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- Kratonis Volcano Minigame: Your goal is to escape with as much mysterious ore as possible! At first, it seems pretty
- simple. Just mine away at that ore. About 45 seconds in, however, the pressure becomes unbalanced, and you must investigate
- 4 chambers within 4 minutes.
- NORTHERN CHAMBER
- Use a hot&cold device to find 3 beacons and add more fuel and relight them! Go chop some trees, and add 3 logs to each
- beacon and use your tinderbox on it. This will remain stable for another 5 minutes+your firemaking level, up to 120,
- total 7 minutes.
- SOUTHEASTERN CHAMBER
- Follow the somewhat ambiguous map to the disruptive creatures and kill 10 of them. Each imp buys 30 seconds (all imps
- is 5 minutes), each ogre 36 seconds (all ogres is 6 minutes), and each dragon 42 seconds (all dragons is 420 seconds,
- or 7 minutes.
- SOUTHWESTERN CHAMBER
- Comb the caverns with a metal detector to find the wrench you much use to recalibrate the chamber, buying 300+your
- construction max 120 seconds (5-7 mins)
- -----------
- Every time you do this, the amount of respite you are granted is halved, and if all 3 chambers run out at the same
- time for 30 seconds, the heat starts rising, and you have a minute to escape, or you'll be evenly toasted.
- Games can last about 12 minutes if you're good, and skilled players in good gear can make upwards of five million mysterious
- ore an hour, not to mention tons of mining exp, also some for woodcutting, firemaking, combat, construction, and even
- agility from obstacles on the escape!
- MYSTERIOUS ORE SHOP
- Inferno Adze (3,500,000 ore) (Pickaxe+Axe)
- Petrified Flames (10,000 ore) (Charges the inferno adze)
- Flame Gloves (750,000 ore) (+100% firemaking exp)
- Ring of Fire (450,000 ore) (+50% firemaking exp)
- Scroll of the Artisan (600,000 ore) (+5% skilling resource gain, consumeable, stacks up to 100 of them)
- Infernal Tonic(30,000 ore/dose) (Boosts all skills by level/20+1, each does lasts 10 minutes.)
- Amulet of Notation (10,000,000 ore) (Notes all recieved skilling resources, degrades, can be eternalized at the enchantment chest)
- Inferno adze upgrades-each upgrade costs the last upgrade X1.025, the first upgrade costs 100,000 ore, you do the math.
- every few upgrades, the adze looks cooler, and +100 shines golden like the sun!
- -------------------------------------------------------------------------------------------
- Rogue Minigame:
- like dungeoneering, where you dump all your items, but with thieving and agility mixed in. Kill maze cubes or thieve
- stalls for keys to open loot chests for gear,kill evil monkeys for better gear (sword, anti-dragon shield, dragon
- dagger p++) and a chance of the pet you get to keep, kill abyssal demons for whips and recover specials,kill guardian
- goliaths for various useful equipment, and all sources give rogue tokens to be used in the shop! The final boss is the
- Queen Black Dragon on normal mode and the Black Stone Dragon on hard mode.-bring an anti-dragon shield. You get a rouge's
- casket for winning-grants rogue tokens, exp lamps, chance of rogue's graceful upgrade kit (combine thieving+agility
- skilling outfits and upgrade them), Queen Black Dragon pet (+6% exp gained, chance to double produced items from skilling,
- Hardmode only: black stone heart(Imbued heart but for skilling, Boosts all skills.), Hardmode only: black stone dragon
- pet (+10% exp gained, chance to double produced items from skilling.), rogue tokens are used at the shop to buy rogue
- gloves, in this order: corrupt->nasty->malicious->loathsome->atrocious, atrocious rogue gloves being excellent ranged gloves.
- ---------------------------------------------------------------------------------------------------------------
- Dragontongue minigame: All types of dragons have a small chance to drop a teleport to the viperdragon enclosure, where you
- kill viper dragons for dragontongues, used to buy the dragontongue cape, the dragontongue whip, and the dragontongue scarf,
- which have okay stats but are mostly cosmetic. They also buy something useless you'll want lots of to keep you coming back,
- and they have a very tiny chance to drop forked dragontongues, which allow you to upgrade the earlier loots to their blood
- versions, adding lifesteal!
- ------------------------------------------------------------------------------------------------------------------
- GRAND SLAYER----------------------------------------------------------------------------------------------------------
- ------------------------------------------------------------------------------------------------------------------
- Requires a bunch of normal tasks complete, and 92 regular slayer; gives 3 tasks: one is otherwise a mostly normal hard or boss task,
- however, your gear is compromised is some way, e.g., 'Wear an Amulet of fury in the neck slot', or 'Wear no item
- in the back slot', or 'wear snakeskin boots in the foot slot', or.....you get the idea.
- Another task is always a boss task, and a bit longer than usual, and lastly, the final task is always something
- throughly unconventional, like 'go until you get a rare', or perhaps a minigame of some sort.
