048 I Unity : ~~~~~ Playable Ended: Pankrat_Skeleton:-2012 with time: 1513.478
  3844. 10-14 19:29:14.358 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
  3845. 10-14 19:29:14.358 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  3846. 10-14 19:29:14.358 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  3847. 10-14 19:29:14.358 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
  3848. 10-14 19:29:14.358 21952 22048 I Unity :
  3849. 10-14 19:29:14.358 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  3850. 10-14 19:29:14.358 21952 22048 I Unity :
  3851. 10-14 19:29:14.420 21952 22048 W Unity : CAN'T FIND PATH WITH CHECK CHECK COST = TRUE
  3852. 10-14 19:29:14.420 21952 22048 W Unity : AStar.PathFinder:FindPath(IGridData, Vector2Int, Vector2Int, Offset[], Boolean)
  3853. 10-14 19:29:14.420 21952 22048 W Unity : Characters.Actions.<>c__DisplayClass7_0:<GoTo>b__0(IObserver`1)
  3854. 10-14 19:29:14.420 21952 22048 W Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
  3855. 10-14 19:29:14.420 21952 22048 W Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3856. 10-14 19:29:14.420 21952 22048 W Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  3857. 10-14 19:29:14.420 21952 22048 W Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  3858. 10-14 19:29:14.420 21952 22048 W Unity : UniRx.ImmediateScheduler:Schedule(Action)
  3859. 10-14 19:29:14.420 21952 22048 W Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
  3860. 10-14 19:29:14.420 21952 22048 W Unity : UniRx.Operators.ImmutableEmptyObservable`1:Subscribe(IObserver`1)
  3861. 10-14 19:29:14.420 21952 22048 W Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  3862. 10-14 19:29:14.420 21952 22048 W Unity : UniRx.ImmediateScheduler:Schedule(Action)
  3863. 10-14 19:29:14.420 21952 22048 W Unity : UniRx.Scheduler:Schedule(IScheduler, Action`1)
  3864. 10-14 19:29:14.420 21952 22048 W Unity : UniRx.Operators.Concat:Run()
  3865. 10-14 19:29:14.420 21952 22048 W Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  3866. 10-14 19:29:14.420 21952 22048 W Unity : UniRx.Trampoline:Run(SchedulerQueue)
  3867. 10-14 19:29:14.420 21952 22048 W Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  3868. 10-14 19:29:14.420 21952 22048 W Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3869. 10-14 19:29:14.420 21952 22048 W Unity : UniRx.Operators.SelectManyOuterObserver:OnNext(TSource)
  3870. 10-14 19:29:14.420 21952 22048 W Unity : UniRx.Operators.StartOb
  3871. 10-14 19:29:14.621 21952 22048 I Unity : ~~~~~ Time Ended: SpeechBubble(Clone):-1920 with time: 1513.731
  3872. 10-14 19:29:14.621 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  3873. 10-14 19:29:14.621 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  3874. 10-14 19:29:14.621 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
  3875. 10-14 19:29:14.621 21952 22048 I Unity :
  3876. 10-14 19:29:14.621 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  3877. 10-14 19:29:14.621 21952 22048 I Unity :
  3878. 10-14 19:29:14.628 21952 22048 I Unity : ~~~~~ Playable Ended: SpeechBubble(Clone):-1920 with time: 1513.731
  3879. 10-14 19:29:14.628 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
  3880. 10-14 19:29:14.628 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  3881. 10-14 19:29:14.628 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  3882. 10-14 19:29:14.628 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
  3883. 10-14 19:29:14.628 21952 22048 I Unity :
  3884. 10-14 19:29:14.628 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  3885. 10-14 19:29:14.628 21952 22048 I Unity :
  3886. 10-14 19:29:15.828 21952 22048 I Unity : ~~~~~ Time Ended: FadeIn:137546 with time: 1514.942
  3887. 10-14 19:29:15.828 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  3888. 10-14 19:29:15.828 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  3889. 10-14 19:29:15.828 21952 22048 I Unity :
  3890. 10-14 19:29:15.828 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  3891. 10-14 19:29:15.828 21952 22048 I Unity :
  3892. 10-14 19:29:15.835 21952 22048 I Unity : ~~~~~ Playable Ended: FadeIn:137546 with time: 1514.942
  3893. 10-14 19:29:15.835 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
  3894. 10-14 19:29:15.835 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
  3895. 10-14 19:29:15.835 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
  3896. 10-14 19:29:15.835 21952 22048 I Unity :
  3897. 10-14 19:29:15.835 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  3898. 10-14 19:29:15.835 21952 22048 I Unity :
  3899. 10-14 19:29:15.866 21952 22048 I Unity : Finish: Data.Quests.Director.Actions.FadeInAction
  3900. 10-14 19:29:15.866 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
  3901. 10-14 19:29:15.866 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
  3902. 10-14 19:29:15.866 21952 22048 I Unity : UniRx.Operators.SelectMany:OnCompleted()
  3903. 10-14 19:29:15.866 21952 22048 I Unity : UniRx.Operators.Delay:DrainQueue(Action`1)
  3904. 10-14 19:29:15.866 21952 22048 I Unity : UniRx.MainThreadDispatcher:UnsafeSend(Action)
  3905. 10-14 19:29:15.866 21952 22048 I Unity : UniRx.<DelayAction>d__2:MoveNext()
  3906. 10-14 19:29:15.866 21952 22048 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3907. 10-14 19:29:15.866 21952 22048 I Unity :
  3908. 10-14 19:29:15.866 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  3909. 10-14 19:29:15.866 21952 22048 I Unity :
  3910. 10-14 19:29:16.212 1990 2035 I ActivityManager: Start proc 9612:com.android.cellbroadcastreceiver/u0a8 for broadcast com.android.cellbroadcastreceiver/.CellBroadcastReceiver caller=android
  3911. 10-14 19:29:17.842 21952 22048 I Unity : Finished action: PlayCharacterAction:ShowTextDescription: LocalizationKey: ch4d2_DayEnd_04 Delay: 1
  3912. 10-14 19:29:17.842 21952 22048 I Unity : AnimationDesc: ZevaetSFonarem Repeat: 1 Speed: 1
  3913. 10-14 19:29:17.842 21952 22048 I Unity : MoveDescription: TargetPointId: lighthouse_pnt_entrance LocalPointId: Default Speed: 1 Follow: False SitIfCan: False IgnorePathfinding: False
  3914. 10-14 19:29:17.842 21952 22048 I Unity :
  3915. 10-14 19:29:17.842 21952 22048 I Unity : Data.Quests.Director.Factories.<>c__DisplayClass2_2:<Create>b__3(IEntity, Int32, IComponent)
  3916. 10-14 19:29:17.842 21952 22048 I Unity : Entitas.EntityComponentChanged:Invoke(IEntity, Int32, IComponent)
  3917. 10-14 19:29:17.842 21952 22048 I Unity : Characters.Actions.CheckActionFinishSystem:Execute(List`1)
  3918. 10-14 19:29:17.842 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  3919. 10-14 19:29:17.842 21952 22048 I Unity : Entitas.Systems:Execute()
  3920. 10-14 19:29:17.842 21952 22048 I Unity : Entitas.Systems:Execute()
  3921. 10-14 19:29:17.842 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  3922. 10-14 19:29:17.842 21952 22048 I Unity :
  3923. 10-14 19:29:17.842 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  3924. 10-14 19:29:17.842 21952 22048 I Unity :
  3925. 10-14 19:29:17.859 21952 22048 I Unity : Finish: PlayCharacterAction:ShowTextDescription: LocalizationKey: ch4d2_DayEnd_04 Delay: 1
  3926. 10-14 19:29:17.859 21952 22048 I Unity : AnimationDesc: ZevaetSFonarem Repeat: 1 Speed: 1
  3927. 10-14 19:29:17.859 21952 22048 I Unity : MoveDescription: TargetPointId: lighthouse_pnt_entrance LocalPointId: Default Speed: 1 Follow: False SitIfCan: False IgnorePathfinding: False
  3928. 10-14 19:29:17.859 21952 22048 I Unity :
  3929. 10-14 19:29:17.859 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
  3930. 10-14 19:29:17.859 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
  3931. 10-14 19:29:17.859 21952 22048 I Unity : UniRx.Operators.SelectMany:OnCompleted()
  3932. 10-14 19:29:17.859 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
  3933. 10-14 19:29:17.859 21952 22048 I Unity : Entitas.EntityComponentChanged:Invoke(IEntity, Int32, IComponent)
  3934. 10-14 19:29:17.859 21952 22048 I Unity : Characters.Actions.CheckActionFinishSystem:Execute(List`1)
  3935. 10-14 19:29:17.859 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  3936. 10-14 19:29:17.859 21952 22048 I Unity : Entitas.Systems:Execute()
  3937. 10-14 19:29:17.859 21952 22048 I Unity : Entitas.Systems:Execute()
  3938. 10-14 19:29:17.859 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  3939. 10-14 19:29:17.859 21952 22048 I Unity :
  3940. 10-14 19:29:17.859 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  3941. 10-14 19:29:17.859 21952 22048 I Unity :
  3942. 10-14 19:29:17.880 21952 22048 I Unity : Finish: Quests.Director.Actions.QuestCompositeAction
  3943. 10-14 19:29:17.880 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
  3944. 10-14 19:29:17.880 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
  3945. 10-14 19:29:17.880 21952 22048 I Unity : UniRx.Operators.Merge:OnCompleted()
  3946. 10-14 19:29:17.880 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
  3947. 10-14 19:29:17.880 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
  3948. 10-14 19:29:17.880 21952 22048 I Unity : UniRx.Operators.SelectMany:OnCompleted()
  3949. 10-14 19:29:17.880 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
  3950. 10-14 19:29:17.880 21952 22048 I Unity : Entitas.EntityComponentChanged:Invoke(IEntity, Int32, IComponent)
  3951. 10-14 19:29:17.880 21952 22048 I Unity : Characters.Actions.CheckActionFinishSystem:Execute(List`1)
  3952. 10-14 19:29:17.880 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  3953. 10-14 19:29:17.880 21952 22048 I Unity : Entitas.Systems:Execute()
  3954. 10-14 19:29:17.880 21952 22048 I Unity : Entitas.Systems:Execute()
  3955. 10-14 19:29:17.880 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  3956. 10-14 19:29:17.880 21952 22048 I Unity :
  3957. 10-14 19:29:17.880 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  3958. 10-14 19:29:17.880 21952 22048 I Unity :
  3959. 10-14 19:29:17.922 21952 22048 I Unity : Start: PlayCharacterAction:GiveInHandActionDescription: PrefabID: empty_prefab UseLeftHand: False UseBone: Wrist
  3960. 10-14 19:29:17.922 21952 22048 I Unity :
  3961. 10-14 19:29:17.922 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
  3962. 10-14 19:29:17.922 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3963. 10-14 19:29:17.922 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  3964. 10-14 19:29:17.922 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
  3965. 10-14 19:29:17.922 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  3966. 10-14 19:29:17.922 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3967. 10-14 19:29:17.922 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  3968. 10-14 19:29:17.922 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  3969. 10-14 19:29:17.922 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  3970. 10-14 19:29:17.922 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
  3971. 10-14 19:29:17.922 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
  3972. 10-14 19:29:17.922 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
  3973. 10-14 19:29:17.922 21952 22048 I Unity : UniRx.Operators.Merge:OnCompleted()
  3974. 10-14 19:29:17.922 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
  3975. 10-14 19:29:17.922 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
  3976. 10-14 19:29:17.922 21952 22048 I Unity : UniRx.Operators.SelectMany:OnCompleted()
  3977. 10-14 19:29:17.922 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
  3978. 10-14 19:29:17.922 21952 22048 I Unity : Entitas.EntityComponentChanged:Invoke(IEntity, Int32, IComponent)
  3979. 10-14 19:29:17.922 21952 22048 I Unity : Characters.Actions.CheckActionFinishSystem:Execute(List`1)
  3980. 10-14 19:29:17.922 21952 22048 I Unity : Entita
  3981. 10-14 19:29:17.975 21952 22048 I Unity : Play: PlayCharacterAction:GiveInHandActionDescription: PrefabID: empty_prefab UseLeftHand: False UseBone: Wrist
  3982. 10-14 19:29:17.975 21952 22048 I Unity :
  3983. 10-14 19:29:17.975 21952 22048 I Unity : Data.Quests.Director.Factories.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
  3984. 10-14 19:29:17.975 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
  3985. 10-14 19:29:17.975 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3986. 10-14 19:29:17.975 21952 22048 I Unity : UniRx.Operators.SelectManyOuterObserver:Run()
  3987. 10-14 19:29:17.975 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3988. 10-14 19:29:17.975 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3989. 10-14 19:29:17.975 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  3990. 10-14 19:29:17.975 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
  3991. 10-14 19:29:17.975 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  3992. 10-14 19:29:17.975 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  3993. 10-14 19:29:17.975 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  3994. 10-14 19:29:17.975 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  3995. 10-14 19:29:17.975 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  3996. 10-14 19:29:17.975 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
  3997. 10-14 19:29:17.975 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
  3998. 10-14 19:29:17.975 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
  3999. 10-14 19:29:17.975 21952 22048 I Unity : UniRx.Operators.Merge:OnCompleted()
  4000. 10-14 19:29:17.975 21952 22048 I Unity : UniRx.O
  4001. 10-14 19:29:18.028 21952 22048 I Unity : ======== PlayCharacterActionDirectorFactory observer: character name = pankrat, skin = -1
  4002. 10-14 19:29:18.028 21952 22048 I Unity : Data.Quests.Director.Factories.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
  4003. 10-14 19:29:18.028 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
  4004. 10-14 19:29:18.028 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  4005. 10-14 19:29:18.028 21952 22048 I Unity : UniRx.Operators.SelectManyOuterObserver:Run()
  4006. 10-14 19:29:18.028 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  4007. 10-14 19:29:18.028 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  4008. 10-14 19:29:18.028 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  4009. 10-14 19:29:18.028 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
  4010. 10-14 19:29:18.028 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  4011. 10-14 19:29:18.028 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  4012. 10-14 19:29:18.028 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  4013. 10-14 19:29:18.028 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  4014. 10-14 19:29:18.028 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  4015. 10-14 19:29:18.028 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
  4016. 10-14 19:29:18.028 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
  4017. 10-14 19:29:18.028 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
  4018. 10-14 19:29:18.028 21952 22048 I Unity : UniRx.Operators.Merge:OnCompleted()
  4019. 10-14 19:29:18.028 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:
  4020. 10-14 19:29:18.213 21952 22048 I Unity : ========== giveInHandActionDescription.UseLeftHand: False
  4021. 10-14 19:29:18.213 21952 22048 I Unity : Characters.Actions.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
  4022. 10-14 19:29:18.213 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
  4023. 10-14 19:29:18.213 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  4024. 10-14 19:29:18.213 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  4025. 10-14 19:29:18.213 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  4026. 10-14 19:29:18.213 21952 22048 I Unity : UniRx.Scheduler:Schedule(IScheduler, Action`1)
  4027. 10-14 19:29:18.213 21952 22048 I Unity : UniRx.Operators.Concat:Run()
  4028. 10-14 19:29:18.213 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  4029. 10-14 19:29:18.213 21952 22048 I Unity : UniRx.Operators.Finally:Run()
  4030. 10-14 19:29:18.213 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  4031. 10-14 19:29:18.213 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
  4032. 10-14 19:29:18.213 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  4033. 10-14 19:29:18.213 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  4034. 10-14 19:29:18.213 21952 22048 I Unity : Characters.Actions.ActionFactory:CreateRun(AIEntity, CharactersEntity)
  4035. 10-14 19:29:18.213 21952 22048 I Unity : Characters.Actions.StartActionSystem:Execute(List`1)
  4036. 10-14 19:29:18.213 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4037. 10-14 19:29:18.213 21952 22048 I Unity : Entitas.Systems:Execute()
  4038. 10-14 19:29:18.213 21952 22048 I Unity : Entitas.Systems:Execute()
  4039. 10-14 19:29:18.213 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4040. 10-14 19:29:18.213 21952 22048 I Unity :
  4041. 10-14 19:29:18.213 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Lin
  4042. 10-14 19:29:18.247 21952 22048 I Unity : ========== handBone.name: Wrist_R
  4043. 10-14 19:29:18.247 21952 22048 I Unity : Characters.Actions.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
  4044. 10-14 19:29:18.247 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
  4045. 10-14 19:29:18.247 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  4046. 10-14 19:29:18.247 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  4047. 10-14 19:29:18.247 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  4048. 10-14 19:29:18.247 21952 22048 I Unity : UniRx.Scheduler:Schedule(IScheduler, Action`1)
  4049. 10-14 19:29:18.247 21952 22048 I Unity : UniRx.Operators.Concat:Run()
  4050. 10-14 19:29:18.247 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  4051. 10-14 19:29:18.247 21952 22048 I Unity : UniRx.Operators.Finally:Run()
  4052. 10-14 19:29:18.247 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  4053. 10-14 19:29:18.247 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
  4054. 10-14 19:29:18.247 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  4055. 10-14 19:29:18.247 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  4056. 10-14 19:29:18.247 21952 22048 I Unity : Characters.Actions.ActionFactory:CreateRun(AIEntity, CharactersEntity)
  4057. 10-14 19:29:18.247 21952 22048 I Unity : Characters.Actions.StartActionSystem:Execute(List`1)
  4058. 10-14 19:29:18.247 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4059. 10-14 19:29:18.247 21952 22048 I Unity : Entitas.Systems:Execute()
