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  1. Kratonis Volcano Minigame: Your goal is to escape with as much mysterious ore as possible! At first, it seems pretty
  2. simple. Just mine away at that ore. About 45 seconds in, however, the pressure becomes unbalanced, and you must investigate
  3. 4 chambers within 4 minutes.
  4.  
  5. NORTHERN CHAMBER
  6.  
  7. Use a hot&cold device to find 3 beacons and add more fuel and relight them! Go chop some trees, and add 3 logs to each
  8. beacon and use your tinderbox on it. This will remain stable for another 5 minutes+your firemaking level, up to 120,
  9. total 7 minutes.
  10.  
  11. SOUTHEASTERN CHAMBER
  12.  
  13. Follow the somewhat ambiguous map to the disruptive creatures and kill 10 of them. Each imp buys 30 seconds (all imps
  14. is 5 minutes), each ogre 36 seconds (all ogres is 6 minutes), and each dragon 42 seconds (all dragons is 420 seconds,
  15. or 7 minutes.
  16.  
  17. SOUTHWESTERN CHAMBER
  18.  
  19. Comb the caverns with a metal detector to find the wrench you much use to recalibrate the chamber, buying 300+your
  20. construction max 120 seconds (5-7 mins)
  21.  
  22.  
  23. -----------
  24.  
  25.  
  26. Every time you do this, the amount of respite you are granted is halved, and if all 3 chambers run out at the same
  27. time for 30 seconds, the heat starts rising, and you have a minute to escape, or you'll be evenly toasted.
  28.  
  29. Games can last about 12 minutes if you're good, and skilled players in good gear can make upwards of five million mysterious
  30. ore an hour, not to mention tons of mining exp, also some for woodcutting, firemaking, combat, construction, and even
  31. agility from obstacles on the escape!
  32.  
  33. MYSTERIOUS ORE SHOP
  34.  
  35. Inferno Adze (3,500,000 ore) (Pickaxe+Axe)
  36. Petrified Flames (10,000 ore) (Charges the inferno adze)
  37. Flame Gloves (750,000 ore) (+100% firemaking exp)
  38. Ring of Fire (450,000 ore) (+50% firemaking exp)
  39. Scroll of the Artisan (600,000 ore) (+5% skilling resource gain, consumeable, stacks up to 100 of them)
  40. Infernal Tonic(30,000 ore/dose) (Boosts all skills by level/20+1, each does lasts 10 minutes.)
  41. Amulet of Notation (10,000,000 ore) (Notes all recieved skilling resources, degrades, can be eternalized at the enchantment chest)
  42. Inferno adze upgrades-each upgrade costs the last upgrade X1.025, the first upgrade costs 100,000 ore, you do the math.
  43.  
  44. every few upgrades, the adze looks cooler, and +100 shines golden like the sun!
  45. -------------------------------------------------------------------------------------------
  46. Rogue Minigame:
  47.  
  48. like dungeoneering, where you dump all your items, but with thieving and agility mixed in. Kill maze cubes or thieve
  49. stalls for keys to open loot chests for gear,kill evil monkeys for better gear (sword, anti-dragon shield, dragon
  50. dagger p++) and a chance of the pet you get to keep, kill abyssal demons for whips and recover specials,kill guardian
  51. goliaths for various useful equipment, and all sources give rogue tokens to be used in the shop! The final boss is the
  52. Queen Black Dragon on normal mode and the Black Stone Dragon on hard mode.-bring an anti-dragon shield. You get a rouge's
  53. casket for winning-grants rogue tokens, exp lamps, chance of rogue's graceful upgrade kit (combine thieving+agility
  54. skilling outfits and upgrade them), Queen Black Dragon pet (+6% exp gained, chance to double produced items from skilling,
  55. Hardmode only: black stone heart(Imbued heart but for skilling, Boosts all skills.), Hardmode only: black stone dragon
  56. pet (+10% exp gained, chance to double produced items from skilling.), rogue tokens are used at the shop to buy rogue
  57. gloves, in this order: corrupt->nasty->malicious->loathsome->atrocious, atrocious rogue gloves being excellent ranged gloves.
  58. ---------------------------------------------------------------------------------------------------------------
  59.  
