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  1. local Player = owner
  2. local Mouse,mouse,UserInputService,ContextActionService
  3. do
  4. script.Parent = Player.Character
  5. local CAS = {Actions={}}
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput_Event"
  8. Event.Parent = Player.Character
  9. local fakeEvent = function()
  10. local t = {_fakeEvent=true}
  11. t.Connect = function(self,f)self.Function=f end
  12. t.connect = t.Connect
  13. return t
  14. end
  15. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  16. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  17. function CAS:BindAction(name,fun,touch,...)
  18. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  19. end
  20. function CAS:UnbindAction(name)
  21. CAS.Actions[name] = nil
  22. end
  23. local function te(self,ev,...)
  24. local t = m[ev]
  25. if t and t._fakeEvent and t.Function then
  26. t.Function(...)
  27. end
  28. end
  29. m.TrigEvent = te
  30. UIS.TrigEvent = te
  31. Event.OnServerEvent:Connect(function(plr,io)
  32. if plr~=Player then return end
  33. if io.isMouse then
  34. m.Target = io.Target
  35. m.Hit = io.Hit
  36. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  37. if io.UserInputState == Enum.UserInputState.Begin then
  38. m:TrigEvent("Button1Down")
  39. else
  40. m:TrigEvent("Button1Up")
  41. end
  42. else
  43. for n,t in pairs(CAS.Actions) do
  44. for _,k in pairs(t.Keys) do
  45. if k==io.KeyCode then
  46. t.Function(t.Name,io.UserInputState,io)
  47. end
  48. end
  49. end
  50. if io.UserInputState == Enum.UserInputState.Begin then
  51. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  52. UIS:TrigEvent("InputBegan",io,false)
  53. else
  54. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent("InputEnded",io,false)
  56. end
  57. end
  58. end)
  59. NLS([==[
  60. local Player = game:GetService("Players").LocalPlayer
  61.  
  62. local Char = Player.Character
  63. local Event = Char:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66.  
  67. local input = function(io,a)
  68. if a then return end
  69. local io = {KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}
  70. Event:FireServer(io)
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74. local Changed = false
  75. local Mouse = Player:GetMouse()
  76. local h,t = Mouse.Hit,Mouse.Target
  77. while wait(1/30) do
  78. if h~=Mouse.Hit or t~=Mouse.Target then
  79. Event:FireServer({isMouse=true,Target=Mouse.Target,Hit=Mouse.Hit})
  80. h,t=Mouse.Hit,Mouse.Target
  81. end
  82. end
  83. ]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. wait(0.2)
  87. PlayerGui = Player.PlayerGui
  88. Cam = workspace.CurrentCamera
  89. Backpack = Player.Backpack
  90. Character = Player.Character
  91. Humanoid = Character.Humanoid
  92. RootPart = Character["HumanoidRootPart"]
  93. Torso = Character["Torso"]
  94. Head = Character["Head"]
  95. RightArm = Character["Right Arm"]
  96. LeftArm = Character["Left Arm"]
  97. RightLeg = Character["Right Leg"]
  98. LeftLeg = Character["Left Leg"]
  99. RootJoint = RootPart["RootJoint"]
  100. Neck = Torso["Neck"]
  101. RightShoulder = Torso["Right Shoulder"]
  102. LeftShoulder = Torso["Left Shoulder"]
  103. RightHip = Torso["Right Hip"]
  104. LeftHip = Torso["Left Hip"]
  105. local sick = Instance.new("Sound",Torso)
  106. local SONG = 561833161
  107. local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763}
  108. sick:Play()
  109.  
  110. IT = Instance.new
  111. CF = CFrame.new
  112. VT = Vector3.new
  113. RAD = math.rad
  114. C3 = Color3.new
  115. UD2 = UDim2.new
  116. BRICKC = BrickColor.new
  117. ANGLES = CFrame.Angles
  118. EULER = CFrame.fromEulerAnglesXYZ
  119. COS = math.cos
  120. ACOS = math.acos
  121. SIN = math.sin
  122. ASIN = math.asin
  123. ABS = math.abs
  124. MRANDOM = math.random
  125. FLOOR = math.floor
  126. local RCHOICE = MRANDOM(1,7)
  127.  
  128. --//=================================\\
  129. --|| USEFUL VALUES
  130. --\\=================================//
  131.  
  132. Animation_Speed = 3
  133. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  134. local Speed = 13
  135. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  136. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  137. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  138. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  139. local DAMAGEMULTIPLIER = 1
  140. local ANIM = "Idle"
  141. local ATTACK = false
  142. local EQUIPPED = false
  143. local HOLD = false
  144. local COMBO = 1
  145. local Rooted = false
  146. local SINE = 0
  147. local KEYHOLD = false
  148. local CHANGE = 2 / Animation_Speed
  149. local WALKINGANIM = false
  150. local VALUE1 = false
  151. local VALUE2 = false
  152. local ROBLOXIDLEANIMATION = IT("Animation")
  153. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  154. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  155. --ROBLOXIDLEANIMATION.Parent = Humanoid
  156. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  157. WEAPONGUI.Name = "Weapon GUI"
  158. local Effects = IT("Folder", Character)
  159. Effects.Name = "Effects"
  160. local BALL = IT("Folder", Character)
  161. BALL.Name = "BALL-EYE"
  162. local XEYE = IT("Folder", Character)
  163. XEYE.Name = "X - EYE"
  164. local ANIMATOR = Humanoid.Animator
  165. local ANIMATE = Character.Animate
  166. local UNANCHOR = true
  167. local WHITELIST = {}
  168. local TAUNT = false
  169. local OFFSET = 0
  170. local FULL = false
  171. local MODE = "Lunar"
  172. local PITCH = 1
  173. local VOLUME = 3
  174. local FACE = 176217464
  175. local SIZE = 1
  176.  
  177. --//=================================\\
  178. --\\=================================//
  179.  
  180.  
  181. --//=================================\\
  182. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  183. --\\=================================//
  184.  
  185. ArtificialHB = Instance.new("BindableEvent", script)
  186. ArtificialHB.Name = "ArtificialHB"
  187.  
  188. script:WaitForChild("ArtificialHB")
  189.  
  190. frame = Frame_Speed
  191. tf = 0
  192. allowframeloss = false
  193. tossremainder = false
  194. lastframe = tick()
  195. script.ArtificialHB:Fire()
  196.  
  197. game:GetService("RunService").Heartbeat:connect(function(s, p)
  198. tf = tf + s
  199. if tf >= frame then
  200. if allowframeloss then
  201. script.ArtificialHB:Fire()
  202. lastframe = tick()
  203. else
  204. for i = 1, math.floor(tf / frame) do
  205. script.ArtificialHB:Fire()
  206. end
  207. lastframe = tick()
  208. end
  209. if tossremainder then
  210. tf = 0
  211. else
  212. tf = tf - frame * math.floor(tf / frame)
  213. end
  214. end
  215. end)
  216.  
  217. function swait(NUMBER)
  218. if NUMBER == 0 or NUMBER == nil then
  219. ArtificialHB.Event:wait()
  220. else
  221. for i = 1, NUMBER do
  222. ArtificialHB.Event:wait()
  223. end
  224. end
  225. end
  226.  
  227. function Swait(NUMBER)
  228. if NUMBER == 0 or NUMBER == nil then
  229. ArtificialHB.Event:wait()
  230. else
  231. for i = 1, NUMBER do
  232. ArtificialHB.Event:wait()
  233. end
  234. end
  235. end
  236.  
  237. --//=================================\\
  238. --\\=================================//
  239.  
  240.  
  241. --//=================================\\
  242. --// NOOBYGAME12'S CODE
  243. --\\=================================//
  244.  
  245. plr = owner
  246. char = plr.Character
  247. hum = char.Humanoid
  248. local cam = game.Workspace.CurrentCamera
  249. Camera = cam
  250. local CamInterrupt = false
  251. local TwoD = false
  252. local TargetInfo = {nil, nil}
  253. cam.CameraType = "Custom"
  254. t = char.Torso
  255. h = char.Head
  256. ra = char["Right Arm"]
  257. la = char["Left Arm"]
  258. rl = char["Right Leg"]
  259. ll = char["Left Leg"]
  260. tors = char.Torso
  261. lleg = char["Left Leg"]
  262. root = char.HumanoidRootPart
  263. hed = char.Head
  264. rleg = char["Right Leg"]
  265. rarm = char["Right Arm"]
  266. larm = char["Left Arm"]
  267. Player = plr
  268. Character=Player.Character
  269. PlayerGui=Player.PlayerGui
  270. Backpack=Player.Backpack
  271. Torso=Character.Torso
  272. Head=Character.Head
  273. Humanoid=Character.Humanoid
  274. m=Instance.new('Model',Character)
  275. LeftArm=Character["Left Arm"]
  276. LeftLeg=Character["Left Leg"]
  277. RightArm=Character["Right Arm"]
  278. RightLeg=Character["Right Leg"]
  279. LS=Torso["Left Shoulder"]
  280. LH=Torso["Left Hip"]
  281. RS=Torso["Right Shoulder"]
  282. RH=Torso["Right Hip"]
  283. Face = Head.face
  284. Neck=Torso.Neck
  285. it=Instance.new
  286. attacktype=1
  287. vt=Vector3.new
  288. cf=CFrame.new
  289. euler=CFrame.fromEulerAnglesXYZ
  290. angles=CFrame.Angles
  291. cloaked=false
  292. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  293. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  294. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  295. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  296. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  297. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  298. RootPart=Character.HumanoidRootPart
  299. RootJoint=RootPart.RootJoint
  300. RootCF=euler(-1.57,0,3.14)
  301. radian = math.rad
  302. random = math.random
  303. Vec3 = Vector3.new
  304. Inst = Instance.new
  305. cFrame = CFrame.new
  306. Euler = CFrame.fromEulerAnglesXYZ
  307. vt = Vector3.new
  308. bc = BrickColor.new
  309. br = BrickColor.random
  310. it = Instance.new
  311. cf = CFrame.new
  312. local Player_Size = 0
  313. cam = game.Workspace.CurrentCamera
  314. CF = CFrame.new
  315. angles = CFrame.Angles
  316. attack = false
  317. Euler = CFrame.fromEulerAnglesXYZ
  318. Rad = math.rad
  319. IT = Instance.new
  320. BrickC = BrickColor.new
  321. Cos = math.cos
  322. Acos = math.acos
  323. Sin = math.sin
  324. Asin = math.asin
  325. Abs = math.abs
  326. Mrandom = math.random
  327. Floor = math.floor
  328. IT = Instance.new
  329. CF = CFrame.new
  330. VT = Vector3.new
  331. RAD = math.rad
  332. C3 = Color3.new
  333. UD2 = UDim2.new
  334. BRICKC = BrickColor.new
  335. ANGLES = CFrame.Angles
  336. EULER = CFrame.fromEulerAnglesXYZ
  337. COS = math.cos
  338. ACOS = math.acos
  339. SIN = math.sin
  340. ASIN = math.asin
  341. ABS = math.abs
  342. MRANDOM = math.random
  343. FLOOR = math.floor
  344.  
  345.  
  346. local Booleans = {
  347. CamFollow = true,
  348. GyroUse = true
  349. }
  350.  
  351. function lerp(object, newCFrame, alpha)
  352. return object:lerp(newCFrame, alpha)
  353. end
  354.  
  355. local Directer = Inst("BodyGyro", root)
  356. Directer.MaxTorque = Vec3(0, 0, 0)
  357. Directer.P = 600000
  358. local CPart = Inst("Part")
  359. CPart.Anchored = true
  360. CPart.CanCollide = false
  361. CPart.Locked = true
  362. CPart.Transparency = 1
  363.  
  364. local rainbowmode = false
  365. local chaosmode = false
  366.  
  367. local mutedtog = false
  368.  
  369. function CameraEnshaking(Length,Intensity)
  370. coroutine.resume(coroutine.create(function()
  371. local intensity = 1*Intensity
  372. local rotM = 0.01*Intensity
  373. for i = 0, Length, 0.1 do
  374. Swait()
  375. intensity = intensity - 0.05*Intensity/Length
  376. rotM = rotM - 0.0005*Intensity/Length
  377. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  378. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  379. end
  380. Humanoid.CameraOffset = Vec3(0, 0, 0)
  381. end))
  382. end
  383. CamShake=function(Part,Distan,Power,Times)
  384. local de=Part.Position
  385. for i,v in pairs(workspace:children()) do
  386. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  387. for _,c in pairs(v:children()) do
  388. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  389. local Noob=v.Humanoid
  390. if Noob~=nil then
  391. coroutine.resume(coroutine.create(function()
  392. FV = Instance.new("BoolValue", Noob)
  393. FV.Name = "CameraShake"
  394. for ShakeNum=1,Times do
  395. Swait()
  396. local ef=Power
  397. if ef>=1 then
  398. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  399. else
  400. ef=Power*10
  401. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  402. end
  403. end
  404. Humanoid.CameraOffset = Vector3.new(0,0,0)
  405. FV:Destroy()
  406. end))
  407. end
  408. end
  409. end
  410. end
  411. end
  412. end
  413.  
  414. local toggleTag = true
  415. local bilguit = Instance.new("BillboardGui", hed)
  416. bilguit.Adornee = nil
  417. bilguit.Name = "ModeName"
  418. bilguit.Size = UDim2.new(4, 0, 1.2, 0)
  419. bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  420.  
  421.  
  422. function chatfunc(text,color,typet,font,timeex)
  423. local chat = coroutine.wrap(function()
  424. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  425. Character:FindFirstChild("TalkingBillBoard"):destroy()
  426. end
  427. local naeeym2 = Instance.new("BillboardGui",Character)
  428. naeeym2.Size = UDim2.new(0,100,0,40)
  429. naeeym2.StudsOffset = Vector3.new(0,3,0)
  430. naeeym2.Adornee = Character.Head
  431. naeeym2.Name = "TalkingBillBoard"
  432. local tecks2 = Instance.new("TextLabel",naeeym2)
  433. tecks2.BackgroundTransparency = 1
  434. tecks2.BorderSizePixel = 0
  435. tecks2.Text = ""
  436. tecks2.Font = font
  437. tecks2.TextSize = 30
  438. tecks2.TextStrokeTransparency = 0
  439. tecks2.TextColor3 = color
  440. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  441. tecks2.Size = UDim2.new(1,0,0.5,0)
  442. local tecks3 = Instance.new("TextLabel",naeeym2)
  443. tecks3.BackgroundTransparency = 1
  444. tecks3.BorderSizePixel = 0
  445. tecks3.Text = ""
  446. tecks3.Font = font
  447. tecks3.TextSize = 30
  448. tecks3.TextStrokeTransparency = 0
  449. if typet == "Inverted" then
  450. tecks3.TextColor3 = Color3.new(0,0,0)
  451. tecks3.TextStrokeColor3 = color
  452. elseif typet == "Normal" then
  453. tecks3.TextColor3 = color
  454. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  455. end
  456. tecks3.Size = UDim2.new(1,0,0.5,0)
  457. coroutine.resume(coroutine.create(function()
  458. while true do
  459. Swait(1)
  460. if chaosmode == true then
  461. tecks2.TextColor3 = BrickColor.random().Color
  462. tecks3.TextStrokeColor3 = BrickColor.random().Color
  463. end
  464. end
  465. end))
  466. text.TextTransparency = text.TextTransparency + 1
  467. text.TextStrokeTransparency = text.TextStrokeTransparency + 1
  468. for i = 0, 74*timeex do
  469. Swait()
  470. text.TextTransparency = 1
  471. text.TextStrokeTransparency = 1
  472. tecks2.Text = text
  473. tecks3.Text = text
  474. end
  475. local randomrot = math.random(1,2)
  476. if randomrot == 1 then
  477. for i = 1, 50 do
  478. Swait()
  479. tecks2.Text = text
  480. tecks3.Text = text
  481. text.TextTransparency = text.TextTransparency - .02
  482. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  483. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  484. tecks2.TextTransparency = tecks2.TextTransparency + .04
  485. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  486. tecks3.TextTransparency = tecks2.TextTransparency + .04
  487. end
  488. elseif randomrot == 2 then
  489. for i = 1, 50 do
  490. Swait()
  491. tecks2.Text = text
  492. tecks3.Text = text
  493. text.TextTransparency = text.TextTransparency - .02
  494. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  495. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  496. tecks2.TextTransparency = tecks2.TextTransparency + .04
  497. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  498. tecks3.TextTransparency = tecks2.TextTransparency + .04
  499. end
  500. end
  501. text.TextTransparency = 0
  502. text.TextStrokeTransparency = 0
  503. if toggleTag == false then
  504. text.TextTransparency = 1
  505. text.TextStrokeTransparency = 1
  506. end
  507. naeeym2:Destroy()
  508. end)
  509. chat()
  510. end
  511.  
  512.  
  513.  
  514. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  515. local gui = it(GuiType)
  516. gui.Parent = parent
  517. gui.Text = text
  518. gui.BackgroundTransparency = backtrans
  519. gui.BackgroundColor3 = backcol
  520. gui.SizeConstraint = "RelativeXY"
  521. gui.TextXAlignment = "Center"
  522. gui.TextYAlignment = "Center"
  523. gui.Position = pos
  524. gui.Size = size
  525. gui.Font = "SourceSans"
  526. gui.FontSize = "Size14"
  527. gui.TextWrapped = false
  528. gui.TextStrokeTransparency = 0
  529. gui.TextColor = BrickColor.new("White")
  530. return gui
  531. end
  532. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  533. local gui = it(GuiType)
  534. gui.Parent = parent
  535. gui.Text = text
  536. gui.BackgroundTransparency = backtrans
  537. gui.BackgroundColor3 = backcol
  538. gui.SizeConstraint = "RelativeXY"
  539. gui.TextXAlignment = "Center"
  540. gui.TextYAlignment = "Center"
  541. gui.Position = pos
  542. gui.Size = size
  543. gui.Font = "SourceSans"
  544. gui.FontSize = "Size14"
  545. gui.TextWrapped = false
  546. gui.TextStrokeTransparency = 0
  547. gui.TextColor = BrickColor.new("White")
  548. return gui
  549. end
  550. --------------------------- GUI STUFF
  551. --------------------------- GUI STUFF
  552. local basgui = it("GuiMain")
  553. basgui.Parent = plr.PlayerGui
  554. basgui.Name = "VISgui"
  555. local fullscreenz = it("Frame")
  556. fullscreenz.Parent = basgui
  557. fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
  558. fullscreenz.BackgroundTransparency = 1
  559. fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
  560. fullscreenz.Size = UDim2.new(1, 0, 1, 0)
  561. fullscreenz.Position = UDim2.new(0, 0, 0, 0)
  562. local imgl2 = Instance.new("ImageLabel",fullscreenz)
  563. imgl2.BackgroundTransparency = 1
  564. imgl2.BorderSizePixel = 0
  565. imgl2.ImageTransparency = 0.5
  566. imgl2.Position = UDim2.new(0.70,-200,0.50,-200)
  567. imgl2.Size = UDim2.new(0,1000,0,1000)
  568. imgl2.Image = "rbxassetid://2344830904"
  569. local techc = imgl2:Clone()
  570. techc.Parent = fullscreenz
  571. techc.ImageTransparency = 0
  572. techc.Size = UDim2.new(0,900,0,900)
  573. techc.Position = UDim2.new(0.70,-150,0.50,-150)
  574. techc.Image = "rbxassetid://2092248396"
  575. local circl = imgl2:Clone()
  576. circl.Parent = fullscreenz
  577. circl.ImageTransparency = 0
  578. circl.Size = UDim2.new(0,550,0,550)
  579. circl.Position = UDim2.new(0.70,25,0.50,25)
  580. circl.Image = "rbxassetid://2312119891"
  581. local circl2 = imgl2:Clone()
  582. circl2.Parent = fullscreenz
  583. circl2.ImageTransparency = 0
  584. circl2.Size = UDim2.new(0,700,0,700)
  585. circl2.Position = UDim2.new(0.70,-50,0.50,-50)
  586. circl2.Image = "rbxassetid://2312119891"
  587. local imgl2b = imgl2:Clone()
  588. imgl2b.Parent = fullscreenz
  589. imgl2b.ImageTransparency = 0
  590. imgl2b.Size = UDim2.new(0,800,0,800)
  591. imgl2b.Position = UDim2.new(0.70,-100,0.50,-100)
  592. imgl2b.ImageColor3 = Color3.new(0,0,0)
  593. local ned = Instance.new("TextLabel",fullscreenz)
  594. ned.ZIndex = 2
  595. ned.Font = "Bodoni"
  596. ned.BackgroundTransparency = 1
  597. ned.BorderSizePixel = 0.65
  598. ned.Size = UDim2.new(0.6,0,0.6,0)
  599. ned.Position = UDim2.new(0,0,0,0)
  600. ned.TextScaled = true
  601. ned.TextStrokeTransparency = 0
  602. ned.Text = "Lunar"
  603. ned.TextSize = 48
  604. ned.Rotation = 1
  605. ned.TextXAlignment = "Left"
  606. ned.TextYAlignment = "Top"
  607. --//=================================\\
  608. --// WINGY STUFF
  609. --\\=================================//
  610.  
  611. function RemoveOutlines(part)
  612. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  613. end
  614.  
  615. local Create = LoadLibrary("RbxUtility").Create
  616.  
  617. CFuncs = {
  618. ["Part"] = {
  619. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  620. local Part = Create("Part"){
  621. Parent = Parent,
  622. Reflectance = Reflectance,
  623. Transparency = Transparency,
  624. CanCollide = false,
  625. Locked = true,
  626. BrickColor = BrickColor.new(tostring(BColor)),
  627. Name = Name,
  628. Size = Size,
  629. Material = Material,
  630. }
  631. RemoveOutlines(Part)
  632. return Part
  633. end;
  634. };
  635.  
  636. ["Mesh"] = {
  637. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  638. local Msh = Create(Mesh){
  639. Parent = Part,
  640. Offset = OffSet,
  641. Scale = Scale,
  642. }
  643. if Mesh == "SpecialMesh" then
  644. Msh.MeshType = MeshType
  645. Msh.MeshId = MeshId
  646. end
  647. return Msh
  648. end;
  649. };
  650.  