  4060. 10-14 19:29:18.247 21952 22048 I Unity : Entitas.Systems:Execute()
  4061. 10-14 19:29:18.247 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4062. 10-14 19:29:18.247 21952 22048 I Unity :
  4063. 10-14 19:29:18.247 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4064. 10-14 19:29:18.247 21952 22048 I Unity :
  4065. 10-14 19:29:18.276 21952 22048 I Unity : Finished action: PlayCharacterAction:GiveInHandActionDescription: PrefabID: empty_prefab UseLeftHand: False UseBone: Wrist
  4066. 10-14 19:29:18.276 21952 22048 I Unity :
  4067. 10-14 19:29:18.276 21952 22048 I Unity : Data.Quests.Director.Factories.<>c__DisplayClass2_2:<Create>b__3(IEntity, Int32, IComponent)
  4068. 10-14 19:29:18.276 21952 22048 I Unity : Entitas.EntityComponentChanged:Invoke(IEntity, Int32, IComponent)
  4069. 10-14 19:29:18.276 21952 22048 I Unity : Characters.Actions.CheckActionFinishSystem:Execute(List`1)
  4070. 10-14 19:29:18.276 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4071. 10-14 19:29:18.276 21952 22048 I Unity : Entitas.Systems:Execute()
  4072. 10-14 19:29:18.276 21952 22048 I Unity : Entitas.Systems:Execute()
  4073. 10-14 19:29:18.276 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4074. 10-14 19:29:18.276 21952 22048 I Unity :
  4075. 10-14 19:29:18.276 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4076. 10-14 19:29:18.276 21952 22048 I Unity :
  4077. 10-14 19:29:18.292 21952 22048 I Unity : Finish: PlayCharacterAction:GiveInHandActionDescription: PrefabID: empty_prefab UseLeftHand: False UseBone: Wrist
  4078. 10-14 19:29:18.292 21952 22048 I Unity :
  4079. 10-14 19:29:18.292 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
  4080. 10-14 19:29:18.292 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
  4081. 10-14 19:29:18.292 21952 22048 I Unity : UniRx.Operators.SelectMany:OnCompleted()
  4082. 10-14 19:29:18.292 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
  4083. 10-14 19:29:18.292 21952 22048 I Unity : Entitas.EntityComponentChanged:Invoke(IEntity, Int32, IComponent)
  4084. 10-14 19:29:18.292 21952 22048 I Unity : Characters.Actions.CheckActionFinishSystem:Execute(List`1)
  4085. 10-14 19:29:18.292 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4086. 10-14 19:29:18.292 21952 22048 I Unity : Entitas.Systems:Execute()
  4087. 10-14 19:29:18.292 21952 22048 I Unity : Entitas.Systems:Execute()
  4088. 10-14 19:29:18.292 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4089. 10-14 19:29:18.292 21952 22048 I Unity :
  4090. 10-14 19:29:18.292 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4091. 10-14 19:29:18.292 21952 22048 I Unity :
  4092. 10-14 19:29:18.321 21952 22048 I Unity : Play: Quests.Director.Actions.CommentAction
  4093. 10-14 19:29:18.321 21952 22048 I Unity : Quests.Director.<>c__DisplayClass4_0:<Play>b__0()
  4094. 10-14 19:29:18.321 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
  4095. 10-14 19:29:18.321 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  4096. 10-14 19:29:18.321 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  4097. 10-14 19:29:18.321 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  4098. 10-14 19:29:18.321 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  4099. 10-14 19:29:18.321 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
  4100. 10-14 19:29:18.321 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
  4101. 10-14 19:29:18.321 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
  4102. 10-14 19:29:18.321 21952 22048 I Unity : UniRx.Operators.SelectMany:OnCompleted()
  4103. 10-14 19:29:18.321 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
  4104. 10-14 19:29:18.321 21952 22048 I Unity : Entitas.EntityComponentChanged:Invoke(IEntity, Int32, IComponent)
  4105. 10-14 19:29:18.321 21952 22048 I Unity : Characters.Actions.CheckActionFinishSystem:Execute(List`1)
  4106. 10-14 19:29:18.321 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4107. 10-14 19:29:18.321 21952 22048 I Unity : Entitas.Systems:Execute()
  4108. 10-14 19:29:18.321 21952 22048 I Unity : Entitas.Systems:Execute()
  4109. 10-14 19:29:18.321 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4110. 10-14 19:29:18.321 21952 22048 I Unity :
  4111. 10-14 19:29:18.321 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4112. 10-14 19:29:18.321 21952 22048 I Unity :
  4113. 10-14 19:29:18.347 21952 22048 I Unity : Finish: Quests.Director.Actions.CommentAction
  4114. 10-14 19:29:18.347 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
  4115. 10-14 19:29:18.347 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  4116. 10-14 19:29:18.347 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  4117. 10-14 19:29:18.347 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  4118. 10-14 19:29:18.347 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  4119. 10-14 19:29:18.347 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
  4120. 10-14 19:29:18.347 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
  4121. 10-14 19:29:18.347 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
  4122. 10-14 19:29:18.347 21952 22048 I Unity : UniRx.Operators.SelectMany:OnCompleted()
  4123. 10-14 19:29:18.347 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
  4124. 10-14 19:29:18.347 21952 22048 I Unity : Entitas.EntityComponentChanged:Invoke(IEntity, Int32, IComponent)
  4125. 10-14 19:29:18.347 21952 22048 I Unity : Characters.Actions.CheckActionFinishSystem:Execute(List`1)
  4126. 10-14 19:29:18.347 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4127. 10-14 19:29:18.347 21952 22048 I Unity : Entitas.Systems:Execute()
  4128. 10-14 19:29:18.347 21952 22048 I Unity : Entitas.Systems:Execute()
  4129. 10-14 19:29:18.347 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4130. 10-14 19:29:18.347 21952 22048 I Unity :
  4131. 10-14 19:29:18.347 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4132. 10-14 19:29:18.347 21952 22048 I Unity :
  4133. 10-14 19:29:18.392 21952 22048 I Unity : Play: Quests.Director.Actions.ChangeSceneObjectStateAction
  4134. 10-14 19:29:18.392 21952 22048 I Unity : Quests.Director.<>c__DisplayClass4_0:<Play>b__0()
  4135. 10-14 19:29:18.392 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
  4136. 10-14 19:29:18.392 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  4137. 10-14 19:29:18.392 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  4138. 10-14 19:29:18.392 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  4139. 10-14 19:29:18.392 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  4140. 10-14 19:29:18.392 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
  4141. 10-14 19:29:18.392 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
  4142. 10-14 19:29:18.392 21952 22048 I Unity : UniRx.Operators.ImmutableEmptyObservable`1:Subscribe(IObserver`1)
  4143. 10-14 19:29:18.392 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  4144. 10-14 19:29:18.392 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  4145. 10-14 19:29:18.392 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  4146. 10-14 19:29:18.392 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  4147. 10-14 19:29:18.392 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
  4148. 10-14 19:29:18.392 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
  4149. 10-14 19:29:18.392 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
  4150. 10-14 19:29:18.392 21952 22048 I Unity : UniRx.Operators.SelectMany:OnCompleted()
  4151. 10-14 19:29:18.392 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
  4152. 10-14 19:29:18.392 21952 22048 I Unity : Entitas.EntityComponentChanged:Invoke(IEntity, Int32, IComponent)
  4153. 10-14 19:29:18.392 21952 22048 I Unity : Characters.Actions.CheckActionFinishSystem:Execute(List`
  4154. 10-14 19:29:18.439 21952 22048 I Unity : Finish: Quests.Director.Actions.ChangeSceneObjectStateAction
  4155. 10-14 19:29:18.439 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
  4156. 10-14 19:29:18.439 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  4157. 10-14 19:29:18.439 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  4158. 10-14 19:29:18.439 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  4159. 10-14 19:29:18.439 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  4160. 10-14 19:29:18.439 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
  4161. 10-14 19:29:18.439 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
  4162. 10-14 19:29:18.439 21952 22048 I Unity : UniRx.Operators.ImmutableEmptyObservable`1:Subscribe(IObserver`1)
  4163. 10-14 19:29:18.439 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  4164. 10-14 19:29:18.439 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  4165. 10-14 19:29:18.439 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  4166. 10-14 19:29:18.439 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  4167. 10-14 19:29:18.439 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
  4168. 10-14 19:29:18.439 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
  4169. 10-14 19:29:18.439 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
  4170. 10-14 19:29:18.439 21952 22048 I Unity : UniRx.Operators.SelectMany:OnCompleted()
  4171. 10-14 19:29:18.439 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
  4172. 10-14 19:29:18.439 21952 22048 I Unity : Entitas.EntityComponentChanged:Invoke(IEntity, Int32, IComponent)
  4173. 10-14 19:29:18.439 21952 22048 I Unity : Characters.Actions.CheckActionFinishSystem:Execute(List`1)
  4174. 10-14 19:29:18.439 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4175. 10-14 19:29:18.439 21952 22048 I Unity : Entitas.Sy
  4176. 10-14 19:29:18.505 21952 22048 I Unity : Play: Quests.Director.Actions.GrantQuestAction
  4177. 10-14 19:29:18.505 21952 22048 I Unity : Quests.Director.<>c__DisplayClass4_0:<Play>b__0()
  4178. 10-14 19:29:18.505 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
  4179. 10-14 19:29:18.505 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  4180. 10-14 19:29:18.505 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  4181. 10-14 19:29:18.505 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  4182. 10-14 19:29:18.505 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  4183. 10-14 19:29:18.505 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
  4184. 10-14 19:29:18.505 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
  4185. 10-14 19:29:18.505 21952 22048 I Unity : UniRx.Operators.ImmutableEmptyObservable`1:Subscribe(IObserver`1)
  4186. 10-14 19:29:18.505 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  4187. 10-14 19:29:18.505 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  4188. 10-14 19:29:18.505 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  4189. 10-14 19:29:18.505 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  4190. 10-14 19:29:18.505 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
  4191. 10-14 19:29:18.505 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
  4192. 10-14 19:29:18.505 21952 22048 I Unity : UniRx.Operators.ImmutableEmptyObservable`1:Subscribe(IObserver`1)
  4193. 10-14 19:29:18.505 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  4194. 10-14 19:29:18.505 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  4195. 10-14 19:29:18.505 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  4196. 10-14 19:29:18.505 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Act
  4197. 10-14 19:29:18.567 21952 22048 I Unity : Finish: Quests.Director.Actions.GrantQuestAction
  4198. 10-14 19:29:18.567 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
  4199. 10-14 19:29:18.567 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  4200. 10-14 19:29:18.567 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  4201. 10-14 19:29:18.567 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  4202. 10-14 19:29:18.567 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  4203. 10-14 19:29:18.567 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
  4204. 10-14 19:29:18.567 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
  4205. 10-14 19:29:18.567 21952 22048 I Unity : UniRx.Operators.ImmutableEmptyObservable`1:Subscribe(IObserver`1)
  4206. 10-14 19:29:18.567 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  4207. 10-14 19:29:18.567 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  4208. 10-14 19:29:18.567 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  4209. 10-14 19:29:18.567 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  4210. 10-14 19:29:18.567 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
  4211. 10-14 19:29:18.567 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
  4212. 10-14 19:29:18.567 21952 22048 I Unity : UniRx.Operators.ImmutableEmptyObservable`1:Subscribe(IObserver`1)
  4213. 10-14 19:29:18.567 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  4214. 10-14 19:29:18.567 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  4215. 10-14 19:29:18.567 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  4216. 10-14 19:29:18.567 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  4217. 10-14 19:29:18.567 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1(
  4218. 10-14 19:29:18.660 21952 22048 I Unity : QuestTask completed:
  4219. 10-14 19:29:18.660 21952 22048 I Unity : Entity_268(*6)(Id:Ch4Day4_NewDay, Parent ID: Day0004, QuestTaskDesc: Quest task desc: Ch4Day4_NewDay Stars: 1 TitleId newDay, IconId: Sun, Post Actions:
  4220. 10-14 19:29:18.660 21952 22048 I Unity :
  4221. 10-14 19:29:18.660 21952 22048 I Unity : Quests.Director.Actions.QuestCompositeAction
  4222. 10-14 19:29:18.660 21952 22048 I Unity : Quests.Director.Actions.QuestCompositeAction
  4223. 10-14 19:29:18.660 21952 22048 I Unity : Quests.Director.Actions.QuestCompositeAction
  4224. 10-14 19:29:18.660 21952 22048 I Unity : PlayCharacterAction:GiveInHandActionDescription: PrefabID: empty_prefab UseLeftHand: False UseBone: Wrist
  4225. 10-14 19:29:18.660 21952 22048 I Unity :
  4226. 10-14 19:29:18.660 21952 22048 I Unity : Quests.Director.Actions.CommentAction
  4227. 10-14 19:29:18.660 21952 22048 I Unity : Quests.Director.Actions.ChangeSceneObjectStateAction
  4228. 10-14 19:29:18.660 21952 22048 I Unity : Quests.Director.Actions.GrantQuestAction, Quests.Started)
  4229. 10-14 19:29:18.660 21952 22048 I Unity : GameSystems.<>c__DisplayClass7_1:<Execute>b__1()
  4230. 10-14 19:29:18.660 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
  4231. 10-14 19:29:18.660 21952 22048 I Unity : UniRx.Operators.DoOnError:OnCompleted()
  4232. 10-14 19:29:18.660 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
  4233. 10-14 19:29:18.660 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  4234. 10-14 19:29:18.660 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  4235. 10-14 19:29:18.660 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  4236. 10-14 19:29:18.660 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
  4237. 10-14 19:29:18.660 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
  4238. 10-14 19:29:18.660 21952 22048 I Unity : UniRx.Operators.ImmutableEmptyObservable`1:Subscribe(IObse
  4239. 10-14 19:29:18.684 21952 22048 I Unity : Add quest to save: Ch4Day5_Intro
  4240. 10-14 19:29:18.684 21952 22048 I Unity : Entity_270(*7)(Quests.Active, Id:Ch4Day5_Intro, Quests.New, Parent ID: Day0005, QuestTaskDesc: Quest task desc: Ch4Day5_Intro Stars: 0 TitleId ch2_d1_Intro, IconId: Sun, Post Actions:
  4241. 10-14 19:29:18.684 21952 22048 I Unity :
  4242. 10-14 19:29:18.684 21952 22048 I Unity : Data.Quests.Director.Actions.StartDayAction
  4243. 10-14 19:29:18.684 21952 22048 I Unity : Quests.Director.Actions.QuestCompositeAction
  4244. 10-14 19:29:18.684 21952 22048 I Unity : Quests.Director.Actions.QuestCompositeAction
  4245. 10-14 19:29:18.684 21952 22048 I Unity : PlayCharacterAction:MoveDescription: TargetPointId: lighthouse_pnt_stair_barrier LocalPointId: Default Speed: 2 Follow: True SitIfCan: False IgnorePathfinding: False
  4246. 10-14 19:29:18.684 21952 22048 I Unity : LookToDirectionAction: South
  4247. 10-14 19:29:18.684 21952 22048 I Unity :
  4248. 10-14 19:29:18.684 21952 22048 I Unity : Quests.Director.Actions.QuestCompositeAction)
  4249. 10-14 19:29:18.684 21952 22048 I Unity : GameSystems.ChangeActiveQuestsSystem:Execute(List`1)
  4250. 10-14 19:29:18.684 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4251. 10-14 19:29:18.684 21952 22048 I Unity : Entitas.Systems:Execute()
  4252. 10-14 19:29:18.684 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4253. 10-14 19:29:18.684 21952 22048 I Unity :
  4254. 10-14 19:29:18.684 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4255. 10-14 19:29:18.684 21952 22048 I Unity :
  4256. 10-14 19:29:18.691 21952 22048 I Unity : remove quest from save: Ch4Day4_NewDay
  4257. 10-14 19:29:18.691 21952 22048 I Unity : GameSystems.ChangeActiveQuestsSystem:Execute(List`1)
  4258. 10-14 19:29:18.691 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4259. 10-14 19:29:18.691 21952 22048 I Unity : Entitas.Systems:Execute()
  4260. 10-14 19:29:18.691 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4261. 10-14 19:29:18.691 21952 22048 I Unity :
  4262. 10-14 19:29:18.691 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4263. 10-14 19:29:18.691 21952 22048 I Unity :
  4264. 10-14 19:29:18.707 21952 22048 I Unity : Save to path:/storage/emulated/0/Android/data/com.bgf.jingliks/files/CharStates json: [ "{\"npc\":\"kotya\",\"state\":{\"skin\":-1,\"position\":{\"x\":-39.61109924316406,\"y\":-18.65180015563965,\"z\":0.0},\"directionVector\":{\"x\":0.88909912109375,\"y\":0.0,\"z\":-1.0},\"action\":\"MakePhoto\",\"isActive\":false}}", "{\"npc\":\"bedokur\",\"state\":{\"skin\":-1,\"position\":{\"x\":-41.89979934692383,\"y\":-17.212900161743165,\"z\":0.0},\"directionVector\":{\"x\":0.0,\"y\":0.0,\"z\":1.0},\"action\":\"maset_rukoy\",\"isActive\":false}}", "{\"npc\":\"Vanya\",\"state\":{\"skin\":-1,\"position\":{\"x\":-37.20000076293945,\"y\":-12.199999809265137,\"z\":0.0},\"directionVector\":{\"x\":0.0,\"y\":0.0,\"z\":1.0},\"action\":\"Odobrenie\",\"isActive\":false}}", "{\"npc\":\"manunya\",\"state\":{\"skin\":-1,\"position\":{\"x\":-39.685401916503909,\"y\":-16.459199905395509,\"z\":0.0},\"directionVector\":{\"x\":-0.02657318115234375,\"y\":0.0,\"z\":-0.014190673828125},\"action\":\"Clap\",\"isActive\":false}}", "{\"npc\":\"
  4265. 10-14 19:29:18.733 21952 22048 D Unity : Characters save: System.NullReferenceException: Object reference not set to an instance of an object.
