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  1.  
  2. ** Executing...
  3. ** Command: "D:\Program Files\Steam\SteamApps\common\Counter-Strike Source\bin\vbsp.exe"
  4. ** Parameters: -game "D:\Program Files\Steam\SteamApps\common\Counter-Strike Source\cstrike" "D:\Program Files\Steam\SteamApps\common\GarrysMod\garrysmod\maps\gm_carcon_ci_v9_cordonedIsolation.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jun 14 2017)
  7. 8 threads
  8. materialPath: D:\Program Files\Steam\SteamApps\common\Counter-Strike Source\cstrike\materials
  9. Loading D:\Program Files\Steam\SteamApps\common\GarrysMod\garrysmod\maps\gm_carcon_ci_v9_cordonedIsolation.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Could not locate 'GameData' key in d:\program files\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  12. fixing up env_cubemap materials on brush sides...
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  15. Processing areas...done (0)
  16. Building Faces...done (0)
  17. Chop Details...done (0)
  18. Find Visible Detail Sides...
  19. Merged 80 detail faces...done (0)
  20. Merging details...done (0)
  21. FixTjuncs...
  22. PruneNodes...
  23. WriteBSP...
  24. done (0)
  25. writing D:\Program Files\Steam\SteamApps\common\GarrysMod\garrysmod\maps\gm_carcon_ci_v9_cordonedIsolation.prt...Building visibility clusters...
  26. done (0)
  27. Creating default LDR cubemaps for env_cubemap using skybox materials:
  28. skybox/sky_day02_05*.vmt
  29. ! Run buildcubemaps in the engine to get the correct cube maps.
  30. Creating default HDR cubemaps for env_cubemap using skybox materials:
  31. skybox/sky_day02_05*.vmt
  32. ! Run buildcubemaps in the engine to get the correct cube maps.
  33. Finding displacement neighbors...
  34. Finding lightmap sample positions...
  35. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  36. Building Physics collision data...
  37. done (1) (355274 bytes)
  38. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  39. Compacting texture/material tables...
  40. Reduced 895 texinfos to 460
  41. Reduced 93 texdatas to 80 (5299 bytes to 4745)
  42. Writing D:\Program Files\Steam\SteamApps\common\GarrysMod\garrysmod\maps\gm_carcon_ci_v9_cordonedIsolation.bsp
  43. Wrote ZIP buffer, estimated size 1597911, actual size 1585771
  44. 3 seconds elapsed
  45.  
  46. ** Executing...
  47. ** Command: "D:\Program Files\Steam\SteamApps\common\Counter-Strike Source\bin\vvis.exe"
  48. ** Parameters: -game "D:\Program Files\Steam\SteamApps\common\Counter-Strike Source\cstrike" "D:\Program Files\Steam\SteamApps\common\GarrysMod\garrysmod\maps\gm_carcon_ci_v9_cordonedIsolation"
  49.  
  50. Valve Software - vvis.exe (Jun 14 2017)
  51. 8 threads
  52. reading d:\program files\steam\steamapps\common\garrysmod\garrysmod\maps\gm_carcon_ci_v9_cordonedIsolation.bsp
  53. reading d:\program files\steam\steamapps\common\garrysmod\garrysmod\maps\gm_carcon_ci_v9_cordonedIsolation.prt
  54. 3 portalclusters
  55. 4 numportals
  56. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  57. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  58. Optimized: 0 visible clusters (0.00%)
  59. Total clusters visible: 6
  60. Average clusters visible: 2
  61. Building PAS...
  62. Average clusters audible: 1
  63. visdatasize:34 compressed from 48
  64. writing d:\program files\steam\steamapps\common\garrysmod\garrysmod\maps\gm_carcon_ci_v9_cordonedIsolation.bsp
  65. 0 seconds elapsed
  66.  
  67. ** Executing...
  68. ** Command: "D:\Program Files\Steam\SteamApps\common\Counter-Strike Source\bin\vrad.exe"
  69. ** Parameters: -game "D:\Program Files\Steam\SteamApps\common\Counter-Strike Source\cstrike" "D:\Program Files\Steam\SteamApps\common\GarrysMod\garrysmod\maps\gm_carcon_ci_v9_cordonedIsolation"
  70.  
  71. Valve Software - vrad.exe SSE (Jun 14 2017)
  72.  
  73. Valve Radiosity Simulator
  74. 8 threads
  75. [Reading texlights from 'lights.rad']
  76. [48 texlights parsed from 'lights.rad']
  77.  
