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  1. wait(0.2)
  2. Player = game:GetService("Players").LocalPlayer
  3. PlayerGui = Player.PlayerGui
  4. Cam = workspace.CurrentCamera
  5. Backpack = Player.Backpack
  6. Character = Player.Character
  7. Humanoid = Character.Humanoid
  8. Mouse = Player:GetMouse()
  9. RootPart = Character["HumanoidRootPart"]
  10. Torso = Character["Torso"]
  11. Head = Character["Head"]
  12. RightArm = Character["Right Arm"]
  13. LeftArm = Character["Left Arm"]
  14. RightLeg = Character["Right Leg"]
  15. LeftLeg = Character["Left Leg"]
  16. RootJoint = RootPart["RootJoint"]
  17. Neck = Torso["Neck"]
  18. RightShoulder = Torso["Right Shoulder"]
  19. LeftShoulder = Torso["Left Shoulder"]
  20. RightHip = Torso["Right Hip"]
  21. LeftHip = Torso["Left Hip"]
  22. local sick = Instance.new("Sound",Character)
  23. sick.SoundId = "rbxassetid://2904137450"
  24. sick.Looped = true
  25. sick.Pitch = 1
  26. sick.Volume = 2
  27. sick:Play()
  28. local WHITELIST = {}
  29.  
  30. IT = Instance.new
  31. CF = CFrame.new
  32. VT = Vector3.new
  33. RAD = math.rad
  34. C3 = Color3.new
  35. UD2 = UDim2.new
  36. BRICKC = BrickColor.new
  37. ANGLES = CFrame.Angles
  38. EULER = CFrame.fromEulerAnglesXYZ
  39. COS = math.cos
  40. ACOS = math.acos
  41. SIN = math.sin
  42. ASIN = math.asin
  43. ABS = math.abs
  44. MRANDOM = math.random
  45. FLOOR = math.floor
  46.  
  47. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  48. local NEWMESH = IT(MESH)
  49. if MESH == "SpecialMesh" then
  50. NEWMESH.MeshType = MESHTYPE
  51. if MESHID ~= "nil" and MESHID ~= "" then
  52. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  53. end
  54. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  55. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  56. end
  57. end
  58. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  59. NEWMESH.Scale = SCALE
  60. NEWMESH.Parent = PARENT
  61. return NEWMESH
  62. end
  63.  
  64. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  65. local NEWPART = IT("Part")
  66. NEWPART.formFactor = FORMFACTOR
  67. NEWPART.Reflectance = REFLECTANCE
  68. NEWPART.Transparency = TRANSPARENCY
  69. NEWPART.CanCollide = false
  70. NEWPART.Locked = true
  71. NEWPART.Anchored = true
  72. if ANCHOR == false then
  73. NEWPART.Anchored = false
  74. end
  75. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  76. NEWPART.Name = NAME
  77. NEWPART.Size = SIZE
  78. NEWPART.Position = Torso.Position
  79. NEWPART.Material = MATERIAL
  80. NEWPART:BreakJoints()
  81. NEWPART.Parent = PARENT
  82. return NEWPART
  83. end
  84.  
  85. Class_Name = "Void Face"
  86. Weapon_Name = "Add-ons"
  87.  
  88. Player_Size = 1 --Size of the player.
  89. Animation_Speed = 3
  90. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  91.  
  92. local Speed = 16
  93. local Effects2 = {}
  94.  
  95. local function weldBetween(a, b)
  96. local weldd = Instance.new("ManualWeld")
  97. weldd.Part0 = a
  98. weldd.Part1 = b
  99. weldd.C0 = CFrame.new()
  100. weldd.C1 = b.CFrame:inverse() * a.CFrame
  101. weldd.Parent = a
  102. return weldd
  103. end
  104.  
  105. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  106. local acs = Instance.new("Part")
  107. acs.CanCollide = false
  108. acs.Anchored = false
  109. acs.Size = Vector3.new(0,0,0)
  110. acs.CFrame = attachmentpart.CFrame
  111. acs.Parent = Character
  112. acs.BrickColor = color
  113. local meshs = Instance.new("SpecialMesh")
  114. meshs.MeshId = mesh
  115. meshs.TextureId = texture
  116. meshs.Parent = acs
  117. meshs.Scale = scale
  118. meshs.Offset = offset
  119. weldBetween(attachmentpart,acs)
  120. end
  121.  
  122. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  123. if TYPE == "Gem" then
  124. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  125. acs.Anchored = false
  126. acs.CanCollide = false
  127. acs.CFrame = PART.CFrame
  128. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  129. weldBetween(PART,acs)
  130. elseif TYPE == "Skull" then
  131. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  132. acs.Anchored = false
  133. acs.CanCollide = false
  134. acs.CFrame = PART.CFrame
  135. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  136. weldBetween(PART,acs)
  137. elseif TYPE == "Eye" then
  138. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  139. acs.Anchored = false
  140. acs.CanCollide = false
  141. acs.CFrame = PART.CFrame
  142. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  143. weldBetween(PART,acs)
  144. end
  145. end
  146.  
  147. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  148. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  149. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  150. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  151. local CHANGEDEFENSE = 0
  152. local CHANGEDAMAGE = 0
  153. local CHANGEMOVEMENT = 0
  154. local ANIM = "Idle"
  155. local ATTACK = false
  156. local EQUIPPED = false
  157. local HOLD = false
  158. local COMBO = 1
  159. local Rooted = false
  160. local SINE = 0
  161. local KEYHOLD = false
  162. local CHANGE = 2 / Animation_Speed
  163. local WALKINGANIM = false
  164. local WALK = 0
  165. local VALUE1 = false
  166. local VALUE2 = false
  167. local ROBLOXIDLEANIMATION = IT("Animation")
  168. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  169. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  170. --ROBLOXIDLEANIMATION.Parent = Humanoid
  171. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  172. WEAPONGUI.Name = "Weapon GUI"
  173. local Weapon = IT("Model")
  174. Weapon.Name = Weapon_Name
  175. local Effects = IT("Folder", Weapon)
  176. Effects.Name = "Effects"
  177. local ANIMATOR = Humanoid.Animator
  178. local ANIMATE = Character.Animate
  179. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  180. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  181. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  182. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  183. local TAUNTS = {"368794227","368794903","368794985"}
  184. local UNANCHOR = true
  185.  
  186. ArtificialHB = Instance.new("BindableEvent", script)
  187. ArtificialHB.Name = "ArtificialHB"
  188.  
  189. script:WaitForChild("ArtificialHB")
  190.  
  191. frame = Frame_Speed
  192. tf = 0
  193. allowframeloss = false
  194. tossremainder = false
  195. lastframe = tick()
  196. script.ArtificialHB:Fire()
  197.  
  198. game:GetService("RunService").Heartbeat:connect(function(s, p)
  199. tf = tf + s
  200. if tf >= frame then
  201. if allowframeloss then
  202. script.ArtificialHB:Fire()
  203. lastframe = tick()
  204. else
  205. for i = 1, math.floor(tf / frame) do
  206. script.ArtificialHB:Fire()
  207. end
  208. lastframe = tick()
  209. end
  210. if tossremainder then
  211. tf = 0
  212. else
  213. tf = tf - frame * math.floor(tf / frame)
  214. end
  215. end
  216. end)
  217.  
  218. --//=================================\\
  219. --|| SOME FUNCTIONS
  220. --\\=================================//
  221. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  222. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  223. end
  224. function PositiveAngle(NUMBER)
  225. if NUMBER >= 0 then
  226. NUMBER = 0
  227. end
  228. return NUMBER
  229. end
  230. function NegativeAngle(NUMBER)
  231. if NUMBER <= 0 then
  232. NUMBER = 0
  233. end
  234. return NUMBER
  235. end
  236. function Swait(NUMBER)
  237. if NUMBER == 0 or NUMBER == nil then
  238. ArtificialHB.Event:wait()
  239. else
  240. for i = 1, NUMBER do
  241. ArtificialHB.Event:wait()
  242. end
  243. end
  244. end
  245. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  246. local NEWMESH = IT(MESH)
  247. if MESH == "SpecialMesh" then
  248. NEWMESH.MeshType = MESHTYPE
  249. if MESHID ~= "nil" and MESHID ~= "" then
  250. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  251. end
  252. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  253. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  254. end
  255. end
  256. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  257. NEWMESH.Scale = SCALE
  258. NEWMESH.Parent = PARENT
  259. return NEWMESH
  260. end
  261. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  262. local NEWPART = IT("Part")
  263. NEWPART.formFactor = FORMFACTOR
  264. NEWPART.Reflectance = REFLECTANCE
  265. NEWPART.Transparency = TRANSPARENCY
  266. NEWPART.CanCollide = false
  267. NEWPART.Locked = true
  268. NEWPART.Anchored = true
  269. if ANCHOR == false then
  270. NEWPART.Anchored = false
  271. end
  272. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  273. NEWPART.Name = NAME
  274. NEWPART.Size = SIZE
  275. NEWPART.Position = Torso.Position
  276. NEWPART.Material = MATERIAL
  277. NEWPART:BreakJoints()
  278. NEWPART.Parent = PARENT
  279. return NEWPART
  280. end
  281. local weldBetween = function(a, b)
  282. local weldd = Instance.new("ManualWeld")
  283. weldd.Part0 = a
  284. weldd.Part1 = b
  285. weldd.C0 = CFrame.new()
  286. weldd.C1 = b.CFrame:inverse() * a.CFrame
  287. weldd.Parent = a
  288. return weldd
  289. end
  290. function QuaternionFromCFrame(cf)
  291. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  292. local trace = m00 + m11 + m22
  293. if trace > 0 then
  294. local s = math.sqrt(1 + trace)
  295. local recip = 0.5 / s
  296. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  297. else
  298. local i = 0
  299. if m00 < m11 then
  300. i = 1
  301. end
  302. if m22 > (i == 0 and m00 or m11) then
  303. i = 2
  304. end
  305. if i == 0 then
  306. local s = math.sqrt(m00 - m11 - m22 + 1)
  307. local recip = 0.5 / s
  308. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  309. elseif i == 1 then
  310. local s = math.sqrt(m11 - m22 - m00 + 1)
  311. local recip = 0.5 / s
  312. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  313. elseif i == 2 then
  314. local s = math.sqrt(m22 - m00 - m11 + 1)
  315. local recip = 0.5 / s
  316. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  317. end
  318. end
  319. end
  320. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  321. local xs, ys, zs = x + x, y + y, z + z
  322. local wx, wy, wz = w * xs, w * ys, w * zs
  323. local xx = x * xs
  324. local xy = x * ys
  325. local xz = x * zs
  326. local yy = y * ys
  327. local yz = y * zs
  328. local zz = z * zs
  329. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  330. end
  331. function QuaternionSlerp(a, b, t)
  332. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  333. local startInterp, finishInterp
  334. if cosTheta >= 1.0E-4 then
  335. if 1 - cosTheta > 1.0E-4 then
  336. local theta = ACOS(cosTheta)
  337. local invSinTheta = 1 / SIN(theta)
  338. startInterp = SIN((1 - t) * theta) * invSinTheta
  339. finishInterp = SIN(t * theta) * invSinTheta
  340. else
  341. startInterp = 1 - t
  342. finishInterp = t
  343. end
  344. elseif 1 + cosTheta > 1.0E-4 then
  345. local theta = ACOS(-cosTheta)
  346. local invSinTheta = 1 / SIN(theta)
  347. startInterp = SIN((t - 1) * theta) * invSinTheta
  348. finishInterp = SIN(t * theta) * invSinTheta
  349. else
  350. startInterp = t - 1
  351. finishInterp = t
  352. end
  353. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  354. end
  355. function Clerp(a, b, t)
  356. local qa = {
  357. QuaternionFromCFrame(a)
  358. }
  359. local qb = {
  360. QuaternionFromCFrame(b)
  361. }
  362. local ax, ay, az = a.x, a.y, a.z
  363. local bx, by, bz = b.x, b.y, b.z
  364. local _t = 1 - t
  365. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  366. end
  367. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  368. local frame = IT("Frame")
  369. frame.BackgroundTransparency = TRANSPARENCY
  370. frame.BorderSizePixel = BORDERSIZEPIXEL
  371. frame.Position = POSITION
  372. frame.Size = SIZE
  373. frame.BackgroundColor3 = COLOR
  374. frame.BorderColor3 = BORDERCOLOR
  375. frame.Name = NAME
  376. frame.Parent = PARENT
  377. return frame
  378. end
  379. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  380. local label = IT("TextLabel")
  381. label.BackgroundTransparency = 1
  382. label.Size = UD2(1, 0, 1, 0)
  383. label.Position = UD2(0, 0, 0, 0)
  384. label.TextColor3 = TEXTCOLOR
  385. label.TextStrokeTransparency = STROKETRANSPARENCY
  386. label.TextTransparency = TRANSPARENCY
  387. label.FontSize = TEXTFONTSIZE
  388. label.Font = TEXTFONT
  389. label.BorderSizePixel = BORDERSIZEPIXEL
  390. label.TextScaled = false
  391. label.Text = TEXT
  392. label.Name = NAME
  393. label.Parent = PARENT
  394. return label
  395. end
  396. function NoOutlines(PART)
  397. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  398. end
  399. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  400. local NEWWELD = IT(TYPE)
  401. NEWWELD.Part0 = PART0
  402. NEWWELD.Part1 = PART1
  403. NEWWELD.C0 = C0
  404. NEWWELD.C1 = C1
  405. NEWWELD.Parent = PARENT
  406. return NEWWELD
  407. end
  408. local S = IT("Sound")
  409. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  410. local NEWSOUND
