Advertisement
monotreeme

Arcane Spell List

Jun 9th, 2015
216
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.97 KB | None | 0 0
  1. Arcane Spells/Abilities
  2. ============
  3. ===Tier 1===
  4. ============
  5. Spell Block
  6. >1-Mana
  7. +5 armour against magic, and enchanted weapons
  8. use more than once every 2 rounds results in 1 point of unavoidable damage
  9. damage caused to the caster by this spell cannot be heald by magical means
  10.  
  11. Mana-Burn
  12. >2-Mana
  13. Ranged
  14. +5 damage
  15. target loses 1 Mana per round (3 rounds)
  16.  
  17. Void Stare
  18. >0-Mana
  19. >1-Mana to activate or deactivate
  20. -10 to toughness versus magic while active
  21. +X Mana per round(X=(number of enemies in combat/2) rounded down, minimum 1, this effect only counts enemies with sight)
  22.  
  23. ============
  24. ===Tier 2===
  25. ============
  26. Spell Grab
  27. >2-Mana(sustained @2-Mana/round)
  28. Negates damage from T2, T1, and equivalent sources
  29. every attack that is negated triggers EITHER a free immediate cast of Mana Burn OR a gain of 1-Mana
  30.  
  31. Mana Chain
  32. >2-Mana(sustained @X-Mana/round)
  33. -20 to footwork on all designated targets in zone
  34. -(x*5) to footwork on all designated targets in zone after the first round of activation
  35.  
  36. Void Call
  37. >0-Mana
  38. >unlocked
  39. reduce the Mana cost of all T1, T2, and T3 spells by 1(to a minimum of Zero)
  40. Sustain costs are reduced by 1(minimum 1)
  41.  
  42. ============
  43. ===Tier 3===
  44. ============
  45. Spell Break
  46. >4-Mana
  47. next successful melee attack made Dispells all T1, T2, and T3 magical effects
  48. Dispelled targets cannot be re-enchanted for 6 rounds
  49. Wands and Staffs; when effected roll 1d10 on a 10 the wand/staff/combination item is destroyed
  50.  
  51. Cosmos
  52. >3-Mana
  53. Zone AOE
  54. +20 damage to single target
  55. +10 to hit all targets in Current Zone
  56. +10 Damage to all targets struck
  57.  
  58. Haste Cast
  59. >2-Mana
  60. >unlocked
  61. cast a single spell out of turn for the round negating any casting delays
  62. use more often than every 5th round results in 3 points of unavoidable damage
  63. damage caused to the caster by haste cast cannot be heald by magical means
  64.  
  65. ============
  66. ===Tier 4===
  67. ============
  68. Overload
  69. >6-Mana
  70. +10 to strike
  71. +30 damage
  72. on sussessful hit roll 1d10 on a 10 target dies
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement