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- 10-14 19:27:05.152 21952 22048 I Unity : ~~> GET https://rmg-jng-production.gbln.app/api/v0/utils.ping
- 10-14 19:27:05.152 21952 22048 I Unity : Gbase.<SendRequestCoroutine>d__25:MoveNext()
- 10-14 19:27:05.152 21952 22048 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- 10-14 19:27:05.152 21952 22048 I Unity : Gbase.NetworkManager:Update()
- 10-14 19:27:05.152 21952 22048 I Unity :
- 10-14 19:27:05.152 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:27:05.152 21952 22048 I Unity :
- 10-14 19:27:06.474 21952 22048 I Unity : <~~ GET 401 {"index":891,"message":"Unknown unicorn"}
- 10-14 19:27:06.474 21952 22048 I Unity : Gbase.<SendRequestCoroutine>d__25:MoveNext()
- 10-14 19:27:06.474 21952 22048 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- 10-14 19:27:06.474 21952 22048 I Unity :
- 10-14 19:27:06.474 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:27:06.474 21952 22048 I Unity :
- 10-14 19:27:06.498 21952 22048 I Unity : ~~> POST https://rmg-jng-production.gbln.app/api/v0/accounts.getAccount?gclientid=a8067698ac7ea18f1ba55c64acab834a&gclientsecret=6dfd2647df15b2233aa53bb8eaf42b05f316ea4dbb3a9dd3e986209db06bfc3d
- 10-14 19:27:06.498 21952 22048 I Unity : Gbase.<SendRequestCoroutine>d__25:MoveNext()
- 10-14 19:27:06.498 21952 22048 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- 10-14 19:27:06.498 21952 22048 I Unity : Gbase.<ProcessRequestsQueue>d__24:MoveNext()
- 10-14 19:27:06.498 21952 22048 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- 10-14 19:27:06.498 21952 22048 I Unity :
- 10-14 19:27:06.498 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:27:06.498 21952 22048 I Unity :
- 10-14 19:27:06.628 21952 22048 I Unity : <~~ POST 200 {"gClientId":"a8067698ac7ea18f1ba55c64acab834a","gClientSecret":"6dfd2647df15b2233aa53bb8eaf42b05f316ea4dbb3a9dd3e986209db06bfc3d","unicorn":"fda1941377159a4e19d0b2d3547461b8320764878f997423b08e8f55","authoritarian":{"profiles":false,"matchmaking":false,"chatAndGroups":false}}
- 10-14 19:27:06.628 21952 22048 I Unity : Gbase.<SendRequestCoroutine>d__25:MoveNext()
- 10-14 19:27:06.628 21952 22048 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- 10-14 19:27:06.628 21952 22048 I Unity :
- 10-14 19:27:06.628 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:27:06.628 21952 22048 I Unity :
- 10-14 19:27:06.634 21952 22048 I Unity : {"gClientId":"a8067698ac7ea18f1ba55c64acab834a","gClientSecret":"6dfd2647df15b2233aa53bb8eaf42b05f316ea4dbb3a9dd3e986209db06bfc3d","unicorn":"fda1941377159a4e19d0b2d3547461b8320764878f997423b08e8f55","authoritarian":{"profiles":false,"matchmaking":false,"chatAndGroups":false}}
- 10-14 19:27:06.634 21952 22048 I Unity : Gbase.GbaseAPI:AuthCallback(GbaseError, String)
- 10-14 19:27:06.634 21952 22048 I Unity : Gbase.<SendRequestCoroutine>d__25:MoveNext()
- 10-14 19:27:06.634 21952 22048 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- 10-14 19:27:06.634 21952 22048 I Unity :
- 10-14 19:27:06.634 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:27:06.634 21952 22048 I Unity :
- 10-14 19:27:06.643 21952 22048 I Unity : ~~> GET https://rmg-jng-production.gbln.app/api/v0/profile.createProfile
- 10-14 19:27:06.643 21952 22048 I Unity : Gbase.<SendRequestCoroutine>d__25:MoveNext()
- 10-14 19:27:06.643 21952 22048 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- 10-14 19:27:06.643 21952 22048 I Unity : Gbase.<ProcessRequestsQueue>d__24:MoveNext()
- 10-14 19:27:06.643 21952 22048 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- 10-14 19:27:06.643 21952 22048 I Unity :
- 10-14 19:27:06.643 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:27:06.643 21952 22048 I Unity :
- 10-14 19:27:07.005 21952 22048 I Unity : <~~ GET 500 {"index":1047,"message":"Some strange server-side error occur. It's already logged"}
- 10-14 19:27:07.005 21952 22048 I Unity : Gbase.<SendRequestCoroutine>d__25:MoveNext()
- 10-14 19:27:07.005 21952 22048 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- 10-14 19:27:07.005 21952 22048 I Unity :
- 10-14 19:27:07.005 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:27:07.005 21952 22048 I Unity :
- 10-14 19:27:07.012 21952 22048 I Unity : index: 1047
- 10-14 19:27:07.012 21952 22048 I Unity : message: Some strange server-side error occur. It's already logged
- 10-14 19:27:07.012 21952 22048 I Unity : Gbase.GbaseAPI:<GetProfile>b__37_0(GbaseError, String)
- 10-14 19:27:07.012 21952 22048 I Unity : Gbase.<SendRequestCoroutine>d__25:MoveNext()
- 10-14 19:27:07.012 21952 22048 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- 10-14 19:27:07.012 21952 22048 I Unity :
- 10-14 19:27:07.012 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:27:07.012 21952 22048 I Unity :
- 10-14 19:27:07.032 21952 22048 E Unity : Exception: Some strange server-side error occur. It's already logged
- 10-14 19:27:07.032 21952 22048 E Unity : at Gbase.GbaseAPI.<GetProfile>b__37_0 (Gbase.GbaseError error, System.String response) [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:27:07.032 21952 22048 E Unity : at Gbase.NetworkManager+<SendRequestCoroutine>d__25.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:27:07.032 21952 22048 E Unity : at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:27:07.032 21952 22048 E Unity :
- 10-14 19:27:07.032 21952 22048 E Unity : (Filename: currently not available on il2cpp Line: -1)
- 10-14 19:27:07.032 21952 22048 E Unity :
- 10-14 19:27:13.595 1990 3519 W ActivityManager: Sending non-protected broadcast com.miui.action.NETWORK_POLICY_UPDATE from system 3022:com.miui.securitycenter.remote/1000 pkg com.miui.securitycenter. Callers=
- 10-14 19:27:51.617 21952 22048 I Unity : ~~> GET https://rmg-jng-production.gbln.app/api/v0/utils.ping
- 10-14 19:27:51.617 21952 22048 I Unity : Gbase.<SendRequestCoroutine>d__25:MoveNext()
- 10-14 19:27:51.617 21952 22048 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- 10-14 19:27:51.617 21952 22048 I Unity : Gbase.NetworkManager:Update()
- 10-14 19:27:51.617 21952 22048 I Unity :
- 10-14 19:27:51.617 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:27:51.617 21952 22048 I Unity :
- 10-14 19:27:52.946 21952 22048 I Unity : <~~ GET 200
- 10-14 19:27:52.946 21952 22048 I Unity : Gbase.<SendRequestCoroutine>d__25:MoveNext()
- 10-14 19:27:52.946 21952 22048 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- 10-14 19:27:52.946 21952 22048 I Unity :
- 10-14 19:27:52.946 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:27:52.946 21952 22048 I Unity :
- 10-14 19:28:21.532 21952 22048 I Unity : Finish: Quests.Director.Actions.WaitClickOnButtonAction
- 10-14 19:28:21.532 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
- 10-14 19:28:21.532 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
- 10-14 19:28:21.532 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
- 10-14 19:28:21.532 21952 22048 I Unity : Entitas.Context`1:updateGroupsComponentAddedOrRemoved(IEntity, Int32, IComponent)
- 10-14 19:28:21.532 21952 22048 I Unity : Data.UI.BaseButton:OnClick()
- 10-14 19:28:21.532 21952 22048 I Unity : UnityEngine.Events.UnityEvent:Invoke()
- 10-14 19:28:21.532 21952 22048 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- 10-14 19:28:21.532 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- 10-14 19:28:21.532 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
- 10-14 19:28:21.532 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
- 10-14 19:28:21.532 21952 22048 I Unity :
- 10-14 19:28:21.532 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:21.532 21952 22048 I Unity :
- 10-14 19:28:21.573 21952 22048 I Unity : Start: Quests.Director.Actions.RewardAction
- 10-14 19:28:21.573 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
- 10-14 19:28:21.573 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:21.573 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:28:21.573 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:28:21.573 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:28:21.573 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:21.573 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:28:21.573 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:28:21.573 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:28:21.573 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:28:21.573 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
- 10-14 19:28:21.573 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
- 10-14 19:28:21.573 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
- 10-14 19:28:21.573 21952 22048 I Unity : Entitas.Context`1:updateGroupsComponentAddedOrRemoved(IEntity, Int32, IComponent)
- 10-14 19:28:21.573 21952 22048 I Unity : Data.UI.BaseButton:OnClick()
- 10-14 19:28:21.573 21952 22048 I Unity : UnityEngine.Events.UnityEvent:Invoke()
- 10-14 19:28:21.573 21952 22048 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- 10-14 19:28:21.573 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- 10-14 19:28:21.573 21952 22048 I Unity : UnityEngine.EventSystems
- 10-14 19:28:21.648 21952 22048 I Unity : Finish: Quests.Director.Actions.RewardAction
- 10-14 19:28:21.648 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
- 10-14 19:28:21.648 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
- 10-14 19:28:21.648 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
- 10-14 19:28:21.648 21952 22048 I Unity : Quests.Director.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
- 10-14 19:28:21.648 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:28:21.648 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:21.648 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:21.648 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:28:21.648 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:28:21.648 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:28:21.648 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:21.648 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:28:21.648 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:28:21.648 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:28:21.648 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:28:21.648 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
- 10-14 19:28:21.648 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
- 10-14 19:28:21.648 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
- 10-14 19:28:21.648 21952 22048 I Unity : Entitas.Context`1:updateGroupsComponentAddedOrRemoved(IEntity, Int32, ICom
- 10-14 19:28:21.716 21952 22048 I Unity : Play: Quests.Director.Actions.BlockButtonAction
- 10-14 19:28:21.716 21952 22048 I Unity : Quests.Director.<>c__DisplayClass4_0:<Play>b__0()
- 10-14 19:28:21.716 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
- 10-14 19:28:21.716 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:21.716 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:28:21.716 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:28:21.716 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:28:21.716 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:28:21.716 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
- 10-14 19:28:21.716 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
- 10-14 19:28:21.716 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
- 10-14 19:28:21.716 21952 22048 I Unity : Quests.Director.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
- 10-14 19:28:21.716 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:28:21.716 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:21.716 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:21.716 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:28:21.716 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:28:21.716 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:28:21.716 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:21.716 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:28:21.716 21952 22048 I Unity : Un
- 10-14 19:28:21.781 21952 22048 I Unity : Finish: Quests.Director.Actions.BlockButtonAction
- 10-14 19:28:21.781 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
- 10-14 19:28:21.781 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:21.781 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:28:21.781 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:28:21.781 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:28:21.781 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:28:21.781 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
- 10-14 19:28:21.781 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
- 10-14 19:28:21.781 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
- 10-14 19:28:21.781 21952 22048 I Unity : Quests.Director.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
- 10-14 19:28:21.781 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:28:21.781 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:21.781 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:21.781 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:28:21.781 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:28:21.781 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:28:21.781 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:21.781 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:28:21.781 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:28:21.781 21952 22048 I Unity : UniRx
- 10-14 19:28:21.873 21952 22048 I Unity : Start: Quests.Director.Actions.WaitClosePopupAction
- 10-14 19:28:21.873 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
- 10-14 19:28:21.873 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:21.873 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:21.873 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:28:21.873 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:28:21.873 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:28:21.873 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:28:21.873 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
- 10-14 19:28:21.873 21952 22048 I Unity : UniRx.Operators.ImmutableEmptyObservable`1:Subscribe(IObserver`1)
- 10-14 19:28:21.873 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:21.873 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:28:21.873 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:28:21.873 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:28:21.873 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:28:21.873 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
- 10-14 19:28:21.873 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
- 10-14 19:28:21.873 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
- 10-14 19:28:21.873 21952 22048 I Unity : Quests.Director.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
- 10-14 19:28:21.873 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:28:21.873 21952 22048 I Unity : UniRx.Operators.Op
- 10-14 19:28:21.879 21952 22048 I Unity : Start open popup: BigRewardWindow directorid: -21742
- 10-14 19:28:21.879 21952 22048 I Unity : Game.Scripts.GameSystems.UI.OpenPopupSystem:Execute(List`1)
- 10-14 19:28:21.879 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:21.879 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:21.879 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:21.879 21952 22048 I Unity :
- 10-14 19:28:21.879 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:21.879 21952 22048 I Unity :
- 10-14 19:28:21.903 21952 22048 I Unity : Close popup: QuestWindow
- 10-14 19:28:21.903 21952 22048 I Unity : GameSystems.ClosePopupSystem:Execute(List`1)
- 10-14 19:28:21.903 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:21.903 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:21.903 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:21.903 21952 22048 I Unity :
- 10-14 19:28:21.903 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:21.903 21952 22048 I Unity :
- 10-14 19:28:21.920 21952 22048 I Unity : ~~~~~ Play: QuestWindow(Clone):-10138 with HidePopup at 1465.282
- 10-14 19:28:21.920 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
- 10-14 19:28:21.920 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:28:21.920 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:21.920 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:28:21.920 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:28:21.920 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:28:21.920 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:21.920 21952 22048 I Unity : GameSystems.ClosePopupSystem:Execute(List`1)
- 10-14 19:28:21.920 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:21.920 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:21.920 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:21.920 21952 22048 I Unity :
- 10-14 19:28:21.920 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:21.920 21952 22048 I Unity :
- 10-14 19:28:22.406 21952 22048 I Unity : ~~~~~ Time Ended: QuestWindow(Clone):-10138 with time: 1465.791
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- 10-14 19:28:22.406 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:28:22.406 21952 22048 I Unity :
- 10-14 19:28:22.406 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:22.406 21952 22048 I Unity :
- 10-14 19:28:22.412 21952 22048 I Unity : ~~~~~ Playable Ended: QuestWindow(Clone):-10138 with time: 1465.791
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- 10-14 19:28:22.412 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:28:22.412 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:28:22.412 21952 22048 I Unity :
- 10-14 19:28:22.412 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:22.412 21952 22048 I Unity :
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- 10-14 19:28:24.312 21952 22048 I Unity : Save to path:/storage/emulated/0/Android/data/com.bgf.jingliks/files/data json: {"Version":0,"SyncVersion":1056,"Coins":10975,"CoinsLevel":1,"Stars":960,"Lives":5,"FreeWheelSpins":0,"WheelGamesCounter":3,"CurrentMatchThreeLevel":92,"EtaLiveTime":0.0,"EtaInfLiveTime":0.0,"EtaFreeSpinsTime":0.0,"BedokurBooster":953,"GloveBooster":993,"ReplaceBooster":0,"RiddleBooster":0,"SlingshotBooster":1004,"TroikaBooster":0,"CrossWithBombPresessionBooster":5,"RiddlePresessionBooster":1,"RiddleWithRocketsPresessionBooster":4,"LevelFailed":0,"FacebookLoginReward":false,"WheelTutorSpin":true,"IsDailyClaimed":true,"IsShopTutorComplete":false,"EtaDailyBonus":1571122871.5479999,"CurrentDailyIndex":0,"PreboosterIgnore":8}
- 10-14 19:28:24.312 21952 22048 I Unity : Extensions:Save(T, String)
- 10-14 19:28:24.312 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:24.312 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:24.312 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:24.312 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:24.312 21952 22048 I Unity :
- 10-14 19:28:24.312 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:24.312 21952 22048 I Unity :
- 10-14 19:28:24.322 21952 22048 I Unity : Save to path:/storage/emulated/0/Android/data/com.bgf.jingliks/files/BoosterTutorData json: {"BedokurBoosterUnlocked":true,"ReplaceBoosterUnlocked":true,"RiddleBoosterUnlocked":true,"SlingshotBoosterUnlocked":true,"TroikaBoosterUnlocked":true,"GloveBoosterUnlocked":true,"CrossWithBombPresessionBoosterUnlocked":true,"RiddlePresessionBoosterUnlocked":true,"RiddleWithRocketsPresessionBoosterUnlocked":true}
- 10-14 19:28:24.322 21952 22048 I Unity : Extensions:Save(T, String)
- 10-14 19:28:24.322 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:24.322 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
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- 10-14 19:28:24.322 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:24.322 21952 22048 I Unity :
- 10-14 19:28:24.322 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:24.322 21952 22048 I Unity :
- 10-14 19:28:24.325 21952 22048 D Unity : Resources save: System.NullReferenceException: Object reference not set to an instance of an object.
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- 10-14 19:28:24.334 21952 22048 I Unity : Save to path:/storage/emulated/0/Android/data/com.bgf.jingliks/files/data json: {"Version":0,"SyncVersion":1056,"Coins":10975,"CoinsLevel":1,"Stars":960,"Lives":5,"FreeWheelSpins":0,"WheelGamesCounter":3,"CurrentMatchThreeLevel":92,"EtaLiveTime":0.0,"EtaInfLiveTime":0.0,"EtaFreeSpinsTime":0.0,"BedokurBooster":953,"GloveBooster":993,"ReplaceBooster":0,"RiddleBooster":0,"SlingshotBooster":1004,"TroikaBooster":0,"CrossWithBombPresessionBooster":5,"RiddlePresessionBooster":1,"RiddleWithRocketsPresessionBooster":4,"LevelFailed":0,"FacebookLoginReward":false,"WheelTutorSpin":true,"IsDailyClaimed":true,"IsShopTutorComplete":false,"EtaDailyBonus":1571122871.5479999,"CurrentDailyIndex":0,"PreboosterIgnore":8}
- 10-14 19:28:24.334 21952 22048 I Unity : Extensions:Save(T, String)
- 10-14 19:28:24.334 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:24.334 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:24.334 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:24.334 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:24.334 21952 22048 I Unity :
- 10-14 19:28:24.334 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:24.334 21952 22048 I Unity :
- 10-14 19:28:24.344 21952 22048 I Unity : Save to path:/storage/emulated/0/Android/data/com.bgf.jingliks/files/BoosterTutorData json: {"BedokurBoosterUnlocked":true,"ReplaceBoosterUnlocked":true,"RiddleBoosterUnlocked":true,"SlingshotBoosterUnlocked":true,"TroikaBoosterUnlocked":true,"GloveBoosterUnlocked":true,"CrossWithBombPresessionBoosterUnlocked":true,"RiddlePresessionBoosterUnlocked":true,"RiddleWithRocketsPresessionBoosterUnlocked":true}
- 10-14 19:28:24.344 21952 22048 I Unity : Extensions:Save(T, String)
- 10-14 19:28:24.344 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:24.344 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
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- 10-14 19:28:24.344 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:24.344 21952 22048 I Unity :
- 10-14 19:28:24.344 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:24.344 21952 22048 I Unity :
- 10-14 19:28:24.347 21952 22048 D Unity : Resources save: System.NullReferenceException: Object reference not set to an instance of an object.
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- 10-14 19:28:24.347 21952 22048 D Unity : at Entitas.ReactiveSystem`1[TEntity].Execute () [0x00000] in <00000000000000000000000000000000>:0
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- 10-14 19:28:24.347 21952 22048 D Unity : at GameSystems.WorldLoop.Update () [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:28:24.355 21952 22048 I Unity : Save to path:/storage/emulated/0/Android/data/com.bgf.jingliks/files/data json: {"Version":0,"SyncVersion":1056,"Coins":10975,"CoinsLevel":1,"Stars":960,"Lives":5,"FreeWheelSpins":0,"WheelGamesCounter":3,"CurrentMatchThreeLevel":92,"EtaLiveTime":0.0,"EtaInfLiveTime":0.0,"EtaFreeSpinsTime":0.0,"BedokurBooster":953,"GloveBooster":993,"ReplaceBooster":0,"RiddleBooster":0,"SlingshotBooster":1004,"TroikaBooster":0,"CrossWithBombPresessionBooster":5,"RiddlePresessionBooster":1,"RiddleWithRocketsPresessionBooster":4,"LevelFailed":0,"FacebookLoginReward":false,"WheelTutorSpin":true,"IsDailyClaimed":true,"IsShopTutorComplete":false,"EtaDailyBonus":1571122871.5479999,"CurrentDailyIndex":0,"PreboosterIgnore":8}
- 10-14 19:28:24.355 21952 22048 I Unity : Extensions:Save(T, String)
- 10-14 19:28:24.355 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:24.355 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:24.355 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:24.355 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:24.355 21952 22048 I Unity :
- 10-14 19:28:24.355 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:24.355 21952 22048 I Unity :
- 10-14 19:28:24.363 21952 22048 I Unity : Save to path:/storage/emulated/0/Android/data/com.bgf.jingliks/files/BoosterTutorData json: {"BedokurBoosterUnlocked":true,"ReplaceBoosterUnlocked":true,"RiddleBoosterUnlocked":true,"SlingshotBoosterUnlocked":true,"TroikaBoosterUnlocked":true,"GloveBoosterUnlocked":true,"CrossWithBombPresessionBoosterUnlocked":true,"RiddlePresessionBoosterUnlocked":true,"RiddleWithRocketsPresessionBoosterUnlocked":true}
- 10-14 19:28:24.363 21952 22048 I Unity : Extensions:Save(T, String)
- 10-14 19:28:24.363 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:24.363 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:24.363 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:24.363 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:24.363 21952 22048 I Unity :
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- 10-14 19:28:24.363 21952 22048 I Unity :
- 10-14 19:28:24.365 21952 22048 D Unity : Resources save: System.NullReferenceException: Object reference not set to an instance of an object.
- 10-14 19:28:24.365 21952 22048 D Unity : at SaveDataSystem.SaveData (PlayerDataEntity[] entities) [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:28:24.365 21952 22048 D Unity : at Entitas.ReactiveSystem`1[TEntity].Execute () [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:28:24.365 21952 22048 D Unity : at Entitas.Systems.Execute () [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:28:24.365 21952 22048 D Unity : at GameSystems.WorldLoop.Update () [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:28:24.373 21952 22048 I Unity : Save to path:/storage/emulated/0/Android/data/com.bgf.jingliks/files/data json: {"Version":0,"SyncVersion":1056,"Coins":10975,"CoinsLevel":1,"Stars":960,"Lives":5,"FreeWheelSpins":0,"WheelGamesCounter":3,"CurrentMatchThreeLevel":92,"EtaLiveTime":0.0,"EtaInfLiveTime":0.0,"EtaFreeSpinsTime":0.0,"BedokurBooster":953,"GloveBooster":993,"ReplaceBooster":0,"RiddleBooster":0,"SlingshotBooster":1004,"TroikaBooster":0,"CrossWithBombPresessionBooster":5,"RiddlePresessionBooster":1,"RiddleWithRocketsPresessionBooster":4,"LevelFailed":0,"FacebookLoginReward":false,"WheelTutorSpin":true,"IsDailyClaimed":true,"IsShopTutorComplete":false,"EtaDailyBonus":1571122871.5479999,"CurrentDailyIndex":0,"PreboosterIgnore":8}
- 10-14 19:28:24.373 21952 22048 I Unity : Extensions:Save(T, String)
- 10-14 19:28:24.373 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:24.373 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:24.373 21952 22048 I Unity : Entitas.Systems:Execute()
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- 10-14 19:28:24.373 21952 22048 I Unity :
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- 10-14 19:28:24.373 21952 22048 I Unity :
- 10-14 19:28:24.381 21952 22048 I Unity : Save to path:/storage/emulated/0/Android/data/com.bgf.jingliks/files/BoosterTutorData json: {"BedokurBoosterUnlocked":true,"ReplaceBoosterUnlocked":true,"RiddleBoosterUnlocked":true,"SlingshotBoosterUnlocked":true,"TroikaBoosterUnlocked":true,"GloveBoosterUnlocked":true,"CrossWithBombPresessionBoosterUnlocked":true,"RiddlePresessionBoosterUnlocked":true,"RiddleWithRocketsPresessionBoosterUnlocked":true}
- 10-14 19:28:24.381 21952 22048 I Unity : Extensions:Save(T, String)
- 10-14 19:28:24.381 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:24.381 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:24.381 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:24.381 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:24.381 21952 22048 I Unity :
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- 10-14 19:28:24.381 21952 22048 I Unity :
- 10-14 19:28:24.383 21952 22048 D Unity : Resources save: System.NullReferenceException: Object reference not set to an instance of an object.
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- 10-14 19:28:24.383 21952 22048 D Unity : at Entitas.ReactiveSystem`1[TEntity].Execute () [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:28:24.383 21952 22048 D Unity : at Entitas.Systems.Execute () [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:28:24.383 21952 22048 D Unity : at GameSystems.WorldLoop.Update () [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:28:24.391 21952 22048 I Unity : Save to path:/storage/emulated/0/Android/data/com.bgf.jingliks/files/data json: {"Version":0,"SyncVersion":1056,"Coins":10975,"CoinsLevel":1,"Stars":960,"Lives":5,"FreeWheelSpins":0,"WheelGamesCounter":3,"CurrentMatchThreeLevel":92,"EtaLiveTime":0.0,"EtaInfLiveTime":0.0,"EtaFreeSpinsTime":0.0,"BedokurBooster":953,"GloveBooster":993,"ReplaceBooster":0,"RiddleBooster":0,"SlingshotBooster":1004,"TroikaBooster":0,"CrossWithBombPresessionBooster":5,"RiddlePresessionBooster":1,"RiddleWithRocketsPresessionBooster":4,"LevelFailed":0,"FacebookLoginReward":false,"WheelTutorSpin":true,"IsDailyClaimed":true,"IsShopTutorComplete":false,"EtaDailyBonus":1571122871.5479999,"CurrentDailyIndex":0,"PreboosterIgnore":8}
- 10-14 19:28:24.391 21952 22048 I Unity : Extensions:Save(T, String)
- 10-14 19:28:24.391 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:24.391 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:24.391 21952 22048 I Unity : Entitas.Systems:Execute()
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- 10-14 19:28:24.391 21952 22048 I Unity :
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- 10-14 19:28:24.391 21952 22048 I Unity :
- 10-14 19:28:24.399 21952 22048 I Unity : Save to path:/storage/emulated/0/Android/data/com.bgf.jingliks/files/BoosterTutorData json: {"BedokurBoosterUnlocked":true,"ReplaceBoosterUnlocked":true,"RiddleBoosterUnlocked":true,"SlingshotBoosterUnlocked":true,"TroikaBoosterUnlocked":true,"GloveBoosterUnlocked":true,"CrossWithBombPresessionBoosterUnlocked":true,"RiddlePresessionBoosterUnlocked":true,"RiddleWithRocketsPresessionBoosterUnlocked":true}
- 10-14 19:28:24.399 21952 22048 I Unity : Extensions:Save(T, String)
- 10-14 19:28:24.399 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
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- 10-14 19:28:24.399 21952 22048 I Unity :
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- 10-14 19:28:24.399 21952 22048 I Unity :
- 10-14 19:28:24.401 21952 22048 D Unity : Resources save: System.NullReferenceException: Object reference not set to an instance of an object.
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- 10-14 19:28:24.401 21952 22048 D Unity : at Entitas.ReactiveSystem`1[TEntity].Execute () [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:28:24.401 21952 22048 D Unity : at Entitas.Systems.Execute () [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:28:24.401 21952 22048 D Unity : at GameSystems.WorldLoop.Update () [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:28:24.409 21952 22048 I Unity : Save to path:/storage/emulated/0/Android/data/com.bgf.jingliks/files/data json: {"Version":0,"SyncVersion":1056,"Coins":10975,"CoinsLevel":1,"Stars":960,"Lives":5,"FreeWheelSpins":0,"WheelGamesCounter":3,"CurrentMatchThreeLevel":92,"EtaLiveTime":0.0,"EtaInfLiveTime":0.0,"EtaFreeSpinsTime":0.0,"BedokurBooster":953,"GloveBooster":993,"ReplaceBooster":0,"RiddleBooster":0,"SlingshotBooster":1004,"TroikaBooster":0,"CrossWithBombPresessionBooster":5,"RiddlePresessionBooster":1,"RiddleWithRocketsPresessionBooster":4,"LevelFailed":0,"FacebookLoginReward":false,"WheelTutorSpin":true,"IsDailyClaimed":true,"IsShopTutorComplete":false,"EtaDailyBonus":1571122871.5479999,"CurrentDailyIndex":0,"PreboosterIgnore":8}
- 10-14 19:28:24.409 21952 22048 I Unity : Extensions:Save(T, String)
- 10-14 19:28:24.409 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:24.409 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:24.409 21952 22048 I Unity : Entitas.Systems:Execute()
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- 10-14 19:28:24.409 21952 22048 I Unity :
- 10-14 19:28:24.409 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:24.409 21952 22048 I Unity :
- 10-14 19:28:24.417 21952 22048 I Unity : Save to path:/storage/emulated/0/Android/data/com.bgf.jingliks/files/BoosterTutorData json: {"BedokurBoosterUnlocked":true,"ReplaceBoosterUnlocked":true,"RiddleBoosterUnlocked":true,"SlingshotBoosterUnlocked":true,"TroikaBoosterUnlocked":true,"GloveBoosterUnlocked":true,"CrossWithBombPresessionBoosterUnlocked":true,"RiddlePresessionBoosterUnlocked":true,"RiddleWithRocketsPresessionBoosterUnlocked":true}
- 10-14 19:28:24.417 21952 22048 I Unity : Extensions:Save(T, String)
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- 10-14 19:28:24.417 21952 22048 I Unity :
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- 10-14 19:28:24.417 21952 22048 I Unity :
- 10-14 19:28:24.419 21952 22048 D Unity : Resources save: System.NullReferenceException: Object reference not set to an instance of an object.
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- 10-14 19:28:24.427 21952 22048 I Unity : Save to path:/storage/emulated/0/Android/data/com.bgf.jingliks/files/data json: {"Version":0,"SyncVersion":1056,"Coins":10975,"CoinsLevel":1,"Stars":960,"Lives":5,"FreeWheelSpins":0,"WheelGamesCounter":3,"CurrentMatchThreeLevel":92,"EtaLiveTime":0.0,"EtaInfLiveTime":0.0,"EtaFreeSpinsTime":0.0,"BedokurBooster":953,"GloveBooster":993,"ReplaceBooster":0,"RiddleBooster":0,"SlingshotBooster":1004,"TroikaBooster":0,"CrossWithBombPresessionBooster":5,"RiddlePresessionBooster":1,"RiddleWithRocketsPresessionBooster":4,"LevelFailed":0,"FacebookLoginReward":false,"WheelTutorSpin":true,"IsDailyClaimed":true,"IsShopTutorComplete":false,"EtaDailyBonus":1571122871.5479999,"CurrentDailyIndex":0,"PreboosterIgnore":8}
- 10-14 19:28:24.427 21952 22048 I Unity : Extensions:Save(T, String)
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- 10-14 19:28:24.427 21952 22048 I Unity :
- 10-14 19:28:24.435 21952 22048 I Unity : Save to path:/storage/emulated/0/Android/data/com.bgf.jingliks/files/BoosterTutorData json: {"BedokurBoosterUnlocked":true,"ReplaceBoosterUnlocked":true,"RiddleBoosterUnlocked":true,"SlingshotBoosterUnlocked":true,"TroikaBoosterUnlocked":true,"GloveBoosterUnlocked":true,"CrossWithBombPresessionBoosterUnlocked":true,"RiddlePresessionBoosterUnlocked":true,"RiddleWithRocketsPresessionBoosterUnlocked":true}
- 10-14 19:28:24.435 21952 22048 I Unity : Extensions:Save(T, String)
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- 10-14 19:28:24.435 21952 22048 I Unity :
- 10-14 19:28:24.437 21952 22048 D Unity : Resources save: System.NullReferenceException: Object reference not set to an instance of an object.
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- 10-14 19:28:24.437 21952 22048 D Unity : at Entitas.Systems.Execute () [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:28:24.437 21952 22048 D Unity : at GameSystems.WorldLoop.Update () [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:28:24.445 21952 22048 I Unity : Save to path:/storage/emulated/0/Android/data/com.bgf.jingliks/files/data json: {"Version":0,"SyncVersion":1056,"Coins":10975,"CoinsLevel":1,"Stars":960,"Lives":5,"FreeWheelSpins":0,"WheelGamesCounter":3,"CurrentMatchThreeLevel":92,"EtaLiveTime":0.0,"EtaInfLiveTime":0.0,"EtaFreeSpinsTime":0.0,"BedokurBooster":953,"GloveBooster":993,"ReplaceBooster":0,"RiddleBooster":0,"SlingshotBooster":1004,"TroikaBooster":0,"CrossWithBombPresessionBooster":5,"RiddlePresessionBooster":1,"RiddleWithRocketsPresessionBooster":4,"LevelFailed":0,"FacebookLoginReward":false,"WheelTutorSpin":true,"IsDailyClaimed":true,"IsShopTutorComplete":false,"EtaDailyBonus":1571122871.5479999,"CurrentDailyIndex":0,"PreboosterIgnore":8}
- 10-14 19:28:24.445 21952 22048 I Unity : Extensions:Save(T, String)
- 10-14 19:28:24.445 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:24.445 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:24.445 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:24.445 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:24.445 21952 22048 I Unity :
- 10-14 19:28:24.445 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:24.445 21952 22048 I Unity :
- 10-14 19:28:24.453 21952 22048 I Unity : Save to path:/storage/emulated/0/Android/data/com.bgf.jingliks/files/BoosterTutorData json: {"BedokurBoosterUnlocked":true,"ReplaceBoosterUnlocked":true,"RiddleBoosterUnlocked":true,"SlingshotBoosterUnlocked":true,"TroikaBoosterUnlocked":true,"GloveBoosterUnlocked":true,"CrossWithBombPresessionBoosterUnlocked":true,"RiddlePresessionBoosterUnlocked":true,"RiddleWithRocketsPresessionBoosterUnlocked":true}
- 10-14 19:28:24.453 21952 22048 I Unity : Extensions:Save(T, String)
- 10-14 19:28:24.453 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:24.453 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:24.453 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:24.453 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:24.453 21952 22048 I Unity :
- 10-14 19:28:24.453 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:24.453 21952 22048 I Unity :
- 10-14 19:28:24.455 21952 22048 D Unity : Resources save: System.NullReferenceException: Object reference not set to an instance of an object.
- 10-14 19:28:24.455 21952 22048 D Unity : at SaveDataSystem.SaveData (PlayerDataEntity[] entities) [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:28:24.455 21952 22048 D Unity : at Entitas.ReactiveSystem`1[TEntity].Execute () [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:28:24.455 21952 22048 D Unity : at Entitas.Systems.Execute () [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:28:24.455 21952 22048 D Unity : at GameSystems.WorldLoop.Update () [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:28:24.463 21952 22048 I Unity : Save to path:/storage/emulated/0/Android/data/com.bgf.jingliks/files/data json: {"Version":0,"SyncVersion":1056,"Coins":10975,"CoinsLevel":1,"Stars":960,"Lives":5,"FreeWheelSpins":0,"WheelGamesCounter":3,"CurrentMatchThreeLevel":92,"EtaLiveTime":0.0,"EtaInfLiveTime":0.0,"EtaFreeSpinsTime":0.0,"BedokurBooster":953,"GloveBooster":993,"ReplaceBooster":0,"RiddleBooster":0,"SlingshotBooster":1004,"TroikaBooster":0,"CrossWithBombPresessionBooster":5,"RiddlePresessionBooster":1,"RiddleWithRocketsPresessionBooster":4,"LevelFailed":0,"FacebookLoginReward":false,"WheelTutorSpin":true,"IsDailyClaimed":true,"IsShopTutorComplete":false,"EtaDailyBonus":1571122871.5479999,"CurrentDailyIndex":0,"PreboosterIgnore":8}
- 10-14 19:28:24.463 21952 22048 I Unity : Extensions:Save(T, String)
- 10-14 19:28:24.463 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:24.463 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:24.463 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:24.463 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:24.463 21952 22048 I Unity :
- 10-14 19:28:24.463 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:24.463 21952 22048 I Unity :
- 10-14 19:28:24.471 21952 22048 I Unity : Save to path:/storage/emulated/0/Android/data/com.bgf.jingliks/files/BoosterTutorData json: {"BedokurBoosterUnlocked":true,"ReplaceBoosterUnlocked":true,"RiddleBoosterUnlocked":true,"SlingshotBoosterUnlocked":true,"TroikaBoosterUnlocked":true,"GloveBoosterUnlocked":true,"CrossWithBombPresessionBoosterUnlocked":true,"RiddlePresessionBoosterUnlocked":true,"RiddleWithRocketsPresessionBoosterUnlocked":true}
- 10-14 19:28:24.471 21952 22048 I Unity : Extensions:Save(T, String)
- 10-14 19:28:24.471 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:24.471 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:24.471 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:24.471 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:24.471 21952 22048 I Unity :
- 10-14 19:28:24.471 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:24.471 21952 22048 I Unity :
- 10-14 19:28:24.473 21952 22048 D Unity : Resources save: System.NullReferenceException: Object reference not set to an instance of an object.
- 10-14 19:28:24.473 21952 22048 D Unity : at SaveDataSystem.SaveData (PlayerDataEntity[] entities) [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:28:24.473 21952 22048 D Unity : at Entitas.ReactiveSystem`1[TEntity].Execute () [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:28:24.473 21952 22048 D Unity : at Entitas.Systems.Execute () [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:28:24.473 21952 22048 D Unity : at GameSystems.WorldLoop.Update () [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:28:24.481 21952 22048 I Unity : Save to path:/storage/emulated/0/Android/data/com.bgf.jingliks/files/data json: {"Version":0,"SyncVersion":1056,"Coins":10975,"CoinsLevel":1,"Stars":960,"Lives":5,"FreeWheelSpins":0,"WheelGamesCounter":3,"CurrentMatchThreeLevel":92,"EtaLiveTime":0.0,"EtaInfLiveTime":0.0,"EtaFreeSpinsTime":0.0,"BedokurBooster":953,"GloveBooster":993,"ReplaceBooster":0,"RiddleBooster":0,"SlingshotBooster":1004,"TroikaBooster":0,"CrossWithBombPresessionBooster":5,"RiddlePresessionBooster":1,"RiddleWithRocketsPresessionBooster":4,"LevelFailed":0,"FacebookLoginReward":false,"WheelTutorSpin":true,"IsDailyClaimed":true,"IsShopTutorComplete":false,"EtaDailyBonus":1571122871.5479999,"CurrentDailyIndex":0,"PreboosterIgnore":8}
- 10-14 19:28:24.481 21952 22048 I Unity : Extensions:Save(T, String)
- 10-14 19:28:24.481 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:24.481 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:24.481 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:24.481 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:24.481 21952 22048 I Unity :
- 10-14 19:28:24.481 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:24.481 21952 22048 I Unity :
- 10-14 19:28:24.489 21952 22048 I Unity : Save to path:/storage/emulated/0/Android/data/com.bgf.jingliks/files/BoosterTutorData json: {"BedokurBoosterUnlocked":true,"ReplaceBoosterUnlocked":true,"RiddleBoosterUnlocked":true,"SlingshotBoosterUnlocked":true,"TroikaBoosterUnlocked":true,"GloveBoosterUnlocked":true,"CrossWithBombPresessionBoosterUnlocked":true,"RiddlePresessionBoosterUnlocked":true,"RiddleWithRocketsPresessionBoosterUnlocked":true}
- 10-14 19:28:24.489 21952 22048 I Unity : Extensions:Save(T, String)
- 10-14 19:28:24.489 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:24.489 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:24.489 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:24.489 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:24.489 21952 22048 I Unity :
- 10-14 19:28:24.489 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:24.489 21952 22048 I Unity :
- 10-14 19:28:24.491 21952 22048 D Unity : Resources save: System.NullReferenceException: Object reference not set to an instance of an object.
- 10-14 19:28:24.491 21952 22048 D Unity : at SaveDataSystem.SaveData (PlayerDataEntity[] entities) [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:28:24.491 21952 22048 D Unity : at Entitas.ReactiveSystem`1[TEntity].Execute () [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:28:24.491 21952 22048 D Unity : at Entitas.Systems.Execute () [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:28:24.491 21952 22048 D Unity : at GameSystems.WorldLoop.Update () [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:28:24.494 21952 22048 D Unity : Flush data: System.NullReferenceException: Object reference not set to an instance of an object.
- 10-14 19:28:24.494 21952 22048 D Unity : at SaveDataSystem.SaveData (PlayerDataEntity[] entities) [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:28:24.494 21952 22048 D Unity : at Entitas.ReactiveSystem`1[TEntity].Execute () [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:28:24.494 21952 22048 D Unity : at Entitas.Systems.Execute () [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:28:24.494 21952 22048 D Unity : at GameSystems.WorldLoop.Update () [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:28:25.454 21952 22048 I Unity : Animation complete
- 10-14 19:28:25.454 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
- 10-14 19:28:25.454 21952 22048 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
- 10-14 19:28:25.454 21952 22048 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
- 10-14 19:28:25.454 21952 22048 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
- 10-14 19:28:25.454 21952 22048 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
- 10-14 19:28:25.454 21952 22048 I Unity :
- 10-14 19:28:25.454 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:25.454 21952 22048 I Unity :
- 10-14 19:28:25.517 21952 22048 I Unity : Animation complete
- 10-14 19:28:25.517 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
- 10-14 19:28:25.517 21952 22048 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
- 10-14 19:28:25.517 21952 22048 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
- 10-14 19:28:25.517 21952 22048 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
- 10-14 19:28:25.517 21952 22048 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
- 10-14 19:28:25.517 21952 22048 I Unity :
- 10-14 19:28:25.517 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:25.517 21952 22048 I Unity :
- 10-14 19:28:25.554 21952 22048 I Unity : Close popup: BigRewardWindow
- 10-14 19:28:25.554 21952 22048 I Unity : GameSystems.ClosePopupSystem:Execute(List`1)
- 10-14 19:28:25.554 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:25.554 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:25.554 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:25.554 21952 22048 I Unity :
- 10-14 19:28:25.554 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:25.554 21952 22048 I Unity :
- 10-14 19:28:25.578 21952 22048 I Unity : Finish: Quests.Director.Actions.WaitClosePopupAction
- 10-14 19:28:25.578 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
- 10-14 19:28:25.578 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
- 10-14 19:28:25.578 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
- 10-14 19:28:25.578 21952 22048 I Unity : Entitas.Context`1:updateGroupsComponentAddedOrRemoved(IEntity, Int32, IComponent)
- 10-14 19:28:25.578 21952 22048 I Unity : Entitas.Entity:replaceComponent(Int32, IComponent)
- 10-14 19:28:25.578 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
- 10-14 19:28:25.578 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:28:25.578 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:28:25.578 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:28:25.578 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:25.578 21952 22048 I Unity : GameSystems.ClosePopupSystem:Execute(List`1)
- 10-14 19:28:25.578 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:25.578 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:25.578 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:25.578 21952 22048 I Unity :
- 10-14 19:28:25.578 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:25.578 21952 22048 I Unity :
- 10-14 19:28:25.615 21952 22048 I Unity : Play: Quests.Director.Actions.ChangeSceneObjectStateAction
- 10-14 19:28:25.615 21952 22048 I Unity : Quests.Director.<>c__DisplayClass4_0:<Play>b__0()
- 10-14 19:28:25.615 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
- 10-14 19:28:25.615 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:25.615 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:28:25.615 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:28:25.615 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:28:25.615 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:28:25.615 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
- 10-14 19:28:25.615 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
- 10-14 19:28:25.615 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
- 10-14 19:28:25.615 21952 22048 I Unity : Entitas.Context`1:updateGroupsComponentAddedOrRemoved(IEntity, Int32, IComponent)
- 10-14 19:28:25.615 21952 22048 I Unity : Entitas.Entity:replaceComponent(Int32, IComponent)
- 10-14 19:28:25.615 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
- 10-14 19:28:25.615 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:28:25.615 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:28:25.615 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:28:25.615 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:25.615 21952 22048 I Unity : GameSystems.ClosePopupSystem:Execute(List`1)
- 10-14 19:28:25.615 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:25.615 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:25.615 21952 22048 I Unity : GameSystems.WorldLoop:Upda
- 10-14 19:28:25.658 21952 22048 I Unity : Finish: Quests.Director.Actions.ChangeSceneObjectStateAction
- 10-14 19:28:25.658 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
- 10-14 19:28:25.658 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:25.658 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:28:25.658 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:28:25.658 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:28:25.658 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:28:25.658 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
- 10-14 19:28:25.658 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
- 10-14 19:28:25.658 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
- 10-14 19:28:25.658 21952 22048 I Unity : Entitas.Context`1:updateGroupsComponentAddedOrRemoved(IEntity, Int32, IComponent)
- 10-14 19:28:25.658 21952 22048 I Unity : Entitas.Entity:replaceComponent(Int32, IComponent)
- 10-14 19:28:25.658 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
- 10-14 19:28:25.658 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:28:25.658 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:28:25.658 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:28:25.658 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:25.658 21952 22048 I Unity : GameSystems.ClosePopupSystem:Execute(List`1)
- 10-14 19:28:25.658 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:25.658 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:25.658 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:25.658 21952 22048 I Unity :
- 10-14 19:28:25.658 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.binding
- 10-14 19:28:25.713 21952 22048 I Unity : Play: Quests.Director.Actions.GrantQuestAction
- 10-14 19:28:25.713 21952 22048 I Unity : Quests.Director.<>c__DisplayClass4_0:<Play>b__0()
- 10-14 19:28:25.713 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
- 10-14 19:28:25.713 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:25.713 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:28:25.713 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:28:25.713 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:28:25.713 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:28:25.713 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
- 10-14 19:28:25.713 21952 22048 I Unity : UniRx.Operators.ImmutableEmptyObservable`1:Subscribe(IObserver`1)
- 10-14 19:28:25.713 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:25.713 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:28:25.713 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:28:25.713 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:28:25.713 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:28:25.713 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
- 10-14 19:28:25.713 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
- 10-14 19:28:25.713 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
- 10-14 19:28:25.713 21952 22048 I Unity : Entitas.Context`1:updateGroupsComponentAddedOrRemoved(IEntity, Int32, IComponent)
- 10-14 19:28:25.713 21952 22048 I Unity : Entitas.Entity:replaceComponent(Int32, IComponent)
- 10-14 19:28:25.713 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
- 10-14 19:28:25.713 21952 22048 I Unity : UniRx.
- 10-14 19:28:25.795 21952 22048 I Unity : Finish: Quests.Director.Actions.GrantQuestAction
- 10-14 19:28:25.795 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
- 10-14 19:28:25.795 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:25.795 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:28:25.795 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:28:25.795 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:28:25.795 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:28:25.795 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
- 10-14 19:28:25.795 21952 22048 I Unity : UniRx.Operators.ImmutableEmptyObservable`1:Subscribe(IObserver`1)
- 10-14 19:28:25.795 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:25.795 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:28:25.795 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:28:25.795 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:28:25.795 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:28:25.795 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
- 10-14 19:28:25.795 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
- 10-14 19:28:25.795 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
- 10-14 19:28:25.795 21952 22048 I Unity : Entitas.Context`1:updateGroupsComponentAddedOrRemoved(IEntity, Int32, IComponent)
- 10-14 19:28:25.795 21952 22048 I Unity : Entitas.Entity:replaceComponent(Int32, IComponent)
- 10-14 19:28:25.795 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
- 10-14 19:28:25.795 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:28:25.876 21952 22048 I Unity : QuestTask completed:
- 10-14 19:28:25.876 21952 22048 I Unity : Entity_267(*6)(Id:Ch4Day4_Award, Quests.New, Parent ID: Day0004, QuestTaskDesc: Quest task desc: Ch4Day4_Award Stars: 0 TitleId react_BrockenTorches_00, IconId: rewardCoin, Post Actions:
- 10-14 19:28:25.876 21952 22048 I Unity :
- 10-14 19:28:25.876 21952 22048 I Unity : Data.Quests.Director.Actions.ShowGameViewAction
- 10-14 19:28:25.876 21952 22048 I Unity : Quests.Director.Actions.OpenPopupAction
- 10-14 19:28:25.876 21952 22048 I Unity : Quests.Director.Actions.BlockButtonAction
- 10-14 19:28:25.876 21952 22048 I Unity : Quests.Director.Actions.WaitClickOnButtonAction
- 10-14 19:28:25.876 21952 22048 I Unity : Quests.Director.Actions.RewardAction
- 10-14 19:28:25.876 21952 22048 I Unity : Quests.Director.Actions.BlockButtonAction
- 10-14 19:28:25.876 21952 22048 I Unity : Quests.Director.Actions.WaitClosePopupAction
- 10-14 19:28:25.876 21952 22048 I Unity : Quests.Director.Actions.ChangeSceneObjectStateAction
- 10-14 19:28:25.876 21952 22048 I Unity : Quests.Director.Actions.GrantQuestAction, Quests.Started)
- 10-14 19:28:25.876 21952 22048 I Unity : GameSystems.<>c__DisplayClass7_1:<Execute>b__1()
- 10-14 19:28:25.876 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
- 10-14 19:28:25.876 21952 22048 I Unity : UniRx.Operators.DoOnError:OnCompleted()
- 10-14 19:28:25.876 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
- 10-14 19:28:25.876 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:28:25.876 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:28:25.876 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:28:25.876 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:28:25.876 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
- 10-14 19:28:25.876 21952 22048 I Unity : Un
- 10-14 19:28:25.892 21952 22048 I Unity : ~~~~~ Play: BigRewardPopup(Clone):-21742 with HidePopup at 1468.443
- 10-14 19:28:25.892 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
- 10-14 19:28:25.892 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:28:25.892 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:25.892 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:28:25.892 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:28:25.892 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:28:25.892 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:25.892 21952 22048 I Unity : GameSystems.ClosePopupSystem:Execute(List`1)
- 10-14 19:28:25.892 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:25.892 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:25.892 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:25.892 21952 22048 I Unity :
- 10-14 19:28:25.892 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:25.892 21952 22048 I Unity :
- 10-14 19:28:25.923 21952 22048 I Unity : Add quest to save: Ch4Day4_NewDay
- 10-14 19:28:25.923 21952 22048 I Unity : Entity_268(*7)(Quests.Active, Id:Ch4Day4_NewDay, Quests.New, Parent ID: Day0004, QuestTaskDesc: Quest task desc: Ch4Day4_NewDay Stars: 1 TitleId newDay, IconId: Sun, Post Actions:
- 10-14 19:28:25.923 21952 22048 I Unity :
- 10-14 19:28:25.923 21952 22048 I Unity : Quests.Director.Actions.QuestCompositeAction
- 10-14 19:28:25.923 21952 22048 I Unity : Quests.Director.Actions.QuestCompositeAction
- 10-14 19:28:25.923 21952 22048 I Unity : Quests.Director.Actions.QuestCompositeAction
- 10-14 19:28:25.923 21952 22048 I Unity : PlayCharacterAction:GiveInHandActionDescription: PrefabID: empty_prefab UseLeftHand: False UseBone: Wrist
- 10-14 19:28:25.923 21952 22048 I Unity :
- 10-14 19:28:25.923 21952 22048 I Unity : Quests.Director.Actions.CommentAction
- 10-14 19:28:25.923 21952 22048 I Unity : Quests.Director.Actions.ChangeSceneObjectStateAction
- 10-14 19:28:25.923 21952 22048 I Unity : Quests.Director.Actions.GrantQuestAction)
- 10-14 19:28:25.923 21952 22048 I Unity : GameSystems.ChangeActiveQuestsSystem:Execute(List`1)
- 10-14 19:28:25.923 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:25.923 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:25.923 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:25.923 21952 22048 I Unity :
- 10-14 19:28:25.923 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:25.923 21952 22048 I Unity :
- 10-14 19:28:25.929 21952 22048 I Unity : remove quest from save: Ch4Day4_Award
- 10-14 19:28:25.929 21952 22048 I Unity : GameSystems.ChangeActiveQuestsSystem:Execute(List`1)
- 10-14 19:28:25.929 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:25.929 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:25.929 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:25.929 21952 22048 I Unity :
- 10-14 19:28:25.929 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:25.929 21952 22048 I Unity :
- 10-14 19:28:25.939 21952 22048 I Unity : Save to path:/storage/emulated/0/Android/data/com.bgf.jingliks/files/CharStates json: [ "{\"npc\":\"kotya\",\"state\":{\"skin\":-1,\"position\":{\"x\":-39.61109924316406,\"y\":-18.65180015563965,\"z\":0.0},\"directionVector\":{\"x\":0.88909912109375,\"y\":0.0,\"z\":-1.0},\"action\":\"MakePhoto\",\"isActive\":false}}", "{\"npc\":\"bedokur\",\"state\":{\"skin\":-1,\"position\":{\"x\":-41.89979934692383,\"y\":-17.212900161743165,\"z\":0.0},\"directionVector\":{\"x\":0.0,\"y\":0.0,\"z\":1.0},\"action\":\"maset_rukoy\",\"isActive\":false}}", "{\"npc\":\"Vanya\",\"state\":{\"skin\":-1,\"position\":{\"x\":-37.20000076293945,\"y\":-12.199999809265137,\"z\":0.0},\"directionVector\":{\"x\":0.0,\"y\":0.0,\"z\":1.0},\"action\":\"Odobrenie\",\"isActive\":false}}", "{\"npc\":\"manunya\",\"state\":{\"skin\":-1,\"position\":{\"x\":-39.685401916503909,\"y\":-16.459199905395509,\"z\":0.0},\"directionVector\":{\"x\":-0.02657318115234375,\"y\":0.0,\"z\":-0.014190673828125},\"action\":\"Clap\",\"isActive\":false}}", "{\"npc\":\"
- 10-14 19:28:25.941 21952 22048 D Unity : Characters save: System.NullReferenceException: Object reference not set to an instance of an object.
- 10-14 19:28:25.941 21952 22048 D Unity : at SaveDataSystem.SaveData (PlayerDataEntity[] entities) [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:28:25.941 21952 22048 D Unity : at Entitas.ReactiveSystem`1[TEntity].Execute () [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:28:25.941 21952 22048 D Unity : at Entitas.Systems.Execute () [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:28:25.941 21952 22048 D Unity : at GameSystems.WorldLoop.Update () [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:28:25.950 21952 22048 I Unity : Save to path:/storage/emulated/0/Android/data/com.bgf.jingliks/files/ActiveQuests json: {"LastCompleted":"Ch4Day4_Award","QuestIds":["Ch4Day4_NewDay"],"_compeleted":["Ch01_Day01_Start","Ch01_Day01_TaskTutorial","Ch01_Day01_InstallLanterns","Ch01_Day01_InstallBenches","Ch01_Day01_Cleaning","Ch01_Day01_NewFlowers","Ch01_Day01_LoadNews","Ch01_Day01_GetReward","Ch01_Day01_NewDay","Сh02_Day01_Intro","Сh02_Day01_KotyaCalling","Сh02_Day01_FixBridge","Сh02_Day01_VanyaCalling","Сh02_Day01_MeetingManuna","Сh02_Day01_BranchTry","Сh02_Day01_BranchOff","Сh02_Day01_RobotMadness","Сh02_Day01_TableRemove","Сh02_Day01_OvenRepair","Сh02_Day01_Cleaning","Сh02_Day01_FenceRepair","Сh02_Day01_MailboxRepair","Сh02_Day01_AlmostDone","Сh02_Day01_Award","Сh02_Day01_Fin","Ch02_Day2_Intro","Ch02_Day2_Call2Pankrat","Ch02_Day2_Weeding","Ch02_Day2_Holes","Ch02_Day2_HoleCups","Ch02_Day2_Lawns","Ch02_Day2_Pavements","Ch02_Day2_Flowers1","Ch02_Day2_Fountain","Ch02_Day2_Flowers2","Ch02_Day2_NewTable","Ch02_Day2_AlmostDone","Ch
- 10-14 19:28:25.953 21952 22048 D Unity : Quests save: System.NullReferenceException: Object reference not set to an instance of an object.
- 10-14 19:28:25.953 21952 22048 D Unity : at SaveDataSystem.SaveData (PlayerDataEntity[] entities) [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:28:25.953 21952 22048 D Unity : at Entitas.ReactiveSystem`1[TEntity].Execute () [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:28:25.953 21952 22048 D Unity : at Entitas.Systems.Execute () [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:28:25.953 21952 22048 D Unity : at GameSystems.WorldLoop.Update () [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:28:25.961 21952 22048 I Unity : Start save scene state: 273
- 10-14 19:28:25.961 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:25.961 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:25.961 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:25.961 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:25.961 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:25.961 21952 22048 I Unity :
- 10-14 19:28:25.961 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:25.961 21952 22048 I Unity :
- 10-14 19:28:25.968 21952 22048 I Unity : Save state of Lighthouse_Barks_1 to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:25.968 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:25.968 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:25.968 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:25.968 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:25.968 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:25.968 21952 22048 I Unity :
- 10-14 19:28:25.968 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:25.968 21952 22048 I Unity :
- 10-14 19:28:25.975 21952 22048 I Unity : Save state of Lighthouse_Barks_2 to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:25.975 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:25.975 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:25.975 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:25.975 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:25.975 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:25.975 21952 22048 I Unity :
- 10-14 19:28:25.975 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:25.975 21952 22048 I Unity :
- 10-14 19:28:25.982 21952 22048 I Unity : Save state of Lighthouse_Boat to lighthouse_boat and state Data.BuildingStateData
- 10-14 19:28:25.982 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:25.982 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:25.982 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:25.982 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:25.982 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:25.982 21952 22048 I Unity :
- 10-14 19:28:25.982 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:25.982 21952 22048 I Unity :
- 10-14 19:28:25.989 21952 22048 I Unity : Save state of Lighthouse_BoatLifebuoy to lighthouse_boat_lifebuoy and state Data.BuildingStateData
- 10-14 19:28:25.989 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:25.989 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:25.989 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:25.989 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:25.989 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:25.989 21952 22048 I Unity :
- 10-14 19:28:25.989 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:25.989 21952 22048 I Unity :
- 10-14 19:28:25.995 21952 22048 I Unity : Save state of Lighthouse_BoatLight to lighthouse_boat_light and state Data.BuildingStateData
- 10-14 19:28:25.995 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:25.995 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:25.995 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:25.995 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:25.995 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:25.995 21952 22048 I Unity :
- 10-14 19:28:25.995 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:25.995 21952 22048 I Unity :
- 10-14 19:28:26.002 21952 22048 I Unity : Save state of Lighthouse_BoatSpade to lighthouse_boat_spade and state Data.BuildingStateData
- 10-14 19:28:26.002 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.002 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.002 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.002 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.002 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.002 21952 22048 I Unity :
- 10-14 19:28:26.002 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.002 21952 22048 I Unity :
- 10-14 19:28:26.009 21952 22048 I Unity : Save state of Lighthouse_Box to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.009 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.009 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.009 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.009 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.009 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.009 21952 22048 I Unity :
- 10-14 19:28:26.009 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.009 21952 22048 I Unity :
- 10-14 19:28:26.016 21952 22048 I Unity : Save state of Lighthouse_Bridge_Barrier_1 to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.016 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.016 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.016 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.016 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.016 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.016 21952 22048 I Unity :
- 10-14 19:28:26.016 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.016 21952 22048 I Unity :
- 10-14 19:28:26.022 21952 22048 I Unity : Save state of Lighthouse_Bridge_Barrier_2 to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.022 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.022 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.022 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.022 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.022 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.022 21952 22048 I Unity :
- 10-14 19:28:26.022 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.022 21952 22048 I Unity :
- 10-14 19:28:26.029 21952 22048 I Unity : Save state of Lighthouse_Bridge_MineSign to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.029 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.029 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.029 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.029 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.029 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.029 21952 22048 I Unity :
- 10-14 19:28:26.029 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.029 21952 22048 I Unity :
- 10-14 19:28:26.036 21952 22048 I Unity : Save state of Lighthouse_Bridge_Rupor to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.036 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.036 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.036 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.036 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.036 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.036 21952 22048 I Unity :
- 10-14 19:28:26.036 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.036 21952 22048 I Unity :
- 10-14 19:28:26.043 21952 22048 I Unity : Save state of Lighthouse_Bridge_Trap_1 to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.043 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.043 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.043 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.043 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.043 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.043 21952 22048 I Unity :
- 10-14 19:28:26.043 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.043 21952 22048 I Unity :
- 10-14 19:28:26.050 21952 22048 I Unity : Save state of Lighthouse_Bridge_Trap_2 to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.050 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.050 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.050 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.050 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.050 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.050 21952 22048 I Unity :
- 10-14 19:28:26.050 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.050 21952 22048 I Unity :
- 10-14 19:28:26.056 21952 22048 I Unity : Save state of Lighthouse_Bridge_Wire_1 to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.056 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.056 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.056 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.056 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.056 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.056 21952 22048 I Unity :
- 10-14 19:28:26.056 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.056 21952 22048 I Unity :
- 10-14 19:28:26.063 21952 22048 I Unity : Save state of Lighthouse_Bridge_Wire_2 to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.063 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.063 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.063 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.063 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.063 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.063 21952 22048 I Unity :
- 10-14 19:28:26.063 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.063 21952 22048 I Unity :
- 10-14 19:28:26.070 21952 22048 I Unity : Save state of Lighthouse_Fence_1 to lighthouse_fence_1 and state Data.BuildingStateData
- 10-14 19:28:26.070 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.070 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.070 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.070 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.070 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.070 21952 22048 I Unity :
- 10-14 19:28:26.070 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.070 21952 22048 I Unity :
- 10-14 19:28:26.077 21952 22048 I Unity : Save state of Lighthouse_Fence_2 to lighthouse_fence_2 and state Data.BuildingStateData
- 10-14 19:28:26.077 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.077 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.077 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.077 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.077 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.077 21952 22048 I Unity :
- 10-14 19:28:26.077 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.077 21952 22048 I Unity :
- 10-14 19:28:26.083 21952 22048 I Unity : Save state of Lighthouse_Fence_3 to lighthouse_fence_3 and state Data.BuildingStateData
- 10-14 19:28:26.083 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.083 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.083 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.083 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.083 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.083 21952 22048 I Unity :
- 10-14 19:28:26.083 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.083 21952 22048 I Unity :
- 10-14 19:28:26.090 21952 22048 I Unity : Save state of Lighthouse_Fence_4 to lighthouse_fence_4 and state Data.BuildingStateData
- 10-14 19:28:26.090 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.090 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.090 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.090 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.090 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.090 21952 22048 I Unity :
- 10-14 19:28:26.090 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.090 21952 22048 I Unity :
- 10-14 19:28:26.097 21952 22048 I Unity : Save state of Lighthouse_Lantern_1 to lighthouse_lantern_1_2 and state Data.BuildingStateData
- 10-14 19:28:26.097 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.097 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.097 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.097 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.097 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.097 21952 22048 I Unity :
- 10-14 19:28:26.097 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.097 21952 22048 I Unity :
- 10-14 19:28:26.104 21952 22048 I Unity : Save state of Lighthouse_Lantern_2 to lighthouse_lantern_2_2 and state Data.BuildingStateData
- 10-14 19:28:26.104 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.104 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.104 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.104 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.104 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.104 21952 22048 I Unity :
- 10-14 19:28:26.104 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.104 21952 22048 I Unity :
- 10-14 19:28:26.111 21952 22048 I Unity : Save state of Lighthouse_Lantern_3 to lighthouse_lantern_3_2 and state Data.BuildingStateData
- 10-14 19:28:26.111 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.111 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.111 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.111 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.111 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.111 21952 22048 I Unity :
- 10-14 19:28:26.111 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.111 21952 22048 I Unity :
- 10-14 19:28:26.117 21952 22048 I Unity : Save state of Lighthouse_Lantern_4 to lighthouse_lantern_4_2 and state Data.BuildingStateData
- 10-14 19:28:26.117 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.117 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.117 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.117 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.117 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.117 21952 22048 I Unity :
- 10-14 19:28:26.117 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.117 21952 22048 I Unity :
- 10-14 19:28:26.124 21952 22048 I Unity : Save state of Lighthouse_Mailbox to lighthouse_mailbox_1 and state Data.BuildingStateData
- 10-14 19:28:26.124 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.124 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.124 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.124 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.124 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.124 21952 22048 I Unity :
- 10-14 19:28:26.124 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.124 21952 22048 I Unity :
- 10-14 19:28:26.131 21952 22048 I Unity : Save state of Lighthouse_MillFence to lighthouse_millfence_finnished and state Data.BuildingStateData
- 10-14 19:28:26.131 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.131 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.131 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.131 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.131 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.131 21952 22048 I Unity :
- 10-14 19:28:26.131 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.131 21952 22048 I Unity :
- 10-14 19:28:26.138 21952 22048 I Unity : Save state of Lighthouse_MillFenceWeed to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.138 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.138 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.138 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.138 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.138 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.138 21952 22048 I Unity :
- 10-14 19:28:26.138 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.138 21952 22048 I Unity :
- 10-14 19:28:26.144 21952 22048 I Unity : Save state of Lighthouse_MillGear to lighthouse_millgear and state Data.BuildingStateData
- 10-14 19:28:26.144 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.144 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.144 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.144 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.144 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.144 21952 22048 I Unity :
- 10-14 19:28:26.144 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.144 21952 22048 I Unity :
- 10-14 19:28:26.151 21952 22048 I Unity : Save state of Lighthouse_MillGearWeed to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.151 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.151 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.151 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.151 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.151 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.151 21952 22048 I Unity :
- 10-14 19:28:26.151 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.151 21952 22048 I Unity :
- 10-14 19:28:26.158 21952 22048 I Unity : Save state of Lighthouse_MillRoofWeed to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.158 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.158 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.158 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.158 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.158 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.158 21952 22048 I Unity :
- 10-14 19:28:26.158 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.158 21952 22048 I Unity :
- 10-14 19:28:26.164 21952 22048 I Unity : Save state of Lighthouse_MillWallWeed to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.164 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.164 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.164 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.164 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.164 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.164 21952 22048 I Unity :
- 10-14 19:28:26.164 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.164 21952 22048 I Unity :
- 10-14 19:28:26.171 21952 22048 I Unity : Save state of Lighthouse_MillWheel to lighthouse_millwheel and state Data.BuildingStateData
- 10-14 19:28:26.171 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.171 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.171 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.171 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.171 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.171 21952 22048 I Unity :
- 10-14 19:28:26.171 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.171 21952 22048 I Unity :
- 10-14 19:28:26.178 21952 22048 I Unity : Save state of Lighthouse_MillWheelWeed to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.178 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.178 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.178 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.178 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.178 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.178 21952 22048 I Unity :
- 10-14 19:28:26.178 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.178 21952 22048 I Unity :
- 10-14 19:28:26.185 21952 22048 I Unity : Save state of Lighthouse_Mine to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.185 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.185 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.185 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.185 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.185 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.185 21952 22048 I Unity :
- 10-14 19:28:26.185 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.185 21952 22048 I Unity :
- 10-14 19:28:26.192 21952 22048 I Unity : Save state of Lighthouse_MineReflection to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.192 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.192 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.192 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.192 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.192 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.192 21952 22048 I Unity :
- 10-14 19:28:26.192 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.192 21952 22048 I Unity :
- 10-14 19:28:26.198 21952 22048 I Unity : Save state of Lighthouse_Sign to lighthouse_sign and state Data.BuildingStateData
- 10-14 19:28:26.198 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.198 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.198 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.198 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.198 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.198 21952 22048 I Unity :
- 10-14 19:28:26.198 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.198 21952 22048 I Unity :
- 10-14 19:28:26.205 21952 22048 I Unity : Save state of Lighthouse_Stairs to lighthouse_stairs_new and state Data.BuildingStateData
- 10-14 19:28:26.205 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.205 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.205 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.205 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.205 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.205 21952 22048 I Unity :
- 10-14 19:28:26.205 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.205 21952 22048 I Unity :
- 10-14 19:28:26.212 21952 22048 I Unity : Save state of Lighthouse_TreasureChest to lighthouse_treasurechest and state Data.BuildingStateData
- 10-14 19:28:26.212 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.212 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.212 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.212 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.212 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.212 21952 22048 I Unity :
- 10-14 19:28:26.212 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.212 21952 22048 I Unity :
- 10-14 19:28:26.218 21952 22048 I Unity : Save state of Lighthouse_Uplevel_Barricades_1 to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.218 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.218 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.218 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.218 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.218 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.218 21952 22048 I Unity :
- 10-14 19:28:26.218 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.218 21952 22048 I Unity :
- 10-14 19:28:26.225 21952 22048 I Unity : Save state of Lighthouse_Uplevel_Barricades_2 to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.225 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.225 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.225 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.225 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.225 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.225 21952 22048 I Unity :
- 10-14 19:28:26.225 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.225 21952 22048 I Unity :
- 10-14 19:28:26.232 21952 22048 I Unity : Save state of Lighthouse_Uplevel_Barricades_3 to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.232 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.232 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.232 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.232 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.232 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.232 21952 22048 I Unity :
- 10-14 19:28:26.232 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.232 21952 22048 I Unity :
- 10-14 19:28:26.239 21952 22048 I Unity : Save state of Lighthouse_Uplevel_Barricades_4 to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.239 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.239 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.239 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.239 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.239 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.239 21952 22048 I Unity :
- 10-14 19:28:26.239 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.239 21952 22048 I Unity :
- 10-14 19:28:26.245 21952 22048 I Unity : Save state of Lighthouse_Uplevel_Stakes to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.245 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.245 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.245 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.245 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.245 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.245 21952 22048 I Unity :
- 10-14 19:28:26.245 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.245 21952 22048 I Unity :
- 10-14 19:28:26.252 21952 22048 I Unity : Save state of Lighthouse_Uplevel_Trap to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.252 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.252 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.252 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.252 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.252 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.252 21952 22048 I Unity :
- 10-14 19:28:26.252 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.252 21952 22048 I Unity :
- 10-14 19:28:26.259 21952 22048 I Unity : Save state of Lighthouse_Bridge_Barrier_3 to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.259 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.259 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.259 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.259 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.259 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.259 21952 22048 I Unity :
- 10-14 19:28:26.259 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.259 21952 22048 I Unity :
- 10-14 19:28:26.266 21952 22048 I Unity : Save state of Lighthouse_Rope to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.266 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.266 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.266 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.266 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.266 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.266 21952 22048 I Unity :
- 10-14 19:28:26.266 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.266 21952 22048 I Unity :
- 10-14 19:28:26.273 21952 22048 I Unity : Save state of Lighthouse_Window to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.273 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.273 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.273 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.273 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.273 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.273 21952 22048 I Unity :
- 10-14 19:28:26.273 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.273 21952 22048 I Unity :
- 10-14 19:28:26.279 21952 22048 I Unity : Save state of Lighthouse_Bridge_Chest to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.279 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.279 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.279 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.279 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.279 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.279 21952 22048 I Unity :
- 10-14 19:28:26.279 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.279 21952 22048 I Unity :
- 10-14 19:28:26.286 21952 22048 I Unity : Save state of Lighthouse_Lowlevel_Barricades_1 to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.286 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.286 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.286 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.286 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.286 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.286 21952 22048 I Unity :
- 10-14 19:28:26.286 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.286 21952 22048 I Unity :
- 10-14 19:28:26.293 21952 22048 I Unity : Save state of Lighthouse_Lowlevel_Barricades_2 to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.293 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.293 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.293 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.293 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.293 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.293 21952 22048 I Unity :
- 10-14 19:28:26.293 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.293 21952 22048 I Unity :
- 10-14 19:28:26.300 21952 22048 I Unity : Save state of Lighthouse_BoxFrosya to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.300 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.300 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.300 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.300 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.300 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.300 21952 22048 I Unity :
- 10-14 19:28:26.300 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.300 21952 22048 I Unity :
- 10-14 19:28:26.306 21952 22048 I Unity : Save state of Loghthouse_LanternsBridge_1 to lighthouse_lanternsbridge_1_2 and state Data.BuildingStateData
- 10-14 19:28:26.306 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.306 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.306 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.306 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.306 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.306 21952 22048 I Unity :
- 10-14 19:28:26.306 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.306 21952 22048 I Unity :
- 10-14 19:28:26.313 21952 22048 I Unity : Save state of Loghthouse_LanternsBridge_2 to lighthouse_lanternsbridge_2_2 and state Data.BuildingStateData