  411. coroutine.resume(coroutine.create(function()
  412. NEWSOUND = S:Clone()
  413. NEWSOUND.Parent = PARENT
  414. NEWSOUND.EmitterSize = VOLUME * 3
  415. NEWSOUND.Volume = VOLUME
  416. NEWSOUND.Pitch = PITCH
  417. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  418. NEWSOUND:play()
  419. if DOESLOOP == true then
  420. NEWSOUND.Looped = true
  421. else
  422. repeat
  423. wait(1)
  424. until NEWSOUND.Playing == false
  425. NEWSOUND:remove()
  426. end
  427. end))
  428. return NEWSOUND
  429. end
  430. function CFrameFromTopBack(at, top, back)
  431. local right = top:Cross(back)
  432. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  433. end
  434. function WACKYEFFECT(Table)
  435. local TYPE = Table.EffectType or "Sphere"
  436. local SIZE = Table.Size or VT(0, 0, 0)
  437. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  438. local TRANSPARENCY = Table.Transparency or 0
  439. local ENDTRANSPARENCY = Table.Transparency2 or 1
  440. local CFRAME = Table.CFrame or Torso.CFrame
  441. local MOVEDIRECTION = Table.MoveToPos or nil
  442. local ROTATION1 = Table.RotationX or 0
  443. local ROTATION2 = Table.RotationY or 0
  444. local ROTATION3 = Table.RotationZ or 0
  445. local MATERIAL = Table.Material or "Neon"
  446. local COLOR = Table.Color or C3(0, 0, 0)
  447. local TIME = Table.Time or 45
  448. local SOUNDID = Table.SoundID or nil
  449. local SOUNDPITCH = Table.SoundPitch or nil
  450. local SOUNDVOLUME = Table.SoundVolume or nil
  451. coroutine.resume(coroutine.create(function()
  452. local PLAYSSOUND = false
  453. local SOUND
  454. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(0, 0, 0), true)
  455. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  456. PLAYSSOUND = true
  457. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  458. end
  459. EFFECT.Color = COLOR
  460. local MSH
  461. if TYPE == "Sphere" then
  462. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  463. elseif TYPE == "Block" then
  464. MSH = IT("BlockMesh", EFFECT)
  465. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  466. elseif TYPE == "Wave" then
  467. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  468. elseif TYPE == "Ring" then
  469. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  470. elseif TYPE == "Slash" then
  471. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  472. elseif TYPE == "Round Slash" then
  473. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  474. elseif TYPE == "Swirl" then
  475. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  476. elseif TYPE == "Skull" then
  477. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  478. elseif TYPE == "Crystal" then
  479. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  480. end
  481. if MSH ~= nil then
  482. local MOVESPEED
  483. if MOVEDIRECTION ~= nil then
  484. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  485. end
  486. local GROWTH = SIZE - ENDSIZE
  487. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  488. if TYPE == "Block" then
  489. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  490. else
  491. EFFECT.CFrame = CFRAME
  492. end
  493. for LOOP = 1, TIME + 1 do
  494. Swait()
  495. MSH.Scale = MSH.Scale - GROWTH / TIME
  496. if TYPE == "Wave" then
  497. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  498. end
  499. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  500. if TYPE == "Block" then
  501. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  502. else
  503. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  504. end
  505. if MOVEDIRECTION ~= nil then
  506. local ORI = EFFECT.Orientation
  507. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  508. EFFECT.Orientation = ORI
  509. end
  510. end
  511. if PLAYSSOUND == false then
  512. EFFECT:remove()
  513. else
  514. repeat
  515. Swait()
  516. until SOUND.Playing == false
  517. EFFECT:remove()
  518. end
  519. elseif PLAYSSOUND == false then
  520. EFFECT:remove()
  521. else
  522. repeat
  523. Swait()
  524. until SOUND.Playing == false
  525. EFFECT:remove()
  526. end
  527. end))
  528. end
  529. function MakeForm(PART, TYPE)
  530. if TYPE == "Cyl" then
  531. local MSH = IT("CylinderMesh", PART)
  532. elseif TYPE == "Ball" then
  533. local MSH = IT("SpecialMesh", PART)
  534. MSH.MeshType = "Sphere"
  535. elseif TYPE == "Wedge" then
  536. local MSH = IT("SpecialMesh", PART)
  537. MSH.MeshType = "Wedge"
  538. end
  539. end
  540. Debris = game:GetService("Debris")
  541. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  542. local DIRECTION = CF(StartPos, EndPos).lookVector
  543. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  544. end
  545. function turnto(position)
  546. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  547. end
  548. local DECAL = IT("Decal")
  549. function MakeRing()
  550. local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true)
  551. local MSH = IT("BlockMesh", RING)
  552. local TOP = DECAL:Clone()
  553. local BOTTOM = DECAL:Clone()
  554. TOP.Parent = RING
  555. BOTTOM.Parent = RING
  556. TOP.Face = "Top"
  557. BOTTOM.Face = "Bottom"
  558. TOP.Texture = "http://www.roblox.com/asset/?id=3166318173"
  559. BOTTOM.Texture = "http://www.roblox.com/asset/?id=3166318173"
  560. local function REMOVE()
  561. coroutine.resume(coroutine.create(function()
  562. local SIZE = MSH.Scale.X
  563. for i = 1, 35 do
  564. Swait()
  565. MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  566. TOP.Transparency = TOP.Transparency + 0.02857142857142857
  567. BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  568. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  569. end
  570. RING:remove()
  571. end))
  572. end
  573. return RING, MSH, REMOVE
  574. end
  575. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  576. local TORSO = Torso
  577. local HUM = Humanoid
  578. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  579. coroutine.wrap(function()
  580. VT = Vector3.new
  581. MRANDOM = math.random
  582. local A = TIME
  583. local B = INTENSITY
  584. local C = true
  585. local HUMANOID = Humanoid
  586. local TIMER = A or 35
  587. local SHAKE = B or 5
  588. local FADE = C or true
  589. if HUMANOID then
  590. local FADER = SHAKE / TIMER
  591. for i = 1, TIMER do
  592. wait()
  593. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  594. end
  595. HUMANOID.CameraOffset = VT(0, 0, 0)
  596. end
  597.  
  598. end)()
  599. end
  600. end
  601.  
  602. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  603. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  604. end
  605.  
  606. function PositiveAngle(NUMBER)
  607. if NUMBER >= 0 then
  608. NUMBER = 0
  609. end
  610. return NUMBER
  611. end
  612.  
  613. function NegativeAngle(NUMBER)
  614. if NUMBER <= 0 then
  615. NUMBER = 0
  616. end
  617. return NUMBER
  618. end
  619.  
  620. function Swait(NUMBER)
  621. if NUMBER == 0 or NUMBER == nil then
  622. ArtificialHB.Event:wait()
  623. else
  624. for i = 1, NUMBER do
  625. ArtificialHB.Event:wait()
  626. end
  627. end
  628. end
  629.  
  630. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  631. local NEWMESH = IT(MESH)
  632. if MESH == "SpecialMesh" then
  633. NEWMESH.MeshType = MESHTYPE
  634. if MESHID ~= "nil" and MESHID ~= "" then
  635. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  636. end
  637. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  638. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  639. end
  640. end
  641. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  642. NEWMESH.Scale = SCALE
  643. NEWMESH.Parent = PARENT
  644. return NEWMESH
  645. end
  646.  
  647. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  648. local NEWPART = IT("Part")
  649. NEWPART.formFactor = FORMFACTOR
  650. NEWPART.Reflectance = REFLECTANCE
  651. NEWPART.Transparency = TRANSPARENCY
  652. NEWPART.CanCollide = false
  653. NEWPART.Locked = true
  654. NEWPART.Anchored = true
  655. if ANCHOR == false then
  656. NEWPART.Anchored = false
  657. end
  658. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  659. NEWPART.Name = NAME
  660. NEWPART.Size = SIZE
  661. NEWPART.Position = Torso.Position
  662. NEWPART.Material = MATERIAL
  663. NEWPART:BreakJoints()
  664. NEWPART.Parent = PARENT
  665. return NEWPART
  666. end
  667.  
  668. local function weldBetween(a, b)
  669. local weldd = Instance.new("ManualWeld")
  670. weldd.Part0 = a
  671. weldd.Part1 = b
  672. weldd.C0 = CFrame.new()
  673. weldd.C1 = b.CFrame:inverse() * a.CFrame
  674. weldd.Parent = a
  675. return weldd
  676. end
  677.  
  678.  
  679. function QuaternionFromCFrame(cf)
  680. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  681. local trace = m00 + m11 + m22
  682. if trace > 0 then
  683. local s = math.sqrt(1 + trace)
  684. local recip = 0.5 / s
  685. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  686. else
  687. local i = 0
  688. if m11 > m00 then
  689. i = 1
  690. end
  691. if m22 > (i == 0 and m00 or m11) then
  692. i = 2
  693. end
  694. if i == 0 then
  695. local s = math.sqrt(m00 - m11 - m22 + 1)
  696. local recip = 0.5 / s
  697. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  698. elseif i == 1 then
  699. local s = math.sqrt(m11 - m22 - m00 + 1)
  700. local recip = 0.5 / s
  701. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  702. elseif i == 2 then
  703. local s = math.sqrt(m22 - m00 - m11 + 1)
  704. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  705. end
  706. end
  707. end
  708.  
  709. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  710. local xs, ys, zs = x + x, y + y, z + z
  711. local wx, wy, wz = w * xs, w * ys, w * zs
  712. local xx = x * xs
  713. local xy = x * ys
  714. local xz = x * zs
  715. local yy = y * ys
  716. local yz = y * zs
  717. local zz = z * zs
  718. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  719. end
  720.  
  721. function QuaternionSlerp(a, b, t)
  722. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  723. local startInterp, finishInterp;
  724. if cosTheta >= 0.0001 then
  725. if (1 - cosTheta) > 0.0001 then
  726. local theta = ACOS(cosTheta)
  727. local invSinTheta = 1 / SIN(theta)
  728. startInterp = SIN((1 - t) * theta) * invSinTheta
  729. finishInterp = SIN(t * theta) * invSinTheta
  730. else
  731. startInterp = 1 - t
  732. finishInterp = t
  733. end
  734. else
  735. if (1 + cosTheta) > 0.0001 then
  736. local theta = ACOS(-cosTheta)
  737. local invSinTheta = 1 / SIN(theta)
  738. startInterp = SIN((t - 1) * theta) * invSinTheta
  739. finishInterp = SIN(t * theta) * invSinTheta
  740. else
  741. startInterp = t - 1
  742. finishInterp = t
  743. end
  744. end
  745. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  746. end
  747.  
  748. function Clerp(a, b, t)
  749. local qa = {QuaternionFromCFrame(a)}
  750. local qb = {QuaternionFromCFrame(b)}
  751. local ax, ay, az = a.x, a.y, a.z
  752. local bx, by, bz = b.x, b.y, b.z
  753. local _t = 1 - t
  754. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  755. end
  756.  
  757. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  758. local frame = IT("Frame")
  759. frame.BackgroundTransparency = TRANSPARENCY
  760. frame.BorderSizePixel = BORDERSIZEPIXEL
  761. frame.Position = POSITION
  762. frame.Size = SIZE
  763. frame.BackgroundColor3 = COLOR
  764. frame.BorderColor3 = BORDERCOLOR
  765. frame.Name = NAME
  766. frame.Parent = PARENT
  767. return frame
  768. end
  769.  
  770. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  771. local label = IT("TextLabel")
  772. label.BackgroundTransparency = 1
  773. label.Size = UD2(1, 0, 1, 0)
  774. label.Position = UD2(0, 0, 0, 0)
  775. label.TextColor3 = TEXTCOLOR
  776. label.TextStrokeTransparency = STROKETRANSPARENCY
  777. label.TextTransparency = TRANSPARENCY
  778. label.FontSize = TEXTFONTSIZE
  779. label.Font = TEXTFONT
  780. label.BorderSizePixel = BORDERSIZEPIXEL
  781. label.TextScaled = false
  782. label.Text = TEXT
  783. label.Name = NAME
  784. label.Parent = PARENT
  785. return label
  786. end
  787.  
  788. function NoOutlines(PART)
  789. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  790. end
  791.  
  792. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  793. local NEWWELD = IT(TYPE)
  794. NEWWELD.Part0 = PART0
  795. NEWWELD.Part1 = PART1
  796. NEWWELD.C0 = C0
  797. NEWWELD.C1 = C1
  798. NEWWELD.Parent = PARENT
  799. return NEWWELD
  800. end
  801.  
  802. local S = IT("Sound")
  803. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  804. local NEWSOUND = nil
  805. coroutine.resume(coroutine.create(function()
  806. NEWSOUND = S:Clone()
  807. NEWSOUND.Parent = PARENT
  808. NEWSOUND.Volume = VOLUME
  809. NEWSOUND.Pitch = PITCH
  810. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  811. NEWSOUND:play()
  812. if DOESLOOP == true then
  813. NEWSOUND.Looped = true
  814. else
  815. repeat wait(1) until NEWSOUND.Playing == false
  816. NEWSOUND:remove()
  817. end
  818. end))
  819. return NEWSOUND
  820. end
  821.  