  651. ["Mesh"] = {
  652. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  653. local Msh = Create(Mesh){
  654. Parent = Part,
  655. Offset = OffSet,
  656. Scale = Scale,
  657. }
  658. if Mesh == "SpecialMesh" then
  659. Msh.MeshType = MeshType
  660. Msh.MeshId = MeshId
  661. end
  662. return Msh
  663. end;
  664. };
  665.  
  666. ["Weld"] = {
  667. Create = function(Parent, Part0, Part1, C0, C1)
  668. local Weld = Create("Weld"){
  669. Parent = Parent,
  670. Part0 = Part0,
  671. Part1 = Part1,
  672. C0 = C0,
  673. C1 = C1,
  674. }
  675. return Weld
  676. end;
  677. };
  678.  
  679. ["Sound"] = {
  680. Create = function(id, par, vol, pit)
  681. coroutine.resume(coroutine.create(function()
  682. local S = Create("Sound"){
  683. Volume = vol,
  684. Name = "EffectSoundo",
  685. Pitch = pit or 1,
  686. SoundId = id,
  687. Parent = par or workspace,
  688. }
  689. wait()
  690. S:play()
  691. game:GetService("Debris"):AddItem(S, 10)
  692. end))
  693. end;
  694. };
  695.  
  696. ["TimeSound"] = {
  697. Create = function(id, par, vol, pit, timepos)
  698. coroutine.resume(coroutine.create(function()
  699. local S = Create("Sound"){
  700. Volume = vol,
  701. Name = "EffectSoundo",
  702. Pitch = pit or 1,
  703. SoundId = id,
  704. TimePosition = timepos,
  705. Parent = par or workspace,
  706. }
  707. wait()
  708. S:play()
  709. game:GetService("Debris"):AddItem(S, 10)
  710. end))
  711. end;
  712. };
  713. ["EchoSound"] = {
  714. Create = function(id, par, vol, pit, timepos,delays,echodelay,fedb,dryl)
  715. coroutine.resume(coroutine.create(function()
  716. local Sas = Create("Sound"){
  717. Volume = vol,
  718. Name = "EffectSoundo",
  719. Pitch = pit or 1,
  720. SoundId = id,
  721. TimePosition = timepos,
  722. Parent = par or workspace,
  723. }
  724. local E = Create("EchoSoundEffect"){
  725. Delay = echodelay,
  726. Name = "Echo",
  727. Feedback = fedb,
  728. DryLevel = dryl,
  729. Parent = Sas,
  730. }
  731. wait()
  732. Sas:play()
  733. game:GetService("Debris"):AddItem(Sas, delays)
  734. end))
  735. end;
  736. };
  737.  
  738. ["LongSound"] = {
  739. Create = function(id, par, vol, pit)
  740. coroutine.resume(coroutine.create(function()
  741. local S = Create("Sound"){
  742. Volume = vol,
  743. Pitch = pit or 1,
  744. SoundId = id,
  745. Parent = par or workspace,
  746. }
  747. wait()
  748. S:play()
  749. game:GetService("Debris"):AddItem(S, 60)
  750. end))
  751. end;
  752. };
  753.  
  754. ["ParticleEmitter"] = {
  755. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  756. local fp = Create("ParticleEmitter"){
  757. Parent = Parent,
  758. Color = ColorSequence.new(Color1, Color2),
  759. LightEmission = LightEmission,
  760. Size = Size,
  761. Texture = Texture,
  762. Transparency = Transparency,
  763. ZOffset = ZOffset,
  764. Acceleration = Accel,
  765. Drag = Drag,
  766. LockedToPart = LockedToPart,
  767. VelocityInheritance = VelocityInheritance,
  768. EmissionDirection = EmissionDirection,
  769. Enabled = Enabled,
  770. Lifetime = LifeTime,
  771. Rate = Rate,
  772. Rotation = Rotation,
  773. RotSpeed = RotSpeed,
  774. Speed = Speed,
  775. VelocitySpread = VelocitySpread,
  776. }
  777. return fp
  778. end;
  779. };
  780.  
  781. CreateTemplate = {
  782.  
  783. };
  784. }
  785.  
  786.  
  787.  
  788. New = function(Object, Parent, Name, Data)
  789. local Object = Instance.new(Object)
  790. for Index, Value in pairs(Data or {}) do
  791. Object[Index] = Value
  792. end
  793. Object.Parent = Parent
  794. Object.Name = Name
  795. return Object
  796. end
  797.  
  798. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  799. local p = Instance.new("Part")
  800. p.TopSurface = 0
  801. p.BottomSurface = 0
  802. p.Parent = parent
  803. p.Size = Vector3.new(0.1,0.1,0.1)
  804. p.Transparency = transparency
  805. p.Reflectance = reflectance
  806. p.CanCollide = false
  807. p.Locked = true
  808. p.BrickColor = brickcolor
  809. p.Material = material
  810. return p
  811. end
  812.  
  813. function sphere2(bonuspeed,type,pos,scale,value,value2,value3,color)
  814. local type = type
  815. local rng = Instance.new("Part", Character)
  816. rng.Anchored = true
  817. rng.CanCollide = false
  818. rng.FormFactor = 3
  819. rng.Name = "Ring"
  820. rng.Material = "Neon"
  821. rng.Size = Vector3.new(1, 1, 1)
  822. rng.Transparency = 0
  823. rng.TopSurface = 0
  824. rng.BottomSurface = 0
  825. rng.CFrame = pos
  826. local rngm = Instance.new("SpecialMesh", rng)
  827. rngm.MeshType = "Sphere"
  828. rngm.Scale = scale
  829. local scaler2 = 1
  830. local scaler2b = 1
  831. local scaler2c = 1
  832. if type == "Add" then
  833. scaler2 = 1*value
  834. scaler2b = 1*value2
  835. scaler2c = 1*value3
  836. elseif type == "Divide" then
  837. scaler2 = 1/value
  838. scaler2b = 1/value2
  839. scaler2c = 1/value3
  840. end
  841. coroutine.resume(coroutine.create(function()
  842. for i = 0,10/bonuspeed,0.1 do
  843. swait()
  844. if type == "Add" then
  845. scaler2 = scaler2 - 0.01*value/bonuspeed
  846. scaler2b = scaler2b - 0.01*value/bonuspeed
  847. scaler2c = scaler2c - 0.01*value/bonuspeed
  848. elseif type == "Divide" then
  849. scaler2 = scaler2 - 0.01/value*bonuspeed
  850. scaler2b = scaler2b - 0.01/value*bonuspeed
  851. scaler2c = scaler2c - 0.01/value*bonuspeed
  852. end
  853. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  854. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
  855. end
  856. rng:Destroy()
  857. end))
  858. end
  859.  
  860. function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  861. local type = type
  862. local rng = Instance.new("Part", char)
  863. rng.Anchored = true
  864. rng.BrickColor = color
  865. rng.CanCollide = false
  866. rng.FormFactor = 3
  867. rng.Name = "Ring"
  868. rng.Material = "Neon"
  869. rng.Size = Vector3.new(1, 1, 1)
  870. rng.Transparency = 0
  871. rng.TopSurface = 0
  872. rng.BottomSurface = 0
  873. rng.CFrame = pos
  874. --rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  875. local rngm = Instance.new("SpecialMesh", rng)
  876. rngm.MeshType = "Sphere"
  877. rngm.Scale = vt(x1,y1,z1)
  878. local scaler2 = 1
  879. local speeder = FastSpeed
  880. if type == "Add" then
  881. scaler2 = 1*value
  882. elseif type == "Divide" then
  883. scaler2 = 1/value
  884. end
  885. coroutine.resume(coroutine.create(function()
  886. for i = 0,10/bonuspeed,0.1 do
  887. swait()
  888. if type == "Add" then
  889. scaler2 = scaler2 - 0.01*value/bonuspeed
  890. elseif type == "Divide" then
  891. scaler2 = scaler2 - 0.01/value*bonuspeed
  892. end
  893. if chaosmode == true then
  894. rng.BrickColor = BrickColor.random()
  895. end
  896. speeder = speeder - 0.01*FastSpeed*bonuspeed
  897. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  898. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  899. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
  900. end
  901. rng:Destroy()
  902. end))
  903. end
  904.  
  905. function slash(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color)
  906. local type = type
  907. local rotenable = rotatingop
  908. local rng = Instance.new("Part", Character)
  909. rng.Anchored = true
  910. rng.BrickColor = color
  911. rng.CanCollide = false
  912. rng.FormFactor = 3
  913. rng.Name = "Ring"
  914. rng.Material = "Neon"
  915. rng.Size = Vector3.new(1, 1, 1)
  916. rng.Transparency = 0
  917. if typeoftrans == "In" then
  918. rng.Transparency = 1
  919. end
  920. rng.TopSurface = 0
  921. rng.BottomSurface = 0
  922. rng.CFrame = pos
  923. local rngm = Instance.new("SpecialMesh", rng)
  924. rngm.MeshType = "FileMesh"
  925. if typeofshape == "Normal" then
  926. rngm.MeshId = "rbxassetid://662586858"
  927. elseif typeofshape == "Round" then
  928. rngm.MeshId = "rbxassetid://662585058"
  929. end
  930. rngm.Scale = scale
  931. local scaler2 = 1/10
  932. if type == "Add" then
  933. scaler2 = 1*value/10
  934. elseif type == "Divide" then
  935. scaler2 = 1/value/10
  936. end
  937. local randomrot = math.random(1,2)
  938. coroutine.resume(coroutine.create(function()
  939. for i = 0,10/bonuspeed,0.1 do
  940. swait()
  941. if type == "Add" then
  942. scaler2 = scaler2 - 0.01*value/bonuspeed/10
  943. elseif type == "Divide" then
  944. scaler2 = scaler2 - 0.01/value*bonuspeed/10
  945. end
  946. if rotenable == true then
  947. if randomrot == 1 then
  948. rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(rotspeed*bonuspeed/2),0)
  949. elseif randomrot == 2 then
  950. rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-rotspeed*bonuspeed/2),0)
  951. end
  952. end
  953. if typeoftrans == "Out" then
  954. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  955. elseif typeoftrans == "In" then
  956. rng.Transparency = rng.Transparency - 0.01*bonuspeed
  957. end
  958. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/10, 0, scaler2*bonuspeed/10)
  959. end
  960. rng:Destroy()
  961. end))
  962. end
  963.  
  964. function block(bonuspeed,type,pos,scale,value,value2,value3,color,color3)
  965. local type = type
  966. local rng = Instance.new("Part", Character)
  967. rng.Anchored = true
  968. rng.BrickColor = color
  969. rng.Color = color3
  970. rng.CanCollide = false
  971. rng.FormFactor = 3
  972. rng.Name = "Ring"
  973. rng.Material = "Neon"
  974. rng.Size = Vector3.new(1, 1, 1)
  975. rng.Transparency = 0
  976. rng.TopSurface = 0
  977. rng.BottomSurface = 0
  978. rng.CFrame = pos
  979. local rngm = Instance.new("SpecialMesh", rng)
  980. rngm.MeshType = "Brick"
  981. rngm.Scale = scale
  982. local scaler2 = 1
  983. local scaler2b = 1
  984. local scaler2c = 1
  985. if type == "Add" then
  986. scaler2 = 1*value
  987. scaler2b = 1*value2
  988. scaler2c = 1*value3
  989. elseif type == "Divide" then
  990. scaler2 = 1/value
  991. scaler2b = 1/value2
  992. scaler2c = 1/value3
  993. end
  994. coroutine.resume(coroutine.create(function()
  995. for i = 0,10/bonuspeed,0.1 do
  996. swait()
  997. if type == "Add" then
  998. scaler2 = scaler2 - 0.01*value/bonuspeed
  999. scaler2b = scaler2b - 0.01*value/bonuspeed
  1000. scaler2c = scaler2c - 0.01*value/bonuspeed
  1001. elseif type == "Divide" then
  1002. scaler2 = scaler2 - 0.01/value*bonuspeed
  1003. scaler2b = scaler2b - 0.01/value*bonuspeed
  1004. scaler2c = scaler2c - 0.01/value*bonuspeed
  1005. end
  1006. rng.CFrame = rng.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1007. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1008. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
  1009. end
  1010. rng:Destroy()
  1011. end))
  1012. end
  1013.  
  1014. function CreateMesh(parent,meshtype,x1,y1,z1)
  1015. local mesh = Instance.new("SpecialMesh",parent)
  1016. mesh.MeshType = meshtype
  1017. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  1018. return mesh
  1019. end
  1020.  
  1021. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  1022. local mesh = Instance.new("SpecialMesh",parent)
  1023. mesh.MeshType = "FileMesh"
  1024. mesh.MeshId = meshid
  1025. mesh.Scale = Vector3.new(x1,y1,z1)
  1026. return mesh
  1027. end
  1028.  
  1029.  
  1030. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  1031. local mesh = Instance.new("SpecialMesh",parent)
  1032. mesh.MeshType = "FileMesh"
  1033. mesh.MeshId = meshid
  1034. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  1035. mesh.Scale = Vector3.new(x1,y1,z1)
  1036. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  1037. return mesh
  1038. end
  1039.  
  1040. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  1041. local weld = Instance.new("Weld")
  1042. weld.Parent = parent
  1043. weld.Part0 = part0
  1044. weld.Part1 = part1
  1045. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  1046. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  1047. return weld
  1048. end
  1049.  
  1050. local halocolor = BrickColor.new("Mid gray")
  1051. local halocolor2 = BrickColor.new("Mid gray")
  1052. local maincolor = BrickColor.new("Lapis")
  1053. local secondcolor = BrickColor.new("Lapis")
  1054. local m = Instance.new("Model",Character)
  1055. local mw1 = Instance.new("Model",Character)
  1056. local mw2 = Instance.new("Model",Character)
  1057. local mw4 = Instance.new("Model",Character)
  1058.  
  1059. --------------
  1060. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  1061. CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1062. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  1063. CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1064.  
  1065. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  1066. CreateMesh(handle,"Brick",0,0,0)
  1067. local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1068. local handlex2 = CreateParta(mw2,1,1,"Neon",maincolor)
  1069. CreateMesh(handle,"Brick",0,0,0)
  1070. local handlexweld2 = CreateWeld(handlex2,Torso,handlex2,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1071. local valuaring = 10
  1072.  
  1073. local refec = Instance.new("ParticleEmitter",handlex)
  1074. refec.Texture = "rbxassetid://284205403"
  1075. refec.LightEmission = 0.95
  1076. refec.Color = ColorSequence.new(BrickColor.new("White").Color)
  1077. refec.Rate = 50
  1078. refec.Lifetime = NumberRange.new(0.5)
  1079. refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  1080. refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
  1081. refec.Speed = NumberRange.new(0,2)
  1082. refec.Drag = 5
  1083. refec.LockedToPart = true
  1084. refec.Rotation = NumberRange.new(-500,500)
  1085. refec.VelocitySpread = 9000
  1086. refec.RotSpeed = NumberRange.new(-500,500)
  1087. local refec2 = refec:Clone()
  1088. refec2.LightEmission = 0.75
  1089. refec2.Texture = "rbxassetid://254287058"
  1090. refec2.Parent = handlex
  1091. refec2.Rate = 25
  1092. refec2.Lifetime = NumberRange.new(0.75)
  1093. refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  1094. refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  1095. refec2.Speed = NumberRange.new(0)
  1096. local refec3 = refec:Clone()
  1097. refec3.LightEmission = 0.75
  1098. refec3.Texture = "rbxassetid://363275192"
  1099. refec3.Parent = handlex
  1100. refec3.Rate = 25
  1101. refec3.Lifetime = NumberRange.new(1)
  1102. refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
  1103. refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  1104. refec3.Speed = NumberRange.new(0)
  1105. refec3.RotSpeed = NumberRange.new(-50,50)
  1106.  
  1107. for i = 0, 8.75 do
  1108. valuaring = valuaring + 60
  1109. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  1110. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  1111. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1112. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  1113. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  1114. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1115. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  1116. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  1117. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1118. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  1119. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  1120. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1121. end
  1122.  
  1123. for i = 0, 17.5 do
  1124. valuaring = valuaring + 20
  1125. rn = CreateParta(mw4,0,0,"Neon",halocolor)
  1126. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  1127. CreateWeld(rn,handlex2,rn,0,1.125,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1128. rn = CreateParta(mw4,0,0,"Neon",halocolor)
  1129. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  1130. CreateWeld(rn,handlex2,rn,0,1.125,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1131. rn = CreateParta(mw4,0,0,"Neon",halocolor)
  1132. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  1133. CreateWeld(rn,handlex2,rn,0,-1.475,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1134. rn = CreateParta(mw4,0,0,"Neon",halocolor)
  1135. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  1136. CreateWeld(rn,handlex2,rn,0,-1.475,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1137. end
  1138.  
  1139. local handle = CreateParta(m,1,1,"Neon",maincolor)
  1140. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1141. local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1142.  
  1143.  
  1144. --- Extra Left wing.
  1145.  
  1146.  
  1147.  
  1148. --- Left wing.
  1149.  
  1150. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  1151. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1152. local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1153.  
  1154.  
  1155.  
  1156. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1157. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1158. CreateWeld(wed,lwing1,wed,0,0,0.125,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(60))
  1159. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1160. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1161. CreateWeld(wed,lwing1,wed,0,0,0.125,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(60))
  1162. A0 = Instance.new('Attachment',wed)
  1163. A0.Position = vt(0,0.25,0.25)
  1164. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1165. CreateMesh(wed,"Wedge",0.025,0.25,1.5)
  1166. CreateWeld(wed,lwing1,wed,0,-0.125,0.875,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(60))
  1167. A1 = Instance.new('Attachment',wed)
  1168. A1.Position = vt(0,-0.25,-2)
  1169. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1170. CreateMesh(wed,"Wedge",0.025,1.5,0.25)
  1171. CreateWeld(wed,lwing1,wed,0,-0.875,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(60))
  1172.  
  1173. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1174. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1175. CreateWeld(wed,lwing1,wed,0,0,0.125,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(-60))
  1176. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1177. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1178. CreateWeld(wed,lwing1,wed,0,0,0.125,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(-60))
  1179. A0 = Instance.new('Attachment',wed)
  1180. A0.Position = vt(0,0.25,0.25)
  1181. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1182. CreateMesh(wed,"Wedge",0.025,0.25,1.5)
  1183. CreateWeld(wed,lwing1,wed,0,-0.125,0.875,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(-60))
  1184. A1 = Instance.new('Attachment',wed)
  1185. A1.Position = vt(0,-0.25,-2)
  1186. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1187. CreateMesh(wed,"Wedge",0.025,1.5,0.25)
  1188. CreateWeld(wed,lwing1,wed,0,-0.875,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(-60))
  1189.  
  1190. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1191. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1192. CreateWeld(wed,lwing1,wed,0,0,0.125,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(180))
  1193. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1194. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1195. CreateWeld(wed,lwing1,wed,0,0,0.125,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(180))
  1196. A0 = Instance.new('Attachment',wed)
  1197. A0.Position = vt(0,0.25,0.25)
  1198. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1199. CreateMesh(wed,"Wedge",0.025,0.25,1.5)
  1200. CreateWeld(wed,lwing1,wed,0,-0.125,0.875,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(180))
  1201. A1 = Instance.new('Attachment',wed)
  1202. A1.Position = vt(0,-0.25,-2)
  1203. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1204. CreateMesh(wed,"Wedge",0.025,1.5,0.25)
  1205. CreateWeld(wed,lwing1,wed,0,-0.875,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(180))
  1206.  
  1207. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1208. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1209. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1210. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1211. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1212. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1213. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1214. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1215. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1216. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1217. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1218. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1219. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1220. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1221. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1222. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1223. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1224. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1225. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1226. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1227. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1228. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1229. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1230. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1231. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1232. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1233. CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1234. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1235. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1236. CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1237.  
  1238.  
  1239. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  1240. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1241. local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1242.  
  1243. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1244. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1245. CreateWeld(wed,lwing2,wed,0,0,0.125,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(60))
  1246. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1247. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1248. CreateWeld(wed,lwing2,wed,0,0,0.125,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(60))
  1249. A0 = Instance.new('Attachment',wed)
  1250. A0.Position = vt(0,0.25,0.25)
  1251. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1252. CreateMesh(wed,"Wedge",0.025,0.25,1.5)
  1253. CreateWeld(wed,lwing2,wed,0,-0.125,0.875,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(60))
  1254. A1 = Instance.new('Attachment',wed)
  1255. A1.Position = vt(0,-0.25,-2)
  1256. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1257. CreateMesh(wed,"Wedge",0.025,1.5,0.25)
  1258. CreateWeld(wed,lwing2,wed,0,-0.875,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(60))
  1259.  
  1260. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1261. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1262. CreateWeld(wed,lwing2,wed,0,0,0.125,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(-60))
  1263. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1264. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1265. CreateWeld(wed,lwing2,wed,0,0,0.125,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(-60))
  1266. A0 = Instance.new('Attachment',wed)
  1267. A0.Position = vt(0,0.25,0.25)
  1268. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1269. CreateMesh(wed,"Wedge",0.025,0.25,1.5)
  1270. CreateWeld(wed,lwing2,wed,0,-0.125,0.875,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(-60))
  1271. A1 = Instance.new('Attachment',wed)
  1272. A1.Position = vt(0,-0.25,-2)
  1273. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1274. CreateMesh(wed,"Wedge",0.025,1.5,0.25)
  1275. CreateWeld(wed,lwing2,wed,0,-0.875,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(-60))
  1276.  
  1277. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1278. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1279. CreateWeld(wed,lwing2,wed,0,0,0.125,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(180))
  1280. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1281. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1282. CreateWeld(wed,lwing2,wed,0,0,0.125,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(180))
  1283. A0 = Instance.new('Attachment',wed)
  1284. A0.Position = vt(0,0.25,0.25)
  1285. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1286. CreateMesh(wed,"Wedge",0.025,0.25,1.5)
  1287. CreateWeld(wed,lwing2,wed,0,-0.125,0.875,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(180))
  1288. A1 = Instance.new('Attachment',wed)
  1289. A1.Position = vt(0,-0.25,-2)
  1290. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1291. CreateMesh(wed,"Wedge",0.025,1.5,0.25)
  1292. CreateWeld(wed,lwing2,wed,0,-0.875,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(180))
  1293.  