- 10-14 19:28:26.313 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.313 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.313 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.313 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.313 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.313 21952 22048 I Unity :
- 10-14 19:28:26.313 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.313 21952 22048 I Unity :
- 10-14 19:28:26.320 21952 22048 I Unity : Save state of Lighthouse_RoadEast to lighthouse_roadeast and state Data.BuildingStateData
- 10-14 19:28:26.320 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.320 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.320 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.320 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.320 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.320 21952 22048 I Unity :
- 10-14 19:28:26.320 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.320 21952 22048 I Unity :
- 10-14 19:28:26.327 21952 22048 I Unity : Save state of Lighthouse_Sword to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.327 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.327 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.327 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.327 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.327 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.327 21952 22048 I Unity :
- 10-14 19:28:26.327 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.327 21952 22048 I Unity :
- 10-14 19:28:26.333 21952 22048 I Unity : Save state of Lighthouse_RoadEastOld to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.333 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.333 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.333 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.333 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.333 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.333 21952 22048 I Unity :
- 10-14 19:28:26.333 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.333 21952 22048 I Unity :
- 10-14 19:28:26.340 21952 22048 I Unity : Save state of DenekLanterns_1 to dinek_lanterns_1_1 and state Data.BuildingStateData
- 10-14 19:28:26.340 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.340 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.340 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.340 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.340 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.340 21952 22048 I Unity :
- 10-14 19:28:26.340 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.340 21952 22048 I Unity :
- 10-14 19:28:26.347 21952 22048 I Unity : Save state of DenekBenches_1 to dinek_benches1_2 and state Data.BuildingStateData
- 10-14 19:28:26.347 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.347 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.347 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.347 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.347 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.347 21952 22048 I Unity :
- 10-14 19:28:26.347 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.347 21952 22048 I Unity :
- 10-14 19:28:26.353 21952 22048 I Unity : Save state of DinekHedge_1 to dinek_hedge_1_3 and state Data.BuildingStateData
- 10-14 19:28:26.353 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.353 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.353 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.353 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.353 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.353 21952 22048 I Unity :
- 10-14 19:28:26.353 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.353 21952 22048 I Unity :
- 10-14 19:28:26.360 21952 22048 I Unity : Save state of DinekHedge_2 to dinek_hedge_2_2 and state Data.BuildingStateData
- 10-14 19:28:26.360 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.360 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.360 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.360 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.360 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.360 21952 22048 I Unity :
- 10-14 19:28:26.360 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.360 21952 22048 I Unity :
- 10-14 19:28:26.367 21952 22048 I Unity : Save state of DinekHedge_3 to dinek_hedge_3_1 and state Data.BuildingStateData
- 10-14 19:28:26.367 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.367 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.367 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.367 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.367 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.367 21952 22048 I Unity :
- 10-14 19:28:26.367 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.367 21952 22048 I Unity :
- 10-14 19:28:26.374 21952 22048 I Unity : Save state of DinekSign to dinek_sign and state Data.BuildingStateData
- 10-14 19:28:26.374 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.374 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.374 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.374 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.374 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.374 21952 22048 I Unity :
- 10-14 19:28:26.374 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.374 21952 22048 I Unity :
- 10-14 19:28:26.380 21952 22048 I Unity : Save state of DinekTNTDetonator to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.380 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.380 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.380 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.380 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.380 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.380 21952 22048 I Unity :
- 10-14 19:28:26.380 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.380 21952 22048 I Unity :
- 10-14 19:28:26.387 21952 22048 I Unity : Save state of DinekBenches_2 to dinek_benches2_2 and state Data.BuildingStateData
- 10-14 19:28:26.387 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.387 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.387 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.387 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.387 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.387 21952 22048 I Unity :
- 10-14 19:28:26.387 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.387 21952 22048 I Unity :
- 10-14 19:28:26.394 21952 22048 I Unity : Save state of DinekCarpet to dinek_carpet_3 and state Data.BuildingStateData
- 10-14 19:28:26.394 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.394 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.394 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.394 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.394 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.394 21952 22048 I Unity :
- 10-14 19:28:26.394 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.394 21952 22048 I Unity :
- 10-14 19:28:26.401 21952 22048 I Unity : Save state of DinekEasel to dinek_easel and state Data.BuildingStateData
- 10-14 19:28:26.401 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.401 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.401 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.401 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.401 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.401 21952 22048 I Unity :
- 10-14 19:28:26.401 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.401 21952 22048 I Unity :
- 10-14 19:28:26.408 21952 22048 I Unity : Save state of DinekFlowers_1 to dinek_flowers_1_2 and state Data.BuildingStateData
- 10-14 19:28:26.408 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.408 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.408 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.408 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.408 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.408 21952 22048 I Unity :
- 10-14 19:28:26.408 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.408 21952 22048 I Unity :
- 10-14 19:28:26.415 21952 22048 I Unity : Save state of DinekFlowers_2 to dinek_flowers_2_2 and state Data.BuildingStateData
- 10-14 19:28:26.415 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.415 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.415 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.415 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.415 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.415 21952 22048 I Unity :
- 10-14 19:28:26.415 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.415 21952 22048 I Unity :
- 10-14 19:28:26.421 21952 22048 I Unity : Save state of DinekFountaine to dinek_fountain and state Data.BuildingStateData
- 10-14 19:28:26.421 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.421 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.421 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.421 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.421 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.421 21952 22048 I Unity :
- 10-14 19:28:26.421 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.421 21952 22048 I Unity :
- 10-14 19:28:26.428 21952 22048 I Unity : Save state of DinekFountainStatue to dinek_fountain_statue and state Data.BuildingStateData
- 10-14 19:28:26.428 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.428 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.428 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.428 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.428 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.428 21952 22048 I Unity :
- 10-14 19:28:26.428 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.428 21952 22048 I Unity :
- 10-14 19:28:26.435 21952 22048 I Unity : Save state of DinekFountainVase_1 to dinek_vasefountain_1_1 and state Data.BuildingStateData
- 10-14 19:28:26.435 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.435 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.435 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.435 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.435 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.435 21952 22048 I Unity :
- 10-14 19:28:26.435 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.435 21952 22048 I Unity :
- 10-14 19:28:26.442 21952 22048 I Unity : Save state of DinekFountainVase_2 to dinek_vasefountain_2_2 and state Data.BuildingStateData
- 10-14 19:28:26.442 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.442 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.442 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.442 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.442 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.442 21952 22048 I Unity :
- 10-14 19:28:26.442 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.442 21952 22048 I Unity :
- 10-14 19:28:26.449 21952 22048 I Unity : Save state of DinekGate to dinek_gate_1 and state Data.BuildingStateData
- 10-14 19:28:26.449 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.449 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.449 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.449 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.449 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.449 21952 22048 I Unity :
- 10-14 19:28:26.449 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.449 21952 22048 I Unity :
- 10-14 19:28:26.455 21952 22048 I Unity : Save state of DinekHouseBell to dinek_house_bell and state Data.BuildingStateData
- 10-14 19:28:26.455 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.455 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.455 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.455 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.455 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.455 21952 22048 I Unity :
- 10-14 19:28:26.455 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.455 21952 22048 I Unity :
- 10-14 19:28:26.462 21952 22048 I Unity : Save state of DinekHouseFloor3_1 to dinek_house_floor3_1 and state Data.BuildingStateData
- 10-14 19:28:26.462 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.462 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.462 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.462 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.462 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.462 21952 22048 I Unity :
- 10-14 19:28:26.462 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.462 21952 22048 I Unity :
- 10-14 19:28:26.469 21952 22048 I Unity : Save state of DinekHouseFloor3_2 to dinek_house_floor3_2 and state Data.BuildingStateData
- 10-14 19:28:26.469 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.469 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.469 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.469 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.469 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.469 21952 22048 I Unity :
- 10-14 19:28:26.469 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.469 21952 22048 I Unity :
- 10-14 19:28:26.475 21952 22048 I Unity : Save state of DinekHouseFloor3_3 to dinek_house_floor3_3 and state Data.BuildingStateData
- 10-14 19:28:26.475 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.475 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.475 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.475 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.475 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.475 21952 22048 I Unity :
- 10-14 19:28:26.475 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.475 21952 22048 I Unity :
- 10-14 19:28:26.482 21952 22048 I Unity : Save state of DinekHouseGraffity to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.482 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.482 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.482 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.482 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.482 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.482 21952 22048 I Unity :
- 10-14 19:28:26.482 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.482 21952 22048 I Unity :
- 10-14 19:28:26.489 21952 22048 I Unity : Save state of DinekHouseIvy to dinek_house_ivy and state Data.BuildingStateData
- 10-14 19:28:26.489 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.489 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.489 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.489 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.489 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.489 21952 22048 I Unity :
- 10-14 19:28:26.489 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.489 21952 22048 I Unity :
- 10-14 19:28:26.496 21952 22048 I Unity : Save state of DinekHousePlatform to dinek_house_platform and state Data.BuildingStateData
- 10-14 19:28:26.496 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.496 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.496 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.496 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.496 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.496 21952 22048 I Unity :
- 10-14 19:28:26.496 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.496 21952 22048 I Unity :
- 10-14 19:28:26.503 21952 22048 I Unity : Save state of DinekHouseRafters_1 to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.503 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.503 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.503 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.503 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.503 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.503 21952 22048 I Unity :
- 10-14 19:28:26.503 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.503 21952 22048 I Unity :
- 10-14 19:28:26.509 21952 22048 I Unity : Save state of DinekHouseRafters_2 to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.509 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.509 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.509 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.509 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.509 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.509 21952 22048 I Unity :
- 10-14 19:28:26.509 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.509 21952 22048 I Unity :
- 10-14 19:28:26.516 21952 22048 I Unity : Save state of DinekHouseRoofBroken_1 to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.516 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.516 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.516 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.516 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.516 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.516 21952 22048 I Unity :
- 10-14 19:28:26.516 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.516 21952 22048 I Unity :
- 10-14 19:28:26.523 21952 22048 I Unity : Save state of DinekHouseRoofBroken_2 to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.523 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.523 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.523 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.523 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.523 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.523 21952 22048 I Unity :
- 10-14 19:28:26.523 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.523 21952 22048 I Unity :
- 10-14 19:28:26.529 21952 22048 I Unity : Save state of DinekHouseRoofFine to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.529 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.529 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.529 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.529 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.529 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.529 21952 22048 I Unity :
- 10-14 19:28:26.529 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.529 21952 22048 I Unity :
- 10-14 19:28:26.536 21952 22048 I Unity : Save state of DinekHouseScaffolding_1 to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.536 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.536 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.536 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.536 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.536 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.536 21952 22048 I Unity :
- 10-14 19:28:26.536 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.536 21952 22048 I Unity :
- 10-14 19:28:26.543 21952 22048 I Unity : Save state of DinekHouseScaffolding_2 to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.543 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.543 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.543 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.543 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.543 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.543 21952 22048 I Unity :
- 10-14 19:28:26.543 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.543 21952 22048 I Unity :
- 10-14 19:28:26.550 21952 22048 I Unity : Save state of DinekHouseTelescope to dinek_house_telescope and state Data.BuildingStateData
- 10-14 19:28:26.550 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.550 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.550 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.550 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.550 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.550 21952 22048 I Unity :
- 10-14 19:28:26.550 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.550 21952 22048 I Unity :
- 10-14 19:28:26.556 21952 22048 I Unity : Save state of DinekHouseTent to dinek_house_tent and state Data.BuildingStateData
- 10-14 19:28:26.556 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.556 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.556 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.556 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.556 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.556 21952 22048 I Unity :
- 10-14 19:28:26.556 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.556 21952 22048 I Unity :
- 10-14 19:28:26.563 21952 22048 I Unity : Save state of DinekHouseWindoorbroken to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.563 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.563 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.563 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.563 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.563 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.563 21952 22048 I Unity :
- 10-14 19:28:26.563 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.563 21952 22048 I Unity :
- 10-14 19:28:26.570 21952 22048 I Unity : Save state of DinekHouseWindowbroken_1 to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.570 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.570 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.570 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.570 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.570 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.570 21952 22048 I Unity :
- 10-14 19:28:26.570 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.570 21952 22048 I Unity :
- 10-14 19:28:26.577 21952 22048 I Unity : Save state of DinekHouseWindowbroken_2 to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.577 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.577 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.577 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.577 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.577 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.577 21952 22048 I Unity :
- 10-14 19:28:26.577 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.577 21952 22048 I Unity :
- 10-14 19:28:26.584 21952 22048 I Unity : Save state of DinekHouseWindowbroken_3 to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.584 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.584 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.584 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.584 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.584 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.584 21952 22048 I Unity :
- 10-14 19:28:26.584 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.584 21952 22048 I Unity :
- 10-14 19:28:26.591 21952 22048 I Unity : Save state of DinekLanterns_2 to dinek_lanterns_2_1 and state Data.BuildingStateData
- 10-14 19:28:26.591 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.591 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.591 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.591 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.591 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.591 21952 22048 I Unity :
- 10-14 19:28:26.591 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.591 21952 22048 I Unity :
- 10-14 19:28:26.598 21952 22048 I Unity : Save state of DinekLawn_1 to dinek_lawn_1 and state Data.BuildingStateData
- 10-14 19:28:26.598 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.598 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.598 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.598 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.598 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.598 21952 22048 I Unity :
- 10-14 19:28:26.598 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.598 21952 22048 I Unity :
- 10-14 19:28:26.604 21952 22048 I Unity : Save state of DinekLawn_2 to dinek_lawn_2 and state Data.BuildingStateData
- 10-14 19:28:26.604 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.604 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.604 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.604 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.604 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.604 21952 22048 I Unity :
- 10-14 19:28:26.604 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.604 21952 22048 I Unity :
- 10-14 19:28:26.611 21952 22048 I Unity : Save state of DinekPlan to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.611 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.611 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.611 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.611 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.611 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.611 21952 22048 I Unity :
- 10-14 19:28:26.611 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.611 21952 22048 I Unity :
- 10-14 19:28:26.618 21952 22048 I Unity : Save state of DinekTopiary_1 to dinek_topiary_1_3 and state Data.BuildingStateData
- 10-14 19:28:26.618 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.618 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.618 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.618 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.618 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.618 21952 22048 I Unity :
- 10-14 19:28:26.618 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.618 21952 22048 I Unity :
- 10-14 19:28:26.625 21952 22048 I Unity : Save state of DinekTopiary_2 to dinek_topiary_2_1 and state Data.BuildingStateData
- 10-14 19:28:26.625 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.625 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.625 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.625 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.625 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.625 21952 22048 I Unity :
- 10-14 19:28:26.625 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.625 21952 22048 I Unity :
- 10-14 19:28:26.632 21952 22048 I Unity : Save state of DinekTopiary_3 to dinek_topiary_3_1 and state Data.BuildingStateData
- 10-14 19:28:26.632 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.632 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.632 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.632 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.632 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.632 21952 22048 I Unity :
- 10-14 19:28:26.632 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.632 21952 22048 I Unity :
- 10-14 19:28:26.638 21952 22048 I Unity : Save state of DinekTopiary_4 to dinek_topiary_4_2 and state Data.BuildingStateData
- 10-14 19:28:26.638 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.638 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.638 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.638 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.638 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.638 21952 22048 I Unity :
- 10-14 19:28:26.638 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.638 21952 22048 I Unity :
- 10-14 19:28:26.645 21952 22048 I Unity : Save state of DinekTrees to dinek_trees_1 and state Data.BuildingStateData
- 10-14 19:28:26.645 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.645 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.645 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.645 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.645 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.645 21952 22048 I Unity :
- 10-14 19:28:26.645 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.645 21952 22048 I Unity :
- 10-14 19:28:26.652 21952 22048 I Unity : Save state of DinekVase_1 to dinek_vase_1 and state Data.BuildingStateData
- 10-14 19:28:26.652 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.652 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.652 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.652 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.652 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.652 21952 22048 I Unity :
- 10-14 19:28:26.652 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.652 21952 22048 I Unity :
- 10-14 19:28:26.659 21952 22048 I Unity : Save state of DinekVase_2 to dinek_vase_2 and state Data.BuildingStateData
- 10-14 19:28:26.659 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.659 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.659 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.659 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.659 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.659 21952 22048 I Unity :
- 10-14 19:28:26.659 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.659 21952 22048 I Unity :
- 10-14 19:28:26.665 21952 22048 I Unity : Save state of DinekMailbox to dinek_mailbox_1 and state Data.BuildingStateData
- 10-14 19:28:26.665 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.665 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.665 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.665 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.665 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.665 21952 22048 I Unity :
- 10-14 19:28:26.665 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.665 21952 22048 I Unity :
- 10-14 19:28:26.672 21952 22048 I Unity : Save state of DinekTNT to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.672 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.672 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.672 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.672 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.672 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.672 21952 22048 I Unity :
- 10-14 19:28:26.672 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.672 21952 22048 I Unity :
- 10-14 19:28:26.679 21952 22048 I Unity : Save state of DinekInstallation to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.679 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.679 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.679 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.679 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.679 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.679 21952 22048 I Unity :
- 10-14 19:28:26.679 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.679 21952 22048 I Unity :
- 10-14 19:28:26.686 21952 22048 I Unity : Save state of DinekPavement_1 to dinek_pavement_1_3 and state Data.BuildingStateData
- 10-14 19:28:26.686 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.686 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.686 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.686 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.686 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.686 21952 22048 I Unity :
- 10-14 19:28:26.686 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.686 21952 22048 I Unity :
- 10-14 19:28:26.692 21952 22048 I Unity : Save state of DinekPavement_2 to dinek_pavement_2_2 and state Data.BuildingStateData
- 10-14 19:28:26.692 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.692 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.692 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.692 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.692 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.692 21952 22048 I Unity :
- 10-14 19:28:26.692 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.692 21952 22048 I Unity :
- 10-14 19:28:26.699 21952 22048 I Unity : Save state of DinekMarble to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.699 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.699 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.699 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.699 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.699 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.699 21952 22048 I Unity :
- 10-14 19:28:26.699 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.699 21952 22048 I Unity :
- 10-14 19:28:26.706 21952 22048 I Unity : Save state of DinekShinglesStack_1 to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.706 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.706 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.706 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.706 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.706 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.706 21952 22048 I Unity :
- 10-14 19:28:26.706 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.706 21952 22048 I Unity :
- 10-14 19:28:26.713 21952 22048 I Unity : Save state of DinekShinglesStack_2 to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.713 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.713 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.713 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.713 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.713 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.713 21952 22048 I Unity :
- 10-14 19:28:26.713 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.713 21952 22048 I Unity :
- 10-14 19:28:26.719 21952 22048 I Unity : Save state of DinekTrash_1 to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.719 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.719 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.719 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.719 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.719 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.719 21952 22048 I Unity :
- 10-14 19:28:26.719 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.719 21952 22048 I Unity :
- 10-14 19:28:26.726 21952 22048 I Unity : Save state of DinekTrash_2 to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.726 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.726 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.726 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.726 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.726 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.726 21952 22048 I Unity :
- 10-14 19:28:26.726 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.726 21952 22048 I Unity :
- 10-14 19:28:26.733 21952 22048 I Unity : Save state of DinekTrash_3 to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.733 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.733 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.733 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.733 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.733 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.733 21952 22048 I Unity :
- 10-14 19:28:26.733 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.733 21952 22048 I Unity :
- 10-14 19:28:26.740 21952 22048 I Unity : Save state of DinekTrash_4 to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.740 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.740 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.740 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.740 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.740 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.740 21952 22048 I Unity :
- 10-14 19:28:26.740 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.740 21952 22048 I Unity :
- 10-14 19:28:26.747 21952 22048 I Unity : Save state of DinekEaselTaburet to denek_taburet and state Data.BuildingStateData
- 10-14 19:28:26.747 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.747 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.747 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.747 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.747 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.747 21952 22048 I Unity :
- 10-14 19:28:26.747 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.747 21952 22048 I Unity :
- 10-14 19:28:26.753 21952 22048 I Unity : Save state of DinekEaselPaints to dinek_paints and state Data.BuildingStateData
- 10-14 19:28:26.753 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.753 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.753 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.753 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.753 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.753 21952 22048 I Unity :
- 10-14 19:28:26.753 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.753 21952 22048 I Unity :
- 10-14 19:28:26.760 21952 22048 I Unity : Save state of DinekEaselBrashes to dinek_brushes and state Data.BuildingStateData
- 10-14 19:28:26.760 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.760 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.760 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.760 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.760 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.760 21952 22048 I Unity :
- 10-14 19:28:26.760 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.760 21952 22048 I Unity :
- 10-14 19:28:26.767 21952 22048 I Unity : Save state of DinekTools to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.767 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.767 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.767 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.767 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.767 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.767 21952 22048 I Unity :
- 10-14 19:28:26.767 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.767 21952 22048 I Unity :
- 10-14 19:28:26.774 21952 22048 I Unity : Save state of DinekPressmobile to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.774 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.774 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.774 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.774 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.774 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.774 21952 22048 I Unity :
- 10-14 19:28:26.774 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.774 21952 22048 I Unity :
- 10-14 19:28:26.780 21952 22048 I Unity : Save state of DinekMarbleTaburet to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.780 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.780 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.780 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.780 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.780 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.780 21952 22048 I Unity :
- 10-14 19:28:26.780 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.780 21952 22048 I Unity :
- 10-14 19:28:26.787 21952 22048 I Unity : Save state of DinekFence to dinek_fence_1 and state Data.BuildingStateData
- 10-14 19:28:26.787 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.787 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.787 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.787 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.787 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.787 21952 22048 I Unity :
- 10-14 19:28:26.787 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.787 21952 22048 I Unity :
- 10-14 19:28:26.794 21952 22048 I Unity : Save state of DinekWeeds_2 to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.794 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.794 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.794 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.794 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.794 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.794 21952 22048 I Unity :
- 10-14 19:28:26.794 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.794 21952 22048 I Unity :
- 10-14 19:28:26.801 21952 22048 I Unity : Save state of DinekWeeds_1 to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.801 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.801 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.801 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.801 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.801 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.801 21952 22048 I Unity :
- 10-14 19:28:26.801 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.801 21952 22048 I Unity :
- 10-14 19:28:26.807 21952 22048 I Unity : Save state of DinekWallTrash to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.807 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.807 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.807 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.807 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.807 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.807 21952 22048 I Unity :
- 10-14 19:28:26.807 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.807 21952 22048 I Unity :
- 10-14 19:28:26.814 21952 22048 I Unity : Save state of DinekLawn_4 to dinek_lawn_4 and state Data.BuildingStateData
- 10-14 19:28:26.814 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.814 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.814 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.814 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.814 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.814 21952 22048 I Unity :
- 10-14 19:28:26.814 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.814 21952 22048 I Unity :
- 10-14 19:28:26.821 21952 22048 I Unity : Save state of DinekLawn_3 to dinek_lawn_3 and state Data.BuildingStateData
- 10-14 19:28:26.821 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.821 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.821 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.821 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.821 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.821 21952 22048 I Unity :
- 10-14 19:28:26.821 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.821 21952 22048 I Unity :
- 10-14 19:28:26.828 21952 22048 I Unity : Save state of DinekPavementOld to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.828 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.828 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.828 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.828 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.828 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.828 21952 22048 I Unity :
- 10-14 19:28:26.828 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.828 21952 22048 I Unity :
- 10-14 19:28:26.835 21952 22048 I Unity : Save state of DinekPavementGravel to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.835 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.835 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.835 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.835 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.835 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.835 21952 22048 I Unity :
- 10-14 19:28:26.835 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.835 21952 22048 I Unity :
- 10-14 19:28:26.842 21952 22048 I Unity : Save state of DinekVaseFlowers to dinek_vase_flower_2 and state Data.BuildingStateData
- 10-14 19:28:26.842 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.842 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.842 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.842 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.842 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.842 21952 22048 I Unity :
- 10-14 19:28:26.842 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.842 21952 22048 I Unity :
- 10-14 19:28:26.849 21952 22048 I Unity : Save state of DinekTreeBigLumins to dinek_lumins_glow and state Data.BuildingStateData
- 10-14 19:28:26.849 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.849 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.849 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.849 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.849 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.849 21952 22048 I Unity :
- 10-14 19:28:26.849 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.849 21952 22048 I Unity :
- 10-14 19:28:26.856 21952 22048 I Unity : Save state of Dinek_LightMasks to dinek_lightmasks and state Data.BuildingStateData
- 10-14 19:28:26.856 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.856 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.856 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.856 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.856 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.856 21952 22048 I Unity :
- 10-14 19:28:26.856 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.856 21952 22048 I Unity :
- 10-14 19:28:26.862 21952 22048 I Unity : Save state of DinekFountaineSpray to denek_Fountain_spray and state Data.BuildingStateData
- 10-14 19:28:26.862 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.862 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.862 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.862 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.862 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.862 21952 22048 I Unity :
- 10-14 19:28:26.862 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.862 21952 22048 I Unity :
- 10-14 19:28:26.869 21952 22048 I Unity : Save state of DinekFountaineWaterStill to dinek_fountain_water_still and state Data.BuildingStateData
- 10-14 19:28:26.869 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.869 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.869 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.869 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.869 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.869 21952 22048 I Unity :
- 10-14 19:28:26.869 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.869 21952 22048 I Unity :
- 10-14 19:28:26.876 21952 22048 I Unity : Save state of DinekLawnmoverBroken to empty_prefab and state Data.BuildingStateData
- 10-14 19:28:26.876 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:28:26.876 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.876 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.876 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.876 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.876 21952 22048 I Unity :
- 10-14 19:28:26.876 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.876 21952 22048 I Unity :
- 10-14 19:28:26.884 21952 22048 I Unity : Save to path:/storage/emulated/0/Android/data/com.bgf.jingliks/files/MapState json: {"Buildings":{"Values":[{"BuildingId":"Lighthouse_Barks_1","PrefabId":"empty_prefab"},{"BuildingId":"Lighthouse_Barks_2","PrefabId":"empty_prefab"},{"BuildingId":"Lighthouse_Boat","PrefabId":"lighthouse_boat"},{"BuildingId":"Lighthouse_BoatLifebuoy","PrefabId":"lighthouse_boat_lifebuoy"},{"BuildingId":"Lighthouse_BoatLight","PrefabId":"lighthouse_boat_light"},{"BuildingId":"Lighthouse_BoatSpade","PrefabId":"lighthouse_boat_spade"},{"BuildingId":"Lighthouse_Box","PrefabId":"empty_prefab"},{"BuildingId":"Lighthouse_Bridge_Barrier_1","PrefabId":"empty_prefab"},{"BuildingId":"Lighthouse_Bridge_Barrier_2","PrefabId":"empty_prefab"},{"BuildingId":"Lighthouse_Bridge_MineSign","PrefabId":"empty_prefab"},{"BuildingId":"Lighthouse_Bridge_Rupor","PrefabId":"empty_prefab"},{"BuildingId":"Lighthouse_Bridge_Trap_1","PrefabId":"empty_prefab"},{"BuildingId":"Lighthouse_Bridge_Trap_2","PrefabId":"empty_prefab"},{"BuildingId":"Lighthouse_Bridg
- 10-14 19:28:26.887 21952 22048 D Unity : Objects save: System.NullReferenceException: Object reference not set to an instance of an object.
- 10-14 19:28:26.887 21952 22048 D Unity : at SaveDataSystem.SaveData (PlayerDataEntity[] entities) [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:28:26.887 21952 22048 D Unity : at Entitas.ReactiveSystem`1[TEntity].Execute () [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:28:26.887 21952 22048 D Unity : at Entitas.Systems.Execute () [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:28:26.887 21952 22048 D Unity : at GameSystems.WorldLoop.Update () [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:28:26.895 21952 22048 I Unity : Save to path:/storage/emulated/0/Android/data/com.bgf.jingliks/files/data json: {"Version":0,"SyncVersion":1057,"Coins":10975,"CoinsLevel":1,"Stars":960,"Lives":5,"FreeWheelSpins":0,"WheelGamesCounter":3,"CurrentMatchThreeLevel":92,"EtaLiveTime":0.0,"EtaInfLiveTime":0.0,"EtaFreeSpinsTime":0.0,"BedokurBooster":953,"GloveBooster":993,"ReplaceBooster":0,"RiddleBooster":0,"SlingshotBooster":1004,"TroikaBooster":0,"CrossWithBombPresessionBooster":5,"RiddlePresessionBooster":1,"RiddleWithRocketsPresessionBooster":4,"LevelFailed":0,"FacebookLoginReward":false,"WheelTutorSpin":true,"IsDailyClaimed":true,"IsShopTutorComplete":false,"EtaDailyBonus":1571122871.5479999,"CurrentDailyIndex":0,"PreboosterIgnore":8}
- 10-14 19:28:26.895 21952 22048 I Unity : Extensions:Save(T, String)
- 10-14 19:28:26.895 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.895 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.895 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.895 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.895 21952 22048 I Unity :
- 10-14 19:28:26.895 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.895 21952 22048 I Unity :
- 10-14 19:28:26.903 21952 22048 I Unity : Save to path:/storage/emulated/0/Android/data/com.bgf.jingliks/files/BoosterTutorData json: {"BedokurBoosterUnlocked":true,"ReplaceBoosterUnlocked":true,"RiddleBoosterUnlocked":true,"SlingshotBoosterUnlocked":true,"TroikaBoosterUnlocked":true,"GloveBoosterUnlocked":true,"CrossWithBombPresessionBoosterUnlocked":true,"RiddlePresessionBoosterUnlocked":true,"RiddleWithRocketsPresessionBoosterUnlocked":true}
- 10-14 19:28:26.903 21952 22048 I Unity : Extensions:Save(T, String)
- 10-14 19:28:26.903 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:28:26.903 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.903 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.903 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.903 21952 22048 I Unity :
- 10-14 19:28:26.903 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.903 21952 22048 I Unity :
- 10-14 19:28:26.905 21952 22048 D Unity : Resources save: System.NullReferenceException: Object reference not set to an instance of an object.
- 10-14 19:28:26.905 21952 22048 D Unity : at SaveDataSystem.SaveData (PlayerDataEntity[] entities) [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:28:26.905 21952 22048 D Unity : at Entitas.ReactiveSystem`1[TEntity].Execute () [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:28:26.905 21952 22048 D Unity : at Entitas.Systems.Execute () [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:28:26.905 21952 22048 D Unity : at GameSystems.WorldLoop.Update () [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:28:26.908 21952 22048 D Unity : Flush data: System.NullReferenceException: Object reference not set to an instance of an object.
