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- $${
- if(storagekiller);
- unset(storagekiller);
- log(&a&l[Macro]&f StorageKiller &1- [By: Homeless Macros] &f&l[&4&lOFF&f&l]);
- stop();
- else;
- log(&a&l[Macro]&f StorageKiller &1- [By: Homeless Macros] &f&l[&a&lON&f&l]);
- set(storagekiller);
- wait(500ms);
- do;
- clearchat();
- log("&a&l[Macro]&e O que deseja fazer?");
- log("&a&l[Macro]&2&l [1]&f Vender.");
- log("&a&l[Macro]&2&l [2]&f Craft.");
- log(" ");
- log(" ");
- prompt(#homeless_action,$$?,"Insira o número referente a opção desejada:");
- until((%#homeless_action%=1)||(%#homeless_action%=2));
- if(%#homeless_action%=1);
- do;
- clearchat();
- log("&a&l[Macro]&e Qual item deseja vender?");
- log("&a&l[Macro]&2&l [1]&f Cactus.");
- log("&a&l[Macro]&2&l [2]&f Sugar Cane.");
- log("&a&l[Macro]&2&l [3]&f Rotten Flesh.");
- log("&a&l[Macro]&2&l [4]&f Bone.");
- log("&a&l[Macro]&2&l [5]&f Nether Wart.");
- log("&a&l[Macro]&2&l [6]&f Raw Fish.");
- log("&a&l[Macro]&2&l [7]&f Blaze Rod.");
- log(" ");
- log(" ");
- prompt(#homeless_select_item,$$?,"Insira o número referente a opção desejada:");
- until((%#homeless_select_item%>=1)&&(%#homeless_select_item%<=7));
- do;
- clearchat();
- log("&a&l[Macro]&e Quantos baus deseja vender?");
- log(" ");
- log(" ");
- prompt(#homeless_mxm,$$?,"Insira o número referente a quantos baus deseja vender.");
- until(%#homeless_mxm%>=1);
- else;
- do;
- clearchat();
- log("&a&l[Macro]&e Qual item deseja craftar?");
- log("&a&l[Macro]&2&l [1]&f Gold Nugget.");
- log("&a&l[Macro]&2&l [2]&f Armor/Tool.");
- log(" ");
- log(" ");
- prompt(#homeless_select_item,$$?,"Insira o número referente a opção desejada:");
- until((%#homeless_select_item%>=1)&&(%#homeless_select_item%<=2));
- if(%#homeless_select_item%!=2);
- do;
- clearchat();
- log("&a&l[Macro]&e Quantos baus deseja craftar?");
- log(" ");
- log(" ");
- prompt(#homeless_mxm,$$?,"Insira o número referente a quantos baus deseja craftar.");
- until(%#homeless_mxm%>=1);
- endif;
- #homeless_gold=1;
- #homeless_slot=1;
- #homeless_2=1;
- endif;
- #homeless_mxm=#homeless_mxm+1;
- #homeless_chest=1;
- endif;
- if(%#homeless_action%=1);
- do;
- if(%#homeless_select_item%=1);
- do;
- wait(1);
- gui(chat);
- wait(500ms);
- type(/home cactus%#homeless_chest%);
- press(return);
- wait(3);
- keydown(jump);
- wait(1);
- keyup(jump);
- wait(2);
- key(use);
- wait(2);
- for(#homeless_inc,0,53);
- getslotitem(%#homeless_inc%,#id);
- if(%#id%=81);
- slotclick(%#homeless_inc%,l,true);
- endif;
- wait(100ms);
- next;
- wait(200ms);
- getslotitem(54,#id,#stack);
- gui();
- if(%#stack%!=64);
- inc(#homeless_chest);
- if(%#homeless_chest%=%#homeless_mxm%);
- unset(storagekiller);
- log(&a&l[Macro]&f Todos os itens foram vendidos! &1- [By: Homeless Macros]);
- log(&a&l[Macro]&f StorageKiller &1- [By: Homeless Macros] &f&l[&4&lOFF&f&l]);
- stop();
- endif;
- endif;
- wait(100ms);
- until(%#stack%=64);
- }$$/warp vip$${
- wait(3);
- do(20);
- keydown(jump);
- wait(1);
- keyup(jump);
- wait(2);
- if(%YPOS%=4);
- break();
- endif;
- loop;