  1294. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1295. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1296. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1297. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1298. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1299. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1300. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1301. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1302. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1303. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1304. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1305. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1306. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1307. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1308. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1309. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1310. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1311. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1312. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1313. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1314. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1315. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1316. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1317. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1318. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1319. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1320. CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1321. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1322. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1323. CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1324.  
  1325. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  1326. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1327. local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1328.  
  1329. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1330. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1331. CreateWeld(wed,lwing3,wed,0,0,0.125,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(60))
  1332. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1333. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1334. CreateWeld(wed,lwing3,wed,0,0,0.125,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(60))
  1335. A0 = Instance.new('Attachment',wed)
  1336. A0.Position = vt(0,0.25,0.25)
  1337. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1338. CreateMesh(wed,"Wedge",0.025,0.25,1.5)
  1339. CreateWeld(wed,lwing3,wed,0,-0.125,0.875,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(60))
  1340. A1 = Instance.new('Attachment',wed)
  1341. A1.Position = vt(0,-0.25,-2)
  1342. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1343. CreateMesh(wed,"Wedge",0.025,1.5,0.25)
  1344. CreateWeld(wed,lwing3,wed,0,-0.875,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(60))
  1345.  
  1346. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1347. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1348. CreateWeld(wed,lwing3,wed,0,0,0.125,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(-60))
  1349. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1350. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1351. CreateWeld(wed,lwing3,wed,0,0,0.125,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(-60))
  1352. A0 = Instance.new('Attachment',wed)
  1353. A0.Position = vt(0,0.25,0.25)
  1354. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1355. CreateMesh(wed,"Wedge",0.025,0.25,1.5)
  1356. CreateWeld(wed,lwing3,wed,0,-0.125,0.875,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(-60))
  1357. A1 = Instance.new('Attachment',wed)
  1358. A1.Position = vt(0,-0.25,-2)
  1359. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1360. CreateMesh(wed,"Wedge",0.025,1.5,0.25)
  1361. CreateWeld(wed,lwing3,wed,0,-0.875,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(-60))
  1362.  
  1363. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1364. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1365. CreateWeld(wed,lwing3,wed,0,0,0.125,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(180))
  1366. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1367. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1368. CreateWeld(wed,lwing3,wed,0,0,0.125,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(180))
  1369. A0 = Instance.new('Attachment',wed)
  1370. A0.Position = vt(0,0.25,0.25)
  1371. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1372. CreateMesh(wed,"Wedge",0.025,0.25,1.5)
  1373. CreateWeld(wed,lwing3,wed,0,-0.125,0.875,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(180))
  1374. A1 = Instance.new('Attachment',wed)
  1375. A1.Position = vt(0,-0.25,-2)
  1376. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1377. CreateMesh(wed,"Wedge",0.025,1.5,0.25)
  1378. CreateWeld(wed,lwing3,wed,0,-0.875,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(180))
  1379.  
  1380. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1381. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1382. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1383. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1384. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1385. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1386. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1387. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1388. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1389. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1390. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1391. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1392. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1393. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1394. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1395. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1396. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1397. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1398. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1399. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1400. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1401. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1402. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1403. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1404. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1405. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1406. CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1407. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1408. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1409. CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1410.  
  1411.  
  1412. -- Right wing --
  1413.  
  1414. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  1415. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1416. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1417.  
  1418. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1419. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1420. CreateWeld(wed,rwing1,wed,0,0,0.125,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(60))
  1421. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1422. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1423. CreateWeld(wed,rwing1,wed,0,0,0.125,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(60))
  1424. A0 = Instance.new('Attachment',wed)
  1425. A0.Position = vt(0,0.25,0.25)
  1426. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1427. CreateMesh(wed,"Wedge",0.025,0.25,1.5)
  1428. CreateWeld(wed,rwing1,wed,0,-0.125,0.875,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(60))
  1429. A1 = Instance.new('Attachment',wed)
  1430. A1.Position = vt(0,-0.25,-2)
  1431. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1432. CreateMesh(wed,"Wedge",0.025,1.5,0.25)
  1433. CreateWeld(wed,rwing1,wed,0,-0.875,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(60))
  1434.  
  1435. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1436. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1437. CreateWeld(wed,rwing1,wed,0,0,0.125,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(-60))
  1438. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1439. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1440. CreateWeld(wed,rwing1,wed,0,0,0.125,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(-60))
  1441. A0 = Instance.new('Attachment',wed)
  1442. A0.Position = vt(0,0.25,0.25)
  1443. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1444. CreateMesh(wed,"Wedge",0.025,0.25,1.5)
  1445. CreateWeld(wed,rwing1,wed,0,-0.125,0.875,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(-60))
  1446. A1 = Instance.new('Attachment',wed)
  1447. A1.Position = vt(0,-0.25,-2)
  1448. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1449. CreateMesh(wed,"Wedge",0.025,1.5,0.25)
  1450. CreateWeld(wed,rwing1,wed,0,-0.875,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(-60))
  1451.  
  1452. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1453. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1454. CreateWeld(wed,rwing1,wed,0,0,0.125,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(180))
  1455. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1456. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1457. CreateWeld(wed,rwing1,wed,0,0,0.125,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(180))
  1458. A0 = Instance.new('Attachment',wed)
  1459. A0.Position = vt(0,0.25,0.25)
  1460. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1461. CreateMesh(wed,"Wedge",0.025,0.25,1.5)
  1462. CreateWeld(wed,rwing1,wed,0,-0.125,0.875,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(180))
  1463. A1 = Instance.new('Attachment',wed)
  1464. A1.Position = vt(0,-0.25,-2)
  1465. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1466. CreateMesh(wed,"Wedge",0.025,1.5,0.25)
  1467. CreateWeld(wed,rwing1,wed,0,-0.875,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(180))
  1468.  
  1469. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1470. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1471. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1472. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1473. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1474. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1475. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1476. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1477. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1478. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1479. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1480. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1481. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1482. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1483. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1484. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1485. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1486. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1487. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1488. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1489. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1490. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1491. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1492. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1493. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1494. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1495. CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1496. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1497. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1498. CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1499.  
  1500. local rwing2 = CreateParta(m,1,1,"Neon",secondcolor)
  1501. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1502. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1503.  
  1504. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1505. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1506. CreateWeld(wed,rwing2,wed,0,0,0.125,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(60))
  1507. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1508. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1509. CreateWeld(wed,rwing2,wed,0,0,0.125,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(60))
  1510. A0 = Instance.new('Attachment',wed)
  1511. A0.Position = vt(0,0.25,0.25)
  1512. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1513. CreateMesh(wed,"Wedge",0.025,0.25,1.5)
  1514. CreateWeld(wed,rwing2,wed,0,-0.125,0.875,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(60))
  1515. A1 = Instance.new('Attachment',wed)
  1516. A1.Position = vt(0,-0.25,-2)
  1517. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1518. CreateMesh(wed,"Wedge",0.025,1.5,0.25)
  1519. CreateWeld(wed,rwing2,wed,0,-0.875,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(60))
  1520.  
  1521. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1522. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1523. CreateWeld(wed,rwing2,wed,0,0,0.125,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(-60))
  1524. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1525. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1526. CreateWeld(wed,rwing2,wed,0,0,0.125,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(-60))
  1527. A0 = Instance.new('Attachment',wed)
  1528. A0.Position = vt(0,0.25,0.25)
  1529. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1530. CreateMesh(wed,"Wedge",0.025,0.25,1.5)
  1531. CreateWeld(wed,rwing2,wed,0,-0.125,0.875,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(-60))
  1532. A1 = Instance.new('Attachment',wed)
  1533. A1.Position = vt(0,-0.25,-2)
  1534. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1535. CreateMesh(wed,"Wedge",0.025,1.5,0.25)
  1536. CreateWeld(wed,rwing2,wed,0,-0.875,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(-60))
  1537.  
  1538. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1539. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1540. CreateWeld(wed,rwing2,wed,0,0,0.125,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(180))
  1541. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1542. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1543. CreateWeld(wed,rwing2,wed,0,0,0.125,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(180))
  1544. A0 = Instance.new('Attachment',wed)
  1545. A0.Position = vt(0,0.25,0.25)
  1546. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1547. CreateMesh(wed,"Wedge",0.025,0.25,1.5)
  1548. CreateWeld(wed,rwing2,wed,0,-0.125,0.875,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(180))
  1549. A1 = Instance.new('Attachment',wed)
  1550. A1.Position = vt(0,-0.25,-2)
  1551. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1552. CreateMesh(wed,"Wedge",0.025,1.5,0.25)
  1553. CreateWeld(wed,rwing2,wed,0,-0.875,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(180))
  1554.  
  1555. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1556. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1557. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1558. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1559. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1560. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1561. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1562. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1563. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1564. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1565. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1566. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1567. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1568. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1569. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1570. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1571. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1572. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1573. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1574. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1575. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1576. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1577. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1578. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1579. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1580. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1581. CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1582. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1583. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1584. CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1585.  
  1586. local rwing3 = CreateParta(m,1,1,"Neon",secondcolor)
  1587. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1588. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1589.  
  1590. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1591. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1592. CreateWeld(wed,rwing3,wed,0,0,0.125,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(60))
  1593. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1594. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1595. CreateWeld(wed,rwing3,wed,0,0,0.125,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(60))
  1596. A0 = Instance.new('Attachment',wed)
  1597. A0.Position = vt(0,0.25,0.25)
  1598. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1599. CreateMesh(wed,"Wedge",0.025,0.25,1.5)
  1600. CreateWeld(wed,rwing3,wed,0,-0.125,0.875,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(60))
  1601. A1 = Instance.new('Attachment',wed)
  1602. A1.Position = vt(0,-0.25,-2)
  1603. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1604. CreateMesh(wed,"Wedge",0.025,1.5,0.25)
  1605. CreateWeld(wed,rwing3,wed,0,-0.875,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(60))
  1606.  
  1607. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1608. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1609. CreateWeld(wed,rwing3,wed,0,0,0.125,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(-60))
  1610. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1611. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1612. CreateWeld(wed,rwing3,wed,0,0,0.125,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(-60))
  1613. A0 = Instance.new('Attachment',wed)
  1614. A0.Position = vt(0,0.25,0.25)
  1615. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1616. CreateMesh(wed,"Wedge",0.025,0.25,1.5)
  1617. CreateWeld(wed,rwing3,wed,0,-0.125,0.875,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(-60))
  1618. A1 = Instance.new('Attachment',wed)
  1619. A1.Position = vt(0,-0.25,-2)
  1620. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1621. CreateMesh(wed,"Wedge",0.025,1.5,0.25)
  1622. CreateWeld(wed,rwing3,wed,0,-0.875,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(-60))
  1623.  
  1624. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1625. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1626. CreateWeld(wed,rwing3,wed,0,0,0.125,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(180))
  1627. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1628. CreateMesh(wed,"Wedge",0.025,0.25,0.25)
  1629. CreateWeld(wed,rwing3,wed,0,0,0.125,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(180))
  1630. A0 = Instance.new('Attachment',wed)
  1631. A0.Position = vt(0,0.25,0.25)
  1632. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1633. CreateMesh(wed,"Wedge",0.025,0.25,1.5)
  1634. CreateWeld(wed,rwing3,wed,0,-0.125,0.875,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(180))
  1635. A1 = Instance.new('Attachment',wed)
  1636. A1.Position = vt(0,-0.25,-2)
  1637. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1638. CreateMesh(wed,"Wedge",0.025,1.5,0.25)
  1639. CreateWeld(wed,rwing3,wed,0,-0.875,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(180))
  1640.  
  1641. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1642. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1643. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1644. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1645. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1646. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1647. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1648. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1649. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1650. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1651. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1652. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1653. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1654. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1655. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1656. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1657. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1658. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1659. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1660. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1661. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1662. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1663. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1664. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1665. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1666. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1667. CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1668. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1669. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1670. CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1671.  
  1672. ------------- Trails
  1673. local A0 = Instance.new("Attachment",lwing1)
  1674. A0.Position = Vector3.new(0,-0.7,0)
  1675. local A1 = Instance.new("Attachment",lwing1)
  1676. A1.Position = Vector3.new(0,-3.5,0)
  1677. tl1 = Instance.new('Trail',lwing1)
  1678. tl1.Attachment0 = A0
  1679. tl1.Attachment1 = A1
  1680. tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1681. tl1.LightEmission = 1
  1682. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1683. tl1.Color = ColorSequence.new(halocolor.Color)
  1684. tl1.Lifetime = 0.9
  1685.  
  1686. local A0 = Instance.new("Attachment",lwing2)
  1687. A0.Position = Vector3.new(0,-0.7,0)
  1688. local A1 = Instance.new("Attachment",lwing2)
  1689. A1.Position = Vector3.new(0,-3.5,0)
  1690. tl2 = Instance.new('Trail',lwing2)
  1691. tl2.Attachment0 = A0
  1692. tl2.Attachment1 = A1
  1693. tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1694. tl2.LightEmission = 1
  1695. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1696. tl2.Color = ColorSequence.new(halocolor.Color)
  1697. tl2.Lifetime = 0.9
  1698.  
  1699. local A0 = Instance.new("Attachment",lwing3)
  1700. A0.Position = Vector3.new(0,-0.7,0)
  1701. local A1 = Instance.new("Attachment",lwing3)
  1702. A1.Position = Vector3.new(0,-3.5,0)
  1703. tl3 = Instance.new('Trail',lwing3)
  1704. tl3.Attachment0 = A0
  1705. tl3.Attachment1 = A1
  1706. tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1707. tl3.LightEmission = 1
  1708. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1709. tl3.Color = ColorSequence.new(halocolor.Color)
  1710. tl3.Lifetime = 0.9
  1711.  
  1712. local A0 = Instance.new("Attachment",rwing1)
  1713. A0.Position = Vector3.new(0,-0.7,0)
  1714. local A1 = Instance.new("Attachment",rwing1)
  1715. A1.Position = Vector3.new(0,-3.5,0)
  1716. tr1 = Instance.new('Trail',rwing1)
  1717. tr1.Attachment0 = A0
  1718. tr1.Attachment1 = A1
  1719. tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1720. tr1.LightEmission = 1
  1721. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1722. tr1.Color = ColorSequence.new(halocolor2.Color)
  1723. tr1.Lifetime = 0.9
  1724.  
  1725. local A0 = Instance.new("Attachment",rwing2)
  1726. A0.Position = Vector3.new(0,-0.7,0)
  1727. local A1 = Instance.new("Attachment",rwing2)
  1728. A1.Position = Vector3.new(0,-3.5,0)
  1729. tr2 = Instance.new('Trail',rwing2)
  1730. tr2.Attachment0 = A0
  1731. tr2.Attachment1 = A1
  1732. tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1733. tr2.LightEmission = 1
  1734. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1735. tr2.Color = ColorSequence.new(halocolor2.Color)
  1736. tr2.Lifetime = 0.9
  1737.  
  1738. local A0 = Instance.new("Attachment",rwing3)
  1739. A0.Position = Vector3.new(0,-0.7,0)
  1740. local A1 = Instance.new("Attachment",rwing3)
  1741. A1.Position = Vector3.new(0,-3.5,0)
  1742. tr3 = Instance.new('Trail',rwing3)
  1743. tr3.Attachment0 = A0
  1744. tr3.Attachment1 = A1
  1745. tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1746. tr3.LightEmission = 1
  1747. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1748. tr3.Color = ColorSequence.new(halocolor2.Color)
  1749. tr3.Lifetime = 0.9
  1750.  
  1751. --------------
  1752.  
  1753.  
  1754.  
  1755. for i, v in pairs(mw2:GetChildren()) do
  1756. if v:IsA("Part") then
  1757. v.BrickColor = BrickColor.new("White")
  1758. v.Material = "Neon"
  1759. end
  1760. end
  1761. for i, v in pairs(mw1:GetChildren()) do
  1762. if v:IsA("Part") then
  1763. v.Transparency = 0
  1764. v.BrickColor = BrickColor.new("White")
  1765. v.Material = "Neon"
  1766. end
  1767. end
  1768. local MAINRUINCOLOR = BrickColor.new("Navy blue")
  1769. local SECONDRUINCOLOR = BrickColor.new("Navy blue")
  1770. local THIRDRUINCOLOR = BrickColor.new("Really black")
  1771.  
  1772. function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo,secondenable)
  1773. origcolor=one
  1774. for i, v in pairs(mw1:GetChildren()) do
  1775. if v:IsA("Part") then
  1776. v.BrickColor = two
  1777. v.Material = "Neon"
  1778. end
  1779. end
  1780. if secondenable==true then
  1781. for i, v in pairs(mw1:GetChildren()) do
  1782. if v:IsA("Part") then
  1783. v.Transparency = 0
  1784. end
  1785. end
  1786. tl1.Enabled = true
  1787. tl2.Enabled = true
  1788. tl3.Enabled = true
  1789. v.BrickColor = two
  1790. v.Material = "Neon"
  1791. elseif secondenable==false then
  1792. for i, v in pairs(mw1:GetChildren()) do
  1793. if v:IsA("Part") then
  1794. v.Transparency = 1
  1795. end
  1796. end
  1797. tl1.Enabled = false
  1798. tl2.Enabled = false
  1799. tl3.Enabled = false
  1800. end
  1801.  
  1802. for i, v in pairs(mw2:GetChildren()) do
  1803. if v:IsA("Part") then
  1804. v.BrickColor = one
  1805. v.Material = "Neon"
  1806. end
  1807. end
  1808. for i, v in pairs(mw4:GetChildren()) do
  1809. if v:IsA("Part") then
  1810. v.BrickColor = two
  1811. v.Material = "Neon"
  1812. end
  1813. end
  1814. refec.Color = ColorSequence.new(one.Color)
  1815. refec2.Color = ColorSequence.new(one.Color)
  1816. refec3.Color = ColorSequence.new(two.Color)
  1817. tr1.Color = ColorSequence.new(one.Color)
  1818. tr2.Color = ColorSequence.new(one.Color)
  1819. tr3.Color = ColorSequence.new(one.Color)
  1820. imgl2.ImageColor3 = one.Color
  1821. circl.ImageColor3 = two.Color
  1822. techc.ImageColor3 = one.Color
  1823. tl1.Color = ColorSequence.new(two.Color)
  1824. tl2.Color = ColorSequence.new(two.Color)
  1825. tl3.Color = ColorSequence.new(two.Color)
  1826. for i, v in pairs(m:GetChildren()) do
  1827. if v:IsA("Part") then
  1828. v.BrickColor = three
  1829. v.Material = "Ice"
  1830. end
  1831. end
  1832. end
  1833. imgl2.ImageColor3 = MAINRUINCOLOR.Color
  1834. circl.ImageColor3 = SECONDRUINCOLOR.Color
  1835. techc.ImageColor3 = MAINRUINCOLOR.Color
  1836.  
  1837.  
  1838.  
  1839. function bosschatfunc(text,color,watval)
  1840. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1841. coroutine.resume(coroutine.create(function()
  1842. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1843. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1844. end
  1845. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1846. scrg.Name = "Dialog"
  1847. local txtlb = Instance.new("TextLabel",scrg)
  1848. txtlb.Text = ""
  1849. txtlb.Font = "Bodoni"
  1850. txtlb.TextColor3 = Color3.new(0,0,0)
  1851. txtlb.TextStrokeTransparency = 0
  1852. txtlb.BackgroundTransparency = 0.75
  1853. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1854. txtlb.TextStrokeColor3 = color
  1855. txtlb.TextScaled = true
  1856. txtlb.Size = UDim2.new(1,0,0.25,0)
  1857. txtlb.TextXAlignment = "Left"
  1858. txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
  1859. local txtlb2 = Instance.new("TextLabel",scrg)
  1860. txtlb2.Text = "Chaotic:"
  1861. txtlb2.Font = "Arcade"
  1862. txtlb2.TextColor3 = Color3.new(0,0,0)
  1863. txtlb2.TextStrokeTransparency = 0
  1864. txtlb2.BackgroundTransparency = 1
  1865. txtlb2.TextStrokeColor3 = color
  1866. txtlb2.TextSize = 40
  1867. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1868. txtlb2.TextXAlignment = "Left"
  1869. txtlb2.Position = UDim2.new(0,0,1,0)
  1870. local fvalen = 0.55
  1871. local fval = -0.49
  1872. coroutine.resume(coroutine.create(function()
  1873. while true do
  1874. Swait()
  1875. if MODE == "Sanity" then
  1876. txtlb.Rotation = math.random(-1,1)
  1877. txtlb2.Rotation = math.random(-1,1)
  1878. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1879. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1880. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1881. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1882. end
  1883. end
  1884. end))
  1885. coroutine.resume(coroutine.create(function()
  1886. while true do
  1887. Swait()
  1888. if scrg.Parent ~= nil then
  1889. fvalen = fvalen - 0.0001
  1890. elseif scrg.Parent == nil then
  1891. break
  1892. end
  1893. end
  1894. end))
  1895. local flol = 1.75
  1896. local flil = 1.6
  1897. coroutine.resume(coroutine.create(function()
  1898. for i = 0, 9 do
  1899. Swait()
  1900. fval = fval + 0.05
  1901. flol = flol - 0.1
  1902. flil = flil - 0.1
  1903. txtlb.Text = ""
  1904. txtlb.Position = UDim2.new(0,0,flol,0)
  1905. txtlb2.Position = UDim2.new(0,0,flil,0)
  1906. end
  1907. txtlb.Text = text
  1908. wait(watval)
  1909. local valinc = 0
  1910. for i = 0, 99 do
  1911. Swait()
  1912. valinc = valinc + 0.0001
  1913. flol = flol + valinc
  1914. flil = flil + valinc
  1915. txtlb.Rotation = txtlb.Rotation + valinc*20
  1916. txtlb2.Rotation = txtlb2.Rotation - valinc*50
  1917. txtlb.Position = UDim2.new(0,0,flol,0)
  1918. txtlb2.Position = UDim2.new(0,0,flil,0)
  1919. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1920. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1921. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1922. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1923. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1924. end
  1925. scrg:Destroy()
  1926. end))
  1927. end))
  1928. end
  1929. end
  1930.  