- On the task, you get grand tokens consistently as drops, and when you finish you get some extra grand tokens, a substantial
- amount of regular slayer points, and +1 Grand Slayer Level (Needed to buy various items from the shop).
- The shop includes a long list of useful items, such as materials to make Warrior's/Archer's/Berserker's/Seer's/Granite/Tyrannical
- /Treasonous/[ring] of the Gods rings (i)->Grand, they can all be combined with an imbuing stone, runecoins, and the brimstone
- ring (i) to make the Grandstone Band,Bandos/Seren/Guthix/Armadyl/Zamorak/Ancient/Saradomin/Brassica Prime halos
- (slows prayer drain by 1/3rd of what's left after applying prayer bonus, combine all halos in-game, including the zamorak/saradomin
- /guthix ones, and a fragment of grandeur from this shop for a chance at the grand halo), and so on.
- The main item is, at 100 grand slayer level, the grand slayer helm, an upgrade from frost and lava.
- You can also unlock various perks, such as making superior monsters and bosses more common, Increasing
- grand tokens looted, increasing DR on-task, etc.
- ------------------------------------------------------------------------------------------------------------------------------------
- make skilling tasks the new artisan skill, give instant automatic exp based on how many tasks you've done so far
- -------------------------------
- imbued god cape, runecoins, etc=chance of enchanted god cape
- -------------------------------
- Eldritch heart for prayer, now part of enchanted heart, so boost its success chance, or just make it more expensive, though that might grant
- an unfair advantage to anyone who already has it.
- -------------------------------
- Update item guides, BiS prayer guide? Untradeable guides?
- -------------------------------
- Ring of vigour+(i)
- -------------------------------
- completionest cape color set remembrance (ie, you can remember a colorset for quick switches later)
- -------------------------------
- Ancient God rings (i) (rings of law, balance, etc)
- -------------------------------
- Make superior bosses more common, just lower the DR of rares. I spoke to some people in-game and the community seems generally in favour of
- this idea.
- -------------------------------
- Another idea I got community feedback about for you is the thought of adding more to the currently almost pointless
- achievement guild-specifically, the ability to reanimate more kinds of boss heads for more unique drops! Imagine
- farming bosses for heads, so you can farm thier reanimated version for an item that upgrades something the
- normal version drops!
- -----------------------------------------------------------------------------------------------------------------------------------------
- RAIDS THREE----The Tower Of Eternal Ascent
- -----Part One------
- |Brief Overview|
- :Structure
- Bosses in random order, with occasional PvM challenges, such as "kill X monster in X seconds", or
- "Deal X damage in X seconds", etc.
- Bosses: Maniacal Wolpertinger, Aether Guardian, Morhüor, Zûlthulã, Inereven Remnant, Kratonic Phoenix,
- and one more that always comes last, which you'll learn about later!
- :Bosses
- The Maniacal Wolpertinger is a wolpertinger.
- Morhüor is a metallic, astral, glowing purple & orange spider, he shoots at you whilst invincible,
- ideally, one person good at recognizing incoming attacks and swapping protection prayers should bait
- whilst others seek out and destroy the 4 crystals guarded by minions, their destruction is needed to
- lower the shield guarding him so you can attack, if you want to use melee you'll need to smash his platform,
- causing him to lower down into melee range.
- Zûlthulã is a skeletal serpent, scattering poison to dodge and envenoming its targets with rotballs of muck.
- The Inerevan Remnant was left here by the technologically advanced Inerevans long, ago, and the advanced
- technology used to create it shows! it morphs from dragon form to snake form to demon form to wolf form to
- spider form, etc, etc, etc, constantly assaulting you with an overload of lasers, saws, bombs, turrets popping
- up from the ground without warning,etc.
- Kratonic Phoenixes were treated with great reverence by the mysterious beings from near the beginning of time,
- the Kratonic people, living in the ever-frozen land Kratonis (Now a searing, volcanic wasteland, where almost
- nothing can live...visitable? maybe!). This one is driven mad with frantic range, freezing you solid, flying out
- of reach of most attacks until you destroy all the platforms it can touch down on, focing it to touch down
- eventually. During this fight, a constant swarm of icy death rains down on you, freezing you solid, nerfing
- your combat stats, slipperyizing the floor.
- The Guardian Angel has a big sword and it can hit crazy hard, as well as use protection prayers.
- You've struggled long to reach this place...
- The very top of the tower, the wind whistling around you, frost sheathing the ground from the cold, a mysterious
- earthern shrine.....
- You can feel an immense power emanating from it.
- Then you make the mistake of touching it.
- And the moment you do, Vorago explodes into existence.
- Dammit.
- A huge explosion blasts everyone back, dealing massive damage, and players near the edge can be blasted off
- the tower, falling miles and instantly dying.
- Throughout the entirety of the fight, crescent-shaped shockwaves emanate from Vorago, navigating around them
- to avoid damage adding an extra layer to the fight.
- Vorago's main attack is a swipe, dealing heavy damage and knocking players back, potentially even off the tower
- for instant death!
- Vorago also shoots ranged and magic projectiles, just swap protection prayers.