- look(south);
- keydown(forward);
- do(600);
- until(%ZPOS%=666);
- look(east);
- do(600);
- until(%XPOS%=725);
- wait(60ms);
- look(south);
- keydown(jump);
- do(600);
- until(%ZPOS%=668);
- keyup(jump);
- look(south);
- do(600);
- until(%ZPOS%=672);
- keyup(forward);
- look(+0,+36);
- wait(2);
- keyup(forward);
- keyup(jump);
- do(6);
- key(attack);
- wait(500ms);
- loop;
- endif;
- if(%#homeless_select_item%=2);
- do;
- wait(1);
- gui(chat);
- wait(500ms);
- type(/home sugar%#homeless_chest%);
- press(return);
- wait(3);
- keydown(jump);
- wait(1);
- keyup(jump);
- wait(2);
- key(use);
- wait(2);
- for(#homeless_inc,0,53);
- getslotitem(%#homeless_inc%,#id);
- if(%#id%=338);
- slotclick(%#homeless_inc%,l,true);
- endif;
- wait(100ms);
- next;
- wait(200ms);
- getslotitem(54,#id,#stack);
- gui();
- if(%#stack%!=64);
- inc(#homeless_chest);
- if(%#homeless_chest%=%#homeless_mxm%);
- unset(storagekiller);
- log(&a&l[Macro]&f Todos os itens foram vendidos! &1- [By: Homeless Macros]);
- log(&a&l[Macro]&f StorageKiller &1- [By: Homeless Macros] &f&l[&4&lOFF&f&l]);
- stop();
- endif;
- endif;
- wait(100ms);
- until(%#stack%=64);
- }$$/warp vip$${
- wait(3);
- do(20);
- keydown(jump);
- wait(1);
- keyup(jump);
- wait(2);
- if(%YPOS%=4);
- break();
- endif;
- loop;
- look(south);
- keydown(forward);
- do(600);
- until(%ZPOS%=666);
- look(east);
- do(600);
- until(%XPOS%=724);
- wait(60ms);
- look(south);
- keydown(jump);
- do(600);
- until(%ZPOS%=668);
- keyup(jump);
- look(south);
- do(600);
- until(%ZPOS%=672);
- keyup(forward);
- look(+0,+36);
- wait(2);
- keyup(forward);
- keyup(jump);
- do(6);
- key(attack);
- wait(500ms);
- loop;
- endif;
- if(%#homeless_select_item%=3);
- do;
- wait(1);
- gui(chat);
- wait(500ms);
- type(/home carne%#homeless_chest%);
- press(return);
- wait(3);
- keydown(jump);
- wait(1);
- keyup(jump);
- wait(2);
- key(use);
- wait(2);
- for(#homeless_inc,0,53);
- getslotitem(%#homeless_inc%,&id);
- if(%&id%="rotten_flesh");
- slotclick(%#homeless_inc%,l,true);
- endif;
- wait(100ms);
- next;
- wait(200ms);
- getslotitem(54,#id,#stack);
- gui();
- if(%#stack%!=64);
- inc(#homeless_chest);
- if(%#homeless_chest%=%#homeless_mxm%);
- unset(storagekiller);
- log(&a&l[Macro]&f Todos os itens foram vendidos! &1- [By: Homeless Macros]);
- log(&a&l[Macro]&f StorageKiller &1- [By: Homeless Macros] &f&l[&4&lOFF&f&l]);
- stop();
- endif;
- endif;
- wait(100ms);
- until(%#stack%=64);
- }$$/warp vip$${
- wait(3);
- do(20);
- keydown(jump);
- wait(1);
- keyup(jump);
- wait(2);
- if(%YPOS%=4);
- break();
- endif;
- loop;
- look(south);
- keydown(forward);
- do(600);getidrel(0,0,1,&bl);if(%&bl%!="air");keydown(jump);else;keyup(jump);endif;
- until(%ZPOS%=666);
- look(east);
- do(600);getidrel(1,0,0,&bl);if(%&bl%!="air");keydown(jump);else;keyup(jump);endif;
- until(%XPOS%=723);
- wait(60ms);
- look(south);
- keydown(jump);
- do(600);
- until(%ZPOS%=668);
- keyup(jump);
- look(south);
- do(600);getidrel(0,0,1,&bl);if(%&bl%!="air");keydown(jump);else;keyup(jump);endif;
- until(%ZPOS%=672);
- keyup(forward);
- look(+0,+36);