  4266. 10-14 19:29:18.733 21952 22048 D Unity : at SaveDataSystem.SaveData (PlayerDataEntity[] entities) [0x00000] in <00000000000000000000000000000000>:0
  4267. 10-14 19:29:18.733 21952 22048 D Unity : at Entitas.ReactiveSystem`1[TEntity].Execute () [0x00000] in <00000000000000000000000000000000>:0
  4268. 10-14 19:29:18.733 21952 22048 D Unity : at Entitas.Systems.Execute () [0x00000] in <00000000000000000000000000000000>:0
  4269. 10-14 19:29:18.733 21952 22048 D Unity : at GameSystems.WorldLoop.Update () [0x00000] in <00000000000000000000000000000000>:0
  4270. 10-14 19:29:18.747 21952 22048 I Unity : Save to path:/storage/emulated/0/Android/data/com.bgf.jingliks/files/ActiveQuests json: {"LastCompleted":"Ch4Day4_NewDay","QuestIds":["Ch4Day5_Intro"],"_compeleted":["Ch01_Day01_Start","Ch01_Day01_TaskTutorial","Ch01_Day01_InstallLanterns","Ch01_Day01_InstallBenches","Ch01_Day01_Cleaning","Ch01_Day01_NewFlowers","Ch01_Day01_LoadNews","Ch01_Day01_GetReward","Ch01_Day01_NewDay","Сh02_Day01_Intro","Сh02_Day01_KotyaCalling","Сh02_Day01_FixBridge","Сh02_Day01_VanyaCalling","Сh02_Day01_MeetingManuna","Сh02_Day01_BranchTry","Сh02_Day01_BranchOff","Сh02_Day01_RobotMadness","Сh02_Day01_TableRemove","Сh02_Day01_OvenRepair","Сh02_Day01_Cleaning","Сh02_Day01_FenceRepair","Сh02_Day01_MailboxRepair","Сh02_Day01_AlmostDone","Сh02_Day01_Award","Сh02_Day01_Fin","Ch02_Day2_Intro","Ch02_Day2_Call2Pankrat","Ch02_Day2_Weeding","Ch02_Day2_Holes","Ch02_Day2_HoleCups","Ch02_Day2_Lawns","Ch02_Day2_Pavements","Ch02_Day2_Flowers1","Ch02_Day2_Fountain","Ch02_Day2_Flowers2","Ch02_Day2_NewTable","Ch02_Day2_AlmostDone","Ch
  4271. 10-14 19:29:18.754 21952 22048 D Unity : Quests save: System.NullReferenceException: Object reference not set to an instance of an object.
  4272. 10-14 19:29:18.754 21952 22048 D Unity : at SaveDataSystem.SaveData (PlayerDataEntity[] entities) [0x00000] in <00000000000000000000000000000000>:0
  4273. 10-14 19:29:18.754 21952 22048 D Unity : at Entitas.ReactiveSystem`1[TEntity].Execute () [0x00000] in <00000000000000000000000000000000>:0
  4274. 10-14 19:29:18.754 21952 22048 D Unity : at Entitas.Systems.Execute () [0x00000] in <00000000000000000000000000000000>:0
  4275. 10-14 19:29:18.754 21952 22048 D Unity : at GameSystems.WorldLoop.Update () [0x00000] in <00000000000000000000000000000000>:0
  4276. 10-14 19:29:18.763 21952 22048 I Unity : Start save scene state: 273
  4277. 10-14 19:29:18.763 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4278. 10-14 19:29:18.763 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4279. 10-14 19:29:18.763 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4280. 10-14 19:29:18.763 21952 22048 I Unity : Entitas.Systems:Execute()
  4281. 10-14 19:29:18.763 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4282. 10-14 19:29:18.763 21952 22048 I Unity :
  4283. 10-14 19:29:18.763 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4284. 10-14 19:29:18.763 21952 22048 I Unity :
  4285. 10-14 19:29:18.772 21952 22048 I Unity : Save state of Lighthouse_Barks_1 to empty_prefab and state Data.BuildingStateData
  4286. 10-14 19:29:18.772 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4287. 10-14 19:29:18.772 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4288. 10-14 19:29:18.772 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4289. 10-14 19:29:18.772 21952 22048 I Unity : Entitas.Systems:Execute()
  4290. 10-14 19:29:18.772 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4291. 10-14 19:29:18.772 21952 22048 I Unity :
  4292. 10-14 19:29:18.772 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4293. 10-14 19:29:18.772 21952 22048 I Unity :
  4294. 10-14 19:29:18.781 21952 22048 I Unity : Save state of Lighthouse_Barks_2 to empty_prefab and state Data.BuildingStateData
  4295. 10-14 19:29:18.781 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4296. 10-14 19:29:18.781 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4297. 10-14 19:29:18.781 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4298. 10-14 19:29:18.781 21952 22048 I Unity : Entitas.Systems:Execute()
  4299. 10-14 19:29:18.781 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4300. 10-14 19:29:18.781 21952 22048 I Unity :
  4301. 10-14 19:29:18.781 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4302. 10-14 19:29:18.781 21952 22048 I Unity :
  4303. 10-14 19:29:18.790 21952 22048 I Unity : Save state of Lighthouse_Boat to lighthouse_boat and state Data.BuildingStateData
  4304. 10-14 19:29:18.790 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4305. 10-14 19:29:18.790 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4306. 10-14 19:29:18.790 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4307. 10-14 19:29:18.790 21952 22048 I Unity : Entitas.Systems:Execute()
  4308. 10-14 19:29:18.790 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4309. 10-14 19:29:18.790 21952 22048 I Unity :
  4310. 10-14 19:29:18.790 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4311. 10-14 19:29:18.790 21952 22048 I Unity :
  4312. 10-14 19:29:18.798 21952 22048 I Unity : Save state of Lighthouse_BoatLifebuoy to lighthouse_boat_lifebuoy and state Data.BuildingStateData
  4313. 10-14 19:29:18.798 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4314. 10-14 19:29:18.798 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4315. 10-14 19:29:18.798 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4316. 10-14 19:29:18.798 21952 22048 I Unity : Entitas.Systems:Execute()
  4317. 10-14 19:29:18.798 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4318. 10-14 19:29:18.798 21952 22048 I Unity :
  4319. 10-14 19:29:18.798 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4320. 10-14 19:29:18.798 21952 22048 I Unity :
  4321. 10-14 19:29:18.807 21952 22048 I Unity : Save state of Lighthouse_BoatLight to lighthouse_boat_light and state Data.BuildingStateData
  4322. 10-14 19:29:18.807 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4323. 10-14 19:29:18.807 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4324. 10-14 19:29:18.807 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4325. 10-14 19:29:18.807 21952 22048 I Unity : Entitas.Systems:Execute()
  4326. 10-14 19:29:18.807 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4327. 10-14 19:29:18.807 21952 22048 I Unity :
  4328. 10-14 19:29:18.807 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4329. 10-14 19:29:18.807 21952 22048 I Unity :
  4330. 10-14 19:29:18.814 21952 22048 I Unity : Save state of Lighthouse_BoatSpade to lighthouse_boat_spade and state Data.BuildingStateData
  4331. 10-14 19:29:18.814 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4332. 10-14 19:29:18.814 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4333. 10-14 19:29:18.814 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4334. 10-14 19:29:18.814 21952 22048 I Unity : Entitas.Systems:Execute()
  4335. 10-14 19:29:18.814 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4336. 10-14 19:29:18.814 21952 22048 I Unity :
  4337. 10-14 19:29:18.814 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4338. 10-14 19:29:18.814 21952 22048 I Unity :
  4339. 10-14 19:29:18.821 21952 22048 I Unity : Save state of Lighthouse_Box to empty_prefab and state Data.BuildingStateData
  4340. 10-14 19:29:18.821 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4341. 10-14 19:29:18.821 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4342. 10-14 19:29:18.821 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4343. 10-14 19:29:18.821 21952 22048 I Unity : Entitas.Systems:Execute()
  4344. 10-14 19:29:18.821 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4345. 10-14 19:29:18.821 21952 22048 I Unity :
  4346. 10-14 19:29:18.821 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4347. 10-14 19:29:18.821 21952 22048 I Unity :
  4348. 10-14 19:29:18.828 21952 22048 I Unity : Save state of Lighthouse_Bridge_Barrier_1 to empty_prefab and state Data.BuildingStateData
  4349. 10-14 19:29:18.828 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4350. 10-14 19:29:18.828 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4351. 10-14 19:29:18.828 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4352. 10-14 19:29:18.828 21952 22048 I Unity : Entitas.Systems:Execute()
  4353. 10-14 19:29:18.828 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4354. 10-14 19:29:18.828 21952 22048 I Unity :
  4355. 10-14 19:29:18.828 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4356. 10-14 19:29:18.828 21952 22048 I Unity :
  4357. 10-14 19:29:18.835 21952 22048 I Unity : Save state of Lighthouse_Bridge_Barrier_2 to empty_prefab and state Data.BuildingStateData
  4358. 10-14 19:29:18.835 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4359. 10-14 19:29:18.835 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4360. 10-14 19:29:18.835 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4361. 10-14 19:29:18.835 21952 22048 I Unity : Entitas.Systems:Execute()
  4362. 10-14 19:29:18.835 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4363. 10-14 19:29:18.835 21952 22048 I Unity :
  4364. 10-14 19:29:18.835 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4365. 10-14 19:29:18.835 21952 22048 I Unity :
  4366. 10-14 19:29:18.842 21952 22048 I Unity : Save state of Lighthouse_Bridge_MineSign to empty_prefab and state Data.BuildingStateData
  4367. 10-14 19:29:18.842 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4368. 10-14 19:29:18.842 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4369. 10-14 19:29:18.842 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4370. 10-14 19:29:18.842 21952 22048 I Unity : Entitas.Systems:Execute()
  4371. 10-14 19:29:18.842 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4372. 10-14 19:29:18.842 21952 22048 I Unity :
  4373. 10-14 19:29:18.842 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4374. 10-14 19:29:18.842 21952 22048 I Unity :
  4375. 10-14 19:29:18.849 21952 22048 I Unity : Save state of Lighthouse_Bridge_Rupor to empty_prefab and state Data.BuildingStateData
  4376. 10-14 19:29:18.849 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4377. 10-14 19:29:18.849 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4378. 10-14 19:29:18.849 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4379. 10-14 19:29:18.849 21952 22048 I Unity : Entitas.Systems:Execute()
  4380. 10-14 19:29:18.849 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4381. 10-14 19:29:18.849 21952 22048 I Unity :
  4382. 10-14 19:29:18.849 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4383. 10-14 19:29:18.849 21952 22048 I Unity :
  4384. 10-14 19:29:18.856 21952 22048 I Unity : Save state of Lighthouse_Bridge_Trap_1 to empty_prefab and state Data.BuildingStateData
  4385. 10-14 19:29:18.856 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4386. 10-14 19:29:18.856 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4387. 10-14 19:29:18.856 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4388. 10-14 19:29:18.856 21952 22048 I Unity : Entitas.Systems:Execute()
  4389. 10-14 19:29:18.856 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4390. 10-14 19:29:18.856 21952 22048 I Unity :
  4391. 10-14 19:29:18.856 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4392. 10-14 19:29:18.856 21952 22048 I Unity :
  4393. 10-14 19:29:18.863 21952 22048 I Unity : Save state of Lighthouse_Bridge_Trap_2 to empty_prefab and state Data.BuildingStateData
  4394. 10-14 19:29:18.863 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4395. 10-14 19:29:18.863 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4396. 10-14 19:29:18.863 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4397. 10-14 19:29:18.863 21952 22048 I Unity : Entitas.Systems:Execute()
  4398. 10-14 19:29:18.863 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4399. 10-14 19:29:18.863 21952 22048 I Unity :
  4400. 10-14 19:29:18.863 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4401. 10-14 19:29:18.863 21952 22048 I Unity :
  4402. 10-14 19:29:18.870 21952 22048 I Unity : Save state of Lighthouse_Bridge_Wire_1 to empty_prefab and state Data.BuildingStateData
  4403. 10-14 19:29:18.870 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4404. 10-14 19:29:18.870 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4405. 10-14 19:29:18.870 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4406. 10-14 19:29:18.870 21952 22048 I Unity : Entitas.Systems:Execute()
  4407. 10-14 19:29:18.870 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4408. 10-14 19:29:18.870 21952 22048 I Unity :
  4409. 10-14 19:29:18.870 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4410. 10-14 19:29:18.870 21952 22048 I Unity :
  4411. 10-14 19:29:18.877 21952 22048 I Unity : Save state of Lighthouse_Bridge_Wire_2 to empty_prefab and state Data.BuildingStateData
  4412. 10-14 19:29:18.877 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4413. 10-14 19:29:18.877 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4414. 10-14 19:29:18.877 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4415. 10-14 19:29:18.877 21952 22048 I Unity : Entitas.Systems:Execute()
  4416. 10-14 19:29:18.877 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4417. 10-14 19:29:18.877 21952 22048 I Unity :
  4418. 10-14 19:29:18.877 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4419. 10-14 19:29:18.877 21952 22048 I Unity :
  4420. 10-14 19:29:18.884 21952 22048 I Unity : Save state of Lighthouse_Fence_1 to lighthouse_fence_1 and state Data.BuildingStateData
  4421. 10-14 19:29:18.884 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4422. 10-14 19:29:18.884 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4423. 10-14 19:29:18.884 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4424. 10-14 19:29:18.884 21952 22048 I Unity : Entitas.Systems:Execute()
  4425. 10-14 19:29:18.884 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4426. 10-14 19:29:18.884 21952 22048 I Unity :
  4427. 10-14 19:29:18.884 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4428. 10-14 19:29:18.884 21952 22048 I Unity :
  4429. 10-14 19:29:18.891 21952 22048 I Unity : Save state of Lighthouse_Fence_2 to lighthouse_fence_2 and state Data.BuildingStateData
  4430. 10-14 19:29:18.891 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4431. 10-14 19:29:18.891 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4432. 10-14 19:29:18.891 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4433. 10-14 19:29:18.891 21952 22048 I Unity : Entitas.Systems:Execute()
  4434. 10-14 19:29:18.891 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4435. 10-14 19:29:18.891 21952 22048 I Unity :
  4436. 10-14 19:29:18.891 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4437. 10-14 19:29:18.891 21952 22048 I Unity :
  4438. 10-14 19:29:18.898 21952 22048 I Unity : Save state of Lighthouse_Fence_3 to lighthouse_fence_3 and state Data.BuildingStateData
  4439. 10-14 19:29:18.898 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4440. 10-14 19:29:18.898 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4441. 10-14 19:29:18.898 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4442. 10-14 19:29:18.898 21952 22048 I Unity : Entitas.Systems:Execute()
  4443. 10-14 19:29:18.898 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4444. 10-14 19:29:18.898 21952 22048 I Unity :
  4445. 10-14 19:29:18.898 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4446. 10-14 19:29:18.898 21952 22048 I Unity :
  4447. 10-14 19:29:18.905 21952 22048 I Unity : Save state of Lighthouse_Fence_4 to lighthouse_fence_4 and state Data.BuildingStateData
  4448. 10-14 19:29:18.905 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4449. 10-14 19:29:18.905 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4450. 10-14 19:29:18.905 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4451. 10-14 19:29:18.905 21952 22048 I Unity : Entitas.Systems:Execute()
  4452. 10-14 19:29:18.905 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4453. 10-14 19:29:18.905 21952 22048 I Unity :
  4454. 10-14 19:29:18.905 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4455. 10-14 19:29:18.905 21952 22048 I Unity :
  4456. 10-14 19:29:18.912 21952 22048 I Unity : Save state of Lighthouse_Lantern_1 to lighthouse_lantern_1_2 and state Data.BuildingStateData
  4457. 10-14 19:29:18.912 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4458. 10-14 19:29:18.912 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4459. 10-14 19:29:18.912 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4460. 10-14 19:29:18.912 21952 22048 I Unity : Entitas.Systems:Execute()
  4461. 10-14 19:29:18.912 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4462. 10-14 19:29:18.912 21952 22048 I Unity :
  4463. 10-14 19:29:18.912 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4464. 10-14 19:29:18.912 21952 22048 I Unity :
  4465. 10-14 19:29:18.918 21952 22048 I Unity : Save state of Lighthouse_Lantern_2 to lighthouse_lantern_2_2 and state Data.BuildingStateData
  4466. 10-14 19:29:18.918 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4467. 10-14 19:29:18.918 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4468. 10-14 19:29:18.918 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4469. 10-14 19:29:18.918 21952 22048 I Unity : Entitas.Systems:Execute()
  4470. 10-14 19:29:18.918 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4471. 10-14 19:29:18.918 21952 22048 I Unity :
  4472. 10-14 19:29:18.918 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4473. 10-14 19:29:18.918 21952 22048 I Unity :
  4474. 10-14 19:29:18.925 21952 22048 I Unity : Save state of Lighthouse_Lantern_3 to lighthouse_lantern_3_2 and state Data.BuildingStateData
  4475. 10-14 19:29:18.925 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4476. 10-14 19:29:18.925 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4477. 10-14 19:29:18.925 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4478. 10-14 19:29:18.925 21952 22048 I Unity : Entitas.Systems:Execute()
  4479. 10-14 19:29:18.925 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4480. 10-14 19:29:18.925 21952 22048 I Unity :
  4481. 10-14 19:29:18.925 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4482. 10-14 19:29:18.925 21952 22048 I Unity :
  4483. 10-14 19:29:18.932 21952 22048 I Unity : Save state of Lighthouse_Lantern_4 to lighthouse_lantern_4_2 and state Data.BuildingStateData
  4484. 10-14 19:29:18.932 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4485. 10-14 19:29:18.932 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4486. 10-14 19:29:18.932 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4487. 10-14 19:29:18.932 21952 22048 I Unity : Entitas.Systems:Execute()
  4488. 10-14 19:29:18.932 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4489. 10-14 19:29:18.932 21952 22048 I Unity :
  4490. 10-14 19:29:18.932 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4491. 10-14 19:29:18.932 21952 22048 I Unity :
  4492. 10-14 19:29:18.939 21952 22048 I Unity : Save state of Lighthouse_Mailbox to lighthouse_mailbox_1 and state Data.BuildingStateData
  4493. 10-14 19:29:18.939 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4494. 10-14 19:29:18.939 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4495. 10-14 19:29:18.939 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4496. 10-14 19:29:18.939 21952 22048 I Unity : Entitas.Systems:Execute()
  4497. 10-14 19:29:18.939 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4498. 10-14 19:29:18.939 21952 22048 I Unity :
  4499. 10-14 19:29:18.939 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4500. 10-14 19:29:18.939 21952 22048 I Unity :
