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- 03:01 blaireaux9: hello, can I ask you some feedback/advice based on a map please ?
- 03:01 Yahuri: ok
- 03:01 Yahuri: send
- 03:02 blaireaux9: [https://pog.s-ul.eu/iLEihqWY updated diff] not submited online: lack of slots :/
- 03:02 blaireaux9: my main concern is: how can I improve structure ,
- 03:03 blaireaux9: someone told me I had basics but I needed to get better at structuring
- 03:03 Yahuri: ok so
- 03:04 Yahuri: generally speaking, structure refers to the framework u use through ur entire map for positioning objects (if not only individual sections)
- 03:05 Yahuri: for example, this could be using stuff like blankets, geometry, symmetry, etc
- 03:05 blaireaux9: what I know about basic structure; stick to the same rhtyhm/patterns for the same measures;have common points between patterns
- 03:06 Yahuri: stick to the same rhythm/patterns for the same melodies makes more sense imo, not measures
- 03:06 Yahuri: sticking to similar structure for the same section/similar section also good
- 03:06 blaireaux9: oops I didnt use the right words
- 03:08 Yahuri: so lemme take a look at this section in particular 00:31:815 -
- 03:08 Yahuri: 00:31:815 (1,2,3,4,5) - zigzag
- 03:08 Yahuri: 00:33:119 (1,2,3,4,5,6,7,8,9) - also zigzag
- 03:08 Yahuri: 00:35:076 (2,3,4) - 00:35:728 (1,2,3,4) - linear flow
- 03:09 Yahuri: 00:37:032 (1,2,3,4,5) - dont rly know how to describe it but its rly different from the previous patterns
- 03:10 Yahuri: 00:38:337 (1,2,3,4,5,6,7,8,9) - zigzag again
- 03:10 Yahuri: 00:40:293 (2,3,4,1,2,3,4) - linear again
- 03:10 blaireaux9: ive used a different movement to make this measure stand out
- 03:11 Yahuri: ic
- 03:11 Yahuri: hmm
- 03:11 blaireaux9: did I made a mistake somewhere o
- 03:12 Yahuri: for that section i'd say the general movement is ok, but lacking in polish
- 03:13 Yahuri: 00:32:793 (5,1) - 00:38:010 (5,1) - 00:38:826 (4,5) - for example, these overlaps aren't consistent in the amount of overlap
- 03:13 Yahuri: 00:33:608 (4,5) - this one too
- 03:14 blaireaux9: ok there is something wrong when we compare the last 2 overlaps
- 03:14 blaireaux9: the 4/5
- 03:14 Yahuri: also u should pay more attention to visual spacing, particularly where the objects are close together
- 03:14 blaireaux9: idk about the 5/1 they are pretty similar
- 03:15 Yahuri: would be better to make the overlaps all consistent imo, unless u have a reason not to
- 03:16 blaireaux9: I know a little bit visual spacing.
- 03:16 Yahuri: 00:32:467 (4,2) - 00:37:032 (1,3,5) - 00:38:010 (5,3) - so for visual spacing, these patterns are awkwardly close to each other in comparison to the rest of the section
- 03:16 Yahuri: so u should space them out more for consistency
- 03:17 Yahuri: 00:35:076 (2,3,4) - also DS should be consistent here, looking at 00:40:293 (2,3,4) -
- 03:19 blaireaux9: yea, ive compared the spacing its slightly inconsistent
- 03:19 blaireaux9: if improving structure was referring to the fact the map isnt polished enough, then I got it
- 03:20 Yahuri: 00:50:076 (1) - u could ctrl+g this for consistency w/ 00:47:467 (1,2,3) - 00:52:684 (1,2,3) -
- 03:21 Yahuri: if u want to use this kind of pattern 01:05:565 (3,1) - 01:06:869 (6,1) - then i suggest introducing it earlier in the kiai
- 03:21 blaireaux9: ive used slight visual variation, but why not if that wasnt the best choice
- 03:22 Yahuri: it's when the variation contrasts a lot that it becomes an issue
- 03:24 Yahuri: also 00:59:206 (1,2) - this looks like a broken blanket, so i suggest fixing it or making more obvious it isn't supposed to be one
- 03:24 Yahuri: 01:01:814 (1,2) - 01:05:728 (1,2) - same
- 03:25 blaireaux9: ive tried blankets and im aware it can be better lol
- 03:25 Yahuri: ok
- 03:25 Yahuri: also, how do u handle copy+pasting+rotating sliders?
- 03:25 Yahuri: i can see stuff like this 01:11:435 (1,2) - clearly isnt 180 degree rotate
- 03:26 blaireaux9: copy paste ctrl h ctrl g then I eyeball the rotation
- 03:26 Yahuri: uhh
- 03:26 Yahuri: eyeballing for rotation isn't recommended
- 03:27 Yahuri: try using the ctrl+r function
- 03:27 Yahuri: shift+ctrl+r
- 03:27 Yahuri: u can also use ctrl+> or ctrl+< for 90 degree rotaions
- 03:28 Yahuri: generally, it's better to use calculated rotations for cleanliness
- 03:28 blaireaux9: I prefer the latter
- 03:28 Yahuri: ok
- 03:29 Yahuri: shift+ctrl+r is really useful for any kind of patterns that aren't squares tho, so use it when you need to
- 03:30 blaireaux9: ive tried again with 180 degree, looks better
- 03:31 Yahuri: cool
- 03:33 Yahuri: so overall for structure i suggest focusing more on visual spacing consistency + using the editor rotate functions for sliders
- 03:35 blaireaux9: Sure. I wasnt sure what to do. Thank you for clearing my doubts. Finally, the map is not that bad I may submit it later
- 03:36 Yahuri: i'd still say its ways away from being reasonably rankable, but yea, u have some decent patterning going on
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