- wait(1);
- keyup(forward);
- keyup(jump);
- do(6);
- key(attack);
- wait(500ms);
- loop;
- endif;
- if(%#homeless_select_item%=4);
- do;
- wait(1);
- gui(chat);
- wait(500ms);
- type(/home osso%#homeless_chest%);
- press(return);
- wait(3);
- keydown(jump);
- wait(1);
- keyup(jump);
- wait(2);
- key(use);
- wait(2);
- for(#homeless_inc,0,53);
- getslotitem(%#homeless_inc%,#id);
- if(%#id%=352);
- slotclick(%#homeless_inc%,l,true);
- endif;
- wait(100ms);
- next;
- wait(200ms);
- getslotitem(54,#id,#stack);
- gui();
- if(%#stack%!=64);
- inc(#homeless_chest);
- if(%#homeless_chest%=%#homeless_mxm%);
- unset(storagekiller);
- log(&a&l[Macro]&f Todos os itens foram vendidos! &1- [By: Homeless Macros]);
- log(&a&l[Macro]&f StorageKiller &1- [By: Homeless Macros] &f&l[&4&lOFF&f&l]);
- stop();
- endif;
- endif;
- wait(100ms);
- until(%#stack%=64);
- }$$/warp vip$${
- wait(3);
- do(20);
- keydown(jump);
- wait(1);
- keyup(jump);
- wait(2);
- if(%YPOS%=4);
- break();
- endif;
- loop;
- look(south);
- keydown(forward);
- do(600);
- until(%ZPOS%=666);
- look(east);
- do(600);
- until(%XPOS%=722);
- wait(60ms);
- look(south);
- keydown(jump);
- do(600);
- until(%ZPOS%=668);
- keyup(jump);
- look(south);
- do(600);
- until(%ZPOS%=672);
- keyup(forward);
- look(+0,+36);
- wait(2);
- keyup(forward);
- keyup(jump);
- do(6);
- key(attack);
- wait(500ms);
- loop;
- endif;
- if(%#homeless_select_item%=5);
- do;
- wait(1);
- gui(chat);
- wait(500ms);
- type(/home nether%#homeless_chest%);
- press(return);
- wait(3);
- keydown(jump);
- wait(1);
- keyup(jump);
- wait(2);
- key(use);
- wait(2);
- for(#homeless_inc,0,53);
- getslotitem(%#homeless_inc%,#id);
- if(%#id%=372);
- slotclick(%#homeless_inc%,l,true);
- endif;
- wait(100ms);
- next;
- wait(200ms);
- getslotitem(54,#id,#stack);
- gui();
- if(%#stack%!=64);
- inc(#homeless_chest);
- if(%#homeless_chest%=%#homeless_mxm%);
- unset(storagekiller);
- log(&a&l[Macro]&f Todos os itens foram vendidos! &1- [By: Homeless Macros]);
- log(&a&l[Macro]&f StorageKiller &1- [By: Homeless Macros] &f&l[&4&lOFF&f&l]);
- stop();
- endif;
- endif;
- wait(100ms);
- until(%#stack%=64);
- }$$/warp vip$${
- wait(3);
- do(20);
- keydown(jump);
- wait(1);
- keyup(jump);
- wait(2);
- if(%YPOS%=4);
- break();
- endif;
- loop;
- look(south);
- keydown(forward);
- do(600);
- until(%ZPOS%=666);
- look(east);
- do(600);
- until(%XPOS%=721);
- wait(60ms);
- look(south);
- keydown(jump);
- do(600);
- until(%ZPOS%=668);
- keyup(jump);
- look(south);
- do(600);
- until(%ZPOS%=672);
- keyup(forward);
- look(+0,+36);
- wait(2);
- keyup(forward);
- keyup(jump);
- do(6);
- key(attack);
- wait(500ms);
- loop;
- endif;
- if(%#homeless_select_item%=6);
- do;
- wait(1);
- gui(chat);
- wait(500ms);
- type(/home peixe%#homeless_chest%);
- press(return);
- wait(3);
- keydown(jump);
- wait(1);
- keyup(jump);
- wait(2);
- key(use);
- wait(2);
- for(#homeless_inc,0,53);
- getslotitem(%#homeless_inc%,#id);
- if(%#id%=349);
- slotclick(%#homeless_inc%,l,true);
- endif;
- wait(100ms);
- next;
- wait(200ms);
- getslotitem(54,#id,#stack);