  4501. 10-14 19:29:18.946 21952 22048 I Unity : Save state of Lighthouse_MillFence to lighthouse_millfence_finnished and state Data.BuildingStateData
  4502. 10-14 19:29:18.946 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4503. 10-14 19:29:18.946 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4504. 10-14 19:29:18.946 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4505. 10-14 19:29:18.946 21952 22048 I Unity : Entitas.Systems:Execute()
  4506. 10-14 19:29:18.946 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4507. 10-14 19:29:18.946 21952 22048 I Unity :
  4508. 10-14 19:29:18.946 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4509. 10-14 19:29:18.946 21952 22048 I Unity :
  4510. 10-14 19:29:18.953 21952 22048 I Unity : Save state of Lighthouse_MillFenceWeed to empty_prefab and state Data.BuildingStateData
  4511. 10-14 19:29:18.953 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4512. 10-14 19:29:18.953 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4513. 10-14 19:29:18.953 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4514. 10-14 19:29:18.953 21952 22048 I Unity : Entitas.Systems:Execute()
  4515. 10-14 19:29:18.953 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4516. 10-14 19:29:18.953 21952 22048 I Unity :
  4517. 10-14 19:29:18.953 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4518. 10-14 19:29:18.953 21952 22048 I Unity :
  4519. 10-14 19:29:18.960 21952 22048 I Unity : Save state of Lighthouse_MillGear to lighthouse_millgear and state Data.BuildingStateData
  4520. 10-14 19:29:18.960 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4521. 10-14 19:29:18.960 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4522. 10-14 19:29:18.960 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4523. 10-14 19:29:18.960 21952 22048 I Unity : Entitas.Systems:Execute()
  4524. 10-14 19:29:18.960 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4525. 10-14 19:29:18.960 21952 22048 I Unity :
  4526. 10-14 19:29:18.960 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4527. 10-14 19:29:18.960 21952 22048 I Unity :
  4528. 10-14 19:29:18.967 21952 22048 I Unity : Save state of Lighthouse_MillGearWeed to empty_prefab and state Data.BuildingStateData
  4529. 10-14 19:29:18.967 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4530. 10-14 19:29:18.967 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4531. 10-14 19:29:18.967 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4532. 10-14 19:29:18.967 21952 22048 I Unity : Entitas.Systems:Execute()
  4533. 10-14 19:29:18.967 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4534. 10-14 19:29:18.967 21952 22048 I Unity :
  4535. 10-14 19:29:18.967 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4536. 10-14 19:29:18.967 21952 22048 I Unity :
  4537. 10-14 19:29:18.974 21952 22048 I Unity : Save state of Lighthouse_MillRoofWeed to empty_prefab and state Data.BuildingStateData
  4538. 10-14 19:29:18.974 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4539. 10-14 19:29:18.974 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4540. 10-14 19:29:18.974 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4541. 10-14 19:29:18.974 21952 22048 I Unity : Entitas.Systems:Execute()
  4542. 10-14 19:29:18.974 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4543. 10-14 19:29:18.974 21952 22048 I Unity :
  4544. 10-14 19:29:18.974 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4545. 10-14 19:29:18.974 21952 22048 I Unity :
  4546. 10-14 19:29:18.981 21952 22048 I Unity : Save state of Lighthouse_MillWallWeed to empty_prefab and state Data.BuildingStateData
  4547. 10-14 19:29:18.981 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4548. 10-14 19:29:18.981 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4549. 10-14 19:29:18.981 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4550. 10-14 19:29:18.981 21952 22048 I Unity : Entitas.Systems:Execute()
  4551. 10-14 19:29:18.981 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4552. 10-14 19:29:18.981 21952 22048 I Unity :
  4553. 10-14 19:29:18.981 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4554. 10-14 19:29:18.981 21952 22048 I Unity :
  4555. 10-14 19:29:18.988 21952 22048 I Unity : Save state of Lighthouse_MillWheel to lighthouse_millwheel and state Data.BuildingStateData
  4556. 10-14 19:29:18.988 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4557. 10-14 19:29:18.988 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4558. 10-14 19:29:18.988 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4559. 10-14 19:29:18.988 21952 22048 I Unity : Entitas.Systems:Execute()
  4560. 10-14 19:29:18.988 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4561. 10-14 19:29:18.988 21952 22048 I Unity :
  4562. 10-14 19:29:18.988 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4563. 10-14 19:29:18.988 21952 22048 I Unity :
  4564. 10-14 19:29:18.994 21952 22048 I Unity : Save state of Lighthouse_MillWheelWeed to empty_prefab and state Data.BuildingStateData
  4565. 10-14 19:29:18.994 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4566. 10-14 19:29:18.994 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4567. 10-14 19:29:18.994 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4568. 10-14 19:29:18.994 21952 22048 I Unity : Entitas.Systems:Execute()
  4569. 10-14 19:29:18.994 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4570. 10-14 19:29:18.994 21952 22048 I Unity :
  4571. 10-14 19:29:18.994 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4572. 10-14 19:29:18.994 21952 22048 I Unity :
  4573. 10-14 19:29:19.001 21952 22048 I Unity : Save state of Lighthouse_Mine to empty_prefab and state Data.BuildingStateData
  4574. 10-14 19:29:19.001 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4575. 10-14 19:29:19.001 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4576. 10-14 19:29:19.001 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4577. 10-14 19:29:19.001 21952 22048 I Unity : Entitas.Systems:Execute()
  4578. 10-14 19:29:19.001 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4579. 10-14 19:29:19.001 21952 22048 I Unity :
  4580. 10-14 19:29:19.001 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4581. 10-14 19:29:19.001 21952 22048 I Unity :
  4582. 10-14 19:29:19.008 21952 22048 I Unity : Save state of Lighthouse_MineReflection to empty_prefab and state Data.BuildingStateData
  4583. 10-14 19:29:19.008 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4584. 10-14 19:29:19.008 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4585. 10-14 19:29:19.008 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4586. 10-14 19:29:19.008 21952 22048 I Unity : Entitas.Systems:Execute()
  4587. 10-14 19:29:19.008 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4588. 10-14 19:29:19.008 21952 22048 I Unity :
  4589. 10-14 19:29:19.008 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4590. 10-14 19:29:19.008 21952 22048 I Unity :
  4591. 10-14 19:29:19.015 21952 22048 I Unity : Save state of Lighthouse_Sign to lighthouse_sign and state Data.BuildingStateData
  4592. 10-14 19:29:19.015 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4593. 10-14 19:29:19.015 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4594. 10-14 19:29:19.015 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4595. 10-14 19:29:19.015 21952 22048 I Unity : Entitas.Systems:Execute()
  4596. 10-14 19:29:19.015 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4597. 10-14 19:29:19.015 21952 22048 I Unity :
  4598. 10-14 19:29:19.015 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4599. 10-14 19:29:19.015 21952 22048 I Unity :
  4600. 10-14 19:29:19.022 21952 22048 I Unity : Save state of Lighthouse_Stairs to lighthouse_stairs_new and state Data.BuildingStateData
  4601. 10-14 19:29:19.022 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4602. 10-14 19:29:19.022 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4603. 10-14 19:29:19.022 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4604. 10-14 19:29:19.022 21952 22048 I Unity : Entitas.Systems:Execute()
  4605. 10-14 19:29:19.022 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4606. 10-14 19:29:19.022 21952 22048 I Unity :
  4607. 10-14 19:29:19.022 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4608. 10-14 19:29:19.022 21952 22048 I Unity :
  4609. 10-14 19:29:19.029 21952 22048 I Unity : Save state of Lighthouse_TreasureChest to lighthouse_treasurechest and state Data.BuildingStateData
  4610. 10-14 19:29:19.029 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4611. 10-14 19:29:19.029 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4612. 10-14 19:29:19.029 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4613. 10-14 19:29:19.029 21952 22048 I Unity : Entitas.Systems:Execute()
  4614. 10-14 19:29:19.029 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4615. 10-14 19:29:19.029 21952 22048 I Unity :
  4616. 10-14 19:29:19.029 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4617. 10-14 19:29:19.029 21952 22048 I Unity :
  4618. 10-14 19:29:19.036 21952 22048 I Unity : Save state of Lighthouse_Uplevel_Barricades_1 to empty_prefab and state Data.BuildingStateData
  4619. 10-14 19:29:19.036 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4620. 10-14 19:29:19.036 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4621. 10-14 19:29:19.036 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4622. 10-14 19:29:19.036 21952 22048 I Unity : Entitas.Systems:Execute()
  4623. 10-14 19:29:19.036 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4624. 10-14 19:29:19.036 21952 22048 I Unity :
  4625. 10-14 19:29:19.036 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4626. 10-14 19:29:19.036 21952 22048 I Unity :
  4627. 10-14 19:29:19.043 21952 22048 I Unity : Save state of Lighthouse_Uplevel_Barricades_2 to empty_prefab and state Data.BuildingStateData
  4628. 10-14 19:29:19.043 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4629. 10-14 19:29:19.043 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4630. 10-14 19:29:19.043 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4631. 10-14 19:29:19.043 21952 22048 I Unity : Entitas.Systems:Execute()
  4632. 10-14 19:29:19.043 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4633. 10-14 19:29:19.043 21952 22048 I Unity :
  4634. 10-14 19:29:19.043 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4635. 10-14 19:29:19.043 21952 22048 I Unity :
  4636. 10-14 19:29:19.050 21952 22048 I Unity : Save state of Lighthouse_Uplevel_Barricades_3 to empty_prefab and state Data.BuildingStateData
  4637. 10-14 19:29:19.050 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4638. 10-14 19:29:19.050 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4639. 10-14 19:29:19.050 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4640. 10-14 19:29:19.050 21952 22048 I Unity : Entitas.Systems:Execute()
  4641. 10-14 19:29:19.050 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4642. 10-14 19:29:19.050 21952 22048 I Unity :
  4643. 10-14 19:29:19.050 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4644. 10-14 19:29:19.050 21952 22048 I Unity :
  4645. 10-14 19:29:19.056 21952 22048 I Unity : Save state of Lighthouse_Uplevel_Barricades_4 to empty_prefab and state Data.BuildingStateData
  4646. 10-14 19:29:19.056 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4647. 10-14 19:29:19.056 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4648. 10-14 19:29:19.056 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4649. 10-14 19:29:19.056 21952 22048 I Unity : Entitas.Systems:Execute()
  4650. 10-14 19:29:19.056 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4651. 10-14 19:29:19.056 21952 22048 I Unity :
  4652. 10-14 19:29:19.056 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4653. 10-14 19:29:19.056 21952 22048 I Unity :
  4654. 10-14 19:29:19.063 21952 22048 I Unity : Save state of Lighthouse_Uplevel_Stakes to empty_prefab and state Data.BuildingStateData
  4655. 10-14 19:29:19.063 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4656. 10-14 19:29:19.063 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4657. 10-14 19:29:19.063 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4658. 10-14 19:29:19.063 21952 22048 I Unity : Entitas.Systems:Execute()
  4659. 10-14 19:29:19.063 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4660. 10-14 19:29:19.063 21952 22048 I Unity :
  4661. 10-14 19:29:19.063 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4662. 10-14 19:29:19.063 21952 22048 I Unity :
  4663. 10-14 19:29:19.070 21952 22048 I Unity : Save state of Lighthouse_Uplevel_Trap to empty_prefab and state Data.BuildingStateData
  4664. 10-14 19:29:19.070 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4665. 10-14 19:29:19.070 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4666. 10-14 19:29:19.070 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4667. 10-14 19:29:19.070 21952 22048 I Unity : Entitas.Systems:Execute()
  4668. 10-14 19:29:19.070 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4669. 10-14 19:29:19.070 21952 22048 I Unity :
  4670. 10-14 19:29:19.070 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4671. 10-14 19:29:19.070 21952 22048 I Unity :
  4672. 10-14 19:29:19.077 21952 22048 I Unity : Save state of Lighthouse_Bridge_Barrier_3 to empty_prefab and state Data.BuildingStateData
  4673. 10-14 19:29:19.077 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4674. 10-14 19:29:19.077 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4675. 10-14 19:29:19.077 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4676. 10-14 19:29:19.077 21952 22048 I Unity : Entitas.Systems:Execute()
  4677. 10-14 19:29:19.077 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4678. 10-14 19:29:19.077 21952 22048 I Unity :
  4679. 10-14 19:29:19.077 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4680. 10-14 19:29:19.077 21952 22048 I Unity :
  4681. 10-14 19:29:19.084 21952 22048 I Unity : Save state of Lighthouse_Rope to empty_prefab and state Data.BuildingStateData
  4682. 10-14 19:29:19.084 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4683. 10-14 19:29:19.084 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4684. 10-14 19:29:19.084 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4685. 10-14 19:29:19.084 21952 22048 I Unity : Entitas.Systems:Execute()
  4686. 10-14 19:29:19.084 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4687. 10-14 19:29:19.084 21952 22048 I Unity :
  4688. 10-14 19:29:19.084 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4689. 10-14 19:29:19.084 21952 22048 I Unity :
  4690. 10-14 19:29:19.091 21952 22048 I Unity : Save state of Lighthouse_Window to empty_prefab and state Data.BuildingStateData
  4691. 10-14 19:29:19.091 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4692. 10-14 19:29:19.091 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4693. 10-14 19:29:19.091 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4694. 10-14 19:29:19.091 21952 22048 I Unity : Entitas.Systems:Execute()
  4695. 10-14 19:29:19.091 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4696. 10-14 19:29:19.091 21952 22048 I Unity :
  4697. 10-14 19:29:19.091 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4698. 10-14 19:29:19.091 21952 22048 I Unity :
  4699. 10-14 19:29:19.098 21952 22048 I Unity : Save state of Lighthouse_Bridge_Chest to empty_prefab and state Data.BuildingStateData
  4700. 10-14 19:29:19.098 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4701. 10-14 19:29:19.098 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4702. 10-14 19:29:19.098 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4703. 10-14 19:29:19.098 21952 22048 I Unity : Entitas.Systems:Execute()
  4704. 10-14 19:29:19.098 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4705. 10-14 19:29:19.098 21952 22048 I Unity :
  4706. 10-14 19:29:19.098 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4707. 10-14 19:29:19.098 21952 22048 I Unity :
  4708. 10-14 19:29:19.105 21952 22048 I Unity : Save state of Lighthouse_Lowlevel_Barricades_1 to empty_prefab and state Data.BuildingStateData
  4709. 10-14 19:29:19.105 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4710. 10-14 19:29:19.105 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4711. 10-14 19:29:19.105 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4712. 10-14 19:29:19.105 21952 22048 I Unity : Entitas.Systems:Execute()
  4713. 10-14 19:29:19.105 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4714. 10-14 19:29:19.105 21952 22048 I Unity :
  4715. 10-14 19:29:19.105 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4716. 10-14 19:29:19.105 21952 22048 I Unity :
  4717. 10-14 19:29:19.112 21952 22048 I Unity : Save state of Lighthouse_Lowlevel_Barricades_2 to empty_prefab and state Data.BuildingStateData
  4718. 10-14 19:29:19.112 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4719. 10-14 19:29:19.112 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4720. 10-14 19:29:19.112 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4721. 10-14 19:29:19.112 21952 22048 I Unity : Entitas.Systems:Execute()
  4722. 10-14 19:29:19.112 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4723. 10-14 19:29:19.112 21952 22048 I Unity :
  4724. 10-14 19:29:19.112 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4725. 10-14 19:29:19.112 21952 22048 I Unity :
  4726. 10-14 19:29:19.118 21952 22048 I Unity : Save state of Lighthouse_BoxFrosya to empty_prefab and state Data.BuildingStateData
  4727. 10-14 19:29:19.118 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4728. 10-14 19:29:19.118 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4729. 10-14 19:29:19.118 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4730. 10-14 19:29:19.118 21952 22048 I Unity : Entitas.Systems:Execute()
  4731. 10-14 19:29:19.118 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4732. 10-14 19:29:19.118 21952 22048 I Unity :
  4733. 10-14 19:29:19.118 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4734. 10-14 19:29:19.118 21952 22048 I Unity :
  4735. 10-14 19:29:19.125 21952 22048 I Unity : Save state of Loghthouse_LanternsBridge_1 to lighthouse_lanternsbridge_1_2 and state Data.BuildingStateData
  4736. 10-14 19:29:19.125 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4737. 10-14 19:29:19.125 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4738. 10-14 19:29:19.125 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4739. 10-14 19:29:19.125 21952 22048 I Unity : Entitas.Systems:Execute()
  4740. 10-14 19:29:19.125 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4741. 10-14 19:29:19.125 21952 22048 I Unity :
  4742. 10-14 19:29:19.125 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4743. 10-14 19:29:19.125 21952 22048 I Unity :
  4744. 10-14 19:29:19.132 21952 22048 I Unity : Save state of Loghthouse_LanternsBridge_2 to lighthouse_lanternsbridge_2_2 and state Data.BuildingStateData
  4745. 10-14 19:29:19.132 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4746. 10-14 19:29:19.132 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4747. 10-14 19:29:19.132 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4748. 10-14 19:29:19.132 21952 22048 I Unity : Entitas.Systems:Execute()
  4749. 10-14 19:29:19.132 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4750. 10-14 19:29:19.132 21952 22048 I Unity :
  4751. 10-14 19:29:19.132 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4752. 10-14 19:29:19.132 21952 22048 I Unity :
  4753. 10-14 19:29:19.139 21952 22048 I Unity : Save state of Lighthouse_RoadEast to lighthouse_roadeast and state Data.BuildingStateData
