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  1. Fatal error!
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  5. VERSION: 256.7
  6. ShooterGameServer.exe!UPrimalInventoryComponent::GenerateCrateItems() (0x00007ff701e32b76) + 43 bytes [h:\svn_ark_live\projects\shootergame\source\shootergame\private\primalinventorycomponent.cpp:4034]
  7. ShooterGameServer.exe!APrimalDinoCharacter::PlayDying() (0x00007ff701dbc001) + 0 bytes [h:\svn_ark_live\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:1800]
  8. ShooterGameServer.exe!APrimalCharacter::execPlayDyingPoint() (0x00007ff7024b388a) + 778 bytes [h:\svn_ark_live\projects\shootergame\source\shootergame\classes\primalcharacter.h:31]
  9. ShooterGameServer.exe!UFunction::Invoke() (0x00007ff7027236e0) + 6 bytes [h:\svn_ark_live\engine\source\runtime\coreuobject\private\uobject\class.cpp:3746]
  10. ShooterGameServer.exe!UObject::ProcessEvent() (0x00007ff70276595c) + 0 bytes [h:\svn_ark_live\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
  11. ShooterGameServer.exe!AActor::ProcessEvent() (0x00007ff702bc3f5f) + 0 bytes [h:\svn_ark_live\engine\source\runtime\engine\private\actor.cpp:594]
  12. ShooterGameServer.exe!APrimalTargetableActor::PlayDyingPoint() (0x00007ff7021a1359) + 0 bytes [h:\svn_ark_live\projects\shootergame\intermediate\build\win64\shootergameserver\inc\shootergame\shootergame.generated.1.cpp:5323]
  13. ShooterGameServer.exe!APrimalCharacter::Die() (0x00007ff701d5e6a3) + 37 bytes [h:\svn_ark_live\projects\shootergame\source\shootergame\private\primalcharacter.cpp:1059]
  14. ShooterGameServer.exe!APrimalDinoCharacter::Die() (0x00007ff701df1cdc) + 0 bytes [h:\svn_ark_live\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:8576]
  15. ShooterGameServer.exe!APrimalCharacter::TakeDamage() (0x00007ff701d5de37) + 0 bytes [h:\svn_ark_live\projects\shootergame\source\shootergame\private\primalcharacter.cpp:959]
  16. ShooterGameServer.exe!APrimalDinoCharacter::TakeDamage() (0x00007ff701dc16d4) + 0 bytes [h:\svn_ark_live\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:2501]
  17. ShooterGameServer.exe!UGameplayStatics::ApplyPointDamage() (0x00007ff702c93ea2) + 27 bytes [h:\svn_ark_live\engine\source\runtime\engine\private\gameplaystatics.cpp:339]
  18. ShooterGameServer.exe!AShooterProjectile::Explode() (0x00007ff70206066d) + 641 bytes [h:\svn_ark_live\projects\shootergame\source\shootergame\private\shooterprojectile.cpp:588]
  19. ShooterGameServer.exe!AShooterProjectile::OnImpact() (0x00007ff70205f9a7) + 0 bytes [h:\svn_ark_live\projects\shootergame\source\shootergame\private\shooterprojectile.cpp:469]
  20. ShooterGameServer.exe!AShooterProjectile::OnTouch() (0x00007ff70205e1ef) + 17 bytes [h:\svn_ark_live\projects\shootergame\source\shootergame\private\shooterprojectile.cpp:337]
  21. ShooterGameServer.exe!AShooterProjectile::execOnTouch() (0x00007ff70247e6ec) + 188 bytes [h:\svn_ark_live\projects\shootergame\source\shootergame\classes\shooterprojectile.h:58]
  22. ShooterGameServer.exe!UFunction::Invoke() (0x00007ff7027236e0) + 6 bytes [h:\svn_ark_live\engine\source\runtime\coreuobject\private\uobject\class.cpp:3746]
  23. ShooterGameServer.exe!UObject::ProcessEvent() (0x00007ff70276595c) + 0 bytes [h:\svn_ark_live\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
  24. ShooterGameServer.exe!AActor::ProcessEvent() (0x00007ff702bc3f5f) + 0 bytes [h:\svn_ark_live\engine\source\runtime\engine\private\actor.cpp:594]
  25. ShooterGameServer.exe!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() (0x00007ff701ccb60f) + 0 bytes [h:\svn_ark_live\engine\source\runtime\core\public\uobject\scriptdelegates.h:390]
  26. ShooterGameServer.exe!UPrimitiveComponent::BeginComponentOverlap() (0x00007ff702d92bfc) + 0 bytes [h:\svn_ark_live\engine\source\runtime\engine\private\primitivecomponent.cpp:2314]
  27. ShooterGameServer.exe!UPrimitiveComponent::UpdateOverlaps() (0x00007ff702d940e5) + 17 bytes [h:\svn_ark_live\engine\source\runtime\engine\private\primitivecomponent.cpp:2600]
  28. ShooterGameServer.exe!AActor::PostActorConstruction() (0x00007ff702bca357) + 0 bytes [h:\svn_ark_live\engine\source\runtime\engine\private\actor.cpp:2497]
  29. ShooterGameServer.exe!UPrimalAIStateDinoMeleeState::TickAnimationState() (0x00007ff701d43ac5) + 0 bytes [h:\svn_ark_live\projects\shootergame\source\shootergame\private\primalaistatedinomeleestate.cpp:231]