- 10-14 19:28:26.908 21952 22048 D Unity : at SaveDataSystem.SaveData (PlayerDataEntity[] entities) [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:28:26.908 21952 22048 D Unity : at Entitas.ReactiveSystem`1[TEntity].Execute () [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:28:26.908 21952 22048 D Unity : at Entitas.Systems.Execute () [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:28:26.908 21952 22048 D Unity : at GameSystems.WorldLoop.Update () [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:28:26.914 21952 22048 I Unity : Auto start check: 1
- 10-14 19:28:26.914 21952 22048 I Unity : GameSystems.AutoStartActiveQuestsSystem:Execute(List`1)
- 10-14 19:28:26.914 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:26.914 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:26.914 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:26.914 21952 22048 I Unity :
- 10-14 19:28:26.914 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:26.914 21952 22048 I Unity :
- 10-14 19:28:27.349 21952 22048 I Unity : ~~~~~ Time Ended: BigRewardPopup(Clone):-21742 with time: 1468.953
- 10-14 19:28:27.349 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:28:27.349 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:28:27.349 21952 22048 I Unity :
- 10-14 19:28:27.349 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:27.349 21952 22048 I Unity :
- 10-14 19:28:27.356 21952 22048 I Unity : ~~~~~ Playable Ended: BigRewardPopup(Clone):-21742 with time: 1468.953
- 10-14 19:28:27.356 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
- 10-14 19:28:27.356 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:28:27.356 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:28:27.356 21952 22048 I Unity :
- 10-14 19:28:27.356 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:27.356 21952 22048 I Unity :
- 10-14 19:28:27.384 21952 22048 I Unity : Animation complete
- 10-14 19:28:27.384 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
- 10-14 19:28:27.384 21952 22048 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
- 10-14 19:28:27.384 21952 22048 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
- 10-14 19:28:27.384 21952 22048 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
- 10-14 19:28:27.384 21952 22048 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
- 10-14 19:28:27.384 21952 22048 I Unity :
- 10-14 19:28:27.384 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:27.384 21952 22048 I Unity :
- 10-14 19:28:32.572 21952 22048 I Unity : Start open popup: QuestWindow directorid: -10138
- 10-14 19:28:32.572 21952 22048 I Unity : Game.Scripts.GameSystems.UI.OpenPopupSystem:Execute(List`1)
- 10-14 19:28:32.572 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:32.572 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:32.572 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:32.572 21952 22048 I Unity :
- 10-14 19:28:32.572 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:32.572 21952 22048 I Unity :
- 10-14 19:28:32.595 21952 22048 I Unity : Create inpute blocker: Entity_930(*2)(InputControl.UserInputFobbiden)
- 10-14 19:28:32.595 21952 22048 I Unity : InputContext:CreateInputBlocker()
- 10-14 19:28:32.595 21952 22048 I Unity : Data.UI.QuestWindow:OnOpenAction()
- 10-14 19:28:32.595 21952 22048 I Unity : Data.UI.BasePopup:OnOpen()
- 10-14 19:28:32.595 21952 22048 I Unity : Game.Scripts.GameSystems.UI.OpenPopupSystem:Execute(List`1)
- 10-14 19:28:32.595 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:32.595 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:32.595 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:32.595 21952 22048 I Unity :
- 10-14 19:28:32.595 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:32.595 21952 22048 I Unity :
- 10-14 19:28:37.313 21952 22048 I Unity : ~~~~~ Play: Pankrat_Skeleton:-2012 with Ocenka at 1478.832
- 10-14 19:28:37.313 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
- 10-14 19:28:37.313 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:28:37.313 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:37.313 21952 22048 I Unity : UniRx.Operators.SelectManyOuterObserver:OnNext(TSource)
- 10-14 19:28:37.313 21952 22048 I Unity : Data.Characters.Actions.Descriptions.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
- 10-14 19:28:37.313 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:28:37.313 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:37.313 21952 22048 I Unity : UniRx.Operators.SelectManyOuterObserver:Run()
- 10-14 19:28:37.313 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:37.313 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:37.313 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:28:37.313 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:28:37.313 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:28:37.313 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:28:37.313 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
- 10-14 19:28:37.313 21952 22048 I Unity : Data.Characters.Actions.Descriptions.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
- 10-14 19:28:37.313 21952 22048 I Unity : UniRx.Opera
- 10-14 19:28:38.627 21952 22048 I Unity : ~~~~~ Time Ended: Pankrat_Skeleton:-2012 with time: 1480.176
- 10-14 19:28:38.627 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:28:38.627 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:28:38.627 21952 22048 I Unity :
- 10-14 19:28:38.627 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:38.627 21952 22048 I Unity :
- 10-14 19:28:38.634 21952 22048 I Unity : ~~~~~ Playable Ended: Pankrat_Skeleton:-2012 with time: 1480.176
- 10-14 19:28:38.634 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
- 10-14 19:28:38.634 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:28:38.634 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:28:38.634 21952 22048 I Unity :
- 10-14 19:28:38.634 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:38.634 21952 22048 I Unity :
- 10-14 19:28:38.749 21952 22048 I Unity : ~~~~~ Play: Pankrat_Skeleton:-2012 with Ocenka at 1480.176
- 10-14 19:28:38.749 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
- 10-14 19:28:38.749 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:28:38.749 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:38.749 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:28:38.749 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:28:38.749 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:28:38.749 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:28:38.749 21952 22048 I Unity : UniRx.Operators.ImmutableEmptyObservable`1:Subscribe(IObserver`1)
- 10-14 19:28:38.749 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:28:38.749 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:28:38.749 21952 22048 I Unity : UniRx.Scheduler:Schedule(IScheduler, Action`1)
- 10-14 19:28:38.749 21952 22048 I Unity : UniRx.Operators.Concat:Run()
- 10-14 19:28:38.749 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:38.749 21952 22048 I Unity : UniRx.Operators.SelectManyOuterObserver:OnNext(TSource)
- 10-14 19:28:38.749 21952 22048 I Unity : Data.Characters.Actions.Descriptions.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
- 10-14 19:28:38.749 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:28:38.749 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:38.749 21952 22048 I Unity : UniRx.Operator
- 10-14 19:28:38.769 21952 22048 I Unity : Start play clip: Как же ты открываешься?|
- 10-14 19:28:38.769 21952 22048 I Unity : Data.Characters.Components.SpeechBubbleScheduler:StartAnimation()
- 10-14 19:28:38.769 21952 22048 I Unity : GameSystems.SyncSpeechBubbleSystem:Execute(List`1)
- 10-14 19:28:38.769 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:38.769 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:38.769 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:38.769 21952 22048 I Unity :
- 10-14 19:28:38.769 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:38.769 21952 22048 I Unity :
- 10-14 19:28:38.791 21952 22048 I Unity : ~~~~~ Play: SpeechBubble(Clone):-1920 with ShowSpeechBubbleTimeline at 1480.226
- 10-14 19:28:38.791 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
- 10-14 19:28:38.791 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:28:38.791 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:38.791 21952 22048 I Unity : UniRx.Operators.Delay:Run()
- 10-14 19:28:38.791 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:38.791 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:28:38.791 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:28:38.791 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:28:38.791 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:38.791 21952 22048 I Unity : Data.Characters.Components.SpeechBubbleScheduler:StartAnimation()
- 10-14 19:28:38.791 21952 22048 I Unity : GameSystems.SyncSpeechBubbleSystem:Execute(List`1)
- 10-14 19:28:38.791 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:38.791 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:38.791 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:38.791 21952 22048 I Unity :
- 10-14 19:28:38.791 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:38.791 21952 22048 I Unity :
- 10-14 19:28:39.446 21952 22048 I Unity : ~~~~~ Time Ended: SpeechBubble(Clone):-1920 with time: 1480.904
- 10-14 19:28:39.446 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:28:39.446 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:28:39.446 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
- 10-14 19:28:39.446 21952 22048 I Unity :
- 10-14 19:28:39.446 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:39.446 21952 22048 I Unity :
- 10-14 19:28:39.455 21952 22048 I Unity : ~~~~~ Playable Ended: SpeechBubble(Clone):-1920 with time: 1480.904
- 10-14 19:28:39.455 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
- 10-14 19:28:39.455 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:28:39.455 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:28:39.455 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
- 10-14 19:28:39.455 21952 22048 I Unity :
- 10-14 19:28:39.455 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:39.455 21952 22048 I Unity :
- 10-14 19:28:40.106 21952 22048 I Unity : ~~~~~ Time Ended: Pankrat_Skeleton:-2012 with time: 1481.566
- 10-14 19:28:40.106 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:28:40.106 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:28:40.106 21952 22048 I Unity :
- 10-14 19:28:40.106 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:40.106 21952 22048 I Unity :
- 10-14 19:28:40.113 21952 22048 I Unity : ~~~~~ Playable Ended: Pankrat_Skeleton:-2012 with time: 1481.566
- 10-14 19:28:40.113 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
- 10-14 19:28:40.113 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:28:40.113 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:28:40.113 21952 22048 I Unity :
- 10-14 19:28:40.113 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:40.113 21952 22048 I Unity :
- 10-14 19:28:40.144 21952 22048 I Unity : ~~~~~ Play: Pankrat_Skeleton:-2012 with Ocenka at 1481.566
- 10-14 19:28:40.144 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
- 10-14 19:28:40.144 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:28:40.144 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:28:40.144 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:28:40.144 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:28:40.144 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:40.144 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:28:40.144 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:28:40.144 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:28:40.144 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:28:40.144 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
- 10-14 19:28:40.144 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
- 10-14 19:28:40.144 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:28:40.144 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:28:40.144 21952 22048 I Unity :
- 10-14 19:28:40.144 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:40.144 21952 22048 I Unity :
- 10-14 19:28:41.501 21952 22048 I Unity : Start ending
- 10-14 19:28:41.501 21952 22048 I Unity : Data.Characters.Components.SpeechBubbleScheduler:StartAnimation()
- 10-14 19:28:41.501 21952 22048 I Unity : GameSystems.SyncSpeechBubbleSystem:Execute(List`1)
- 10-14 19:28:41.501 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:41.501 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:41.501 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:41.501 21952 22048 I Unity :
- 10-14 19:28:41.501 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:41.501 21952 22048 I Unity :
- 10-14 19:28:41.524 21952 22048 I Unity : ~~~~~ Play: SpeechBubble(Clone):-1920 with HideSpeechBubbleTimeline at 1482.949
- 10-14 19:28:41.524 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
- 10-14 19:28:41.524 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:28:41.524 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:41.524 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:28:41.524 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:28:41.524 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:28:41.524 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:41.524 21952 22048 I Unity : Data.Characters.Components.SpeechBubbleScheduler:StartAnimation()
- 10-14 19:28:41.524 21952 22048 I Unity : GameSystems.SyncSpeechBubbleSystem:Execute(List`1)
- 10-14 19:28:41.524 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:41.524 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:41.524 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:41.524 21952 22048 I Unity :
- 10-14 19:28:41.524 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:41.524 21952 22048 I Unity :
- 10-14 19:28:41.531 21952 22048 I Unity : ~~~~~ Time Ended: Pankrat_Skeleton:-2012 with time: 1482.949
- 10-14 19:28:41.531 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:28:41.531 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:28:41.531 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
- 10-14 19:28:41.531 21952 22048 I Unity :
- 10-14 19:28:41.531 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:41.531 21952 22048 I Unity :
- 10-14 19:28:41.539 21952 22048 I Unity : ~~~~~ Playable Ended: Pankrat_Skeleton:-2012 with time: 1482.949
- 10-14 19:28:41.539 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
- 10-14 19:28:41.539 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:28:41.539 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:28:41.539 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
- 10-14 19:28:41.539 21952 22048 I Unity :
- 10-14 19:28:41.539 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:41.539 21952 22048 I Unity :
- 10-14 19:28:41.567 21952 22048 I Unity : ~~~~~ Play: Pankrat_Skeleton:-2012 with Ocenka at 1482.949
- 10-14 19:28:41.567 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
- 10-14 19:28:41.567 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:28:41.567 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:28:41.567 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:28:41.567 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:28:41.567 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:41.567 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:28:41.567 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:28:41.567 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:28:41.567 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:28:41.567 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
- 10-14 19:28:41.567 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
- 10-14 19:28:41.567 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:28:41.567 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:28:41.567 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
- 10-14 19:28:41.567 21952 22048 I Unity :
- 10-14 19:28:41.567 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:41.567 21952 22048 I Unity :
- 10-14 19:28:42.248 21952 22048 I Unity : ~~~~~ Time Ended: SpeechBubble(Clone):-1920 with time: 1483.661
- 10-14 19:28:42.248 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:28:42.248 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:28:42.248 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
- 10-14 19:28:42.248 21952 22048 I Unity :
- 10-14 19:28:42.248 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:42.248 21952 22048 I Unity :
- 10-14 19:28:42.257 21952 22048 I Unity : ~~~~~ Playable Ended: SpeechBubble(Clone):-1920 with time: 1483.661
- 10-14 19:28:42.257 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
- 10-14 19:28:42.257 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:28:42.257 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:28:42.257 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
- 10-14 19:28:42.257 21952 22048 I Unity :
- 10-14 19:28:42.257 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:42.257 21952 22048 I Unity :
- 10-14 19:28:42.933 21952 22048 I Unity : ~~~~~ Time Ended: Pankrat_Skeleton:-2012 with time: 1484.347
- 10-14 19:28:42.933 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:28:42.933 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:28:42.933 21952 22048 I Unity :
- 10-14 19:28:42.933 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:42.933 21952 22048 I Unity :
- 10-14 19:28:42.940 21952 22048 I Unity : ~~~~~ Playable Ended: Pankrat_Skeleton:-2012 with time: 1484.347
- 10-14 19:28:42.940 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
- 10-14 19:28:42.940 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:28:42.940 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:28:42.940 21952 22048 I Unity :
- 10-14 19:28:42.940 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:42.940 21952 22048 I Unity :
- 10-14 19:28:43.034 21952 22048 I Unity : ~~~~~ Play: Pankrat_Skeleton:-2012 with CheshetZatilok at 1484.347
- 10-14 19:28:43.034 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
- 10-14 19:28:43.034 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:28:43.034 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:43.034 21952 22048 I Unity : UniRx.Operators.SelectManyOuterObserver:OnNext(TSource)
- 10-14 19:28:43.034 21952 22048 I Unity : Data.Characters.Actions.Descriptions.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
- 10-14 19:28:43.034 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:28:43.034 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:43.034 21952 22048 I Unity : UniRx.Operators.SelectManyOuterObserver:Run()
- 10-14 19:28:43.034 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:43.034 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:43.034 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:28:43.034 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:28:43.034 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:28:43.034 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:28:43.034 21952 22048 I Unity : UniRx.Operators.CreateSafe:OnCompleted()
- 10-14 19:28:43.034 21952 22048 I Unity : Characters.Actions.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
- 10-14 19:28:43.034 21952 22048 I Unity : UniRx.Operators.C
- 10-14 19:28:43.055 21952 22048 I Unity : Start play clip: Ума не приложу...|
- 10-14 19:28:43.055 21952 22048 I Unity : Data.Characters.Components.SpeechBubbleScheduler:StartAnimation()
- 10-14 19:28:43.055 21952 22048 I Unity : GameSystems.SyncSpeechBubbleSystem:Execute(List`1)
- 10-14 19:28:43.055 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:43.055 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:43.055 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:43.055 21952 22048 I Unity :
- 10-14 19:28:43.055 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:43.055 21952 22048 I Unity :
- 10-14 19:28:43.077 21952 22048 I Unity : ~~~~~ Play: SpeechBubble(Clone):-1920 with ShowSpeechBubbleTimeline at 1484.397
- 10-14 19:28:43.077 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
- 10-14 19:28:43.077 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:28:43.077 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:43.077 21952 22048 I Unity : UniRx.Operators.Delay:Run()
- 10-14 19:28:43.077 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:43.077 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:28:43.077 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:28:43.077 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:28:43.077 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:43.077 21952 22048 I Unity : Data.Characters.Components.SpeechBubbleScheduler:StartAnimation()
- 10-14 19:28:43.077 21952 22048 I Unity : GameSystems.SyncSpeechBubbleSystem:Execute(List`1)
- 10-14 19:28:43.077 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:43.077 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:43.077 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:43.077 21952 22048 I Unity :
- 10-14 19:28:43.077 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:43.077 21952 22048 I Unity :
- 10-14 19:28:43.727 21952 22048 I Unity : ~~~~~ Time Ended: SpeechBubble(Clone):-1920 with time: 1485.07
- 10-14 19:28:43.727 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:28:43.727 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:28:43.727 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
- 10-14 19:28:43.727 21952 22048 I Unity :
- 10-14 19:28:43.727 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:43.727 21952 22048 I Unity :
- 10-14 19:28:43.735 21952 22048 I Unity : ~~~~~ Playable Ended: SpeechBubble(Clone):-1920 with time: 1485.07
- 10-14 19:28:43.735 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
- 10-14 19:28:43.735 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:28:43.735 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:28:43.735 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
- 10-14 19:28:43.735 21952 22048 I Unity :
- 10-14 19:28:43.735 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:43.735 21952 22048 I Unity :
- 10-14 19:28:44.864 21952 22048 I Unity : ~~~~~ Time Ended: Pankrat_Skeleton:-2012 with time: 1486.209
- 10-14 19:28:44.864 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:28:44.864 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:28:44.864 21952 22048 I Unity :
- 10-14 19:28:44.864 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:44.864 21952 22048 I Unity :
- 10-14 19:28:44.872 21952 22048 I Unity : ~~~~~ Playable Ended: Pankrat_Skeleton:-2012 with time: 1486.209
- 10-14 19:28:44.872 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
- 10-14 19:28:44.872 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:28:44.872 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:28:44.872 21952 22048 I Unity :
- 10-14 19:28:44.872 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:44.872 21952 22048 I Unity :
- 10-14 19:28:44.925 21952 22048 I Unity : ~~~~~ Play: Pankrat_Skeleton:-2012 with Odobrenie at 1486.209
- 10-14 19:28:44.925 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
- 10-14 19:28:44.925 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:28:44.925 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:44.925 21952 22048 I Unity : UniRx.Operators.SelectManyOuterObserver:OnNext(TSource)
- 10-14 19:28:44.925 21952 22048 I Unity : Data.Characters.Actions.Descriptions.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
- 10-14 19:28:44.925 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:28:44.925 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:44.925 21952 22048 I Unity : UniRx.Operators.SelectManyOuterObserver:Run()
- 10-14 19:28:44.925 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:44.925 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:28:44.925 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:28:44.925 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:28:44.925 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:44.925 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:28:44.925 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:28:44.925 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:28:44.925 21952 22048 I Unity : UniRx.<>c__DisplayClass11_
- 10-14 19:28:45.786 21952 22048 I Unity : Start ending
- 10-14 19:28:45.786 21952 22048 I Unity : Data.Characters.Components.SpeechBubbleScheduler:StartAnimation()
- 10-14 19:28:45.786 21952 22048 I Unity : GameSystems.SyncSpeechBubbleSystem:Execute(List`1)
- 10-14 19:28:45.786 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:45.786 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:45.786 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:45.786 21952 22048 I Unity :
- 10-14 19:28:45.786 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:45.786 21952 22048 I Unity :
- 10-14 19:28:45.809 21952 22048 I Unity : ~~~~~ Play: SpeechBubble(Clone):-1920 with HideSpeechBubbleTimeline at 1487.097
- 10-14 19:28:45.809 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
- 10-14 19:28:45.809 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:28:45.809 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:45.809 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:28:45.809 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:28:45.809 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:28:45.809 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:45.809 21952 22048 I Unity : Data.Characters.Components.SpeechBubbleScheduler:StartAnimation()
- 10-14 19:28:45.809 21952 22048 I Unity : GameSystems.SyncSpeechBubbleSystem:Execute(List`1)
- 10-14 19:28:45.809 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:45.809 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:45.809 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:45.809 21952 22048 I Unity :
- 10-14 19:28:45.809 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:45.809 21952 22048 I Unity :
- 10-14 19:28:46.502 21952 22048 I Unity : ~~~~~ Time Ended: SpeechBubble(Clone):-1920 with time: 1487.816
- 10-14 19:28:46.502 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:28:46.502 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:28:46.502 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
- 10-14 19:28:46.502 21952 22048 I Unity :
- 10-14 19:28:46.502 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:46.502 21952 22048 I Unity :
- 10-14 19:28:46.511 21952 22048 I Unity : ~~~~~ Playable Ended: SpeechBubble(Clone):-1920 with time: 1487.816
- 10-14 19:28:46.511 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
- 10-14 19:28:46.511 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:28:46.511 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:28:46.511 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
- 10-14 19:28:46.511 21952 22048 I Unity :
- 10-14 19:28:46.511 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:46.511 21952 22048 I Unity :
- 10-14 19:28:46.947 21952 22048 I Unity : ~~~~~ Time Ended: Pankrat_Skeleton:-2012 with time: 1488.26
- 10-14 19:28:46.947 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:28:46.947 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:28:46.947 21952 22048 I Unity :
- 10-14 19:28:46.947 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:46.947 21952 22048 I Unity :
- 10-14 19:28:46.958 21952 22048 I Unity : ~~~~~ Playable Ended: Pankrat_Skeleton:-2012 with time: 1488.26
- 10-14 19:28:46.958 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
- 10-14 19:28:46.958 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:28:46.958 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:28:46.958 21952 22048 I Unity :
- 10-14 19:28:46.958 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:46.958 21952 22048 I Unity :
- 10-14 19:28:47.404 21952 22048 I Unity : Create inpute blocker: Entity_931(*2)(InputControl.UserInputFobbiden)
- 10-14 19:28:47.404 21952 22048 I Unity : InputContext:CreateInputBlocker()
- 10-14 19:28:47.404 21952 22048 I Unity : GameSystems.PlayQuestSystem:Execute(List`1)
- 10-14 19:28:47.404 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:47.404 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:47.404 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:47.404 21952 22048 I Unity :
- 10-14 19:28:47.404 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:47.404 21952 22048 I Unity :
- 10-14 19:28:47.413 21952 22048 I Unity : Tasks in queue
- 10-14 19:28:47.413 21952 22048 I Unity : GameSystems.PlayQuestSystem:TaskInSchedule(List`1)
- 10-14 19:28:47.413 21952 22048 I Unity : GameSystems.PlayQuestSystem:Execute(List`1)
- 10-14 19:28:47.413 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:47.413 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:47.413 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:47.413 21952 22048 I Unity :
- 10-14 19:28:47.413 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:47.413 21952 22048 I Unity :
- 10-14 19:28:47.421 21952 22048 I Unity : Ch4Day4_NewDay
- 10-14 19:28:47.421 21952 22048 I Unity : GameSystems.PlayQuestSystem:TaskInSchedule(List`1)
- 10-14 19:28:47.421 21952 22048 I Unity : GameSystems.PlayQuestSystem:Execute(List`1)
- 10-14 19:28:47.421 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:47.421 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:47.421 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:47.421 21952 22048 I Unity :
- 10-14 19:28:47.421 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:47.421 21952 22048 I Unity :
- 10-14 19:28:47.429 21952 22048 I Unity : -------
- 10-14 19:28:47.429 21952 22048 I Unity : GameSystems.PlayQuestSystem:TaskInSchedule(List`1)
- 10-14 19:28:47.429 21952 22048 I Unity : GameSystems.PlayQuestSystem:Execute(List`1)
- 10-14 19:28:47.429 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:47.429 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:47.429 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:47.429 21952 22048 I Unity :
- 10-14 19:28:47.429 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:47.429 21952 22048 I Unity :
- 10-14 19:28:47.435 21952 22048 I Unity : Want to start quest:
- 10-14 19:28:47.435 21952 22048 I Unity : Entity_268(*7)(Quests.Active, Id:Ch4Day4_NewDay, Parent ID: Day0004, QuestTaskDesc: Quest task desc: Ch4Day4_NewDay Stars: 1 TitleId newDay, IconId: Sun, Post Actions:
- 10-14 19:28:47.435 21952 22048 I Unity :
- 10-14 19:28:47.435 21952 22048 I Unity : Quests.Director.Actions.QuestCompositeAction
- 10-14 19:28:47.435 21952 22048 I Unity : Quests.Director.Actions.QuestCompositeAction
- 10-14 19:28:47.435 21952 22048 I Unity : Quests.Director.Actions.QuestCompositeAction
- 10-14 19:28:47.435 21952 22048 I Unity : PlayCharacterAction:GiveInHandActionDescription: PrefabID: empty_prefab UseLeftHand: False UseBone: Wrist
- 10-14 19:28:47.435 21952 22048 I Unity :
- 10-14 19:28:47.435 21952 22048 I Unity : Quests.Director.Actions.CommentAction
- 10-14 19:28:47.435 21952 22048 I Unity : Quests.Director.Actions.ChangeSceneObjectStateAction
- 10-14 19:28:47.435 21952 22048 I Unity : Quests.Director.Actions.GrantQuestAction, Quests.Started)
- 10-14 19:28:47.435 21952 22048 I Unity : GameSystems.PlayQuestSystem:Execute(List`1)
- 10-14 19:28:47.435 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:47.435 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:47.435 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:47.435 21952 22048 I Unity :
- 10-14 19:28:47.435 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:47.435 21952 22048 I Unity :
- 10-14 19:28:47.452 21952 22048 I Unity : QuestTask started:
- 10-14 19:28:47.452 21952 22048 I Unity : Entity_268(*6)(Id:Ch4Day4_NewDay, Parent ID: Day0004, QuestTaskDesc: Quest task desc: Ch4Day4_NewDay Stars: 1 TitleId newDay, IconId: Sun, Post Actions:
- 10-14 19:28:47.452 21952 22048 I Unity :
- 10-14 19:28:47.452 21952 22048 I Unity : Quests.Director.Actions.QuestCompositeAction
- 10-14 19:28:47.452 21952 22048 I Unity : Quests.Director.Actions.QuestCompositeAction
- 10-14 19:28:47.452 21952 22048 I Unity : Quests.Director.Actions.QuestCompositeAction
- 10-14 19:28:47.452 21952 22048 I Unity : PlayCharacterAction:GiveInHandActionDescription: PrefabID: empty_prefab UseLeftHand: False UseBone: Wrist
- 10-14 19:28:47.452 21952 22048 I Unity :
- 10-14 19:28:47.452 21952 22048 I Unity : Quests.Director.Actions.CommentAction
- 10-14 19:28:47.452 21952 22048 I Unity : Quests.Director.Actions.ChangeSceneObjectStateAction
- 10-14 19:28:47.452 21952 22048 I Unity : Quests.Director.Actions.GrantQuestAction, Quests.Started)
- 10-14 19:28:47.452 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
- 10-14 19:28:47.452 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:47.452 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:47.452 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:28:47.452 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:28:47.452 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:28:47.452 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:47.452 21952 22048 I Unity : GameSystems.PlayQuestSystem:Execute(List`1)
- 10-14 19:28:47.452 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:47.452 21952 22048 I Unity : En
- 10-14 19:28:47.495 21952 22048 I Unity : Start: Quests.Director.Actions.QuestCompositeAction
- 10-14 19:28:47.495 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
- 10-14 19:28:47.495 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:47.495 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:47.495 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:28:47.495 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:28:47.495 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:28:47.495 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:28:47.495 21952 22048 I Unity : UniRx.Operators.ImmutableEmptyObservable`1:Subscribe(IObserver`1)
- 10-14 19:28:47.495 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:28:47.495 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:28:47.495 21952 22048 I Unity : UniRx.Scheduler:Schedule(IScheduler, Action`1)
- 10-14 19:28:47.495 21952 22048 I Unity : UniRx.Operators.Concat:Run()
- 10-14 19:28:47.495 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:47.495 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:47.495 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:47.495 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:28:47.495 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:28:47.495 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:28:47.495 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:47.557 21952 22048 I Unity : Start: Data.Quests.Director.Actions.StartNightAction
- 10-14 19:28:47.557 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
- 10-14 19:28:47.557 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:47.557 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:47.557 21952 22048 I Unity : UniRx.Operators.MergeOuterObserver:OnNext(IObservable`1)
- 10-14 19:28:47.557 21952 22048 I Unity : UniRx.Operators.ToObservable:Run()
- 10-14 19:28:47.557 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:47.557 21952 22048 I Unity : UniRx.Operators.MergeOuterObserver:Run()
- 10-14 19:28:47.557 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:47.557 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:47.557 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:47.557 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:28:47.557 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:28:47.557 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:28:47.557 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:28:47.557 21952 22048 I Unity : UniRx.Operators.ImmutableEmptyObservable`1:Subscribe(IObserver`1)
- 10-14 19:28:47.557 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:28:47.557 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:28:47.557 21952 22048 I Unity : UniRx.Scheduler:Schedule(IScheduler, Action`1)
- 10-14 19:28:47.557 21952 22048 I Unity : UniRx.Operators.Concat:Run()
- 10-14 19:28:47.557 21952 22048 I Unity : UniRx.Operato
- 10-14 19:28:47.687 21952 22048 I Unity : Start: PlayCharacterAction:LanternInHandActionDescription: UseLeftHand: False UseBone: Wrist
- 10-14 19:28:47.687 21952 22048 I Unity : MoveDescription: TargetPointId: lighthouse_pnt_stair_up LocalPointId: Default Speed: 3 Follow: True SitIfCan: False IgnorePathfinding: False
- 10-14 19:28:47.687 21952 22048 I Unity : LookToDirectionAction: West
- 10-14 19:28:47.687 21952 22048 I Unity : AnimationLoop: IdleSFonarem State: True
- 10-14 19:28:47.687 21952 22048 I Unity :
- 10-14 19:28:47.687 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
- 10-14 19:28:47.687 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:47.687 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:47.687 21952 22048 I Unity : UniRx.Operators.MergeOuterObserver:OnNext(IObservable`1)
- 10-14 19:28:47.687 21952 22048 I Unity : UniRx.Operators.ToObservable:Run()
- 10-14 19:28:47.687 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:47.687 21952 22048 I Unity : UniRx.Operators.MergeOuterObserver:Run()
- 10-14 19:28:47.687 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:47.687 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:47.687 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:47.687 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:28:47.687 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:28:47.687 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:28:47.687 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedul
- 10-14 19:28:47.762 21952 22048 I Unity : Play: PlayCharacterAction:LanternInHandActionDescription: UseLeftHand: False UseBone: Wrist
- 10-14 19:28:47.762 21952 22048 I Unity : MoveDescription: TargetPointId: lighthouse_pnt_stair_up LocalPointId: Default Speed: 3 Follow: True SitIfCan: False IgnorePathfinding: False
- 10-14 19:28:47.762 21952 22048 I Unity : LookToDirectionAction: West
- 10-14 19:28:47.762 21952 22048 I Unity : AnimationLoop: IdleSFonarem State: True
- 10-14 19:28:47.762 21952 22048 I Unity :
- 10-14 19:28:47.762 21952 22048 I Unity : Data.Quests.Director.Factories.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
- 10-14 19:28:47.762 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:28:47.762 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:47.762 21952 22048 I Unity : UniRx.Operators.SelectManyOuterObserver:Run()
- 10-14 19:28:47.762 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:47.762 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:47.762 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:47.762 21952 22048 I Unity : UniRx.Operators.MergeOuterObserver:OnNext(IObservable`1)
- 10-14 19:28:47.762 21952 22048 I Unity : UniRx.Operators.ToObservable:Run()
- 10-14 19:28:47.762 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:47.762 21952 22048 I Unity : UniRx.Operators.MergeOuterObserver:Run()
- 10-14 19:28:47.762 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:47.762 21952 22048 I Unity : UniRx
- 10-14 19:28:47.839 21952 22048 I Unity : ======== PlayCharacterActionDirectorFactory observer: character name = pankrat, skin = -1
- 10-14 19:28:47.839 21952 22048 I Unity : Data.Quests.Director.Factories.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
- 10-14 19:28:47.839 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:28:47.839 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:47.839 21952 22048 I Unity : UniRx.Operators.SelectManyOuterObserver:Run()
- 10-14 19:28:47.839 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:47.839 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:47.839 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:47.839 21952 22048 I Unity : UniRx.Operators.MergeOuterObserver:OnNext(IObservable`1)
- 10-14 19:28:47.839 21952 22048 I Unity : UniRx.Operators.ToObservable:Run()
- 10-14 19:28:47.839 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:47.839 21952 22048 I Unity : UniRx.Operators.MergeOuterObserver:Run()
- 10-14 19:28:47.839 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:47.839 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:47.839 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:47.839 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:28:47.839 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:28:47.845 21952 22048 I Unity : Close popup: QuestWindow
- 10-14 19:28:47.845 21952 22048 I Unity : GameSystems.ClosePopupSystem:Execute(List`1)
- 10-14 19:28:47.845 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:47.845 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:47.845 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:47.845 21952 22048 I Unity :
- 10-14 19:28:47.845 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:47.845 21952 22048 I Unity :
- 10-14 19:28:47.861 21952 22048 I Unity : ~~~~~ Play: QuestWindow(Clone):-10138 with HidePopup at 1488.711
- 10-14 19:28:47.861 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
- 10-14 19:28:47.861 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:28:47.861 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:47.861 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:28:47.861 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:28:47.861 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:28:47.861 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:47.861 21952 22048 I Unity : GameSystems.ClosePopupSystem:Execute(List`1)
- 10-14 19:28:47.861 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:47.861 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:47.861 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:47.861 21952 22048 I Unity :
- 10-14 19:28:47.861 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:47.861 21952 22048 I Unity :
- 10-14 19:28:47.999 1990 3519 I ActivityManager: Process com.qualcomm.qti.qdma (pid 4274) has died: cch+6SVC
- 10-14 19:28:48.000 1990 3519 W ActivityManager: Scheduling restart of crashed service com.qualcomm.qti.qdma/.app.ActiveCareService in 1000ms
- 10-14 19:28:48.098 1990 2018 I ActivityManager: Process com.android.systemui:screenshot (pid 8821) has died: cch+6CEM
- 10-14 19:28:48.104 1990 2054 W ActivityManager: setHasOverlayUi called on unknown pid: 8821
- 10-14 19:28:48.114 1990 3441 I ActivityManager: Process com.google.process.gservices (pid 7991) has died: cch+6CEM
- 10-14 19:28:48.160 1990 3294 I ActivityManager: Process com.google.android.gms.persistent (pid 32499) has died: cch+6SVC
- 10-14 19:28:48.161 1990 3294 W ActivityManager: Scheduling restart of crashed service com.google.android.gms/com.google.android.contextmanager.service.ContextManagerService in 10839ms
- 10-14 19:28:48.161 1990 3294 W ActivityManager: Scheduling restart of crashed service com.google.android.gms/.clearcut.debug.ClearcutDebugDumpService in 20839ms
- 10-14 19:28:48.161 1990 3294 W ActivityManager: Scheduling restart of crashed service com.google.android.gms/.location.persistent.LocationPersistentService in 30839ms
- 10-14 19:28:48.161 1990 3294 W ActivityManager: Scheduling restart of crashed service com.google.android.gms/.thunderbird.EmergencyPersistentService in 40839ms
- 10-14 19:28:48.161 1990 3294 W ActivityManager: Scheduling restart of crashed service com.google.android.gms/.fido.fido2.pollux.CableAuthenticatorService in 50839ms
- 10-14 19:28:48.162 1990 3294 W ActivityManager: Scheduling restart of crashed service com.google.android.gms/com.google.android.location.internal.server.GoogleLocationService in 60839ms
- 10-14 19:28:48.162 1990 3294 W ActivityManager: Scheduling restart of crashed service com.google.android.gms/.common.stats.GmsCoreStatsService in 70839ms
- 10-14 19:28:48.162 1990 3294 W ActivityManager: Scheduling restart of crashed service com.google.android.gms/com.google.android.location.internal.GoogleLocationManagerService in 80839ms
- 10-14 19:28:48.162 1990 3294 W ActivityManager: Scheduling restart of crashed service com.google.android.gms/.deviceconnection.service.DeviceConnectionWatcherService in 90839ms
- 10-14 19:28:48.162 1990 3294 W ActivityManager: Scheduling restart of crashed service com.google.android.gms/.auth.setup.devicesignals.LockScreenService in 100838ms
- 10-14 19:28:48.267 21952 22048 I Unity : ========== handBone.name: Wrist_R
- 10-14 19:28:48.267 21952 22048 I Unity : Characters.Actions.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
- 10-14 19:28:48.267 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:28:48.267 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:48.267 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:28:48.267 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:28:48.267 21952 22048 I Unity : UniRx.Scheduler:Schedule(IScheduler, Action`1)
- 10-14 19:28:48.267 21952 22048 I Unity : UniRx.Operators.Concat:Run()
- 10-14 19:28:48.267 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:48.267 21952 22048 I Unity : UniRx.Operators.Finally:Run()
- 10-14 19:28:48.267 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:28:48.267 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:28:48.267 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:28:48.267 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:48.267 21952 22048 I Unity : Characters.Actions.ActionFactory:CreateRun(AIEntity, CharactersEntity)
- 10-14 19:28:48.267 21952 22048 I Unity : Characters.Actions.StartActionSystem:Execute(List`1)
- 10-14 19:28:48.267 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:48.267 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:48.267 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:48.267 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:48.267 21952 22048 I Unity :
- 10-14 19:28:48.267 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:48.267 21952 22048 I Unity :
- 10-14 19:28:48.417 21952 22048 I Unity : ~~~~~ Time Ended: QuestWindow(Clone):-10138 with time: 1489.225
- 10-14 19:28:48.417 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:28:48.417 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:28:48.417 21952 22048 I Unity :
- 10-14 19:28:48.417 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:48.417 21952 22048 I Unity :
- 10-14 19:28:48.424 21952 22048 I Unity : ~~~~~ Playable Ended: QuestWindow(Clone):-10138 with time: 1489.225
- 10-14 19:28:48.424 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
- 10-14 19:28:48.424 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:28:48.424 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:28:48.424 21952 22048 I Unity :
- 10-14 19:28:48.424 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:48.424 21952 22048 I Unity :
- 10-14 19:28:48.910 21952 22048 I Unity : Finish: Data.Quests.Director.Actions.StartNightAction
- 10-14 19:28:48.910 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
- 10-14 19:28:48.910 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
- 10-14 19:28:48.910 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
- 10-14 19:28:48.910 21952 22048 I Unity : DG.Tweening.Tween:OnTweenCallback(TweenCallback)
- 10-14 19:28:48.910 21952 22048 I Unity : DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
- 10-14 19:28:48.910 21952 22048 I Unity : DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
- 10-14 19:28:48.910 21952 22048 I Unity : DG.Tweening.Core.DOTweenComponent:Update()
- 10-14 19:28:48.910 21952 22048 I Unity :
- 10-14 19:28:48.910 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:48.910 21952 22048 I Unity :
- 10-14 19:28:49.030 1990 2035 I ActivityManager: Start proc 9036:com.qualcomm.qti.qdma/1000 for service com.qualcomm.qti.qdma/.app.ActiveCareService caller=com.qualcomm.qti.qdma
- 10-14 19:28:53.207 1990 2570 I ActivityManager: Start proc 9058:com.whatsapp/u0a239 for broadcast com.whatsapp/.AlarmBroadcastReceiver caller=com.whatsapp
- 10-14 19:28:53.627 21952 22048 I Unity : Finished action: PlayCharacterAction:LanternInHandActionDescription: UseLeftHand: False UseBone: Wrist
- 10-14 19:28:53.627 21952 22048 I Unity : MoveDescription: TargetPointId: lighthouse_pnt_stair_up LocalPointId: Default Speed: 3 Follow: True SitIfCan: False IgnorePathfinding: False
- 10-14 19:28:53.627 21952 22048 I Unity : LookToDirectionAction: West
- 10-14 19:28:53.627 21952 22048 I Unity : AnimationLoop: IdleSFonarem State: True
- 10-14 19:28:53.627 21952 22048 I Unity :
- 10-14 19:28:53.627 21952 22048 I Unity : Data.Quests.Director.Factories.<>c__DisplayClass2_2:<Create>b__3(IEntity, Int32, IComponent)
- 10-14 19:28:53.627 21952 22048 I Unity : Entitas.EntityComponentChanged:Invoke(IEntity, Int32, IComponent)
- 10-14 19:28:53.627 21952 22048 I Unity : Characters.Actions.CheckActionFinishSystem:Execute(List`1)
- 10-14 19:28:53.627 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:53.627 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:53.627 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:53.627 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:53.627 21952 22048 I Unity :
- 10-14 19:28:53.627 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:53.627 21952 22048 I Unity :
- 10-14 19:28:53.644 21952 22048 I Unity : Finish: PlayCharacterAction:LanternInHandActionDescription: UseLeftHand: False UseBone: Wrist
- 10-14 19:28:53.644 21952 22048 I Unity : MoveDescription: TargetPointId: lighthouse_pnt_stair_up LocalPointId: Default Speed: 3 Follow: True SitIfCan: False IgnorePathfinding: False
- 10-14 19:28:53.644 21952 22048 I Unity : LookToDirectionAction: West
- 10-14 19:28:53.644 21952 22048 I Unity : AnimationLoop: IdleSFonarem State: True
- 10-14 19:28:53.644 21952 22048 I Unity :
- 10-14 19:28:53.644 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
- 10-14 19:28:53.644 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
- 10-14 19:28:53.644 21952 22048 I Unity : UniRx.Operators.SelectMany:OnCompleted()
- 10-14 19:28:53.644 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
- 10-14 19:28:53.644 21952 22048 I Unity : Entitas.EntityComponentChanged:Invoke(IEntity, Int32, IComponent)
- 10-14 19:28:53.644 21952 22048 I Unity : Characters.Actions.CheckActionFinishSystem:Execute(List`1)
- 10-14 19:28:53.644 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:53.644 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:53.644 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:53.644 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:53.644 21952 22048 I Unity :
- 10-14 19:28:53.644 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:53.644 21952 22048 I Unity :
- 10-14 19:28:53.665 21952 22048 I Unity : Finish: Quests.Director.Actions.QuestCompositeAction
- 10-14 19:28:53.665 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
- 10-14 19:28:53.665 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
- 10-14 19:28:53.665 21952 22048 I Unity : UniRx.Operators.Merge:OnCompleted()
- 10-14 19:28:53.665 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
- 10-14 19:28:53.665 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
- 10-14 19:28:53.665 21952 22048 I Unity : UniRx.Operators.SelectMany:OnCompleted()
- 10-14 19:28:53.665 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
- 10-14 19:28:53.665 21952 22048 I Unity : Entitas.EntityComponentChanged:Invoke(IEntity, Int32, IComponent)
- 10-14 19:28:53.665 21952 22048 I Unity : Characters.Actions.CheckActionFinishSystem:Execute(List`1)
- 10-14 19:28:53.665 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:53.665 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:53.665 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:53.665 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:53.665 21952 22048 I Unity :
- 10-14 19:28:53.665 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:53.665 21952 22048 I Unity :
- 10-14 19:28:53.700 21952 22048 I Unity : Start: Quests.Director.Actions.QuestCompositeAction
- 10-14 19:28:53.700 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
- 10-14 19:28:53.700 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:53.700 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:53.700 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:28:53.700 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:28:53.700 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:28:53.700 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:28:53.700 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
- 10-14 19:28:53.700 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
- 10-14 19:28:53.700 21952 22048 I Unity : UniRx.Operators.Merge:OnCompleted()
- 10-14 19:28:53.700 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
- 10-14 19:28:53.700 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
- 10-14 19:28:53.700 21952 22048 I Unity : UniRx.Operators.SelectMany:OnCompleted()
- 10-14 19:28:53.700 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
- 10-14 19:28:53.700 21952 22048 I Unity : Entitas.EntityComponentChanged:Invoke(IEntity, Int32, IComponent)
- 10-14 19:28:53.700 21952 22048 I Unity : Characters.Actions.CheckActionFinishSystem:Execute(List`1)
- 10-14 19:28:53.700 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:28:53.700 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:53.700 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:28:53.700 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:28:53.700 21952 22048 I Unity :
- 10-14 19:28:53.700 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:53.700 21952 22048 I Unity :
- 10-14 19:28:53.763 21952 22048 I Unity : Start: Quests.Director.Actions.PlayComicsAction
- 10-14 19:28:53.763 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
- 10-14 19:28:53.763 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:53.763 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:28:53.763 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:28:53.763 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:28:53.763 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:53.763 21952 22048 I Unity : UniRx.Operators.MergeOuterObserver:OnNext(IObservable`1)
- 10-14 19:28:53.763 21952 22048 I Unity : UniRx.Operators.ToObservable:Run()
- 10-14 19:28:53.763 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:53.763 21952 22048 I Unity : UniRx.Operators.MergeOuterObserver:Run()
- 10-14 19:28:53.763 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:53.763 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:53.763 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:53.763 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:28:53.763 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:28:53.763 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:28:53.763 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:28:53.763 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
- 10-14 19:28:53.763 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
- 10-14 19:28:53.763 21952 22048 I Unity : UniRx.Oper
- 10-14 19:28:53.825 21952 22048 I Unity : Start: PlayCharacterAction:AnimationDesc: UkazivaetSFonarem Repeat: 1 Speed: 1
- 10-14 19:28:53.825 21952 22048 I Unity : AnimationLoop: IdleSFonarem State: True
- 10-14 19:28:53.825 21952 22048 I Unity : Data.Characters.Actions.Descriptions.WaitForComicsEvent
- 10-14 19:28:53.825 21952 22048 I Unity : LookToDirectionAction: South
- 10-14 19:28:53.825 21952 22048 I Unity : AnimationDesc: ZevaetSFonarem Repeat: 1 Speed: 1
- 10-14 19:28:53.825 21952 22048 I Unity : AnimationLoop: IdleSFonarem State: True
- 10-14 19:28:53.825 21952 22048 I Unity : Data.Characters.Actions.Descriptions.WaitForComicsEvent
- 10-14 19:28:53.825 21952 22048 I Unity : ShowTextDescription: LocalizationKey: ch4d2_DayEnd_04 Delay: 1
- 10-14 19:28:53.825 21952 22048 I Unity : AnimationDesc: UkazivaetSFonarem Repeat: 1 Speed: 1
- 10-14 19:28:53.825 21952 22048 I Unity : AnimationDesc: MashetRukoySFonarem Repeat: 1 Speed: 1
- 10-14 19:28:53.825 21952 22048 I Unity : AnimationLoop: IdleSFonarem State: True
- 10-14 19:28:53.825 21952 22048 I Unity :
- 10-14 19:28:53.825 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
- 10-14 19:28:53.825 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:53.825 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:28:53.825 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:28:53.825 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:28:53.825 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:53.825 21952 22048 I Unity : UniRx.Operators.MergeOuterObserver:OnNext(IObservable`1)
- 10-14 19:28:53.825 21952 22048 I Unity : UniRx.Operators.ToObservable:Run()
- 10-14 19:28:53.825 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver
- 10-14 19:28:53.906 21952 22048 I Unity : Play: PlayCharacterAction:AnimationDesc: UkazivaetSFonarem Repeat: 1 Speed: 1
- 10-14 19:28:53.906 21952 22048 I Unity : AnimationLoop: IdleSFonarem State: True
- 10-14 19:28:53.906 21952 22048 I Unity : Data.Characters.Actions.Descriptions.WaitForComicsEvent
- 10-14 19:28:53.906 21952 22048 I Unity : LookToDirectionAction: South
- 10-14 19:28:53.906 21952 22048 I Unity : AnimationDesc: ZevaetSFonarem Repeat: 1 Speed: 1
- 10-14 19:28:53.906 21952 22048 I Unity : AnimationLoop: IdleSFonarem State: True
- 10-14 19:28:53.906 21952 22048 I Unity : Data.Characters.Actions.Descriptions.WaitForComicsEvent
- 10-14 19:28:53.906 21952 22048 I Unity : ShowTextDescription: LocalizationKey: ch4d2_DayEnd_04 Delay: 1
- 10-14 19:28:53.906 21952 22048 I Unity : AnimationDesc: UkazivaetSFonarem Repeat: 1 Speed: 1
- 10-14 19:28:53.906 21952 22048 I Unity : AnimationDesc: MashetRukoySFonarem Repeat: 1 Speed: 1
- 10-14 19:28:53.906 21952 22048 I Unity : AnimationLoop: IdleSFonarem State: True
- 10-14 19:28:53.906 21952 22048 I Unity :
- 10-14 19:28:53.906 21952 22048 I Unity : Data.Quests.Director.Factories.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
- 10-14 19:28:53.906 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:28:53.906 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:53.906 21952 22048 I Unity : UniRx.Operators.SelectManyOuterObserver:Run()
- 10-14 19:28:53.906 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:53.906 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:53.906 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:28:53.906 21952 22048 I Unity : UniRx.Trampoline:Ru
- 10-14 19:28:53.987 21952 22048 I Unity : ======== PlayCharacterActionDirectorFactory observer: character name = pankrat, skin = -1
- 10-14 19:28:53.987 21952 22048 I Unity : Data.Quests.Director.Factories.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
- 10-14 19:28:53.987 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:28:53.987 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:53.987 21952 22048 I Unity : UniRx.Operators.SelectManyOuterObserver:Run()
- 10-14 19:28:53.987 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:53.987 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:53.987 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:28:53.987 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:28:53.987 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:28:53.987 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:53.987 21952 22048 I Unity : UniRx.Operators.MergeOuterObserver:OnNext(IObservable`1)
- 10-14 19:28:53.987 21952 22048 I Unity : UniRx.Operators.ToObservable:Run()
- 10-14 19:28:53.987 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:53.987 21952 22048 I Unity : UniRx.Operators.MergeOuterObserver:Run()
- 10-14 19:28:53.987 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:53.987 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:53.987 21952 22048 I Unity : UniRx
- 10-14 19:28:54.033 21952 22048 I Unity : ~~~~~ Play: ComicsPlayer:137558 with OpenComicsPlayerTimeline at 1494.48
- 10-14 19:28:54.033 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
- 10-14 19:28:54.033 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:28:54.033 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:54.033 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:28:54.033 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:28:54.033 21952 22048 I Unity : UniRx.Scheduler:Schedule(IScheduler, Action`1)
- 10-14 19:28:54.033 21952 22048 I Unity : UniRx.Operators.Concat:Run()
- 10-14 19:28:54.033 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:28:54.033 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:28:54.033 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:28:54.033 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:54.033 21952 22048 I Unity : UniRx.Operators.SelectManyOuterObserver:OnNext(TSource)
- 10-14 19:28:54.033 21952 22048 I Unity : UniRx.Operators.StartObserver:OnNext(T)
- 10-14 19:28:54.033 21952 22048 I Unity : UniRx.Operators.StartObserver:Run()
- 10-14 19:28:54.033 21952 22048 I Unity : UniRx.MainThreadScheduler:Schedule(Object)
- 10-14 19:28:54.033 21952 22048 I Unity : UniRx.InternalUtil.ThreadSafeQueueWorker:ExecuteAll(Action`1)
- 10-14 19:28:54.033 21952 22048 I Unity :
- 10-14 19:28:54.033 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:54.033 21952 22048 I Unity :
- 10-14 19:28:54.140 21952 22048 I Unity : ~~~~~ Play: Pankrat_Skeleton:-2012 with UkazivaetSFonarem at 1494.548
- 10-14 19:28:54.140 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
- 10-14 19:28:54.140 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:28:54.140 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:54.140 21952 22048 I Unity : UniRx.Operators.SelectManyOuterObserver:OnNext(TSource)
- 10-14 19:28:54.140 21952 22048 I Unity : Data.Characters.Actions.Descriptions.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
- 10-14 19:28:54.140 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:28:54.140 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:54.140 21952 22048 I Unity : UniRx.Operators.SelectManyOuterObserver:Run()
- 10-14 19:28:54.140 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:54.140 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:54.140 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:28:54.140 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:28:54.140 21952 22048 I Unity : UniRx.Scheduler:Schedule(IScheduler, Action`1)
- 10-14 19:28:54.140 21952 22048 I Unity : UniRx.Operators.Concat:Run()
- 10-14 19:28:54.140 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:54.140 21952 22048 I Unity : UniRx.Operators.Finally:Run()
- 10-14 19:28:54.140 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Sub
- 10-14 19:28:54.213 1990 2570 I ActivityManager: Start proc 9138:com.vkontakte.android/u0a240 for broadcast com.vkontakte.android/ru.mail.libverify.utils.AlarmReceiver caller=com.vkontakte.android
- 10-14 19:28:54.301 21952 22048 I Unity : ~~~~~ Time Ended: ComicsPlayer:137558 with time: 1494.731
- 10-14 19:28:54.301 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:28:54.301 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:28:54.301 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
- 10-14 19:28:54.301 21952 22048 I Unity :
- 10-14 19:28:54.301 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:54.301 21952 22048 I Unity :
- 10-14 19:28:54.309 21952 22048 I Unity : ~~~~~ Playable Ended: ComicsPlayer:137558 with time: 1494.731
- 10-14 19:28:54.309 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
- 10-14 19:28:54.309 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:28:54.309 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:28:54.309 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
- 10-14 19:28:54.309 21952 22048 I Unity :
- 10-14 19:28:54.309 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:54.309 21952 22048 I Unity :
- 10-14 19:28:54.356 21952 22048 I Unity : Page show finished75741
- 10-14 19:28:54.356 21952 22048 I Unity : Quests.<>c__DisplayClass15_0:<PlayPage>b__2()
- 10-14 19:28:54.356 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
- 10-14 19:28:54.356 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:54.356 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:28:54.356 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:28:54.356 21952 22048 I Unity : UniRx.Scheduler:Schedule(IScheduler, Action`1)
- 10-14 19:28:54.356 21952 22048 I Unity : UniRx.Operators.Concat:Run()
- 10-14 19:28:54.356 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:28:54.356 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:28:54.356 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:28:54.356 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:54.356 21952 22048 I Unity : UniRx.Operators.ContinueWith:OnCompleted()
- 10-14 19:28:54.356 21952 22048 I Unity : UniRx.Operators.StartObserver:Run()
- 10-14 19:28:54.356 21952 22048 I Unity : UniRx.MainThreadScheduler:Schedule(Object)
- 10-14 19:28:54.356 21952 22048 I Unity : UniRx.InternalUtil.ThreadSafeQueueWorker:ExecuteAll(Action`1)
- 10-14 19:28:54.356 21952 22048 I Unity :
- 10-14 19:28:54.356 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:54.356 21952 22048 I Unity :
- 10-14 19:28:54.383 21952 22048 I Unity : ~~~~~ Play: Page:137552 with ShowComicsPage at 1494.767
- 10-14 19:28:54.383 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
- 10-14 19:28:54.383 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:28:54.383 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:54.383 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:54.383 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:28:54.383 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:28:54.383 21952 22048 I Unity : UniRx.Scheduler:Schedule(IScheduler, Action`1)
- 10-14 19:28:54.383 21952 22048 I Unity : UniRx.Operators.Concat:Run()
- 10-14 19:28:54.383 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:28:54.383 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:28:54.383 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:28:54.383 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:54.383 21952 22048 I Unity : UniRx.Operators.ContinueWith:OnCompleted()
- 10-14 19:28:54.383 21952 22048 I Unity : UniRx.Operators.StartObserver:Run()
- 10-14 19:28:54.383 21952 22048 I Unity : UniRx.MainThreadScheduler:Schedule(Object)
- 10-14 19:28:54.383 21952 22048 I Unity : UniRx.InternalUtil.ThreadSafeQueueWorker:ExecuteAll(Action`1)
- 10-14 19:28:54.383 21952 22048 I Unity :
- 10-14 19:28:54.383 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:54.383 21952 22048 I Unity :
- 10-14 19:28:54.480 21952 22048 I Unity : ~~~~~ Time Ended: Page:137552 with time: 1494.884
- 10-14 19:28:54.480 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:28:54.480 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:28:54.480 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
- 10-14 19:28:54.480 21952 22048 I Unity :
- 10-14 19:28:54.480 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:54.480 21952 22048 I Unity :
- 10-14 19:28:54.490 21952 22048 I Unity : ~~~~~ Playable Ended: Page:137552 with time: 1494.884
- 10-14 19:28:54.490 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
- 10-14 19:28:54.490 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:28:54.490 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:28:54.490 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
- 10-14 19:28:54.490 21952 22048 I Unity :
- 10-14 19:28:54.490 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:54.490 21952 22048 I Unity :
- 10-14 19:28:55.065 1990 3294 I ActivityManager: Start proc 9180:com.google.process.gservices/u0a21 for content provider com.google.android.gsf/.gservices.GservicesProvider caller=com.vkontakte.android
- 10-14 19:28:55.160 1990 2570 I ActivityManager: Start proc 9203:com.facebook.katana/u0a171 for content provider com.facebook.katana/com.facebook.platform.common.provider.PlatformProviderBase caller=com.vkontakte.android
- 10-14 19:28:55.322 21952 22048 I Unity : ~~~~~ Time Ended: Pankrat_Skeleton:-2012 with time: 1495.729
- 10-14 19:28:55.322 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:28:55.322 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:28:55.322 21952 22048 I Unity :
- 10-14 19:28:55.322 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:55.322 21952 22048 I Unity :
- 10-14 19:28:55.332 21952 22048 I Unity : ~~~~~ Playable Ended: Pankrat_Skeleton:-2012 with time: 1495.729
- 10-14 19:28:55.332 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
- 10-14 19:28:55.332 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:28:55.332 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:28:55.332 21952 22048 I Unity :
- 10-14 19:28:55.332 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:28:55.332 21952 22048 I Unity :
- 10-14 19:28:55.401 21952 22048 I Unity : Start wait for event: Ch4Day3_NewDay_0
- 10-14 19:28:55.401 21952 22048 I Unity : Data.Characters.Actions.Descriptions.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
- 10-14 19:28:55.401 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:28:55.401 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:55.401 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:28:55.401 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:28:55.401 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:28:55.401 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:28:55.401 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
- 10-14 19:28:55.401 21952 22048 I Unity : Characters.Actions.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
- 10-14 19:28:55.401 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:28:55.401 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:28:55.401 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:28:55.401 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:28:55.401 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:28:55.401 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:28:55.401 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:28:55.401 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:28:55.401 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:28:55.401 21952 22048 I Unity : UniRx.Operators.DoO
- 10-14 19:28:55.712 1990 2422 I ActivityManager: Start proc 9231:android.process.acore/u0a4 for content provider com.android.providers.contacts/.ContactsProvider2 caller=com.whatsapp
- 10-14 19:28:56.525 1990 2422 I ActivityManager: Process com.google.android.apps.photos (pid 8878) has died: cch+4CEM
- 10-14 19:28:56.852 1990 3852 W ActivityManager: Background start not allowed: service Intent { cmp=com.vkontakte.android/com.vk.instantjobs.services.JobsBackgroundService } to com.vkontakte.android/com.vk.instantjobs.services.JobsBackgroundService from pid=9138 uid=10240 pkg=com.vkontakte.android
- 10-14 19:28:59.033 1990 2035 I ActivityManager: Start proc 9343:com.google.android.gms.persistent/u999a21 for service com.google.android.gms/com.google.android.contextmanager.service.ContextManagerService caller=com.google.android.gms
- 10-14 19:28:59.663 1990 2570 I ActivityManager: Start proc 9389:com.google.process.gservices/u999a21 for content provider com.google.android.gsf/.gservices.GservicesProvider caller=com.google.android.gms
- 10-14 19:29:00.226 1990 2422 W ActivityManager: Background start not allowed: service Intent { cmp=com.vkontakte.android/com.vk.instantjobs.services.JobsBackgroundService } to com.vkontakte.android/com.vk.instantjobs.services.JobsBackgroundService from pid=9138 uid=10240 pkg=com.vkontakte.android
- 10-14 19:29:00.654 1990 2422 I ActivityManager: Process com.android.cellbroadcastreceiver (pid 7901) has died: cch+6CEM
- 10-14 19:29:01.187 1990 2422 W ActivityManager: Background start not allowed: service Intent { cmp=com.vkontakte.android/com.vk.audiomsg.player.plugins.StopPrefetchBySystemRequestService } to com.vkontakte.android/com.vk.audiomsg.player.plugins.StopPrefetchBySystemRequestService from pid=9138 uid=10240 pkg=com.vkontakte.android
- 10-14 19:29:02.040 1990 2422 I ActivityManager: Start proc 9489:com.google.process.gapps/u999a21 for content provider com.google.android.gsf/.settings.GoogleSettingsProvider caller=com.google.android.gms
- 10-14 19:29:02.085 1990 2447 W ActivityManager: Background start not allowed: service Intent { cmp=com.vkontakte.android/com.vk.instantjobs.services.JobsBackgroundService } to com.vkontakte.android/com.vk.instantjobs.services.JobsBackgroundService from pid=9138 uid=10240 pkg=com.vkontakte.android
- 10-14 19:29:02.096 1990 2447 W ActivityManager: Background start not allowed: service Intent { cmp=com.vkontakte.android/com.vk.instantjobs.services.JobsBackgroundService } to com.vkontakte.android/com.vk.instantjobs.services.JobsBackgroundService from pid=9138 uid=10240 pkg=com.vkontakte.android
- 10-14 19:29:02.223 1990 3557 I ActivityManager: Start proc 9513:com.google.process.gapps/u0a21 for content provider com.google.android.gsf/.settings.GoogleSettingsProvider caller=com.google.android.gsf
- 10-14 19:29:03.710 21952 22048 I Unity : Event Called: Ch4Day3_NewDay_0
- 10-14 19:29:03.710 21952 22048 I Unity : Quests.<>c__DisplayClass15_0:<PlayPage>b__4()
- 10-14 19:29:03.710 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
- 10-14 19:29:03.710 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:29:03.710 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:29:03.710 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:29:03.710 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:03.710 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:29:03.710 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:29:03.710 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:29:03.710 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:29:03.710 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:29:03.710 21952 22048 I Unity : UnityEngine.Events.UnityEvent:Invoke()
- 10-14 19:29:03.710 21952 22048 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- 10-14 19:29:03.710 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- 10-14 19:29:03.710 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
- 10-14 19:29:03.710 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
- 10-14 19:29:03.710 21952 22048 I Unity :
- 10-14 19:29:03.710 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:03.710 21952 22048 I Unity :
- 10-14 19:29:03.741 21952 22048 I Unity : Action called: Ch4Day3_NewDay_0
- 10-14 19:29:03.741 21952 22048 I Unity : Data.Characters.Actions.Descriptions.<>c__DisplayClass2_1:<Create>b__1(String)
- 10-14 19:29:03.741 21952 22048 I Unity : Quests.<>c__DisplayClass15_0:<PlayPage>b__4()
- 10-14 19:29:03.741 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
- 10-14 19:29:03.741 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:29:03.741 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:29:03.741 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:29:03.741 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:03.741 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:29:03.741 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:29:03.741 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:29:03.741 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:29:03.741 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:29:03.741 21952 22048 I Unity : UnityEngine.Events.UnityEvent:Invoke()
- 10-14 19:29:03.741 21952 22048 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- 10-14 19:29:03.741 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- 10-14 19:29:03.741 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
- 10-14 19:29:03.741 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
- 10-14 19:29:03.741 21952 22048 I Unity :
- 10-14 19:29:03.741 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 4
- 10-14 19:29:03.856 21952 22048 I Unity : ~~~~~ Play: Pankrat_Skeleton:-2012 with ZevaetSFonarem at 1504.026
- 10-14 19:29:03.856 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
- 10-14 19:29:03.856 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:29:03.856 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:03.856 21952 22048 I Unity : UniRx.Operators.SelectManyOuterObserver:OnNext(TSource)
- 10-14 19:29:03.856 21952 22048 I Unity : Data.Characters.Actions.Descriptions.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
- 10-14 19:29:03.856 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:29:03.856 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:03.856 21952 22048 I Unity : UniRx.Operators.SelectManyOuterObserver:Run()
- 10-14 19:29:03.856 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:03.856 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:03.856 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:29:03.856 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:29:03.856 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:29:03.856 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:29:03.856 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
- 10-14 19:29:03.856 21952 22048 I Unity : Data.Characters.Actions.Descriptions.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
- 10-14 19:29:03.856 21952 22048 I Unity : Uni
- 10-14 19:29:03.889 21952 22048 I Unity : Page hide finished76130
- 10-14 19:29:03.889 21952 22048 I Unity : Quests.<>c__DisplayClass15_0:<PlayPage>b__4()
- 10-14 19:29:03.889 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
- 10-14 19:29:03.889 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:29:03.889 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:29:03.889 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:29:03.889 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:03.889 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:29:03.889 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:29:03.889 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:29:03.889 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:29:03.889 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:29:03.889 21952 22048 I Unity : UnityEngine.Events.UnityEvent:Invoke()
- 10-14 19:29:03.889 21952 22048 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- 10-14 19:29:03.889 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- 10-14 19:29:03.889 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
- 10-14 19:29:03.889 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
- 10-14 19:29:03.889 21952 22048 I Unity :
- 10-14 19:29:03.889 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:03.889 21952 22048 I Unity :
- 10-14 19:29:03.926 21952 22048 I Unity : ~~~~~ Play: Page:137552 with HideComicsPage at 1504.026
- 10-14 19:29:03.926 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
- 10-14 19:29:03.926 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:29:03.926 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:03.926 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:29:03.926 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:29:03.926 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:29:03.926 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:03.926 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:29:03.926 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:29:03.926 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:29:03.926 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:29:03.926 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:29:03.926 21952 22048 I Unity : UnityEngine.Events.UnityEvent:Invoke()
- 10-14 19:29:03.926 21952 22048 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- 10-14 19:29:03.926 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- 10-14 19:29:03.926 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
- 10-14 19:29:03.926 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModul
- 10-14 19:29:04.007 21952 22048 I Unity : ~~~~~ Time Ended: Page:137552 with time: 1504.124
- 10-14 19:29:04.007 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:29:04.007 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:29:04.007 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
- 10-14 19:29:04.007 21952 22048 I Unity :
- 10-14 19:29:04.007 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:04.007 21952 22048 I Unity :
- 10-14 19:29:04.016 21952 22048 I Unity : ~~~~~ Playable Ended: Page:137552 with time: 1504.124
- 10-14 19:29:04.016 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
- 10-14 19:29:04.016 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:29:04.016 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:29:04.016 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
- 10-14 19:29:04.016 21952 22048 I Unity :
- 10-14 19:29:04.016 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:04.016 21952 22048 I Unity :
- 10-14 19:29:04.071 21952 22048 I Unity : Page show finished76134
- 10-14 19:29:04.071 21952 22048 I Unity : Quests.<>c__DisplayClass15_0:<PlayPage>b__2()
- 10-14 19:29:04.071 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
- 10-14 19:29:04.071 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:04.071 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:29:04.071 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:29:04.071 21952 22048 I Unity : UniRx.Scheduler:Schedule(IScheduler, Action`1)
- 10-14 19:29:04.071 21952 22048 I Unity : UniRx.Operators.Concat:Run()
- 10-14 19:29:04.071 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:29:04.071 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:29:04.071 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:29:04.071 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:04.071 21952 22048 I Unity : UniRx.Operators.ContinueWith:OnCompleted()
- 10-14 19:29:04.071 21952 22048 I Unity : UniRx.Operators.StartObserver:Run()
- 10-14 19:29:04.071 21952 22048 I Unity : UniRx.MainThreadScheduler:Schedule(Object)
- 10-14 19:29:04.071 21952 22048 I Unity : UniRx.InternalUtil.ThreadSafeQueueWorker:ExecuteAll(Action`1)
- 10-14 19:29:04.071 21952 22048 I Unity :
- 10-14 19:29:04.071 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:04.071 21952 22048 I Unity :
- 10-14 19:29:04.105 21952 22048 I Unity : ~~~~~ Play: Page:137552 with ShowComicsPage at 1504.163
- 10-14 19:29:04.105 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
- 10-14 19:29:04.105 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:29:04.105 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:04.105 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:04.105 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:29:04.105 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:29:04.105 21952 22048 I Unity : UniRx.Scheduler:Schedule(IScheduler, Action`1)
- 10-14 19:29:04.105 21952 22048 I Unity : UniRx.Operators.Concat:Run()
- 10-14 19:29:04.105 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:29:04.105 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:29:04.105 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:29:04.105 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:04.105 21952 22048 I Unity : UniRx.Operators.ContinueWith:OnCompleted()
- 10-14 19:29:04.105 21952 22048 I Unity : UniRx.Operators.StartObserver:Run()
- 10-14 19:29:04.105 21952 22048 I Unity : UniRx.MainThreadScheduler:Schedule(Object)
- 10-14 19:29:04.105 21952 22048 I Unity : UniRx.InternalUtil.ThreadSafeQueueWorker:ExecuteAll(Action`1)
- 10-14 19:29:04.105 21952 22048 I Unity :
- 10-14 19:29:04.105 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:04.105 21952 22048 I Unity :
- 10-14 19:29:04.200 21952 22048 I Unity : ~~~~~ Time Ended: Page:137552 with time: 1504.28
- 10-14 19:29:04.200 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:29:04.200 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:29:04.200 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
- 10-14 19:29:04.200 21952 22048 I Unity :
- 10-14 19:29:04.200 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:04.200 21952 22048 I Unity :
- 10-14 19:29:04.208 21952 22048 I Unity : ~~~~~ Playable Ended: Page:137552 with time: 1504.28
- 10-14 19:29:04.208 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
- 10-14 19:29:04.208 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:29:04.208 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:29:04.208 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
- 10-14 19:29:04.208 21952 22048 I Unity :
- 10-14 19:29:04.208 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:04.208 21952 22048 I Unity :
- 10-14 19:29:05.095 1990 3313 I ActivityManager: Start proc 9577:com.android.chrome:webview_service/u0a65 for service com.android.chrome/org.chromium.android_webview.services.VariationsSeedServer caller=com.vkontakte.android
- 10-14 19:29:06.122 21952 22048 I Unity : ~~~~~ Time Ended: Pankrat_Skeleton:-2012 with time: 1506.203
- 10-14 19:29:06.122 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:29:06.122 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:29:06.122 21952 22048 I Unity :
- 10-14 19:29:06.122 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:06.122 21952 22048 I Unity :
- 10-14 19:29:06.130 21952 22048 I Unity : ~~~~~ Playable Ended: Pankrat_Skeleton:-2012 with time: 1506.203
- 10-14 19:29:06.130 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
- 10-14 19:29:06.130 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:29:06.130 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:29:06.130 21952 22048 I Unity :
- 10-14 19:29:06.130 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:06.130 21952 22048 I Unity :
- 10-14 19:29:06.188 21952 22048 I Unity : Start wait for event: Ch4Day3_NewDay_2
- 10-14 19:29:06.188 21952 22048 I Unity : Data.Characters.Actions.Descriptions.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
- 10-14 19:29:06.188 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:29:06.188 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:06.188 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:29:06.188 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:29:06.188 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:29:06.188 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:29:06.188 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
- 10-14 19:29:06.188 21952 22048 I Unity : Characters.Actions.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
- 10-14 19:29:06.188 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:29:06.188 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:29:06.188 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:29:06.188 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:29:06.188 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:06.188 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:29:06.188 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:29:06.188 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:29:06.188 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:29:06.188 21952 22048 I Unity : UniRx.Operators.DoO
- 10-14 19:29:06.788 21952 22048 I Unity : Event Called: Ch4Day3_NewDay_1
- 10-14 19:29:06.788 21952 22048 I Unity : Quests.<>c__DisplayClass15_0:<PlayPage>b__4()
- 10-14 19:29:06.788 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
- 10-14 19:29:06.788 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:29:06.788 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:29:06.788 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:29:06.788 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:06.788 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:29:06.788 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:29:06.788 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:29:06.788 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:29:06.788 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:29:06.788 21952 22048 I Unity : UnityEngine.Events.UnityEvent:Invoke()
- 10-14 19:29:06.788 21952 22048 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- 10-14 19:29:06.788 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- 10-14 19:29:06.788 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
- 10-14 19:29:06.788 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
- 10-14 19:29:06.788 21952 22048 I Unity :
- 10-14 19:29:06.788 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:06.788 21952 22048 I Unity :
- 10-14 19:29:06.815 21952 22048 I Unity : Page hide finished76247
- 10-14 19:29:06.815 21952 22048 I Unity : Quests.<>c__DisplayClass15_0:<PlayPage>b__4()
- 10-14 19:29:06.815 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
- 10-14 19:29:06.815 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:29:06.815 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:29:06.815 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:29:06.815 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:06.815 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:29:06.815 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:29:06.815 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:29:06.815 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:29:06.815 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:29:06.815 21952 22048 I Unity : UnityEngine.Events.UnityEvent:Invoke()
- 10-14 19:29:06.815 21952 22048 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- 10-14 19:29:06.815 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- 10-14 19:29:06.815 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
- 10-14 19:29:06.815 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
- 10-14 19:29:06.815 21952 22048 I Unity :
- 10-14 19:29:06.815 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:06.815 21952 22048 I Unity :
- 10-14 19:29:06.844 21952 22048 I Unity : ~~~~~ Play: Page:137552 with HideComicsPage at 1506.807
- 10-14 19:29:06.844 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
- 10-14 19:29:06.844 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:29:06.844 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:06.844 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:29:06.844 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:29:06.844 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:29:06.844 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:06.844 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:29:06.844 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:29:06.844 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:29:06.844 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:29:06.844 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:29:06.844 21952 22048 I Unity : UnityEngine.Events.UnityEvent:Invoke()
- 10-14 19:29:06.844 21952 22048 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- 10-14 19:29:06.844 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- 10-14 19:29:06.844 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
- 10-14 19:29:06.844 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModul
- 10-14 19:29:06.905 21952 22048 I Unity : ~~~~~ Time Ended: Page:137552 with time: 1506.895
- 10-14 19:29:06.905 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:29:06.905 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:29:06.905 21952 22048 I Unity :
- 10-14 19:29:06.905 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:06.905 21952 22048 I Unity :
- 10-14 19:29:06.913 21952 22048 I Unity : ~~~~~ Playable Ended: Page:137552 with time: 1506.895
- 10-14 19:29:06.913 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
- 10-14 19:29:06.913 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:29:06.913 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:29:06.913 21952 22048 I Unity :
- 10-14 19:29:06.913 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:06.913 21952 22048 I Unity :
- 10-14 19:29:06.961 21952 22048 I Unity : Page show finished76251
- 10-14 19:29:06.961 21952 22048 I Unity : Quests.<>c__DisplayClass15_0:<PlayPage>b__2()
- 10-14 19:29:06.961 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
- 10-14 19:29:06.961 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:06.961 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:29:06.961 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:29:06.961 21952 22048 I Unity : UniRx.Scheduler:Schedule(IScheduler, Action`1)
- 10-14 19:29:06.961 21952 22048 I Unity : UniRx.Operators.Concat:Run()
- 10-14 19:29:06.961 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:29:06.961 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:29:06.961 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:29:06.961 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:06.961 21952 22048 I Unity : UniRx.Operators.ContinueWith:OnCompleted()
- 10-14 19:29:06.961 21952 22048 I Unity : UniRx.Operators.StartObserver:Run()
- 10-14 19:29:06.961 21952 22048 I Unity : UniRx.MainThreadScheduler:Schedule(Object)
- 10-14 19:29:06.961 21952 22048 I Unity : UniRx.InternalUtil.ThreadSafeQueueWorker:ExecuteAll(Action`1)
- 10-14 19:29:06.961 21952 22048 I Unity :
- 10-14 19:29:06.961 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:06.961 21952 22048 I Unity :
- 10-14 19:29:06.987 21952 22048 I Unity : ~~~~~ Play: Page:137552 with ShowComicsPage at 1506.928
- 10-14 19:29:06.987 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
- 10-14 19:29:06.987 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:29:06.987 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:06.987 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:06.987 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:29:06.987 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:29:06.987 21952 22048 I Unity : UniRx.Scheduler:Schedule(IScheduler, Action`1)
- 10-14 19:29:06.987 21952 22048 I Unity : UniRx.Operators.Concat:Run()
- 10-14 19:29:06.987 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:29:06.987 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:29:06.987 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:29:06.987 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:06.987 21952 22048 I Unity : UniRx.Operators.ContinueWith:OnCompleted()
- 10-14 19:29:06.987 21952 22048 I Unity : UniRx.Operators.StartObserver:Run()
- 10-14 19:29:06.987 21952 22048 I Unity : UniRx.MainThreadScheduler:Schedule(Object)
- 10-14 19:29:06.987 21952 22048 I Unity : UniRx.InternalUtil.ThreadSafeQueueWorker:ExecuteAll(Action`1)
- 10-14 19:29:06.987 21952 22048 I Unity :
- 10-14 19:29:06.987 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:06.987 21952 22048 I Unity :
- 10-14 19:29:07.081 21952 22048 I Unity : ~~~~~ Time Ended: Page:137552 with time: 1507.046
- 10-14 19:29:07.081 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:29:07.081 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:29:07.081 21952 22048 I Unity :
- 10-14 19:29:07.081 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:07.081 21952 22048 I Unity :
- 10-14 19:29:07.087 21952 22048 I Unity : ~~~~~ Playable Ended: Page:137552 with time: 1507.046
- 10-14 19:29:07.087 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
- 10-14 19:29:07.087 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:29:07.087 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:29:07.087 21952 22048 I Unity :
- 10-14 19:29:07.087 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:07.087 21952 22048 I Unity :
- 10-14 19:29:08.394 21952 22048 I Unity : Event Called: Ch4Day3_NewDay_2
- 10-14 19:29:08.394 21952 22048 I Unity : Quests.<>c__DisplayClass15_0:<PlayPage>b__4()
- 10-14 19:29:08.394 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
- 10-14 19:29:08.394 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:29:08.394 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:29:08.394 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:29:08.394 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:08.394 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:29:08.394 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:29:08.394 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:29:08.394 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:29:08.394 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:29:08.394 21952 22048 I Unity : UnityEngine.Events.UnityEvent:Invoke()
- 10-14 19:29:08.394 21952 22048 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- 10-14 19:29:08.394 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- 10-14 19:29:08.394 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
- 10-14 19:29:08.394 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
- 10-14 19:29:08.394 21952 22048 I Unity :
- 10-14 19:29:08.394 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:08.394 21952 22048 I Unity :
- 10-14 19:29:08.423 21952 22048 I Unity : Action called: Ch4Day3_NewDay_2
- 10-14 19:29:08.423 21952 22048 I Unity : Data.Characters.Actions.Descriptions.<>c__DisplayClass2_1:<Create>b__1(String)
- 10-14 19:29:08.423 21952 22048 I Unity : Quests.<>c__DisplayClass15_0:<PlayPage>b__4()
- 10-14 19:29:08.423 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
- 10-14 19:29:08.423 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:29:08.423 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:29:08.423 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:29:08.423 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:08.423 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:29:08.423 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:29:08.423 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:29:08.423 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:29:08.423 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:29:08.423 21952 22048 I Unity : UnityEngine.Events.UnityEvent:Invoke()
- 10-14 19:29:08.423 21952 22048 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- 10-14 19:29:08.423 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- 10-14 19:29:08.423 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
- 10-14 19:29:08.423 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
- 10-14 19:29:08.423 21952 22048 I Unity :
- 10-14 19:29:08.423 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 4
- 10-14 19:29:08.517 21952 22048 I Unity : ~~~~~ Play: Pankrat_Skeleton:-2012 with UkazivaetSFonarem at 1508.335
- 10-14 19:29:08.517 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
- 10-14 19:29:08.517 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:29:08.517 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:08.517 21952 22048 I Unity : UniRx.Operators.SelectManyOuterObserver:OnNext(TSource)
- 10-14 19:29:08.517 21952 22048 I Unity : Data.Characters.Actions.Descriptions.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
- 10-14 19:29:08.517 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:29:08.517 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:08.517 21952 22048 I Unity : UniRx.Operators.SelectManyOuterObserver:Run()
- 10-14 19:29:08.517 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:08.517 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:08.517 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:29:08.517 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:29:08.517 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:29:08.517 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:29:08.517 21952 22048 I Unity : UniRx.Operators.CreateSafe:OnCompleted()
- 10-14 19:29:08.517 21952 22048 I Unity : Characters.Actions.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
- 10-14 19:29:08.517 21952 22048 I Unity : UniRx.Operator
- 10-14 19:29:08.543 21952 22048 I Unity : Page hide finished76313
- 10-14 19:29:08.543 21952 22048 I Unity : Quests.<>c__DisplayClass15_0:<PlayPage>b__4()
- 10-14 19:29:08.543 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
- 10-14 19:29:08.543 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:29:08.543 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:29:08.543 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:29:08.543 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:08.543 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:29:08.543 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:29:08.543 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:29:08.543 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:29:08.543 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:29:08.543 21952 22048 I Unity : UnityEngine.Events.UnityEvent:Invoke()
- 10-14 19:29:08.543 21952 22048 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- 10-14 19:29:08.543 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- 10-14 19:29:08.543 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
- 10-14 19:29:08.543 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:Process()
- 10-14 19:29:08.543 21952 22048 I Unity :
- 10-14 19:29:08.543 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:08.543 21952 22048 I Unity :
- 10-14 19:29:08.572 21952 22048 I Unity : ~~~~~ Play: Page:137552 with HideComicsPage at 1508.335
- 10-14 19:29:08.572 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
- 10-14 19:29:08.572 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:29:08.572 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:08.572 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:29:08.572 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:29:08.572 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:29:08.572 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:08.572 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:29:08.572 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:29:08.572 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:29:08.572 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:29:08.572 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:29:08.572 21952 22048 I Unity : UnityEngine.Events.UnityEvent:Invoke()
- 10-14 19:29:08.572 21952 22048 I Unity : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- 10-14 19:29:08.572 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- 10-14 19:29:08.572 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
- 10-14 19:29:08.572 21952 22048 I Unity : UnityEngine.EventSystems.StandaloneInputModul
- 10-14 19:29:08.580 21952 22048 I Unity : Start play clip: До завтра, !|
- 10-14 19:29:08.580 21952 22048 I Unity : Data.Characters.Components.SpeechBubbleScheduler:StartAnimation()
- 10-14 19:29:08.580 21952 22048 I Unity : GameSystems.SyncSpeechBubbleSystem:Execute(List`1)
- 10-14 19:29:08.580 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:08.580 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:08.580 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:08.580 21952 22048 I Unity :
- 10-14 19:29:08.580 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:08.580 21952 22048 I Unity :
- 10-14 19:29:08.602 21952 22048 I Unity : ~~~~~ Play: SpeechBubble(Clone):-1920 with ShowSpeechBubbleTimeline at 1508.335
- 10-14 19:29:08.602 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
- 10-14 19:29:08.602 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:29:08.602 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:08.602 21952 22048 I Unity : UniRx.Operators.Delay:Run()
- 10-14 19:29:08.602 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:08.602 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:29:08.602 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:29:08.602 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:29:08.602 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:08.602 21952 22048 I Unity : Data.Characters.Components.SpeechBubbleScheduler:StartAnimation()
- 10-14 19:29:08.602 21952 22048 I Unity : GameSystems.SyncSpeechBubbleSystem:Execute(List`1)
- 10-14 19:29:08.602 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:08.602 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:08.602 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:08.602 21952 22048 I Unity :
- 10-14 19:29:08.602 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:08.602 21952 22048 I Unity :
- 10-14 19:29:08.679 21952 22048 I Unity : ~~~~~ Time Ended: Page:137552 with time: 1508.435
- 10-14 19:29:08.679 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:29:08.679 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:29:08.679 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
- 10-14 19:29:08.679 21952 22048 I Unity :
- 10-14 19:29:08.679 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:08.679 21952 22048 I Unity :
- 10-14 19:29:08.688 21952 22048 I Unity : ~~~~~ Playable Ended: Page:137552 with time: 1508.435
- 10-14 19:29:08.688 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
- 10-14 19:29:08.688 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:29:08.688 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:29:08.688 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
- 10-14 19:29:08.688 21952 22048 I Unity :
- 10-14 19:29:08.688 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:08.688 21952 22048 I Unity :
- 10-14 19:29:08.749 21952 22048 I Unity : ~~~~~ Play: ComicsPlayer:137558 with HideComicsPlayerTimeline at 1508.435
- 10-14 19:29:08.749 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
- 10-14 19:29:08.749 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:29:08.749 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:29:08.749 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:29:08.749 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:29:08.749 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:08.749 21952 22048 I Unity : UniRx.Operators.SelectManyOuterObserver:OnNext(TSource)
- 10-14 19:29:08.749 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:29:08.749 21952 22048 I Unity : UniRx.Operators.Merge:OnNext(T)
- 10-14 19:29:08.749 21952 22048 I Unity : UniRx.Operators.Last:OnCompleted()
- 10-14 19:29:08.749 21952 22048 I Unity : UniRx.Operators.SelectMany:OnCompleted()
- 10-14 19:29:08.749 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:29:08.749 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:29:08.749 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:29:08.749 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:29:08.749 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:29:08.749 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:29:08.749 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:29:08.749 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:29:08.749 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
- 10-14 19:29:08.749 21952 22048 I Unity : UniRx.