  822. function CFrameFromTopBack(at, top, back)
  823. local right = top:Cross(back)
  824. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  825. end
  826.  
  827. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  828. function WACKYEFFECT(Table)
  829. local TYPE = (Table.EffectType or "Sphere")
  830. local SIZE = (Table.Size or VT(1,1,1))
  831. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  832. local TRANSPARENCY = (Table.Transparency or 0)
  833. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  834. local CFRAME = (Table.CFrame or Torso.CFrame)
  835. local MOVEDIRECTION = (Table.MoveToPos or nil)
  836. local ROTATION1 = (Table.RotationX or 0)
  837. local ROTATION2 = (Table.RotationY or 0)
  838. local ROTATION3 = (Table.RotationZ or 0)
  839. local MATERIAL = (Table.Material or "Neon")
  840. local COLOR = (Table.Color or C3(1,1,1))
  841. local TIME = (Table.Time or 45)
  842. local SOUNDID = (Table.SoundID or nil)
  843. local SOUNDPITCH = (Table.SoundPitch or nil)
  844. local SOUNDVOLUME = (Table.SoundVolume or nil)
  845. coroutine.resume(coroutine.create(function()
  846. local PLAYSSOUND = false
  847. local SOUND = nil
  848. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  849. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  850. PLAYSSOUND = true
  851. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  852. end
  853. EFFECT.Color = COLOR
  854. local MSH = nil
  855. if TYPE == "Sphere" then
  856. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  857. elseif TYPE == "Block" then
  858. MSH = IT("BlockMesh",EFFECT)
  859. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  860. elseif TYPE == "Wave" then
  861. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  862. elseif TYPE == "Ring" then
  863. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  864. elseif TYPE == "Slash" then
  865. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  866. elseif TYPE == "Round Slash" then
  867. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  868. elseif TYPE == "Swirl" then
  869. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  870. elseif TYPE == "Skull" then
  871. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  872. elseif TYPE == "Crystal" then
  873. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  874. end
  875. if MSH ~= nil then
  876. local MOVESPEED = nil
  877. if MOVEDIRECTION ~= nil then
  878. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  879. end
  880. local GROWTH = SIZE - ENDSIZE
  881. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  882. if TYPE == "Block" then
  883. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  884. else
  885. EFFECT.CFrame = CFRAME
  886. end
  887. for LOOP = 1, TIME+1 do
  888. Swait()
  889. MSH.Scale = MSH.Scale - GROWTH/TIME
  890. if TYPE == "Wave" then
  891. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  892. end
  893. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  894. if TYPE == "Block" then
  895. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  896. else
  897. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  898. end
  899. if MOVEDIRECTION ~= nil then
  900. local ORI = EFFECT.Orientation
  901. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  902. EFFECT.Orientation = ORI
  903. end
  904. end
  905. if PLAYSSOUND == false then
  906. EFFECT:remove()
  907. else
  908. SOUND.Stopped:Connect(function()
  909. EFFECT:remove()
  910. end)
  911. end
  912. else
  913. if PLAYSSOUND == false then
  914. EFFECT:remove()
  915. else
  916. repeat Swait() until SOUND.Playing == false
  917. EFFECT:remove()
  918. end
  919. end
  920. end))
  921. end
  922.  
  923. function MakeForm(PART,TYPE)
  924. if TYPE == "Cyl" then
  925. local MSH = IT("CylinderMesh",PART)
  926. elseif TYPE == "Ball" then
  927. local MSH = IT("SpecialMesh",PART)
  928. MSH.MeshType = "Sphere"
  929. elseif TYPE == "Wedge" then
  930. local MSH = IT("SpecialMesh",PART)
  931. MSH.MeshType = "Wedge"
  932. end
  933. end
  934.  
  935. Debris = game:GetService("Debris")
  936.  
  937. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  938. local DIRECTION = CF(StartPos,EndPos).lookVector
  939. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  940. end
  941.  
  942. local EyeSizes={
  943. NumberSequenceKeypoint.new(0,1,0),
  944. NumberSequenceKeypoint.new(1,0,0)
  945. }
  946. local EyeTrans={
  947. NumberSequenceKeypoint.new(0,0.8,0),
  948. NumberSequenceKeypoint.new(1,1,0)
  949. }
  950. local PE=Instance.new("ParticleEmitter",nil)
  951. PE.LightEmission=.8
  952. PE.Color = ColorSequence.new(BRICKC("Royal purple").Color)
  953. PE.Size=NumberSequence.new(EyeSizes)
  954. PE.Transparency=NumberSequence.new(EyeTrans)
  955. PE.Lifetime=NumberRange.new(0.35,1.5)
  956. PE.Rotation=NumberRange.new(0,360)
  957. PE.Rate=999
  958. PE.VelocitySpread = 10000
  959. PE.Acceleration = Vector3.new(0,0,0)
  960. PE.Drag = 5
  961. PE.Speed = NumberRange.new(0,0,0)
  962. PE.Texture="http://www.roblox.com/asset/?id=0"
  963. PE.ZOffset = -0
  964. PE.Name = "PE"
  965. PE.Enabled = false
  966.  
  967. function particles(art)
  968. local PARTICLES = PE:Clone()
  969. PARTICLES.Parent = art
  970. end
  971.  
  972. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  973. if FLOOR ~= nil then
  974. coroutine.resume(coroutine.create(function()
  975. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  976. PART.CFrame = CF(POSITION)
  977. for i = 1, 45 do
  978. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  979. RingPiece.Material = FLOOR.Material
  980. RingPiece.Color = FLOOR.Color
  981. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  982. Debris:AddItem(RingPiece,SWAIT)
  983. end
  984. PART:remove()
  985. end))
  986. end
  987. end
  988.  
  989. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  990. if FLOOR ~= nil then
  991. for i = 1, AMOUNT do
  992. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  993. DEBREE.Material = FLOOR.Material
  994. DEBREE.Color = FLOOR.Color
  995. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  996. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  997. coroutine.resume(coroutine.create(function()
  998. Swait(15)
  999. DEBREE.Parent = workspace
  1000. DEBREE.CanCollide = true
  1001. Debris:AddItem(DEBREE,SWAIT)
  1002. end))
  1003. end
  1004. end
  1005. end
  1006.  
  1007. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1008. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1009. end
  1010.  
  1011. function PositiveAngle(NUMBER)
  1012. if NUMBER >= 0 then
  1013. NUMBER = 0
  1014. end
  1015. return NUMBER
  1016. end
  1017.  
  1018. function NegativeAngle(NUMBER)
  1019. if NUMBER <= 0 then
  1020. NUMBER = 0
  1021. end
  1022. return NUMBER
  1023. end
  1024.  
  1025. function Swait(NUMBER)
  1026. if NUMBER == 0 or NUMBER == nil then
  1027. ArtificialHB.Event:wait()
  1028. else
  1029. for i = 1, NUMBER do
  1030. ArtificialHB.Event:wait()
  1031. end
  1032. end
  1033. end
  1034.  
  1035. function QuaternionFromCFrame(cf)
  1036. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1037. local trace = m00 + m11 + m22
  1038. if trace > 0 then
  1039. local s = math.sqrt(1 + trace)
  1040. local recip = 0.5 / s
  1041. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1042. else
  1043. local i = 0
  1044. if m11 > m00 then
  1045. i = 1
  1046. end
  1047. if m22 > (i == 0 and m00 or m11) then
  1048. i = 2
  1049. end
  1050. if i == 0 then
  1051. local s = math.sqrt(m00 - m11 - m22 + 1)
  1052. local recip = 0.5 / s
  1053. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1054. elseif i == 1 then
  1055. local s = math.sqrt(m11 - m22 - m00 + 1)
  1056. local recip = 0.5 / s
  1057. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1058. elseif i == 2 then
  1059. local s = math.sqrt(m22 - m00 - m11 + 1)
  1060. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1061. end
  1062. end
  1063. end
  1064.  
  1065. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1066. local xs, ys, zs = x + x, y + y, z + z
  1067. local wx, wy, wz = w * xs, w * ys, w * zs
  1068. local xx = x * xs
  1069. local xy = x * ys
  1070. local xz = x * zs
  1071. local yy = y * ys
  1072. local yz = y * zs
  1073. local zz = z * zs
  1074. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1075. end
  1076.  
  1077. function QuaternionSlerp(a, b, t)
  1078. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1079. local startInterp, finishInterp;
  1080. if cosTheta >= 0.0001 then
  1081. if (1 - cosTheta) > 0.0001 then
  1082. local theta = ACOS(cosTheta)
  1083. local invSinTheta = 1 / SIN(theta)
  1084. startInterp = SIN((1 - t) * theta) * invSinTheta
  1085. finishInterp = SIN(t * theta) * invSinTheta
  1086. else
  1087. startInterp = 1 - t
  1088. finishInterp = t
  1089. end
  1090. else
  1091. if (1 + cosTheta) > 0.0001 then
  1092. local theta = ACOS(-cosTheta)
  1093. local invSinTheta = 1 / SIN(theta)
  1094. startInterp = SIN((t - 1) * theta) * invSinTheta
  1095. finishInterp = SIN(t * theta) * invSinTheta
  1096. else
  1097. startInterp = t - 1
  1098. finishInterp = t
  1099. end
  1100. end
  1101. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1102. end
  1103.  
  1104. function Clerp(a, b, t)
  1105. local qa = {QuaternionFromCFrame(a)}
  1106. local qb = {QuaternionFromCFrame(b)}
  1107. local ax, ay, az = a.x, a.y, a.z
  1108. local bx, by, bz = b.x, b.y, b.z
  1109. local _t = 1 - t
  1110. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1111. end
  1112.  
  1113. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1114. local frame = IT("Frame")
  1115. frame.BackgroundTransparency = TRANSPARENCY
  1116. frame.BorderSizePixel = BORDERSIZEPIXEL
  1117. frame.Position = POSITION
  1118. frame.Size = SIZE
  1119. frame.BackgroundColor3 = COLOR
  1120. frame.BorderColor3 = BORDERCOLOR
  1121. frame.Name = NAME
  1122. frame.Parent = PARENT
  1123. return frame
  1124. end
  1125.  
  1126. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1127. local label = IT("TextLabel")
  1128. label.BackgroundTransparency = 1
  1129. label.Size = UD2(1, 0, 1, 0)
  1130. label.Position = UD2(0, 0, 0, 0)
  1131. label.TextColor3 = TEXTCOLOR
  1132. label.TextStrokeTransparency = STROKETRANSPARENCY
  1133. label.TextTransparency = TRANSPARENCY
  1134. label.FontSize = TEXTFONTSIZE
  1135. label.Font = TEXTFONT
  1136. label.BorderSizePixel = BORDERSIZEPIXEL
  1137. label.TextScaled = false
  1138. label.Text = TEXT
  1139. label.Name = NAME
  1140. label.Parent = PARENT
  1141. return label
  1142. end
  1143.  
  1144. function NoOutlines(PART)
  1145. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1146. end
  1147.  
  1148.  
  1149. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1150. local NEWWELD = IT(TYPE)
  1151. NEWWELD.Part0 = PART0
  1152. NEWWELD.Part1 = PART1
  1153. NEWWELD.C0 = C0
  1154. NEWWELD.C1 = C1
  1155. NEWWELD.Parent = PARENT
  1156. return NEWWELD
  1157. end
  1158.  
  1159. local sound = IT("Sound",nil)
  1160.  
  1161. function CreateSound(ID, PARENT, VOLUME, PITCH)
  1162. local NEWSOUND = nil
  1163. coroutine.resume(coroutine.create(function()
  1164. NEWSOUND = sound:Clone()
  1165. NEWSOUND.Parent = PARENT
  1166. NEWSOUND.Volume = VOLUME
  1167. NEWSOUND.Pitch = PITCH
  1168. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1169. Swait()
  1170. NEWSOUND:play()
  1171. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  1172. end))
  1173. return NEWSOUND
  1174. end
  1175.  
  1176. function CFrameFromTopBack(at, top, back)
  1177. local right = top:Cross(back)
  1178. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1179. end
  1180.  
  1181. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1182. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1183. local mesh = IT("SpecialMesh",wave)
  1184. mesh.MeshType = "FileMesh"
  1185. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1186. mesh.Scale = SIZE
  1187. mesh.Offset = VT(0,0,-SIZE.X/8)
  1188. wave.CFrame = CFRAME
  1189. coroutine.resume(coroutine.create(function(PART)
  1190. for i = 1, WAIT do
  1191. Swait()
  1192. mesh.Scale = mesh.Scale + GROW
  1193. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1194. if DOESROT == true then
  1195. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1196. end
  1197. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1198. if wave.Transparency > 0.99 then
  1199. wave:remove()
  1200. end
  1201. end
  1202. end))
  1203. end
  1204.  
  1205. function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1206. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1207. local mesh = IT("SpecialMesh",wave)
  1208. mesh.MeshType = "FileMesh"
  1209. mesh.MeshId = "http://www.roblox.com/asset/?id=1078075"
  1210. mesh.Scale = SIZE
  1211. mesh.Offset = VT(0,0,-SIZE.X/8)
  1212. wave.CFrame = CFRAME
  1213. coroutine.resume(coroutine.create(function(PART)
  1214. for i = 1, WAIT do
  1215. Swait()
  1216. mesh.Scale = mesh.Scale + GROW
  1217. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1218. if DOESROT == true then
  1219. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1220. end
  1221. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1222. if wave.Transparency > 0.99 then
  1223. wave:remove()
  1224. end
  1225. end
  1226. end))
  1227. end
  1228.  