  78. Loading d:\program files\steam\steamapps\common\garrysmod\garrysmod\maps\gm_carcon_ci_v9_cordonedIsolation.bsp
  79. Patch Sample Radius Clamped!
  80. Patch Sample Radius Clamped!
  81. Patch Sample Radius Clamped!
  82. Patch Sample Radius Clamped!
  83. Patch Sample Radius Clamped!
  84. Patch Sample Radius Clamped!
  85. Patch Sample Radius Clamped!
  86. Patch Sample Radius Clamped!
  87. Patch Sample Radius Clamped!
  88. Patch Sample Radius Clamped!
  89. Patch Sample Radius Clamped!
  90. Patch Sample Radius Clamped!
  91. Patch Sample Radius Clamped!
  92. Patch Sample Radius Clamped!
  93. Patch Sample Radius Clamped!
  94. Patch Sample Radius Clamped!
  95. Patch Sample Radius Clamped!
  96. Patch Sample Radius Clamped!
  97. Patch Sample Radius Clamped!
  98. Patch Sample Radius Clamped!
  99. Patch Sample Radius Clamped!
  100. Patch Sample Radius Clamped!
  101. Patch Sample Radius Clamped!
  102. Patch Sample Radius Clamped!
  103. Patch Sample Radius Clamped!
  104. Patch Sample Radius Clamped!
  105. Patch Sample Radius Clamped!
  106. Patch Sample Radius Clamped!
  107. Patch Sample Radius Clamped!
  108. Patch Sample Radius Clamped!
  109. Patch Sample Radius Clamped!
  110. Patch Sample Radius Clamped!
  111. Patch Sample Radius Clamped!
  112. Patch Sample Radius Clamped!
  113. Patch Sample Radius Clamped!
  114. Patch Sample Radius Clamped!
  115. Patch Sample Radius Clamped!
  116. Patch Sample Radius Clamped!
  117. Patch Sample Radius Clamped!
  118. Patch Sample Radius Clamped!
  119. Patch Sample Radius Clamped!
  120. Patch Sample Radius Clamped!
  121. Patch Sample Radius Clamped!
  122. Patch Sample Radius Clamped!
  123. Patch Sample Radius Clamped!
  124. Patch Sample Radius Clamped!
  125. Patch Sample Radius Clamped!
  126. Patch Sample Radius Clamped!
  127. Patch Sample Radius Clamped!
  128. Patch Sample Radius Clamped!
  129. Patch Sample Radius Clamped!
  130. Patch Sample Radius Clamped!
  131. Patch Sample Radius Clamped!
  132. Patch Sample Radius Clamped!
  133. Patch Sample Radius Clamped!
  134. Patch Sample Radius Clamped!
  135. Patch Sample Radius Clamped!
  136. Patch Sample Radius Clamped!
  137. Patch Sample Radius Clamped!
  138. Patch Sample Radius Clamped!
  139. Patch Sample Radius Clamped!
  140. Patch Sample Radius Clamped!
  141. Patch Sample Radius Clamped!
  142. Patch Sample Radius Clamped!
  143. Patch Sample Radius Clamped!
  144. Patch Sample Radius Clamped!
  145. Patch Sample Radius Clamped!
  146. Patch Sample Radius Clamped!
  147. Patch Sample Radius Clamped!
  148. Patch Sample Radius Clamped!
  149. Patch Sample Radius Clamped!
  150. Patch Sample Radius Clamped!
  151. Patch Sample Radius Clamped!
  152. Patch Sample Radius Clamped!
  153. Patch Sample Radius Clamped!
  154. Patch Sample Radius Clamped!
  155. Patch Sample Radius Clamped!
  156. Patch Sample Radius Clamped!
  157. Patch Sample Radius Clamped!
  158. Patch Sample Radius Clamped!
  159. Patch Sample Radius Clamped!
  160. Patch Sample Radius Clamped!
  161. Patch Sample Radius Clamped!
  162. Patch Sample Radius Clamped!
  163. Patch Sample Radius Clamped!
  164. Patch Sample Radius Clamped!
  165. Patch Sample Radius Clamped!
  166. Patch Sample Radius Clamped!
  167. Patch Sample Radius Clamped!
  168. Patch Sample Radius Clamped!
  169. Patch Sample Radius Clamped!
  170. Patch Sample Radius Clamped!
  171. Patch Sample Radius Clamped!
  172. Patch Sample Radius Clamped!
  173. Patch Sample Radius Clamped!
  174. Patch Sample Radius Clamped!
  175. Setting up ray-trace acceleration structure... Done (0.65 seconds)
  176. 10003 faces
  177. 4 degenerate faces
  178. 28122758 square feet [4049677056.00 square inches]
  179. 96 Displacements
  180. 7281169 Square Feet [1048488384.00 Square Inches]
  181. 9999 patches before subdivision
  182. 135887 patches after subdivision
  183. 48 direct lights
  184. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4)
  185. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (73)
  186. transfers 16016445, max 3700
  187. transfer lists: 122.2 megs
  188. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  189. Bounce #1 added RGB(104840, 93995, 75295)