- 10-14 19:29:08.782 21952 22048 I Unity : All page watched
- 10-14 19:29:08.782 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
- 10-14 19:29:08.782 21952 22048 I Unity : UniRx.Operators.Last:OnCompleted()
- 10-14 19:29:08.782 21952 22048 I Unity : UniRx.Operators.SelectMany:OnCompleted()
- 10-14 19:29:08.782 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:29:08.782 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:29:08.782 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:29:08.782 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:29:08.782 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:29:08.782 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:29:08.782 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:29:08.782 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:29:08.782 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
- 10-14 19:29:08.782 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
- 10-14 19:29:08.782 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
- 10-14 19:29:08.782 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:29:08.782 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:29:08.782 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
- 10-14 19:29:08.782 21952 22048 I Unity :
- 10-14 19:29:08.782 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:08.782 21952 22048 I Unity :
- 10-14 19:29:09.064 21952 22048 I Unity : ~~~~~ Time Ended: ComicsPlayer:137558 with time: 1508.741
- 10-14 19:29:09.064 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:29:09.064 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:29:09.064 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
- 10-14 19:29:09.064 21952 22048 I Unity :
- 10-14 19:29:09.064 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:09.064 21952 22048 I Unity :
- 10-14 19:29:09.073 21952 22048 I Unity : ~~~~~ Playable Ended: ComicsPlayer:137558 with time: 1508.741
- 10-14 19:29:09.073 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
- 10-14 19:29:09.073 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:29:09.073 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:29:09.073 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
- 10-14 19:29:09.073 21952 22048 I Unity :
- 10-14 19:29:09.073 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:09.073 21952 22048 I Unity :
- 10-14 19:29:09.096 21952 22048 I Unity : Player comics completed
- 10-14 19:29:09.096 21952 22048 I Unity : Quests.<>c__DisplayClass14_0:<Play>b__5()
- 10-14 19:29:09.096 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
- 10-14 19:29:09.096 21952 22048 I Unity : UniRx.Operators.SelectMany:OnCompleted()
- 10-14 19:29:09.096 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
- 10-14 19:29:09.096 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
- 10-14 19:29:09.096 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:29:09.096 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:29:09.096 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
- 10-14 19:29:09.096 21952 22048 I Unity :
- 10-14 19:29:09.096 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:09.096 21952 22048 I Unity :
- 10-14 19:29:09.114 21952 22048 I Unity : Finish: Quests.Director.Actions.PlayComicsAction
- 10-14 19:29:09.114 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
- 10-14 19:29:09.114 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
- 10-14 19:29:09.114 21952 22048 I Unity : UniRx.Operators.SelectMany:OnCompleted()
- 10-14 19:29:09.114 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
- 10-14 19:29:09.114 21952 22048 I Unity : UniRx.Operators.SelectMany:OnCompleted()
- 10-14 19:29:09.114 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
- 10-14 19:29:09.114 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
- 10-14 19:29:09.114 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:29:09.114 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:29:09.114 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
- 10-14 19:29:09.114 21952 22048 I Unity :
- 10-14 19:29:09.114 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:09.114 21952 22048 I Unity :
- 10-14 19:29:09.203 1990 3557 I ActivityManager: Process com.facebook.katana (pid 9203) has died: cch+6CEM
- 10-14 19:29:09.354 21952 22048 I Unity : ~~~~~ Time Ended: SpeechBubble(Clone):-1920 with time: 1509.006
- 10-14 19:29:09.354 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:29:09.354 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:29:09.354 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
- 10-14 19:29:09.354 21952 22048 I Unity :
- 10-14 19:29:09.354 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:09.354 21952 22048 I Unity :
- 10-14 19:29:09.361 21952 22048 I Unity : ~~~~~ Playable Ended: SpeechBubble(Clone):-1920 with time: 1509.006
- 10-14 19:29:09.361 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
- 10-14 19:29:09.361 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:29:09.361 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:29:09.361 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
- 10-14 19:29:09.361 21952 22048 I Unity :
- 10-14 19:29:09.361 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:09.361 21952 22048 I Unity :
- 10-14 19:29:09.869 21952 22048 I Unity : ~~~~~ Time Ended: Pankrat_Skeleton:-2012 with time: 1509.522
- 10-14 19:29:09.869 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:29:09.869 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:29:09.869 21952 22048 I Unity :
- 10-14 19:29:09.869 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:09.869 21952 22048 I Unity :
- 10-14 19:29:09.875 21952 22048 I Unity : ~~~~~ Playable Ended: Pankrat_Skeleton:-2012 with time: 1509.522
- 10-14 19:29:09.875 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
- 10-14 19:29:09.875 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:29:09.875 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:29:09.875 21952 22048 I Unity :
- 10-14 19:29:09.875 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:09.875 21952 22048 I Unity :
- 10-14 19:29:09.925 21952 22048 I Unity : ~~~~~ Play: Pankrat_Skeleton:-2012 with MashetRukoySFonarem at 1509.522
- 10-14 19:29:09.925 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
- 10-14 19:29:09.925 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:29:09.925 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:09.925 21952 22048 I Unity : UniRx.Operators.SelectManyOuterObserver:OnNext(TSource)
- 10-14 19:29:09.925 21952 22048 I Unity : Data.Characters.Actions.Descriptions.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
- 10-14 19:29:09.925 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:29:09.925 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:09.925 21952 22048 I Unity : UniRx.Operators.SelectManyOuterObserver:Run()
- 10-14 19:29:09.925 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:09.925 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:29:09.925 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:29:09.925 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:29:09.925 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:09.925 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:29:09.925 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:29:09.925 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:29:09.925 21952 22048 I Unity : UniRx.<>c__Displ
- 10-14 19:29:10.426 21952 22048 I Unity : Start ending
- 10-14 19:29:10.426 21952 22048 I Unity : Data.Characters.Components.SpeechBubbleScheduler:StartAnimation()
- 10-14 19:29:10.426 21952 22048 I Unity : GameSystems.SyncSpeechBubbleSystem:Execute(List`1)
- 10-14 19:29:10.426 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:10.426 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:10.426 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:10.426 21952 22048 I Unity :
- 10-14 19:29:10.426 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:10.426 21952 22048 I Unity :
- 10-14 19:29:10.446 21952 22048 I Unity : ~~~~~ Play: SpeechBubble(Clone):-1920 with HideSpeechBubbleTimeline at 1510.045
- 10-14 19:29:10.446 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
- 10-14 19:29:10.446 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:29:10.446 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:10.446 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:29:10.446 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:29:10.446 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:29:10.446 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:10.446 21952 22048 I Unity : Data.Characters.Components.SpeechBubbleScheduler:StartAnimation()
- 10-14 19:29:10.446 21952 22048 I Unity : GameSystems.SyncSpeechBubbleSystem:Execute(List`1)
- 10-14 19:29:10.446 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:10.446 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:10.446 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:10.446 21952 22048 I Unity :
- 10-14 19:29:10.446 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:10.446 21952 22048 I Unity :
- 10-14 19:29:11.133 21952 22048 I Unity : ~~~~~ Time Ended: SpeechBubble(Clone):-1920 with time: 1510.756
- 10-14 19:29:11.133 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:29:11.133 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:29:11.133 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
- 10-14 19:29:11.133 21952 22048 I Unity :
- 10-14 19:29:11.133 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:11.133 21952 22048 I Unity :
- 10-14 19:29:11.141 21952 22048 I Unity : ~~~~~ Playable Ended: SpeechBubble(Clone):-1920 with time: 1510.756
- 10-14 19:29:11.141 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
- 10-14 19:29:11.141 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:29:11.141 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:29:11.141 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
- 10-14 19:29:11.141 21952 22048 I Unity :
- 10-14 19:29:11.141 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:11.141 21952 22048 I Unity :
- 10-14 19:29:11.291 21952 22048 I Unity : ~~~~~ Time Ended: Pankrat_Skeleton:-2012 with time: 1510.915
- 10-14 19:29:11.291 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:29:11.291 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:29:11.291 21952 22048 I Unity :
- 10-14 19:29:11.291 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:11.291 21952 22048 I Unity :
- 10-14 19:29:11.297 21952 22048 I Unity : ~~~~~ Playable Ended: Pankrat_Skeleton:-2012 with time: 1510.915
- 10-14 19:29:11.297 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
- 10-14 19:29:11.297 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:29:11.297 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:29:11.297 21952 22048 I Unity :
- 10-14 19:29:11.297 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:11.297 21952 22048 I Unity :
- 10-14 19:29:11.334 21952 22048 I Unity : Finished action: PlayCharacterAction:AnimationDesc: UkazivaetSFonarem Repeat: 1 Speed: 1
- 10-14 19:29:11.334 21952 22048 I Unity : AnimationLoop: IdleSFonarem State: True
- 10-14 19:29:11.334 21952 22048 I Unity : Data.Characters.Actions.Descriptions.WaitForComicsEvent
- 10-14 19:29:11.334 21952 22048 I Unity : LookToDirectionAction: South
- 10-14 19:29:11.334 21952 22048 I Unity : AnimationDesc: ZevaetSFonarem Repeat: 1 Speed: 1
- 10-14 19:29:11.334 21952 22048 I Unity : AnimationLoop: IdleSFonarem State: True
- 10-14 19:29:11.334 21952 22048 I Unity : Data.Characters.Actions.Descriptions.WaitForComicsEvent
- 10-14 19:29:11.334 21952 22048 I Unity : ShowTextDescription: LocalizationKey: ch4d2_DayEnd_04 Delay: 1
- 10-14 19:29:11.334 21952 22048 I Unity : AnimationDesc: UkazivaetSFonarem Repeat: 1 Speed: 1
- 10-14 19:29:11.334 21952 22048 I Unity : AnimationDesc: MashetRukoySFonarem Repeat: 1 Speed: 1
- 10-14 19:29:11.334 21952 22048 I Unity : AnimationLoop: IdleSFonarem State: True
- 10-14 19:29:11.334 21952 22048 I Unity :
- 10-14 19:29:11.334 21952 22048 I Unity : Data.Quests.Director.Factories.<>c__DisplayClass2_2:<Create>b__3(IEntity, Int32, IComponent)
- 10-14 19:29:11.334 21952 22048 I Unity : Entitas.EntityComponentChanged:Invoke(IEntity, Int32, IComponent)
- 10-14 19:29:11.334 21952 22048 I Unity : Characters.Actions.CheckActionFinishSystem:Execute(List`1)
- 10-14 19:29:11.334 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:11.334 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:11.334 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:11.334 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:11.334 21952 22048 I Unity :
- 10-14 19:29:11.334 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:11.334 21952 22048 I Unity :
- 10-14 19:29:11.350 21952 22048 I Unity : Finish: PlayCharacterAction:AnimationDesc: UkazivaetSFonarem Repeat: 1 Speed: 1
- 10-14 19:29:11.350 21952 22048 I Unity : AnimationLoop: IdleSFonarem State: True
- 10-14 19:29:11.350 21952 22048 I Unity : Data.Characters.Actions.Descriptions.WaitForComicsEvent
- 10-14 19:29:11.350 21952 22048 I Unity : LookToDirectionAction: South
- 10-14 19:29:11.350 21952 22048 I Unity : AnimationDesc: ZevaetSFonarem Repeat: 1 Speed: 1
- 10-14 19:29:11.350 21952 22048 I Unity : AnimationLoop: IdleSFonarem State: True
- 10-14 19:29:11.350 21952 22048 I Unity : Data.Characters.Actions.Descriptions.WaitForComicsEvent
- 10-14 19:29:11.350 21952 22048 I Unity : ShowTextDescription: LocalizationKey: ch4d2_DayEnd_04 Delay: 1
- 10-14 19:29:11.350 21952 22048 I Unity : AnimationDesc: UkazivaetSFonarem Repeat: 1 Speed: 1
- 10-14 19:29:11.350 21952 22048 I Unity : AnimationDesc: MashetRukoySFonarem Repeat: 1 Speed: 1
- 10-14 19:29:11.350 21952 22048 I Unity : AnimationLoop: IdleSFonarem State: True
- 10-14 19:29:11.350 21952 22048 I Unity :
- 10-14 19:29:11.350 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
- 10-14 19:29:11.350 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
- 10-14 19:29:11.350 21952 22048 I Unity : UniRx.Operators.SelectMany:OnCompleted()
- 10-14 19:29:11.350 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
- 10-14 19:29:11.350 21952 22048 I Unity : Entitas.EntityComponentChanged:Invoke(IEntity, Int32, IComponent)
- 10-14 19:29:11.350 21952 22048 I Unity : Characters.Actions.CheckActionFinishSystem:Execute(List`1)
- 10-14 19:29:11.350 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:11.350 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:11.350 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:11.350 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:11.350 21952 22048 I Unity :
- 10-14 19:29:11.350 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 4
- 10-14 19:29:11.370 21952 22048 I Unity : Finish: Quests.Director.Actions.QuestCompositeAction
- 10-14 19:29:11.370 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
- 10-14 19:29:11.370 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
- 10-14 19:29:11.370 21952 22048 I Unity : UniRx.Operators.Merge:OnCompleted()
- 10-14 19:29:11.370 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
- 10-14 19:29:11.370 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
- 10-14 19:29:11.370 21952 22048 I Unity : UniRx.Operators.SelectMany:OnCompleted()
- 10-14 19:29:11.370 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
- 10-14 19:29:11.370 21952 22048 I Unity : Entitas.EntityComponentChanged:Invoke(IEntity, Int32, IComponent)
- 10-14 19:29:11.370 21952 22048 I Unity : Characters.Actions.CheckActionFinishSystem:Execute(List`1)
- 10-14 19:29:11.370 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:11.370 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:11.370 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:11.370 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:11.370 21952 22048 I Unity :
- 10-14 19:29:11.370 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:11.370 21952 22048 I Unity :
- 10-14 19:29:11.405 21952 22048 I Unity : Start: Quests.Director.Actions.QuestCompositeAction
- 10-14 19:29:11.405 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
- 10-14 19:29:11.405 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:11.405 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:11.405 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:29:11.405 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:29:11.405 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:29:11.405 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:29:11.405 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
- 10-14 19:29:11.405 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
- 10-14 19:29:11.405 21952 22048 I Unity : UniRx.Operators.Merge:OnCompleted()
- 10-14 19:29:11.405 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
- 10-14 19:29:11.405 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
- 10-14 19:29:11.405 21952 22048 I Unity : UniRx.Operators.SelectMany:OnCompleted()
- 10-14 19:29:11.405 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
- 10-14 19:29:11.405 21952 22048 I Unity : Entitas.EntityComponentChanged:Invoke(IEntity, Int32, IComponent)
- 10-14 19:29:11.405 21952 22048 I Unity : Characters.Actions.CheckActionFinishSystem:Execute(List`1)
- 10-14 19:29:11.405 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:11.405 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:11.405 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:11.405 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:11.405 21952 22048 I Unity :
- 10-14 19:29:11.405 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:11.405 21952 22048 I Unity :
- 10-14 19:29:11.467 21952 22048 I Unity : Start: PlayCharacterAction:ShowTextDescription: LocalizationKey: ch4d2_DayEnd_04 Delay: 1
- 10-14 19:29:11.467 21952 22048 I Unity : AnimationDesc: ZevaetSFonarem Repeat: 1 Speed: 1
- 10-14 19:29:11.467 21952 22048 I Unity : MoveDescription: TargetPointId: lighthouse_pnt_entrance LocalPointId: Default Speed: 1 Follow: False SitIfCan: False IgnorePathfinding: False
- 10-14 19:29:11.467 21952 22048 I Unity :
- 10-14 19:29:11.467 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
- 10-14 19:29:11.467 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:11.467 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:29:11.467 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:29:11.467 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:29:11.467 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:11.467 21952 22048 I Unity : UniRx.Operators.MergeOuterObserver:OnNext(IObservable`1)
- 10-14 19:29:11.467 21952 22048 I Unity : UniRx.Operators.ToObservable:Run()
- 10-14 19:29:11.467 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:11.467 21952 22048 I Unity : UniRx.Operators.MergeOuterObserver:Run()
- 10-14 19:29:11.467 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:11.467 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:11.467 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:11.467 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Acti
- 10-14 19:29:11.542 21952 22048 I Unity : Play: PlayCharacterAction:ShowTextDescription: LocalizationKey: ch4d2_DayEnd_04 Delay: 1
- 10-14 19:29:11.542 21952 22048 I Unity : AnimationDesc: ZevaetSFonarem Repeat: 1 Speed: 1
- 10-14 19:29:11.542 21952 22048 I Unity : MoveDescription: TargetPointId: lighthouse_pnt_entrance LocalPointId: Default Speed: 1 Follow: False SitIfCan: False IgnorePathfinding: False
- 10-14 19:29:11.542 21952 22048 I Unity :
- 10-14 19:29:11.542 21952 22048 I Unity : Data.Quests.Director.Factories.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
- 10-14 19:29:11.542 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:29:11.542 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:11.542 21952 22048 I Unity : UniRx.Operators.SelectManyOuterObserver:Run()
- 10-14 19:29:11.542 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:11.542 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:11.542 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:29:11.542 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:29:11.542 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:29:11.542 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:11.542 21952 22048 I Unity : UniRx.Operators.MergeOuterObserver:OnNext(IObservable`1)
- 10-14 19:29:11.542 21952 22048 I Unity : UniRx.Operators.ToObservable:Run()
- 10-14 19:29:11.542 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscr
- 10-14 19:29:11.616 21952 22048 I Unity : ======== PlayCharacterActionDirectorFactory observer: character name = pankrat, skin = -1
- 10-14 19:29:11.616 21952 22048 I Unity : Data.Quests.Director.Factories.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
- 10-14 19:29:11.616 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:29:11.616 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:11.616 21952 22048 I Unity : UniRx.Operators.SelectManyOuterObserver:Run()
- 10-14 19:29:11.616 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:11.616 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:11.616 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:29:11.616 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:29:11.616 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:29:11.616 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:11.616 21952 22048 I Unity : UniRx.Operators.MergeOuterObserver:OnNext(IObservable`1)
- 10-14 19:29:11.616 21952 22048 I Unity : UniRx.Operators.ToObservable:Run()
- 10-14 19:29:11.616 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:11.616 21952 22048 I Unity : UniRx.Operators.MergeOuterObserver:Run()
- 10-14 19:29:11.616 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:11.616 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:11.616 21952 22048 I Unity : UniRx
- 10-14 19:29:11.679 21952 22048 I Unity : Start: Data.Quests.Director.Actions.FadeInAction
- 10-14 19:29:11.679 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
- 10-14 19:29:11.679 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:11.679 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:29:11.679 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:29:11.679 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:29:11.679 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:11.679 21952 22048 I Unity : UniRx.Operators.MergeOuterObserver:OnNext(IObservable`1)
- 10-14 19:29:11.679 21952 22048 I Unity : UniRx.Operators.ToObservable:Run()
- 10-14 19:29:11.679 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:11.679 21952 22048 I Unity : UniRx.Operators.MergeOuterObserver:Run()
- 10-14 19:29:11.679 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:11.679 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:11.679 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:11.679 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:29:11.679 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:29:11.679 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:29:11.679 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:29:11.679 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
- 10-14 19:29:11.679 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
- 10-14 19:29:11.679 21952 22048 I Unity : UniRx.Ope
- 10-14 19:29:11.768 21952 22048 W Unity : No localization key with id:
- 10-14 19:29:11.768 21952 22048 W Unity : Managers.LocalizationWrapper:GetText(String, String)
- 10-14 19:29:11.768 21952 22048 W Unity : Data.Quests.Director.Actions.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
- 10-14 19:29:11.768 21952 22048 W Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:29:11.768 21952 22048 W Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:11.768 21952 22048 W Unity : UniRx.Operators.SelectManyOuterObserver:Run()
- 10-14 19:29:11.768 21952 22048 W Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:11.768 21952 22048 W Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:11.768 21952 22048 W Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:29:11.768 21952 22048 W Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:29:11.768 21952 22048 W Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:29:11.768 21952 22048 W Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:11.768 21952 22048 W Unity : UniRx.Operators.MergeOuterObserver:OnNext(IObservable`1)
- 10-14 19:29:11.768 21952 22048 W Unity : UniRx.Operators.ToObservable:Run()
- 10-14 19:29:11.768 21952 22048 W Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:11.768 21952 22048 W Unity : UniRx.Operators.MergeOuterObserver:Run()
- 10-14 19:29:11.768 21952 22048 W Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:11.768 21952 22048 W Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:11.768 21952 22048 W Unity : UniRx.Operator
- 10-14 19:29:12.167 21952 22048 I Unity : ~~~~~ Play: Pankrat_Skeleton:-2012 with ZevaetSFonarem at 1511.3
- 10-14 19:29:12.167 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
- 10-14 19:29:12.167 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:29:12.167 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:12.167 21952 22048 I Unity : UniRx.Operators.SelectManyOuterObserver:OnNext(TSource)
- 10-14 19:29:12.167 21952 22048 I Unity : Data.Characters.Actions.Descriptions.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
- 10-14 19:29:12.167 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:29:12.167 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:12.167 21952 22048 I Unity : UniRx.Operators.SelectManyOuterObserver:Run()
- 10-14 19:29:12.167 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:12.167 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:12.167 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:29:12.167 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:29:12.167 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:29:12.167 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:29:12.167 21952 22048 I Unity : UniRx.Operators.CreateSafe:OnCompleted()
- 10-14 19:29:12.167 21952 22048 I Unity : Characters.Actions.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
- 10-14 19:29:12.167 21952 22048 I Unity : UniRx.Operators.Cre
- 10-14 19:29:12.175 21952 22048 I Unity : Start play clip: До завтра, !|
- 10-14 19:29:12.175 21952 22048 I Unity : Data.Characters.Components.SpeechBubbleScheduler:StartAnimation()
- 10-14 19:29:12.175 21952 22048 I Unity : GameSystems.SyncSpeechBubbleSystem:Execute(List`1)
- 10-14 19:29:12.175 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:12.175 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:12.175 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:12.175 21952 22048 I Unity :
- 10-14 19:29:12.175 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:12.175 21952 22048 I Unity :
- 10-14 19:29:12.197 21952 22048 I Unity : ~~~~~ Play: SpeechBubble(Clone):-1920 with ShowSpeechBubbleTimeline at 1511.3
- 10-14 19:29:12.197 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
- 10-14 19:29:12.197 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:29:12.197 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:12.197 21952 22048 I Unity : UniRx.Operators.Delay:Run()
- 10-14 19:29:12.197 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:12.197 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:29:12.197 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:29:12.197 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:29:12.197 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:12.197 21952 22048 I Unity : Data.Characters.Components.SpeechBubbleScheduler:StartAnimation()
- 10-14 19:29:12.197 21952 22048 I Unity : GameSystems.SyncSpeechBubbleSystem:Execute(List`1)
- 10-14 19:29:12.197 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:12.197 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:12.197 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:12.197 21952 22048 I Unity :
- 10-14 19:29:12.197 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:12.197 21952 22048 I Unity :
- 10-14 19:29:12.847 21952 22048 I Unity : ~~~~~ Time Ended: SpeechBubble(Clone):-1920 with time: 1511.973
- 10-14 19:29:12.847 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:29:12.847 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:29:12.847 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
- 10-14 19:29:12.847 21952 22048 I Unity :
- 10-14 19:29:12.847 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:12.847 21952 22048 I Unity :
- 10-14 19:29:12.855 21952 22048 I Unity : ~~~~~ Playable Ended: SpeechBubble(Clone):-1920 with time: 1511.973
- 10-14 19:29:12.855 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
- 10-14 19:29:12.855 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:29:12.855 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:29:12.855 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
- 10-14 19:29:12.855 21952 22048 I Unity :
- 10-14 19:29:12.855 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:12.855 21952 22048 I Unity :
- 10-14 19:29:13.845 21952 22048 I Unity : ~~~~~ Play: FadeIn:137546 with FadeInTimeline at 1512.955
- 10-14 19:29:13.845 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
- 10-14 19:29:13.845 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:29:13.845 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:13.845 21952 22048 I Unity : UniRx.Operators.Delay:Run()
- 10-14 19:29:13.845 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:29:13.845 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:29:13.845 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:29:13.845 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:13.845 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass6_1:<SubscribeCore>b__0()
- 10-14 19:29:13.845 21952 22048 I Unity : UniRx.MainThreadDispatcher:UnsafeSend(Action)
- 10-14 19:29:13.845 21952 22048 I Unity : UniRx.<DelayAction>d__2:MoveNext()
- 10-14 19:29:13.845 21952 22048 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- 10-14 19:29:13.845 21952 22048 I Unity :
- 10-14 19:29:13.845 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:13.845 21952 22048 I Unity :
- 10-14 19:29:13.894 21952 22048 I Unity : Start ending
- 10-14 19:29:13.894 21952 22048 I Unity : Data.Characters.Components.SpeechBubbleScheduler:StartAnimation()
- 10-14 19:29:13.894 21952 22048 I Unity : GameSystems.SyncSpeechBubbleSystem:Execute(List`1)
- 10-14 19:29:13.894 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:13.894 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:13.894 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:13.894 21952 22048 I Unity :
- 10-14 19:29:13.894 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:13.894 21952 22048 I Unity :
- 10-14 19:29:13.914 21952 22048 I Unity : ~~~~~ Play: SpeechBubble(Clone):-1920 with HideSpeechBubbleTimeline at 1513.018
- 10-14 19:29:13.914 21952 22048 I Unity : Quests.<>c__DisplayClass1_0:<PlayAsObservable>b__0(IObserver`1)
- 10-14 19:29:13.914 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:29:13.914 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:13.914 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:29:13.914 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:29:13.914 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:29:13.914 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:13.914 21952 22048 I Unity : Data.Characters.Components.SpeechBubbleScheduler:StartAnimation()
- 10-14 19:29:13.914 21952 22048 I Unity : GameSystems.SyncSpeechBubbleSystem:Execute(List`1)
- 10-14 19:29:13.914 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:13.914 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:13.914 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:13.914 21952 22048 I Unity :
- 10-14 19:29:13.914 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:13.914 21952 22048 I Unity :
- 10-14 19:29:14.349 21952 22048 I Unity : ~~~~~ Time Ended: Pankrat_Skeleton:-2012 with time: 1513.478
- 10-14 19:29:14.349 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:29:14.349 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:29:14.349 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
- 10-14 19:29:14.349 21952 22048 I Unity :
- 10-14 19:29:14.349 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:14.349 21952 22048 I Unity :
- 10-14 19:29:14.358 21952 22048 I Unity : ~~~~~ Playable Ended: Pankrat_Skeleton:-2012 with time: 1513.478
- 10-14 19:29:14.358 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
- 10-14 19:29:14.358 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:29:14.358 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:29:14.358 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
- 10-14 19:29:14.358 21952 22048 I Unity :
- 10-14 19:29:14.358 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:14.358 21952 22048 I Unity :
- 10-14 19:29:14.420 21952 22048 W Unity : CAN'T FIND PATH WITH CHECK CHECK COST = TRUE
- 10-14 19:29:14.420 21952 22048 W Unity : AStar.PathFinder:FindPath(IGridData, Vector2Int, Vector2Int, Offset[], Boolean)
- 10-14 19:29:14.420 21952 22048 W Unity : Characters.Actions.<>c__DisplayClass7_0:<GoTo>b__0(IObserver`1)
- 10-14 19:29:14.420 21952 22048 W Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:29:14.420 21952 22048 W Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:14.420 21952 22048 W Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:29:14.420 21952 22048 W Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:29:14.420 21952 22048 W Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:29:14.420 21952 22048 W Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:29:14.420 21952 22048 W Unity : UniRx.Operators.ImmutableEmptyObservable`1:Subscribe(IObserver`1)
- 10-14 19:29:14.420 21952 22048 W Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:29:14.420 21952 22048 W Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:29:14.420 21952 22048 W Unity : UniRx.Scheduler:Schedule(IScheduler, Action`1)
- 10-14 19:29:14.420 21952 22048 W Unity : UniRx.Operators.Concat:Run()
- 10-14 19:29:14.420 21952 22048 W Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:29:14.420 21952 22048 W Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:29:14.420 21952 22048 W Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:29:14.420 21952 22048 W Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:14.420 21952 22048 W Unity : UniRx.Operators.SelectManyOuterObserver:OnNext(TSource)
- 10-14 19:29:14.420 21952 22048 W Unity : UniRx.Operators.StartOb
- 10-14 19:29:14.621 21952 22048 I Unity : ~~~~~ Time Ended: SpeechBubble(Clone):-1920 with time: 1513.731
- 10-14 19:29:14.621 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:29:14.621 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:29:14.621 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
- 10-14 19:29:14.621 21952 22048 I Unity :
- 10-14 19:29:14.621 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:14.621 21952 22048 I Unity :
- 10-14 19:29:14.628 21952 22048 I Unity : ~~~~~ Playable Ended: SpeechBubble(Clone):-1920 with time: 1513.731
- 10-14 19:29:14.628 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
- 10-14 19:29:14.628 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:29:14.628 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:29:14.628 21952 22048 I Unity : UniRx.InternalUtil.ListObserver`1:OnNext(T)
- 10-14 19:29:14.628 21952 22048 I Unity :
- 10-14 19:29:14.628 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:14.628 21952 22048 I Unity :
- 10-14 19:29:15.828 21952 22048 I Unity : ~~~~~ Time Ended: FadeIn:137546 with time: 1514.942
- 10-14 19:29:15.828 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:29:15.828 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:29:15.828 21952 22048 I Unity :
- 10-14 19:29:15.828 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:15.828 21952 22048 I Unity :
- 10-14 19:29:15.835 21952 22048 I Unity : ~~~~~ Playable Ended: FadeIn:137546 with time: 1514.942
- 10-14 19:29:15.835 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__1(PlayableDirector)
- 10-14 19:29:15.835 21952 22048 I Unity : Quests.<>c__DisplayClass1_1:<PlayAsObservable>b__4()
- 10-14 19:29:15.835 21952 22048 I Unity : UniRx.Operators.First:OnNext(T)
- 10-14 19:29:15.835 21952 22048 I Unity :
- 10-14 19:29:15.835 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:15.835 21952 22048 I Unity :
- 10-14 19:29:15.866 21952 22048 I Unity : Finish: Data.Quests.Director.Actions.FadeInAction
- 10-14 19:29:15.866 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
- 10-14 19:29:15.866 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
- 10-14 19:29:15.866 21952 22048 I Unity : UniRx.Operators.SelectMany:OnCompleted()
- 10-14 19:29:15.866 21952 22048 I Unity : UniRx.Operators.Delay:DrainQueue(Action`1)
- 10-14 19:29:15.866 21952 22048 I Unity : UniRx.MainThreadDispatcher:UnsafeSend(Action)
- 10-14 19:29:15.866 21952 22048 I Unity : UniRx.<DelayAction>d__2:MoveNext()
- 10-14 19:29:15.866 21952 22048 I Unity : UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- 10-14 19:29:15.866 21952 22048 I Unity :
- 10-14 19:29:15.866 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:15.866 21952 22048 I Unity :
- 10-14 19:29:16.212 1990 2035 I ActivityManager: Start proc 9612:com.android.cellbroadcastreceiver/u0a8 for broadcast com.android.cellbroadcastreceiver/.CellBroadcastReceiver caller=android
- 10-14 19:29:17.842 21952 22048 I Unity : Finished action: PlayCharacterAction:ShowTextDescription: LocalizationKey: ch4d2_DayEnd_04 Delay: 1
- 10-14 19:29:17.842 21952 22048 I Unity : AnimationDesc: ZevaetSFonarem Repeat: 1 Speed: 1
- 10-14 19:29:17.842 21952 22048 I Unity : MoveDescription: TargetPointId: lighthouse_pnt_entrance LocalPointId: Default Speed: 1 Follow: False SitIfCan: False IgnorePathfinding: False
- 10-14 19:29:17.842 21952 22048 I Unity :
- 10-14 19:29:17.842 21952 22048 I Unity : Data.Quests.Director.Factories.<>c__DisplayClass2_2:<Create>b__3(IEntity, Int32, IComponent)
- 10-14 19:29:17.842 21952 22048 I Unity : Entitas.EntityComponentChanged:Invoke(IEntity, Int32, IComponent)
- 10-14 19:29:17.842 21952 22048 I Unity : Characters.Actions.CheckActionFinishSystem:Execute(List`1)
- 10-14 19:29:17.842 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:17.842 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:17.842 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:17.842 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:17.842 21952 22048 I Unity :
- 10-14 19:29:17.842 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:17.842 21952 22048 I Unity :
- 10-14 19:29:17.859 21952 22048 I Unity : Finish: PlayCharacterAction:ShowTextDescription: LocalizationKey: ch4d2_DayEnd_04 Delay: 1
- 10-14 19:29:17.859 21952 22048 I Unity : AnimationDesc: ZevaetSFonarem Repeat: 1 Speed: 1
- 10-14 19:29:17.859 21952 22048 I Unity : MoveDescription: TargetPointId: lighthouse_pnt_entrance LocalPointId: Default Speed: 1 Follow: False SitIfCan: False IgnorePathfinding: False
- 10-14 19:29:17.859 21952 22048 I Unity :
- 10-14 19:29:17.859 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
- 10-14 19:29:17.859 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
- 10-14 19:29:17.859 21952 22048 I Unity : UniRx.Operators.SelectMany:OnCompleted()
- 10-14 19:29:17.859 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
- 10-14 19:29:17.859 21952 22048 I Unity : Entitas.EntityComponentChanged:Invoke(IEntity, Int32, IComponent)
- 10-14 19:29:17.859 21952 22048 I Unity : Characters.Actions.CheckActionFinishSystem:Execute(List`1)
- 10-14 19:29:17.859 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:17.859 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:17.859 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:17.859 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:17.859 21952 22048 I Unity :
- 10-14 19:29:17.859 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:17.859 21952 22048 I Unity :
- 10-14 19:29:17.880 21952 22048 I Unity : Finish: Quests.Director.Actions.QuestCompositeAction
- 10-14 19:29:17.880 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
- 10-14 19:29:17.880 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
- 10-14 19:29:17.880 21952 22048 I Unity : UniRx.Operators.Merge:OnCompleted()
- 10-14 19:29:17.880 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
- 10-14 19:29:17.880 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
- 10-14 19:29:17.880 21952 22048 I Unity : UniRx.Operators.SelectMany:OnCompleted()
- 10-14 19:29:17.880 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
- 10-14 19:29:17.880 21952 22048 I Unity : Entitas.EntityComponentChanged:Invoke(IEntity, Int32, IComponent)
- 10-14 19:29:17.880 21952 22048 I Unity : Characters.Actions.CheckActionFinishSystem:Execute(List`1)
- 10-14 19:29:17.880 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:17.880 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:17.880 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:17.880 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:17.880 21952 22048 I Unity :
- 10-14 19:29:17.880 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:17.880 21952 22048 I Unity :
- 10-14 19:29:17.922 21952 22048 I Unity : Start: PlayCharacterAction:GiveInHandActionDescription: PrefabID: empty_prefab UseLeftHand: False UseBone: Wrist
- 10-14 19:29:17.922 21952 22048 I Unity :
- 10-14 19:29:17.922 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
- 10-14 19:29:17.922 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:17.922 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:29:17.922 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:29:17.922 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:29:17.922 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:17.922 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:29:17.922 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:29:17.922 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:29:17.922 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:29:17.922 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
- 10-14 19:29:17.922 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
- 10-14 19:29:17.922 21952 22048 I Unity : UniRx.Operators.Merge:OnCompleted()
- 10-14 19:29:17.922 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
- 10-14 19:29:17.922 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
- 10-14 19:29:17.922 21952 22048 I Unity : UniRx.Operators.SelectMany:OnCompleted()
- 10-14 19:29:17.922 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
- 10-14 19:29:17.922 21952 22048 I Unity : Entitas.EntityComponentChanged:Invoke(IEntity, Int32, IComponent)
- 10-14 19:29:17.922 21952 22048 I Unity : Characters.Actions.CheckActionFinishSystem:Execute(List`1)
- 10-14 19:29:17.922 21952 22048 I Unity : Entita
- 10-14 19:29:17.975 21952 22048 I Unity : Play: PlayCharacterAction:GiveInHandActionDescription: PrefabID: empty_prefab UseLeftHand: False UseBone: Wrist
- 10-14 19:29:17.975 21952 22048 I Unity :
- 10-14 19:29:17.975 21952 22048 I Unity : Data.Quests.Director.Factories.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
- 10-14 19:29:17.975 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:29:17.975 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:17.975 21952 22048 I Unity : UniRx.Operators.SelectManyOuterObserver:Run()
- 10-14 19:29:17.975 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:17.975 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:17.975 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:29:17.975 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:29:17.975 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:29:17.975 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:17.975 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:29:17.975 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:29:17.975 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:29:17.975 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:29:17.975 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
- 10-14 19:29:17.975 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
- 10-14 19:29:17.975 21952 22048 I Unity : UniRx.Operators.Merge:OnCompleted()
- 10-14 19:29:17.975 21952 22048 I Unity : UniRx.O
- 10-14 19:29:18.028 21952 22048 I Unity : ======== PlayCharacterActionDirectorFactory observer: character name = pankrat, skin = -1
- 10-14 19:29:18.028 21952 22048 I Unity : Data.Quests.Director.Factories.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
- 10-14 19:29:18.028 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:29:18.028 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:18.028 21952 22048 I Unity : UniRx.Operators.SelectManyOuterObserver:Run()
- 10-14 19:29:18.028 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:18.028 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:18.028 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:29:18.028 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:29:18.028 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:29:18.028 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:18.028 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:29:18.028 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:29:18.028 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:29:18.028 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:29:18.028 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
- 10-14 19:29:18.028 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
- 10-14 19:29:18.028 21952 22048 I Unity : UniRx.Operators.Merge:OnCompleted()
- 10-14 19:29:18.028 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:
- 10-14 19:29:18.213 21952 22048 I Unity : ========== giveInHandActionDescription.UseLeftHand: False
- 10-14 19:29:18.213 21952 22048 I Unity : Characters.Actions.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
- 10-14 19:29:18.213 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:29:18.213 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:18.213 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:29:18.213 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:29:18.213 21952 22048 I Unity : UniRx.Scheduler:Schedule(IScheduler, Action`1)
- 10-14 19:29:18.213 21952 22048 I Unity : UniRx.Operators.Concat:Run()
- 10-14 19:29:18.213 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:18.213 21952 22048 I Unity : UniRx.Operators.Finally:Run()
- 10-14 19:29:18.213 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:29:18.213 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:29:18.213 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:29:18.213 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:18.213 21952 22048 I Unity : Characters.Actions.ActionFactory:CreateRun(AIEntity, CharactersEntity)
- 10-14 19:29:18.213 21952 22048 I Unity : Characters.Actions.StartActionSystem:Execute(List`1)
- 10-14 19:29:18.213 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:18.213 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:18.213 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:18.213 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:18.213 21952 22048 I Unity :
- 10-14 19:29:18.213 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Lin
- 10-14 19:29:18.247 21952 22048 I Unity : ========== handBone.name: Wrist_R
- 10-14 19:29:18.247 21952 22048 I Unity : Characters.Actions.<>c__DisplayClass2_0:<Create>b__0(IObserver`1)
- 10-14 19:29:18.247 21952 22048 I Unity : UniRx.Operators.CreateObservable`1:SubscribeCore(IObserver`1, IDisposable)
- 10-14 19:29:18.247 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:18.247 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:29:18.247 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:29:18.247 21952 22048 I Unity : UniRx.Scheduler:Schedule(IScheduler, Action`1)
- 10-14 19:29:18.247 21952 22048 I Unity : UniRx.Operators.Concat:Run()
- 10-14 19:29:18.247 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:18.247 21952 22048 I Unity : UniRx.Operators.Finally:Run()
- 10-14 19:29:18.247 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:29:18.247 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:29:18.247 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:29:18.247 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:18.247 21952 22048 I Unity : Characters.Actions.ActionFactory:CreateRun(AIEntity, CharactersEntity)
- 10-14 19:29:18.247 21952 22048 I Unity : Characters.Actions.StartActionSystem:Execute(List`1)
- 10-14 19:29:18.247 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:18.247 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:18.247 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:18.247 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:18.247 21952 22048 I Unity :
- 10-14 19:29:18.247 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:18.247 21952 22048 I Unity :
- 10-14 19:29:18.276 21952 22048 I Unity : Finished action: PlayCharacterAction:GiveInHandActionDescription: PrefabID: empty_prefab UseLeftHand: False UseBone: Wrist
- 10-14 19:29:18.276 21952 22048 I Unity :
- 10-14 19:29:18.276 21952 22048 I Unity : Data.Quests.Director.Factories.<>c__DisplayClass2_2:<Create>b__3(IEntity, Int32, IComponent)
- 10-14 19:29:18.276 21952 22048 I Unity : Entitas.EntityComponentChanged:Invoke(IEntity, Int32, IComponent)
- 10-14 19:29:18.276 21952 22048 I Unity : Characters.Actions.CheckActionFinishSystem:Execute(List`1)
- 10-14 19:29:18.276 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:18.276 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:18.276 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:18.276 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:18.276 21952 22048 I Unity :
- 10-14 19:29:18.276 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:18.276 21952 22048 I Unity :
- 10-14 19:29:18.292 21952 22048 I Unity : Finish: PlayCharacterAction:GiveInHandActionDescription: PrefabID: empty_prefab UseLeftHand: False UseBone: Wrist
- 10-14 19:29:18.292 21952 22048 I Unity :
- 10-14 19:29:18.292 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
- 10-14 19:29:18.292 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
- 10-14 19:29:18.292 21952 22048 I Unity : UniRx.Operators.SelectMany:OnCompleted()
- 10-14 19:29:18.292 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
- 10-14 19:29:18.292 21952 22048 I Unity : Entitas.EntityComponentChanged:Invoke(IEntity, Int32, IComponent)
- 10-14 19:29:18.292 21952 22048 I Unity : Characters.Actions.CheckActionFinishSystem:Execute(List`1)
- 10-14 19:29:18.292 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:18.292 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:18.292 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:18.292 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:18.292 21952 22048 I Unity :
- 10-14 19:29:18.292 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:18.292 21952 22048 I Unity :
- 10-14 19:29:18.321 21952 22048 I Unity : Play: Quests.Director.Actions.CommentAction
- 10-14 19:29:18.321 21952 22048 I Unity : Quests.Director.<>c__DisplayClass4_0:<Play>b__0()
- 10-14 19:29:18.321 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
- 10-14 19:29:18.321 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:18.321 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:29:18.321 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:29:18.321 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:29:18.321 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:29:18.321 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
- 10-14 19:29:18.321 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
- 10-14 19:29:18.321 21952 22048 I Unity : UniRx.Operators.SelectMany:OnCompleted()
- 10-14 19:29:18.321 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
- 10-14 19:29:18.321 21952 22048 I Unity : Entitas.EntityComponentChanged:Invoke(IEntity, Int32, IComponent)
- 10-14 19:29:18.321 21952 22048 I Unity : Characters.Actions.CheckActionFinishSystem:Execute(List`1)
- 10-14 19:29:18.321 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:18.321 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:18.321 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:18.321 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:18.321 21952 22048 I Unity :