  1229. function CreateIceCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1230. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1231. local mesh = IT("SpecialMesh",wave)
  1232. mesh.MeshType = "FileMesh"
  1233. mesh.MeshId = "http://www.roblox.com/asset/?id=1323306"
  1234. mesh.Scale = SIZE
  1235. mesh.Offset = VT(0,0,-SIZE.X/8)
  1236. wave.CFrame = CFRAME
  1237. coroutine.resume(coroutine.create(function(PART)
  1238. for i = 1, WAIT do
  1239. Swait()
  1240. mesh.Scale = mesh.Scale + GROW
  1241. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1242. if DOESROT == true then
  1243. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1244. end
  1245. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1246. if wave.Transparency > 0.99 then
  1247. wave:remove()
  1248. end
  1249. end
  1250. end))
  1251. end
  1252.  
  1253. function CreateSpikeball(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1254. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1255. local mesh = IT("SpecialMesh",wave)
  1256. mesh.MeshType = "FileMesh"
  1257. mesh.MeshId = "http://www.roblox.com/asset/?id=9982590"
  1258. mesh.Scale = SIZE
  1259. mesh.Offset = VT(0,0,-SIZE.X/8)
  1260. wave.CFrame = CFRAME
  1261. coroutine.resume(coroutine.create(function(PART)
  1262. for i = 1, WAIT do
  1263. Swait()
  1264. mesh.Scale = mesh.Scale + GROW
  1265. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1266. if DOESROT == true then
  1267. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1268. end
  1269. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1270. if wave.Transparency > 0.99 then
  1271. wave:remove()
  1272. end
  1273. end
  1274. end))
  1275. end
  1276.  
  1277. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1278. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1279. local mesh = IT("SpecialMesh",wave)
  1280. mesh.MeshType = "FileMesh"
  1281. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1282. mesh.Scale = SIZE
  1283. wave.CFrame = CFRAME
  1284. coroutine.resume(coroutine.create(function(PART)
  1285. for i = 1, WAIT do
  1286. Swait()
  1287. mesh.Scale = mesh.Scale + GROW
  1288. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1289. if DOESROT == true then
  1290. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1291. end
  1292. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1293. if wave.Transparency > 0.99 then
  1294. wave:remove()
  1295. end
  1296. end
  1297. end))
  1298. end
  1299.  
  1300. function CreateTornado(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  1301. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1302. local mesh = IT("SpecialMesh",wave)
  1303. mesh.MeshType = "FileMesh"
  1304. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  1305. mesh.Scale = SIZE
  1306. wave.CFrame = CFRAME
  1307. coroutine.resume(coroutine.create(function(PART)
  1308. for i = 1, WAIT do
  1309. Swait()
  1310. mesh.Scale = mesh.Scale + GROW
  1311. if DOESROT == true then
  1312. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1313. end
  1314. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1315. if wave.Transparency > 0.99 then
  1316. wave:remove()
  1317. end
  1318. end
  1319. end))
  1320. end
  1321.  
  1322. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  1323. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1324. local mesh = IT("SpecialMesh",wave)
  1325. mesh.MeshType = "FileMesh"
  1326. mesh.MeshId = "http://www.roblox.com/asset/?id=3166318173"
  1327. mesh.Scale = SIZE
  1328. mesh.Offset = VT(0,0,0)
  1329. wave.CFrame = CFRAME
  1330. coroutine.resume(coroutine.create(function(PART)
  1331. for i = 1, WAIT do
  1332. Swait()
  1333. mesh.Scale = mesh.Scale + GROW
  1334. if DOESROT == true then
  1335. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1336. end
  1337. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1338. if wave.Transparency > 0.99 then
  1339. wave:remove()
  1340. end
  1341. end
  1342. end))
  1343. end
  1344.  
  1345. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1346. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1347. local mesh = IT("SpecialMesh",wave)
  1348. mesh.MeshType = "Sphere"
  1349. mesh.Scale = SIZE
  1350. mesh.Offset = VT(0,0,0)
  1351. wave.CFrame = CFRAME
  1352. coroutine.resume(coroutine.create(function(PART)
  1353. for i = 1, WAIT do
  1354. Swait()
  1355. mesh.Scale = mesh.Scale + GROW
  1356. wave.Transparency = wave.Transparency + (1/WAIT)
  1357. if wave.Transparency > 0.99 then
  1358. wave:remove()
  1359. end
  1360. end
  1361. end))
  1362. end
  1363.  
  1364. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  1365. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  1366. local mesh = IT("BlockMesh",wave)
  1367. wave.CFrame = CFRAME
  1368. coroutine.resume(coroutine.create(function(PART)
  1369. for i = 1, WAIT do
  1370. Swait()
  1371. mesh.Scale = mesh.Scale + GROW
  1372. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  1373. wave.Transparency = wave.Transparency + (1/WAIT)
  1374. if wave.Transparency > 0.99 then
  1375. wave:remove()
  1376. end
  1377. end
  1378. end))
  1379. end
  1380.  
  1381. function MakeForm(PART,TYPE)
  1382. if TYPE == "Cyl" then
  1383. local MSH = IT("CylinderMesh",PART)
  1384. elseif TYPE == "Ball" then
  1385. local MSH = IT("SpecialMesh",PART)
  1386. MSH.MeshType = "Sphere"
  1387. elseif TYPE == "Wedge" then
  1388. local MSH = IT("SpecialMesh",PART)
  1389. MSH.MeshType = "Wedge"
  1390. elseif TYPE == "Head" then
  1391. local MSH = IT("SpecialMesh",PART)
  1392. MSH.Scale = VT(1.25,1.25,1.25)
  1393. end
  1394. end
  1395.  
  1396. function CheckTableForString(Table, String)
  1397. for i, v in pairs(Table) do
  1398. if string.find(string.lower(String), string.lower(v)) then
  1399. return true
  1400. end
  1401. end
  1402. return false
  1403. end
  1404.  
  1405. function CheckIntangible(Hit)
  1406. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  1407. if Hit and Hit.Parent then
  1408. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  1409. return true
  1410. end
  1411. end
  1412. return false
  1413. end
  1414.  
  1415. Debris = game:GetService("Debris")
  1416.  
  1417. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  1418. local Direction = CFrame.new(StartPos, Vec).lookVector
  1419. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1420. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1421. if RayHit and CheckIntangible(RayHit) then
  1422. if DelayIfHit then
  1423. wait()
  1424. end
  1425. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  1426. end
  1427. return RayHit, RayPos, RayNormal
  1428. end
  1429.  
  1430. function CreateMagicCircle()
  1431. local sinkhole = IT("Part")
  1432. sinkhole.Size = VT(0,0,0)
  1433. sinkhole.Parent = Effects
  1434. sinkhole.Material = "Neon"
  1435. sinkhole.Color = C3(0,0,0)
  1436. sinkhole.Anchored = true
  1437. sinkhole.CanCollide = false
  1438. sinkhole.Transparency = 1
  1439. local decal = IT("Decal",sinkhole)
  1440. decal.Face = "Top"
  1441. decal.Texture = "http://www.roblox.com/asset/?id=127817121"
  1442. local decal2 = IT("Decal",sinkhole)
  1443. decal2.Face = "Bottom"
  1444. decal2.Texture = "http://www.roblox.com/asset/?id=127817121"
  1445. return sinkhole
  1446. end
  1447.  
  1448. function CreateGUICircle(TARGET)
  1449. local GUI = Instance.new("BillboardGui",Character)
  1450. GUI.Size = UDim2.new(0,0,0,0)
  1451. GUI.Adornee = TARGET
  1452. local GUI2 = IT("ImageLabel",GUI)
  1453. GUI2.BackgroundTransparency = 1
  1454. GUI2.BorderSizePixel = 0
  1455. GUI2.Size = UDim2.new(1,0,1,0)
  1456. GUI2.SizeConstraint = "RelativeYY"
  1457. GUI.AlwaysOnTop = true
  1458. GUI2.Image = "http://www.roblox.com/asset/?id=127817121"
  1459. return GUI,GUI2
  1460. end
  1461.  
  1462. function CastWarpOutlines(TARGET)
  1463. coroutine.resume(coroutine.create(function()
  1464. local T = TARGET:GetChildren()
  1465. for i = 1, # T do
  1466. local child = T[i]
  1467. if child.ClassName == "Part" or child.ClassName == "MeshPart" then
  1468. local clone = child:Clone()
  1469. clone.Parent = Effects
  1470. clone.Anchored = true
  1471. clone.CanCollide = false
  1472. clone:ClearAllChildren()
  1473. clone.CFrame = child.CFrame
  1474. if clone.Name == "Head" then
  1475. clone.Size = VT(clone.Size.Y,clone.Size.Y,clone.Size.Y)
  1476. end
  1477. if clone.ClassName == "MeshPart" then
  1478. clone.TextureID = ""
  1479. end
  1480. clone.BrickColor = BRICKC"Black"
  1481. clone.Material = "Neon"
  1482. coroutine.resume(coroutine.create(function()
  1483. for i = 1, 200 do
  1484. Swait()
  1485. clone.Transparency = clone.Transparency + 0.005
  1486. clone.Size = clone.Size + VT(0.001,0.001,0.001)
  1487. end
  1488. clone:remove()
  1489. end))
  1490. end
  1491. end
  1492. end))
  1493. end
  1494.  
  1495.  
  1496. --//=================================\\
  1497. --|| WEAPON CREATION
  1498. --\\=================================//
  1499.  
  1500. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  1501. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  1502. PRT.Color = C3(0,0,0)
  1503.  
  1504. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  1505. for i = 1, 16 do
  1506. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  1507. FACE.Color = C3(0,0,0)
  1508. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1509. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  1510. end
  1511.  
  1512.  
  1513. function turnto(position)
  1514. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1515. end
  1516.  
  1517.  
  1518. local PupilWeld = CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  1519. MakeForm(Eye,"Ball")
  1520.  
  1521. for _, c in pairs(Weapon:GetChildren()) do
  1522. if c.ClassName == "Part" then
  1523. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1524. end
  1525. end
  1526.  
  1527. Weapon.Parent = Character
  1528.  
  1529. Humanoid.Died:connect(function()
  1530. ATTACK = true
  1531. end)
  1532.  
  1533. --//=================================\\
  1534. --|| DAMAGE FUNCTIONS
  1535. --\\=================================//
  1536.  
  1537. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  1538. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1539. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  1540. local BODYGYRO = IT("BodyGyro", STATPART)
  1541. local BODYPOSITION = IT("BodyPosition", STATPART)
  1542. BODYPOSITION.P = 2000
  1543. BODYPOSITION.D = 100
  1544. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1545. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1546. game:GetService("Debris"):AddItem(STATPART ,5)
  1547. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1548. BILLBOARDGUI.Adornee = STATPART
  1549. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1550. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1551. BILLBOARDGUI.AlwaysOnTop = false
  1552. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1553. TEXTLABEL.BackgroundTransparency = 1
  1554. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1555. TEXTLABEL.Text = TEXT
  1556. TEXTLABEL.Font = "SciFi"
  1557. TEXTLABEL.FontSize="Size42"
  1558. TEXTLABEL.TextColor3 = COLOR
  1559. TEXTLABEL.TextStrokeTransparency = 1
  1560. TEXTLABEL.TextScaled = true
  1561. TEXTLABEL.TextWrapped = true
  1562. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1563. if LABELTYPE == "Normal" then
  1564. for i = 1, 20 do
  1565. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  1566. TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20)
  1567. end
  1568. elseif LABELTYPE == "Debuff" then
  1569. for i = 1, 20 do
  1570. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  1571. TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20)
  1572. end
  1573. elseif LABELTYPE == "Shock" then
  1574. local ORIGIN = STATPART.Position
  1575. for i = 1, 20 do
  1576. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  1577. TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20)
  1578. end
  1579. end
  1580. THEPART.Parent = nil
  1581. end),STATPART, BODYPOSITION, TEXTLABEL)
  1582. end
  1583.  
  1584.  
  1585. --//=================================\\
  1586. --|| DAMAGING
  1587. --\\=================================//
  1588.  
  1589.  