  1931. function BigBlack(text,color,watval)
  1932. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1933. coroutine.resume(coroutine.create(function()
  1934. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1935. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1936. end
  1937. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1938. scrg.Name = "Dialog"
  1939. local txtlb = Instance.new("TextLabel",scrg)
  1940. txtlb.Text = ""
  1941. txtlb.Font = "Bodoni"
  1942. txtlb.TextColor3 = Color3.new(0,0,0)
  1943. txtlb.TextStrokeTransparency = 1
  1944. txtlb.BackgroundTransparency = 1
  1945. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1946. txtlb.TextStrokeColor3 = color
  1947. txtlb.TextScaled = true
  1948. txtlb.Size = UDim2.new(1,0,1,0)
  1949. txtlb.TextXAlignment = "Center"
  1950. txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
  1951. local txtlb2 = Instance.new("TextLabel",scrg)
  1952. txtlb2.Text = "Chaotic:"
  1953. txtlb2.Font = "Arcade"
  1954. txtlb2.TextColor3 = Color3.new(0,0,0)
  1955. txtlb2.TextStrokeTransparency = 0
  1956. txtlb2.BackgroundTransparency = 1
  1957. txtlb2.TextStrokeColor3 = color
  1958. txtlb2.TextSize = 40
  1959. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1960. txtlb2.TextXAlignment = "Left"
  1961. txtlb2.Position = UDim2.new(0,0,1,0)
  1962. local fvalen = 0.55
  1963. local fval = -0.49
  1964. coroutine.resume(coroutine.create(function()
  1965. while true do
  1966. Swait()
  1967. if MODE == "Sanity" then
  1968. txtlb.Rotation = math.random(-1,1)
  1969. txtlb2.Rotation = math.random(-1,1)
  1970. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1971. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1972. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1973. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1974. end
  1975. end
  1976. end))
  1977. coroutine.resume(coroutine.create(function()
  1978. while true do
  1979. Swait()
  1980. if scrg.Parent ~= nil then
  1981. fvalen = fvalen - 0.0001
  1982. elseif scrg.Parent == nil then
  1983. break
  1984. end
  1985. end
  1986. end))
  1987. local flol = 1.05
  1988. local flil = 0.75
  1989. local flil2 = -0.2
  1990. coroutine.resume(coroutine.create(function()
  1991. for i = 1,string.len(text),1 do
  1992. wait()
  1993. text.Text = string.sub(text,1,i)
  1994. end
  1995. end))
  1996. coroutine.resume(coroutine.create(function()
  1997. for i = 0, 1 do
  1998. fval = fval + 0.05
  1999. flol = flol - 0.1
  2000. flil2 = flil2 + 0.1
  2001. txtlb.Text = ""
  2002. txtlb.Position = UDim2.new(flil2,0,0,0)
  2003. txtlb.BackgroundTransparency = 1 - 0.1
  2004. txtlb2.Position = UDim2.new(flil2,0,0,0)
  2005. end
  2006.  
  2007. for i = 0, 99 do
  2008. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
  2009. txtlb.TextTransparency = txtlb.TextTransparency - 0.01
  2010. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
  2011. txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
  2012. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
  2013. end
  2014.  
  2015. txtlb.Text = text
  2016. wait(watval)
  2017. local valinc = 0
  2018. for i = 0, 99 do
  2019. Swait()
  2020. valinc = valinc + 0.0002
  2021. flol = flol + valinc
  2022. flil2 = flil2 + valinc
  2023. txtlb.Rotation = txtlb.Rotation + valinc*15
  2024. txtlb2.Rotation = txtlb2.Rotation - valinc*15
  2025. txtlb.Position = UDim2.new(flil2,0,0,0)
  2026. txtlb2.Position = UDim2.new(flil2,0,0,0)
  2027. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  2028. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  2029. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  2030. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  2031. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  2032. end
  2033. scrg:Destroy()
  2034. end))
  2035. end))
  2036. end
  2037. end
  2038.  
  2039. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2040.  
  2041. --//=================================\\
  2042. --|| SOME TAG EDIT
  2043. --\\=================================//
  2044. local TEXTCOLOR = C3(0, 0, 1)
  2045.  
  2046. m = owner
  2047. char = m.Character
  2048. local txt = Instance.new("BillboardGui", char)
  2049. txt.Adornee = char.Head
  2050. txt.Name = "_status"
  2051. txt.Size = UDim2.new(2, 0, 1.2, 0)
  2052. txt.StudsOffset = Vector3.new(-18.75, 8, 0)
  2053. local text = Instance.new("TextLabel", txt)
  2054. text.Size = UDim2.new(20, 0, 7, 0)
  2055. text.FontSize = "Size24"
  2056. text.TextScaled = true
  2057. text.TextTransparency = 0
  2058. text.BackgroundTransparency = 1
  2059. text.TextTransparency = 0
  2060. text.TextStrokeTransparency = 0
  2061. text.Font = "Bodoni"
  2062. v = Instance.new("Part")
  2063. v.Name = "ColorBrick"
  2064. v.Parent = m.Character
  2065. v.FormFactor = "Symmetric"
  2066. v.Anchored = true
  2067. v.CanCollide = false
  2068. v.BottomSurface = "Smooth"
  2069. v.TopSurface = "Smooth"
  2070. v.Size = Vector3.new(10, 5, 3)
  2071. v.Transparency = 1
  2072. v.CFrame = char.Torso.CFrame
  2073. v.BrickColor = BrickColor.new("Really black")
  2074. v.Transparency = 1
  2075. v.Shape = "Block"
  2076. text.Text = "Lunar"
  2077.  
  2078. function RecolorTextAndRename(name,col1,col2,font)
  2079. text.TextStrokeColor3 = col2
  2080. text.TextColor3 = col1
  2081. text.Font = font
  2082. text.Text = name
  2083. techc.ImageColor3 = col2
  2084. circl.ImageColor3 = col2
  2085. imgl2.ImageColor3 = col1
  2086. ned.Text = name
  2087. end
  2088. --//=================================\\
  2089. --|| SOME FUNCTIONS
  2090. --\\=================================//
  2091.  
  2092.  
  2093.  
  2094. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  2095. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  2096. end
  2097.  
  2098. function PositiveAngle(NUMBER)
  2099. if NUMBER >= 0 then
  2100. NUMBER = 0
  2101. end
  2102. return NUMBER
  2103. end
  2104.  
  2105. function NegativeAngle(NUMBER)
  2106. if NUMBER <= 0 then
  2107. NUMBER = 0
  2108. end
  2109. return NUMBER
  2110. end
  2111.  
  2112.  
  2113. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  2114. local NEWMESH = IT(MESH)
  2115. if MESH == "SpecialMesh" then
  2116. NEWMESH.MeshType = MESHTYPE
  2117. if MESHID ~= "nil" and MESHID ~= "" then
  2118. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  2119. end
  2120. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  2121. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  2122. end
  2123. end
  2124. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  2125. NEWMESH.Scale = SCALE
  2126. NEWMESH.Parent = PARENT
  2127. return NEWMESH
  2128. end
  2129.  
  2130. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  2131. local NEWPART = IT("Part")
  2132. NEWPART.formFactor = FORMFACTOR
  2133. NEWPART.Reflectance = REFLECTANCE
  2134. NEWPART.Transparency = TRANSPARENCY
  2135. NEWPART.CanCollide = false
  2136. NEWPART.Locked = true
  2137. NEWPART.Anchored = true
  2138. if ANCHOR == false then
  2139. NEWPART.Anchored = false
  2140. end
  2141. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  2142. NEWPART.Name = NAME
  2143. NEWPART.Size = SIZE
  2144. NEWPART.Position = Torso.Position
  2145. NEWPART.Material = MATERIAL
  2146. NEWPART:BreakJoints()
  2147. NEWPART.Parent = PARENT
  2148. return NEWPART
  2149. end
  2150.  
  2151. local function weldBetween(a, b)
  2152. local weldd = Instance.new("ManualWeld")
  2153. weldd.Part0 = a
  2154. weldd.Part1 = b
  2155. weldd.C0 = CFrame.new()
  2156. weldd.C1 = b.CFrame:inverse() * a.CFrame
  2157. weldd.Parent = a
  2158. return weldd
  2159. end
  2160.  
  2161.  
  2162. function QuaternionFromCFrame(cf)
  2163. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  2164. local trace = m00 + m11 + m22
  2165. if trace > 0 then
  2166. local s = math.sqrt(1 + trace)
  2167. local recip = 0.5 / s
  2168. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  2169. else
  2170. local i = 0
  2171. if m11 > m00 then
  2172. i = 1
  2173. end
  2174. if m22 > (i == 0 and m00 or m11) then
  2175. i = 2
  2176. end
  2177. if i == 0 then
  2178. local s = math.sqrt(m00 - m11 - m22 + 1)
  2179. local recip = 0.5 / s
  2180. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  2181. elseif i == 1 then
  2182. local s = math.sqrt(m11 - m22 - m00 + 1)
  2183. local recip = 0.5 / s
  2184. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  2185. elseif i == 2 then
  2186. local s = math.sqrt(m22 - m00 - m11 + 1)
  2187. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  2188. end
  2189. end
  2190. end
  2191.  
  2192. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  2193. local xs, ys, zs = x + x, y + y, z + z
  2194. local wx, wy, wz = w * xs, w * ys, w * zs
  2195. local xx = x * xs
  2196. local xy = x * ys
  2197. local xz = x * zs
  2198. local yy = y * ys
  2199. local yz = y * zs
  2200. local zz = z * zs
  2201. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  2202. end
  2203.  
  2204. function QuaternionSlerp(a, b, t)
  2205. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  2206. local startInterp, finishInterp;
  2207. if cosTheta >= 0.0001 then
  2208. if (1 - cosTheta) > 0.0001 then
  2209. local theta = ACOS(cosTheta)
  2210. local invSinTheta = 1 / SIN(theta)
  2211. startInterp = SIN((1 - t) * theta) * invSinTheta
  2212. finishInterp = SIN(t * theta) * invSinTheta
  2213. else
  2214. startInterp = 1 - t
  2215. finishInterp = t
  2216. end
  2217. else
  2218. if (1 + cosTheta) > 0.0001 then
  2219. local theta = ACOS(-cosTheta)
  2220. local invSinTheta = 1 / SIN(theta)
  2221. startInterp = SIN((t - 1) * theta) * invSinTheta
  2222. finishInterp = SIN(t * theta) * invSinTheta
  2223. else
  2224. startInterp = t - 1
  2225. finishInterp = t
  2226. end
  2227. end
  2228. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  2229. end
  2230.  
  2231. function Clerp(a, b, t)
  2232. local qa = {QuaternionFromCFrame(a)}
  2233. local qb = {QuaternionFromCFrame(b)}
  2234. local ax, ay, az = a.x, a.y, a.z
  2235. local bx, by, bz = b.x, b.y, b.z
  2236. local _t = 1 - t
  2237. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  2238. end
  2239.  
  2240. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  2241. local frame = IT("Frame")
  2242. frame.BackgroundTransparency = TRANSPARENCY
  2243. frame.BorderSizePixel = BORDERSIZEPIXEL
  2244. frame.Position = POSITION
  2245. frame.Size = SIZE
  2246. frame.BackgroundColor3 = COLOR
  2247. frame.BorderColor3 = BORDERCOLOR
  2248. frame.Name = NAME
  2249. frame.Parent = PARENT
  2250. return frame
  2251. end
  2252.  
  2253. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  2254. local label = IT("TextLabel")
  2255. label.BackgroundTransparency = 1
  2256. label.Size = UD2(1, 0, 1, 0)
  2257. label.Position = UD2(0, 0, 0, 0)
  2258. label.TextColor3 = TEXTCOLOR
  2259. label.TextStrokeTransparency = STROKETRANSPARENCY
  2260. label.TextTransparency = TRANSPARENCY
  2261. label.FontSize = TEXTFONTSIZE
  2262. label.Font = TEXTFONT
  2263. label.BorderSizePixel = BORDERSIZEPIXEL
  2264. label.TextScaled = false
  2265. label.Text = TEXT
  2266. label.Name = NAME
  2267. label.Parent = PARENT
  2268. return label
  2269. end
  2270.  
  2271. function NoOutlines(PART)
  2272. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  2273. end
  2274.  
  2275. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  2276. local NEWWELD = IT(TYPE)
  2277. NEWWELD.Part0 = PART0
  2278. NEWWELD.Part1 = PART1
  2279. NEWWELD.C0 = C0
  2280. NEWWELD.C1 = C1
  2281. NEWWELD.Parent = PARENT
  2282. return NEWWELD
  2283. end
  2284.  
  2285. local S = IT("Sound")
  2286. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  2287. local NEWSOUND = nil
  2288. coroutine.resume(coroutine.create(function()
  2289. NEWSOUND = S:Clone()
  2290. NEWSOUND.Parent = PARENT
  2291. NEWSOUND.Volume = VOLUME
  2292. NEWSOUND.Pitch = PITCH
  2293. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  2294. NEWSOUND:play()
  2295. if DOESLOOP == true then
  2296. NEWSOUND.Looped = true
  2297. else
  2298. repeat wait(1) until NEWSOUND.Playing == false
  2299. NEWSOUND:remove()
  2300. end
  2301. end))
  2302. return NEWSOUND
  2303. end
  2304.  
  2305. function CFrameFromTopBack(at, top, back)
  2306. local right = top:Cross(back)
  2307. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  2308. end
  2309.  
  2310. --WACKYEFFECT({Time = 0, EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2311. function WACKYEFFECT(Table)
  2312. local TYPE = (Table.EffectType or "Sphere")
  2313. local SIZE = (Table.Size or VT(1,1,1))
  2314. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  2315. local TRANSPARENCY = (Table.Transparency or 0)
  2316. local REFLECTANCE = (Table.Reflectance or 0)
  2317. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  2318. local CFRAME = (Table.CFrame or Torso.CFrame)
  2319. local MOVEDIRECTION = (Table.MoveToPos or nil)
  2320. local ROTATION1 = (Table.RotationX or 0)
  2321. local ROTATION2 = (Table.RotationY or 0)
  2322. local ROTATION3 = (Table.RotationZ or 0)
  2323. local MATERIAL = (Table.Material or "Neon")
  2324. local COLOR = (Table.Color or C3(1,1,1))
  2325. local TIME = (Table.Time or 45)
  2326. local SOUNDID = (Table.SoundID or nil)
  2327. local SOUNDPITCH = (Table.SoundPitch or nil)
  2328. local SOUNDVOLUME = (Table.SoundVolume or nil)
  2329. coroutine.resume(coroutine.create(function()
  2330. local PLAYSSOUND = false
  2331. local SOUND = nil
  2332. local EFFECT = CreatePart(3, Effects, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  2333. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  2334. PLAYSSOUND = true
  2335. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  2336. end
  2337. EFFECT.Color = COLOR
  2338. local MSH = nil
  2339. if TYPE == "Sphere" then
  2340. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  2341. elseif TYPE == "Block" or TYPE == "Box" then
  2342. MSH = IT("BlockMesh",EFFECT)
  2343. MSH.Scale = SIZE
  2344. elseif TYPE == "Wave" then
  2345. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  2346. elseif TYPE == "Ring" then
  2347. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  2348. elseif TYPE == "Slash" then
  2349. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  2350. elseif TYPE == "Round Slash" then
  2351. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  2352. elseif TYPE == "Swirl" then
  2353. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  2354. elseif TYPE == "Skull" then
  2355. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  2356. elseif TYPE == "Crystal" then
  2357. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  2358. elseif TYPE == "Star" then
  2359. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "2546401234", "", SIZE, VT(0,0,0))
  2360. end
  2361. if MSH ~= nil then
  2362. local MOVESPEED = nil
  2363. if MOVEDIRECTION ~= nil then
  2364. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  2365. end
  2366. local GROWTH = SIZE - ENDSIZE
  2367. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  2368. if TYPE == "Block" and MODE ~= "Overgrowth" then
  2369. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  2370. else
  2371. EFFECT.CFrame = CFRAME
  2372. end
  2373. for LOOP = 1, TIME+1 do
  2374. Swait()
  2375. MSH.Scale = MSH.Scale - GROWTH/TIME
  2376. if TYPE == "Wave" then
  2377. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  2378. end
  2379. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  2380. if TYPE == "Block" and MODE ~= "Overgrowth" then
  2381. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  2382. else
  2383. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  2384. end
  2385. if MOVEDIRECTION ~= nil then
  2386. local ORI = EFFECT.Orientation
  2387. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  2388. EFFECT.Orientation = ORI
  2389. end
  2390. end
  2391. if PLAYSSOUND == false then
  2392. EFFECT:remove()
  2393. else
  2394. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  2395. EFFECT:remove()
  2396. end
  2397. else
  2398. if PLAYSSOUND == false then
  2399. EFFECT:remove()
  2400. else
  2401. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  2402. EFFECT:remove()
  2403. end
  2404. end
  2405. end))
  2406. end
  2407.  
  2408. function MakeForm(PART,TYPE)
  2409. if TYPE == "Cyl" then
  2410. local MSH = IT("CylinderMesh",PART)
  2411. elseif TYPE == "Ball" then
  2412. local MSH = IT("SpecialMesh",PART)
  2413. MSH.MeshType = "Sphere"
  2414. elseif TYPE == "Wedge" then
  2415. local MSH = IT("SpecialMesh",PART)
  2416. MSH.MeshType = "Wedge"
  2417. end
  2418. end
  2419.  
  2420. Debris = game:GetService("Debris")
  2421.  
  2422. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  2423. local DIRECTION = CF(StartPos,EndPos).lookVector
  2424. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  2425. end
  2426.  
  2427. local ROCK = script.Rock
  2428. ROCK.Parent = nil
  2429. function GetRock(FLOOROBJECT)
  2430. local Rock = ROCK:Clone()
  2431. Rock.Parent = Effects
  2432. if FLOOROBJECT ~= nil then
  2433. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  2434. Rock.Material = FLOOROBJECT.Material
  2435. Rock.Color = FLOOROBJECT.Color
  2436. else
  2437. Rock.Material = "Slate"
  2438. Rock.Color = BRICKC"Dirt brown".Color
  2439. end
  2440. else
  2441. Rock.Material = "Slate"
  2442. Rock.Color = BRICKC"Dirt brown".Color
  2443. end
  2444. Rock.Core.Emit.Color = ColorSequence.new(Rock.Color)
  2445. return Rock
  2446. end
  2447.  
  2448. local SPIKE = script.RockSpike
  2449. SPIKE.Parent = nil
  2450. function GetSpike(FLOOROBJECT)
  2451. local Rock = SPIKE:Clone()
  2452. Rock.Parent = Effects
  2453. if FLOOROBJECT ~= nil then
  2454. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  2455. Rock.Material = FLOOROBJECT.Material
  2456. Rock.Color = FLOOROBJECT.Color
  2457. else
  2458. Rock.Material = "Slate"
  2459. Rock.Color = BRICKC"Dirt brown".Color
  2460. end
  2461. else
  2462. Rock.Material = "Slate"
  2463. Rock.Color = BRICKC"Dirt brown".Color
  2464. end
  2465. return Rock
  2466. end
  2467.  
  2468. local BLOCKY = script.Blocky
  2469. BLOCKY.Parent = nil
  2470. local BLOCKY2 = script.Blocky2
  2471. BLOCKY2.Parent = nil
  2472. local TESTPART = script.TestPart
  2473. TESTPART.Parent = nil
  2474. function Getblocky(FLOOROBJECT)
  2475. local Rock = BLOCKY:Clone()
  2476. Rock.Parent = Effects
  2477. if FLOOROBJECT ~= nil then
  2478. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  2479. Rock.Material = FLOOROBJECT.Material
  2480. Rock.Color = FLOOROBJECT.Color
  2481. else
  2482. Rock.Material = "Slate"
  2483. Rock.Color = BRICKC"Dirt brown".Color
  2484. end
  2485. else
  2486. Rock.Material = "Slate"
  2487. Rock.Color = BRICKC"Dirt brown".Color
  2488. end
  2489. return Rock
  2490. end
  2491.  
  2492. function GetNeonPillar(Size)
  2493. local Rock = BLOCKY2:Clone()
  2494. Rock.Parent = Effects
  2495. Rock.Material = Enum.Material.Neon
  2496. Rock.Color = BrickColor.new("Really red").Color
  2497. Rock.Size = Size
  2498. Rock.Firey.Enabled = true
  2499. return Rock
  2500. end
  2501.  
  2502. function GetTestBlock()
  2503. local Rock = TESTPART:Clone()
  2504. Rock.Parent = Effects
  2505. return Rock
  2506. end
  2507.  
  2508. local STARS = script.Star
  2509. STARS.Parent = nil
  2510. function GetStars()
  2511. local Rock = STARS:Clone()
  2512. Rock.Parent = Effects
  2513. return Rock
  2514. end
  2515.  
  2516.  
  2517. local SHIELD = script.Shield
  2518. SHIELD.Parent = nil
  2519. function GetShield(FLOOROBJECT)
  2520. local Rock = SHIELD:Clone()
  2521. Rock.Parent = Effects
  2522. if FLOOROBJECT ~= nil then
  2523. Rock.Material = FLOOROBJECT.Material
  2524. Rock.Color = FLOOROBJECT.Color
  2525. else
  2526. Rock.Material = "Slate"
  2527. Rock.Color = BRICKC"Dirt brown".Color
  2528. end
  2529. return Rock
  2530. end
  2531.  
  2532. function RespondToImpact(Object,Rock)
  2533. local BREAKABLEMATERIALS = {{Enum.Material.Glass,5,1571353313},{Enum.Material.Ice,2,151284431},{Enum.Material.Wood,1.3,131144461},{Enum.Material.WoodPlanks,1,131144461},{Enum.Material.Cobblestone,0.2,130972023}}
  2534. for i = 1, #BREAKABLEMATERIALS do
  2535. local MATERIAL = BREAKABLEMATERIALS[i]
  2536. if Object.Material == MATERIAL[1] then
  2537. local A = Rock.Size.Magnitude
  2538. local B = Object.Size.Magnitude
  2539. if B < A*MATERIAL[2] then
  2540. WaveParticles(Object.Position,B*3,Object.Color)
  2541. Object:remove()
  2542. CreateSound(MATERIAL[3], Rock, 5, MRANDOM(8,12)/10, false)
  2543. end
  2544. end
  2545. end
  2546. end
  2547.  