  4754. 10-14 19:29:19.139 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4755. 10-14 19:29:19.139 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4756. 10-14 19:29:19.139 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4757. 10-14 19:29:19.139 21952 22048 I Unity : Entitas.Systems:Execute()
  4758. 10-14 19:29:19.139 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4759. 10-14 19:29:19.139 21952 22048 I Unity :
  4760. 10-14 19:29:19.139 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4761. 10-14 19:29:19.139 21952 22048 I Unity :
  4762. 10-14 19:29:19.146 21952 22048 I Unity : Save state of Lighthouse_Sword to empty_prefab and state Data.BuildingStateData
  4763. 10-14 19:29:19.146 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4764. 10-14 19:29:19.146 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4765. 10-14 19:29:19.146 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4766. 10-14 19:29:19.146 21952 22048 I Unity : Entitas.Systems:Execute()
  4767. 10-14 19:29:19.146 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4768. 10-14 19:29:19.146 21952 22048 I Unity :
  4769. 10-14 19:29:19.146 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4770. 10-14 19:29:19.146 21952 22048 I Unity :
  4771. 10-14 19:29:19.153 21952 22048 I Unity : Save state of Lighthouse_LightMasks to lighthouse_lightmasks and state Data.BuildingStateData
  4772. 10-14 19:29:19.153 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4773. 10-14 19:29:19.153 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4774. 10-14 19:29:19.153 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4775. 10-14 19:29:19.153 21952 22048 I Unity : Entitas.Systems:Execute()
  4776. 10-14 19:29:19.153 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4777. 10-14 19:29:19.153 21952 22048 I Unity :
  4778. 10-14 19:29:19.153 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4779. 10-14 19:29:19.153 21952 22048 I Unity :
  4780. 10-14 19:29:19.160 21952 22048 I Unity : Save state of Lighthouse_RoadEastOld to empty_prefab and state Data.BuildingStateData
  4781. 10-14 19:29:19.160 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4782. 10-14 19:29:19.160 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4783. 10-14 19:29:19.160 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4784. 10-14 19:29:19.160 21952 22048 I Unity : Entitas.Systems:Execute()
  4785. 10-14 19:29:19.160 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4786. 10-14 19:29:19.160 21952 22048 I Unity :
  4787. 10-14 19:29:19.160 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4788. 10-14 19:29:19.160 21952 22048 I Unity :
  4789. 10-14 19:29:19.167 21952 22048 I Unity : Save state of DenekLanterns_1 to dinek_lanterns_1_1 and state Data.BuildingStateData
  4790. 10-14 19:29:19.167 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4791. 10-14 19:29:19.167 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4792. 10-14 19:29:19.167 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4793. 10-14 19:29:19.167 21952 22048 I Unity : Entitas.Systems:Execute()
  4794. 10-14 19:29:19.167 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4795. 10-14 19:29:19.167 21952 22048 I Unity :
  4796. 10-14 19:29:19.167 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4797. 10-14 19:29:19.167 21952 22048 I Unity :
  4798. 10-14 19:29:19.173 21952 22048 I Unity : Save state of DenekBenches_1 to dinek_benches1_2 and state Data.BuildingStateData
  4799. 10-14 19:29:19.173 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4800. 10-14 19:29:19.173 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4801. 10-14 19:29:19.173 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4802. 10-14 19:29:19.173 21952 22048 I Unity : Entitas.Systems:Execute()
  4803. 10-14 19:29:19.173 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4804. 10-14 19:29:19.173 21952 22048 I Unity :
  4805. 10-14 19:29:19.173 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4806. 10-14 19:29:19.173 21952 22048 I Unity :
  4807. 10-14 19:29:19.180 21952 22048 I Unity : Save state of DinekHedge_1 to dinek_hedge_1_3 and state Data.BuildingStateData
  4808. 10-14 19:29:19.180 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4809. 10-14 19:29:19.180 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4810. 10-14 19:29:19.180 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4811. 10-14 19:29:19.180 21952 22048 I Unity : Entitas.Systems:Execute()
  4812. 10-14 19:29:19.180 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4813. 10-14 19:29:19.180 21952 22048 I Unity :
  4814. 10-14 19:29:19.180 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4815. 10-14 19:29:19.180 21952 22048 I Unity :
  4816. 10-14 19:29:19.187 21952 22048 I Unity : Save state of DinekHedge_2 to dinek_hedge_2_2 and state Data.BuildingStateData
  4817. 10-14 19:29:19.187 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4818. 10-14 19:29:19.187 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4819. 10-14 19:29:19.187 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4820. 10-14 19:29:19.187 21952 22048 I Unity : Entitas.Systems:Execute()
  4821. 10-14 19:29:19.187 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4822. 10-14 19:29:19.187 21952 22048 I Unity :
  4823. 10-14 19:29:19.187 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4824. 10-14 19:29:19.187 21952 22048 I Unity :
  4825. 10-14 19:29:19.194 21952 22048 I Unity : Save state of DinekHedge_3 to dinek_hedge_3_1 and state Data.BuildingStateData
  4826. 10-14 19:29:19.194 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4827. 10-14 19:29:19.194 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4828. 10-14 19:29:19.194 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4829. 10-14 19:29:19.194 21952 22048 I Unity : Entitas.Systems:Execute()
  4830. 10-14 19:29:19.194 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4831. 10-14 19:29:19.194 21952 22048 I Unity :
  4832. 10-14 19:29:19.194 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4833. 10-14 19:29:19.194 21952 22048 I Unity :
  4834. 10-14 19:29:19.201 21952 22048 I Unity : Save state of DinekSign to dinek_sign and state Data.BuildingStateData
  4835. 10-14 19:29:19.201 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4836. 10-14 19:29:19.201 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4837. 10-14 19:29:19.201 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4838. 10-14 19:29:19.201 21952 22048 I Unity : Entitas.Systems:Execute()
  4839. 10-14 19:29:19.201 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4840. 10-14 19:29:19.201 21952 22048 I Unity :
  4841. 10-14 19:29:19.201 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4842. 10-14 19:29:19.201 21952 22048 I Unity :
  4843. 10-14 19:29:19.208 21952 22048 I Unity : Save state of DinekTNTDetonator to empty_prefab and state Data.BuildingStateData
  4844. 10-14 19:29:19.208 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4845. 10-14 19:29:19.208 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4846. 10-14 19:29:19.208 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4847. 10-14 19:29:19.208 21952 22048 I Unity : Entitas.Systems:Execute()
  4848. 10-14 19:29:19.208 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4849. 10-14 19:29:19.208 21952 22048 I Unity :
  4850. 10-14 19:29:19.208 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4851. 10-14 19:29:19.208 21952 22048 I Unity :
  4852. 10-14 19:29:19.215 21952 22048 I Unity : Save state of DinekBenches_2 to dinek_benches2_2 and state Data.BuildingStateData
  4853. 10-14 19:29:19.215 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4854. 10-14 19:29:19.215 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4855. 10-14 19:29:19.215 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4856. 10-14 19:29:19.215 21952 22048 I Unity : Entitas.Systems:Execute()
  4857. 10-14 19:29:19.215 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4858. 10-14 19:29:19.215 21952 22048 I Unity :
  4859. 10-14 19:29:19.215 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4860. 10-14 19:29:19.215 21952 22048 I Unity :
  4861. 10-14 19:29:19.222 21952 22048 I Unity : Save state of DinekCarpet to dinek_carpet_3 and state Data.BuildingStateData
  4862. 10-14 19:29:19.222 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4863. 10-14 19:29:19.222 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4864. 10-14 19:29:19.222 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4865. 10-14 19:29:19.222 21952 22048 I Unity : Entitas.Systems:Execute()
  4866. 10-14 19:29:19.222 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4867. 10-14 19:29:19.222 21952 22048 I Unity :
  4868. 10-14 19:29:19.222 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4869. 10-14 19:29:19.222 21952 22048 I Unity :
  4870. 10-14 19:29:19.229 21952 22048 I Unity : Save state of DinekEasel to dinek_easel and state Data.BuildingStateData
  4871. 10-14 19:29:19.229 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4872. 10-14 19:29:19.229 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4873. 10-14 19:29:19.229 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4874. 10-14 19:29:19.229 21952 22048 I Unity : Entitas.Systems:Execute()
  4875. 10-14 19:29:19.229 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4876. 10-14 19:29:19.229 21952 22048 I Unity :
  4877. 10-14 19:29:19.229 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4878. 10-14 19:29:19.229 21952 22048 I Unity :
  4879. 10-14 19:29:19.236 21952 22048 I Unity : Save state of DinekFlowers_1 to dinek_flowers_1_2 and state Data.BuildingStateData
  4880. 10-14 19:29:19.236 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4881. 10-14 19:29:19.236 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4882. 10-14 19:29:19.236 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4883. 10-14 19:29:19.236 21952 22048 I Unity : Entitas.Systems:Execute()
  4884. 10-14 19:29:19.236 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4885. 10-14 19:29:19.236 21952 22048 I Unity :
  4886. 10-14 19:29:19.236 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4887. 10-14 19:29:19.236 21952 22048 I Unity :
  4888. 10-14 19:29:19.242 21952 22048 I Unity : Save state of DinekFlowers_2 to dinek_flowers_2_2 and state Data.BuildingStateData
  4889. 10-14 19:29:19.242 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4890. 10-14 19:29:19.242 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4891. 10-14 19:29:19.242 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4892. 10-14 19:29:19.242 21952 22048 I Unity : Entitas.Systems:Execute()
  4893. 10-14 19:29:19.242 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4894. 10-14 19:29:19.242 21952 22048 I Unity :
  4895. 10-14 19:29:19.242 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4896. 10-14 19:29:19.242 21952 22048 I Unity :
  4897. 10-14 19:29:19.249 21952 22048 I Unity : Save state of DinekFountaine to dinek_fountain and state Data.BuildingStateData
  4898. 10-14 19:29:19.249 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4899. 10-14 19:29:19.249 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4900. 10-14 19:29:19.249 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4901. 10-14 19:29:19.249 21952 22048 I Unity : Entitas.Systems:Execute()
  4902. 10-14 19:29:19.249 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4903. 10-14 19:29:19.249 21952 22048 I Unity :
  4904. 10-14 19:29:19.249 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4905. 10-14 19:29:19.249 21952 22048 I Unity :
  4906. 10-14 19:29:19.256 21952 22048 I Unity : Save state of DinekFountainStatue to dinek_fountain_statue and state Data.BuildingStateData
  4907. 10-14 19:29:19.256 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4908. 10-14 19:29:19.256 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4909. 10-14 19:29:19.256 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4910. 10-14 19:29:19.256 21952 22048 I Unity : Entitas.Systems:Execute()
  4911. 10-14 19:29:19.256 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4912. 10-14 19:29:19.256 21952 22048 I Unity :
  4913. 10-14 19:29:19.256 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4914. 10-14 19:29:19.256 21952 22048 I Unity :
  4915. 10-14 19:29:19.263 21952 22048 I Unity : Save state of DinekFountainVase_1 to dinek_vasefountain_1_1 and state Data.BuildingStateData
  4916. 10-14 19:29:19.263 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4917. 10-14 19:29:19.263 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4918. 10-14 19:29:19.263 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4919. 10-14 19:29:19.263 21952 22048 I Unity : Entitas.Systems:Execute()
  4920. 10-14 19:29:19.263 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4921. 10-14 19:29:19.263 21952 22048 I Unity :
  4922. 10-14 19:29:19.263 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4923. 10-14 19:29:19.263 21952 22048 I Unity :
  4924. 10-14 19:29:19.270 21952 22048 I Unity : Save state of DinekFountainVase_2 to dinek_vasefountain_2_2 and state Data.BuildingStateData
  4925. 10-14 19:29:19.270 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4926. 10-14 19:29:19.270 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4927. 10-14 19:29:19.270 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4928. 10-14 19:29:19.270 21952 22048 I Unity : Entitas.Systems:Execute()
  4929. 10-14 19:29:19.270 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4930. 10-14 19:29:19.270 21952 22048 I Unity :
  4931. 10-14 19:29:19.270 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4932. 10-14 19:29:19.270 21952 22048 I Unity :
  4933. 10-14 19:29:19.277 21952 22048 I Unity : Save state of DinekGate to dinek_gate_1 and state Data.BuildingStateData
  4934. 10-14 19:29:19.277 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4935. 10-14 19:29:19.277 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4936. 10-14 19:29:19.277 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4937. 10-14 19:29:19.277 21952 22048 I Unity : Entitas.Systems:Execute()
  4938. 10-14 19:29:19.277 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4939. 10-14 19:29:19.277 21952 22048 I Unity :
  4940. 10-14 19:29:19.277 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4941. 10-14 19:29:19.277 21952 22048 I Unity :
  4942. 10-14 19:29:19.284 21952 22048 I Unity : Save state of DinekHouseBell to dinek_house_bell and state Data.BuildingStateData
  4943. 10-14 19:29:19.284 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4944. 10-14 19:29:19.284 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4945. 10-14 19:29:19.284 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4946. 10-14 19:29:19.284 21952 22048 I Unity : Entitas.Systems:Execute()
  4947. 10-14 19:29:19.284 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4948. 10-14 19:29:19.284 21952 22048 I Unity :
  4949. 10-14 19:29:19.284 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4950. 10-14 19:29:19.284 21952 22048 I Unity :
  4951. 10-14 19:29:19.291 21952 22048 I Unity : Save state of DinekHouseFloor3_1 to dinek_house_floor3_1 and state Data.BuildingStateData
  4952. 10-14 19:29:19.291 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4953. 10-14 19:29:19.291 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4954. 10-14 19:29:19.291 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4955. 10-14 19:29:19.291 21952 22048 I Unity : Entitas.Systems:Execute()
  4956. 10-14 19:29:19.291 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4957. 10-14 19:29:19.291 21952 22048 I Unity :
  4958. 10-14 19:29:19.291 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4959. 10-14 19:29:19.291 21952 22048 I Unity :
  4960. 10-14 19:29:19.298 21952 22048 I Unity : Save state of DinekHouseFloor3_2 to dinek_house_floor3_2 and state Data.BuildingStateData
  4961. 10-14 19:29:19.298 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4962. 10-14 19:29:19.298 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4963. 10-14 19:29:19.298 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4964. 10-14 19:29:19.298 21952 22048 I Unity : Entitas.Systems:Execute()
  4965. 10-14 19:29:19.298 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4966. 10-14 19:29:19.298 21952 22048 I Unity :
  4967. 10-14 19:29:19.298 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4968. 10-14 19:29:19.298 21952 22048 I Unity :
  4969. 10-14 19:29:19.305 21952 22048 I Unity : Save state of DinekHouseFloor3_3 to dinek_house_floor3_3 and state Data.BuildingStateData
  4970. 10-14 19:29:19.305 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4971. 10-14 19:29:19.305 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4972. 10-14 19:29:19.305 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4973. 10-14 19:29:19.305 21952 22048 I Unity : Entitas.Systems:Execute()
  4974. 10-14 19:29:19.305 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4975. 10-14 19:29:19.305 21952 22048 I Unity :
  4976. 10-14 19:29:19.305 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4977. 10-14 19:29:19.305 21952 22048 I Unity :
  4978. 10-14 19:29:19.312 21952 22048 I Unity : Save state of DinekHouseGraffity to empty_prefab and state Data.BuildingStateData
  4979. 10-14 19:29:19.312 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4980. 10-14 19:29:19.312 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4981. 10-14 19:29:19.312 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4982. 10-14 19:29:19.312 21952 22048 I Unity : Entitas.Systems:Execute()
  4983. 10-14 19:29:19.312 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4984. 10-14 19:29:19.312 21952 22048 I Unity :
  4985. 10-14 19:29:19.312 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4986. 10-14 19:29:19.312 21952 22048 I Unity :
  4987. 10-14 19:29:19.318 21952 22048 I Unity : Save state of DinekHouseIvy to dinek_house_ivy and state Data.BuildingStateData
  4988. 10-14 19:29:19.318 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4989. 10-14 19:29:19.318 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4990. 10-14 19:29:19.318 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  4991. 10-14 19:29:19.318 21952 22048 I Unity : Entitas.Systems:Execute()
  4992. 10-14 19:29:19.318 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  4993. 10-14 19:29:19.318 21952 22048 I Unity :
  4994. 10-14 19:29:19.318 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  4995. 10-14 19:29:19.318 21952 22048 I Unity :
  4996. 10-14 19:29:19.325 21952 22048 I Unity : Save state of DinekHousePlatform to dinek_house_platform and state Data.BuildingStateData
  4997. 10-14 19:29:19.325 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  4998. 10-14 19:29:19.325 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  4999. 10-14 19:29:19.325 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5000. 10-14 19:29:19.325 21952 22048 I Unity : Entitas.Systems:Execute()
  5001. 10-14 19:29:19.325 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5002. 10-14 19:29:19.325 21952 22048 I Unity :
  5003. 10-14 19:29:19.325 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5004. 10-14 19:29:19.325 21952 22048 I Unity :
  5005. 10-14 19:29:19.332 21952 22048 I Unity : Save state of DinekHouseRafters_1 to empty_prefab and state Data.BuildingStateData
  5006. 10-14 19:29:19.332 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  5007. 10-14 19:29:19.332 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  5008. 10-14 19:29:19.332 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5009. 10-14 19:29:19.332 21952 22048 I Unity : Entitas.Systems:Execute()
  5010. 10-14 19:29:19.332 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5011. 10-14 19:29:19.332 21952 22048 I Unity :