  60. Dragontongue minigame: All types of dragons have a small chance to drop a teleport to the viperdragon enclosure, where you
  61. kill viper dragons for dragontongues, used to buy the dragontongue cape, the dragontongue whip, and the dragontongue scarf,
  62. which have okay stats but are mostly cosmetic. They also buy something useless you'll want lots of to keep you coming back,
  63. and they have a very tiny chance to drop forked dragontongues, which allow you to upgrade the earlier loots to their blood
  64. versions, adding lifesteal!
  65.  
  66. ------------------------------------------------------------------------------------------------------------------
  67. GRAND SLAYER----------------------------------------------------------------------------------------------------------
  68. ------------------------------------------------------------------------------------------------------------------
  69.  
  70. Requires a bunch of normal tasks complete, and 92 regular slayer; gives 3 tasks: one is otherwise a mostly normal hard or boss task,
  71. however, your gear is compromised is some way, e.g., 'Wear an Amulet of fury in the neck slot', or 'Wear no item
  72. in the back slot', or 'wear snakeskin boots in the foot slot', or.....you get the idea.
  73.  
  74. Another task is always a boss task, and a bit longer than usual, and lastly, the final task is always something
  75. throughly unconventional, like 'go until you get a rare', or perhaps a minigame of some sort.
  76.  
  77. On the task, you get grand tokens consistently as drops, and when you finish you get some extra grand tokens, a substantial
  78. amount of regular slayer points, and +1 Grand Slayer Level (Needed to buy various items from the shop).
  79.  
  80. The shop includes a long list of useful items, such as materials to make Warrior's/Archer's/Berserker's/Seer's/Granite/Tyrannical
  81. /Treasonous/[ring] of the Gods rings (i)->Grand, they can all be combined with an imbuing stone, runecoins, and the brimstone
  82. ring (i) to make the Grandstone Band,Bandos/Seren/Guthix/Armadyl/Zamorak/Ancient/Saradomin/Brassica Prime halos
  83. (slows prayer drain by 1/3rd of what's left after applying prayer bonus, combine all halos in-game, including the zamorak/saradomin
  84. /guthix ones, and a fragment of grandeur from this shop for a chance at the grand halo), and so on.
  85. The main item is, at 100 grand slayer level, the grand slayer helm, an upgrade from frost and lava.
  86.  
  87. You can also unlock various perks, such as making superior monsters and bosses more common, Increasing
  88. grand tokens looted, increasing DR on-task, etc.
  89. ------------------------------------------------------------------------------------------------------------------------------------
  90. make skilling tasks the new artisan skill, give instant automatic exp based on how many tasks you've done so far
  91. -------------------------------
  92. imbued god cape, runecoins, etc=chance of enchanted god cape
  93. -------------------------------
  94. Eldritch heart for prayer, now part of enchanted heart, so boost its success chance, or just make it more expensive, though that might grant
  95. an unfair advantage to anyone who already has it.
  96. -------------------------------
  97. Update item guides, BiS prayer guide? Untradeable guides?
  98. -------------------------------
  99. Ring of vigour+(i)
  100. -------------------------------
  101. completionest cape color set remembrance (ie, you can remember a colorset for quick switches later)
  102. -------------------------------
  103. Ancient God rings (i) (rings of law, balance, etc)
  104. -------------------------------
  105. Make superior bosses more common, just lower the DR of rares. I spoke to some people in-game and the community seems generally in favour of
  106. this idea.
  107. -------------------------------
  108. Another idea I got community feedback about for you is the thought of adding more to the currently almost pointless
  109. achievement guild-specifically, the ability to reanimate more kinds of boss heads for more unique drops! Imagine
  110. farming bosses for heads, so you can farm thier reanimated version for an item that upgrades something the
  111. normal version drops!
  112. -----------------------------------------------------------------------------------------------------------------------------------------
  113. RAIDS THREE----The Tower Of Eternal Ascent
  114.  
  115. -----Part One------
  116.  
  117. |Brief Overview|
  118.  
  119.  
  120. :Structure
  121.  
  122. Bosses in random order, with occasional PvM challenges, such as "kill X monster in X seconds", or
  123. "Deal X damage in X seconds", etc.
  124.  
  125. Bosses: Maniacal Wolpertinger, Aether Guardian, Morhüor, Zûlthulã, Inereven Remnant, Kratonic Phoenix,
  126. and one more that always comes last, which you'll learn about later!
  127.  