  2548. function WaveParticles(Position,Size,Color)
  2549. local BASE = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Shockwave", VT(0,0,0), true)
  2550. BASE.CFrame = CF(Position)
  2551. local A = IT("Attachment",BASE)
  2552. local WAVE = script.Wave:Clone()
  2553. WAVE.Parent = A
  2554. WAVE.Size = NumberSequence.new(0,Size)
  2555. WAVE.Color = ColorSequence.new(Color)
  2556. Debris:AddItem(BASE,0.5)
  2557. WAVE:Emit(1)
  2558. end
  2559.  
  2560. function createBGCircle(size,parent,color)
  2561. local bgui = Instance.new("BillboardGui",parent)
  2562. bgui.Size = UDim2.new(size, 0, size, 0)
  2563. local imgc = Instance.new("ImageLabel",bgui)
  2564. imgc.BackgroundTransparency = 1
  2565. imgc.ImageTransparency = 0
  2566. imgc.Size = UDim2.new(1,0,1,0)
  2567. imgc.Image = "rbxassetid://997291547" --997291547,521073910
  2568. imgc.ImageColor3 = color
  2569. return bgui,imgc
  2570. end
  2571.  
  2572. function symbolizeBlink(guipar,size,img,color,bonussize,vol,pit,soundid,spar,rotationenabled,rotsp,delay)
  2573. local bgui,imgc = createBGCircle(size,guipar,color)
  2574. bgui.AlwaysOnTop = true
  2575. imgc.Image = "rbxassetid://" ..img
  2576. local rrot = math.random(1,2)
  2577. CFuncs["Sound"].Create("rbxassetid://" ..soundid, spar, vol,pit)
  2578. coroutine.resume(coroutine.create(function()
  2579. for i = 0, 24*delay do
  2580. Swait()
  2581. if rotationenabled == true then
  2582. if rrot == 1 then
  2583. imgc.Rotation = imgc.Rotation + rotsp
  2584. elseif rrot == 2 then
  2585. imgc.Rotation = imgc.Rotation - rotsp
  2586. end
  2587. end
  2588. bgui.Size = bgui.Size + UDim2.new(1*bonussize/delay,0,1*bonussize/delay,0)
  2589. imgc.ImageTransparency = imgc.ImageTransparency + 0.04/delay
  2590. end
  2591. bgui:Destroy()
  2592. end))
  2593. end
  2594.  
  2595.  
  2596. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  2597. local DIRECTION = CF(StartPos,EndPos).lookVector
  2598. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  2599. end
  2600.  
  2601. local EyeSizes={
  2602. NumberSequenceKeypoint.new(0,1,0),
  2603. NumberSequenceKeypoint.new(1,0,0)
  2604. }
  2605. local EyeTrans={
  2606. NumberSequenceKeypoint.new(0,0.8,0),
  2607. NumberSequenceKeypoint.new(1,1,0)
  2608. }
  2609. local PE=Instance.new("ParticleEmitter",nil)
  2610. PE.LightEmission=.8
  2611. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  2612. PE.Size=NumberSequence.new(EyeSizes)
  2613. PE.Transparency=NumberSequence.new(EyeTrans)
  2614. PE.Lifetime=NumberRange.new(0.35,1.5)
  2615. PE.Rotation=NumberRange.new(0,360)
  2616. PE.Rate=999
  2617. PE.VelocitySpread = 10000
  2618. PE.Acceleration = Vector3.new(0,0,0)
  2619. PE.Drag = 5
  2620. PE.Speed = NumberRange.new(0,0,0)
  2621. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  2622. PE.ZOffset = -0
  2623. PE.Name = "PE"
  2624. PE.Enabled = false
  2625.  
  2626. function particles(art)
  2627. local PARTICLES = PE:Clone()
  2628. PARTICLES.Parent = art
  2629. end
  2630.  
  2631. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  2632. if FLOOR ~= nil then
  2633. coroutine.resume(coroutine.create(function()
  2634. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  2635. PART.CFrame = CF(POSITION)
  2636. for i = 1, 45 do
  2637. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  2638. RingPiece.Material = FLOOR.Material
  2639. RingPiece.Color = FLOOR.Color
  2640. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  2641. Debris:AddItem(RingPiece,SWAIT)
  2642. end
  2643. PART:remove()
  2644. end))
  2645. end
  2646. end
  2647.  
  2648. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  2649. if FLOOR ~= nil then
  2650. for i = 1, AMOUNT do
  2651. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  2652. DEBREE.Material = FLOOR.Material
  2653. DEBREE.Color = FLOOR.Color
  2654. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  2655. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  2656. coroutine.resume(coroutine.create(function()
  2657. Swait(15)
  2658. DEBREE.Parent = workspace
  2659. DEBREE.CanCollide = true
  2660. Debris:AddItem(DEBREE,SWAIT)
  2661. end))
  2662. end
  2663. end
  2664. end
  2665.  
  2666. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  2667. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  2668. local mesh = IT("SpecialMesh",wave)
  2669. mesh.MeshType = "Sphere"
  2670. mesh.Scale = SIZE
  2671. mesh.Offset = VT(0,0,0)
  2672. wave.CFrame = CFRAME
  2673. coroutine.resume(coroutine.create(function(PART)
  2674. for i = 1, WAIT do
  2675. Swait()
  2676. mesh.Scale = mesh.Scale + GROW
  2677. wave.Transparency = wave.Transparency + (1/WAIT)
  2678. if wave.Transparency > 0.99 then
  2679. wave:remove()
  2680. end
  2681. end
  2682. end))
  2683. end
  2684.  
  2685.  
  2686. bosschatfunc("Hi..",MAINRUINCOLOR.Color,1)
  2687.  
  2688. --//=================================\\
  2689. --|| WEAPON CREATION
  2690. --\\=================================//
  2691.  
  2692. function chatfunc(text)
  2693. local chat = coroutine.wrap(function()
  2694. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  2695. Character:FindFirstChild("TalkingBillBoard"):destroy()
  2696. end
  2697. local Bill = Instance.new("BillboardGui",Character)
  2698. Bill.Size = UDim2.new(0,100,0,40)
  2699. Bill.StudsOffset = Vector3.new(0,3,0)
  2700. Bill.Adornee = Character.Head
  2701. Bill.Name = "TalkingBillBoard"
  2702. local Hehe = Instance.new("TextLabel",Bill)
  2703. Hehe.BackgroundTransparency = 1
  2704. Hehe.BorderSizePixel = 0
  2705. Hehe.Text = ""
  2706. Hehe.Font = "Fantasy"
  2707. Hehe.TextSize = 40
  2708. Hehe.TextStrokeTransparency = 0
  2709. Hehe.Size = UDim2.new(1,0,0.5,0)
  2710. coroutine.resume(coroutine.create(function()
  2711. while Hehe ~= nil do
  2712. wait()
  2713. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  2714. Hehe.Rotation = math.random(-5,5)
  2715. Hehe.TextColor3 = Color3.new(27/255,42/255,53/255)
  2716. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  2717. end
  2718. end))
  2719. for i = 1,string.len(text),1 do
  2720. wait()
  2721. Hehe.Text = string.sub(text,1,i)
  2722. end
  2723. wait(1)--Re[math.random(1, 93)]
  2724. for i = 0, 1, .025 do
  2725. wait()
  2726. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  2727. Hehe.TextStrokeTransparency = i
  2728. Hehe.TextTransparency = i
  2729. end
  2730. Bill:Destroy()
  2731. end)
  2732. chat()
  2733. end
  2734.  
  2735. function onChatted(msg)
  2736. chatfunc(msg)
  2737. end
  2738.  
  2739. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  2740. PRT.Color = C3(0,0,0)
  2741. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  2742. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  2743. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false)
  2744. PRT.Color = C3(0/255,0/255,255/255)
  2745. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  2746. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  2747. for i = 1, 16 do
  2748. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  2749. FACE.Color = C3(0,0,0)
  2750. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  2751. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  2752. end
  2753. local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  2754. MakeForm(EYE,"Ball")
  2755. EYE.Color = C3(0/255,0/255,255/255)
  2756. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  2757. local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  2758. MakeForm(EYE2,"Ball")
  2759. EYE2.Color = C3(0/255,0/255,255/255)
  2760.  
  2761. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  2762.  
  2763. local LASTPART = Head
  2764. for i = 1, 20 do
  2765. local MATH = (1-(i/25))
  2766. if LASTPART == Head then
  2767. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2768. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  2769. LASTPART = Horn
  2770. Horn.Color = C3((i*3-3)/0,0,0)
  2771. else
  2772. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2773. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  2774. LASTPART = Horn
  2775. Horn.Color = C3((i*3-3)/0,0,0)
  2776. end
  2777. end
  2778. local LASTPART = Head
  2779. for i = 1, 20 do
  2780. local MATH = (1-(i/25))
  2781. if LASTPART == Head then
  2782. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2783. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  2784. LASTPART = Horn
  2785. Horn.Color = C3((i*3-3)/0,0,0)
  2786. else
  2787. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2788. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  2789. LASTPART = Horn
  2790. Horn.Color = C3((i*3-3)/0,0,0)
  2791. end
  2792. end
  2793.  
  2794. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2795. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2796. Hair.Color = C3(0/255,0/255,255/255)
  2797. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  2798. local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2799. local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2800. Hair2.Color = C3(0/255,0/255,255/255)
  2801. CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  2802.  
  2803. local BODY = {}
  2804.  
  2805. for _, c in pairs(Character:GetDescendants()) do
  2806. if c:IsA("BasePart") and c.Name ~= "Handle" then
  2807. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  2808. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2809. end
  2810. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  2811. elseif c:IsA("JointInstance") then
  2812. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  2813. end
  2814. end
  2815.  
  2816. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  2817. MakeForm(Eye,"Ball")
  2818. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  2819. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  2820. MakeForm(Eye,"Ball")
  2821. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  2822. local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false)
  2823. MakeForm(Eye2,"Ball")
  2824. CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0))
  2825.  
  2826.  
  2827. XEYE.Parent = nil
  2828. BALL.Parent = Character
  2829.  
  2830. for e = 1, #BODY do
  2831. if BODY[e] ~= nil then
  2832. local STUFF = BODY[e]
  2833. local PART = STUFF[1]
  2834. local PARENT = STUFF[2]
  2835. local MATERIAL = STUFF[3]
  2836. local COLOR = STUFF[4]
  2837. local TRANSPARENCY = STUFF[5]
  2838. if PART.ClassName == "Part" and PART ~= RootPart then
  2839. PART.Material = MATERIAL
  2840. PART.Color = COLOR
  2841. PART.Transparency = TRANSPARENCY
  2842. end
  2843. PART.AncestryChanged:Connect(function()
  2844. PART.Parent = PARENT
  2845. end)
  2846. end
  2847. end
  2848.  
  2849. local SKILLTEXTCOLOR = C3(0,0,0)
  2850. local SKILLFONT = "Antique"
  2851. local SKILLTEXTSIZE = 7
  2852.  
  2853. function Blink()
  2854. coroutine.resume(coroutine.create(function()
  2855. if EYE ~= nil then
  2856. for i = 1, 5 do
  2857. Swait()
  2858. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2859. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2860. end
  2861. for i = 1, 7 do
  2862. Swait()
  2863. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2864. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2865. end
  2866. EYE.Mesh.Scale = VT(1,1,1)
  2867. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2868. end
  2869. end))
  2870. end
  2871.  
  2872. function Blink2()
  2873. coroutine.resume(coroutine.create(function()
  2874. if Eye ~= nil then
  2875. for i = 1, 5 do
  2876. Swait()
  2877. Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2878. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2879. end
  2880. for i = 1, 7 do
  2881. Swait()
  2882. Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2883. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2884. end
  2885. Eye.Mesh.Scale = VT(1,1,1)
  2886. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2887. end
  2888. end))
  2889. end
  2890.  
  2891. function refit()
  2892. Character.Parent = workspace
  2893. for e = 1, #BODY do
  2894. if BODY[e] ~= nil then
  2895. local STUFF = BODY[e]
  2896. local PART = STUFF[1]
  2897. local PARENT = STUFF[2]
  2898. local MATERIAL = STUFF[3]
  2899. local COLOR = STUFF[4]
  2900. local TRANSPARENCY = STUFF[5]
  2901. if PART.ClassName == "Part" and PART ~= RootPart then
  2902. PART.Material = MATERIAL
  2903. PART.Color = COLOR
  2904. PART.Transparency = TRANSPARENCY
  2905. end
  2906. if PART.Parent ~= PARENT then
  2907. Humanoid:remove()
  2908. PART.Parent = PARENT
  2909. Humanoid = IT("Humanoid",Character)
  2910. end
  2911. end
  2912. end
  2913. end
  2914.  
  2915. Humanoid.Died:connect(function()
  2916. refit()
  2917. end)
  2918.  
  2919.  
  2920.  
  2921.  
  2922. --//=================================\\
  2923. --|| DAMAGE FUNCTIONS
  2924. --\\=================================//
  2925.  
  2926. function StatLabel(CFRAME, TEXT, COLOR)
  2927. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2928. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  2929. local BODYGYRO = IT("BodyGyro", STATPART)
  2930. game:GetService("Debris"):AddItem(STATPART ,5)
  2931. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  2932. BILLBOARDGUI.Adornee = STATPART
  2933. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  2934. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  2935. BILLBOARDGUI.AlwaysOnTop = false
  2936. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  2937. TEXTLABEL.BackgroundTransparency = 1
  2938. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  2939. TEXTLABEL.Text = TEXT
  2940. TEXTLABEL.Font = SKILLFONT
  2941. TEXTLABEL.FontSize="Size42"
  2942. TEXTLABEL.TextColor3 = COLOR
  2943. TEXTLABEL.TextStrokeTransparency = 0
  2944. TEXTLABEL.TextScaled = true
  2945. TEXTLABEL.TextWrapped = true
  2946. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  2947. for i = 1, 50 do
  2948. Swait()
  2949. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  2950. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  2951. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  2952. end
  2953. THEPART.Parent = nil
  2954. end),STATPART, TEXTLABEL)
  2955. end
  2956.  
  2957.  
  2958. --//=================================\\
  2959. --|| DAMAGING
  2960. --\\=================================//
  2961.  
  2962. function KillChildren(v)
  2963. v:BreakJoints()
  2964. for _, c in pairs(v:GetChildren()) do
  2965. if c:IsA("BasePart") then
  2966. if c.Transparency < 1 then
  2967. if c:FindFirstChildOfClass("Decal") then
  2968. c:FindFirstChildOfClass("Decal"):remove()
  2969. end
  2970. particles(c)
  2971. c.PE.Enabled = true
  2972. c.Parent = Effects
  2973. c.CanCollide = false
  2974. c.Material = "Neon"
  2975. c.Color = C3(1,0,0)
  2976. c.Transparency = 1
  2977. local grav = Instance.new("BodyPosition",c)
  2978. grav.P = 20000
  2979. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2980. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  2981. grav.Name = "GravityForce"
  2982. coroutine.resume(coroutine.create(function()
  2983. for i = 1, 20 do
  2984. Swait()
  2985. c.Transparency = c.Transparency + 1/20
  2986. end
  2987. c.PE.Enabled = false
  2988. Debris:AddItem(c,2)
  2989. end))
  2990. end
  2991. end
  2992. end
  2993. end
  2994.  
  2995. function ApplyAoE(POSITION,RANGE)
  2996. local CHILDREN = workspace:GetDescendants()
  2997. for index, CHILD in pairs(CHILDREN) do
  2998. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2999. local LISTED = false
  3000. for LIST = 1, #WHITELIST do
  3001. if WHITELIST[LIST] ~= nil then
  3002. if CHILD.Name == WHITELIST[LIST] then
  3003. LISTED = true
  3004. end
  3005. end
  3006. end
  3007. if LISTED == false then
  3008. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3009. if HUM then
  3010. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3011. if TORSO then
  3012. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  3013. KillChildren(CHILD)
  3014. end
  3015. end
  3016. end
  3017. end
  3018. end
  3019. end
  3020. end
  3021.  
  3022. function ApplyDamage(Humanoid,Damage,TorsoPart)
  3023. local defence = Instance.new("BoolValue",Humanoid.Parent)
  3024. defence.Name = ("HitBy"..Player.Name)
  3025. game:GetService("Debris"):AddItem(defence, 0.001)
  3026. Damage = Damage * DAMAGEMULTIPLIER
  3027. if Humanoid.Health ~= 0 then
  3028. local CritChance = MRANDOM(1,100)
  3029. if Damage > Humanoid.Health then
  3030. Damage = math.ceil(Humanoid.Health)
  3031. if Damage == 0 then
  3032. Damage = 0.1
  3033. end
  3034. end
  3035. Humanoid.Health = Humanoid.Health - Damage
  3036. end
  3037. end
  3038.  
  3039. function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  3040. local CHILDREN = workspace:GetDescendants()
  3041. for index, CHILD in pairs(CHILDREN) do
  3042. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3043. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3044. if HUM then
  3045. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3046. if TORSO then
  3047. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3048. if INSTAKILL == true then
  3049. CHILD:BreakJoints()
  3050. else
  3051. local DMG = MRANDOM(MINDMG,MAXDMG)
  3052. ApplyDamage(HUM,DMG,TORSO)
  3053. end
  3054. if FLING > 0 then
  3055. for _, c in pairs(CHILD:GetChildren()) do
  3056. if c:IsA("BasePart") then
  3057. local bv = Instance.new("BodyVelocity")
  3058. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3059. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  3060. bv.Parent = c
  3061. Debris:AddItem(bv,0.05)
  3062. end
  3063. end
  3064. end
  3065. end
  3066. end
  3067. end
  3068. end
  3069. end
  3070. end
  3071.  
  3072. --//=================================\\
  3073. --|| MODE SWITCHING
  3074. --\\=================================//
  3075. VOLUME = 1.4
  3076. function ResetMode()
  3077. ATTACK = true
  3078. Rooted = true
  3079. BALL.Parent = Character
  3080. XEYE.Parent = nil
  3081. SONG = 561833161
  3082. PITCH = 1
  3083. VOLUME = 1
  3084. FACE = 176217464
  3085. Speed = 13
  3086. MODE = "Lunar"
  3087. text.Text = "Lunar"
  3088. TEXTCOLOR = C3(0, 0, 1)
  3089. EYE.Color = C3(0/255,0/255,255/255)
  3090. EYE2.Color = C3(0/255,0/255,255/255)
  3091. Hair.Color = C3(0/255,0/255,255/255)
  3092. Hair2.Color = C3(0/255,0/255,255/255)
  3093. PRT.Color = C3(0/255,0/255,255/255)
  3094. MAINRUINCOLOR = BrickColor.new("Navy blue")
  3095. SECONDRUINCOLOR = BrickColor.new("Navy blue")
  3096. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR,false)
  3097. bosschatfunc("I'm bored..",MAINRUINCOLOR.Color,1)
  3098. ned.Text = "Lunar"
  3099. ATTACK = false
  3100. Rooted = false
  3101. end
  3102.  
  3103. function FatForm()
  3104. ATTACK = true
  3105. Rooted = true
  3106. BALL.Parent = Character
  3107. XEYE.Parent = nil
  3108. SONG = 1682735449
  3109. PITCH = 1
  3110. VOLUME = 1
  3111. FACE = 0
  3112. Speed = 500
  3113. MODE = "lolok"
  3114. text.Text = "MEME CATCHER"--dub told me to add some joke mode ok
  3115. TEXTCOLOR = BrickColor.new("White").Color
  3116. PRT.Color = BrickColor.new("White").Color
  3117. EYE.Color = BrickColor.new("White").Color
  3118. EYE2.Color = BrickColor.new("White").Color
  3119. Hair.Color = BrickColor.new("White").Color
  3120. Hair2.Color = BrickColor.new("White").Color
  3121. MAINRUINCOLOR = BrickColor.new("White")
  3122. SECONDRUINCOLOR = BrickColor.new("White")
  3123. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR,false)
  3124. ned.Text = "WADSADAWDWAD SOME AMMEANMMZMMEEMEZ"
  3125. ATTACK = false
  3126. Rooted = false
  3127. end
  3128.  
  3129.  
  3130. function SolarForm()
  3131. ATTACK = true
  3132. Rooted = true
  3133. BALL.Parent = Character
  3134. XEYE.Parent = nil
  3135. SONG = 1259692095
  3136. PITCH = 1
  3137. VOLUME = 4
  3138. sick.TimePosition = 0
  3139. FACE = 404306534
  3140. Speed = 16
  3141. text.Text = "Solar"
  3142. TEXTCOLOR = C3(215/255,147/255,0/255)
  3143. PRT.Color = C3(215/255,147/255,0/255)
  3144. EYE.Color = C3(215/255,147/255,0/255)
  3145. EYE2.Color = C3(143/255,98/255,0/255)
  3146. Hair.Color = C3(215/255,147/255,0/255)
  3147. Hair2.Color = C3(171/255,117/255,0/255)
  3148. MAINRUINCOLOR = BrickColor.new("Neon orange")
  3149. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  3150. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3151. MODE = "Solar"
  3152. ned.Text = "Solar"
  3153. ATTACK = false
  3154. Rooted = false
  3155. end
  3156.  
  3157. function SuperiorForm()
  3158. ATTACK = true
  3159. Rooted = true
  3160. BALL.Parent = Character
  3161. XEYE.Parent = nil
  3162. SONG = 1873219898
  3163. PITCH = 1
  3164. VOLUME = 4
  3165. sick.TimePosition = 0.01
  3166. FACE = 404306534
  3167. Speed = 25
  3168. text.Text = "Superior"
  3169. TEXTCOLOR = C3(107/255,0/255,0/255)
  3170. PRT.Color = C3(117/255,0/255,0/255)
  3171. EYE.Color = C3(255/255,0/255,0/255)
  3172. EYE2.Color = C3(255/255,0/255,0/255)
  3173. Hair.Color = C3(151/255,0/255,0/255)
  3174. Hair2.Color = C3(151/255,0/255,0/255)
  3175. MAINRUINCOLOR = BrickColor.new("Really black")
  3176. SECONDRUINCOLOR = BrickColor.new("Really red")
  3177. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3178. MODE = "Superior"
  3179. ned.Text = "Superior"
  3180. ATTACK = false
  3181. Rooted = false
  3182. end
  3183.  