  1590. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping,DoesWarp,Instakill,HasChain)
  1591. local dmg = math.random(min,max)
  1592. for i,v in ipairs(workspace:GetChildren()) do
  1593. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  1594. local body = v:GetChildren()
  1595. for part = 1, #body do
  1596. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1597. if(body[part].Position - position).Magnitude < radius then
  1598. if v.ClassName == "Model" then
  1599. if v:FindFirstChildOfClass("Humanoid") then
  1600. local HUMAN = v:FindFirstChildOfClass("Humanoid")
  1601. if HUMAN.Health ~= 0 then
  1602. if HasChain == true then
  1603. local defence = Instance.new("BoolValue",v)
  1604. defence.Name = ("HitBy"..Player.Name)
  1605. game:GetService("Debris"):AddItem(defence, 1)
  1606. coroutine.resume(coroutine.create(function()
  1607. local TORSO = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1608. if TORSO then
  1609. --print("Found "..v.Name.."'s Torso")
  1610. local PART = IT("Part",Effects)
  1611. PART.Anchored = true
  1612. PART.CanCollide = false
  1613. PART.Transparency = 1
  1614. PART.CFrame = CF(position)
  1615. Debris:AddItem(PART,15)
  1616. local A = IT("Attachment",PART)
  1617. --TORSO.Anchored = true
  1618. local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false)
  1619. --print("Chain start")
  1620. Front.CFrame = CF(position)
  1621. Front.CanCollide = true
  1622. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 10, 1)
  1623. local B = IT("Attachment",Front)
  1624. local ChainLink = IT("Beam",Effects)
  1625. ChainLink.Texture = "rbxassetid://1262544869"
  1626. ChainLink.TextureSpeed = 0
  1627. ChainLink.FaceCamera = true
  1628. ChainLink.Width0 = 3
  1629. ChainLink.Attachment0 = A
  1630. ChainLink.Attachment1 = B
  1631. ChainLink.TextureMode = "Static"
  1632. local bv = Instance.new("BodyVelocity")
  1633. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1634. bv.velocity = CF(Front.Position,TORSO.Position).lookVector*500
  1635. bv.Parent = Front
  1636. bv.Name = "MOVE"
  1637. --print("Chain made")
  1638. coroutine.resume(coroutine.create(function()
  1639. Swait(30)
  1640. bv:remove()
  1641. local POS = Front.Position
  1642. Front.CanCollide = false
  1643. local onefourth = POS:Lerp(position, 0.25) + Vector3.new(0,0,0)
  1644. local threefourths = POS:Lerp(position, 0.75) + Vector3.new(0,0,0)
  1645. for i = 0, 1, 0.07 do
  1646. Swait()
  1647. Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, position, i))
  1648. end
  1649. Front:remove()
  1650. ChainLink:remove()
  1651. end))
  1652. local harm = Front.Touched:Connect(function(hit)
  1653. impale(Front,hit)
  1654. end)
  1655. end
  1656. end))
  1657. elseif DoesWarp == true then
  1658. local defence = Instance.new("BoolValue",v)
  1659. defence.Name = ("HitBy"..Player.Name)
  1660. game:GetService("Debris"):AddItem(defence, 0.001)
  1661. local TORSO = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1662. Warp(TORSO,Instakill)
  1663. else
  1664. if CanBeDodgedByJumping == true then
  1665. if body[part].Position.Y < position.Y+5 then
  1666. if math.random(1,100) < critrate+1 then
  1667. HUMAN.Health = HUMAN.Health - dmg*critmultiplier
  1668. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1669. else
  1670. HUMAN.Health = HUMAN.Health - dmg
  1671. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1672. end
  1673. local defence = Instance.new("BoolValue",v)
  1674. defence.Name = ("HitBy"..Player.Name)
  1675. game:GetService("Debris"):AddItem(defence, 0.01)
  1676. end
  1677. else
  1678. if beserk == true then
  1679. HUMAN.Health = 0
  1680. end
  1681. if math.random(1,100) < critrate+1 then
  1682. HUMAN.Health = HUMAN.Health - dmg*critmultiplier
  1683. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1684. else
  1685. HUMAN.Health = HUMAN.Health - dmg
  1686. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1687. end
  1688. local defence = Instance.new("BoolValue",v)
  1689. defence.Name = ("HitBy"..Player.Name)
  1690. game:GetService("Debris"):AddItem(defence, 0.01)
  1691. end
  1692. end
  1693. end
  1694. end
  1695. end
  1696. --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1697. end
  1698. end
  1699. end
  1700. if v.ClassName == "Part" then
  1701. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  1702. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1703. end
  1704. end
  1705. end
  1706. end
  1707. end
  1708.  
  1709.  
  1710. function KillChildren(v)
  1711. v:BreakJoints()
  1712. for _, c in pairs(v:GetChildren()) do
  1713. if c.ClassName == "Part" or c.ClassName == "MesPart" then
  1714. if c.Transparency < 1 then
  1715. if c:FindFirstChildOfClass("Decal") then
  1716. c:FindFirstChildOfClass("Decal"):remove()
  1717. end
  1718. particles(c)
  1719. c.PE.Enabled = true
  1720. c.Parent = Effects
  1721. c.CanCollide = false
  1722. c.Material = "Neon"
  1723. c.Color = C3(1,0,1)
  1724. c.Transparency = 0.5
  1725. local grav = Instance.new("BodyPosition",c)
  1726. grav.P = 20000
  1727. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1728. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  1729. grav.Name = "GravityForce"
  1730. coroutine.resume(coroutine.create(function()
  1731. for i = 1, 50 do
  1732. Swait()
  1733. c.Transparency = c.Transparency + 0.01
  1734. end
  1735. c.PE.Enabled = false
  1736. Debris:AddItem(c,2)
  1737. end))
  1738. end
  1739. end
  1740. end
  1741. end
  1742.  
  1743. function killnearest2(position,range)
  1744. for i,v in ipairs(workspace:GetChildren()) do
  1745. local body = v:GetChildren()
  1746. for part = 1, #body do
  1747. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1748. if(body[part].Position - position).Magnitude < range then
  1749. if v.ClassName == "Model" then
  1750. KillChildren(v)
  1751. end
  1752. end
  1753. end
  1754. end
  1755. end
  1756. end
  1757.  
  1758. function ApplyDamage(Humanoid, Damage, TorsoPart)
  1759. local defence = Instance.new("BoolValue", Humanoid.Parent)
  1760. defence.Name = "HitBy" .. Player.Name
  1761. game:GetService("Debris"):AddItem(defence, 0.001)
  1762. Damage = Damage * DAMAGEMULTIPLIER
  1763. if Humanoid.Health ~= 0 then
  1764. local CritChance = MRANDOM(1, 100)
  1765. if Damage > Humanoid.Health then
  1766. Damage = math.ceil(Humanoid.Health)
  1767. if Damage == 0 then
  1768. Damage = 0.1
  1769. end
  1770. end
  1771. Humanoid.Health = Humanoid.Health - Damage
  1772. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  1773. end
  1774. end
  1775.  
  1776.  
  1777.  
  1778. --//=================================\\
  1779. --|| ATTACK FUNCTIONS AND STUFF
  1780. --\\=================================//
  1781. function magical_wave()
  1782. ATTACK = true
  1783. Rooted = true
  1784. local CHARGE = false
  1785. local BLASTS = {468991944, 468991990}
  1786. coroutine.resume(coroutine.create(function()
  1787. repeat
  1788. Swait()
  1789. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1790. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1791. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1792. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1793. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1794. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1795. until CHARGE == true
  1796. for i = 0, 0.1, 0.1 / Animation_Speed do
  1797. Swait()
  1798.  
  1799. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1800. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1801. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1802. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1803. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1804. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1805. end
  1806. coroutine.resume(coroutine.create(function()
  1807. local POS = RootPart.Position
  1808. wait(0.2)
  1809. for i = 1, 5 do
  1810.  
  1811. end
  1812. wait(999999)
  1813. SHAKECAM(POS, 9999999999, 25, 25)
  1814. killnearest2(POS, 450)
  1815. WACKYEFFECT({
  1816. Time = 85,
  1817. EffectType = "Sphere",
  1818. Size = VT(120, 120, 120),
  1819. Size2 = VT(350, 350, 350),
  1820. Transparency = 0,
  1821. Transparency2 = 1,
  1822. CFrame = CF(POS),
  1823. MoveToPos = nil,
  1824. RotationX = 0,
  1825. RotationY = 0,
  1826. RotationZ = 0,
  1827. Material = "Neon",
  1828. Color = C3(1, 1, 1),
  1829. SoundID = nil,
  1830. SoundPitch = 1,
  1831. SoundVolume = 10
  1832. })
  1833. for i = 1, 20 do
  1834. WACKYEFFECT({
  1835. Time = 85,
  1836. EffectType = "Sphere",
  1837. Size = VT(120, 120, 120),
  1838. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  1839. Transparency = 0.8,
  1840. Transparency2 = 1,
  1841. CFrame = CF(POS),
  1842. MoveToPos = nil,
  1843. RotationX = 0,
  1844. RotationY = 0,
  1845. RotationZ = 0,
  1846. Material = "Neon",
  1847. Color = C3(1, 1, 1),
  1848. SoundID = nil,
  1849. SoundPitch = 1,
  1850. SoundVolume = 10
  1851. })
  1852. WACKYEFFECT({
  1853. Time = 100,
  1854. EffectType = "Wave",
  1855. Size = VT(25, 2, 25),
  1856. Size2 = VT(400, 0, 400) * 1.2,
  1857. Transparency = 0,
  1858. Transparency2 = 1,
  1859. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1860. MoveToPos = nil,
  1861. RotationX = 0,
  1862. RotationY = 0,
  1863. RotationZ = 0,
  1864. Material = "Neon",
  1865. Color = C3(1, 1, 1),
  1866. SoundID = nil,
  1867. SoundPitch = nil,
  1868. SoundVolume = nil
  1869. })
  1870. end
  1871. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1872. for i = 1, 5 do
  1873. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  1874. WACKYEFFECT({
  1875. Time = 120,
  1876. EffectType = "Wave",
  1877. Size = VT(150, 2, 150),
  1878. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  1879. Transparency = 0,
  1880. Transparency2 = 1,
  1881. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1882. MoveToPos = nil,
  1883. RotationX = 0,
  1884. RotationY = 0,
  1885. RotationZ = 0,
  1886. Material = "Neon",
  1887. Color = C3(1, 1, 1),
  1888. SoundID = nil,
  1889. SoundPitch = nil,
  1890. SoundVolume = nil
  1891. })
  1892. end
  1893. end))
  1894. for i = 0, 1, 0.1 / Animation_Speed do
  1895. Swait()
  1896. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1897. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1898. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1899. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1900. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1901. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1902. end
  1903. ATTACK = false
  1904. Rooted = false
  1905. end))
  1906. for i = 1, 5 do
  1907. wait(0.01)
  1908. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  1909. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1910. if HITFLOOR then
  1911. killnearest2(HITPOS, 65)
  1912. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  1913. WACKYEFFECT({
  1914. Time = 25,
  1915. EffectType = "Sphere",
  1916. Size = VT(13, 13, 13),
  1917. Size2 = VT(45, 45, 45),
  1918. Transparency = 0,
  1919. Transparency2 = 1,
  1920. CFrame = CF(HITPOS),
  1921. MoveToPos = nil,
  1922. RotationX = 0,
  1923. RotationY = 0,
  1924. RotationZ = 0,
  1925. Material = "Neon",
  1926. Color = C3(98/255, 37/255, 209/255),
  1927. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  1928. SoundPitch = MRANDOM(9, 12) / 10,
  1929. SoundVolume = 10
  1930. })
  1931. for e = 1, 3 do
  1932. WACKYEFFECT({
  1933. EffectType = "Wave",
  1934. Size = VT(13, 0, 13),
  1935. Size2 = VT(20, 0, 20) + VT(e * 6, e / 5, e * 6),
  1936. Transparency = 0,
  1937. Transparency2 = 1,
  1938. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  1939. MoveToPos = nil,
  1940. RotationX = 0,
  1941. RotationY = 3,
  1942. RotationZ = 0,
  1943. Material = "Neon",
  1944. Color = C3(0, 0, 0),
  1945. SoundID = nil,
  1946. SoundPitch = nil,
  1947. SoundVolume = nil
  1948. })
  1949. WACKYEFFECT({
  1950. Time = 35,
  1951. EffectType = "Sphere",
  1952. Size = VT(13, 25, 13),
  1953. Size2 = VT(15, 35 + e * 45, 15),
  1954. Transparency = 0,
  1955. Transparency2 = 1,
  1956. CFrame = CF(HITPOS) * TURN,
  1957. MoveToPos = nil,
  1958. RotationX = 0,
  1959. RotationY = 0,
  1960. RotationZ = 0,
  1961. Material = "Neon",
  1962. Color = C3(98/255, 37/255, 209/255),
  1963. SoundID = nil,
  1964. SoundPitch = MRANDOM(9, 12) / 10,
  1965. SoundVolume = 10
  1966. })
  1967. end
  1968. end
  1969. end
  1970. CHARGE = true
  1971. end
  1972.  
  1973.  
  1974.  
  1975.  
  1976.  
  1977.  
  1978.  
  1979. function Whitelist()
  1980. if Mouse.Target ~= nil then
  1981. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1982. if game.Players:FindFirstChild(Mouse.Target.Parent.Name) then
  1983. table.insert(WHITELIST,Mouse.Target.Parent.Name)
  1984. end
  1985. end
  1986. end
  1987. end
  1988.  
  1989. function Clear_Whitelist()
  1990. if Mouse.Target ~= nil then
  1991. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1992. for LIST = 1, #WHITELIST do
  1993. if WHITELIST[LIST] ~= nil then
  1994. if Mouse.Target.Parent.Name == WHITELIST[LIST] then
  1995. table.remove(WHITELIST,LIST)
  1996. for _, c in pairs(Cam:GetChildren()) do
  1997. if c.Name == Mouse.Target.Parent.Name then
  1998. c:remove()
  1999. end
  2000. end
  2001. end
  2002. end
  2003. end
  2004. end
  2005. end
  2006. end
  2007.  
  2008.  
  2009.  
  2010. function Magical_Bomb()
  2011. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2012. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2013. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2014. if TORSO then
  2015. local RING, MESH, DELET = MakeRing()
  2016. local POS = Mouse.Hit.p
  2017.  
  2018.  