  128. :Bosses
  129.  
  130.  
  131. The Maniacal Wolpertinger is a wolpertinger.
  132.  
  133. Morhüor is a metallic, astral, glowing purple & orange spider, he shoots at you whilst invincible,
  134. ideally, one person good at recognizing incoming attacks and swapping protection prayers should bait
  135. whilst others seek out and destroy the 4 crystals guarded by minions, their destruction is needed to
  136. lower the shield guarding him so you can attack, if you want to use melee you'll need to smash his platform,
  137. causing him to lower down into melee range.
  138.  
  139. Zûlthulã is a skeletal serpent, scattering poison to dodge and envenoming its targets with rotballs of muck.
  140.  
  141. The Inerevan Remnant was left here by the technologically advanced Inerevans long, ago, and the advanced
  142. technology used to create it shows! it morphs from dragon form to snake form to demon form to wolf form to
  143. spider form, etc, etc, etc, constantly assaulting you with an overload of lasers, saws, bombs, turrets popping
  144. up from the ground without warning,etc.
  145.  
  146. Kratonic Phoenixes were treated with great reverence by the mysterious beings from near the beginning of time,
  147. the Kratonic people, living in the ever-frozen land Kratonis (Now a searing, volcanic wasteland, where almost
  148. nothing can live...visitable? maybe!). This one is driven mad with frantic range, freezing you solid, flying out
  149. of reach of most attacks until you destroy all the platforms it can touch down on, focing it to touch down
  150. eventually. During this fight, a constant swarm of icy death rains down on you, freezing you solid, nerfing
  151. your combat stats, slipperyizing the floor.
  152.  
  153. The Guardian Angel has a big sword and it can hit crazy hard, as well as use protection prayers.
  154.  
  155.  
  156.  
  157. You've struggled long to reach this place...
  158.  
  159. The very top of the tower, the wind whistling around you, frost sheathing the ground from the cold, a mysterious
  160. earthern shrine.....
  161.  
  162. You can feel an immense power emanating from it.
  163.  
  164.  
  165. Then you make the mistake of touching it.
  166.  
  167.  
  168.  
  169.  
  170.  
  171.  
  172.  
  173.  
  174. And the moment you do, Vorago explodes into existence.
  175.  
  176.  
  177.  
  178.  
  179. Dammit.
  180.  
  181.  
  182. A huge explosion blasts everyone back, dealing massive damage, and players near the edge can be blasted off
  183. the tower, falling miles and instantly dying.
  184.  
  185. Throughout the entirety of the fight, crescent-shaped shockwaves emanate from Vorago, navigating around them
  186. to avoid damage adding an extra layer to the fight.
  187.  
  188. Vorago's main attack is a swipe, dealing heavy damage and knocking players back, potentially even off the tower
  189. for instant death!
  190.  
  191. Vorago also shoots ranged and magic projectiles, just swap protection prayers.
  192.  
  193. Occasionally, Vorago will become completely lucid, as transparent as glass, and all damage dealt to him is
  194. reflected.
  195.  
  196. PHASE 2
  197.  
  198. Eventually, the boss begins attacking much more aggressively,actively attempting to push players off the tower,
  199. and Gravity Fields begin to spawn. Enter one to be warped into the Realm of Darkness, where you must fight the
  200. Shadic version of a previous boss from this raid-alone! Meanwhile, the other players must continue to occupy
  201. Vorago while they wait for you, but no pressure! Once all bosses have been fought again (all the same player,
  202. all different players, whatever, doesn't matter.), Vorago collapses, and fireballs begin to rain from the sky!
  203. Someone should use a pickaxe to break the maul of omens from the shrine Vorago originally exploded from,
  204. piece by piece, while the other players prevent Vorago from getting up! Use the maul's special attack
  205. (55% energy) to smash the boss to smithereens at last!
  206.  
  207. REWARDS:
  208.  
  209. Kratonic Rune-Tradeable-upgrades eternal boots to the untradeable kratonic boots (degradeable)
  210.  
  211. Inerevan Rune-Tradeable-upgrades pegasian boots to the untradeable inerevan boots (degradeable)
  212.  
  213. -melee equivalent coming soon to another suggestion by me!-
  214.  
  215. Sentinel Crown/Chainbody/Chainskirt-Tradeable-ranged armor, degradeable, less defense and more offense than armadyl armor.