- Occasionally, Vorago will become completely lucid, as transparent as glass, and all damage dealt to him is
- reflected.
- PHASE 2
- Eventually, the boss begins attacking much more aggressively,actively attempting to push players off the tower,
- and Gravity Fields begin to spawn. Enter one to be warped into the Realm of Darkness, where you must fight the
- Shadic version of a previous boss from this raid-alone! Meanwhile, the other players must continue to occupy
- Vorago while they wait for you, but no pressure! Once all bosses have been fought again (all the same player,
- all different players, whatever, doesn't matter.), Vorago collapses, and fireballs begin to rain from the sky!
- Someone should use a pickaxe to break the maul of omens from the shrine Vorago originally exploded from,
- piece by piece, while the other players prevent Vorago from getting up! Use the maul's special attack
- (55% energy) to smash the boss to smithereens at last!
- REWARDS:
- Kratonic Rune-Tradeable-upgrades eternal boots to the untradeable kratonic boots (degradeable)
- Inerevan Rune-Tradeable-upgrades pegasian boots to the untradeable inerevan boots (degradeable)
- -melee equivalent coming soon to another suggestion by me!-
- Sentinel Crown/Chainbody/Chainskirt-Tradeable-ranged armor, degradeable, less defense and more offense than armadyl armor.
- Valkyrie Cleaver-Tradeable-BiS 2h melee slash wep, not by much, but I'm pretty sure that's a small enough catagory that it doesn't matter
- Valkyrie Crossbow-Tradeable-Faster than most 1h crossbows, and envenoms targets auctomatically, but otherwise weaker than the armadyl crossbow.
- Pitchfork of Zaros-Tradeable-2h magic wep, magic version of tbow/scythe, can be charged with Zarosian Essence obtained from raids 3
- to cast spells without any runes.
- Kratonic Pendant-Tradeable-(Magic accuracy, trimmable with kit from clue scrolls)
- Inerevan Pendant-Tradeable-(Ranged accuracy, trimmable with kit from clue scrolls)
- -melee equivalent orginating from another suggestion coming soon!-
- Tectonic Core-Tradeable-(turns ancestral armor->Tectonic armor, Kodai wand->Seismic wand, ???->Seismic singularity) (original thought:
- only cosmetic, and possibly untradeable, but mage needs the boost anyway.)
- Tablets to unlock new magic spells-all Tradeable-Galaxium Blaze is an attack, level 98 magic, better than fire surge, Venomous Dart
- envenoms targets, level 95 magic, a direct upgrade to poison dart, and lastly, Bones to Grapefruits is an upgrade to the 'bones to'
- line of spells
- Pet: morphs at will between Vorago Jr., Zûlthulã Snakeling, Morhüor Spiderling, Kratonic Phoenix, Maniacal Wolpertinger,
- Aether Guardian, and Inerevan Remnant (lots of forms)
- ---------------------------------------------------------------------------------------------------------------------------------------------
- FIGHT ABYSS-------------------------------------------------------------------------------------------------------------------
- ----------------------------------------------------------------------------------------------------------------------------
- Talk to TzGiz-Zak-Ek about entering the abyss.
- TzGiz-Zak-Ek: To uneseal the door to the abyss, I will need to harness the power of an infernal cape. The
- power of its destruction.
- Very well, the abyss is now open to you. But do not take this lightly, and do not insinuate
- I did not warn you as you march to your death.
- I can only pray this foolishness does not mean the end of us all, human. The ancients sealed
- that door for a reason.
- Do not make me curse your name as I die.
- The main aesthetics of the Fight Abyss are purple and black.
- Foes:
- TokHaar-Hur Lv100
- TokHaar-Xil Lv140
- TokHaar-Tok-Xil Lv200
- TokHaar-Mej Lv160
- TokHaar-Ket-Dill Lv120
- TokHaar-Ket-Zek Lv400
- TokHaar-Yt-MejKot Lv300
- TokHaar-Ket Lv180
- KyoTok-Zix-Jad Lv780 BOSS
- KyoTok-Zix-Ohk Lv850 FINAL BOSS
- Final boss strategy: Huge biped dino, shoots range and mage projectiles. The projectiles are in pairs, one
- quickly followed by another, so react fast!
- It also cycles through assorted events. Acid rain, which falls from the sky and must be avoided, blood suckers,
- which pop up from the ground with little warning and suck your health to heal the boss, Reinforcements, where
- assorted foes appear to help the boss, high stakes, where any hit is an instant kill.
- REWARDS:
- If you dealt most damage with melee: Teralith Cloak (Orange)
- If you dealt most damage with range: Tempest Cloak (Yellow)
- If you dealt most damage with magic: Primeval Cloak (Purple)
- You can also always choose some onyxes instead of a cape.
- You also get some tokkul and obsidian shards even if you fail.
- Obsidian shards can be used to create obsidian armor, 3 helms, one for each combat style, a body, legs, and
- a kiteshield, and it offers immunity to all fire-based attacks as the full set bonus, and the helm acts as
- a slayer helm against tzhaar.
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