  2019. RING.CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2020.  
  2021.  
  2022.  
  2023.  
  2024. Swait()
  2025. for i = 1, 1 do
  2026. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(0, 0, 0)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2027. CreateSound(588699004, RightArm, 50, 1)
  2028. for i = 0, 0.4, 0.1 / Animation_Speed do
  2029. Swait()
  2030. WACKYEFFECT({
  2031. Time = 15,
  2032. EffectType = "Sphere",
  2033. Size = VT(60, 60, 60),
  2034. Size2 = VT(0, 0, 0),
  2035. Transparency = 1,
  2036. Transparency2 = 0.7,
  2037. CFrame = Head.CFrame,
  2038. MoveToPos = nil,
  2039. RotationX = 0,
  2040. RotationY = 0,
  2041. RotationZ = 0,
  2042. Material = "ForceField",
  2043. Color = C3(0, 0, 0),
  2044. SoundID = nil,
  2045. SoundPitch = nil,
  2046. SoundVolume = nil
  2047. })
  2048. WACKYEFFECT({
  2049. Time = 15,
  2050. EffectType = "Sphere",
  2051. Size = VT(60, 60, 60),
  2052. Size2 = VT(0, 0, 0),
  2053. Transparency = 1,
  2054. Transparency2 = 0.7,
  2055. CFrame = Head.CFrame,
  2056. MoveToPos = nil,
  2057. RotationX = 0,
  2058. RotationY = 0,
  2059. RotationZ = 0,
  2060. Material = "ForceField",
  2061. Color = C3(98/255, 37/255, 209/255),
  2062. SoundID = nil,
  2063. SoundPitch = nil,
  2064. SoundVolume = nil
  2065. })
  2066. end
  2067.  
  2068.  
  2069.  
  2070.  
  2071. for i = 1, 1 do
  2072. Swait()
  2073. MESH.Scale = MESH.Scale + VT(12, 0, 12)
  2074. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2075. end
  2076. local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 500, Character)
  2077. if HITFLOOR then
  2078.  
  2079. local DIST = (RING.Position - HITPOS).Magnitude
  2080.  
  2081. for i = 1, 5 do
  2082. WACKYEFFECT({
  2083. EffectType = "Wave",
  2084. Size = VT(25, 0, 25),
  2085. Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6),
  2086. Transparency = 0,
  2087. Transparency2 = 1,
  2088. CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2089. MoveToPos = nil,
  2090. RotationX = 0,
  2091. RotationY = 3,
  2092. RotationZ = 0,
  2093. Material = "Neon",
  2094. Color = C3(98/255, 37/255, 209/255),
  2095. SoundID = nil,
  2096. SoundPitch = nil,
  2097. SoundVolume = nil
  2098. })
  2099. WACKYEFFECT({
  2100. EffectType = "Round Slash",
  2101. Size = VT(3, 0, 3) / 13,
  2102. Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5,
  2103. Transparency = 0,
  2104. Transparency2 = 1,
  2105. CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2106. MoveToPos = nil,
  2107. RotationX = 0,
  2108. RotationY = 0,
  2109. RotationZ = 0,
  2110. Material = "Neon",
  2111. Color = C3(98/255, 37/255, 209/255),
  2112. SoundID = nil,
  2113. SoundPitch = nil,
  2114. SoundVolume = nil
  2115. })
  2116. WACKYEFFECT({
  2117. Time = 35,
  2118. EffectType = "Round Slash",
  2119. Size = VT(3, 0, 3) / 13,
  2120. Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5,
  2121. Transparency = 0,
  2122. Transparency2 = 1,
  2123. CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2124. MoveToPos = nil,
  2125. RotationX = 0,
  2126. RotationY = 0,
  2127. RotationZ = 0,
  2128. Material = "Neon",
  2129. Color = C3(98/255, 37/255, 209/255),
  2130.  
  2131. SoundID = 233856079,
  2132.  
  2133.  
  2134. SoundPitch = MRANDOM(9, 12) / 10,
  2135. SoundVolume = 20
  2136. })
  2137. WACKYEFFECT({
  2138. Time = 35,
  2139. EffectType = "Sphere",
  2140. Size = VT(22, 22, 22),
  2141. Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5),
  2142. Transparency = 0,
  2143. Transparency2 = 1,
  2144. CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2145. MoveToPos = nil,
  2146. RotationX = 0,
  2147. RotationY = 0,
  2148. RotationZ = 0,
  2149. Material = "Neon",
  2150. Color = C3(98/255, 37/255, 209/255),
  2151.  
  2152.  
  2153. SoundID = 233856106,
  2154.  
  2155.  
  2156. SoundPitch = MRANDOM(9, 12) / 10,
  2157. SoundVolume = 20
  2158. })
  2159. end
  2160. for i = 1, 1 do
  2161. Swait()
  2162. CreateSound(240429289, RightArm, 50, 1)
  2163. WACKYEFFECT({
  2164. EffectType = "Sphere",
  2165. Size = VT(9.5, 9.5, 9.5),
  2166. Size2 = VT(6, 6, 6) * i,
  2167. Transparency = 0,
  2168. Transparency2 = 1,
  2169. CFrame = Head.CFrame,
  2170. MoveToPos = nil,
  2171. RotationX = 0,
  2172. RotationY = 0,
  2173. RotationZ = 0,
  2174. Material = "ForceField",
  2175. Color = C3(0, 0, 0),
  2176. SoundID = nil,
  2177. SoundPitch = nil,
  2178. SoundVolume = nil
  2179. })
  2180. end
  2181.  
  2182. Swait()
  2183.  
  2184. WACKYEFFECT({
  2185. Time = 15,
  2186. EffectType = "Sphere",
  2187. Size = VT(60, 60, 60),
  2188. Size2 = VT(98/255, 37/255, 209/255),
  2189. Transparency = 1,
  2190. Transparency2 = 0.7,
  2191. CFrame = Head.CFrame,
  2192. MoveToPos = nil,
  2193. RotationX = 0,
  2194. RotationY = 0,
  2195. RotationZ = 0,
  2196. Material = "ForceField",
  2197. Color = C3(98/255, 37/255, 209/255),
  2198. SoundID = nil,
  2199. SoundPitch = nil,
  2200. SoundVolume = nil
  2201. })
  2202. end
  2203. Swait()
  2204. for i = 1, 10 do
  2205. WACKYEFFECT({
  2206. EffectType = "Sphere",
  2207. Size = VT(9.5, 9.5, 9.5),
  2208. Size2 = VT(6, 6, 6) * i,
  2209. Transparency = 0,
  2210. Transparency2 = 1,
  2211. CFrame = Head.CFrame,
  2212. MoveToPos = nil,
  2213. RotationX = 0,
  2214. RotationY = 0,
  2215. RotationZ = 0,
  2216. Material = "ForceField",
  2217. Color = C3(98/255, 37/255, 209/255),
  2218. SoundID = nil,
  2219. SoundPitch = nil,
  2220. SoundVolume = nil
  2221. })
  2222. end
  2223.  
  2224.  
  2225. for i = 1, 1 do
  2226. Swait()
  2227.  
  2228. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(0, 0, 0)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2229. CreateSound(588699004, RightArm, 50, 1)
  2230. for i = 0, 0.4, 0.1 / Animation_Speed do
  2231. Swait()
  2232. WACKYEFFECT({
  2233. Time = 15,
  2234. EffectType = "Sphere",
  2235. Size = VT(60, 60, 60),
  2236. Size2 = VT(0, 0, 0),
  2237. Transparency = 1,
  2238. Transparency2 = 0.7,
  2239. CFrame = Head.CFrame,
  2240. MoveToPos = nil,
  2241. RotationX = 0,
  2242. RotationY = 0,
  2243. RotationZ = 0,
  2244. Material = "ForceField",
  2245. Color = C3(0, 0, 0),
  2246. SoundID = nil,
  2247. SoundPitch = nil,
  2248. SoundVolume = nil
  2249. })
  2250. WACKYEFFECT({
  2251. Time = 15,
  2252. EffectType = "Sphere",
  2253. Size = VT(60, 60, 60),
  2254. Size2 = VT(0, 0, 0),
  2255. Transparency = 1,
  2256. Transparency2 = 0.7,
  2257. CFrame = Head.CFrame,
  2258. MoveToPos = nil,
  2259. RotationX = 0,
  2260. RotationY = 0,
  2261. RotationZ = 0,
  2262. Material = "ForceField",
  2263. Color = C3(98/255, 37/255, 209/255),
  2264. SoundID = nil,
  2265. SoundPitch = nil,
  2266. SoundVolume = nil
  2267. })
  2268. end
  2269.  
  2270.  
  2271. SHAKECAM(HITPOS, 100, 8, 15)
  2272. killnearest2(HITPOS, 50)
  2273. for i = 1, 25 do
  2274. Swait()
  2275. end
  2276. end
  2277. wait(0.2)
  2278. DELET()
  2279. end
  2280. end
  2281. end
  2282. end
  2283.  
  2284.  
  2285.  
  2286.  
  2287. function Magical_Spell()
  2288. local RING, MESH, DELET = MakeRing()
  2289. local POS = Mouse.Hit.p
  2290. RING.CFrame = CF(Mouse.Hit.p + VT(MRANDOM(0, 0), 1, MRANDOM(0, 0)), Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  2291.  
  2292. for i=0, 0.5, 0.1 / Animation_Speed do
  2293. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2294. end
  2295.  
  2296. for i = 1, 1 do
  2297. Swait()
  2298.  
  2299. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(0, 0, 0)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2300. CreateSound(588699004, RightArm, 50, 1)
  2301. for i = 0, 0.4, 0.1 / Animation_Speed do
  2302. Swait()
  2303. WACKYEFFECT({
  2304. Time = 15,
  2305. EffectType = "Sphere",
  2306. Size = VT(60, 60, 60),
  2307. Size2 = VT(0, 0, 0),
  2308. Transparency = 1,
  2309. Transparency2 = 0.7,
  2310. CFrame = Head.CFrame,
  2311. MoveToPos = nil,
  2312. RotationX = 0,
  2313. RotationY = 0,
  2314. RotationZ = 0,
  2315. Material = "ForceField",
  2316. Color = C3(0, 0, 0),
  2317. SoundID = nil,
  2318. SoundPitch = nil,
  2319. SoundVolume = nil
  2320. })
  2321. WACKYEFFECT({
  2322. Time = 15,
  2323. EffectType = "Sphere",
  2324. Size = VT(60, 60, 60),
  2325. Size2 = VT(0, 0, 0),
  2326. Transparency = 1,
  2327. Transparency2 = 0.7,
  2328. CFrame = Head.CFrame,
  2329. MoveToPos = nil,
  2330. RotationX = 0,
  2331. RotationY = 0,
  2332. RotationZ = 0,
  2333. Material = "ForceField",
  2334. Color = C3(98/255, 37/255, 209/255),
  2335. SoundID = nil,
  2336. SoundPitch = nil,
  2337. SoundVolume = nil
  2338. })
  2339. end
  2340.  
  2341.  
  2342.  
  2343.  
  2344. for i = 1, 45 do
  2345. Swait()
  2346. MESH.Scale = MESH.Scale + VT(12, 0, 12)
  2347. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2348. end
  2349. local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 500, Character)
  2350. if HITFLOOR then
  2351.  
  2352. local DIST = (RING.Position - HITPOS).Magnitude
  2353.  
  2354. for i = 1, 5 do
  2355. WACKYEFFECT({
  2356. EffectType = "Wave",
  2357. Size = VT(25, 0, 25),
  2358. Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6),
  2359. Transparency = 0,
  2360. Transparency2 = 1,
  2361. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  2362. MoveToPos = nil,
  2363. RotationX = 0,
  2364. RotationY = 3,
  2365. RotationZ = 0,
  2366. Material = "Neon",
  2367. Color = C3(98/255, 37/255, 209/255),
  2368. SoundID = nil,
  2369. SoundPitch = nil,
  2370. SoundVolume = nil
  2371. })
  2372. WACKYEFFECT({
  2373. EffectType = "Round Slash",
  2374. Size = VT(3, 0, 3) / 13,
  2375. Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5,
  2376. Transparency = 0,
  2377. Transparency2 = 1,
  2378. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  2379. MoveToPos = nil,
  2380. RotationX = 0,
  2381. RotationY = 0,
  2382. RotationZ = 0,
  2383. Material = "Neon",
  2384. Color = C3(98/255, 37/255, 209/255),
  2385. SoundID = nil,
  2386. SoundPitch = nil,
  2387. SoundVolume = nil
  2388. })
  2389. WACKYEFFECT({
  2390. Time = 35,
  2391. EffectType = "Round Slash",
  2392. Size = VT(3, 0, 3) / 13,
  2393. Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5,
  2394. Transparency = 0,
  2395. Transparency2 = 1,
  2396. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  2397. MoveToPos = nil,
  2398. RotationX = 0,
  2399. RotationY = 0,
  2400. RotationZ = 0,
  2401. Material = "Neon",
  2402. Color = C3(98/255, 37/255, 209/255),
  2403.  
  2404. SoundID = 233856079,
  2405.  
  2406.  
