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  1.  
  2. ** Executing...
  3. ** Command: "c:\program files (x86)\steam\steamapps\1337_master\sourcesdk\bin\orangebox\bin\vbsp.exe"
  4. ** Parameters: -game "c:\program files (x86)\steam\steamapps\1337_master\half-life 2 episode two\ep2" "C:\Users\Lauri\Documents\My Dropbox\Source SDK\voiceville.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jul 7 2010)
  7. 4 threads
  8. materialPath: c:\program files (x86)\steam\steamapps\1337_master\half-life 2 episode two\ep2\materials
  9. Loading C:\Users\Lauri\Documents\My Dropbox\Source SDK\voiceville.vmf
  10. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\1337_master\half-life 2 episode two\ep2\gameinfo.txt
  11. Patching WVT material: maps/voiceville/nature/blendgrassgravel003a_wvt_patch
  12. Patching WVT material: maps/voiceville/concrete/blendconcretedebris001a_wvt_patch
  13. Patching WVT material: maps/voiceville/nature/blenddirtgrass008a_wvt_patch
  14. Patching WVT material: maps/voiceville/concrete/blendbunk_conc01_wvt_patch
  15. fixing up env_cubemap materials on brush sides...
  16. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  17. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  18. Processing areas...done (0)
  19. Building Faces...done (0)
  20. Chop Details...done (0)
  21. Find Visible Detail Sides...done (0)
  22. Merging details...done (0)
  23. FixTjuncs...
  24. PruneNodes...
  25. WriteBSP...
  26. done (0)
  27. writing C:\Users\Lauri\Documents\My Dropbox\Source SDK\voiceville.prt...Building visibility clusters...
  28. done (0)
  29. Creating default LDR cubemaps for env_cubemap using skybox materials:
  30. skybox/sky_day01_01*.vmt
  31. ! Run buildcubemaps in the engine to get the correct cube maps.
  32. Creating default HDR cubemaps for env_cubemap using skybox materials:
  33. skybox/sky_day01_01*.vmt
  34. ! Run buildcubemaps in the engine to get the correct cube maps.
  35. Finding displacement neighbors...
  36. Finding lightmap sample positions...
  37. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  38. Building Physics collision data...
  39. done (0) (40682 bytes)
  40. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  41. Compacting texture/material tables...
  42. Reduced 248 texinfos to 113
  43. Reduced 38 texdatas to 24 (1418 bytes to 969)
  44. Writing C:\Users\Lauri\Documents\My Dropbox\Source SDK\voiceville.bsp
  45. 2 seconds elapsed
  46.  
  47. ** Executing...
  48. ** Command: "c:\program files (x86)\steam\steamapps\1337_master\sourcesdk\bin\orangebox\bin\vvis.exe"
  49. ** Parameters: -game "c:\program files (x86)\steam\steamapps\1337_master\half-life 2 episode two\ep2" "C:\Users\Lauri\Documents\My Dropbox\Source SDK\voiceville"
  50.  
  51. Valve Software - vvis.exe (Jul 7 2010)
  52. 4 threads
  53. reading c:\users\lauri\documents\my dropbox\source sdk\voiceville.bsp
  54. reading c:\users\lauri\documents\my dropbox\source sdk\voiceville.prt
  55. 151 portalclusters
  56. 367 numportals
  57. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  58. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
  59. Optimized: 11 visible clusters (0.00%)
  60. Total clusters visible: 15248
  61. Average clusters visible: 100
  62. Building PAS...
  63. Average clusters audible: 150
  64. visdatasize:7065 compressed from 7248
  65. writing c:\users\lauri\documents\my dropbox\source sdk\voiceville.bsp
  66. 1 second elapsed
  67.  
  68. ** Executing...
  69. ** Command: "c:\program files (x86)\steam\steamapps\1337_master\sourcesdk\bin\orangebox\bin\vrad.exe"
  70. ** Parameters: -game "c:\program files (x86)\steam\steamapps\1337_master\half-life 2 episode two\ep2" "C:\Users\Lauri\Documents\My Dropbox\Source SDK\voiceville"
  71.  
  72. Valve Software - vrad.exe SSE (Jul 7 2010)
  73.  
  74. Valve Radiosity Simulator
  75. 4 threads
  76. [Reading texlights from 'lights.rad']
  77. [48 texlights parsed from 'lights.rad']
  78.  