  190. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  191. Bounce #2 added RGB(26132, 20272, 12937)
  192. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  193. Bounce #3 added RGB(7221, 4896, 2481)
  194. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  195. Bounce #4 added RGB(2058, 1221, 488)
  196. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  197. Bounce #5 added RGB(598, 311, 98)
  198. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  199. Bounce #6 added RGB(175, 80, 20)
  200. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  201. Bounce #7 added RGB(52, 21, 4)
  202. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  203. Bounce #8 added RGB(15, 5, 1)
  204. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  205. Bounce #9 added RGB(5, 1, 0)
  206. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  207. Bounce #10 added RGB(1, 0, 0)
  208. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  209. Bounce #11 added RGB(0, 0, 0)
  210. Build Patch/Sample Hash Table(s).....Done<0.0372 sec>
  211. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
  212. FinalLightFace Done
  213. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  214. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (17)
  215. Writing leaf ambient...done
  216. Ready to Finish
  217.  
  218. Object names Objects/Maxobjs Memory / Maxmem Fullness
  219. ------------ --------------- --------------- --------
  220. models 18/1024 864/49152 ( 1.8%)
  221. brushes 942/8192 11304/98304 (11.5%)
  222. brushsides 11175/65536 89400/524288 (17.1%)
  223. planes 17126/65536 342520/1310720 (26.1%)
  224. vertexes 13810/65536 165720/786432 (21.1%)
  225. nodes 7032/65536 225024/2097152 (10.7%)
  226. texinfos 460/12288 33120/884736 ( 3.7%)
  227. texdata 80/2048 2560/65536 ( 3.9%)
  228. dispinfos 96/0 16896/0 ( 0.0%)
  229. disp_verts 7776/0 155520/0 ( 0.0%)
  230. disp_tris 12288/0 24576/0 ( 0.0%)
  231. disp_lmsamples 26972/0 26972/0 ( 0.0%)
  232. faces 10003/65536 560168/3670016 (15.3%)
  233. hdr faces 0/65536 0/3670016 ( 0.0%)
  234. origfaces 2849/65536 159544/3670016 ( 4.3%)
  235. leaves 7051/65536 225632/2097152 (10.8%)
  236. leaffaces 12091/65536 24182/131072 (18.4%)
  237. leafbrushes 9101/65536 18202/131072 (13.9%)
  238. areas 7/256 56/2048 ( 2.7%)
  239. surfedges 56659/512000 226636/2048000 (11.1%)
  240. edges 31133/256000 124532/1024000 (12.2%)
  241. LDR worldlights 48/8192 4224/720896 ( 0.6%)
  242. HDR worldlights 0/8192 0/720896 ( 0.0%)
  243. leafwaterdata 1/32768 12/393216 ( 0.0%)
  244. waterstrips 1191/32768 11910/327680 ( 3.6%)
  245. waterverts 0/65536 0/786432 ( 0.0%)
  246. waterindices 16305/65536 32610/131072 (24.9%)
  247. cubemapsamples 17/1024 272/16384 ( 1.7%)
  248. overlays 0/512 0/180224 ( 0.0%)
  249. LDR lightdata [variable] 8414952/0 ( 0.0%)
  250. HDR lightdata [variable] 0/0 ( 0.0%)
  251. visdata [variable] 34/16777216 ( 0.0%)
  252. entdata [variable] 37400/393216 ( 9.5%)
  253. LDR ambient table 7051/65536 28204/262144 (10.8%)
  254. HDR ambient table 7051/65536 28204/262144 (10.8%)
  255. LDR leaf ambient 4353/65536 121884/1835008 ( 6.6%)
  256. HDR leaf ambient 7051/65536 197428/1835008 (10.8%)
  257. occluders 0/0 0/0 ( 0.0%)
  258. occluder polygons 0/0 0/0 ( 0.0%)
  259. occluder vert ind 0/0 0/0 ( 0.0%)
  260. detail props [variable] 1/12 ( 8.3%)
  261. static props [variable] 1/5394 ( 0.0%)
  262. pakfile [variable] 1585771/0 ( 0.0%)
  263. physics [variable] 355274/4194304 ( 8.5%)
  264. physics terrain [variable] 28764/1048576 ( 2.7%)
  265.  
  266. Level flags = 0
  267.  
  268. Total triangle count: 25245
  269. Writing d:\program files\steam\steamapps\common\garrysmod\garrysmod\maps\gm_carcon_ci_v9_cordonedIsolation.bsp
  270. 1 minute, 39 seconds elapsed
  271.  
  272. ** Executing...
  273. ** Command: Copy File
  274. ** Parameters: "D:\Program Files\Steam\SteamApps\common\GarrysMod\garrysmod\maps\gm_carcon_ci_v9_cordonedIsolation.bsp" "D:\Program Files\Steam\SteamApps\common\Counter-Strike Source\cstrike\maps\gm_carcon_ci_v9_cordonedIsolation.bsp"
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