  2407. SoundPitch = MRANDOM(9, 12) / 10,
  2408. SoundVolume = 20
  2409. })
  2410. WACKYEFFECT({
  2411. Time = 35,
  2412. EffectType = "Sphere",
  2413. Size = VT(22, 22, 22),
  2414. Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5),
  2415. Transparency = 0,
  2416. Transparency2 = 1,
  2417. CFrame = CF(HITPOS),
  2418. MoveToPos = nil,
  2419. RotationX = 0,
  2420. RotationY = 0,
  2421. RotationZ = 0,
  2422. Material = "Neon",
  2423. Color = C3(98/255, 37/255, 209/255),
  2424.  
  2425.  
  2426. SoundID = 233856106,
  2427.  
  2428.  
  2429. SoundPitch = MRANDOM(9, 12) / 10,
  2430. SoundVolume = 20
  2431. })
  2432. end
  2433. for i = 1, 1 do
  2434. Swait()
  2435. CreateSound(240429289, RightArm, 50, 1)
  2436. WACKYEFFECT({
  2437. EffectType = "Sphere",
  2438. Size = VT(9.5, 9.5, 9.5),
  2439. Size2 = VT(6, 6, 6) * i,
  2440. Transparency = 0,
  2441. Transparency2 = 1,
  2442. CFrame = Head.CFrame,
  2443. MoveToPos = nil,
  2444. RotationX = 0,
  2445. RotationY = 0,
  2446. RotationZ = 0,
  2447. Material = "ForceField",
  2448. Color = C3(0, 0, 0),
  2449. SoundID = nil,
  2450. SoundPitch = nil,
  2451. SoundVolume = nil
  2452. })
  2453. end
  2454.  
  2455. Swait()
  2456.  
  2457. WACKYEFFECT({
  2458. Time = 15,
  2459. EffectType = "Sphere",
  2460. Size = VT(60, 60, 60),
  2461. Size2 = VT(98/255, 37/255, 209/255),
  2462. Transparency = 1,
  2463. Transparency2 = 0.7,
  2464. CFrame = Head.CFrame,
  2465. MoveToPos = nil,
  2466. RotationX = 0,
  2467. RotationY = 0,
  2468. RotationZ = 0,
  2469. Material = "ForceField",
  2470. Color = C3(98/255, 37/255, 209/255),
  2471. SoundID = nil,
  2472. SoundPitch = nil,
  2473. SoundVolume = nil
  2474. })
  2475. end
  2476. Swait()
  2477. for i = 1, 10 do
  2478. WACKYEFFECT({
  2479. EffectType = "Sphere",
  2480. Size = VT(9.5, 9.5, 9.5),
  2481. Size2 = VT(6, 6, 6) * i,
  2482. Transparency = 0,
  2483. Transparency2 = 1,
  2484. CFrame = Head.CFrame,
  2485. MoveToPos = nil,
  2486. RotationX = 0,
  2487. RotationY = 0,
  2488. RotationZ = 0,
  2489. Material = "ForceField",
  2490. Color = C3(98/255, 37/255, 209/255),
  2491. SoundID = nil,
  2492. SoundPitch = nil,
  2493. SoundVolume = nil
  2494. })
  2495. end
  2496. SHAKECAM(HITPOS, 100, 8, 15)
  2497. killnearest2(HITPOS, 50)
  2498. for i = 1, 25 do
  2499. Swait()
  2500. end
  2501. end
  2502. wait(0.2)
  2503. DELET()
  2504. end
  2505.  
  2506.  
  2507. function Warp(Victim,WarpToVoid)
  2508. print("Warping "..Victim.Name.."...")
  2509. Victim.Anchored = true
  2510. coroutine.resume(coroutine.create(function()
  2511. local GUI,GUI2 = CreateGUICircle(Victim)
  2512. CreateSound("1208650519", Victim, 10, 1)
  2513. for i = 1, 100 do
  2514. Swait()
  2515. GUI.Size = GUI.Size + UDim2.new(0.2,0,0.2,0)
  2516. GUI2.Rotation = GUI2.Rotation + 4
  2517. end
  2518. CastWarpOutlines(Victim.Parent)
  2519. if WarpToVoid == false then
  2520. Victim.CFrame = Victim.CFrame * CF(MRANDOM(-65,65),0,MRANDOM(-65,65))
  2521. CreateSound("1177785010", Victim, 10, 1)
  2522. local HUMANOID = Victim.Parent:FindFirstChildOfClass("Humanoid")
  2523. if HUMANOID ~= nil then
  2524. local dmg = MRANDOM(75,95)
  2525. HUMANOID.Health = HUMANOID.Health - dmg
  2526. StatLabel("Normal", Victim.CFrame * CF(0, 0 + (Victim.Size.z - 1), 0), "WARPED/"..dmg, C3(0.3, 0, 0.3))
  2527. end
  2528. for i = 1, 50 do
  2529. Swait()
  2530. GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0)
  2531. GUI2.Rotation = GUI2.Rotation - 8
  2532. end
  2533. Victim.Anchored = false
  2534. GUI:remove()
  2535. elseif WarpToVoid == true then
  2536. CastWarpOutlines(Victim.Parent)
  2537. q = Victim.Parent:GetChildren()
  2538. for i = 1, #q do
  2539. if q[i] ~= Victim then
  2540. q[i]:remove()
  2541. end
  2542. end
  2543. CreateSound("1177785010", Victim, 10, 1)
  2544. Victim.Transparency = 1
  2545. for i = 1, 50 do
  2546. Swait()
  2547. GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0)
  2548. GUI2.Rotation = GUI2.Rotation - 8
  2549. end
  2550. Victim.Parent:remove()
  2551. end
  2552. end))
  2553. end
  2554.  
  2555. function killnearest(position,range,maxstrength)
  2556. for i,v in ipairs(workspace:GetChildren()) do
  2557. local body = v:GetChildren()
  2558. for part = 1, #body do
  2559. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  2560. if(body[part].Position - position).Magnitude < range then
  2561. if v.ClassName == "Model" then
  2562. v:BreakJoints()
  2563. end
  2564. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  2565. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  2566. end
  2567. end
  2568. end
  2569. if v.ClassName == "Part" then
  2570. if v.Anchored == false and (v.Position - position).Magnitude < range then
  2571. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  2572. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  2573. end
  2574. end
  2575. end
  2576. end
  2577.  
  2578. function AttackTemplate()
  2579. ATTACK = true
  2580. Rooted = false
  2581. for i=0, 1, 0.1 / Animation_Speed do
  2582. Swait()
  2583. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2584. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2585. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2586. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2587. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2588. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2589. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2590. end
  2591. ATTACK = false
  2592. Rooted = false
  2593. end
  2594.  
  2595. function VoidWarp()
  2596. ATTACK = true
  2597. Rooted = false
  2598. for i=0, 0.2, 0.1 / Animation_Speed do
  2599. Swait()
  2600. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2601. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2602. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2603. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2604. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2605. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2606. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2607. end
  2608. AoEDamage(Torso.Position,15,0,0,0,false,0,0,false,true,false)
  2609. CreateSound("1208650519", Torso, 10, 2.5)
  2610. local GUI,GUI2 = CreateGUICircle(Torso)
  2611. for i = 1, 50 do
  2612. Swait()
  2613. GUI.Size = GUI.Size + UDim2.new(i/60,0,i/60,0)
  2614. GUI2.Rotation = GUI2.Rotation + i/10
  2615. end
  2616. CastWarpOutlines(Character)
  2617. local POS = Torso.Position
  2618. RootPart.CFrame = CF(CF(Mouse.Hit.p)*CF(0,2,0).p,POS)
  2619. Swait()
  2620. CreateSound("1177785010", Torso, 10, 1)
  2621. coroutine.resume(coroutine.create(function()
  2622. for i = 1, 50 do
  2623. Swait()
  2624. GUI.Size = GUI.Size - UDim2.new(i/60,0,i/60,0)
  2625. GUI2.Rotation = GUI2.Rotation - i/10
  2626. end
  2627. end))
  2628. ATTACK = false
  2629. Rooted = false
  2630. end
  2631.  
  2632. local asd = Instance.new("ParticleEmitter")
  2633. asd.Color = ColorSequence.new(Color3.new(98/255, 37/255, 209/255), Color3.new(.5, 0, 0))
  2634. asd.LightEmission = .99
  2635. asd.Size = NumberSequence.new(0.2)
  2636. asd.Texture = "http://www.roblox.com/asset/?ID=0"
  2637. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  2638. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  2639. asd.Transparency = bbb
  2640. asd.Size = aaa
  2641. asd.ZOffset = .9
  2642. asd.Acceleration = Vector3.new(0, -15, 0)
  2643. asd.LockedToPart = false
  2644. asd.EmissionDirection = "Back"
  2645. asd.Lifetime = NumberRange.new(1, 2)
  2646. asd.Rotation = NumberRange.new(-100, 100)
  2647. asd.RotSpeed = NumberRange.new(-100, 100)
  2648. asd.Speed = NumberRange.new(25,35)
  2649. asd.Enabled = false
  2650. asd.VelocitySpread = 99
  2651.  
  2652. function getbloody(victim,amount)
  2653. local PART = IT("Part",Effects)
  2654. PART.Transparency = 1
  2655. PART.Size = victim.Size
  2656. PART.Anchored = true
  2657. PART.CanCollide = false
  2658. PART.CFrame = CF(victim.Position,Torso.Position)
  2659. local HITPLAYERSOUNDS = {"356551938","264486467"}
  2660. Debris:AddItem(PART,5)
  2661. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  2662. local prtcl = asd:Clone()
  2663. prtcl.Parent = PART
  2664. prtcl:Emit(amount*10)
  2665. end
  2666.  
  2667. function impale(chain,hit)
  2668. if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then
  2669. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  2670. if humanoid.Health ~= 0 then
  2671. hit.Parent:BreakJoints()
  2672. getbloody(hit,15)
  2673. local prtcl = asd:Clone()
  2674. prtcl.Parent = chain
  2675. prtcl.Enabled = true
  2676. prtcl.Speed = NumberRange.new(0)
  2677. prtcl.Size = NumberSequence.new(0.2)
  2678. end
  2679. end
  2680. end
  2681.  
  2682. function clerp(a, b, t)
  2683. return a:lerp(b, t)
  2684. end
  2685.  
  2686. function newBezier(startpos, pos2, pos3, endpos, t)
  2687. local A = clerp(startpos, pos2, t)
  2688. local B = clerp(pos2, pos3, t)
  2689. local C = clerp(pos3, endpos, t)
  2690. local lerp1 = clerp(A, B, t)
  2691. local lerp2 = clerp(B, C, t)
  2692. local cubic = clerp(lerp1, lerp2, t)
  2693. return cubic
  2694. end
  2695.  
  2696. function VoidChain()
  2697. ATTACK = true
  2698. Rooted = false
  2699. for i=0, 2, 0.1 / Animation_Speed do
  2700. turnto(Mouse.Hit.p)
  2701. Swait()
  2702. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.25 / Animation_Speed)
  2703. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.25 / Animation_Speed)
  2704. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.2,0.30,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2705. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2706. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2707. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2708. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2709. end
  2710. CreateSound("1208650519", RightArm, 10, 2)
  2711. local RING = CreateMagicCircle()
  2712. RING.CFrame = RightArm.CFrame * CF(0,-1.1,0)
  2713. for i = 1, 5 do
  2714. turnto(Mouse.Hit.p)
  2715. Swait()
  2716. local FRAME = CF(RightArm.CFrame * CF(MRANDOM(-5,5),MRANDOM(0,7.5),MRANDOM(-5,5)).p,RightArm.Position)
  2717. MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
  2718. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  2719. RING.CFrame = RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(0),RAD(i*2),RAD(0))
  2720. RING.Size = RING.Size + VT(1,0,1)
  2721. end
  2722. coroutine.resume(coroutine.create(function()
  2723. local POS = Mouse.Hit.p
  2724. local A = IT("Attachment",RING)
  2725. for i = 1, 15 do
  2726. Swait(MRANDOM(0,5))
  2727. coroutine.resume(coroutine.create(function()
  2728. local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false)
  2729. --print("Chain start")
  2730. Front.CFrame = RING.CFrame*CF(MRANDOM(-3,3),0,MRANDOM(-3,3))
  2731. Front.CanCollide = true
  2732. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 10, 1)
  2733. local B = IT("Attachment",Front)
  2734. local ChainLink = IT("Beam",RING)
  2735. ChainLink.Texture = "rbxassetid://1262544869"
  2736. ChainLink.TextureSpeed = 0
  2737. ChainLink.FaceCamera = true
  2738. ChainLink.Width0 = 3
  2739. ChainLink.Attachment0 = A
  2740. ChainLink.Attachment1 = B
  2741. ChainLink.CurveSize0 = MRANDOM(-5,5)
  2742. ChainLink.CurveSize1 = MRANDOM(-5,5)
  2743. ChainLink.TextureMode = "Static"
  2744. local bv = Instance.new("BodyVelocity")
  2745. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2746. bv.velocity = CF(Front.Position,VT(POS.X+MRANDOM(-3,3),POS.Y+MRANDOM(-3,3),POS.Z+MRANDOM(-3,3))).lookVector*500
  2747. bv.Parent = Front
  2748. bv.Name = "MOVE"
  2749. --print("Chain made")
  2750. coroutine.resume(coroutine.create(function()
  2751. Swait(50)
  2752. bv:remove()
  2753. local POS = Front.Position
  2754. Front.CanCollide = false
  2755. local onefourth = POS:Lerp(RING.Position, 0.25) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  2756. local threefourths = POS:Lerp(RING.Position, 0.75) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  2757. for i = 0, 1, 0.07 do
  2758. Swait()
  2759. Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, RING.Position, i))
  2760. end
  2761. Front:remove()
  2762. ChainLink:remove()
  2763. end))
  2764. local harm = Front.Touched:Connect(function(hit)
  2765. impale(Front,hit)
  2766. end)
  2767. end))
  2768. end
  2769. Swait(60)
  2770. for i = 1, 5 do
  2771. Swait()
  2772. RING.Size = RING.Size - VT(1,0,1)
  2773. end
  2774. RING:remove()
  2775. end))
  2776. ATTACK = false
  2777. Rooted = false
  2778. end
  2779.  