  5012. 10-14 19:29:19.332 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5013. 10-14 19:29:19.332 21952 22048 I Unity :
  5014. 10-14 19:29:19.339 21952 22048 I Unity : Save state of DinekHouseRafters_2 to empty_prefab and state Data.BuildingStateData
  5015. 10-14 19:29:19.339 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  5016. 10-14 19:29:19.339 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  5017. 10-14 19:29:19.339 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5018. 10-14 19:29:19.339 21952 22048 I Unity : Entitas.Systems:Execute()
  5019. 10-14 19:29:19.339 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5020. 10-14 19:29:19.339 21952 22048 I Unity :
  5021. 10-14 19:29:19.339 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5022. 10-14 19:29:19.339 21952 22048 I Unity :
  5023. 10-14 19:29:19.346 21952 22048 I Unity : Save state of DinekHouseRoofBroken_1 to empty_prefab and state Data.BuildingStateData
  5024. 10-14 19:29:19.346 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  5025. 10-14 19:29:19.346 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  5026. 10-14 19:29:19.346 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5027. 10-14 19:29:19.346 21952 22048 I Unity : Entitas.Systems:Execute()
  5028. 10-14 19:29:19.346 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5029. 10-14 19:29:19.346 21952 22048 I Unity :
  5030. 10-14 19:29:19.346 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5031. 10-14 19:29:19.346 21952 22048 I Unity :
  5032. 10-14 19:29:19.353 21952 22048 I Unity : Save state of DinekHouseRoofBroken_2 to empty_prefab and state Data.BuildingStateData
  5033. 10-14 19:29:19.353 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  5034. 10-14 19:29:19.353 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  5035. 10-14 19:29:19.353 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5036. 10-14 19:29:19.353 21952 22048 I Unity : Entitas.Systems:Execute()
  5037. 10-14 19:29:19.353 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5038. 10-14 19:29:19.353 21952 22048 I Unity :
  5039. 10-14 19:29:19.353 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5040. 10-14 19:29:19.353 21952 22048 I Unity :
  5041. 10-14 19:29:19.360 21952 22048 I Unity : Save state of DinekHouseRoofFine to empty_prefab and state Data.BuildingStateData
  5042. 10-14 19:29:19.360 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  5043. 10-14 19:29:19.360 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  5044. 10-14 19:29:19.360 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5045. 10-14 19:29:19.360 21952 22048 I Unity : Entitas.Systems:Execute()
  5046. 10-14 19:29:19.360 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5047. 10-14 19:29:19.360 21952 22048 I Unity :
  5048. 10-14 19:29:19.360 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5049. 10-14 19:29:19.360 21952 22048 I Unity :
  5050. 10-14 19:29:19.367 21952 22048 I Unity : Save state of DinekHouseScaffolding_1 to empty_prefab and state Data.BuildingStateData
  5051. 10-14 19:29:19.367 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  5052. 10-14 19:29:19.367 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  5053. 10-14 19:29:19.367 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5054. 10-14 19:29:19.367 21952 22048 I Unity : Entitas.Systems:Execute()
  5055. 10-14 19:29:19.367 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5056. 10-14 19:29:19.367 21952 22048 I Unity :
  5057. 10-14 19:29:19.367 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5058. 10-14 19:29:19.367 21952 22048 I Unity :
  5059. 10-14 19:29:19.374 21952 22048 I Unity : Save state of DinekHouseScaffolding_2 to empty_prefab and state Data.BuildingStateData
  5060. 10-14 19:29:19.374 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  5061. 10-14 19:29:19.374 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  5062. 10-14 19:29:19.374 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5063. 10-14 19:29:19.374 21952 22048 I Unity : Entitas.Systems:Execute()
  5064. 10-14 19:29:19.374 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5065. 10-14 19:29:19.374 21952 22048 I Unity :
  5066. 10-14 19:29:19.374 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5067. 10-14 19:29:19.374 21952 22048 I Unity :
  5068. 10-14 19:29:19.380 21952 22048 I Unity : Save state of DinekHouseTelescope to dinek_house_telescope and state Data.BuildingStateData
  5069. 10-14 19:29:19.380 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  5070. 10-14 19:29:19.380 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  5071. 10-14 19:29:19.380 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5072. 10-14 19:29:19.380 21952 22048 I Unity : Entitas.Systems:Execute()
  5073. 10-14 19:29:19.380 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5074. 10-14 19:29:19.380 21952 22048 I Unity :
  5075. 10-14 19:29:19.380 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5076. 10-14 19:29:19.380 21952 22048 I Unity :
  5077. 10-14 19:29:19.387 21952 22048 I Unity : Save state of DinekHouseTent to dinek_house_tent and state Data.BuildingStateData
  5078. 10-14 19:29:19.387 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  5079. 10-14 19:29:19.387 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  5080. 10-14 19:29:19.387 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5081. 10-14 19:29:19.387 21952 22048 I Unity : Entitas.Systems:Execute()
  5082. 10-14 19:29:19.387 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5083. 10-14 19:29:19.387 21952 22048 I Unity :
  5084. 10-14 19:29:19.387 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5085. 10-14 19:29:19.387 21952 22048 I Unity :
  5086. 10-14 19:29:19.394 21952 22048 I Unity : Save state of DinekHouseWindoorbroken to empty_prefab and state Data.BuildingStateData
  5087. 10-14 19:29:19.394 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  5088. 10-14 19:29:19.394 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  5089. 10-14 19:29:19.394 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5090. 10-14 19:29:19.394 21952 22048 I Unity : Entitas.Systems:Execute()
  5091. 10-14 19:29:19.394 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5092. 10-14 19:29:19.394 21952 22048 I Unity :
  5093. 10-14 19:29:19.394 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5094. 10-14 19:29:19.394 21952 22048 I Unity :
  5095. 10-14 19:29:19.401 21952 22048 I Unity : Save state of DinekHouseWindowbroken_1 to empty_prefab and state Data.BuildingStateData
  5096. 10-14 19:29:19.401 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  5097. 10-14 19:29:19.401 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  5098. 10-14 19:29:19.401 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5099. 10-14 19:29:19.401 21952 22048 I Unity : Entitas.Systems:Execute()
  5100. 10-14 19:29:19.401 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5101. 10-14 19:29:19.401 21952 22048 I Unity :
  5102. 10-14 19:29:19.401 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5103. 10-14 19:29:19.401 21952 22048 I Unity :
  5104. 10-14 19:29:19.408 21952 22048 I Unity : Save state of DinekHouseWindowbroken_2 to empty_prefab and state Data.BuildingStateData
  5105. 10-14 19:29:19.408 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  5106. 10-14 19:29:19.408 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  5107. 10-14 19:29:19.408 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5108. 10-14 19:29:19.408 21952 22048 I Unity : Entitas.Systems:Execute()
  5109. 10-14 19:29:19.408 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5110. 10-14 19:29:19.408 21952 22048 I Unity :
  5111. 10-14 19:29:19.408 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5112. 10-14 19:29:19.408 21952 22048 I Unity :
  5113. 10-14 19:29:19.415 21952 22048 I Unity : Save state of DinekHouseWindowbroken_3 to empty_prefab and state Data.BuildingStateData
  5114. 10-14 19:29:19.415 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  5115. 10-14 19:29:19.415 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  5116. 10-14 19:29:19.415 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5117. 10-14 19:29:19.415 21952 22048 I Unity : Entitas.Systems:Execute()
  5118. 10-14 19:29:19.415 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5119. 10-14 19:29:19.415 21952 22048 I Unity :
  5120. 10-14 19:29:19.415 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5121. 10-14 19:29:19.415 21952 22048 I Unity :
  5122. 10-14 19:29:19.423 21952 22048 I Unity : Save state of DinekLanterns_2 to dinek_lanterns_2_1 and state Data.BuildingStateData
  5123. 10-14 19:29:19.423 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  5124. 10-14 19:29:19.423 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  5125. 10-14 19:29:19.423 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5126. 10-14 19:29:19.423 21952 22048 I Unity : Entitas.Systems:Execute()
  5127. 10-14 19:29:19.423 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5128. 10-14 19:29:19.423 21952 22048 I Unity :
  5129. 10-14 19:29:19.423 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5130. 10-14 19:29:19.423 21952 22048 I Unity :
  5131. 10-14 19:29:19.431 21952 22048 I Unity : Save state of DinekLawn_1 to dinek_lawn_1 and state Data.BuildingStateData
  5132. 10-14 19:29:19.431 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  5133. 10-14 19:29:19.431 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  5134. 10-14 19:29:19.431 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5135. 10-14 19:29:19.431 21952 22048 I Unity : Entitas.Systems:Execute()
  5136. 10-14 19:29:19.431 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5137. 10-14 19:29:19.431 21952 22048 I Unity :
  5138. 10-14 19:29:19.431 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5139. 10-14 19:29:19.431 21952 22048 I Unity :
  5140. 10-14 19:29:19.438 21952 22048 I Unity : Save state of DinekLawn_2 to dinek_lawn_2 and state Data.BuildingStateData
  5141. 10-14 19:29:19.438 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  5142. 10-14 19:29:19.438 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  5143. 10-14 19:29:19.438 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5144. 10-14 19:29:19.438 21952 22048 I Unity : Entitas.Systems:Execute()
  5145. 10-14 19:29:19.438 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5146. 10-14 19:29:19.438 21952 22048 I Unity :
  5147. 10-14 19:29:19.438 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5148. 10-14 19:29:19.438 21952 22048 I Unity :
  5149. 10-14 19:29:19.446 21952 22048 I Unity : Save state of DinekPlan to empty_prefab and state Data.BuildingStateData
  5150. 10-14 19:29:19.446 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  5151. 10-14 19:29:19.446 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  5152. 10-14 19:29:19.446 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5153. 10-14 19:29:19.446 21952 22048 I Unity : Entitas.Systems:Execute()
  5154. 10-14 19:29:19.446 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5155. 10-14 19:29:19.446 21952 22048 I Unity :
  5156. 10-14 19:29:19.446 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5157. 10-14 19:29:19.446 21952 22048 I Unity :
  5158. 10-14 19:29:19.453 21952 22048 I Unity : Save state of DinekTopiary_1 to dinek_topiary_1_3 and state Data.BuildingStateData
  5159. 10-14 19:29:19.453 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  5160. 10-14 19:29:19.453 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  5161. 10-14 19:29:19.453 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5162. 10-14 19:29:19.453 21952 22048 I Unity : Entitas.Systems:Execute()
  5163. 10-14 19:29:19.453 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5164. 10-14 19:29:19.453 21952 22048 I Unity :
  5165. 10-14 19:29:19.453 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5166. 10-14 19:29:19.453 21952 22048 I Unity :
  5167. 10-14 19:29:19.460 21952 22048 I Unity : Save state of DinekTopiary_2 to dinek_topiary_2_1 and state Data.BuildingStateData
  5168. 10-14 19:29:19.460 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  5169. 10-14 19:29:19.460 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  5170. 10-14 19:29:19.460 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5171. 10-14 19:29:19.460 21952 22048 I Unity : Entitas.Systems:Execute()
  5172. 10-14 19:29:19.460 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5173. 10-14 19:29:19.460 21952 22048 I Unity :
  5174. 10-14 19:29:19.460 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5175. 10-14 19:29:19.460 21952 22048 I Unity :
  5176. 10-14 19:29:19.468 21952 22048 I Unity : Save state of DinekTopiary_3 to dinek_topiary_3_1 and state Data.BuildingStateData
  5177. 10-14 19:29:19.468 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  5178. 10-14 19:29:19.468 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  5179. 10-14 19:29:19.468 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5180. 10-14 19:29:19.468 21952 22048 I Unity : Entitas.Systems:Execute()
  5181. 10-14 19:29:19.468 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5182. 10-14 19:29:19.468 21952 22048 I Unity :
  5183. 10-14 19:29:19.468 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5184. 10-14 19:29:19.468 21952 22048 I Unity :
  5185. 10-14 19:29:19.475 21952 22048 I Unity : Save state of DinekTopiary_4 to dinek_topiary_4_2 and state Data.BuildingStateData
  5186. 10-14 19:29:19.475 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  5187. 10-14 19:29:19.475 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  5188. 10-14 19:29:19.475 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5189. 10-14 19:29:19.475 21952 22048 I Unity : Entitas.Systems:Execute()
  5190. 10-14 19:29:19.475 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5191. 10-14 19:29:19.475 21952 22048 I Unity :
  5192. 10-14 19:29:19.475 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5193. 10-14 19:29:19.475 21952 22048 I Unity :
  5194. 10-14 19:29:19.482 21952 22048 I Unity : Save state of DinekTrees to dinek_trees_1 and state Data.BuildingStateData
  5195. 10-14 19:29:19.482 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  5196. 10-14 19:29:19.482 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  5197. 10-14 19:29:19.482 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5198. 10-14 19:29:19.482 21952 22048 I Unity : Entitas.Systems:Execute()
  5199. 10-14 19:29:19.482 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5200. 10-14 19:29:19.482 21952 22048 I Unity :
  5201. 10-14 19:29:19.482 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5202. 10-14 19:29:19.482 21952 22048 I Unity :
  5203. 10-14 19:29:19.489 21952 22048 I Unity : Save state of DinekVase_1 to dinek_vase_1 and state Data.BuildingStateData
  5204. 10-14 19:29:19.489 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  5205. 10-14 19:29:19.489 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  5206. 10-14 19:29:19.489 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5207. 10-14 19:29:19.489 21952 22048 I Unity : Entitas.Systems:Execute()
  5208. 10-14 19:29:19.489 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5209. 10-14 19:29:19.489 21952 22048 I Unity :
  5210. 10-14 19:29:19.489 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5211. 10-14 19:29:19.489 21952 22048 I Unity :
  5212. 10-14 19:29:19.497 21952 22048 I Unity : Save state of DinekVase_2 to dinek_vase_2 and state Data.BuildingStateData
  5213. 10-14 19:29:19.497 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  5214. 10-14 19:29:19.497 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  5215. 10-14 19:29:19.497 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5216. 10-14 19:29:19.497 21952 22048 I Unity : Entitas.Systems:Execute()
  5217. 10-14 19:29:19.497 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5218. 10-14 19:29:19.497 21952 22048 I Unity :
  5219. 10-14 19:29:19.497 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5220. 10-14 19:29:19.497 21952 22048 I Unity :
  5221. 10-14 19:29:19.503 21952 22048 I Unity : Save state of DinekMailbox to dinek_mailbox_1 and state Data.BuildingStateData
  5222. 10-14 19:29:19.503 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  5223. 10-14 19:29:19.503 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  5224. 10-14 19:29:19.503 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5225. 10-14 19:29:19.503 21952 22048 I Unity : Entitas.Systems:Execute()
  5226. 10-14 19:29:19.503 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5227. 10-14 19:29:19.503 21952 22048 I Unity :
  5228. 10-14 19:29:19.503 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5229. 10-14 19:29:19.503 21952 22048 I Unity :
  5230. 10-14 19:29:19.510 21952 22048 I Unity : Save state of DinekTNT to empty_prefab and state Data.BuildingStateData
  5231. 10-14 19:29:19.510 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  5232. 10-14 19:29:19.510 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  5233. 10-14 19:29:19.510 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5234. 10-14 19:29:19.510 21952 22048 I Unity : Entitas.Systems:Execute()
  5235. 10-14 19:29:19.510 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5236. 10-14 19:29:19.510 21952 22048 I Unity :
  5237. 10-14 19:29:19.510 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5238. 10-14 19:29:19.510 21952 22048 I Unity :
  5239. 10-14 19:29:19.517 21952 22048 I Unity : Save state of DinekInstallation to empty_prefab and state Data.BuildingStateData
  5240. 10-14 19:29:19.517 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  5241. 10-14 19:29:19.517 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  5242. 10-14 19:29:19.517 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5243. 10-14 19:29:19.517 21952 22048 I Unity : Entitas.Systems:Execute()
  5244. 10-14 19:29:19.517 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5245. 10-14 19:29:19.517 21952 22048 I Unity :
  5246. 10-14 19:29:19.517 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5247. 10-14 19:29:19.517 21952 22048 I Unity :
  5248. 10-14 19:29:19.524 21952 22048 I Unity : Save state of DinekPavement_1 to dinek_pavement_1_3 and state Data.BuildingStateData
  5249. 10-14 19:29:19.524 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  5250. 10-14 19:29:19.524 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  5251. 10-14 19:29:19.524 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5252. 10-14 19:29:19.524 21952 22048 I Unity : Entitas.Systems:Execute()
  5253. 10-14 19:29:19.524 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5254. 10-14 19:29:19.524 21952 22048 I Unity :
  5255. 10-14 19:29:19.524 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5256. 10-14 19:29:19.524 21952 22048 I Unity :
  5257. 10-14 19:29:19.531 21952 22048 I Unity : Save state of DinekPavement_2 to dinek_pavement_2_2 and state Data.BuildingStateData
  5258. 10-14 19:29:19.531 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  5259. 10-14 19:29:19.531 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  5260. 10-14 19:29:19.531 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5261. 10-14 19:29:19.531 21952 22048 I Unity : Entitas.Systems:Execute()
  5262. 10-14 19:29:19.531 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5263. 10-14 19:29:19.531 21952 22048 I Unity :
  5264. 10-14 19:29:19.531 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5265. 10-14 19:29:19.531 21952 22048 I Unity :
  5266. 10-14 19:29:19.538 21952 22048 I Unity : Save state of DinekMarble to empty_prefab and state Data.BuildingStateData
