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- command /vanish:
- permission: vanish.sk
- trigger:
- if {vanish.%player} is not set:
- hide player to all players
- add "%player%" to {vanish::*}
- add 1 to {tablist.vanish}
- set {vanish.%player%} to true
- send "&e&lVanish is activate" to player
- broadcast "&e%player% left the game
- execute player command "/tablist refresh"
- stop
- else:
- reveal player to all players
- send "&e&lVanish is deactivate" to player
- remove "%player% from {vanish::*}
- add -1 to {tablist.vanish}
- delete {vanish.%player%}
- broadcast "&7%player% &ehas joined the game!"
- execute player command "/tablist refresh"
- stop
- on join:
- if {vanish.%player} is true:
- reveal player to all players
- send "&eVanish is deactivate" to player
- remove "%player%" from {vanish::*}
- add -1 to {tablist.vanish}
- delete {vanish.%player%}
- execute player command "/tablist refresh"
- stop
- on damage:
- if {vanish.%victim%} is true:
- cancel event
- on drop:
- if {vanish.%player%} is true:
- cancel event
- command /tablist refresh:
- executable by:console and players
- trigger:
- loop all players:
- set tab header to {@tabHeader} and footer to {@tabFooter} for loop-player
- message "{@prefixTabList} &7Tablist Reloaded :" to the command sender
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