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- Arcane Spells/Abilities
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- ===Tier 1===
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- Spell Block
- >1-Mana
- +5 armour against magic, and enchanted weapons
- use more than once every 2 rounds results in 1 point of unavoidable damage
- damage caused to the caster by this spell cannot be heald by magical means
- Mana-Burn
- >2-Mana
- Ranged
- +5 damage
- target loses 1 Mana per round (3 rounds)
- Void Stare
- >0-Mana
- >1-Mana to activate or deactivate
- -10 to toughness versus magic while active
- +X Mana per round(X=(number of enemies in combat/2) rounded down, minimum 1, this effect only counts enemies with sight)
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- ===Tier 2===
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- Spell Grab
- >2-Mana(sustained @2-Mana/round)
- Negates damage from T2, T1, and equivalent sources
- every attack that is negated triggers EITHER a free immediate cast of Mana Burn OR a gain of 1-Mana
- Mana Chain
- >2-Mana(sustained @X-Mana/round)
- -20 to footwork on all designated targets in zone
- -(x*5) to footwork on all designated targets in zone after the first round of activation
- Void Call
- >0-Mana
- >unlocked
- reduce the Mana cost of all T1, T2, and T3 spells by 1(to a minimum of Zero)
- Sustain costs are reduced by 1(minimum 1)
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- ===Tier 3===
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- Spell Break
- >4-Mana
- next successful melee attack made Dispells all T1, T2, and T3 magical effects
- Dispelled targets cannot be re-enchanted for 6 rounds
- Wands and Staffs; when effected roll 1d10 on a 10 the wand/staff/combination item is destroyed
- Cosmos
- >3-Mana
- Zone AOE
- +20 damage to single target
- +10 to hit all targets in Current Zone
- +10 Damage to all targets struck
- Haste Cast
- >2-Mana
- >unlocked
- cast a single spell out of turn for the round negating any casting delays
- use more often than every 5th round results in 3 points of unavoidable damage
- damage caused to the caster by haste cast cannot be heald by magical means
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- ===Tier 4===
- ============
- Overload
- >6-Mana
- +10 to strike
- +30 damage
- on sussessful hit roll 1d10 on a 10 target dies
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