  30. ShooterGameServer.exe!APrimalDinoCharacter::AnimNotifyCustomState_Tick() (0x00007ff701dc2797) + 0 bytes [h:\svn_ark_live\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:2666]
  31. ShooterGameServer.exe!UAnimNotifyState_Custom::Received_NotifyTick() (0x00007ff701cd11dc) + 0 bytes [h:\svn_ark_live\projects\shootergame\source\shootergame\private\animnotifystate_custom.cpp:26]
  32. ShooterGameServer.exe!UAnimInstance::TriggerAnimNotifies() (0x00007ff702f1fbbc) + 0 bytes [h:\svn_ark_live\engine\source\runtime\engine\private\animation\animinstance.cpp:1217]
  33. ShooterGameServer.exe!UAnimInstance::UpdateAnimation() (0x00007ff702f1b2ac) + 0 bytes [h:\svn_ark_live\engine\source\runtime\engine\private\animation\animinstance.cpp:446]
  34. ShooterGameServer.exe!USkeletalMeshComponent::TickAnimation() (0x00007ff702dee81d) + 0 bytes [h:\svn_ark_live\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:622]
  35. ShooterGameServer.exe!USkeletalMeshComponent::TickPose() (0x00007ff702deee4f) + 11 bytes [h:\svn_ark_live\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:725]
  36. ShooterGameServer.exe!USkinnedMeshComponent::TickComponent() (0x00007ff702e058ae) + 0 bytes [h:\svn_ark_live\engine\source\runtime\engine\private\skinnedmeshcomponent.cpp:319]
  37. ShooterGameServer.exe!USkeletalMeshComponent::TickComponentInternal() (0x00007ff702def035) + 0 bytes [h:\svn_ark_live\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:779]
  38. ShooterGameServer.exe!USkeletalMeshComponent::TickComponent() (0x00007ff702df3a8b) + 0 bytes [h:\svn_ark_live\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:2280]
  39. ShooterGameServer.exe!UActorComponent::ConditionalTickComponent() (0x00007ff702bd282c) + 0 bytes [h:\svn_ark_live\engine\source\runtime\engine\private\actorcomponent.cpp:971]
  40. ShooterGameServer.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff702e51de0) + 30 bytes [h:\svn_ark_live\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
  41. ShooterGameServer.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff70263cf25) + 0 bytes [h:\svn_ark_live\engine\source\runtime\core\private\async\taskgraph.cpp:939]
  42. ShooterGameServer.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff70263c84d) + 0 bytes [h:\svn_ark_live\engine\source\runtime\core\private\async\taskgraph.cpp:680]
  43. ShooterGameServer.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff70263e5aa) + 0 bytes [h:\svn_ark_live\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
  44. ShooterGameServer.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff702e4c71e) + 0 bytes [h:\svn_ark_live\engine\source\runtime\engine\private\ticktaskmanager.cpp:205]
  45. ShooterGameServer.exe!FTickTaskManager::RunTickGroup() (0x00007ff702e4ffac) + 0 bytes [h:\svn_ark_live\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
  46. ShooterGameServer.exe!UWorld::RunTickGroup() (0x00007ff702d1dce3) + 0 bytes [h:\svn_ark_live\engine\source\runtime\engine\private\leveltick.cpp:694]
  47. ShooterGameServer.exe!UWorld::Tick() (0x00007ff702d20363) + 0 bytes [h:\svn_ark_live\engine\source\runtime\engine\private\leveltick.cpp:1383]
  48. ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff702c811df) + 0 bytes [h:\svn_ark_live\engine\source\runtime\engine\private\gameengine.cpp:1148]
  49. ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff701cbdd41) + 0 bytes [h:\svn_ark_live\engine\source\runtime\launch\private\launchengineloop.cpp:2412]
  50. ShooterGameServer.exe!GuardedMain() (0x00007ff701cb959c) + 0 bytes [h:\svn_ark_live\engine\source\runtime\launch\private\launch.cpp:140]
  51. ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff701cbed8a) + 5 bytes [h:\svn_ark_live\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
  52. ShooterGameServer.exe!WinMain() (0x00007ff701cbeec0) + 8 bytes [h:\svn_ark_live\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
  53. ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff703bf233d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
  54. KERNEL32.DLL!UnknownFunction (0x00007fff925f13d2) + 0 bytes [UnknownFile:0]
  55. ntdll.dll!UnknownFunction (0x00007fff934554e4) + 0 bytes [UnknownFile:0]
  56. ntdll.dll!UnknownFunction (0x00007fff934554e4) + 0 bytes [UnknownFile:0]
  57. 慌瑳删灥楬慣整⁤捁潴⁲慓捲彯桃牡捡整彲偂䍟㕟ഹ䰊獡⁴敒潭整䘠湵瑣潩汐祡祄湩偧楯瑮਍
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