  216.  
  217. Valkyrie Cleaver-Tradeable-BiS 2h melee slash wep, not by much, but I'm pretty sure that's a small enough catagory that it doesn't matter
  218.  
  219. Valkyrie Crossbow-Tradeable-Faster than most 1h crossbows, and envenoms targets auctomatically, but otherwise weaker than the armadyl crossbow.
  220.  
  221. Pitchfork of Zaros-Tradeable-2h magic wep, magic version of tbow/scythe, can be charged with Zarosian Essence obtained from raids 3
  222. to cast spells without any runes.
  223.  
  224. Kratonic Pendant-Tradeable-(Magic accuracy, trimmable with kit from clue scrolls)
  225.  
  226. Inerevan Pendant-Tradeable-(Ranged accuracy, trimmable with kit from clue scrolls)
  227.  
  228. -melee equivalent orginating from another suggestion coming soon!-
  229.  
  230. Tectonic Core-Tradeable-(turns ancestral armor->Tectonic armor, Kodai wand->Seismic wand, ???->Seismic singularity) (original thought:
  231. only cosmetic, and possibly untradeable, but mage needs the boost anyway.)
  232.  
  233. Tablets to unlock new magic spells-all Tradeable-Galaxium Blaze is an attack, level 98 magic, better than fire surge, Venomous Dart
  234. envenoms targets, level 95 magic, a direct upgrade to poison dart, and lastly, Bones to Grapefruits is an upgrade to the 'bones to'
  235. line of spells
  236.  
  237. Pet: morphs at will between Vorago Jr., Zûlthulã Snakeling, Morhüor Spiderling, Kratonic Phoenix, Maniacal Wolpertinger,
  238. Aether Guardian, and Inerevan Remnant (lots of forms)
  239. ---------------------------------------------------------------------------------------------------------------------------------------------
  240. FIGHT ABYSS-------------------------------------------------------------------------------------------------------------------
  241. ----------------------------------------------------------------------------------------------------------------------------
  242. Talk to TzGiz-Zak-Ek about entering the abyss.
  243.  
  244. TzGiz-Zak-Ek: To uneseal the door to the abyss, I will need to harness the power of an infernal cape. The
  245. power of its destruction.
  246. Very well, the abyss is now open to you. But do not take this lightly, and do not insinuate
  247. I did not warn you as you march to your death.
  248. I can only pray this foolishness does not mean the end of us all, human. The ancients sealed
  249. that door for a reason.
  250. Do not make me curse your name as I die.
  251.  
  252.  
  253.  
  254.  
  255. The main aesthetics of the Fight Abyss are purple and black.
  256.  
  257. Foes:
  258.  
  259. TokHaar-Hur Lv100
  260. TokHaar-Xil Lv140
  261. TokHaar-Tok-Xil Lv200
  262. TokHaar-Mej Lv160
  263. TokHaar-Ket-Dill Lv120
  264. TokHaar-Ket-Zek Lv400
  265. TokHaar-Yt-MejKot Lv300
  266. TokHaar-Ket Lv180
  267. KyoTok-Zix-Jad Lv780 BOSS
  268. KyoTok-Zix-Ohk Lv850 FINAL BOSS
  269.  
  270. Final boss strategy: Huge biped dino, shoots range and mage projectiles. The projectiles are in pairs, one
  271. quickly followed by another, so react fast!
  272.  
  273. It also cycles through assorted events. Acid rain, which falls from the sky and must be avoided, blood suckers,
  274. which pop up from the ground with little warning and suck your health to heal the boss, Reinforcements, where
  275. assorted foes appear to help the boss, high stakes, where any hit is an instant kill.
  276.  
  277. REWARDS:
  278.  
  279. If you dealt most damage with melee: Teralith Cloak (Orange)
  280. If you dealt most damage with range: Tempest Cloak (Yellow)
  281. If you dealt most damage with magic: Primeval Cloak (Purple)
  282. You can also always choose some onyxes instead of a cape.
  283. You also get some tokkul and obsidian shards even if you fail.
  284.  
  285. Obsidian shards can be used to create obsidian armor, 3 helms, one for each combat style, a body, legs, and
  286. a kiteshield, and it offers immunity to all fire-based attacks as the full set bonus, and the helm acts as
  287. a slayer helm against tzhaar.
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