- gui();
- if(%#stack%!=64);
- inc(#homeless_chest);
- if(%#homeless_chest%=%#homeless_mxm%);
- unset(storagekiller);
- log(&a&l[Macro]&f Todos os itens foram vendidos! &1- [By: Homeless Macros]);
- log(&a&l[Macro]&f StorageKiller &1- [By: Homeless Macros] &f&l[&4&lOFF&f&l]);
- stop();
- endif;
- endif;
- wait(100ms);
- until(%#stack%=64);
- }$$/warp vip$${
- wait(3);
- do(20);
- keydown(jump);
- wait(1);
- keyup(jump);
- wait(2);
- if(%YPOS%=4);
- break();
- endif;
- loop;
- look(south);
- keydown(forward);
- do(600);
- until(%ZPOS%=666);
- look(east);
- do(600);
- until(%XPOS%=720);
- wait(60ms);
- look(south);
- keydown(jump);
- do(600);
- until(%ZPOS%=668);
- keyup(jump);
- look(south);
- do(600);
- until(%ZPOS%=672);
- keyup(forward);
- look(+0,-35);
- wait(1);
- keyup(forward);
- keyup(jump);
- do(6);
- key(attack);
- wait(500ms);
- loop;
- endif;
- if(%#homeless_select_item%=7);
- do;
- wait(1);
- gui(chat);
- wait(500ms);
- type(/home blaze%#homeless_chest%);
- press(return);
- wait(3);
- keydown(jump);
- wait(1);
- keyup(jump);
- wait(2);
- key(use);
- wait(2);
- for(#homeless_inc,0,53);
- getslotitem(%#homeless_inc%,&id);
- if(%&id%="blaze_rod");
- slotclick(%#homeless_inc%,l,true);
- endif;
- wait(100ms);
- next;
- wait(200ms);
- getslotitem(54,#id,#stack);
- gui();
- if(%#stack%!=64);
- inc(#homeless_chest);
- if(%#homeless_chest%=%#homeless_mxm%);
- unset(storagekiller);
- log(&a&l[Macro]&f Todos os itens foram vendidos! &1- [By: Homeless Macros]);
- log(&a&l[Macro]&f StorageKiller &1- [By: Homeless Macros] &f&l[&4&lOFF&f&l]);
- stop();
- endif;
- endif;
- wait(100ms);
- until(%#stack%=64);
- }$$/warp vip$${
- wait(3);
- do(20);
- keydown(jump);
- wait(1);
- keyup(jump);
- wait(2);
- if(%YPOS%=4);
- break();
- endif;
- loop;
- look(west);
- keydown(forward);
- do(600);getidrel(-1,0,0,&bl);if(%&bl%!="air");keydown(jump);else;keyup(jump);endif;
- until(%XPOS%=685);
- look(north);
- do(600);getidrel(0,0,-1,&bl);if(%&bl%!="air");keydown(jump);else;keyup(jump);endif;
- until(%ZPOS%=640);
- wait(60ms);
- look(west);
- do(600);getidrel(-1,0,0,&bl);
- until(%XPOS%=678);
- look(north);
- do(600);
- until(%YPOS%=10);
- look(east);
- do(600);
- until(%XPOS%=679);
- look(south);
- do(600);
- until(%ZPOS%=641);
- keyup(forward);
- look(west);
- look(+0,+36);
- wait(2);
- keyup(forward);
- do(4);
- key(attack);
- wait(500ms);
- loop;
- endif;
- loop;
- else;
- do;
- if(%#homeless_select_item%=1);
- do;
- wait(1);
- gui(chat);
- wait(500ms);
- type(/home pepita%#homeless_chest%);
- press(return);
- wait(5);
- keydown(jump);
- wait(1);
- keyup(jump);
- wait(3);
- key(use);
- wait(3);
- for(#homeless_inc,0,53);
- getslotitem(%#homeless_inc%,&id);
- if(%&id%="gold_nugget");
- slotclick(%#homeless_inc%,l,true);
- endif;
- wait(100ms);
- next;
- wait(200ms);
- getslotitem(54,#id,#stack);
- gui();
- if(%#stack%!=64);
- inc(#homeless_chest);
- if(%#homeless_chest%=%#homeless_mxm%);
- unset(storagekiller);
- log(&a&l[Macro]&f Todas as pepitas foram craftadas! &1- [By: Homeless Macros]);