- 10-14 19:29:18.321 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:18.321 21952 22048 I Unity :
- 10-14 19:29:18.347 21952 22048 I Unity : Finish: Quests.Director.Actions.CommentAction
- 10-14 19:29:18.347 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
- 10-14 19:29:18.347 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:18.347 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:29:18.347 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:29:18.347 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:29:18.347 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:29:18.347 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
- 10-14 19:29:18.347 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
- 10-14 19:29:18.347 21952 22048 I Unity : UniRx.Operators.SelectMany:OnCompleted()
- 10-14 19:29:18.347 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
- 10-14 19:29:18.347 21952 22048 I Unity : Entitas.EntityComponentChanged:Invoke(IEntity, Int32, IComponent)
- 10-14 19:29:18.347 21952 22048 I Unity : Characters.Actions.CheckActionFinishSystem:Execute(List`1)
- 10-14 19:29:18.347 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:18.347 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:18.347 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:18.347 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:18.347 21952 22048 I Unity :
- 10-14 19:29:18.347 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:18.347 21952 22048 I Unity :
- 10-14 19:29:18.392 21952 22048 I Unity : Play: Quests.Director.Actions.ChangeSceneObjectStateAction
- 10-14 19:29:18.392 21952 22048 I Unity : Quests.Director.<>c__DisplayClass4_0:<Play>b__0()
- 10-14 19:29:18.392 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
- 10-14 19:29:18.392 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:18.392 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:29:18.392 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:29:18.392 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:29:18.392 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:29:18.392 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
- 10-14 19:29:18.392 21952 22048 I Unity : UniRx.Operators.ImmutableEmptyObservable`1:Subscribe(IObserver`1)
- 10-14 19:29:18.392 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:18.392 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:29:18.392 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:29:18.392 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:29:18.392 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:29:18.392 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
- 10-14 19:29:18.392 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
- 10-14 19:29:18.392 21952 22048 I Unity : UniRx.Operators.SelectMany:OnCompleted()
- 10-14 19:29:18.392 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
- 10-14 19:29:18.392 21952 22048 I Unity : Entitas.EntityComponentChanged:Invoke(IEntity, Int32, IComponent)
- 10-14 19:29:18.392 21952 22048 I Unity : Characters.Actions.CheckActionFinishSystem:Execute(List`
- 10-14 19:29:18.439 21952 22048 I Unity : Finish: Quests.Director.Actions.ChangeSceneObjectStateAction
- 10-14 19:29:18.439 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
- 10-14 19:29:18.439 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:18.439 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:29:18.439 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:29:18.439 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:29:18.439 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:29:18.439 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
- 10-14 19:29:18.439 21952 22048 I Unity : UniRx.Operators.ImmutableEmptyObservable`1:Subscribe(IObserver`1)
- 10-14 19:29:18.439 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:18.439 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:29:18.439 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:29:18.439 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:29:18.439 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:29:18.439 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
- 10-14 19:29:18.439 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
- 10-14 19:29:18.439 21952 22048 I Unity : UniRx.Operators.SelectMany:OnCompleted()
- 10-14 19:29:18.439 21952 22048 I Unity : UniRx.Operators.Create:OnCompleted()
- 10-14 19:29:18.439 21952 22048 I Unity : Entitas.EntityComponentChanged:Invoke(IEntity, Int32, IComponent)
- 10-14 19:29:18.439 21952 22048 I Unity : Characters.Actions.CheckActionFinishSystem:Execute(List`1)
- 10-14 19:29:18.439 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:18.439 21952 22048 I Unity : Entitas.Sy
- 10-14 19:29:18.505 21952 22048 I Unity : Play: Quests.Director.Actions.GrantQuestAction
- 10-14 19:29:18.505 21952 22048 I Unity : Quests.Director.<>c__DisplayClass4_0:<Play>b__0()
- 10-14 19:29:18.505 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
- 10-14 19:29:18.505 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:18.505 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:29:18.505 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:29:18.505 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:29:18.505 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:29:18.505 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
- 10-14 19:29:18.505 21952 22048 I Unity : UniRx.Operators.ImmutableEmptyObservable`1:Subscribe(IObserver`1)
- 10-14 19:29:18.505 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:18.505 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:29:18.505 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:29:18.505 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:29:18.505 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:29:18.505 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
- 10-14 19:29:18.505 21952 22048 I Unity : UniRx.Operators.ImmutableEmptyObservable`1:Subscribe(IObserver`1)
- 10-14 19:29:18.505 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:18.505 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:29:18.505 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:29:18.505 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Act
- 10-14 19:29:18.567 21952 22048 I Unity : Finish: Quests.Director.Actions.GrantQuestAction
- 10-14 19:29:18.567 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
- 10-14 19:29:18.567 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:18.567 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:29:18.567 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:29:18.567 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:29:18.567 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:29:18.567 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
- 10-14 19:29:18.567 21952 22048 I Unity : UniRx.Operators.ImmutableEmptyObservable`1:Subscribe(IObserver`1)
- 10-14 19:29:18.567 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:18.567 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:29:18.567 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:29:18.567 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:29:18.567 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:29:18.567 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
- 10-14 19:29:18.567 21952 22048 I Unity : UniRx.Operators.ImmutableEmptyObservable`1:Subscribe(IObserver`1)
- 10-14 19:29:18.567 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:18.567 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:29:18.567 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:29:18.567 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:29:18.567 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1(
- 10-14 19:29:18.660 21952 22048 I Unity : QuestTask completed:
- 10-14 19:29:18.660 21952 22048 I Unity : Entity_268(*6)(Id:Ch4Day4_NewDay, Parent ID: Day0004, QuestTaskDesc: Quest task desc: Ch4Day4_NewDay Stars: 1 TitleId newDay, IconId: Sun, Post Actions:
- 10-14 19:29:18.660 21952 22048 I Unity :
- 10-14 19:29:18.660 21952 22048 I Unity : Quests.Director.Actions.QuestCompositeAction
- 10-14 19:29:18.660 21952 22048 I Unity : Quests.Director.Actions.QuestCompositeAction
- 10-14 19:29:18.660 21952 22048 I Unity : Quests.Director.Actions.QuestCompositeAction
- 10-14 19:29:18.660 21952 22048 I Unity : PlayCharacterAction:GiveInHandActionDescription: PrefabID: empty_prefab UseLeftHand: False UseBone: Wrist
- 10-14 19:29:18.660 21952 22048 I Unity :
- 10-14 19:29:18.660 21952 22048 I Unity : Quests.Director.Actions.CommentAction
- 10-14 19:29:18.660 21952 22048 I Unity : Quests.Director.Actions.ChangeSceneObjectStateAction
- 10-14 19:29:18.660 21952 22048 I Unity : Quests.Director.Actions.GrantQuestAction, Quests.Started)
- 10-14 19:29:18.660 21952 22048 I Unity : GameSystems.<>c__DisplayClass7_1:<Execute>b__1()
- 10-14 19:29:18.660 21952 22048 I Unity : UniRx.Operators.DoOnCompleted:OnCompleted()
- 10-14 19:29:18.660 21952 22048 I Unity : UniRx.Operators.DoOnError:OnCompleted()
- 10-14 19:29:18.660 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
- 10-14 19:29:18.660 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:29:18.660 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:29:18.660 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:29:18.660 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:29:18.660 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:OnCompleted()
- 10-14 19:29:18.660 21952 22048 I Unity : UniRx.Operators.ImmutableEmptyObservable`1:Subscribe(IObse
- 10-14 19:29:18.684 21952 22048 I Unity : Add quest to save: Ch4Day5_Intro
- 10-14 19:29:18.684 21952 22048 I Unity : Entity_270(*7)(Quests.Active, Id:Ch4Day5_Intro, Quests.New, Parent ID: Day0005, QuestTaskDesc: Quest task desc: Ch4Day5_Intro Stars: 0 TitleId ch2_d1_Intro, IconId: Sun, Post Actions:
- 10-14 19:29:18.684 21952 22048 I Unity :
- 10-14 19:29:18.684 21952 22048 I Unity : Data.Quests.Director.Actions.StartDayAction
- 10-14 19:29:18.684 21952 22048 I Unity : Quests.Director.Actions.QuestCompositeAction
- 10-14 19:29:18.684 21952 22048 I Unity : Quests.Director.Actions.QuestCompositeAction
- 10-14 19:29:18.684 21952 22048 I Unity : PlayCharacterAction:MoveDescription: TargetPointId: lighthouse_pnt_stair_barrier LocalPointId: Default Speed: 2 Follow: True SitIfCan: False IgnorePathfinding: False
- 10-14 19:29:18.684 21952 22048 I Unity : LookToDirectionAction: South
- 10-14 19:29:18.684 21952 22048 I Unity :
- 10-14 19:29:18.684 21952 22048 I Unity : Quests.Director.Actions.QuestCompositeAction)
- 10-14 19:29:18.684 21952 22048 I Unity : GameSystems.ChangeActiveQuestsSystem:Execute(List`1)
- 10-14 19:29:18.684 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:18.684 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:18.684 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:18.684 21952 22048 I Unity :
- 10-14 19:29:18.684 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:18.684 21952 22048 I Unity :
- 10-14 19:29:18.691 21952 22048 I Unity : remove quest from save: Ch4Day4_NewDay
- 10-14 19:29:18.691 21952 22048 I Unity : GameSystems.ChangeActiveQuestsSystem:Execute(List`1)
- 10-14 19:29:18.691 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:18.691 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:18.691 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:18.691 21952 22048 I Unity :
- 10-14 19:29:18.691 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:18.691 21952 22048 I Unity :
- 10-14 19:29:18.707 21952 22048 I Unity : Save to path:/storage/emulated/0/Android/data/com.bgf.jingliks/files/CharStates json: [ "{\"npc\":\"kotya\",\"state\":{\"skin\":-1,\"position\":{\"x\":-39.61109924316406,\"y\":-18.65180015563965,\"z\":0.0},\"directionVector\":{\"x\":0.88909912109375,\"y\":0.0,\"z\":-1.0},\"action\":\"MakePhoto\",\"isActive\":false}}", "{\"npc\":\"bedokur\",\"state\":{\"skin\":-1,\"position\":{\"x\":-41.89979934692383,\"y\":-17.212900161743165,\"z\":0.0},\"directionVector\":{\"x\":0.0,\"y\":0.0,\"z\":1.0},\"action\":\"maset_rukoy\",\"isActive\":false}}", "{\"npc\":\"Vanya\",\"state\":{\"skin\":-1,\"position\":{\"x\":-37.20000076293945,\"y\":-12.199999809265137,\"z\":0.0},\"directionVector\":{\"x\":0.0,\"y\":0.0,\"z\":1.0},\"action\":\"Odobrenie\",\"isActive\":false}}", "{\"npc\":\"manunya\",\"state\":{\"skin\":-1,\"position\":{\"x\":-39.685401916503909,\"y\":-16.459199905395509,\"z\":0.0},\"directionVector\":{\"x\":-0.02657318115234375,\"y\":0.0,\"z\":-0.014190673828125},\"action\":\"Clap\",\"isActive\":false}}", "{\"npc\":\"
- 10-14 19:29:18.733 21952 22048 D Unity : Characters save: System.NullReferenceException: Object reference not set to an instance of an object.
- 10-14 19:29:18.733 21952 22048 D Unity : at SaveDataSystem.SaveData (PlayerDataEntity[] entities) [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:29:18.733 21952 22048 D Unity : at Entitas.ReactiveSystem`1[TEntity].Execute () [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:29:18.733 21952 22048 D Unity : at Entitas.Systems.Execute () [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:29:18.733 21952 22048 D Unity : at GameSystems.WorldLoop.Update () [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:29:18.747 21952 22048 I Unity : Save to path:/storage/emulated/0/Android/data/com.bgf.jingliks/files/ActiveQuests json: {"LastCompleted":"Ch4Day4_NewDay","QuestIds":["Ch4Day5_Intro"],"_compeleted":["Ch01_Day01_Start","Ch01_Day01_TaskTutorial","Ch01_Day01_InstallLanterns","Ch01_Day01_InstallBenches","Ch01_Day01_Cleaning","Ch01_Day01_NewFlowers","Ch01_Day01_LoadNews","Ch01_Day01_GetReward","Ch01_Day01_NewDay","Сh02_Day01_Intro","Сh02_Day01_KotyaCalling","Сh02_Day01_FixBridge","Сh02_Day01_VanyaCalling","Сh02_Day01_MeetingManuna","Сh02_Day01_BranchTry","Сh02_Day01_BranchOff","Сh02_Day01_RobotMadness","Сh02_Day01_TableRemove","Сh02_Day01_OvenRepair","Сh02_Day01_Cleaning","Сh02_Day01_FenceRepair","Сh02_Day01_MailboxRepair","Сh02_Day01_AlmostDone","Сh02_Day01_Award","Сh02_Day01_Fin","Ch02_Day2_Intro","Ch02_Day2_Call2Pankrat","Ch02_Day2_Weeding","Ch02_Day2_Holes","Ch02_Day2_HoleCups","Ch02_Day2_Lawns","Ch02_Day2_Pavements","Ch02_Day2_Flowers1","Ch02_Day2_Fountain","Ch02_Day2_Flowers2","Ch02_Day2_NewTable","Ch02_Day2_AlmostDone","Ch
- 10-14 19:29:18.754 21952 22048 D Unity : Quests save: System.NullReferenceException: Object reference not set to an instance of an object.
- 10-14 19:29:18.754 21952 22048 D Unity : at SaveDataSystem.SaveData (PlayerDataEntity[] entities) [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:29:18.754 21952 22048 D Unity : at Entitas.ReactiveSystem`1[TEntity].Execute () [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:29:18.754 21952 22048 D Unity : at Entitas.Systems.Execute () [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:29:18.754 21952 22048 D Unity : at GameSystems.WorldLoop.Update () [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:29:18.763 21952 22048 I Unity : Start save scene state: 273
- 10-14 19:29:18.763 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:18.763 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:18.763 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:18.763 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:18.763 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:18.763 21952 22048 I Unity :
- 10-14 19:29:18.763 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:18.763 21952 22048 I Unity :
- 10-14 19:29:18.772 21952 22048 I Unity : Save state of Lighthouse_Barks_1 to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:18.772 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:18.772 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:18.772 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:18.772 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:18.772 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:18.772 21952 22048 I Unity :
- 10-14 19:29:18.772 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:18.772 21952 22048 I Unity :
- 10-14 19:29:18.781 21952 22048 I Unity : Save state of Lighthouse_Barks_2 to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:18.781 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:18.781 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:18.781 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:18.781 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:18.781 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:18.781 21952 22048 I Unity :
- 10-14 19:29:18.781 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:18.781 21952 22048 I Unity :
- 10-14 19:29:18.790 21952 22048 I Unity : Save state of Lighthouse_Boat to lighthouse_boat and state Data.BuildingStateData
- 10-14 19:29:18.790 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:18.790 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:18.790 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:18.790 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:18.790 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:18.790 21952 22048 I Unity :
- 10-14 19:29:18.790 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:18.790 21952 22048 I Unity :
- 10-14 19:29:18.798 21952 22048 I Unity : Save state of Lighthouse_BoatLifebuoy to lighthouse_boat_lifebuoy and state Data.BuildingStateData
- 10-14 19:29:18.798 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:18.798 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:18.798 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:18.798 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:18.798 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:18.798 21952 22048 I Unity :
- 10-14 19:29:18.798 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:18.798 21952 22048 I Unity :
- 10-14 19:29:18.807 21952 22048 I Unity : Save state of Lighthouse_BoatLight to lighthouse_boat_light and state Data.BuildingStateData
- 10-14 19:29:18.807 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:18.807 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:18.807 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:18.807 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:18.807 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:18.807 21952 22048 I Unity :
- 10-14 19:29:18.807 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:18.807 21952 22048 I Unity :
- 10-14 19:29:18.814 21952 22048 I Unity : Save state of Lighthouse_BoatSpade to lighthouse_boat_spade and state Data.BuildingStateData
- 10-14 19:29:18.814 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:18.814 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:18.814 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:18.814 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:18.814 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:18.814 21952 22048 I Unity :
- 10-14 19:29:18.814 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:18.814 21952 22048 I Unity :
- 10-14 19:29:18.821 21952 22048 I Unity : Save state of Lighthouse_Box to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:18.821 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:18.821 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:18.821 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:18.821 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:18.821 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:18.821 21952 22048 I Unity :
- 10-14 19:29:18.821 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:18.821 21952 22048 I Unity :
- 10-14 19:29:18.828 21952 22048 I Unity : Save state of Lighthouse_Bridge_Barrier_1 to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:18.828 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:18.828 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:18.828 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:18.828 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:18.828 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:18.828 21952 22048 I Unity :
- 10-14 19:29:18.828 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:18.828 21952 22048 I Unity :
- 10-14 19:29:18.835 21952 22048 I Unity : Save state of Lighthouse_Bridge_Barrier_2 to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:18.835 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:18.835 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:18.835 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:18.835 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:18.835 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:18.835 21952 22048 I Unity :
- 10-14 19:29:18.835 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:18.835 21952 22048 I Unity :
- 10-14 19:29:18.842 21952 22048 I Unity : Save state of Lighthouse_Bridge_MineSign to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:18.842 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:18.842 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:18.842 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:18.842 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:18.842 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:18.842 21952 22048 I Unity :
- 10-14 19:29:18.842 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:18.842 21952 22048 I Unity :
- 10-14 19:29:18.849 21952 22048 I Unity : Save state of Lighthouse_Bridge_Rupor to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:18.849 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:18.849 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:18.849 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:18.849 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:18.849 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:18.849 21952 22048 I Unity :
- 10-14 19:29:18.849 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:18.849 21952 22048 I Unity :
- 10-14 19:29:18.856 21952 22048 I Unity : Save state of Lighthouse_Bridge_Trap_1 to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:18.856 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:18.856 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:18.856 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:18.856 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:18.856 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:18.856 21952 22048 I Unity :
- 10-14 19:29:18.856 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:18.856 21952 22048 I Unity :
- 10-14 19:29:18.863 21952 22048 I Unity : Save state of Lighthouse_Bridge_Trap_2 to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:18.863 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:18.863 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:18.863 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:18.863 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:18.863 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:18.863 21952 22048 I Unity :
- 10-14 19:29:18.863 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:18.863 21952 22048 I Unity :
- 10-14 19:29:18.870 21952 22048 I Unity : Save state of Lighthouse_Bridge_Wire_1 to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:18.870 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:18.870 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:18.870 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:18.870 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:18.870 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:18.870 21952 22048 I Unity :
- 10-14 19:29:18.870 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:18.870 21952 22048 I Unity :
- 10-14 19:29:18.877 21952 22048 I Unity : Save state of Lighthouse_Bridge_Wire_2 to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:18.877 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:18.877 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:18.877 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:18.877 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:18.877 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:18.877 21952 22048 I Unity :
- 10-14 19:29:18.877 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:18.877 21952 22048 I Unity :
- 10-14 19:29:18.884 21952 22048 I Unity : Save state of Lighthouse_Fence_1 to lighthouse_fence_1 and state Data.BuildingStateData
- 10-14 19:29:18.884 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:18.884 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:18.884 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:18.884 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:18.884 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:18.884 21952 22048 I Unity :
- 10-14 19:29:18.884 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:18.884 21952 22048 I Unity :
- 10-14 19:29:18.891 21952 22048 I Unity : Save state of Lighthouse_Fence_2 to lighthouse_fence_2 and state Data.BuildingStateData
- 10-14 19:29:18.891 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:18.891 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:18.891 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:18.891 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:18.891 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:18.891 21952 22048 I Unity :
- 10-14 19:29:18.891 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:18.891 21952 22048 I Unity :
- 10-14 19:29:18.898 21952 22048 I Unity : Save state of Lighthouse_Fence_3 to lighthouse_fence_3 and state Data.BuildingStateData
- 10-14 19:29:18.898 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:18.898 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:18.898 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:18.898 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:18.898 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:18.898 21952 22048 I Unity :
- 10-14 19:29:18.898 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:18.898 21952 22048 I Unity :
- 10-14 19:29:18.905 21952 22048 I Unity : Save state of Lighthouse_Fence_4 to lighthouse_fence_4 and state Data.BuildingStateData
- 10-14 19:29:18.905 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:18.905 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:18.905 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:18.905 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:18.905 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:18.905 21952 22048 I Unity :
- 10-14 19:29:18.905 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:18.905 21952 22048 I Unity :
- 10-14 19:29:18.912 21952 22048 I Unity : Save state of Lighthouse_Lantern_1 to lighthouse_lantern_1_2 and state Data.BuildingStateData
- 10-14 19:29:18.912 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:18.912 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:18.912 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:18.912 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:18.912 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:18.912 21952 22048 I Unity :
- 10-14 19:29:18.912 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:18.912 21952 22048 I Unity :
- 10-14 19:29:18.918 21952 22048 I Unity : Save state of Lighthouse_Lantern_2 to lighthouse_lantern_2_2 and state Data.BuildingStateData
- 10-14 19:29:18.918 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:18.918 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:18.918 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:18.918 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:18.918 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:18.918 21952 22048 I Unity :
- 10-14 19:29:18.918 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:18.918 21952 22048 I Unity :
- 10-14 19:29:18.925 21952 22048 I Unity : Save state of Lighthouse_Lantern_3 to lighthouse_lantern_3_2 and state Data.BuildingStateData
- 10-14 19:29:18.925 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:18.925 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:18.925 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:18.925 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:18.925 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:18.925 21952 22048 I Unity :
- 10-14 19:29:18.925 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:18.925 21952 22048 I Unity :
- 10-14 19:29:18.932 21952 22048 I Unity : Save state of Lighthouse_Lantern_4 to lighthouse_lantern_4_2 and state Data.BuildingStateData
- 10-14 19:29:18.932 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:18.932 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:18.932 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:18.932 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:18.932 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:18.932 21952 22048 I Unity :
- 10-14 19:29:18.932 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:18.932 21952 22048 I Unity :
- 10-14 19:29:18.939 21952 22048 I Unity : Save state of Lighthouse_Mailbox to lighthouse_mailbox_1 and state Data.BuildingStateData
- 10-14 19:29:18.939 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:18.939 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:18.939 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:18.939 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:18.939 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:18.939 21952 22048 I Unity :
- 10-14 19:29:18.939 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:18.939 21952 22048 I Unity :
- 10-14 19:29:18.946 21952 22048 I Unity : Save state of Lighthouse_MillFence to lighthouse_millfence_finnished and state Data.BuildingStateData
- 10-14 19:29:18.946 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:18.946 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:18.946 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:18.946 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:18.946 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:18.946 21952 22048 I Unity :
- 10-14 19:29:18.946 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:18.946 21952 22048 I Unity :
- 10-14 19:29:18.953 21952 22048 I Unity : Save state of Lighthouse_MillFenceWeed to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:18.953 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:18.953 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:18.953 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:18.953 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:18.953 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:18.953 21952 22048 I Unity :
- 10-14 19:29:18.953 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:18.953 21952 22048 I Unity :
- 10-14 19:29:18.960 21952 22048 I Unity : Save state of Lighthouse_MillGear to lighthouse_millgear and state Data.BuildingStateData
- 10-14 19:29:18.960 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:18.960 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:18.960 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:18.960 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:18.960 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:18.960 21952 22048 I Unity :
- 10-14 19:29:18.960 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:18.960 21952 22048 I Unity :
- 10-14 19:29:18.967 21952 22048 I Unity : Save state of Lighthouse_MillGearWeed to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:18.967 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:18.967 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:18.967 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:18.967 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:18.967 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:18.967 21952 22048 I Unity :
- 10-14 19:29:18.967 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:18.967 21952 22048 I Unity :
- 10-14 19:29:18.974 21952 22048 I Unity : Save state of Lighthouse_MillRoofWeed to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:18.974 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:18.974 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:18.974 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:18.974 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:18.974 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:18.974 21952 22048 I Unity :
- 10-14 19:29:18.974 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:18.974 21952 22048 I Unity :
- 10-14 19:29:18.981 21952 22048 I Unity : Save state of Lighthouse_MillWallWeed to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:18.981 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:18.981 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:18.981 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:18.981 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:18.981 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:18.981 21952 22048 I Unity :
- 10-14 19:29:18.981 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:18.981 21952 22048 I Unity :
- 10-14 19:29:18.988 21952 22048 I Unity : Save state of Lighthouse_MillWheel to lighthouse_millwheel and state Data.BuildingStateData
- 10-14 19:29:18.988 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:18.988 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:18.988 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:18.988 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:18.988 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:18.988 21952 22048 I Unity :
- 10-14 19:29:18.988 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:18.988 21952 22048 I Unity :
- 10-14 19:29:18.994 21952 22048 I Unity : Save state of Lighthouse_MillWheelWeed to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:18.994 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:18.994 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:18.994 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:18.994 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:18.994 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:18.994 21952 22048 I Unity :
- 10-14 19:29:18.994 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:18.994 21952 22048 I Unity :
- 10-14 19:29:19.001 21952 22048 I Unity : Save state of Lighthouse_Mine to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:19.001 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.001 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.001 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.001 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.001 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.001 21952 22048 I Unity :
- 10-14 19:29:19.001 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.001 21952 22048 I Unity :
- 10-14 19:29:19.008 21952 22048 I Unity : Save state of Lighthouse_MineReflection to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:19.008 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.008 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.008 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.008 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.008 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.008 21952 22048 I Unity :
- 10-14 19:29:19.008 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.008 21952 22048 I Unity :
- 10-14 19:29:19.015 21952 22048 I Unity : Save state of Lighthouse_Sign to lighthouse_sign and state Data.BuildingStateData
- 10-14 19:29:19.015 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.015 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.015 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.015 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.015 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.015 21952 22048 I Unity :
- 10-14 19:29:19.015 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.015 21952 22048 I Unity :
- 10-14 19:29:19.022 21952 22048 I Unity : Save state of Lighthouse_Stairs to lighthouse_stairs_new and state Data.BuildingStateData
- 10-14 19:29:19.022 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.022 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.022 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.022 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.022 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.022 21952 22048 I Unity :
- 10-14 19:29:19.022 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.022 21952 22048 I Unity :
- 10-14 19:29:19.029 21952 22048 I Unity : Save state of Lighthouse_TreasureChest to lighthouse_treasurechest and state Data.BuildingStateData
- 10-14 19:29:19.029 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.029 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.029 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.029 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.029 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.029 21952 22048 I Unity :
- 10-14 19:29:19.029 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.029 21952 22048 I Unity :
- 10-14 19:29:19.036 21952 22048 I Unity : Save state of Lighthouse_Uplevel_Barricades_1 to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:19.036 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.036 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.036 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.036 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.036 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.036 21952 22048 I Unity :
- 10-14 19:29:19.036 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.036 21952 22048 I Unity :
- 10-14 19:29:19.043 21952 22048 I Unity : Save state of Lighthouse_Uplevel_Barricades_2 to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:19.043 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.043 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.043 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.043 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.043 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.043 21952 22048 I Unity :
- 10-14 19:29:19.043 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.043 21952 22048 I Unity :
- 10-14 19:29:19.050 21952 22048 I Unity : Save state of Lighthouse_Uplevel_Barricades_3 to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:19.050 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.050 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.050 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.050 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.050 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.050 21952 22048 I Unity :
- 10-14 19:29:19.050 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.050 21952 22048 I Unity :
- 10-14 19:29:19.056 21952 22048 I Unity : Save state of Lighthouse_Uplevel_Barricades_4 to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:19.056 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.056 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.056 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.056 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.056 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.056 21952 22048 I Unity :
- 10-14 19:29:19.056 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.056 21952 22048 I Unity :
- 10-14 19:29:19.063 21952 22048 I Unity : Save state of Lighthouse_Uplevel_Stakes to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:19.063 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.063 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.063 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.063 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.063 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.063 21952 22048 I Unity :
- 10-14 19:29:19.063 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.063 21952 22048 I Unity :
- 10-14 19:29:19.070 21952 22048 I Unity : Save state of Lighthouse_Uplevel_Trap to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:19.070 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.070 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.070 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.070 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.070 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.070 21952 22048 I Unity :
- 10-14 19:29:19.070 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.070 21952 22048 I Unity :
- 10-14 19:29:19.077 21952 22048 I Unity : Save state of Lighthouse_Bridge_Barrier_3 to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:19.077 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.077 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.077 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.077 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.077 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.077 21952 22048 I Unity :
- 10-14 19:29:19.077 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.077 21952 22048 I Unity :
- 10-14 19:29:19.084 21952 22048 I Unity : Save state of Lighthouse_Rope to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:19.084 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.084 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.084 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.084 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.084 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.084 21952 22048 I Unity :
- 10-14 19:29:19.084 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.084 21952 22048 I Unity :
- 10-14 19:29:19.091 21952 22048 I Unity : Save state of Lighthouse_Window to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:19.091 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.091 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.091 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.091 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.091 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.091 21952 22048 I Unity :
- 10-14 19:29:19.091 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.091 21952 22048 I Unity :
- 10-14 19:29:19.098 21952 22048 I Unity : Save state of Lighthouse_Bridge_Chest to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:19.098 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.098 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.098 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.098 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.098 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.098 21952 22048 I Unity :
- 10-14 19:29:19.098 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.098 21952 22048 I Unity :
- 10-14 19:29:19.105 21952 22048 I Unity : Save state of Lighthouse_Lowlevel_Barricades_1 to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:19.105 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.105 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.105 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.105 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.105 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.105 21952 22048 I Unity :
- 10-14 19:29:19.105 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.105 21952 22048 I Unity :
- 10-14 19:29:19.112 21952 22048 I Unity : Save state of Lighthouse_Lowlevel_Barricades_2 to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:19.112 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.112 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.112 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.112 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.112 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.112 21952 22048 I Unity :
- 10-14 19:29:19.112 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.112 21952 22048 I Unity :
- 10-14 19:29:19.118 21952 22048 I Unity : Save state of Lighthouse_BoxFrosya to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:19.118 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.118 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.118 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.118 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.118 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.118 21952 22048 I Unity :
- 10-14 19:29:19.118 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.118 21952 22048 I Unity :
- 10-14 19:29:19.125 21952 22048 I Unity : Save state of Loghthouse_LanternsBridge_1 to lighthouse_lanternsbridge_1_2 and state Data.BuildingStateData
- 10-14 19:29:19.125 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.125 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.125 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.125 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.125 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.125 21952 22048 I Unity :
- 10-14 19:29:19.125 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.125 21952 22048 I Unity :
- 10-14 19:29:19.132 21952 22048 I Unity : Save state of Loghthouse_LanternsBridge_2 to lighthouse_lanternsbridge_2_2 and state Data.BuildingStateData
- 10-14 19:29:19.132 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.132 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.132 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.132 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.132 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.132 21952 22048 I Unity :
- 10-14 19:29:19.132 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.132 21952 22048 I Unity :
- 10-14 19:29:19.139 21952 22048 I Unity : Save state of Lighthouse_RoadEast to lighthouse_roadeast and state Data.BuildingStateData
- 10-14 19:29:19.139 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.139 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.139 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.139 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.139 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.139 21952 22048 I Unity :
- 10-14 19:29:19.139 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.139 21952 22048 I Unity :
- 10-14 19:29:19.146 21952 22048 I Unity : Save state of Lighthouse_Sword to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:19.146 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.146 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.146 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.146 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.146 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.146 21952 22048 I Unity :
- 10-14 19:29:19.146 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.146 21952 22048 I Unity :
- 10-14 19:29:19.153 21952 22048 I Unity : Save state of Lighthouse_LightMasks to lighthouse_lightmasks and state Data.BuildingStateData
- 10-14 19:29:19.153 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.153 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.153 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.153 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.153 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.153 21952 22048 I Unity :
- 10-14 19:29:19.153 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.153 21952 22048 I Unity :
- 10-14 19:29:19.160 21952 22048 I Unity : Save state of Lighthouse_RoadEastOld to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:19.160 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.160 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.160 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.160 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.160 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.160 21952 22048 I Unity :
- 10-14 19:29:19.160 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.160 21952 22048 I Unity :
- 10-14 19:29:19.167 21952 22048 I Unity : Save state of DenekLanterns_1 to dinek_lanterns_1_1 and state Data.BuildingStateData
- 10-14 19:29:19.167 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.167 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.167 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.167 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.167 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.167 21952 22048 I Unity :
- 10-14 19:29:19.167 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.167 21952 22048 I Unity :
- 10-14 19:29:19.173 21952 22048 I Unity : Save state of DenekBenches_1 to dinek_benches1_2 and state Data.BuildingStateData
- 10-14 19:29:19.173 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.173 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.173 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.173 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.173 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.173 21952 22048 I Unity :
- 10-14 19:29:19.173 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.173 21952 22048 I Unity :
- 10-14 19:29:19.180 21952 22048 I Unity : Save state of DinekHedge_1 to dinek_hedge_1_3 and state Data.BuildingStateData
- 10-14 19:29:19.180 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.180 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.180 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.180 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.180 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.180 21952 22048 I Unity :
- 10-14 19:29:19.180 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.180 21952 22048 I Unity :
- 10-14 19:29:19.187 21952 22048 I Unity : Save state of DinekHedge_2 to dinek_hedge_2_2 and state Data.BuildingStateData
- 10-14 19:29:19.187 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.187 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.187 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.187 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.187 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.187 21952 22048 I Unity :
- 10-14 19:29:19.187 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.187 21952 22048 I Unity :
- 10-14 19:29:19.194 21952 22048 I Unity : Save state of DinekHedge_3 to dinek_hedge_3_1 and state Data.BuildingStateData
- 10-14 19:29:19.194 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.194 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.194 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.194 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.194 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.194 21952 22048 I Unity :
- 10-14 19:29:19.194 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.194 21952 22048 I Unity :
- 10-14 19:29:19.201 21952 22048 I Unity : Save state of DinekSign to dinek_sign and state Data.BuildingStateData
- 10-14 19:29:19.201 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.201 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.201 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.201 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.201 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.201 21952 22048 I Unity :
- 10-14 19:29:19.201 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.201 21952 22048 I Unity :
- 10-14 19:29:19.208 21952 22048 I Unity : Save state of DinekTNTDetonator to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:19.208 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.208 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.208 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.208 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.208 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.208 21952 22048 I Unity :
- 10-14 19:29:19.208 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.208 21952 22048 I Unity :
- 10-14 19:29:19.215 21952 22048 I Unity : Save state of DinekBenches_2 to dinek_benches2_2 and state Data.BuildingStateData
- 10-14 19:29:19.215 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.215 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.215 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.215 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.215 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.215 21952 22048 I Unity :
- 10-14 19:29:19.215 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.215 21952 22048 I Unity :
- 10-14 19:29:19.222 21952 22048 I Unity : Save state of DinekCarpet to dinek_carpet_3 and state Data.BuildingStateData
- 10-14 19:29:19.222 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.222 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.222 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.222 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.222 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.222 21952 22048 I Unity :
