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Feb 21st, 2018
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C++ 0.14 KB | None | 0 0
  1. if ( CH_NoReload )
  2. {
  3. if ( g_pBase->plocal->WeaponState == *(INT*)(ADR_WeaponReload) )
  4. {
  5. g_pBase->plocal->No_Delay_Reload |= 0x10;
  6. }
  7. }
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