  3184. function BlackWhiteForm()
  3185. ATTACK = true
  3186. Rooted = true
  3187. XEYE.Parent = nil
  3188. BALL.Parent = Character
  3189. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  3190. text.Text = " "
  3191. for i = 0, 1, 0.1 / Animation_Speed do
  3192. Swait()
  3193. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3194. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3195. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3196. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3197. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3198. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3199. end
  3200. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  3201. UNANCHOR = false
  3202. RootPart.Anchored = true
  3203. for i = 0, 2, 0.1 / Animation_Speed do
  3204. Swait()
  3205. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3206. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3207. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3208. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3209. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3210. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3211. end
  3212. for i = 0, 0.1, 0.1 / Animation_Speed do
  3213. Swait()
  3214. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3215. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3216. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3217. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3218. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3219. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3220. end
  3221. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  3222. UNANCHOR = true
  3223. RootPart.Anchored = false
  3224. MODE = "90s"
  3225. SONG = 1166995642
  3226. PITCH = 1
  3227. VOLUME = 3.5
  3228. sick.TimePosition = 17.5
  3229. FACE = 2365263255
  3230. Speed = 16
  3231. text.Text = "90's"
  3232. ned.Text = "90's"
  3233. TEXTCOLOR = C3(255/255,255/255,255/255)
  3234. PRT.Color = C3(255/255,255/255,255/255)
  3235. EYE.Color = C3(95/255,95/255,95/255)
  3236. EYE2.Color = C3(95/255,95/255,95/255)
  3237. Hair.Color = C3(255/255,255/255,255/255)
  3238. Hair2.Color = C3(27/255,42/255,53/255)
  3239. MAINRUINCOLOR = BrickColor.new("Institutional white")
  3240. SECONDRUINCOLOR = BrickColor.new("Black")
  3241. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3242. ATTACK = false
  3243. Rooted = false
  3244. end
  3245.  
  3246. function EightyForm()
  3247. ATTACK = true
  3248. Rooted = true
  3249. XEYE.Parent = nil
  3250. BALL.Parent = Character
  3251. text.Text = " "
  3252. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  3253. for i = 0, 1, 0.1 / Animation_Speed do
  3254. Swait()
  3255. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3256. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3257. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3258. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3259. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3260. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3261. end
  3262. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  3263. UNANCHOR = false
  3264. RootPart.Anchored = true
  3265. for i = 0, 2, 0.1 / Animation_Speed do
  3266. Swait()
  3267. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3268. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3269. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3270. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3271. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3272. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3273. end
  3274. for i = 0, 0.1, 0.1 / Animation_Speed do
  3275. Swait()
  3276. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3277. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3278. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3279. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3280. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3281. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3282. end
  3283. UNANCHOR = true
  3284. RootPart.Anchored = false
  3285. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  3286. MODE = "80s"
  3287. text.Text = "80's"
  3288. ned.Text = "80's"
  3289. TEXTCOLOR = C3(27/255,42/255,53/255)
  3290. PRT.Color = C3(27/255,42/255,53/255)
  3291. EYE.Color = C3(95/255,95/255,95/255)
  3292. EYE2.Color = C3(95/255,95/255,95/255)
  3293. Hair.Color = C3(27/255,42/255,53/255)
  3294. Hair2.Color = C3(255/255,255/255,255/255)
  3295. MAINRUINCOLOR = BrickColor.new("Black")
  3296. SECONDRUINCOLOR = BrickColor.new("Institutional white")
  3297. FACE = 2365263255
  3298. SONG = 1141556798
  3299. PITCH = 1
  3300. VOLUME = 3.5
  3301. sick.TimePosition = 0.1
  3302. Speed = 16
  3303. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3304. UNANCHOR = true
  3305. RootPart.Anchored = false
  3306. ATTACK = false
  3307. Rooted = false
  3308. end
  3309.  
  3310. function BlackForm()
  3311. ATTACK = true
  3312. Rooted = true
  3313. BALL.Parent = Character
  3314. XEYE.Parent = nil
  3315. SONG = 1420353940
  3316. PITCH = 1
  3317. VOLUME = 2.5
  3318. sick.TimePosition = 0.5
  3319. text.Text = ""
  3320. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3321. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  3322. chatfunc("Riddle me this..")
  3323. BigBlack("Riddle me This.",MAINRUINCOLOR.Color,3)
  3324. for i=0, 4, 0.1 / Animation_Speed do
  3325. Swait()
  3326. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3327. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3328. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  3329. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3330. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3331. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3332. end
  3333. BigBlack("Riddle me that.",MAINRUINCOLOR.Color,3)
  3334. chatfunc("Riddle me that..")
  3335. for i=0, 4, 0.1 / Animation_Speed do
  3336. Swait()
  3337. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3338. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3339. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3340. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  3341. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3342. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3343. end
  3344. BigBlack("Who's afraid of The Big Black?",MAINRUINCOLOR.Color,1.5)
  3345. chatfunc("Who's afraid of The Big Black?")
  3346. for i=0, 5, 0.1 / Animation_Speed do
  3347. Swait()
  3348. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  3349. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  3350. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  3351. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  3352. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  3353. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  3354. end
  3355. WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3356. WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3357. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3358. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3359. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3360. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3361. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3362. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3363. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3364. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3365. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3366. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3367. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3368. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3369. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3370. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3371. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3372. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3373. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3374. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3375. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3376. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3377. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3378. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3379. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3380. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3381. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3382. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3383. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3384. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3385. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3386. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3387. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3388. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3389. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3390. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3391. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3392. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3393. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3394. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3395. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3396. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3397. CreateSound(206082327,Torso,3,1,false)
  3398. for i=0, 0.7, 0.1 / Animation_Speed do
  3399. Swait()
  3400. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3401. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3402. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3403. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3404. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3405. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3406. end
  3407. MODE = "Black"
  3408. FACE = 148988280
  3409. Speed = 45
  3410. text.Text = "THE BIG BLACK"
  3411. ned.Text = "TBB"
  3412. TEXTCOLOR = C3(27/255,42/255,53/255)
  3413. PRT.Color = C3(27/255,42/255,53/255)
  3414. EYE.Color = C3(27/255,42/255,53/255)
  3415. EYE2.Color = C3(27/255,42/255,53/255)
  3416. Hair.Color = C3(27/255,42/255,53/255)
  3417. Hair2.Color = C3(27/255,42/255,53/255)
  3418. MAINRUINCOLOR = BrickColor.new("Black")
  3419. SECONDRUINCOLOR = BrickColor.new("Black")
  3420. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3421. ATTACK = false
  3422. Rooted = false
  3423. end
  3424.  
  3425. function LostForm()
  3426. ATTACK = true
  3427. Rooted = true
  3428. BALL.Parent = Character
  3429. XEYE.Parent = nil
  3430. SONG = 723652641
  3431. PITCH = 1
  3432. VOLUME = 3
  3433. sick.TimePosition = 0.5
  3434. FACE = 0
  3435. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3436. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  3437. CreateSound(136007472,Torso,5,1.2,false)
  3438. for i=0, 2.5, 0.1 / Animation_Speed do
  3439. Swait()
  3440. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3441. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3442. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  3443. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  3444. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3445. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3446. end
  3447. WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3448. WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3449. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3450. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3451. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3452. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3453. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3454. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3455. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3456. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3457. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3458. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3459. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3460. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3461. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3462. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3463. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3464. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3465. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3466. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3467. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3468. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3469. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3470. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3471. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3472. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3473. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3474. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3475. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3476. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3477. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3478. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3479. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3480. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3481. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3482. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3483. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3484. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3485. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3486. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3487. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3488. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3489. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3490. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3491. CreateSound(847061203,Torso,3,1,false)
  3492. CreateSound(239000203,Torso,3,1,false)
  3493. CreateSound(579687077,Torso,3,0.75,false)
  3494. MODE = "LostHope"
  3495. Speed = 12
  3496. text.Text = "The Lost"
  3497. ned.Text = "Lost"
  3498. TEXTCOLOR = C3(0/255,0/255,0/255)
  3499. PRT.Color = C3(0/255,0/255,0/255)
  3500. EYE.Color = C3(0/255,0/255,0/255)
  3501. EYE2.Color = C3(0/255,0/255,0/255)
  3502. Hair.Color = C3(0/255,0/255,0/255)
  3503. Hair2.Color = C3(0/255,0/255,0/255)
  3504. MAINRUINCOLOR = BrickColor.new("Really black")
  3505. SECONDRUINCOLOR = BrickColor.new("Really black")
  3506. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3507. for i=0, 1.5, 0.1 / Animation_Speed do
  3508. Swait()
  3509. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3510. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3511. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3512. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3513. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3514. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3515. end
  3516. ATTACK = false
  3517. Rooted = false
  3518. end
  3519.  
  3520. function TerraForm()
  3521. ATTACK = true
  3522. Rooted = true
  3523. BALL.Parent = Character
  3524. XEYE.Parent = nil
  3525. SONG = 157460916
  3526. PITCH = 1
  3527. VOLUME = 3
  3528. sick.TimePosition = 0
  3529. FACE = 155195214
  3530. Speed = 27
  3531. MODE = "Hexa"
  3532. text.Text = "Terra"
  3533. ned.Text = "Terra"
  3534. TEXTCOLOR = C3(170/255,85/255,0/255)
  3535. PRT.Color = C3(86/255,66/255,54/255)
  3536. EYE.Color = C3(39/255,70/255,45/255)
  3537. EYE2.Color = C3(39/255,70/255,45/255)
  3538. Hair.Color = C3(39/255,70/255,45/255)
  3539. Hair2.Color = C3(39/255,70/255,45/255)
  3540. MAINRUINCOLOR = BrickColor.new("Dirt brown")
  3541. SECONDRUINCOLOR = BrickColor.new("Dirt brown")
  3542. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3543. ATTACK = false
  3544. Rooted = false
  3545. end
  3546.  
  3547. function RandomForm()
  3548. ATTACK = true
  3549. Rooted = true
  3550. XEYE.Parent = nil
  3551. BALL.Parent = Character
  3552. UNANCHOR = true
  3553. RootPart.Anchored = false
  3554. MODE = "Random"
  3555. SONG = 0
  3556. PITCH = 1
  3557. VOLUME = 3.5
  3558. sick.TimePosition = 0
  3559. FACE = 2365263255
  3560. Speed = 20
  3561. text.Text = "Randomizer"
  3562. ned.Text = "Randomizer"
  3563. TEXTCOLOR = BrickColor.Random().Color
  3564. PRT.Color = BrickColor.Random().Color
  3565. EYE.Color = BrickColor.Random().Color
  3566. EYE2.Color = BrickColor.Random().Color
  3567. Hair.Color = BrickColor.Random().Color
  3568. Hair2.Color = BrickColor.Random().Color
  3569. MAINRUINCOLOR = BrickColor.Random()
  3570. SECONDRUINCOLOR = BrickColor.Random()
  3571. RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random())
  3572. ATTACK = false
  3573. Rooted = false
  3574. end
  3575.  
  3576. function VantaForm()
  3577. ATTACK = true
  3578. Rooted = true
  3579. BALL.Parent = Character
  3580. XEYE.Parent = nil
  3581. SONG = 190845741
  3582. PITCH = 1
  3583. VOLUME = 6
  3584. sick.TimePosition = 12.5
  3585. wait(1)
  3586. for i=0, 2.5, 0.1 / Animation_Speed do
  3587. Swait()
  3588. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  3589. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  3590. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  3591. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  3592. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3593. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3594. end
  3595. MODE = "Vanta"
  3596. WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3597. FACE = 404306534
  3598. Speed = 12
  3599. text.Text = "Vanta-X"
  3600. ned.Text = "Vanta-X"
  3601. TEXTCOLOR = C3(107/255,50/255,124/255)
  3602. PRT.Color = C3(107/255,50/255,124/255)
  3603. EYE.Color = C3(155/255,0/255,255/255)
  3604. EYE2.Color = C3(155/255,0/255,255/255)
  3605. Hair.Color = C3(80/255,0/255,180/255)
  3606. Hair2.Color = C3(50/255,0/255,150/255)
  3607. MAINRUINCOLOR = BrickColor.new("Royal purple")
  3608. SECONDRUINCOLOR = BrickColor.new("Dark indigo")
  3609. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3610. ATTACK = false
  3611. Rooted = false
  3612. end
  3613.  
  3614. function ChronoForm()
  3615. ATTACK = true
  3616. Rooted = true
  3617. BALL.Parent = Character
  3618. XEYE.Parent = nil
  3619. SONG = 432493949
  3620. PITCH = 1
  3621. VOLUME = 3
  3622. sick.TimePosition = 0
  3623. FACE = 2371494469
  3624. Speed = 16
  3625. MODE = "Time"
  3626. text.Text = "Chronos"
  3627. ned.Text = "Chronos"
  3628. TEXTCOLOR = C3(0/255,255/255,0/255)
  3629. PRT.Color = C3(0/255,155/255,0/255)
  3630. EYE.Color = C3(0/255,255/255,0/255)
  3631. EYE2.Color = C3(0/255,255/255,0/255)
  3632. Hair.Color = C3(239/255,184/255,56/255)
  3633. Hair2.Color = C3(245/255,205/255,48/255)
  3634. MODE = "Time"
  3635. MAINRUINCOLOR = BrickColor.new("Lime green")
  3636. SECONDRUINCOLOR = BrickColor.new("Lime green")
  3637. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3638. ATTACK = false
  3639. Rooted = false
  3640. end
  3641.  
  3642. function SenseForm()
  3643. ATTACK = true
  3644. Rooted = true
  3645. BALL.Parent = Character
  3646. XEYE.Parent = nil
  3647. SONG = 1497785701
  3648. PITCH = 1
  3649. VOLUME = 3
  3650. sick.TimePosition = 13.75
  3651. FACE = 2375008868
  3652. Speed = 13
  3653. MODE = "Sense"
  3654. text.TextColor3 = C3(255/255,255/255,255/255)
  3655. text.Text = "None-Sense"
  3656. ned.Text = "Non-Sense"
  3657. TEXTCOLOR = C3(255/255,255/255,255/255)
  3658. coroutine.resume(coroutine.create(function()
  3659. repeat
  3660. text.TextColor3 = C3(13/255,105/255,172/255)
  3661. Swait(5)
  3662. text.TextColor3 = C3(196/255,40/255,28/255)
  3663. Swait(5)
  3664. until MODE ~= "Sense"
  3665. text.TextColor3 = C3(27/255,42/255,53/255)
  3666. end))
  3667. PRT.Color = C3(13/255,105/255,172/255)
  3668. EYE.Color = C3(255/255,255/255,255/255)
  3669. EYE2.Color = C3(255/255,255/255,255/255)
  3670. Hair.Color = C3(196/255,40/255,28/255)
  3671. Hair2.Color = C3(196/255,40/255,28/255)
  3672. MAINRUINCOLOR = BrickColor.new("Bright red")
  3673. SECONDRUINCOLOR = BrickColor.new("Bright blue")
  3674. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3675. ATTACK = false
  3676. Rooted = false
  3677. end
  3678.  
  3679. function SanityForm()
  3680. ATTACK = true
  3681. Rooted = true
  3682. BALL.Parent = Character
  3683. XEYE.Parent = nil
  3684. SONG = 2347469019
  3685. PITCH = 1
  3686. VOLUME = 3
  3687. sick.TimePosition = 0
  3688. FACE = 2375030229
  3689. Speed = 300
  3690. TEXTCOLOR = C3(0/255,0/255,0/255)
  3691. text.Text = "Sanity-Less"
  3692. coroutine.resume(coroutine.create(function()
  3693. repeat
  3694. ned.Text = "Sanity-Less"
  3695. PRT.Color = BrickColor.Random().Color
  3696. EYE.Color = BrickColor.Random().Color
  3697. EYE2.Color = BrickColor.Random().Color
  3698. Hair.Color = BrickColor.Random().Color
  3699. Hair2.Color = BrickColor.Random().Color
  3700. MAINRUINCOLOR = BrickColor.Random()
  3701. SECONDRUINCOLOR = BrickColor.Random()
  3702. text.TextColor3 = BrickColor.Random().Color
  3703. text.TextStrokeColor3 = BrickColor.Random().Color
  3704. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3705. Swait(5)
  3706. until MODE ~= "Sanity"
  3707. text.TextColor3 = C3(27/255,42/255,53/255)
  3708. end))
  3709. TEXTCOLOR = C3(0/255,0/255,0/255)
  3710. PRT.Color = C3(99/255,95/255,98/255)
  3711. EYE.Color = C3(99/255,95/255,98/255)
  3712. EYE2.Color = C3(99/255,95/255,98/255)
  3713. Hair.Color = C3(99/255,95/255,98/255)
  3714. Hair2.Color = C3(99/255,95/255,98/255)
  3715. MODE = "Sanity"
  3716. ATTACK = false
  3717. Rooted = false
  3718. end
  3719.  
  3720. function FairyForm()
  3721. ATTACK = true
  3722. Rooted = true
  3723. BALL.Parent = Character
  3724. XEYE.Parent = nil
  3725. for i=0, 2, 0.1 / Animation_Speed do
  3726. Swait()
  3727. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3728. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3729. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3730. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3731. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3732. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3733. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3734. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3735. end
  3736. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
  3737. MODE = "Fairy"
  3738. ned.Text = "Fairy"
  3739. TEXTCOLOR = C3(255/255,102/255,204/255)
  3740. PRT.Color = C3(98/255,37/255,209/255)
  3741. EYE.Color = C3(255/255,152/255,220/255)
  3742. EYE2.Color = C3(255/255,152/255,220/255)
  3743. Hair.Color = C3(170/255,0/255,170/255)
  3744. Hair2.Color = C3(170/255,0/255,170/255)
  3745. MAINRUINCOLOR = BrickColor.new("Carnation pink")
  3746. SECONDRUINCOLOR = BrickColor.new("Carnation pink")
  3747. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3748. SONG = 228428389
  3749. PITCH = 1
  3750. VOLUME = 3
  3751. sick.TimePosition = 0.5
  3752. FACE = 21635489
  3753. Speed = 20
  3754. text.Text = "Fairy"
  3755. ATTACK = false
  3756. Rooted = false
  3757. end
  3758.  
  3759. function DevilForm()
  3760. ATTACK = true
  3761. Rooted = true
  3762. BALL.Parent = Character
  3763. XEYE.Parent = nil
  3764. for i=0, 1, 0.1 / Animation_Speed do
  3765. Swait()
  3766. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3767. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3768. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3769. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3770. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3771. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3772. end
  3773. CreateSound(363808674, Torso, 6, 1, false)
  3774. for i=0, 0.5, 0.1 / Animation_Speed do
  3775. Swait()
  3776. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3777. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
  3778. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3779. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3780. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3781. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3782. end
  3783. for i=0, 0.5, 0.1 / Animation_Speed do
  3784. Swait()
  3785. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3786. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
  3787. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3788. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3789. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3790. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3791. end
  3792. CreateSound(363808674, Torso, 6, 1, false)
  3793. WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10})
  3794. for i=0, 0.5, 0.1 / Animation_Speed do
  3795. Swait()
  3796. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3797. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3798. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3799. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3800. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3801. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3802. end
  3803. MODE = "Devil"
  3804. ned.Text = "Devil"
  3805. SONG = 919231299
  3806. PITCH = 1
  3807. VOLUME = 3
  3808. sick.TimePosition = 15.2
  3809. FACE = 405705854
  3810. Speed = 20
  3811. text.Text = "Devil"
  3812. TEXTCOLOR = C3(127/255,0/255,0/255)
  3813. PRT.Color = C3(98/255,0/255,0/255)
  3814. EYE.Color = C3(255/255,0/255,0/255)
  3815. EYE2.Color = C3(255/255,0/255,0/255)
  3816. Hair.Color = C3(21/255,0/255,0/255)
  3817. Hair2.Color = C3(53/255,0/255,0/255)
  3818. MAINRUINCOLOR = BrickColor.new("Maroon")
  3819. SECONDRUINCOLOR = BrickColor.new("Bright red")
  3820. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3821. ATTACK = false
  3822. Rooted = false
  3823. end
  3824.  
  3825. function PurgeForm()
  3826. ATTACK = true
  3827. Rooted = true
  3828. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15})
  3829. MODE = "Purged"
  3830. XEYE.Parent = Character
  3831. BALL.Parent = nil
  3832. TEXTCOLOR = C3(39/255,70/255,45/255)
  3833. PRT.Color = C3(0/255,0/255,0/255)
  3834. EYE.Color = C3(0/255,0/255,0/255)
  3835. EYE2.Color = C3(0/255,0/255,0/255)
  3836. Hair.Color = C3(0/255,0/255,0/255)
  3837. Hair2.Color = C3(0/255,0/255,0/255)
  3838. MAINRUINCOLOR = BrickColor.new("Earth green")
  3839. SECONDRUINCOLOR = BrickColor.new("Earth green")
  3840. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3841. SONG = 1103329236
  3842. PITCH = 1
  3843. VOLUME = 3
  3844. sick.TimePosition = 0
  3845. FACE = 2378683942
  3846. Speed = 20
  3847. text.Text = "The Purge"
  3848. ned.Text = "Purge"
  3849. for i=0, 1, 0.1 / Animation_Speed do
  3850. Swait()
  3851. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3852. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3853. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3854. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3855. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3856. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3857. end
  3858. CreateSound(363808674, Head, 9999, 1, false)
  3859. for i=0, 0.2, 0.1 / Animation_Speed do
  3860. Swait()
  3861. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3862. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3863. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3864. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3865. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3866. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3867. end
  3868. ATTACK = false
  3869. Rooted = false
  3870. end
  3871.  
