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- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\1337_master\sourcesdk\bin\orangebox\bin\vbsp.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\1337_master\half-life 2 episode two\ep2" "C:\Users\Lauri\Documents\My Dropbox\Source SDK\voiceville.vmf"
- Valve Software - vbsp.exe (Jul 7 2010)
- 4 threads
- materialPath: c:\program files (x86)\steam\steamapps\1337_master\half-life 2 episode two\ep2\materials
- Loading C:\Users\Lauri\Documents\My Dropbox\Source SDK\voiceville.vmf
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\1337_master\half-life 2 episode two\ep2\gameinfo.txt
- Patching WVT material: maps/voiceville/nature/blendgrassgravel003a_wvt_patch
- Patching WVT material: maps/voiceville/concrete/blendconcretedebris001a_wvt_patch
- Patching WVT material: maps/voiceville/nature/blenddirtgrass008a_wvt_patch
- Patching WVT material: maps/voiceville/concrete/blendbunk_conc01_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\Lauri\Documents\My Dropbox\Source SDK\voiceville.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (40682 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 248 texinfos to 113
- Reduced 38 texdatas to 24 (1418 bytes to 969)
- Writing C:\Users\Lauri\Documents\My Dropbox\Source SDK\voiceville.bsp
- 2 seconds elapsed
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\1337_master\sourcesdk\bin\orangebox\bin\vvis.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\1337_master\half-life 2 episode two\ep2" "C:\Users\Lauri\Documents\My Dropbox\Source SDK\voiceville"
- Valve Software - vvis.exe (Jul 7 2010)
- 4 threads
- reading c:\users\lauri\documents\my dropbox\source sdk\voiceville.bsp
- reading c:\users\lauri\documents\my dropbox\source sdk\voiceville.prt
- 151 portalclusters
- 367 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Optimized: 11 visible clusters (0.00%)
- Total clusters visible: 15248
- Average clusters visible: 100
- Building PAS...
- Average clusters audible: 150
- visdatasize:7065 compressed from 7248
- writing c:\users\lauri\documents\my dropbox\source sdk\voiceville.bsp
- 1 second elapsed
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\1337_master\sourcesdk\bin\orangebox\bin\vrad.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\1337_master\half-life 2 episode two\ep2" "C:\Users\Lauri\Documents\My Dropbox\Source SDK\voiceville"
- Valve Software - vrad.exe SSE (Jul 7 2010)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\users\lauri\documents\my dropbox\source sdk\voiceville.bsp
- Setting up ray-trace acceleration structure... Done (2.53 seconds)
- 1049 faces
- 1887567 square feet [271809728.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1049 patches before subdivision
- 51121 patches after subdivision
- sun extent from map=0.017452
- 21 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (11)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3)
- transfers 2452732, max 533
- transfer lists: 18.7 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(19113, 11614, 10272)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(3140, 1370, 1054)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(530, 164, 111)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #4 added RGB(94, 21, 12)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(17, 3, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(3, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0350 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 30/1024 1440/49152 ( 2.9%)
- brushes 95/8192 1140/98304 ( 1.2%)
- brushsides 595/65536 4760/524288 ( 0.9%)
- planes 554/65536 11080/1310720 ( 0.8%)
- vertexes 1366/65536 16392/786432 ( 2.1%)
- nodes 604/65536 19328/2097152 ( 0.9%)
- texinfos 113/12288 8136/884736 ( 0.9%)
- texdata 24/2048 768/65536 ( 1.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1049/65536 58744/3670016 ( 1.6%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 329/65536 18424/3670016 ( 0.5%)
- leaves 635/65536 20320/2097152 ( 1.0%)
- leaffaces 1149/65536 2298/131072 ( 1.8%)
- leafbrushes 321/65536 642/131072 ( 0.5%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 5938/512000 23752/2048000 ( 1.2%)
- edges 3176/256000 12704/1024000 ( 1.2%)
- LDR worldlights 21/8192 1848/720896 ( 0.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 62/32768 620/327680 ( 0.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 894/65536 1788/131072 ( 1.4%)
- cubemapsamples 2/1024 32/16384 ( 0.2%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1750088/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 7065/16777216 ( 0.0%)
- entdata [variable] 105556/393216 (26.8%)
- LDR ambient table 635/65536 2540/262144 ( 1.0%)
- HDR ambient table 635/65536 2540/262144 ( 1.0%)
- LDR leaf ambient 1509/65536 42252/1835008 ( 2.3%)
- HDR leaf ambient 635/65536 17780/1835008 ( 1.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/24742 ( 0.0%)
- pakfile [variable] 323610/0 ( 0.0%)
- physics [variable] 40682/4194304 ( 1.0%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 2528
- Writing c:\users\lauri\documents\my dropbox\source sdk\voiceville.bsp
- 24 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\Lauri\Documents\My Dropbox\Source SDK\voiceville.bsp" "c:\program files (x86)\steam\steamapps\1337_master\half-life 2 episode two\ep2\maps\voiceville.bsp"
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