  2780. function VortexLeash()
  2781. ATTACK = true
  2782. Rooted = true
  2783. for i=0, 1, 0.1 / Animation_Speed do
  2784. Swait()
  2785. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2786. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2787. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.2,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2788. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -1) * ANGLES(RAD(60), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2789. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 , 0) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed/8)
  2790. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 * Player_Size, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.5 / Animation_Speed/8)
  2791. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, 0) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.5 / Animation_Speed/8)
  2792. end
  2793. local RING = CreateMagicCircle()
  2794. CreateSound("1208650519", RING, 10, 1.5)
  2795. RING.CFrame = RootPart.CFrame * CF(0,-2.8,0)
  2796. local FRAME = RootPart.CFrame * CF(0,-2.8,0)
  2797. for i = 1, 75 do
  2798. Swait()
  2799. local FRAME = CF(RightArm.CFrame * CF(MRANDOM(-5,5),MRANDOM(0,7.5),MRANDOM(-5,5)).p,RightArm.Position)
  2800. MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
  2801. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  2802. RING.CFrame = RING.CFrame * ANGLES(RAD(0),RAD(i/5),RAD(0))
  2803. RING.Size = RING.Size + VT(1,0,1)
  2804. end
  2805. coroutine.resume(coroutine.create(function()
  2806. for i = 1, 450 do
  2807. Swait(2)
  2808. local FRAME = CF(RING.CFrame * CF(MRANDOM(-25,25),MRANDOM(0,35),MRANDOM(-25,25)).p,RING.Position)
  2809. MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
  2810. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  2811. MagicSphere(VT(0,0,0),10,RING.CFrame,"Royal purple",VT(2,4,2))
  2812. MagicSphere(VT(0,0,0),10,RING.CFrame,"Really black",VT(1.8,3.8,1.8))
  2813. local A = IT("Attachment",RING)
  2814. local POS = RING.CFrame * CF(MRANDOM(-150,150),MRANDOM(5,50),MRANDOM(-150,150)).p
  2815. coroutine.resume(coroutine.create(function()
  2816. local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false)
  2817. --print("Chain start")
  2818. Front.CFrame = RING.CFrame*CF(MRANDOM(-3,3),0,MRANDOM(-3,3))
  2819. Front.CanCollide = false
  2820. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 2, 1)
  2821. local B = IT("Attachment",Front)
  2822. local ChainLink = IT("Beam",RING)
  2823. ChainLink.Texture = "rbxassetid://1262544869"
  2824. ChainLink.TextureSpeed = 0
  2825. ChainLink.FaceCamera = true
  2826. ChainLink.Width0 = 3
  2827. ChainLink.Attachment0 = A
  2828. ChainLink.Attachment1 = B
  2829. ChainLink.CurveSize0 = MRANDOM(-5,5)
  2830. ChainLink.CurveSize1 = MRANDOM(-5,5)
  2831. ChainLink.TextureMode = "Static"
  2832. local bv = Instance.new("BodyVelocity")
  2833. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2834. bv.velocity = CF(Front.Position,VT(POS.X+MRANDOM(-3,3),POS.Y+MRANDOM(-3,3),POS.Z+MRANDOM(-3,3))).lookVector*500
  2835. bv.Parent = Front
  2836. bv.Name = "MOVE"
  2837. --print("Chain made")
  2838. coroutine.resume(coroutine.create(function()
  2839. Swait(50)
  2840. bv:remove()
  2841. local POS = Front.Position
  2842. Front.CanCollide = false
  2843. local onefourth = POS:Lerp(RING.Position, 0.25) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  2844. local threefourths = POS:Lerp(RING.Position, 0.75) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  2845. for i = 0, 1, 0.07 do
  2846. Swait()
  2847. Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, RING.Position, i))
  2848. end
  2849. Front:remove()
  2850. ChainLink:remove()
  2851. end))
  2852. local harm = Front.Touched:Connect(function(hit)
  2853. impale(Front,hit)
  2854. end)
  2855. end))
  2856. AoEDamage(RING.Position,75,0,0,0,0,0,0,0,0,0,true)
  2857. RING.CFrame = RING.CFrame* ANGLES(RAD(0),RAD(5),RAD(0))
  2858. end
  2859. Swait(65)
  2860. for i = 1, 75 do
  2861. Swait()
  2862. RING.CFrame = RING.CFrame* ANGLES(RAD(0),RAD(-i/5),RAD(0))
  2863. RING.Size = RING.Size - VT(1,0,1)
  2864. end
  2865. RING:remove()
  2866. end))
  2867. ATTACK = false
  2868. Rooted = false
  2869. end
  2870.  
  2871. function VortexBarrier()
  2872. ATTACK = true
  2873. Rooted = true
  2874. for i=0, 2, 0.1 / Animation_Speed do
  2875. Swait()
  2876. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2877. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2878. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2879. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2880. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2881. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2882. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2883. end
  2884. for i=0, 0.5, 0.1 / Animation_Speed do
  2885. Swait()
  2886. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2887. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2888. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.27,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2889. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75,0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2890. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2891. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  2892. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  2893. end
  2894. CreateSound("1208650519", Effects, 10, 1)
  2895. local GUI,GUI2 = CreateGUICircle(Torso)
  2896. local GUI3,GUI4 = CreateGUICircle(Torso)
  2897. for i = 1, 200 do
  2898. Swait()
  2899. local FRAME = CF(Torso.CFrame * CF(MRANDOM(-35,35),MRANDOM(-35,35),MRANDOM(-35,35)).p,Torso.Position)
  2900. MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
  2901. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  2902. local FRAME = CF(Torso.CFrame * CF(MRANDOM(-35,35),MRANDOM(-35,35),MRANDOM(-35,35)).p,Torso.Position)
  2903. MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
  2904. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  2905. GUI.Size = GUI.Size + UDim2.new(i/60,0,i/60,0)
  2906. GUI2.Rotation = GUI2.Rotation + i/10
  2907. GUI3.Size = GUI3.Size + UDim2.new(i/120,0,i/120,0)
  2908. GUI4.Rotation = GUI4.Rotation - i/10
  2909. end
  2910. AoEDamage(Torso.Position,150,0,0,0,false,0,0,false,true,true)
  2911. Swait(25)
  2912. for i = 1, 100 do
  2913. Swait()
  2914. GUI.Size = GUI.Size - UDim2.new(i/15,0,i/15,0)
  2915. GUI2.Rotation = GUI2.Rotation - i/5
  2916. GUI3.Size = GUI3.Size - UDim2.new(i/30,0,i/30,0)
  2917. GUI4.Rotation = GUI4.Rotation + i/5
  2918. end
  2919. GUI:remove()
  2920. GUI3:remove()
  2921. ATTACK = false
  2922. Rooted = false
  2923. end
  2924.  
  2925. --//=================================\\
  2926. --|| ASSIGN THINGS TO KEYS
  2927. --\\=================================//
  2928.  
  2929. function MouseDown(Mouse)
  2930. if ATTACK == false then
  2931. end
  2932. end
  2933.  
  2934. function MouseUp(Mouse)
  2935. HOLD = false
  2936. end
  2937.  
  2938. function KeyDown(Key)
  2939. KEYHOLD = true
  2940. if Key == "z" and ATTACK == false then
  2941. Magical_Spell()
  2942. end
  2943.  
  2944. if Key == "b" and ATTACK == false then
  2945. VoidChain()
  2946. end
  2947.  
  2948. if Key == "c" and ATTACK == false then
  2949. magical_wave()
  2950. end
  2951.  
  2952. if Key == "v" and ATTACK == false then
  2953. VortexBarrier()
  2954. end
  2955.  
  2956. if Key == "x" and ATTACK == false then
  2957. Magical_Bomb()
  2958. end
  2959.  
  2960. if Key == "t" and ATTACK == false then
  2961. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Head, 10, 1)
  2962. end
  2963. end
  2964.  
  2965. function KeyUp(Key)
  2966. KEYHOLD = false
  2967. end
  2968.  
  2969. Mouse.Button1Down:connect(function(NEWKEY)
  2970. MouseDown(NEWKEY)
  2971. end)
  2972. Mouse.Button1Up:connect(function(NEWKEY)
  2973. MouseUp(NEWKEY)
  2974. end)
  2975. Mouse.KeyDown:connect(function(NEWKEY)
  2976. KeyDown(NEWKEY)
  2977. end)
  2978. Mouse.KeyUp:connect(function(NEWKEY)
  2979. KeyUp(NEWKEY)
  2980. end)
  2981.  
  2982. function unanchor()
  2983. if UNANCHOR == true then
  2984. g = Character:GetChildren()
  2985. for i = 1, #g do
  2986. if g[i].ClassName == "Part" then
  2987. g[i].Anchored = false
  2988. end
  2989. end
  2990. end
  2991. end
  2992.  
  2993. local FF = IT("ForceField",Character)
  2994. FF.Visible = false
  2995.  
  2996. Humanoid.Changed:connect(function(Jump)
  2997. if Jump == "Jump" and (Disable_Jump == true) then
  2998. Humanoid.Jump = false
  2999. end
  3000. end)
  3001.  
  3002. Speed = 45
  3003.  
  3004. while true do
  3005. Swait()
  3006. ANIMATE.Parent = nil
  3007. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  3008. IDLEANIMATION:Play()
  3009. SINE = SINE + CHANGE
  3010. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3011. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3012. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  3013. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  3014. local WALKSPEEDVALUE = 3
  3015. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  3016. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3017. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3018. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3019. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3020. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  3021. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3022. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3023. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3024. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3025. end
  3026. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3027. ANIM = "Jump"
  3028. if ATTACK == false then
  3029. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3030. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3031. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.3,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3032. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3033. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1., 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3034. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3035. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3036. end
  3037. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3038. ANIM = "Fall"
  3039. if ATTACK == false then
  3040. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3041. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3042. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.22,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3043. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3044. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3045. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3046. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3047. end
  3048. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3049. ANIM = "Idle"
  3050. if ATTACK == false then
  3051. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3052. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  3053. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.2,0.25,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3054. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3055. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3056. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3057. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3058. end
  3059. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3060. ANIM = "Walk"
  3061. WALK = WALK + 1 / Animation_Speed
  3062. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  3063. WALK = 0
  3064. if WALKINGANIM == true then
  3065. WALKINGANIM = false
  3066. elseif WALKINGANIM == false then
  3067. WALKINGANIM = true
  3068. end
  3069. end
  3070. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3071. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3072. if ATTACK == false then
  3073. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3074. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3075. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.26,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3076. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3077. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-120 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3078. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3079. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3080. end
  3081. end
  3082. if #Effects2>0 then
  3083. for e=1,#Effects2 do
  3084. if Effects2[e]~=nil then
  3085. local Thing=Effects2[e]
  3086. if Thing~=nil then
  3087. local Part=Thing[1]
  3088. local Mode=Thing[2]
  3089. local Delay=Thing[3]
  3090. local IncX=Thing[4]
  3091. local IncY=Thing[5]
  3092. local IncZ=Thing[6]
  3093. local Part2=Thing[8]
  3094. if Thing[1].Transparency<=1 then
  3095. if Thing[2]=="Block1" then
  3096. Thing[1].CFrame=Thing[1].CFrame
  3097. Mesh=Thing[1].Mesh
  3098. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  3099. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  3100. elseif Thing[2]=="Cylinder" then
  3101. Mesh=Thing[1].Mesh
  3102. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  3103. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  3104. elseif Thing[2]=="Blood" then
  3105. Mesh=Thing[7]
  3106. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  3107. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  3108. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  3109. elseif Thing[2]=="Elec" then
  3110. Mesh=Thing[1].Mesh
  3111. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  3112. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  3113. elseif Thing[2]=="Disappear" then
  3114. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  3115. end
  3116. else
  3117. Part.Parent=nil
  3118. table.remove(Effects2,e)
  3119. end
  3120. end
  3121. end
  3122. end
  3123. end
  3124. unanchor()
  3125. Humanoid.MaxHealth = "inf"
  3126. Humanoid.Health = "inf"
  3127. if Rooted == false then
  3128. Disable_Jump = false
  3129. Humanoid.WalkSpeed = Speed
  3130. elseif Rooted == true then
  3131. Disable_Jump = true
  3132. Humanoid.WalkSpeed = 0
  3133. end
  3134.  
  3135.  
  3136.  
  3137. --q = Character:GetChildren()
  3138. --for u = 1, #q do
  3139. --if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  3140. --if q[u].Handle:FindFirstChild("FaceFrontAttachment") or q[u].Handle:FindFirstChild("HatAttachment") then
  3141. --q[u].Handle.Transparency = 1
  3142. --end
  3143. --end
  3144. --end
  3145. local MATHS = {"0","1"}
  3146. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  3147. Humanoid.PlatformStand = false
  3148. end
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