  3872. function OriginsForm()
  3873. ATTACK = true
  3874. Rooted = true
  3875. MODE = "Origins"
  3876. SONG = 265913095
  3877. PITCH = 1
  3878. VOLUME = 3
  3879. sick.TimePosition = 17.5
  3880. FACE = 404306534
  3881. Speed = 19
  3882. text.Text = "The Origins"
  3883. ned.Text = "Origins"
  3884. TEXTCOLOR = C3(0/255,0/255,0/255)
  3885. PRT.Color = C3(215/255,147/255,0/255)
  3886. EYE.Color = C3(255/255,0/255,0/255)
  3887. EYE2.Color = C3(255/255,0/255,0/255)
  3888. Hair.Color = C3(0/255,0/255,255/255)
  3889. Hair2.Color = C3(0/255,0/255,255/255)
  3890. MAINRUINCOLOR = BrickColor.new("Navy blue")
  3891. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  3892. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3893. ATTACK = false
  3894. Rooted = false
  3895. end
  3896.  
  3897. --//=================================\\
  3898. --|| ATTACK FUNCTIONS AND STUFF
  3899. --\\=================================//
  3900. function CameraEnshaking(Length, Intensity)
  3901. coroutine.resume(coroutine.create(function()
  3902. local intensity = 1 * Intensity
  3903. local rotM = 0.01 * Intensity
  3904. for i = 0, Length, 0.1 do
  3905. Swait()
  3906. intensity = intensity - 0.05 * Intensity / Length
  3907. rotM = rotM - 5.0E-4 * Intensity / Length
  3908. Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  3909. Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  3910. end
  3911. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  3912. end))
  3913. end
  3914.  
  3915. function ManualDamage(Humanoid,Damage,TorsoPart)
  3916. local defence = Instance.new("BoolValue",Humanoid.Parent)
  3917. defence.Name = ("HitBy"..Player.Name)
  3918. game:GetService("Debris"):AddItem(defence, 0.001)
  3919. Damage = Damage * DAMAGEMULTIPLIER
  3920. if Humanoid.Health ~= 0 then
  3921. local CritChance = MRANDOM(1,100)
  3922. if Damage > Humanoid.Health then
  3923. Damage = math.ceil(Humanoid.Health)
  3924. if Damage == 0 then
  3925. Damage = 0.1
  3926. end
  3927. end
  3928. Humanoid.Health = Humanoid.Health - Damage
  3929. end
  3930. end
  3931.  
  3932. function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  3933. local CHILDREN = workspace:GetDescendants()
  3934. for index, CHILD in pairs(CHILDREN) do
  3935. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3936. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3937. if HUM then
  3938. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3939. if TORSO then
  3940. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3941. if INSTAKILL == true then
  3942. CHILD:BreakJoints()
  3943. else
  3944. local DMG = MRANDOM(MINDMG,MAXDMG)
  3945. ManualDamage(HUM,DMG,TORSO)
  3946. end
  3947. if FLING > 0 then
  3948. for _, c in pairs(CHILD:GetChildren()) do
  3949. if c:IsA("BasePart") then
  3950. local bv = Instance.new("BodyVelocity")
  3951. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3952. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  3953. bv.Parent = c
  3954. Debris:AddItem(bv,0.05)
  3955. end
  3956. end
  3957. end
  3958. end
  3959. end
  3960. end
  3961. end
  3962. end
  3963. end
  3964.  
  3965. function MeleeDMG(Humanoid,Damage)
  3966. Damage = Damage * DAMAGEMULTIPLIER
  3967. if Humanoid.Health < 2000 then
  3968. if Humanoid.Health - Damage > 0 then
  3969. Humanoid.Health = Humanoid.Health - Damage
  3970. else
  3971. Humanoid.Parent:BreakJoints()
  3972. end
  3973. else
  3974. Humanoid.Parent:BreakJoints()
  3975. end
  3976. end
  3977.  
  3978.  
  3979. function BasicCombo()
  3980. ATTACK = true
  3981. Rooted = false
  3982. EQUIPPED = true
  3983. local HIT2 = function()
  3984. local HITS2 = {}
  3985. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3986. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3987. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3988. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3989. if TORSO and HUM.Health > 0 then
  3990. local PASS = true
  3991. for i = 1, #HITS2 do
  3992. if HITS2[i] == hit.Parent then
  3993. PASS = false
  3994. end
  3995. end
  3996. table.insert(HITS2,hit.Parent)
  3997. if PASS == true then
  3998. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3999. end
  4000. end
  4001. end
  4002. end)
  4003. return TOUCH2
  4004. end
  4005. local HIT = function()
  4006. local HITS = {}
  4007. local TOUCH = RightArm.Touched:Connect(function(hit)
  4008. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  4009. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  4010. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  4011. if TORSO and HUM.Health > 0 then
  4012. local PASS = true
  4013. for i = 1, #HITS do
  4014. if HITS[i] == hit.Parent then
  4015. PASS = false
  4016. end
  4017. end
  4018. table.insert(HITS,hit.Parent)
  4019. if PASS == true then
  4020. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  4021. end
  4022. end
  4023. end
  4024. end)
  4025. return TOUCH
  4026. end
  4027. if COMBO == 1 then
  4028. for i=0, 0.35, 0.1 / Animation_Speed do
  4029. Swait()
  4030. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  4031. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4032. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4033. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4034. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4035. end
  4036. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  4037. local TOUCHED = HIT()
  4038. for i=0, 0.5, 0.1 / Animation_Speed do
  4039. Swait()
  4040. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4041. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  4042. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4043. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4044. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4045. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4046. end
  4047. TOUCHED:Disconnect()
  4048. COMBO = 2
  4049. elseif COMBO == 2 then
  4050. for i=0, 0.35, 0.1 / Animation_Speed do
  4051. Swait()
  4052. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  4053. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4054. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4055. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4056. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4057. end
  4058. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  4059. local TOUCHED = HIT2()
  4060. for i=0, 0.5, 0.1 / Animation_Speed do
  4061. Swait()
  4062. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4063. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  4064. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4065. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4066. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4067. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4068. end
  4069. TOUCHED:Disconnect()
  4070. COMBO = 3
  4071. elseif COMBO == 3 then
  4072. for i=0, 0.35, 0.1 / Animation_Speed do
  4073. Swait()
  4074. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4075. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4076. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4077. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4078. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4079. end
  4080. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  4081. local TOUCHED = HIT2()
  4082. local TOUCHED2 = HIT()
  4083. for i=0, 0.5, 0.1 / Animation_Speed do
  4084. Swait()
  4085. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4086. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4087. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  4088. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4089. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4090. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4091. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4092. end
  4093. TOUCHED:Disconnect()
  4094. TOUCHED2:Disconnect()
  4095. COMBO = 4
  4096. elseif COMBO == 4 then
  4097. for i=0, 0.5, 0.1 / Animation_Speed do
  4098. Swait()
  4099. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  4100. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4101. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4102. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4103. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4104. end
  4105. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  4106. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4107. CameraEnshaking(3,10)
  4108. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  4109. for i=0, 0.5, 0.1 / Animation_Speed do
  4110. Swait()
  4111. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4112. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4113. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4114. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4115. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4116. end
  4117. COMBO = 1
  4118. end
  4119. coroutine.resume(coroutine.create(function()
  4120. for i = 1, 50 do
  4121. Swait()
  4122. if ATTACK == true then
  4123. break
  4124. end
  4125. end
  4126. if ATTACK == false then
  4127. COMBO = 1
  4128. end
  4129. end))
  4130. ATTACK = false
  4131. Rooted = false
  4132. EQUIPPED = false
  4133. end
  4134.  
  4135. function ColorfulCombo()
  4136. ATTACK = true
  4137. Rooted = false
  4138. EQUIPPED = true
  4139. local HIT2 = function()
  4140. local HITS2 = {}
  4141. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  4142. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  4143. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  4144. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  4145. if TORSO and HUM.Health > 0 then
  4146. local PASS = true
  4147. for i = 1, #HITS2 do
  4148. if HITS2[i] == hit.Parent then
  4149. PASS = false
  4150. end
  4151. end
  4152. table.insert(HITS2,hit.Parent)
  4153. if PASS == true then
  4154. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  4155. end
  4156. end
  4157. end
  4158. end)
  4159. return TOUCH2
  4160. end
  4161. local HIT = function()
  4162. local HITS = {}
  4163. local TOUCH = RightArm.Touched:Connect(function(hit)
  4164. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  4165. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  4166. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  4167. if TORSO and HUM.Health > 0 then
  4168. local PASS = true
  4169. for i = 1, #HITS do
  4170. if HITS[i] == hit.Parent then
  4171. PASS = false
  4172. end
  4173. end
  4174. table.insert(HITS,hit.Parent)
  4175. if PASS == true then
  4176. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  4177. end
  4178. end
  4179. end
  4180. end)
  4181. return TOUCH
  4182. end
  4183. if COMBO == 1 then
  4184. for i=0, 0.35, 0.1 / Animation_Speed do
  4185. Swait()
  4186. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  4187. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4188. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4189. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4190. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4191. end
  4192. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  4193. local TOUCHED = HIT()
  4194. for i=0, 0.5, 0.1 / Animation_Speed do
  4195. Swait()
  4196. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4197. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  4198. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4199. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4200. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4201. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4202. end
  4203. TOUCHED:Disconnect()
  4204. COMBO = 2
  4205. elseif COMBO == 2 then
  4206. for i=0, 0.35, 0.1 / Animation_Speed do
  4207. Swait()
  4208. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  4209. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4210. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4211. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4212. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4213. end
  4214. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  4215. local TOUCHED = HIT2()
  4216. for i=0, 0.5, 0.1 / Animation_Speed do
  4217. Swait()
  4218. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4219. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  4220. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4221. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4222. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4223. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4224. end
  4225. TOUCHED:Disconnect()
  4226. COMBO = 3
  4227. elseif COMBO == 3 then
  4228. for i=0, 0.35, 0.1 / Animation_Speed do
  4229. Swait()
  4230. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4231. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4232. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4233. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4234. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4235. end
  4236. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  4237. local TOUCHED = HIT2()
  4238. local TOUCHED2 = HIT()
  4239. for i=0, 0.5, 0.1 / Animation_Speed do
  4240. Swait()
  4241. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4242. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4243. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  4244. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4245. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4246. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4247. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4248. end
  4249. TOUCHED:Disconnect()
  4250. TOUCHED2:Disconnect()
  4251. COMBO = 4
  4252. elseif COMBO == 4 then
  4253. for i=0, 0.5, 0.1 / Animation_Speed do
  4254. Swait()
  4255. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  4256. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4257. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4258. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4259. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4260. end
  4261. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  4262. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4263. CameraEnshaking(3,10)
  4264. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  4265. for i=0, 0.5, 0.1 / Animation_Speed do
  4266. Swait()
  4267. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4268. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4269. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4270. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4271. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4272. end
  4273. COMBO = 1
  4274. end
  4275. coroutine.resume(coroutine.create(function()
  4276. for i = 1, 50 do
  4277. Swait()
  4278. if ATTACK == true then
  4279. break
  4280. end
  4281. end
  4282. if ATTACK == false then
  4283. COMBO = 1
  4284. end
  4285. end))
  4286. ATTACK = false
  4287. Rooted = false
  4288. EQUIPPED = false
  4289. end
  4290.  
  4291. function PurgeCombo()
  4292. ATTACK = true
  4293. Rooted = false
  4294. EQUIPPED = true
  4295. local HIT2 = function()
  4296. local HITS2 = {}
  4297. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  4298. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  4299. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  4300. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  4301. if TORSO and HUM.Health > 0 then
  4302. local PASS = true
  4303. for i = 1, #HITS2 do
  4304. if HITS2[i] == hit.Parent then
  4305. PASS = false
  4306. end
  4307. end
  4308. table.insert(HITS2,hit.Parent)
  4309. if PASS == true then
  4310. ManualDamage(HUM,MRANDOM(5,10),HUM.Torso)
  4311. end
  4312. end
  4313. end
  4314. end)
  4315. return TOUCH2
  4316. end
  4317. local HIT = function()
  4318. local HITS = {}
  4319. local TOUCH = RightLeg.Touched:Connect(function(hit)
  4320. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  4321. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  4322. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  4323. if TORSO and HUM.Health > 0 then
  4324. local PASS = true
  4325. for i = 1, #HITS do
  4326. if HITS[i] == hit.Parent then
  4327. PASS = false
  4328. end
  4329. end
  4330. table.insert(HITS,hit.Parent)
  4331. if PASS == true then
  4332. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  4333. end
  4334. end
  4335. end
  4336. end)
  4337. return TOUCH
  4338. end
  4339. local HIT3 = function()
  4340. local HITS3 = {}
  4341. local TOUCH3 = LeftLeg.Touched:Connect(function(hit)
  4342. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  4343. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  4344. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  4345. if TORSO and HUM.Health > 0 then
  4346. local PASS = true
  4347. for i = 1, #HITS3 do
  4348. if HITS3[i] == hit.Parent then
  4349. PASS = false
  4350. end
  4351. end
  4352. table.insert(HITS3,hit.Parent)
  4353. if PASS == true then
  4354. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  4355. end
  4356. end
  4357. end
  4358. end)
  4359. return TOUCH3
  4360. end
  4361. if COMBO == 1 then
  4362. for i=0, 0.35, 0.1 / Animation_Speed do
  4363. Swait()
  4364. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4365. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4366. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4367. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4368. end
  4369. CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  4370. local TOUCHED = HIT()
  4371. for i=0, 0.5, 0.1 / Animation_Speed do
  4372. Swait()
  4373. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4374. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  4375. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4376. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4377. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4378. end
  4379. TOUCHED:Disconnect()
  4380. COMBO = 2
  4381. elseif COMBO == 2 then
  4382. for i=0, 0.35, 0.1 / Animation_Speed do
  4383. Swait()
  4384. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  4385. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4386. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4387. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4388. end
  4389. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  4390. local TOUCHED = HIT2()
  4391. for i=0, 0.5, 0.1 / Animation_Speed do
  4392. Swait()
  4393. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4394. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  4395. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4396. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4397. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4398. end
  4399. TOUCHED:Disconnect()
  4400. COMBO = 3
  4401. elseif COMBO == 3 then
  4402. for i=0, 0.2, 0.1 / Animation_Speed do
  4403. Swait()
  4404. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4405. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4406. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4407. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4408. end
  4409. CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  4410. local TOUCHED = HIT3()
  4411. for i=0, 0.5, 0.1 / Animation_Speed do
  4412. Swait()
  4413. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4414. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed)
  4415. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4416. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4417. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4418. end
  4419. TOUCHED:Disconnect()
  4420. COMBO = 4
  4421. elseif COMBO == 4 then
  4422. Rooted = true
  4423. for i=0, 0.5, 0.1 / Animation_Speed do
  4424. Swait()
  4425. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4426. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4427. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4428. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4429. end
  4430. for i=0, 0.1, 0.1 / Animation_Speed do
  4431. Swait()
  4432. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  4433. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4434. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4435. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4436. end
  4437. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  4438. WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10})
  4439. WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4440. CameraEnshaking(3,10)
  4441. ManualAoE(HITPOS,15,20,45,75,false)
  4442. for i=0, 0.5, 0.1 / Animation_Speed do
  4443. Swait()
  4444. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed)
  4445. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  4446. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4447. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4448. end
  4449. Rooted = false
  4450. COMBO = 1
  4451. end
  4452. coroutine.resume(coroutine.create(function()
  4453. for i = 1, 50 do
  4454. Swait()
  4455. if ATTACK == true then
  4456. break
  4457. end
  4458. end
  4459. if ATTACK == false then
  4460. COMBO = 1
  4461. end
  4462. end))
  4463. ATTACK = false
  4464. Rooted = false
  4465. EQUIPPED = false
  4466. end
  4467.  
  4468. function FlyingCombo()
  4469. ATTACK = true
  4470. Rooted = false
  4471. EQUIPPED = true
  4472. local HIT2 = function()
  4473. local HITS2 = {}
  4474. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  4475. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  4476. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  4477. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  4478. if TORSO and HUM.Health > 0 then
  4479. local PASS = true
  4480. for i = 1, #HITS2 do
  4481. if HITS2[i] == hit.Parent then
  4482. PASS = false
  4483. end
  4484. end
  4485. table.insert(HITS2,hit.Parent)
  4486. if PASS == true then
  4487. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  4488. end
  4489. end
  4490. end
  4491. end)
  4492. return TOUCH2
  4493. end
  4494. local HIT = function()
  4495. local HITS = {}
  4496. local TOUCH = RightArm.Touched:Connect(function(hit)
  4497. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  4498. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  4499. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  4500. if TORSO and HUM.Health > 0 then
  4501. local PASS = true
  4502. for i = 1, #HITS do
  4503. if HITS[i] == hit.Parent then
  4504. PASS = false
  4505. end
  4506. end
  4507. table.insert(HITS,hit.Parent)
  4508. if PASS == true then
  4509. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  4510. end
  4511. end
  4512. end
  4513. end)
  4514. return TOUCH
  4515. end
  4516. local HIT3 = function()
  4517. local HITS3 = {}
  4518. local TOUCH3 = RightLeg.Touched:Connect(function(hit)
  4519. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  4520. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  4521. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  4522. if TORSO and HUM.Health > 0 then
  4523. local PASS = true
  4524. for i = 1, #HITS3 do
  4525. if HITS3[i] == hit.Parent then
  4526. PASS = false
  4527. end
  4528. end
  4529. table.insert(HITS3,hit.Parent)
  4530. if PASS == true then
  4531. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  4532. end
  4533. end
  4534. end
  4535. end)
  4536. return TOUCH3
  4537. end
  4538. local HIT4 = function()
  4539. local HITS4 = {}
  4540. local TOUCH4 = LeftLeg.Touched:Connect(function(hit)
  4541. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  4542. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  4543. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  4544. if TORSO and HUM.Health > 0 then
  4545. local PASS = true
  4546. for i = 1, #HITS4 do
  4547. if HITS4[i] == hit.Parent then
  4548. PASS = false
  4549. end
  4550. end
  4551. table.insert(HITS4,hit.Parent)
  4552. if PASS == true then
  4553. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  4554. end
  4555. end
  4556. end
  4557. end)
  4558. return TOUCH4
  4559. end
  4560. if COMBO == 1 then
  4561. for i=0, 0.3, 0.1 / Animation_Speed do
  4562. Swait()
  4563. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4564. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4565. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4566. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4567. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4568. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4569. end
  4570. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  4571. local TOUCHED2 = HIT4()
  4572. local TOUCHED = HIT3()
  4573. for i=0, 0.075, 0.1 / Animation_Speed do
  4574. Swait()
  4575. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4576. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4577. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4578. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4579. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4580. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4581. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4582. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4583. end
  4584. for i=0, 0.075, 0.1 / Animation_Speed do
  4585. Swait()
  4586. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4587. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4588. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4589. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4590. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4591. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4592. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4593. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4594. end
  4595. for i=0, 0.075, 0.1 / Animation_Speed do
  4596. Swait()
  4597. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4598. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4599. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4600. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4601. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4602. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4603. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4604. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4605. end
  4606. for i=0, 0.075, 0.1 / Animation_Speed do
  4607. Swait()
  4608. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4609. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4610. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4611. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4612. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4613. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4614. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4615. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4616. end
  4617. for i=0, 0.075, 0.1 / Animation_Speed do
  4618. Swait()
  4619. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4620. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4621. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4622. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4623. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4624. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4625. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4626. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4627. end
  4628. for i=0, 0.075, 0.1 / Animation_Speed do
  4629. Swait()
  4630. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4631. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4632. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4633. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4634. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4635. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4636. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4637. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4638. end
  4639. for i=0, 0.075, 0.1 / Animation_Speed do
  4640. Swait()
  4641. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4642. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4643. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4644. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4645. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4646. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4647. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4648. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4649. end
  4650. for i=0, 0.075, 0.1 / Animation_Speed do
  4651. Swait()
  4652. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4653. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4654. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4655. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4656. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4657. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4658. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4659. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4660. end
  4661. TOUCHED:Disconnect()
  4662. TOUCHED2:Disconnect()
  4663. COMBO = 2
  4664. elseif COMBO == 2 then
  4665. for i=0, 0.3, 0.1 / Animation_Speed do
  4666. Swait()
  4667. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4668. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4669. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4670. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4671. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4672. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4673. end
  4674. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  4675. local TOUCHED2 = HIT4()
  4676. local TOUCHED = HIT3()
  4677. for i=0, 0.075, 0.1 / Animation_Speed do
  4678. Swait()
  4679. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4680. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4681. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4682. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4683. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4684. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4685. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4686. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4687. end
  4688. for i=0, 0.075, 0.1 / Animation_Speed do
  4689. Swait()
  4690. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4691. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4692. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4693. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4694. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4695. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4696. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4697. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4698. end
  4699. for i=0, 0.075, 0.1 / Animation_Speed do
  4700. Swait()
  4701. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4702. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4703. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4704. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4705. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4706. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4707. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4708. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4709. end
  4710. for i=0, 0.075, 0.1 / Animation_Speed do
  4711. Swait()
  4712. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4713. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4714. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4715. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4716. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4717. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4718. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4719. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4720. end
  4721. for i=0, 0.075, 0.1 / Animation_Speed do
  4722. Swait()
  4723. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4724. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4725. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4726. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4727. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4728. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4729. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4730. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4731. end
  4732. for i=0, 0.075, 0.1 / Animation_Speed do
  4733. Swait()
  4734. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4735. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4736. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4737. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4738. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4739. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4740. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4741. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4742. end
  4743. for i=0, 0.075, 0.1 / Animation_Speed do
  4744. Swait()
  4745. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4746. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4747. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4748. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4749. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4750. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4751. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4752. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4753. end
  4754. for i=0, 0.075, 0.1 / Animation_Speed do
  4755. Swait()
  4756. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4757. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4758. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4759. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4760. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4761. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4762. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4763. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4764. end
  4765. for i=0, 0.075, 0.1 / Animation_Speed do
  4766. Swait()
  4767. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4768. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4769. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4770. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4771. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4772. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4773. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4774. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4775. end
  4776. TOUCHED:Disconnect()
  4777. TOUCHED2:Disconnect()
  4778. COMBO = 3
  4779. elseif COMBO == 3 then
  4780. for i=0, 0.35, 0.1 / Animation_Speed do
  4781. Swait()
  4782. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4783. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4784. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4785. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4786. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4787. end
  4788. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  4789. local TOUCHED = HIT2()
  4790. local TOUCHED2 = HIT()
  4791. for i=0, 0.5, 0.1 / Animation_Speed do
  4792. Swait()
  4793. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4794. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4795. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed)
  4796. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4797. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4798. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4799. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4800. end
  4801. TOUCHED:Disconnect()
  4802. TOUCHED2:Disconnect()
  4803. COMBO = 4
  4804. elseif COMBO == 4 then
  4805. for i=0, 0.5, 0.1 / Animation_Speed do
  4806. Swait()
  4807. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  4808. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4809. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4810. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4811. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4812. end
  4813. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  4814. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4815. CameraEnshaking(3,10)
  4816. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  4817. for i=0, 0.5, 0.1 / Animation_Speed do
  4818. Swait()
  4819. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4820. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4821. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4822. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4823. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4824. end
  4825. COMBO = 1
  4826. end
  4827. coroutine.resume(coroutine.create(function()
  4828. for i = 1, 50 do
  4829. Swait()
  4830. if ATTACK == true then
  4831. break
  4832. end
  4833. end
  4834. if ATTACK == false then
  4835. COMBO = 1
  4836. end
  4837. end))
  4838. ATTACK = false
  4839. Rooted = false
  4840. EQUIPPED = false
  4841. end
  4842.  