- log(&a&l[Macro]&f StorageKiller &1- [By: Homeless Macros] &f&l[&4&lOFF&f&l]);
- stop();
- endif;
- else;
- #stack=64;
- endif;
- wait(100ms);
- until(%#stack%=64);
- look(west);
- look(+0,+90);
- wait(1);
- key(use);
- wait(2200ms);
- for(#homeless,37,45);
- slotclick(%#homeless%,l,false);
- wait(150ms);
- slotclick(%#homeless_2%,1,false);
- wait(150ms);
- inc(#homeless_2);
- next;
- wait(700ms);
- slotclick(0,1,true);
- wait(700ms);
- #homeless_2=1;
- for(#homeless,28,36);
- slotclick(%#homeless%,l,false);
- wait(150ms);
- slotclick(%#homeless_2%,1,false);
- wait(150ms);
- inc(#homeless_2);
- next;
- wait(700ms);
- slotclick(0,1,true);
- wait(700ms);
- #homeless_2=1;
- for(#homeless,19,27);
- slotclick(%#homeless%,l,false);
- wait(150ms);
- slotclick(%#homeless_2%,1,false);
- wait(150ms);
- inc(#homeless_2);
- next;
- wait(700ms);
- slotclick(0,1,true);
- wait(700ms);
- #homeless_2=1;
- for(#homeless,10,18);
- slotclick(%#homeless%,l,false);
- wait(150ms);
- slotclick(%#homeless_2%,1,false);
- wait(150ms);
- inc(#homeless_2);
- next;
- wait(700ms);
- slotclick(0,1,true);
- wait(700ms);
- #homeless_2=1;
- do;
- #homeless_done=1;
- for(#homeless_inc,10,45);
- getslotitem(%#homeless_inc%,&id);
- if(%&id%="gold_nugget");
- #homeless_done=0;
- endif;
- next;
- if(%#homeless_done%=0);
- for(#homeless_inc,10,45);
- getslotitem(%#homeless_inc%,&id);
- if(%&id%="gold_nugget");
- for(#homeless_2,1,10);
- getslotitem(%#homeless_2%,&id);
- if(%&id%=air);
- break;
- endif;
- next;
- if(%#homeless_2%<=9);
- slotclick(%#homeless_inc%,l,false);
- wait(150ms);
- slotclick(%#homeless_2%,1,false);
- wait(150ms);
- else;
- wait(700ms);
- slotclick(0,1,true);
- wait(700ms);
- slotclick(%#homeless_inc%,l,false);
- wait(150ms);
- slotclick(1,1,false);
- wait(150ms);
- endif;
- endif;
- next;
- wait(700ms);
- slotclick(0,1,true);
- endif;
- until(%#homeless_done%=1);
- do;
- wait(1);
- gui(chat);
- wait(500ms);
- type(/home pepita%#homeless_gold%);
- press(return);
- wait(3);
- keydown(jump);
- wait(1);
- keyup(jump);
- wait(2);
- key(use);
- wait(2);
- do;
- #homeless_done=1;
- for(#homeless_inc,54,89);
- getslotitem(%#homeless_inc%,&id);
- if(%&id%="gold_ingot");
- slotclick(%#homeless_inc%,l,true);
- endif;
- wait(100ms);
- next;
- until(%#homeless_done%=1);
- slotclick(54,l,true);
- wait(100ms);
- getslotitem(89,#id,#stack);
- gui();
- if(%#stack%!=0);
- inc(#homeless_gold);
- else;
- #stack=0;
- endif;
- until(%#stack%=0);
- endif;
- if(%#homeless_select_item%=2);
- key(use);
- wait(1);
- for(#homeless,10,45);
- slotclick(%#homeless%,l,false);
- wait(250ms);
- slotclick(%#homeless_slot%,1,false);
- wait(250ms);
- inc(#homeless_slot);
- if(%#homeless_slot%=3);
- #homeless_slot=1;
- wait(700ms);
- slotclick(0,1,true);
- wait(700ms);
- endif;
- next;
- wait(500ms);
- gui();
- unset(storagekiller);
- log(&a&l[Macro]&f Todas as armaduras/ferramentas foram craftadas! &1- [By: Homeless Macros]);
- log(&a&l[Macro]&f StorageKiller &1- [By: Homeless Macros] &f&l[&4&lOFF&f&l]);
- stop();
- endif;
- loop;
- endif;
- }$$
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