- 10-14 19:29:19.222 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.222 21952 22048 I Unity :
- 10-14 19:29:19.229 21952 22048 I Unity : Save state of DinekEasel to dinek_easel and state Data.BuildingStateData
- 10-14 19:29:19.229 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.229 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.229 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.229 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.229 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.229 21952 22048 I Unity :
- 10-14 19:29:19.229 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.229 21952 22048 I Unity :
- 10-14 19:29:19.236 21952 22048 I Unity : Save state of DinekFlowers_1 to dinek_flowers_1_2 and state Data.BuildingStateData
- 10-14 19:29:19.236 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.236 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.236 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.236 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.236 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.236 21952 22048 I Unity :
- 10-14 19:29:19.236 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.236 21952 22048 I Unity :
- 10-14 19:29:19.242 21952 22048 I Unity : Save state of DinekFlowers_2 to dinek_flowers_2_2 and state Data.BuildingStateData
- 10-14 19:29:19.242 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.242 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.242 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.242 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.242 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.242 21952 22048 I Unity :
- 10-14 19:29:19.242 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.242 21952 22048 I Unity :
- 10-14 19:29:19.249 21952 22048 I Unity : Save state of DinekFountaine to dinek_fountain and state Data.BuildingStateData
- 10-14 19:29:19.249 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.249 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.249 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.249 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.249 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.249 21952 22048 I Unity :
- 10-14 19:29:19.249 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.249 21952 22048 I Unity :
- 10-14 19:29:19.256 21952 22048 I Unity : Save state of DinekFountainStatue to dinek_fountain_statue and state Data.BuildingStateData
- 10-14 19:29:19.256 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.256 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.256 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.256 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.256 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.256 21952 22048 I Unity :
- 10-14 19:29:19.256 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.256 21952 22048 I Unity :
- 10-14 19:29:19.263 21952 22048 I Unity : Save state of DinekFountainVase_1 to dinek_vasefountain_1_1 and state Data.BuildingStateData
- 10-14 19:29:19.263 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.263 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.263 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.263 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.263 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.263 21952 22048 I Unity :
- 10-14 19:29:19.263 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.263 21952 22048 I Unity :
- 10-14 19:29:19.270 21952 22048 I Unity : Save state of DinekFountainVase_2 to dinek_vasefountain_2_2 and state Data.BuildingStateData
- 10-14 19:29:19.270 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.270 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.270 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.270 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.270 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.270 21952 22048 I Unity :
- 10-14 19:29:19.270 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.270 21952 22048 I Unity :
- 10-14 19:29:19.277 21952 22048 I Unity : Save state of DinekGate to dinek_gate_1 and state Data.BuildingStateData
- 10-14 19:29:19.277 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.277 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.277 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.277 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.277 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.277 21952 22048 I Unity :
- 10-14 19:29:19.277 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.277 21952 22048 I Unity :
- 10-14 19:29:19.284 21952 22048 I Unity : Save state of DinekHouseBell to dinek_house_bell and state Data.BuildingStateData
- 10-14 19:29:19.284 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.284 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.284 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.284 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.284 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.284 21952 22048 I Unity :
- 10-14 19:29:19.284 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.284 21952 22048 I Unity :
- 10-14 19:29:19.291 21952 22048 I Unity : Save state of DinekHouseFloor3_1 to dinek_house_floor3_1 and state Data.BuildingStateData
- 10-14 19:29:19.291 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.291 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.291 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.291 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.291 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.291 21952 22048 I Unity :
- 10-14 19:29:19.291 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.291 21952 22048 I Unity :
- 10-14 19:29:19.298 21952 22048 I Unity : Save state of DinekHouseFloor3_2 to dinek_house_floor3_2 and state Data.BuildingStateData
- 10-14 19:29:19.298 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.298 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.298 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.298 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.298 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.298 21952 22048 I Unity :
- 10-14 19:29:19.298 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.298 21952 22048 I Unity :
- 10-14 19:29:19.305 21952 22048 I Unity : Save state of DinekHouseFloor3_3 to dinek_house_floor3_3 and state Data.BuildingStateData
- 10-14 19:29:19.305 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.305 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.305 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.305 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.305 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.305 21952 22048 I Unity :
- 10-14 19:29:19.305 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.305 21952 22048 I Unity :
- 10-14 19:29:19.312 21952 22048 I Unity : Save state of DinekHouseGraffity to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:19.312 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.312 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.312 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.312 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.312 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.312 21952 22048 I Unity :
- 10-14 19:29:19.312 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.312 21952 22048 I Unity :
- 10-14 19:29:19.318 21952 22048 I Unity : Save state of DinekHouseIvy to dinek_house_ivy and state Data.BuildingStateData
- 10-14 19:29:19.318 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.318 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.318 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.318 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.318 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.318 21952 22048 I Unity :
- 10-14 19:29:19.318 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.318 21952 22048 I Unity :
- 10-14 19:29:19.325 21952 22048 I Unity : Save state of DinekHousePlatform to dinek_house_platform and state Data.BuildingStateData
- 10-14 19:29:19.325 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.325 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.325 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.325 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.325 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.325 21952 22048 I Unity :
- 10-14 19:29:19.325 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.325 21952 22048 I Unity :
- 10-14 19:29:19.332 21952 22048 I Unity : Save state of DinekHouseRafters_1 to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:19.332 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.332 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.332 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.332 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.332 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.332 21952 22048 I Unity :
- 10-14 19:29:19.332 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.332 21952 22048 I Unity :
- 10-14 19:29:19.339 21952 22048 I Unity : Save state of DinekHouseRafters_2 to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:19.339 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.339 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.339 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.339 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.339 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.339 21952 22048 I Unity :
- 10-14 19:29:19.339 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.339 21952 22048 I Unity :
- 10-14 19:29:19.346 21952 22048 I Unity : Save state of DinekHouseRoofBroken_1 to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:19.346 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.346 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.346 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.346 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.346 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.346 21952 22048 I Unity :
- 10-14 19:29:19.346 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.346 21952 22048 I Unity :
- 10-14 19:29:19.353 21952 22048 I Unity : Save state of DinekHouseRoofBroken_2 to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:19.353 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.353 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.353 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.353 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.353 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.353 21952 22048 I Unity :
- 10-14 19:29:19.353 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.353 21952 22048 I Unity :
- 10-14 19:29:19.360 21952 22048 I Unity : Save state of DinekHouseRoofFine to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:19.360 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.360 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.360 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.360 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.360 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.360 21952 22048 I Unity :
- 10-14 19:29:19.360 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.360 21952 22048 I Unity :
- 10-14 19:29:19.367 21952 22048 I Unity : Save state of DinekHouseScaffolding_1 to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:19.367 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.367 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.367 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.367 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.367 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.367 21952 22048 I Unity :
- 10-14 19:29:19.367 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.367 21952 22048 I Unity :
- 10-14 19:29:19.374 21952 22048 I Unity : Save state of DinekHouseScaffolding_2 to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:19.374 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.374 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.374 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.374 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.374 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.374 21952 22048 I Unity :
- 10-14 19:29:19.374 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.374 21952 22048 I Unity :
- 10-14 19:29:19.380 21952 22048 I Unity : Save state of DinekHouseTelescope to dinek_house_telescope and state Data.BuildingStateData
- 10-14 19:29:19.380 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.380 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.380 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.380 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.380 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.380 21952 22048 I Unity :
- 10-14 19:29:19.380 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.380 21952 22048 I Unity :
- 10-14 19:29:19.387 21952 22048 I Unity : Save state of DinekHouseTent to dinek_house_tent and state Data.BuildingStateData
- 10-14 19:29:19.387 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.387 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.387 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.387 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.387 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.387 21952 22048 I Unity :
- 10-14 19:29:19.387 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.387 21952 22048 I Unity :
- 10-14 19:29:19.394 21952 22048 I Unity : Save state of DinekHouseWindoorbroken to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:19.394 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.394 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.394 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.394 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.394 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.394 21952 22048 I Unity :
- 10-14 19:29:19.394 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.394 21952 22048 I Unity :
- 10-14 19:29:19.401 21952 22048 I Unity : Save state of DinekHouseWindowbroken_1 to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:19.401 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.401 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.401 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.401 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.401 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.401 21952 22048 I Unity :
- 10-14 19:29:19.401 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.401 21952 22048 I Unity :
- 10-14 19:29:19.408 21952 22048 I Unity : Save state of DinekHouseWindowbroken_2 to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:19.408 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.408 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.408 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.408 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.408 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.408 21952 22048 I Unity :
- 10-14 19:29:19.408 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.408 21952 22048 I Unity :
- 10-14 19:29:19.415 21952 22048 I Unity : Save state of DinekHouseWindowbroken_3 to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:19.415 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.415 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.415 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.415 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.415 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.415 21952 22048 I Unity :
- 10-14 19:29:19.415 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.415 21952 22048 I Unity :
- 10-14 19:29:19.423 21952 22048 I Unity : Save state of DinekLanterns_2 to dinek_lanterns_2_1 and state Data.BuildingStateData
- 10-14 19:29:19.423 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.423 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.423 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.423 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.423 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.423 21952 22048 I Unity :
- 10-14 19:29:19.423 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.423 21952 22048 I Unity :
- 10-14 19:29:19.431 21952 22048 I Unity : Save state of DinekLawn_1 to dinek_lawn_1 and state Data.BuildingStateData
- 10-14 19:29:19.431 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.431 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.431 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.431 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.431 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.431 21952 22048 I Unity :
- 10-14 19:29:19.431 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.431 21952 22048 I Unity :
- 10-14 19:29:19.438 21952 22048 I Unity : Save state of DinekLawn_2 to dinek_lawn_2 and state Data.BuildingStateData
- 10-14 19:29:19.438 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.438 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.438 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.438 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.438 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.438 21952 22048 I Unity :
- 10-14 19:29:19.438 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.438 21952 22048 I Unity :
- 10-14 19:29:19.446 21952 22048 I Unity : Save state of DinekPlan to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:19.446 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.446 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.446 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.446 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.446 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.446 21952 22048 I Unity :
- 10-14 19:29:19.446 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.446 21952 22048 I Unity :
- 10-14 19:29:19.453 21952 22048 I Unity : Save state of DinekTopiary_1 to dinek_topiary_1_3 and state Data.BuildingStateData
- 10-14 19:29:19.453 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.453 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.453 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.453 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.453 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.453 21952 22048 I Unity :
- 10-14 19:29:19.453 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.453 21952 22048 I Unity :
- 10-14 19:29:19.460 21952 22048 I Unity : Save state of DinekTopiary_2 to dinek_topiary_2_1 and state Data.BuildingStateData
- 10-14 19:29:19.460 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.460 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.460 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.460 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.460 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.460 21952 22048 I Unity :
- 10-14 19:29:19.460 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.460 21952 22048 I Unity :
- 10-14 19:29:19.468 21952 22048 I Unity : Save state of DinekTopiary_3 to dinek_topiary_3_1 and state Data.BuildingStateData
- 10-14 19:29:19.468 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.468 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.468 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.468 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.468 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.468 21952 22048 I Unity :
- 10-14 19:29:19.468 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.468 21952 22048 I Unity :
- 10-14 19:29:19.475 21952 22048 I Unity : Save state of DinekTopiary_4 to dinek_topiary_4_2 and state Data.BuildingStateData
- 10-14 19:29:19.475 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.475 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.475 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.475 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.475 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.475 21952 22048 I Unity :
- 10-14 19:29:19.475 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.475 21952 22048 I Unity :
- 10-14 19:29:19.482 21952 22048 I Unity : Save state of DinekTrees to dinek_trees_1 and state Data.BuildingStateData
- 10-14 19:29:19.482 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.482 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.482 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.482 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.482 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.482 21952 22048 I Unity :
- 10-14 19:29:19.482 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.482 21952 22048 I Unity :
- 10-14 19:29:19.489 21952 22048 I Unity : Save state of DinekVase_1 to dinek_vase_1 and state Data.BuildingStateData
- 10-14 19:29:19.489 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.489 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.489 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.489 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.489 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.489 21952 22048 I Unity :
- 10-14 19:29:19.489 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.489 21952 22048 I Unity :
- 10-14 19:29:19.497 21952 22048 I Unity : Save state of DinekVase_2 to dinek_vase_2 and state Data.BuildingStateData
- 10-14 19:29:19.497 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.497 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.497 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.497 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.497 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.497 21952 22048 I Unity :
- 10-14 19:29:19.497 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.497 21952 22048 I Unity :
- 10-14 19:29:19.503 21952 22048 I Unity : Save state of DinekMailbox to dinek_mailbox_1 and state Data.BuildingStateData
- 10-14 19:29:19.503 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.503 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.503 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.503 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.503 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.503 21952 22048 I Unity :
- 10-14 19:29:19.503 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.503 21952 22048 I Unity :
- 10-14 19:29:19.510 21952 22048 I Unity : Save state of DinekTNT to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:19.510 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.510 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.510 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.510 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.510 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.510 21952 22048 I Unity :
- 10-14 19:29:19.510 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.510 21952 22048 I Unity :
- 10-14 19:29:19.517 21952 22048 I Unity : Save state of DinekInstallation to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:19.517 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.517 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.517 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.517 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.517 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.517 21952 22048 I Unity :
- 10-14 19:29:19.517 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.517 21952 22048 I Unity :
- 10-14 19:29:19.524 21952 22048 I Unity : Save state of DinekPavement_1 to dinek_pavement_1_3 and state Data.BuildingStateData
- 10-14 19:29:19.524 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.524 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.524 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.524 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.524 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.524 21952 22048 I Unity :
- 10-14 19:29:19.524 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.524 21952 22048 I Unity :
- 10-14 19:29:19.531 21952 22048 I Unity : Save state of DinekPavement_2 to dinek_pavement_2_2 and state Data.BuildingStateData
- 10-14 19:29:19.531 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.531 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.531 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.531 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.531 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.531 21952 22048 I Unity :
- 10-14 19:29:19.531 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.531 21952 22048 I Unity :
- 10-14 19:29:19.538 21952 22048 I Unity : Save state of DinekMarble to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:19.538 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.538 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.538 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.538 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.538 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.538 21952 22048 I Unity :
- 10-14 19:29:19.538 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.538 21952 22048 I Unity :
- 10-14 19:29:19.545 21952 22048 I Unity : Save state of DinekShinglesStack_1 to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:19.545 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.545 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.545 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.545 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.545 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.545 21952 22048 I Unity :
- 10-14 19:29:19.545 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.545 21952 22048 I Unity :
- 10-14 19:29:19.551 21952 22048 I Unity : Save state of DinekShinglesStack_2 to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:19.551 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.551 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.551 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.551 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.551 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.551 21952 22048 I Unity :
- 10-14 19:29:19.551 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.551 21952 22048 I Unity :
- 10-14 19:29:19.558 21952 22048 I Unity : Save state of DinekTrash_1 to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:19.558 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.558 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.558 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.558 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.558 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.558 21952 22048 I Unity :
- 10-14 19:29:19.558 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.558 21952 22048 I Unity :
- 10-14 19:29:19.565 21952 22048 I Unity : Save state of DinekTrash_2 to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:19.565 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.565 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.565 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.565 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.565 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.565 21952 22048 I Unity :
- 10-14 19:29:19.565 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.565 21952 22048 I Unity :
- 10-14 19:29:19.572 21952 22048 I Unity : Save state of DinekTrash_3 to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:19.572 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.572 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.572 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.572 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.572 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.572 21952 22048 I Unity :
- 10-14 19:29:19.572 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.572 21952 22048 I Unity :
- 10-14 19:29:19.579 21952 22048 I Unity : Save state of DinekTrash_4 to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:19.579 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.579 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.579 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.579 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.579 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.579 21952 22048 I Unity :
- 10-14 19:29:19.579 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.579 21952 22048 I Unity :
- 10-14 19:29:19.586 21952 22048 I Unity : Save state of DinekEaselTaburet to denek_taburet and state Data.BuildingStateData
- 10-14 19:29:19.586 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.586 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.586 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.586 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.586 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.586 21952 22048 I Unity :
- 10-14 19:29:19.586 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.586 21952 22048 I Unity :
- 10-14 19:29:19.593 21952 22048 I Unity : Save state of DinekEaselPaints to dinek_paints and state Data.BuildingStateData
- 10-14 19:29:19.593 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.593 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.593 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.593 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.593 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.593 21952 22048 I Unity :
- 10-14 19:29:19.593 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.593 21952 22048 I Unity :
- 10-14 19:29:19.600 21952 22048 I Unity : Save state of DinekEaselBrashes to dinek_brushes and state Data.BuildingStateData
- 10-14 19:29:19.600 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.600 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.600 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.600 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.600 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.600 21952 22048 I Unity :
- 10-14 19:29:19.600 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.600 21952 22048 I Unity :
- 10-14 19:29:19.606 21952 22048 I Unity : Save state of DinekTools to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:19.606 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.606 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.606 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.606 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.606 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.606 21952 22048 I Unity :
- 10-14 19:29:19.606 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.606 21952 22048 I Unity :
- 10-14 19:29:19.613 21952 22048 I Unity : Save state of DinekPressmobile to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:19.613 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.613 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.613 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.613 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.613 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.613 21952 22048 I Unity :
- 10-14 19:29:19.613 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.613 21952 22048 I Unity :
- 10-14 19:29:19.620 21952 22048 I Unity : Save state of DinekMarbleTaburet to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:19.620 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.620 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.620 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.620 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.620 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.620 21952 22048 I Unity :
- 10-14 19:29:19.620 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.620 21952 22048 I Unity :
- 10-14 19:29:19.627 21952 22048 I Unity : Save state of DinekFence to dinek_fence_1 and state Data.BuildingStateData
- 10-14 19:29:19.627 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.627 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.627 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.627 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.627 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.627 21952 22048 I Unity :
- 10-14 19:29:19.627 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.627 21952 22048 I Unity :
- 10-14 19:29:19.634 21952 22048 I Unity : Save state of DinekWeeds_2 to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:19.634 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.634 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.634 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.634 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.634 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.634 21952 22048 I Unity :
- 10-14 19:29:19.634 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.634 21952 22048 I Unity :
- 10-14 19:29:19.641 21952 22048 I Unity : Save state of DinekWeeds_1 to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:19.641 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.641 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.641 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.641 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.641 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.641 21952 22048 I Unity :
- 10-14 19:29:19.641 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.641 21952 22048 I Unity :
- 10-14 19:29:19.648 21952 22048 I Unity : Save state of DinekWallTrash to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:19.648 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.648 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.648 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.648 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.648 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.648 21952 22048 I Unity :
- 10-14 19:29:19.648 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.648 21952 22048 I Unity :
- 10-14 19:29:19.655 21952 22048 I Unity : Save state of DinekLawn_4 to dinek_lawn_4 and state Data.BuildingStateData
- 10-14 19:29:19.655 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.655 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.655 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.655 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.655 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.655 21952 22048 I Unity :
- 10-14 19:29:19.655 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.655 21952 22048 I Unity :
- 10-14 19:29:19.661 21952 22048 I Unity : Save state of DinekLawn_3 to dinek_lawn_3 and state Data.BuildingStateData
- 10-14 19:29:19.661 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.661 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.661 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.661 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.661 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.661 21952 22048 I Unity :
- 10-14 19:29:19.661 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.661 21952 22048 I Unity :
- 10-14 19:29:19.668 21952 22048 I Unity : Save state of DinekPavementOld to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:19.668 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.668 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.668 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.668 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.668 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.668 21952 22048 I Unity :
- 10-14 19:29:19.668 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.668 21952 22048 I Unity :
- 10-14 19:29:19.675 21952 22048 I Unity : Save state of DinekPavementGravel to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:19.675 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.675 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.675 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.675 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.675 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.675 21952 22048 I Unity :
- 10-14 19:29:19.675 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.675 21952 22048 I Unity :
- 10-14 19:29:19.682 21952 22048 I Unity : Save state of DinekVaseFlowers to dinek_vase_flower_2 and state Data.BuildingStateData
- 10-14 19:29:19.682 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.682 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.682 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.682 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.682 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.682 21952 22048 I Unity :
- 10-14 19:29:19.682 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.682 21952 22048 I Unity :
- 10-14 19:29:19.689 21952 22048 I Unity : Save state of DinekTreeBigLumins to dinek_lumins_glow and state Data.BuildingStateData
- 10-14 19:29:19.689 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.689 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.689 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.689 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.689 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.689 21952 22048 I Unity :
- 10-14 19:29:19.689 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.689 21952 22048 I Unity :
- 10-14 19:29:19.696 21952 22048 I Unity : Save state of Dinek_LightMasks to dinek_lightmasks and state Data.BuildingStateData
- 10-14 19:29:19.696 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.696 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.696 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.696 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.696 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.696 21952 22048 I Unity :
- 10-14 19:29:19.696 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.696 21952 22048 I Unity :
- 10-14 19:29:19.703 21952 22048 I Unity : Save state of DinekFountaineSpray to denek_Fountain_spray and state Data.BuildingStateData
- 10-14 19:29:19.703 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.703 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.703 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.703 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.703 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.703 21952 22048 I Unity :
- 10-14 19:29:19.703 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.703 21952 22048 I Unity :
- 10-14 19:29:19.710 21952 22048 I Unity : Save state of DinekFountaineWaterStill to dinek_fountain_water_still and state Data.BuildingStateData
- 10-14 19:29:19.710 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.710 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.710 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.710 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.710 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.710 21952 22048 I Unity :
- 10-14 19:29:19.710 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.710 21952 22048 I Unity :
- 10-14 19:29:19.717 21952 22048 I Unity : Save state of DinekLawnmoverBroken to empty_prefab and state Data.BuildingStateData
- 10-14 19:29:19.717 21952 22048 I Unity : Buildings.SceneObjectHelper:CreateSceneState(Contexts)
- 10-14 19:29:19.717 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.717 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.717 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.717 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.717 21952 22048 I Unity :
- 10-14 19:29:19.717 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.717 21952 22048 I Unity :
- 10-14 19:29:19.725 21952 22048 I Unity : Save to path:/storage/emulated/0/Android/data/com.bgf.jingliks/files/MapState json: {"Buildings":{"Values":[{"BuildingId":"Lighthouse_Barks_1","PrefabId":"empty_prefab"},{"BuildingId":"Lighthouse_Barks_2","PrefabId":"empty_prefab"},{"BuildingId":"Lighthouse_Boat","PrefabId":"lighthouse_boat"},{"BuildingId":"Lighthouse_BoatLifebuoy","PrefabId":"lighthouse_boat_lifebuoy"},{"BuildingId":"Lighthouse_BoatLight","PrefabId":"lighthouse_boat_light"},{"BuildingId":"Lighthouse_BoatSpade","PrefabId":"lighthouse_boat_spade"},{"BuildingId":"Lighthouse_Box","PrefabId":"empty_prefab"},{"BuildingId":"Lighthouse_Bridge_Barrier_1","PrefabId":"empty_prefab"},{"BuildingId":"Lighthouse_Bridge_Barrier_2","PrefabId":"empty_prefab"},{"BuildingId":"Lighthouse_Bridge_MineSign","PrefabId":"empty_prefab"},{"BuildingId":"Lighthouse_Bridge_Rupor","PrefabId":"empty_prefab"},{"BuildingId":"Lighthouse_Bridge_Trap_1","PrefabId":"empty_prefab"},{"BuildingId":"Lighthouse_Bridge_Trap_2","PrefabId":"empty_prefab"},{"BuildingId":"Lighthouse_Bridg
- 10-14 19:29:19.733 21952 22048 D Unity : Objects save: System.NullReferenceException: Object reference not set to an instance of an object.
- 10-14 19:29:19.733 21952 22048 D Unity : at SaveDataSystem.SaveData (PlayerDataEntity[] entities) [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:29:19.733 21952 22048 D Unity : at Entitas.ReactiveSystem`1[TEntity].Execute () [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:29:19.733 21952 22048 D Unity : at Entitas.Systems.Execute () [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:29:19.733 21952 22048 D Unity : at GameSystems.WorldLoop.Update () [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:29:19.741 21952 22048 I Unity : Save to path:/storage/emulated/0/Android/data/com.bgf.jingliks/files/data json: {"Version":0,"SyncVersion":1058,"Coins":10975,"CoinsLevel":1,"Stars":959,"Lives":5,"FreeWheelSpins":0,"WheelGamesCounter":3,"CurrentMatchThreeLevel":92,"EtaLiveTime":0.0,"EtaInfLiveTime":0.0,"EtaFreeSpinsTime":0.0,"BedokurBooster":953,"GloveBooster":993,"ReplaceBooster":0,"RiddleBooster":0,"SlingshotBooster":1004,"TroikaBooster":0,"CrossWithBombPresessionBooster":5,"RiddlePresessionBooster":1,"RiddleWithRocketsPresessionBooster":4,"LevelFailed":0,"FacebookLoginReward":false,"WheelTutorSpin":true,"IsDailyClaimed":true,"IsShopTutorComplete":false,"EtaDailyBonus":1571122871.5479999,"CurrentDailyIndex":0,"PreboosterIgnore":8}
- 10-14 19:29:19.741 21952 22048 I Unity : Extensions:Save(T, String)
- 10-14 19:29:19.741 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.741 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.741 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.741 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.741 21952 22048 I Unity :
- 10-14 19:29:19.741 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.741 21952 22048 I Unity :
- 10-14 19:29:19.749 21952 22048 I Unity : Save to path:/storage/emulated/0/Android/data/com.bgf.jingliks/files/BoosterTutorData json: {"BedokurBoosterUnlocked":true,"ReplaceBoosterUnlocked":true,"RiddleBoosterUnlocked":true,"SlingshotBoosterUnlocked":true,"TroikaBoosterUnlocked":true,"GloveBoosterUnlocked":true,"CrossWithBombPresessionBoosterUnlocked":true,"RiddlePresessionBoosterUnlocked":true,"RiddleWithRocketsPresessionBoosterUnlocked":true}
- 10-14 19:29:19.749 21952 22048 I Unity : Extensions:Save(T, String)
- 10-14 19:29:19.749 21952 22048 I Unity : SaveDataSystem:SaveData(PlayerDataEntity[])
- 10-14 19:29:19.749 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.749 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.749 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.749 21952 22048 I Unity :
- 10-14 19:29:19.749 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.749 21952 22048 I Unity :
- 10-14 19:29:19.760 21952 22048 D Unity : Resources save: System.NullReferenceException: Object reference not set to an instance of an object.
- 10-14 19:29:19.760 21952 22048 D Unity : at SaveDataSystem.SaveData (PlayerDataEntity[] entities) [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:29:19.760 21952 22048 D Unity : at Entitas.ReactiveSystem`1[TEntity].Execute () [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:29:19.760 21952 22048 D Unity : at Entitas.Systems.Execute () [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:29:19.760 21952 22048 D Unity : at GameSystems.WorldLoop.Update () [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:29:19.762 21952 22048 D Unity : Flush data: System.NullReferenceException: Object reference not set to an instance of an object.
- 10-14 19:29:19.762 21952 22048 D Unity : at SaveDataSystem.SaveData (PlayerDataEntity[] entities) [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:29:19.762 21952 22048 D Unity : at Entitas.ReactiveSystem`1[TEntity].Execute () [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:29:19.762 21952 22048 D Unity : at Entitas.Systems.Execute () [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:29:19.762 21952 22048 D Unity : at GameSystems.WorldLoop.Update () [0x00000] in <00000000000000000000000000000000>:0
- 10-14 19:29:19.769 21952 22048 I Unity : Auto start check: 1
- 10-14 19:29:19.769 21952 22048 I Unity : GameSystems.AutoStartActiveQuestsSystem:Execute(List`1)
- 10-14 19:29:19.769 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.769 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.769 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.769 21952 22048 I Unity :
- 10-14 19:29:19.769 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.769 21952 22048 I Unity :
- 10-14 19:29:19.780 21952 22048 I Unity : Create inpute blocker: Entity_933(*2)(InputControl.UserInputFobbiden)
- 10-14 19:29:19.780 21952 22048 I Unity : InputContext:CreateInputBlocker()
- 10-14 19:29:19.780 21952 22048 I Unity : GameSystems.PlayQuestSystem:Execute(List`1)
- 10-14 19:29:19.780 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.780 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.780 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.780 21952 22048 I Unity :
- 10-14 19:29:19.780 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.780 21952 22048 I Unity :
- 10-14 19:29:19.788 21952 22048 I Unity : Tasks in queue
- 10-14 19:29:19.788 21952 22048 I Unity : GameSystems.PlayQuestSystem:TaskInSchedule(List`1)
- 10-14 19:29:19.788 21952 22048 I Unity : GameSystems.PlayQuestSystem:Execute(List`1)
- 10-14 19:29:19.788 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.788 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.788 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.788 21952 22048 I Unity :
- 10-14 19:29:19.788 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.788 21952 22048 I Unity :
- 10-14 19:29:19.796 21952 22048 I Unity : Ch4Day5_Intro
- 10-14 19:29:19.796 21952 22048 I Unity : GameSystems.PlayQuestSystem:TaskInSchedule(List`1)
- 10-14 19:29:19.796 21952 22048 I Unity : GameSystems.PlayQuestSystem:Execute(List`1)
- 10-14 19:29:19.796 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.796 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.796 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.796 21952 22048 I Unity :
- 10-14 19:29:19.796 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.796 21952 22048 I Unity :
- 10-14 19:29:19.804 21952 22048 I Unity : -------
- 10-14 19:29:19.804 21952 22048 I Unity : GameSystems.PlayQuestSystem:TaskInSchedule(List`1)
- 10-14 19:29:19.804 21952 22048 I Unity : GameSystems.PlayQuestSystem:Execute(List`1)
- 10-14 19:29:19.804 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.804 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.804 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.804 21952 22048 I Unity :
- 10-14 19:29:19.804 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.804 21952 22048 I Unity :
- 10-14 19:29:19.811 21952 22048 I Unity : Want to start quest:
- 10-14 19:29:19.811 21952 22048 I Unity : Entity_270(*7)(Quests.Active, Id:Ch4Day5_Intro, Quests.New, Parent ID: Day0005, QuestTaskDesc: Quest task desc: Ch4Day5_Intro Stars: 0 TitleId ch2_d1_Intro, IconId: Sun, Post Actions:
- 10-14 19:29:19.811 21952 22048 I Unity :
- 10-14 19:29:19.811 21952 22048 I Unity : Data.Quests.Director.Actions.StartDayAction
- 10-14 19:29:19.811 21952 22048 I Unity : Quests.Director.Actions.QuestCompositeAction
- 10-14 19:29:19.811 21952 22048 I Unity : Quests.Director.Actions.QuestCompositeAction
- 10-14 19:29:19.811 21952 22048 I Unity : PlayCharacterAction:MoveDescription: TargetPointId: lighthouse_pnt_stair_barrier LocalPointId: Default Speed: 2 Follow: True SitIfCan: False IgnorePathfinding: False
- 10-14 19:29:19.811 21952 22048 I Unity : LookToDirectionAction: South
- 10-14 19:29:19.811 21952 22048 I Unity :
- 10-14 19:29:19.811 21952 22048 I Unity : Quests.Director.Actions.QuestCompositeAction, Quests.Started)
- 10-14 19:29:19.811 21952 22048 I Unity : GameSystems.PlayQuestSystem:Execute(List`1)
- 10-14 19:29:19.811 21952 22048 I Unity : Entitas.ReactiveSystem`1:Execute()
- 10-14 19:29:19.811 21952 22048 I Unity : Entitas.Systems:Execute()
- 10-14 19:29:19.811 21952 22048 I Unity : GameSystems.WorldLoop:Update()
- 10-14 19:29:19.811 21952 22048 I Unity :
- 10-14 19:29:19.811 21952 22048 I Unity : (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 10-14 19:29:19.811 21952 22048 I Unity :
- 10-14 19:29:19.852 21952 22048 I Unity : QuestTask started:
- 10-14 19:29:19.852 21952 22048 I Unity : Entity_270(*6)(Id:Ch4Day5_Intro, Quests.New, Parent ID: Day0005, QuestTaskDesc: Quest task desc: Ch4Day5_Intro Stars: 0 TitleId ch2_d1_Intro, IconId: Sun, Post Actions:
- 10-14 19:29:19.852 21952 22048 I Unity :
- 10-14 19:29:19.852 21952 22048 I Unity : Data.Quests.Director.Actions.StartDayAction
- 10-14 19:29:19.852 21952 22048 I Unity : Quests.Director.Actions.QuestCompositeAction
- 10-14 19:29:19.852 21952 22048 I Unity : Quests.Director.Actions.QuestCompositeAction
- 10-14 19:29:19.852 21952 22048 I Unity : PlayCharacterAction:MoveDescription: TargetPointId: lighthouse_pnt_stair_barrier LocalPointId: Default Speed: 2 Follow: True SitIfCan: False IgnorePathfinding: False
- 10-14 19:29:19.852 21952 22048 I Unity : LookToDirectionAction: South
- 10-14 19:29:19.852 21952 22048 I Unity :
- 10-14 19:29:19.852 21952 22048 I Unity : Quests.Director.Actions.QuestCompositeAction, Quests.Started)
- 10-14 19:29:19.852 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
- 10-14 19:29:19.852 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:19.852 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:19.852 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:29:19.852 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:29:19.852 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:29:19.852 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:19.852 21952 22048 I Unity : GameSystems.PlayQuestSystem:Execute(List`1)
- 10-14 19:29:19.852 21952 22048 I Unity : Entitas.ReactiveSyst
- 10-14 19:29:19.900 21952 22048 I Unity : Start: Data.Quests.Director.Actions.StartDayAction
- 10-14 19:29:19.900 21952 22048 I Unity : UniRx.Operators.DoOnSubscribe:Run()
- 10-14 19:29:19.900 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:19.900 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:19.900 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:29:19.900 21952 22048 I Unity : UniRx.<>c__DisplayClass11_1:<Schedule>b__2()
- 10-14 19:29:19.900 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:29:19.900 21952 22048 I Unity : UniRx.<>c__DisplayClass11_0:<Schedule>b__1()
- 10-14 19:29:19.900 21952 22048 I Unity : UniRx.Operators.ImmutableEmptyObservable`1:Subscribe(IObserver`1)
- 10-14 19:29:19.900 21952 22048 I Unity : UniRx.Operators.Concat:RecursiveRun(Action)
- 10-14 19:29:19.900 21952 22048 I Unity : UniRx.ImmediateScheduler:Schedule(Action)
- 10-14 19:29:19.900 21952 22048 I Unity : UniRx.Scheduler:Schedule(IScheduler, Action`1)
- 10-14 19:29:19.900 21952 22048 I Unity : UniRx.Operators.Concat:Run()
- 10-14 19:29:19.900 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:19.900 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:19.900 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- 10-14 19:29:19.900 21952 22048 I Unity : UniRx.Operators.<>c__DisplayClass3_0:<Subscribe>b__0()
- 10-14 19:29:19.900 21952 22048 I Unity : UniRx.Trampoline:Run(SchedulerQueue)
- 10-14 19:29:19.900 21952 22048 I Unity : UniRx.CurrentThreadScheduler:Schedule(TimeSpan, Action)
- 10-14 19:29:19.900 21952 22048 I Unity : UniRx.Operators.OperatorObservableBase`1:Subscribe(IObserver`1)
- ^C
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