  5267. 10-14 19:29:19.538 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  5268. 10-14 19:29:19.538 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  5269. 10-14 19:29:19.538 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5270. 10-14 19:29:19.538 21952 22048 I Unity : Entitas.Systems:Execute()
  5271. 10-14 19:29:19.538 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5272. 10-14 19:29:19.538 21952 22048 I Unity :
  5273. 10-14 19:29:19.538 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5274. 10-14 19:29:19.538 21952 22048 I Unity :
  5275. 10-14 19:29:19.545 21952 22048 I Unity : Save state of DinekShinglesStack_1 to empty_prefab and state Data.BuildingStateData
  5276. 10-14 19:29:19.545 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  5277. 10-14 19:29:19.545 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  5278. 10-14 19:29:19.545 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5279. 10-14 19:29:19.545 21952 22048 I Unity : Entitas.Systems:Execute()
  5280. 10-14 19:29:19.545 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5281. 10-14 19:29:19.545 21952 22048 I Unity :
  5282. 10-14 19:29:19.545 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5283. 10-14 19:29:19.545 21952 22048 I Unity :
  5284. 10-14 19:29:19.551 21952 22048 I Unity : Save state of DinekShinglesStack_2 to empty_prefab and state Data.BuildingStateData
  5285. 10-14 19:29:19.551 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  5286. 10-14 19:29:19.551 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  5287. 10-14 19:29:19.551 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5288. 10-14 19:29:19.551 21952 22048 I Unity : Entitas.Systems:Execute()
  5289. 10-14 19:29:19.551 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5290. 10-14 19:29:19.551 21952 22048 I Unity :
  5291. 10-14 19:29:19.551 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5292. 10-14 19:29:19.551 21952 22048 I Unity :
  5293. 10-14 19:29:19.558 21952 22048 I Unity : Save state of DinekTrash_1 to empty_prefab and state Data.BuildingStateData
  5294. 10-14 19:29:19.558 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  5295. 10-14 19:29:19.558 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  5296. 10-14 19:29:19.558 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5297. 10-14 19:29:19.558 21952 22048 I Unity : Entitas.Systems:Execute()
  5298. 10-14 19:29:19.558 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5299. 10-14 19:29:19.558 21952 22048 I Unity :
  5300. 10-14 19:29:19.558 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5301. 10-14 19:29:19.558 21952 22048 I Unity :
  5302. 10-14 19:29:19.565 21952 22048 I Unity : Save state of DinekTrash_2 to empty_prefab and state Data.BuildingStateData
  5303. 10-14 19:29:19.565 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  5304. 10-14 19:29:19.565 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  5305. 10-14 19:29:19.565 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5306. 10-14 19:29:19.565 21952 22048 I Unity : Entitas.Systems:Execute()
  5307. 10-14 19:29:19.565 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5308. 10-14 19:29:19.565 21952 22048 I Unity :
  5309. 10-14 19:29:19.565 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5310. 10-14 19:29:19.565 21952 22048 I Unity :
  5311. 10-14 19:29:19.572 21952 22048 I Unity : Save state of DinekTrash_3 to empty_prefab and state Data.BuildingStateData
  5312. 10-14 19:29:19.572 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  5313. 10-14 19:29:19.572 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  5314. 10-14 19:29:19.572 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5315. 10-14 19:29:19.572 21952 22048 I Unity : Entitas.Systems:Execute()
  5316. 10-14 19:29:19.572 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5317. 10-14 19:29:19.572 21952 22048 I Unity :
  5318. 10-14 19:29:19.572 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5319. 10-14 19:29:19.572 21952 22048 I Unity :
  5320. 10-14 19:29:19.579 21952 22048 I Unity : Save state of DinekTrash_4 to empty_prefab and state Data.BuildingStateData
  5321. 10-14 19:29:19.579 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  5322. 10-14 19:29:19.579 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  5323. 10-14 19:29:19.579 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5324. 10-14 19:29:19.579 21952 22048 I Unity : Entitas.Systems:Execute()
  5325. 10-14 19:29:19.579 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5326. 10-14 19:29:19.579 21952 22048 I Unity :
  5327. 10-14 19:29:19.579 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5328. 10-14 19:29:19.579 21952 22048 I Unity :
  5329. 10-14 19:29:19.586 21952 22048 I Unity : Save state of DinekEaselTaburet to denek_taburet and state Data.BuildingStateData
  5330. 10-14 19:29:19.586 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  5331. 10-14 19:29:19.586 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  5332. 10-14 19:29:19.586 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5333. 10-14 19:29:19.586 21952 22048 I Unity : Entitas.Systems:Execute()
  5334. 10-14 19:29:19.586 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5335. 10-14 19:29:19.586 21952 22048 I Unity :
  5336. 10-14 19:29:19.586 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5337. 10-14 19:29:19.586 21952 22048 I Unity :
  5338. 10-14 19:29:19.593 21952 22048 I Unity : Save state of DinekEaselPaints to dinek_paints and state Data.BuildingStateData
  5339. 10-14 19:29:19.593 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  5340. 10-14 19:29:19.593 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  5341. 10-14 19:29:19.593 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5342. 10-14 19:29:19.593 21952 22048 I Unity : Entitas.Systems:Execute()
  5343. 10-14 19:29:19.593 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5344. 10-14 19:29:19.593 21952 22048 I Unity :
  5345. 10-14 19:29:19.593 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5346. 10-14 19:29:19.593 21952 22048 I Unity :
  5347. 10-14 19:29:19.600 21952 22048 I Unity : Save state of DinekEaselBrashes to dinek_brushes and state Data.BuildingStateData
  5348. 10-14 19:29:19.600 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  5349. 10-14 19:29:19.600 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  5350. 10-14 19:29:19.600 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5351. 10-14 19:29:19.600 21952 22048 I Unity : Entitas.Systems:Execute()
  5352. 10-14 19:29:19.600 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5353. 10-14 19:29:19.600 21952 22048 I Unity :
  5354. 10-14 19:29:19.600 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5355. 10-14 19:29:19.600 21952 22048 I Unity :
  5356. 10-14 19:29:19.606 21952 22048 I Unity : Save state of DinekTools to empty_prefab and state Data.BuildingStateData
  5357. 10-14 19:29:19.606 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  5358. 10-14 19:29:19.606 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  5359. 10-14 19:29:19.606 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5360. 10-14 19:29:19.606 21952 22048 I Unity : Entitas.Systems:Execute()
  5361. 10-14 19:29:19.606 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5362. 10-14 19:29:19.606 21952 22048 I Unity :
  5363. 10-14 19:29:19.606 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5364. 10-14 19:29:19.606 21952 22048 I Unity :
  5365. 10-14 19:29:19.613 21952 22048 I Unity : Save state of DinekPressmobile to empty_prefab and state Data.BuildingStateData
  5366. 10-14 19:29:19.613 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  5367. 10-14 19:29:19.613 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  5368. 10-14 19:29:19.613 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5369. 10-14 19:29:19.613 21952 22048 I Unity : Entitas.Systems:Execute()
  5370. 10-14 19:29:19.613 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5371. 10-14 19:29:19.613 21952 22048 I Unity :
  5372. 10-14 19:29:19.613 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5373. 10-14 19:29:19.613 21952 22048 I Unity :
  5374. 10-14 19:29:19.620 21952 22048 I Unity : Save state of DinekMarbleTaburet to empty_prefab and state Data.BuildingStateData
  5375. 10-14 19:29:19.620 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  5376. 10-14 19:29:19.620 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  5377. 10-14 19:29:19.620 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5378. 10-14 19:29:19.620 21952 22048 I Unity : Entitas.Systems:Execute()
  5379. 10-14 19:29:19.620 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5380. 10-14 19:29:19.620 21952 22048 I Unity :
  5381. 10-14 19:29:19.620 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5382. 10-14 19:29:19.620 21952 22048 I Unity :
  5383. 10-14 19:29:19.627 21952 22048 I Unity : Save state of DinekFence to dinek_fence_1 and state Data.BuildingStateData
  5384. 10-14 19:29:19.627 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  5385. 10-14 19:29:19.627 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  5386. 10-14 19:29:19.627 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5387. 10-14 19:29:19.627 21952 22048 I Unity : Entitas.Systems:Execute()
  5388. 10-14 19:29:19.627 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5389. 10-14 19:29:19.627 21952 22048 I Unity :
  5390. 10-14 19:29:19.627 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5391. 10-14 19:29:19.627 21952 22048 I Unity :
  5392. 10-14 19:29:19.634 21952 22048 I Unity : Save state of DinekWeeds_2 to empty_prefab and state Data.BuildingStateData
  5393. 10-14 19:29:19.634 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  5394. 10-14 19:29:19.634 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  5395. 10-14 19:29:19.634 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5396. 10-14 19:29:19.634 21952 22048 I Unity : Entitas.Systems:Execute()
  5397. 10-14 19:29:19.634 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5398. 10-14 19:29:19.634 21952 22048 I Unity :
  5399. 10-14 19:29:19.634 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5400. 10-14 19:29:19.634 21952 22048 I Unity :
  5401. 10-14 19:29:19.641 21952 22048 I Unity : Save state of DinekWeeds_1 to empty_prefab and state Data.BuildingStateData
  5402. 10-14 19:29:19.641 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  5403. 10-14 19:29:19.641 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  5404. 10-14 19:29:19.641 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5405. 10-14 19:29:19.641 21952 22048 I Unity : Entitas.Systems:Execute()
  5406. 10-14 19:29:19.641 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5407. 10-14 19:29:19.641 21952 22048 I Unity :
  5408. 10-14 19:29:19.641 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5409. 10-14 19:29:19.641 21952 22048 I Unity :
  5410. 10-14 19:29:19.648 21952 22048 I Unity : Save state of DinekWallTrash to empty_prefab and state Data.BuildingStateData
  5411. 10-14 19:29:19.648 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  5412. 10-14 19:29:19.648 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  5413. 10-14 19:29:19.648 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5414. 10-14 19:29:19.648 21952 22048 I Unity : Entitas.Systems:Execute()
  5415. 10-14 19:29:19.648 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5416. 10-14 19:29:19.648 21952 22048 I Unity :
  5417. 10-14 19:29:19.648 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5418. 10-14 19:29:19.648 21952 22048 I Unity :
  5419. 10-14 19:29:19.655 21952 22048 I Unity : Save state of DinekLawn_4 to dinek_lawn_4 and state Data.BuildingStateData
  5420. 10-14 19:29:19.655 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  5421. 10-14 19:29:19.655 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  5422. 10-14 19:29:19.655 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5423. 10-14 19:29:19.655 21952 22048 I Unity : Entitas.Systems:Execute()
  5424. 10-14 19:29:19.655 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5425. 10-14 19:29:19.655 21952 22048 I Unity :
  5426. 10-14 19:29:19.655 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5427. 10-14 19:29:19.655 21952 22048 I Unity :
  5428. 10-14 19:29:19.661 21952 22048 I Unity : Save state of DinekLawn_3 to dinek_lawn_3 and state Data.BuildingStateData
  5429. 10-14 19:29:19.661 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  5430. 10-14 19:29:19.661 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  5431. 10-14 19:29:19.661 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5432. 10-14 19:29:19.661 21952 22048 I Unity : Entitas.Systems:Execute()
  5433. 10-14 19:29:19.661 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5434. 10-14 19:29:19.661 21952 22048 I Unity :
  5435. 10-14 19:29:19.661 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5436. 10-14 19:29:19.661 21952 22048 I Unity :
  5437. 10-14 19:29:19.668 21952 22048 I Unity : Save state of DinekPavementOld to empty_prefab and state Data.BuildingStateData
  5438. 10-14 19:29:19.668 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  5439. 10-14 19:29:19.668 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  5440. 10-14 19:29:19.668 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5441. 10-14 19:29:19.668 21952 22048 I Unity : Entitas.Systems:Execute()
  5442. 10-14 19:29:19.668 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5443. 10-14 19:29:19.668 21952 22048 I Unity :
  5444. 10-14 19:29:19.668 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5445. 10-14 19:29:19.668 21952 22048 I Unity :
  5446. 10-14 19:29:19.675 21952 22048 I Unity : Save state of DinekPavementGravel to empty_prefab and state Data.BuildingStateData
  5447. 10-14 19:29:19.675 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  5448. 10-14 19:29:19.675 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  5449. 10-14 19:29:19.675 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5450. 10-14 19:29:19.675 21952 22048 I Unity : Entitas.Systems:Execute()
  5451. 10-14 19:29:19.675 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5452. 10-14 19:29:19.675 21952 22048 I Unity :
  5453. 10-14 19:29:19.675 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5454. 10-14 19:29:19.675 21952 22048 I Unity :
  5455. 10-14 19:29:19.682 21952 22048 I Unity : Save state of DinekVaseFlowers to dinek_vase_flower_2 and state Data.BuildingStateData
  5456. 10-14 19:29:19.682 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  5457. 10-14 19:29:19.682 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  5458. 10-14 19:29:19.682 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5459. 10-14 19:29:19.682 21952 22048 I Unity : Entitas.Systems:Execute()
  5460. 10-14 19:29:19.682 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5461. 10-14 19:29:19.682 21952 22048 I Unity :
  5462. 10-14 19:29:19.682 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5463. 10-14 19:29:19.682 21952 22048 I Unity :
  5464. 10-14 19:29:19.689 21952 22048 I Unity : Save state of DinekTreeBigLumins to dinek_lumins_glow and state Data.BuildingStateData
  5465. 10-14 19:29:19.689 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  5466. 10-14 19:29:19.689 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  5467. 10-14 19:29:19.689 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5468. 10-14 19:29:19.689 21952 22048 I Unity : Entitas.Systems:Execute()
  5469. 10-14 19:29:19.689 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5470. 10-14 19:29:19.689 21952 22048 I Unity :
  5471. 10-14 19:29:19.689 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5472. 10-14 19:29:19.689 21952 22048 I Unity :
  5473. 10-14 19:29:19.696 21952 22048 I Unity : Save state of Dinek_LightMasks to dinek_lightmasks and state Data.BuildingStateData
  5474. 10-14 19:29:19.696 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  5475. 10-14 19:29:19.696 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  5476. 10-14 19:29:19.696 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5477. 10-14 19:29:19.696 21952 22048 I Unity : Entitas.Systems:Execute()
  5478. 10-14 19:29:19.696 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5479. 10-14 19:29:19.696 21952 22048 I Unity :
  5480. 10-14 19:29:19.696 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5481. 10-14 19:29:19.696 21952 22048 I Unity :
  5482. 10-14 19:29:19.703 21952 22048 I Unity : Save state of DinekFountaineSpray to denek_Fountain_spray and state Data.BuildingStateData
  5483. 10-14 19:29:19.703 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  5484. 10-14 19:29:19.703 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  5485. 10-14 19:29:19.703 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5486. 10-14 19:29:19.703 21952 22048 I Unity : Entitas.Systems:Execute()
  5487. 10-14 19:29:19.703 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5488. 10-14 19:29:19.703 21952 22048 I Unity :
  5489. 10-14 19:29:19.703 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5490. 10-14 19:29:19.703 21952 22048 I Unity :
  5491. 10-14 19:29:19.710 21952 22048 I Unity : Save state of DinekFountaineWaterStill to dinek_fountain_water_still and state Data.BuildingStateData
  5492. 10-14 19:29:19.710 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  5493. 10-14 19:29:19.710 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  5494. 10-14 19:29:19.710 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5495. 10-14 19:29:19.710 21952 22048 I Unity : Entitas.Systems:Execute()
  5496. 10-14 19:29:19.710 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5497. 10-14 19:29:19.710 21952 22048 I Unity :
  5498. 10-14 19:29:19.710 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5499. 10-14 19:29:19.710 21952 22048 I Unity :
  5500. 10-14 19:29:19.717 21952 22048 I Unity : Save state of DinekLawnmoverBroken to empty_prefab and state Data.BuildingStateData
  5501. 10-14 19:29:19.717 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
  5502. 10-14 19:29:19.717 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  5503. 10-14 19:29:19.717 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5504. 10-14 19:29:19.717 21952 22048 I Unity : Entitas.Systems:Execute()
  5505. 10-14 19:29:19.717 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5506. 10-14 19:29:19.717 21952 22048 I Unity :
  5507. 10-14 19:29:19.717 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5508. 10-14 19:29:19.717 21952 22048 I Unity :
  5509. 10-14 19:29:19.725 21952 22048 I Unity : Save to path:/storage/emulated/0/Android/data/com.bgf.jingliks/files/MapState json: {"Buildings":{"Values":[{"BuildingId":"Lighthouse_Barks_1","PrefabId":"empty_prefab"},{"BuildingId":"Lighthouse_Barks_2","PrefabId":"empty_prefab"},{"BuildingId":"Lighthouse_Boat","PrefabId":"lighthouse_boat"},{"BuildingId":"Lighthouse_BoatLifebuoy","PrefabId":"lighthouse_boat_lifebuoy"},{"BuildingId":"Lighthouse_BoatLight","PrefabId":"lighthouse_boat_light"},{"BuildingId":"Lighthouse_BoatSpade","PrefabId":"lighthouse_boat_spade"},{"BuildingId":"Lighthouse_Box","PrefabId":"empty_prefab"},{"BuildingId":"Lighthouse_Bridge_Barrier_1","PrefabId":"empty_prefab"},{"BuildingId":"Lighthouse_Bridge_Barrier_2","PrefabId":"empty_prefab"},{"BuildingId":"Lighthouse_Bridge_MineSign","PrefabId":"empty_prefab"},{"BuildingId":"Lighthouse_Bridge_Rupor","PrefabId":"empty_prefab"},{"BuildingId":"Lighthouse_Bridge_Trap_1","PrefabId":"empty_prefab"},{"BuildingId":"Lighthouse_Bridge_Trap_2","PrefabId":"empty_prefab"},{"BuildingId":"Lighthouse_Bridg
  5510. 10-14 19:29:19.733 21952 22048 D Unity : Objects save: System.NullReferenceException: Object reference not set to an instance of an object.
