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Jan 20th, 2019
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  1. case 0:
  2. //Basic Loadout with random
  3. player.GetInventory().CreateInInventory("CombatKnife"); itemBs = ItemBase.Cast(itemEnt);
  4. player.GetInventory().CreateInInventory(MilitLegWear.GetRandomElement()); itemBs = ItemBase.Cast(itemEnt);
  5. player.GetInventory().CreateInInventory(MilitTorsoWear.GetRandomElement()); itemBs = ItemBase.Cast(itemEnt);
  6. player.GetInventory().CreateInInventory(MilitFootWear.GetRandomElement()); itemBs = ItemBase.Cast(itemEnt);
  7. player.GetInventory().CreateInInventory(MilitBackPack.GetRandomElement()); itemBs = ItemBase.Cast(itemEnt);
  8. player.GetInventory().CreateInInventory(SecondaryMag.GetRandomElement()); itemBs = ItemBase.Cast(itemEnt);
  9. player.GetInventory().CreateInInventory(AmmoBoxes.GetRandomElement()); itemBs = ItemBase.Cast(itemEnt);
  10. player.GetInventory().CreateInInventory(PrimaryMag.GetRandomElement()); itemBs = ItemBase.Cast(itemEnt);
  11. itemEnt = player.GetInventory().CreateInInventory(SecondaryWeapon.GetRandomElement());
  12. player.GetInventory().CreateInInventory(GlobalLightning.GetRandomElement()); itemBs = ItemBase.Cast(itemEnt);
  13. player.GetInventory().CreateInInventory(RandomMiscItem.GetRandomElement()); itemBs = ItemBase.Cast(itemEnt);
  14. player.GetInventory().CreateInInventory(ImportantCivilMiscItem.GetRandomElement()); itemBs = ItemBase.Cast(itemEnt);
  15. player.GetInventory().CreateInInventory(CivilMedic.GetRandomElement()); itemBs = ItemBase.Cast(itemEnt);
  16. player.GetInventory().CreateInInventory(CivilFood.GetRandomElement()); itemBs = ItemBase.Cast(itemEnt);
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