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- case 0:
- //Basic Loadout with random
- player.GetInventory().CreateInInventory("CombatKnife"); itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory(MilitLegWear.GetRandomElement()); itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory(MilitTorsoWear.GetRandomElement()); itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory(MilitFootWear.GetRandomElement()); itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory(MilitBackPack.GetRandomElement()); itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory(SecondaryMag.GetRandomElement()); itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory(AmmoBoxes.GetRandomElement()); itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory(PrimaryMag.GetRandomElement()); itemBs = ItemBase.Cast(itemEnt);
- itemEnt = player.GetInventory().CreateInInventory(SecondaryWeapon.GetRandomElement());
- player.GetInventory().CreateInInventory(GlobalLightning.GetRandomElement()); itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory(RandomMiscItem.GetRandomElement()); itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory(ImportantCivilMiscItem.GetRandomElement()); itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory(CivilMedic.GetRandomElement()); itemBs = ItemBase.Cast(itemEnt);
- player.GetInventory().CreateInInventory(CivilFood.GetRandomElement()); itemBs = ItemBase.Cast(itemEnt);
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