  5511. 10-14 19:29:19.733 21952 22048 D Unity : at SaveDataSystem.SaveData (PlayerDataEntity[] entities) [0x00000] in <00000000000000000000000000000000>:0
  5512. 10-14 19:29:19.733 21952 22048 D Unity : at Entitas.ReactiveSystem`1[TEntity].Execute () [0x00000] in <00000000000000000000000000000000>:0
  5513. 10-14 19:29:19.733 21952 22048 D Unity : at Entitas.Systems.Execute () [0x00000] in <00000000000000000000000000000000>:0
  5514. 10-14 19:29:19.733 21952 22048 D Unity : at GameSystems.WorldLoop.Update () [0x00000] in <00000000000000000000000000000000>:0
  5515. 10-14 19:29:19.741 21952 22048 I Unity : Save to path:/storage/emulated/0/Android/data/com.bgf.jingliks/files/data json: {"Version":0,"SyncVersion":1058,"Coins":10975,"CoinsLevel":1,"Stars":959,"Lives":5,"FreeWheelSpins":0,"WheelGamesCounter":3,"CurrentMatchThreeLevel":92,"EtaLiveTime":0.0,"EtaInfLiveTime":0.0,"EtaFreeSpinsTime":0.0,"BedokurBooster":953,"GloveBooster":993,"ReplaceBooster":0,"RiddleBooster":0,"SlingshotBooster":1004,"TroikaBooster":0,"CrossWithBombPresessionBooster":5,"RiddlePresessionBooster":1,"RiddleWithRocketsPresessionBooster":4,"LevelFailed":0,"FacebookLoginReward":false,"WheelTutorSpin":true,"IsDailyClaimed":true,"IsShopTutorComplete":false,"EtaDailyBonus":1571122871.5479999,"CurrentDailyIndex":0,"PreboosterIgnore":8}
  5516. 10-14 19:29:19.741 21952 22048 I Unity : Extensions:Save(T, String)
  5517. 10-14 19:29:19.741 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  5518. 10-14 19:29:19.741 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5519. 10-14 19:29:19.741 21952 22048 I Unity : Entitas.Systems:Execute()
  5520. 10-14 19:29:19.741 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5521. 10-14 19:29:19.741 21952 22048 I Unity :
  5522. 10-14 19:29:19.741 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5523. 10-14 19:29:19.741 21952 22048 I Unity :
  5524. 10-14 19:29:19.749 21952 22048 I Unity : Save to path:/storage/emulated/0/Android/data/com.bgf.jingliks/files/BoosterTutorData json: {"BedokurBoosterUnlocked":true,"ReplaceBoosterUnlocked":true,"RiddleBoosterUnlocked":true,"SlingshotBoosterUnlocked":true,"TroikaBoosterUnlocked":true,"GloveBoosterUnlocked":true,"CrossWithBombPresessionBoosterUnlocked":true,"RiddlePresessionBoosterUnlocked":true,"RiddleWithRocketsPresessionBoosterUnlocked":true}
  5525. 10-14 19:29:19.749 21952 22048 I Unity : Extensions:Save(T, String)
  5526. 10-14 19:29:19.749 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
  5527. 10-14 19:29:19.749 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5528. 10-14 19:29:19.749 21952 22048 I Unity : Entitas.Systems:Execute()
  5529. 10-14 19:29:19.749 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5530. 10-14 19:29:19.749 21952 22048 I Unity :
  5531. 10-14 19:29:19.749 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5532. 10-14 19:29:19.749 21952 22048 I Unity :
  5533. 10-14 19:29:19.760 21952 22048 D Unity : Resources save: System.NullReferenceException: Object reference not set to an instance of an object.
  5534. 10-14 19:29:19.760 21952 22048 D Unity : at SaveDataSystem.SaveData (PlayerDataEntity[] entities) [0x00000] in <00000000000000000000000000000000>:0
  5535. 10-14 19:29:19.760 21952 22048 D Unity : at Entitas.ReactiveSystem`1[TEntity].Execute () [0x00000] in <00000000000000000000000000000000>:0
  5536. 10-14 19:29:19.760 21952 22048 D Unity : at Entitas.Systems.Execute () [0x00000] in <00000000000000000000000000000000>:0
  5537. 10-14 19:29:19.760 21952 22048 D Unity : at GameSystems.WorldLoop.Update () [0x00000] in <00000000000000000000000000000000>:0
  5538. 10-14 19:29:19.762 21952 22048 D Unity : Flush data: System.NullReferenceException: Object reference not set to an instance of an object.
  5539. 10-14 19:29:19.762 21952 22048 D Unity : at SaveDataSystem.SaveData (PlayerDataEntity[] entities) [0x00000] in <00000000000000000000000000000000>:0
  5540. 10-14 19:29:19.762 21952 22048 D Unity : at Entitas.ReactiveSystem`1[TEntity].Execute () [0x00000] in <00000000000000000000000000000000>:0
  5541. 10-14 19:29:19.762 21952 22048 D Unity : at Entitas.Systems.Execute () [0x00000] in <00000000000000000000000000000000>:0
  5542. 10-14 19:29:19.762 21952 22048 D Unity : at GameSystems.WorldLoop.Update () [0x00000] in <00000000000000000000000000000000>:0
  5543. 10-14 19:29:19.769 21952 22048 I Unity : Auto start check: 1
  5544. 10-14 19:29:19.769 21952 22048 I Unity : GameSystems.AutoStartActiveQuestsSystem:Execute(List`1)
  5545. 10-14 19:29:19.769 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5546. 10-14 19:29:19.769 21952 22048 I Unity : Entitas.Systems:Execute()
  5547. 10-14 19:29:19.769 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5548. 10-14 19:29:19.769 21952 22048 I Unity :
  5549. 10-14 19:29:19.769 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5550. 10-14 19:29:19.769 21952 22048 I Unity :
  5551. 10-14 19:29:19.780 21952 22048 I Unity : Create inpute blocker: Entity_933(*2)(InputControl.UserInputFobbiden)
  5552. 10-14 19:29:19.780 21952 22048 I Unity : InputContext:CreateInputBlocker()
  5553. 10-14 19:29:19.780 21952 22048 I Unity : GameSystems.PlayQuestSystem:Execute(List`1)
  5554. 10-14 19:29:19.780 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5555. 10-14 19:29:19.780 21952 22048 I Unity : Entitas.Systems:Execute()
  5556. 10-14 19:29:19.780 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5557. 10-14 19:29:19.780 21952 22048 I Unity :
  5558. 10-14 19:29:19.780 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5559. 10-14 19:29:19.780 21952 22048 I Unity :
  5560. 10-14 19:29:19.788 21952 22048 I Unity : Tasks in queue
  5561. 10-14 19:29:19.788 21952 22048 I Unity : GameSystems.PlayQuestSystem:TaskInSchedule(List`1)
  5562. 10-14 19:29:19.788 21952 22048 I Unity : GameSystems.PlayQuestSystem:Execute(List`1)
  5563. 10-14 19:29:19.788 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5564. 10-14 19:29:19.788 21952 22048 I Unity : Entitas.Systems:Execute()
  5565. 10-14 19:29:19.788 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5566. 10-14 19:29:19.788 21952 22048 I Unity :
  5567. 10-14 19:29:19.788 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5568. 10-14 19:29:19.788 21952 22048 I Unity :
  5569. 10-14 19:29:19.796 21952 22048 I Unity : Ch4Day5_Intro
  5570. 10-14 19:29:19.796 21952 22048 I Unity : GameSystems.PlayQuestSystem:TaskInSchedule(List`1)
  5571. 10-14 19:29:19.796 21952 22048 I Unity : GameSystems.PlayQuestSystem:Execute(List`1)
  5572. 10-14 19:29:19.796 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5573. 10-14 19:29:19.796 21952 22048 I Unity : Entitas.Systems:Execute()
  5574. 10-14 19:29:19.796 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5575. 10-14 19:29:19.796 21952 22048 I Unity :
  5576. 10-14 19:29:19.796 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5577. 10-14 19:29:19.796 21952 22048 I Unity :
  5578. 10-14 19:29:19.804 21952 22048 I Unity : -------
  5579. 10-14 19:29:19.804 21952 22048 I Unity : GameSystems.PlayQuestSystem:TaskInSchedule(List`1)
  5580. 10-14 19:29:19.804 21952 22048 I Unity : GameSystems.PlayQuestSystem:Execute(List`1)
  5581. 10-14 19:29:19.804 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5582. 10-14 19:29:19.804 21952 22048 I Unity : Entitas.Systems:Execute()
  5583. 10-14 19:29:19.804 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5584. 10-14 19:29:19.804 21952 22048 I Unity :
  5585. 10-14 19:29:19.804 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5586. 10-14 19:29:19.804 21952 22048 I Unity :
  5587. 10-14 19:29:19.811 21952 22048 I Unity : Want to start quest:
  5588. 10-14 19:29:19.811 21952 22048 I Unity : Entity_270(*7)(Quests.Active, Id:Ch4Day5_Intro, Quests.New, Parent ID: Day0005, QuestTaskDesc: Quest task desc: Ch4Day5_Intro Stars: 0 TitleId ch2_d1_Intro, IconId: Sun, Post Actions:
  5589. 10-14 19:29:19.811 21952 22048 I Unity :
  5590. 10-14 19:29:19.811 21952 22048 I Unity : Data.Quests.Director.Actions.StartDayAction
  5591. 10-14 19:29:19.811 21952 22048 I Unity : Quests.Director.Actions.QuestCompositeAction
  5592. 10-14 19:29:19.811 21952 22048 I Unity : Quests.Director.Actions.QuestCompositeAction
  5593. 10-14 19:29:19.811 21952 22048 I Unity : PlayCharacterAction:MoveDescription: TargetPointId: lighthouse_pnt_stair_barrier LocalPointId: Default Speed: 2 Follow: True SitIfCan: False IgnorePathfinding: False
  5594. 10-14 19:29:19.811 21952 22048 I Unity : LookToDirectionAction: South
  5595. 10-14 19:29:19.811 21952 22048 I Unity :
  5596. 10-14 19:29:19.811 21952 22048 I Unity : Quests.Director.Actions.QuestCompositeAction, Quests.Started)
  5597. 10-14 19:29:19.811 21952 22048 I Unity : GameSystems.PlayQuestSystem:Execute(List`1)
  5598. 10-14 19:29:19.811 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
  5599. 10-14 19:29:19.811 21952 22048 I Unity : Entitas.Systems:Execute()
  5600. 10-14 19:29:19.811 21952 22048 I Unity : GameSystems.WorldLoop:Update()
  5601. 10-14 19:29:19.811 21952 22048 I Unity :
  5602. 10-14 19:29:19.811 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  5603. 10-14 19:29:19.811 21952 22048 I Unity :
  5604. 10-14 19:29:19.852 21952 22048 I Unity : QuestTask started:
  5605. 10-14 19:29:19.852 21952 22048 I Unity : Entity_270(*6)(Id:Ch4Day5_Intro, Quests.New, Parent ID: Day0005, QuestTaskDesc: Quest task desc: Ch4Day5_Intro Stars: 0 TitleId ch2_d1_Intro, IconId: Sun, Post Actions:
  5606. 10-14 19:29:19.852 21952 22048 I Unity :
  5607. 10-14 19:29:19.852 21952 22048 I Unity : Data.Quests.Director.Actions.StartDayAction
  5608. 10-14 19:29:19.852 21952 22048 I Unity : Quests.Director.Actions.QuestCompositeAction
  5609. 10-14 19:29:19.852 21952 22048 I Unity : Quests.Director.Actions.QuestCompositeAction
  5610. 10-14 19:29:19.852 21952 22048 I Unity : PlayCharacterAction:MoveDescription: TargetPointId: lighthouse_pnt_stair_barrier LocalPointId: Default Speed: 2 Follow: True SitIfCan: False IgnorePathfinding: False
  5611. 10-14 19:29:19.852 21952 22048 I Unity : LookToDirectionAction: South
  5612. 10-14 19:29:19.852 21952 22048 I Unity :
  5613. 10-14 19:29:19.852 21952 22048 I Unity : Quests.Director.Actions.QuestCompositeAction, Quests.Started)
  5614. 10-14 19:29:19.852 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
  5615. 10-14 19:29:19.852 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  5616. 10-14 19:29:19.852 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  5617. 10-14 19:29:19.852 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  5618. 10-14 19:29:19.852 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
  5619. 10-14 19:29:19.852 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  5620. 10-14 19:29:19.852 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  5621. 10-14 19:29:19.852 21952 22048 I Unity : GameSystems.PlayQuestSystem:Execute(List`1)
  5622. 10-14 19:29:19.852 21952 22048 I Unity : Entitas.ReactiveSyst
  5623. 10-14 19:29:19.900 21952 22048 I Unity : Start: Data.Quests.Director.Actions.StartDayAction
  5624. 10-14 19:29:19.900 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
  5625. 10-14 19:29:19.900 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  5626. 10-14 19:29:19.900 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  5627. 10-14 19:29:19.900 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  5628. 10-14 19:29:19.900 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
  5629. 10-14 19:29:19.900 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  5630. 10-14 19:29:19.900 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
  5631. 10-14 19:29:19.900 21952 22048 I Unity : UniRx.Operators.ImmutableEmptyObservable`1:Subscribe(IObserver`1)
  5632. 10-14 19:29:19.900 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
  5633. 10-14 19:29:19.900 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
  5634. 10-14 19:29:19.900 21952 22048 I Unity : UniRx.Scheduler:Schedule(IScheduler, Action`1)
  5635. 10-14 19:29:19.900 21952 22048 I Unity : UniRx.Operators.Concat:Run()
  5636. 10-14 19:29:19.900 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  5637. 10-14 19:29:19.900 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  5638. 10-14 19:29:19.900 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  5639. 10-14 19:29:19.900 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
  5640. 10-14 19:29:19.900 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
  5641. 10-14 19:29:19.900 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
  5642. 10-14 19:29:19.900 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
  5643. ^C
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