  4843. function SuperStomm()
  4844. ATTACK = true
  4845. Rooted = true
  4846. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  4847. coroutine.resume(coroutine.create(function()
  4848. Swait(65)
  4849. CameraEnshaking(3,25)
  4850. CreateSound(262562442,RightLeg,60,1,false)
  4851. CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2)
  4852. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
  4853. ApplyAoE2(HITPOS,80,50,100,75,false)
  4854. end))
  4855. CreateSound(163619849,RightLeg,10,1,false)
  4856. for i=0, 2, 0.1 / Animation_Speed do
  4857. WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  4858. Swait()
  4859. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
  4860. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
  4861. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4862. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4863. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4864. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4865. end
  4866. for i=0, 1, 0.1 / Animation_Speed do
  4867. Swait()
  4868. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4869. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  4870. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4871. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4872. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4873. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  4874. end
  4875. ATTACK = false
  4876. Rooted = false
  4877. end
  4878.  
  4879.  
  4880.  
  4881. --//=================================\\
  4882. --|| ASSIGN THINGS TO KEYS
  4883. --\\=================================//
  4884.  
  4885. function MouseDown(Mouse)
  4886. if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then
  4887. BasicCombo()
  4888. elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then
  4889. ColorfulCombo()
  4890. elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then
  4891. FlyingCombo()
  4892. elseif ATTACK == false and MODE == "Purged" then
  4893. PurgeCombo()
  4894. end
  4895. end
  4896.  
  4897. function MouseUp(Mouse)
  4898. HOLD = false
  4899. end
  4900.  
  4901. function KeyDown(Key)
  4902. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4903. KEYHOLD = true
  4904. if Key == "n" and ATTACK == false and MODE == "Lunar" then
  4905. SolarForm()
  4906.  
  4907. elseif Key == "n" and ATTACK == false and MODE == "Solar" then
  4908. ResetMode()
  4909. end
  4910.  
  4911. if Key == "m" and ATTACK == false and MODE == "Lunar" then
  4912. OriginsForm()
  4913.  
  4914. elseif Key == "m" and ATTACK == false and MODE == "Origins" then
  4915. ResetMode()
  4916. end
  4917.  
  4918. if Key == "q" and ATTACK == false and MODE ~= "Time" then
  4919. ChronoForm()
  4920.  
  4921. elseif Key == "m" and ATTACK == false and MODE == "Time" then
  4922. SuperiorForm()
  4923.  
  4924. elseif Key == "q" and ATTACK == false and MODE == "Time" then
  4925. ResetMode()
  4926. end
  4927.  
  4928. if Key == "e" and ATTACK == false and MODE ~= "Hexa" then
  4929. TerraForm()
  4930.  
  4931. elseif Key == "e" and ATTACK == false and MODE == "Hexa" then
  4932. ResetMode()
  4933. end
  4934.  
  4935. if Key == "p" and ATTACK == false and MODE ~= "Random" then
  4936. RandomForm()
  4937. sick.TimePosition = 0.01
  4938. RCHOICE = MRANDOM(1,6)
  4939.  
  4940. elseif Key == "m" and ATTACK == false and MODE == "Random" then
  4941. RCHOICE = MRANDOM(1,6)
  4942. sick.TimePosition = 0.01
  4943.  
  4944. elseif Key == "p" and ATTACK == false and MODE == "Random" then
  4945. ResetMode()
  4946. end
  4947.  
  4948. if Key == "m" and ATTACK == false and MODE == "Hexa" then
  4949. VantaForm()
  4950. end
  4951.  
  4952. elseif Key == "m" and ATTACK == false and MODE == "Vanta" then
  4953. TerraForm()
  4954. end
  4955.  
  4956. if Key == "r" and ATTACK == false and MODE ~= "Sense" then
  4957. SenseForm()
  4958.  
  4959. elseif Key == "r" and ATTACK == false and MODE == "Sense" then
  4960. ResetMode()
  4961. end
  4962.  
  4963. if Key == "m" and ATTACK == false and MODE == "Sense" then
  4964. SanityForm()
  4965.  
  4966. elseif Key == "m" and ATTACK == false and MODE == "Sanity" then
  4967. SenseForm()
  4968. end
  4969.  
  4970. if Key == "y" and ATTACK == false and MODE ~= "Fairy" then
  4971. FairyForm()
  4972.  
  4973. elseif Key == "y" and ATTACK == false and MODE == "Fairy" then
  4974. ResetMode()
  4975. end
  4976.  
  4977. if Key == "m" and ATTACK == false and MODE == "Fairy" then
  4978. DevilForm()
  4979.  
  4980. elseif Key == "m" and ATTACK == false and MODE == "Devil" then
  4981. FairyForm()
  4982. end
  4983.  
  4984. if Key == "u" and ATTACK == false and MODE ~= "90s" then
  4985. BlackWhiteForm()
  4986.  
  4987. elseif Key == "u" and ATTACK == false and MODE == "90s" then
  4988. ResetMode()
  4989. end
  4990.  
  4991. if Key == "m" and ATTACK == false and MODE == "90s" then
  4992. EightyForm()
  4993.  
  4994. elseif Key == "m" and ATTACK == false and MODE == "80s" then
  4995. BlackWhiteForm()
  4996. end
  4997.  
  4998. if Key == "t" and ATTACK == false and MODE ~= "LostHope" then
  4999. LostForm()
  5000.  
  5001. elseif Key == "t" and ATTACK == false and MODE == "LostHope" then
  5002. ResetMode()
  5003. end
  5004.  
  5005. if Key == "n" and ATTACK == false and MODE == "LostHope" then
  5006. PurgeForm()
  5007. elseif Key == "n" and ATTACK == false and MODE == "Purged" then
  5008. LostForm()
  5009.  
  5010. elseif Key == "m" and ATTACK == false and MODE == "LostHope" then
  5011. BlackForm()
  5012.  
  5013. elseif Key == "m" and ATTACK == false and MODE == "Black" then
  5014. LostForm()
  5015. end
  5016.  
  5017. if Key == "z" and ATTACK == false and MODE == "Superior" then
  5018. SuperStomm()
  5019. end
  5020. end
  5021.  
  5022. function KeyUp(Key)
  5023. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  5024. KEYHOLD = false
  5025. end
  5026. end
  5027.  
  5028. Mouse.Button1Down:connect(function(NEWKEY)
  5029. MouseDown(NEWKEY)
  5030. end)
  5031. Mouse.Button1Up:connect(function(NEWKEY)
  5032. MouseUp(NEWKEY)
  5033. end)
  5034. Mouse.KeyDown:connect(function(NEWKEY)
  5035. KeyDown(NEWKEY)
  5036. end)
  5037. Mouse.KeyUp:connect(function(NEWKEY)
  5038. KeyUp(NEWKEY)
  5039. end)
  5040.  
  5041. --//=================================\\
  5042. --\\=================================//
  5043.  
  5044.  
  5045. function unanchor()
  5046. if UNANCHOR == true then
  5047. g = Character:GetChildren()
  5048. for i = 1, #g do
  5049. if g[i].ClassName == "Part" then
  5050. g[i].Anchored = false
  5051. end
  5052. end
  5053. end
  5054. end
  5055.  
  5056.  
  5057. --//=================================\\
  5058. --|| WRAP THE WHOLE SCRIPT UP
  5059. --\\=================================//
  5060.  
  5061. Humanoid.Changed:connect(function(Jump)
  5062. if Jump == "Jump" and (Disable_Jump == true) then
  5063. Humanoid.Jump = false
  5064. end
  5065. end)
  5066.  
  5067. local BLINKLOOP = 0
  5068. script.Parent = WEAPONGUI
  5069. ANIMATE.Parent = nil
  5070.  
  5071. local bguis = Instance.new("BillboardGui",tors)
  5072. bguis.Size = UDim2.new(25, 0, 25, 0)
  5073. local imgca = Instance.new("ImageLabel",bguis)
  5074. imgca.BackgroundTransparency = 1
  5075. imgca.ImageTransparency = 1
  5076. imgca.Size = UDim2.new(3,0,3,0)
  5077. imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891
  5078. imgca.ImageColor3 = Color3.new(0,0,0)
  5079.  
  5080. coroutine.resume(coroutine.create(function()
  5081. repeat
  5082. Swait()
  5083. imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25
  5084. bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0)
  5085. imgca.ImageColor3 = MAINRUINCOLOR.Color
  5086. imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30)
  5087. text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45))
  5088. text.Rotation = 0 - 2 * math.cos(SINE / 24)
  5089. techc.Rotation = techc.Rotation + 1
  5090. circl.Rotation = circl.Rotation - 1 + sick.PlaybackLoudness/75
  5091. circl2.Rotation = circl2.Rotation + 1 + sick.PlaybackLoudness/50
  5092. imgl2.Rotation = imgl2.Rotation - 1 + sick.PlaybackLoudness/50
  5093. imgl2b.Rotation = imgl2b.Rotation + 1 + sick.PlaybackLoudness/25
  5094. ned.Rotation = 0 - 4 * math.cos(SINE / 24)
  5095. ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45))
  5096. until Humanoid.Health == 0
  5097. end))
  5098.  
  5099. while true do
  5100. Swait()
  5101. if Humanoid then
  5102. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  5103. IDLEANIMATION:Play()
  5104. end
  5105. SINE = SINE + CHANGE*2
  5106. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  5107. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  5108. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  5109. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  5110. HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5111. Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5112. HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  5113. handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2))
  5114. if MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then
  5115. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  5116. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  5117. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  5118. lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  5119. lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  5120. lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  5121. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  5122. end
  5123. if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then
  5124. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  5125. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  5126. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  5127. lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  5128. lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  5129. lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  5130. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  5131. end
  5132. if MODE == "Black" then
  5133. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed)
  5134. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed)
  5135. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed)
  5136. lwing1weld.C1 = rwing2weld.C1
  5137. lwing2weld.C1 = rwing2weld.C1
  5138. lwing3weld.C1 = rwing2weld.C1
  5139. handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.4) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed)
  5140. end
  5141. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  5142. if MODE == "Lunar" then
  5143. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5144. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5145. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  5146. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  5147. elseif MODE == "Solar" then
  5148. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5149. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5150. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  5151. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  5152. elseif MODE == "Fairy" then
  5153. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5154. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5155. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  5156. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5157. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5158. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  5159. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  5160. elseif MODE == "Hexa" then
  5161. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5162. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5163. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5164. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5165. elseif MODE == "Time" then
  5166. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5167. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5168. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5169. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5170. elseif MODE == "Vanta" then
  5171. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5172. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5173. elseif MODE == "Black" then
  5174. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5175. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5176. elseif MODE == "Devil" then
  5177. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5178. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5179. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  5180. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  5181. end
  5182. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  5183. if MODE == "Lunar" then
  5184. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5185. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5186. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5187. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5188. elseif MODE == "Solar" then
  5189. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5190. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5191. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  5192. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  5193. elseif MODE == "Fairy" then
  5194. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5195. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5196. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  5197. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5198. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5199. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  5200. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  5201. elseif MODE == "Hexa" then
  5202. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5203. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5204. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5205. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5206. elseif MODE == "Time" then
  5207. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5208. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5209. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5210. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5211. elseif MODE == "Vanta" then
  5212. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5213. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5214. elseif MODE == "Black" then
  5215. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5216. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5217. elseif MODE == "Devil" then
  5218. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5219. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5220. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  5221. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  5222. end
  5223. end
  5224. if FULL == false then
  5225. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  5226. ANIM = "Jump"
  5227. if ATTACK == false then
  5228. if MODE ~= "Purged" then
  5229. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5230. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
  5231. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5232. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5233. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  5234. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  5235. elseif MODE == "Purged" then
  5236. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5237. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  5238. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5239. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5240. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  5241. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  5242.  
  5243. end
  5244. end
  5245. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  5246. ANIM = "Fall"
  5247. if ATTACK == false then
  5248. if MODE ~= "Purged" then
  5249. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5250. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed)
  5251. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5252. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5253. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  5254. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  5255. elseif MODE == "Purged" then
  5256. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5257. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  5258. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5259. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5260. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  5261. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  5262.  
  5263. end
  5264. end
  5265. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  5266. ANIM = "Idle"
  5267. if ATTACK == false then
  5268. if MODE == "Lunar" then
  5269. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  5270. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5271. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  5272. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5273. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  5274. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  5275. elseif MODE == "Hexa" then
  5276. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5277. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  5278. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5279. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5280. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5281. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5282. elseif MODE == "Fairy" then
  5283. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  5284. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  5285. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5286. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5287. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  5288. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  5289. elseif MODE == "Origins" then
  5290. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5291. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5292. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5293. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  5294. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  5295. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  5296. elseif MODE == "Solar" then
  5297. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  5298. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5299. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  5300. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5301. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  5302. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  5303. elseif MODE == "Purged" then
  5304. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  5305. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  5306. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  5307. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  5308. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  5309. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  5310. elseif MODE == "Sanity" then
  5311. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  5312. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  5313. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5314. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5315. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  5316. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  5317. elseif MODE == "Time" then
  5318. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5319. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  5320. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  5321. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  5322. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  5323. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  5324. elseif MODE == "80s" then
  5325. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5326. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5327. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5328. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5329. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  5330. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  5331. elseif MODE == "90s" then
  5332. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  5333. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5334. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  5335. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5336. RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  5337. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  5338. elseif MODE == "Random" then
  5339. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5340. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5341. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5342. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5343. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  5344. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed)
  5345. elseif MODE == "Superior" then
  5346. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  5347. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
  5348. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5349. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5350. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5351. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5352. elseif ATTACK == false and MODE == "Vanta" then
  5353. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5354. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  5355. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  5356. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  5357. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  5358. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  5359. elseif MODE == "Sense" then
  5360. if MRANDOM(1,20) == 1 then
  5361. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  5362. end
  5363. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  5364. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  5365. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5366. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5367. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5368. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5369. elseif MODE == "Devil" then
  5370. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5371. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed)
  5372. if MRANDOM(1,7) == 1 then
  5373. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  5374. end
  5375. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5376. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5377. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  5378. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  5379. elseif MODE == "LostHope" then
  5380. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed)
  5381. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5382. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  5383. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5384. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  5385. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  5386. elseif ATTACK == false and MODE == "Black" then
  5387. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed)
  5388. if MRANDOM(1,3) == 1 then
  5389. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  5390. end
  5391. if MRANDOM(1,2) == 1 then
  5392. MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15))
  5393. MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15))
  5394. end
  5395. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5396. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed)
  5397. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5398. RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  5399. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  5400. end
  5401. end
  5402. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  5403. ANIM = "Walk"
  5404. if ATTACK == false then
  5405. if MODE == "Lunar" then
  5406. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  5407. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5408. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5409. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  5410. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  5411. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  5412. elseif MODE == "Superior" then
  5413. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  5414. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  5415. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5416. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5417. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  5418. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  5419. elseif MODE == "80s" then
  5420. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  5421. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5422. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5423. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5424. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  5425. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  5426. elseif MODE == "Solar" then
  5427. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5428. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5429. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5430. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5431. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  5432. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  5433. elseif MODE == "Origins" then
  5434. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  5435. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5436. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5437. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  5438. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  5439. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  5440. elseif MODE == "Purged" then
  5441. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  5442. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  5443. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  5444. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  5445. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  5446. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  5447. elseif MODE == "Sanity" then
  5448. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5449. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5450. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5451. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5452. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed)
  5453. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  5454. elseif MODE == "Fairy" then
  5455. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  5456. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  5457. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5458. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5459. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5460. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5461. elseif MODE == "Devil" then
  5462. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  5463. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  5464. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5465. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5466. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  5467. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  5468. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then
  5469. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5470. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5471. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5472. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5473. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  5474. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  5475. elseif MODE == "Hexa" or MODE == "Time" then
  5476. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  5477. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5478. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5479. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5480. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  5481. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  5482. elseif MODE == "LostHope" then
  5483. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed)
  5484. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5485. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  5486. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5487. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  5488. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  5489. elseif MODE == "Vanta" then
  5490. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5491. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5492. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5493. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5494. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5495. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5496. elseif MODE == "Black" then
  5497. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  5498. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5499. if MRANDOM(1,3) == 1 then
  5500. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1)
  5501. end
  5502. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  5503. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  5504. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  5505. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  5506. end
  5507. end
  5508. end
  5509. end
  5510. text.TextStrokeColor3 = TEXTCOLOR
  5511. unanchor()
  5512. Humanoid.MaxHealth = "inf"
  5513. Humanoid.Health = "inf"
  5514. if Rooted == false then
  5515. Disable_Jump = false
  5516. Humanoid.WalkSpeed = Speed
  5517. elseif Rooted == true then
  5518. Disable_Jump = true
  5519. Humanoid.WalkSpeed = 0
  5520. end
  5521. if Head:FindFirstChild("face") then
  5522. Head.face.Texture = "rbxassetid://"..FACE
  5523. end
  5524. if MODE ~= "Random" then
  5525. sick.SoundId = "rbxassetid://"..SONG
  5526. elseif MODE == "Random" then
  5527. sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE]
  5528. end
  5529. sick.Looped = true
  5530. sick.Pitch = PITCH
  5531. sick.Volume = VOLUME
  5532. Humanoid.Name = MRANDOM(100000000,999999999)
  5533. Humanoid.PlatformStand = false
  5534. for _, c in pairs(Cam:GetChildren()) do
  5535. if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  5536. c:remove()
  5537. end
  5538. end
  5539. for LIST = 1, #WHITELIST do
  5540. if WHITELIST[LIST] ~= nil then
  5541. local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  5542. if CHARACTER then
  5543. if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  5544. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  5545. if TORSO then
  5546. CreateSound(201858045, Cam, 3, 1)
  5547. local GUI = Instance.new("BillboardGui",Cam)
  5548. GUI.Name = WHITELIST[LIST]
  5549. GUI.Size = UDim2.new(5,0,5,0)
  5550. GUI.Adornee = TORSO
  5551. local GUI2 = IT("ImageLabel",GUI)
  5552. GUI2.BackgroundTransparency = 1
  5553. GUI2.BorderSizePixel = 0
  5554. GUI2.ImageTransparency = 1
  5555. GUI2.Size = UDim2.new(1,0,1,0)
  5556. GUI2.SizeConstraint = "RelativeYY"
  5557. GUI.AlwaysOnTop = true
  5558. GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  5559. end
  5560. else
  5561. local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  5562. if GUI.ImageLabel.ImageTransparency <= 1 then
  5563. GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  5564. end
  5565. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  5566. if TORSO then
  5567. GUI.Adornee = TORSO
  5568. end
  5569. end
  5570. else
  5571. if Cam:FindFirstChild(WHITELIST[LIST]) then
  5572. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  5573. end
  5574. end
  5575. else
  5576. if Cam:FindFirstChild(WHITELIST[LIST]) then
  5577. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  5578. end
  5579. table.remove(WHITELIST,LIST)
  5580. end
  5581. end
  5582. if Character:FindFirstChildOfClass("Accessory") then
  5583. Character:FindFirstChildOfClass("Accessory"):remove()
  5584. elseif Character:FindFirstChildOfClass("Hat") then
  5585. Character:FindFirstChildOfClass("Hat"):remove()
  5586. end
  5587. BLINKLOOP = BLINKLOOP + 1
  5588. if BLINKLOOP >=325 then
  5589. BLINKLOOP = 0
  5590. Blink()
  5591. BLINKLOOP = BLINKLOOP + 1
  5592. if BLINKLOOP >=250 then
  5593. BLINKLOOP = 0
  5594. Blink2()
  5595. end
  5596. end
  5597. if MODE == "90s" or MODE == "80s" then
  5598. if HITFLOOR ~= nil then
  5599. if MRANDOM(1,12) == 1 then
  5600. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5601.  
  5602. end
  5603. end
  5604. end
  5605. if MODE == "Devil" then
  5606. if HITFLOOR ~= nil then
  5607. if MRANDOM(1,4) == 1 then
  5608. WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5609. end
  5610. end
  5611. end
  5612. if MODE == "Black" or MODE == "Fairy" then
  5613. if HITFLOOR ~= nil then
  5614. if MRANDOM(1,9) == 1 then
  5615. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5616. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5617. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5618. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5619. if MRANDOM(1,7) == 1 then
  5620. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5621. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5622. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5623. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5624. end
  5625. end
  5626. end
  5627. end
  5628. Humanoid.DisplayDistanceType = "None"
  5629. Humanoid.PlatformStand = false
  5630. for _, c in pairs(Torso:GetChildren()) do
  5631. if c:IsA("JointInstance") or c.ClassName == "Sound" then
  5632. else
  5633. c:remove()
  5634. end
  5635. end
  5636. end
  5637. --//=================================\\
  5638. --\\=================================//
  5639.  
  5640.  
  5641.  
  5642.  
  5643.  
  5644. --//====================================================\\--
  5645. --|| END OF SCRIPT
  5646. --\\====================================================//--
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