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babu-frik vrparams.cfg

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Jul 15th, 2021
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  1. ; VR parameters. Write one parameter per line.
  2. ; Always make a backup copy of this file before modifying it.
  3. ; If you want to restore it to its default settings, delete the
  4. ; file and restart the game. Then press Ctrl+Alt+S to save a
  5. ; new config file with the default parameters -- however the
  6. ; VR mode may need to be set manually.
  7. ; To reload this file during game (at any point) just press Ctrl+Alt+L.
  8. ; Most parameters can be re-applied when reloading.
  9. ; VR Mode. Select from None, DirectSBS and SteamVR.
  10. VR_Mode = SteamVR
  11.  
  12. ; IPD is measured in cms. Set it to 0 to remove the stereoscopy effect.
  13. ; This setting is ignored in SteamVR mode. Configure the IPD through SteamVR instead.
  14. IPD = 6.5
  15.  
  16. ; Scale of the reticle in VR mode.
  17. reticle_scale = 0.700
  18.  
  19. ; The following setting will reduce the scale of the HUD in VR mode.
  20. 3d_window_zoom_out_size = 0.4
  21.  
  22. ; Set the following to 1 to start the HUD in zoomed-out mode:
  23. zoomed_out_on_startup = 0
  24.  
  25. concourse_window_scale = 20.000
  26.  
  27. ; The concourse animations can be played as fast as possible, or at its original
  28. ; 25fps setting:
  29. concourse_animations_at_25fps = 1
  30.  
  31. concourse_aspect_ratio = 1.330
  32.  
  33. ; DirectSBS Lens correction parameters -- ignored in SteamVR mode.
  34. ; k2 has the biggest effect and k1 fine-tunes the effect.
  35. ; Positive values = convex warping; negative = concave warping.
  36. k1 = 3.800000
  37. k2 = -0.280000
  38. k3 = 0.000000
  39. apply_lens_correction = 0
  40.  
  41. ; Depth for various GUI elements in meters from the head's origin.
  42. ; Positive depth is forwards, negative is backwards (towards you).
  43. ; As a reference, the background starfield is 65km meters away.
  44. HUD_depth = 65535.0
  45.  
  46. ; If 6dof is enabled, the aiming HUD can be fixed to the cockpit or it can "float"
  47. ; and follow the lasers. When it's fixed, it's probably more realistic; but it will
  48. ; be harder to aim when you lean.
  49. ; When the aiming HUD is floating, it will follow the lasers when you lean,
  50. ; making it easier to aim properly.
  51. floating_aiming_HUD = 1
  52.  
  53. GUI_depth = 0.595
  54.  
  55. GUI_target_relative_depth = -0.025
  56.  
  57. ; GUI_target_relative_depth is relative and it's always added to GUI_depth
  58. ; This has the effect of making the targeted object "hover" above the targeting computer
  59. ; As a rule of thumb always make Text_depth <= GUI_depth so that
  60. ; the text hovers above the targeting computer
  61. Text_depth = 0.450
  62.  
  63. ; This is the depth added to the controls in the tech library. Make it negative to bring the
  64. ; controls towards you. Objects in the tech library are obviously scaled by XWA, because there's
  65. ; otherwise no way to visualize both a Star Destroyer and an A-Wing in the same volume.
  66. Tech_Library_relative_depth = -2.000
  67.  
  68. ; The HUD/GUI can be fixed in space now. If this setting is enabled, you'll be
  69. ; able to see all the HUD simply by looking around. You may also lean forward to
  70. ; zoom-in on the text messages to make them more readable.
  71. fixed_GUI = 1
  72.  
  73. ; Set the following parameter to lower the brightness of the text,
  74. ; Concourse and 2D menus (avoids unwanted bloom when using ReShade).
  75. ; A value of 1 is normal brightness, 0 will render everything black.
  76. brightness = 1.000
  77.  
  78. ; Interleaved Reprojection is a SteamVR setting that locks the framerate at 45fps.
  79. ; In some cases, it may help provide a smoother experience. Try toggling it
  80. ; to see what works better for your specific case.
  81. SteamVR_Interleaved_Reprojection = 0
  82.  
  83. ; Cockpit roll multiplier. Set it to 0 to de-activate this axis.
  84. ; The settings for pitch, yaw and positional tracking are in CockpitLook.cfg
  85. roll_multiplier = -1.000
  86.  
  87. ; Places the triangle pointer at the specified distance from the center of the
  88. ; screen. A value of 0 places it right at the center, a value of 0.5 puts it
  89. ; near the edge of the screen.
  90. triangle_pointer_distance = 0.12
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