SHARE
TWEET

kawada

a guest Feb 27th, 2020 82 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. 03:01 blaireaux9: hello, can I ask you some feedback/advice based on a map please ?
  2. 03:01 Yahuri: ok
  3. 03:01 Yahuri: send
  4. 03:02 blaireaux9: [https://pog.s-ul.eu/iLEihqWY updated diff] not submited online: lack of slots :/
  5. 03:02 blaireaux9: my main concern is: how can I improve structure ,
  6. 03:03 blaireaux9: someone told me I had basics but I needed to get better at structuring
  7. 03:03 Yahuri: ok so
  8. 03:04 Yahuri: generally speaking, structure refers to the framework u use through ur entire map for positioning objects (if not only individual sections)
  9. 03:05 Yahuri: for example, this could be using stuff like blankets, geometry, symmetry, etc
  10. 03:05 blaireaux9: what I know about basic structure; stick to the same rhtyhm/patterns for the same measures;have common points between patterns
  11. 03:06 Yahuri: stick to the same rhythm/patterns for the same melodies makes more sense imo, not measures
  12. 03:06 Yahuri: sticking to similar structure for the same section/similar section also good
  13. 03:06 blaireaux9: oops I didnt use the right words
  14. 03:08 Yahuri: so lemme take a look at this section in particular 00:31:815 -
  15. 03:08 Yahuri: 00:31:815 (1,2,3,4,5) - zigzag
  16. 03:08 Yahuri: 00:33:119 (1,2,3,4,5,6,7,8,9) - also zigzag
  17. 03:08 Yahuri: 00:35:076 (2,3,4) - 00:35:728 (1,2,3,4) - linear flow
  18. 03:09 Yahuri: 00:37:032 (1,2,3,4,5) - dont rly know how to describe it but its rly different from the previous patterns
  19. 03:10 Yahuri: 00:38:337 (1,2,3,4,5,6,7,8,9) - zigzag again
  20. 03:10 Yahuri: 00:40:293 (2,3,4,1,2,3,4) - linear again
  21. 03:10 blaireaux9: ive used a different movement to make this measure stand out
  22. 03:11 Yahuri: ic
  23. 03:11 Yahuri: hmm
  24. 03:11 blaireaux9: did I made a mistake somewhere o
  25. 03:12 Yahuri: for that section i'd say the general movement is ok, but lacking in polish
  26. 03:13 Yahuri: 00:32:793 (5,1) - 00:38:010 (5,1) - 00:38:826 (4,5) - for example, these overlaps aren't consistent in the amount of overlap
  27. 03:13 Yahuri: 00:33:608 (4,5) - this one too
  28. 03:14 blaireaux9: ok there is something wrong when we compare the last 2 overlaps
  29. 03:14 blaireaux9: the 4/5
  30. 03:14 Yahuri: also u should pay more attention to visual spacing, particularly where the objects are close together
  31. 03:14 blaireaux9: idk about the 5/1 they are pretty similar
  32. 03:15 Yahuri: would be better to make the overlaps all consistent imo, unless u have a reason not to
  33. 03:16 blaireaux9: I know a little bit visual spacing.
  34. 03:16 Yahuri: 00:32:467 (4,2) - 00:37:032 (1,3,5) - 00:38:010 (5,3) - so for visual spacing, these patterns are awkwardly close to each other in comparison to the rest of the section
  35. 03:16 Yahuri: so u should space them out more for consistency
  36. 03:17 Yahuri: 00:35:076 (2,3,4) - also DS should be consistent here, looking at 00:40:293 (2,3,4) -
  37. 03:19 blaireaux9: yea, ive compared the spacing its slightly inconsistent
  38. 03:19 blaireaux9: if improving structure was referring to the fact the map isnt polished enough, then I got it
  39. 03:20 Yahuri: 00:50:076 (1) - u could ctrl+g this for consistency w/ 00:47:467 (1,2,3) - 00:52:684 (1,2,3) -
  40. 03:21 Yahuri: if u want to use this kind of pattern 01:05:565 (3,1) - 01:06:869 (6,1) - then i suggest introducing it earlier in the kiai
  41. 03:21 blaireaux9: ive used slight visual variation, but why not if that wasnt the best choice
  42. 03:22 Yahuri: it's when the variation contrasts a lot that it becomes an issue
  43. 03:24 Yahuri: also 00:59:206 (1,2) - this looks like a broken blanket, so i suggest fixing it or making more obvious it isn't supposed to be one
  44. 03:24 Yahuri: 01:01:814 (1,2) - 01:05:728 (1,2) - same
  45. 03:25 blaireaux9: ive tried blankets and im aware it can be better lol
  46. 03:25 Yahuri: ok
  47. 03:25 Yahuri: also, how do u handle copy+pasting+rotating sliders?
  48. 03:25 Yahuri: i can see stuff like this 01:11:435 (1,2) - clearly isnt 180 degree rotate
  49. 03:26 blaireaux9: copy paste ctrl h ctrl g then I eyeball the rotation
  50. 03:26 Yahuri: uhh
  51. 03:26 Yahuri: eyeballing for rotation isn't recommended
  52. 03:27 Yahuri: try using the ctrl+r function
  53. 03:27 Yahuri: shift+ctrl+r
  54. 03:27 Yahuri: u can also use ctrl+> or ctrl+< for 90 degree rotaions
  55. 03:28 Yahuri: generally, it's better to use calculated rotations for cleanliness
  56. 03:28 blaireaux9: I prefer the latter
  57. 03:28 Yahuri: ok
  58. 03:29 Yahuri: shift+ctrl+r is really useful for any kind of patterns that aren't squares tho, so use it when you need to
  59. 03:30 blaireaux9: ive tried again with 180 degree, looks better
  60. 03:31 Yahuri: cool
  61. 03:33 Yahuri: so overall for structure i suggest focusing more on visual spacing consistency + using the editor rotate functions for sliders
  62. 03:35 blaireaux9: Sure. I wasnt sure what to do. Thank you for clearing my doubts. Finally, the map is not that bad I may submit it later
  63. 03:36 Yahuri: i'd still say its ways away from being reasonably rankable, but yea, u have some decent patterning going on
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
Top