  79. Loading c:\users\lauri\documents\my dropbox\source sdk\voiceville.bsp
  80. Setting up ray-trace acceleration structure... Done (2.53 seconds)
  81. 1049 faces
  82. 1887567 square feet [271809728.00 square inches]
  83. 0 Displacements
  84. 0 Square Feet [0.00 Square Inches]
  85. 1049 patches before subdivision
  86. 51121 patches after subdivision
  87. sun extent from map=0.017452
  88. 21 direct lights
  89. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (11)
  90. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3)
  91. transfers 2452732, max 533
  92. transfer lists: 18.7 megs
  93. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  94. Bounce #1 added RGB(19113, 11614, 10272)
  95. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  96. Bounce #2 added RGB(3140, 1370, 1054)
  97. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  98. Bounce #3 added RGB(530, 164, 111)
  99. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  100. Bounce #4 added RGB(94, 21, 12)
  101. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  102. Bounce #5 added RGB(17, 3, 1)
  103. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  104. Bounce #6 added RGB(3, 0, 0)
  105. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  106. Bounce #7 added RGB(1, 0, 0)
  107. Build Patch/Sample Hash Table(s).....Done<0.0350 sec>
  108. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
  109. FinalLightFace Done
  110. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  111. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
  112. Writing leaf ambient...done
  113. Ready to Finish
  114.  
  115. Object names Objects/Maxobjs Memory / Maxmem Fullness
  116. ------------ --------------- --------------- --------
  117. models 30/1024 1440/49152 ( 2.9%)
  118. brushes 95/8192 1140/98304 ( 1.2%)
  119. brushsides 595/65536 4760/524288 ( 0.9%)
  120. planes 554/65536 11080/1310720 ( 0.8%)
  121. vertexes 1366/65536 16392/786432 ( 2.1%)
  122. nodes 604/65536 19328/2097152 ( 0.9%)
  123. texinfos 113/12288 8136/884736 ( 0.9%)
  124. texdata 24/2048 768/65536 ( 1.2%)
  125. dispinfos 0/0 0/0 ( 0.0%)
  126. disp_verts 0/0 0/0 ( 0.0%)
  127. disp_tris 0/0 0/0 ( 0.0%)
  128. disp_lmsamples 0/0 0/0 ( 0.0%)
  129. faces 1049/65536 58744/3670016 ( 1.6%)
  130. hdr faces 0/65536 0/3670016 ( 0.0%)
  131. origfaces 329/65536 18424/3670016 ( 0.5%)
  132. leaves 635/65536 20320/2097152 ( 1.0%)
  133. leaffaces 1149/65536 2298/131072 ( 1.8%)
  134. leafbrushes 321/65536 642/131072 ( 0.5%)
  135. areas 2/256 16/2048 ( 0.8%)
  136. surfedges 5938/512000 23752/2048000 ( 1.2%)
  137. edges 3176/256000 12704/1024000 ( 1.2%)
  138. LDR worldlights 21/8192 1848/720896 ( 0.3%)
  139. HDR worldlights 0/8192 0/720896 ( 0.0%)
  140. leafwaterdata 1/32768 12/393216 ( 0.0%)
  141. waterstrips 62/32768 620/327680 ( 0.2%)
  142. waterverts 0/65536 0/786432 ( 0.0%)
  143. waterindices 894/65536 1788/131072 ( 1.4%)
  144. cubemapsamples 2/1024 32/16384 ( 0.2%)
  145. overlays 0/512 0/180224 ( 0.0%)
  146. LDR lightdata [variable] 1750088/0 ( 0.0%)
  147. HDR lightdata [variable] 0/0 ( 0.0%)
  148. visdata [variable] 7065/16777216 ( 0.0%)
  149. entdata [variable] 105556/393216 (26.8%)
  150. LDR ambient table 635/65536 2540/262144 ( 1.0%)
  151. HDR ambient table 635/65536 2540/262144 ( 1.0%)
  152. LDR leaf ambient 1509/65536 42252/1835008 ( 2.3%)
  153. HDR leaf ambient 635/65536 17780/1835008 ( 1.0%)
  154. occluders 0/0 0/0 ( 0.0%)
  155. occluder polygons 0/0 0/0 ( 0.0%)
  156. occluder vert ind 0/0 0/0 ( 0.0%)
  157. detail props [variable] 1/12 ( 8.3%)
  158. static props [variable] 1/24742 ( 0.0%)
  159. pakfile [variable] 323610/0 ( 0.0%)
  160. physics [variable] 40682/4194304 ( 1.0%)
  161. physics terrain [variable] 2/1048576 ( 0.0%)
  162.  
  163. Level flags = 0
  164.  
  165. Total triangle count: 2528
  166. Writing c:\users\lauri\documents\my dropbox\source sdk\voiceville.bsp
  167. 24 seconds elapsed
  168.  
  169. ** Executing...
  170. ** Command: Copy File
  171. ** Parameters: "C:\Users\Lauri\Documents\My Dropbox\Source SDK\voiceville.bsp" "c:\program files (x86)\steam\steamapps\1337_master\half-life 2 episode two\ep2\maps\voiceville.bsp"
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