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a guest Jan 21st, 2020 67 Never
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  1. command /mobspawn [<text>]:
  2.     trigger:
  3.         if player is op:
  4.             if arg 1 is "1":
  5.                 set {spawn.mob.1} to location of player
  6.                 send "Spawn 1"
  7.                 stop
  8.             if arg 1 is "2":
  9.                 set {spawn.mob.2} to location of player
  10.                 send "Spawn 2"
  11.                 stop
  12.             if arg 1 is "3":
  13.                 set {spawn.mob.4} to location of player
  14.                 send "Spawn 3"
  15.                 stop
  16.             if arg 1 is "4":
  17.                 set {spawn.mob.3} to location of player
  18.                 send "Spawn 4"
  19.                 stop
  20.             if arg 1 is "5":
  21.                 set {spawn.mob.5} to location of player
  22.                 send "Spawn 5"
  23.                 stop
  24.             if arg 1 is "6":
  25.                 set {spawn.mob.6} to location of player
  26.                 send "Spawn 6"
  27.                 stop
  28.             if arg 1 is "7":
  29.                 set {spawn.mob.7} to location of player
  30.                 send "Spawn 7"
  31.                 stop
  32.             if arg 1 is "8":
  33.                 set {spawn.mob.8} to location of player
  34.                 send "Spawn 8"
  35.                 stop
  36.             if arg 1 is "9":
  37.                 set {spawn.mob.9} to location of player
  38.                 send "Spawn 9"
  39.                 stop
  40.             if arg 1 is "10":
  41.                 set {spawn.mob.10} to location of player
  42.                 send "Spawn 10"
  43.                 stop
  44.             if arg 1 is "11":
  45.                 set {spawn.mob.11} to location of player
  46.                 send "Spawn 11"
  47.                 stop
  48.             if arg 1 is "12":
  49.                 set {spawn.mob.12} to location of player
  50.                 send "Spawn 12"
  51.                 stop
  52.             if arg 1 is "13":
  53.                 set {spawn.mob.13} to location of player
  54.                 send "Spawn 13"
  55.                 stop
  56.             if arg 1 is "14":
  57.                 set {spawn.mob.14} to location of player
  58.                 send "Spawn 14"
  59.                 stop
  60.             if arg 1 is "15":
  61.                 set {spawn.mob.15} to location of player
  62.                 send "Spawn 15"
  63.                 stop
  64.             if arg 1 is "16":
  65.                 set {spawn.mob.16} to location of player
  66.                 send "Spawn 16"
  67.                 stop
  68.  
  69.  
  70. every 15 seconds:
  71.     if health of {mob} > 0:
  72.         stop
  73.     if {spawn.mob.1} is set:
  74.         spawn 1 zombie at {spawn.mob.1}
  75.         set the spawned zombie's display name to "&2Ork &cLVL.1"
  76.         set the last spawned entity's max health to 6
  77.         heal the last spawned entity
  78.         set tool of last spawned entity to stick
  79.         set {mob} to last spawned entity
  80. every 15 seconds:
  81.     if health of {mob1} > 0:
  82.         stop
  83.     if {spawn.mob.2} is set:
  84.         spawn 1 zombie at {spawn.mob.2}
  85.         set the spawned zombie's display name to "&2Ork &cLVL.1"
  86.         set the last spawned entity's max health to 6
  87.         heal the last spawned entity
  88.         set tool of last spawned entity to stick
  89.         set {mob1} to last spawned entity
  90. every 15 seconds:
  91.     if health of {mob2} > 0:
  92.         stop
  93.     if {spawn.mob.3} is set:
  94.         spawn 1 zombie at {spawn.mob.3}
  95.         set the spawned zombie's display name to "&2Ork &cLVL.1"
  96.         set the last spawned entity's max health to 6
  97.         heal the last spawned entity
  98.         set tool of last spawned entity to stick
  99.         set {mob2} to last spawned entity
  100. every 15 seconds:
  101.     if health of {mob3} > 0:
  102.         stop
  103.     if {spawn.mob.4} is set:
  104.         spawn 1 zombie at {spawn.mob.4}
  105.         set the spawned zombie's display name to "&2Ork &cLVL.1"
  106.         set the last spawned entity's max health to 6
  107.         heal the last spawned entity
  108.         set tool of last spawned entity to stick
  109.         set {mob3} to last spawned entity
  110. every 15 seconds:
  111.     if health of {mob4} > 0:
  112.         stop
  113.     if {spawn.mob.5} is set:
  114.         spawn 1 zombie at {spawn.mob.5}
  115.         set the spawned zombie's display name to "&2Ork &cLVL.3"
  116.         set the last spawned entity's max health to 8
  117.         heal the last spawned entity
  118.         set tool of last spawned entity to stick
  119.         set {mob4} to last spawned entity
  120. every 15 seconds:
  121.     if health of {mob5} > 0:
  122.         stop
  123.     if {spawn.mob.6} is set:
  124.         spawn 1 zombie at {spawn.mob.6}
  125.         set the spawned zombie's display name to "&2Ork &cLVL.3"
  126.         set the last spawned entity's max health to 8
  127.         heal the last spawned entity
  128.         set tool of last spawned entity to stick
  129.         set {mob5} to last spawned entity
  130. every 15 seconds:
  131.     if health of {mob6} > 0:
  132.         stop
  133.     if {spawn.mob.7} is set:
  134.         spawn 1 zombie at {spawn.mob.7}
  135.         set the spawned zombie's display name to "&2Ork &cLVL.3"
  136.         set the last spawned entity's max health to 8
  137.         heal the last spawned entity
  138.         set tool of last spawned entity to stick
  139.         set {mob6} to last spawned entity
  140. every 15 seconds:
  141.     if health of {mob7} > 0:
  142.         stop
  143.     if {spawn.mob.8} is set:
  144.         spawn 1 zombie at {spawn.mob.8}
  145.         set the spawned zombie's display name to "&2Ork &cLVL.3"
  146.         set the last spawned entity's max health to 8
  147.         heal the last spawned entity
  148.         set tool of last spawned entity to stick
  149.         set {mob7} to last spawned entity
  150. every 15 seconds:
  151.     if health of {mob8} > 0:
  152.         stop
  153.     if {spawn.mob.9} is set:
  154.         spawn 1 zombie at {spawn.mob.9}
  155.         set the spawned zombie's display name to "&2Ork &cLVL.7"
  156.         set the last spawned entity's max health to 10
  157.         heal the last spawned entity
  158.         set tool of last spawned entity to stick
  159.         set {mob8} to last spawned entity
  160. every 15 seconds:
  161.     if health of {mob9} or {mob10} > 0:
  162.         stop
  163.     if {spawn.mob.10} is set:
  164.         spawn 1 zombie at {spawn.mob.10}
  165.         set the spawned zombie's display name to "&2Ork &cLVL.7"
  166.         set the last spawned entity's max health to 10
  167.         heal the last spawned entity
  168.         set tool of last spawned entity to stick
  169.         set {mob9} to last spawned entity
  170.     if {spawn.mob.11} is set:
  171.         spawn 1 zombie at {spawn.mob.11}
  172.         set the spawned zombie's display name to "&2Ork &cLVL.7"
  173.         set the last spawned entity's max health to 10
  174.         heal the last spawned entity
  175.         set tool of last spawned entity to stick
  176.         set {mob10} to last spawned entity
  177. every 15 seconds:
  178.     if health of {mob11} > 0:
  179.         stop
  180.     if {spawn.mob.12} is set:
  181.         spawn 1 zombie at {spawn.mob.12}
  182.         set the spawned zombie's display name to "&cGenerał &2Orków"
  183.         set the last spawned entity's max health to 10
  184.         heal the last spawned entity
  185.         set tool of last spawned entity to stone sword
  186.         set {mob11} to last spawned entity
  187.  
  188.  
  189.  
  190.  
  191.  
  192. on combust:
  193.     event-entity is zombie:
  194.         cancel event
  195.     event-entity is drowned:
  196.         cancel event
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