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- Health: 10 (Sor-reath Variant Apprentice) + (3*6=18) (Soulknife, Unchained monk, fighter) +4 (Toughness) + (4*4=16) (from wisdom, with Altered Life) = 48 hp
- AC: 4 (racial armor) +1 (+1 on racial armor) +2 (Shielding limb) armor ac
- 4 dex.
- 1 for small size.
- 4 from Wisdom to AC when unarmored and not wielding shield (Yep, constructed pugilist is borken with monk, since it frees feat/talent to get comparable shield ac)
- Melee Attack Bonus: 4 (BAB) + 4 (Wis, Focused Offence) +1 (Size) +1 (Apprentiece - warrior)
- Fort: 1 (apprentice) +2,5 (Brawler) +0,5 (UC Monk) +0,33 (Soulknife)
- Reflex: 1 (Apprentice) + 2,5 (Brawler) +0,5 (UC Monk) +0,5 (Soulknife)
- Will: 1 (Apprentice) +0,33 (Brawler) +0,33 (UC Monk) +2,5 (Soulknife)
- Constructed Limb/Unarmed Strike being ranged: Catch these hands (count as thrown weapon with throwing), + (just in case) Crushing thrower (so it counts as melee strike too). Constructed limb counts as Unarmed Strike so it gets affected (and we get anime-style rocket fist)
- Constructed Limb/Unarmed strike range increment: Assuming 0 base, +20 (5/level) from Catch these hands.
- Constructed Limb attack mod: 10 (MAB) + 1 (Masterwork) + 1 (ancestral weapon, silver) - works on range too thanks to crushing thrower
- Constructed Limb (and unarmed strike) damage: 1d6 (1d4 base, +size from 3 unarmed talents) +6 (Dueling grip allows 1,5x str when wielding just one weapon, like unarmed strike or constructed limb, so 4*1,5 from wis since Focused Offence) +1d6 cold (from alternate Solar Wind stance) -1 (Limb only, for being made from silver)
- Talent breakdown:
- Martial Tradition (Apprentice -> Practitioner): Crushing Thrower, Dueling Grip, Monk weapon training, Barrage
- Improved Unarmed Strike (Brawler) -> Boxing Sphere
- Street Fighter Monk -> Open hand, Boxing (overlap) -> Shoulder Roll
- Level 2 Street Fighter Monk (via apprentice) -> Snap Kick
- Improved Unarmed Strike (Deadly Fist Soulknife) -> Brute sphere
- Maneuver breakdown:
- Apprentice (initiator): Bolster, Flowing Creek
- War Soul Soulknife 1: Minute Hand, Steady Hand, Call the Soul's Blade
- War Soul Soulknife 1 Stance: Stance of Piercing Rays (Glacial Frost)
- War Soul Soulknife 2 (Via apprentice): Inner Sense
- Psionic Power Points:
- 2 (First Psionic Talent) +3 (Second Psionic Talent) = 5
- (But wait, why Psionic Talent, not wild talent?)
- Aestreidi one specifies it swaps to Psionic talent if you take level in psionic class (so, Soulknife).
- Soulknife one specifies it swaps to Psionic talent if you are (or become) psionic (Aestreidi have psionic subtype)
- Equipment:
- Cleaned up and bundled version of pre-rebuild, + Apprentice starter pack (no firearm, and actually gonna use ranged weapon i picked), + purchase from last session rewards.
- Skills: 4 (12 int, 4 levels) + 4 (Unchained monk) +4 (Brawler) +4 (Soulknife) + 6 (apprentice) = 22
- Point buy: 14/16/10/14/15/8
- Race: +2 Wis, +2 Dex, -2 Int
- Lvl 4: +1 Wis
- Str: 14
- Dex: 16->18
- Con: 10
- Int: 14 -> 12
- Wis: 15->17->18
- Cha: 8
- Classes:
- Apprentice (3-class variant):
- Classes: Unchained Monk, Brawler, Soulknife
- Fields: Warrior (Melee), Practitioner (thanks to street fighter), Initiator (thanks to War Soul)
- Unchained Monk (Street Fighter/Qinggong/Windstep master):
- Street fighter trades away unarmed strike, bonus feats and flurry of blows, as well as alters profinencies. Can be of any aligment.
- Windstep master trades away stunning fist, 4th level ki power and alters ki pool.
- (Unlike in 3.5, in PF stunning fist is gained separately from bonus feats. Good.)
- Qinggong doesn't force any trades.
- Features:
- Combat Training (Adept Wisdom practitioner), Martial Arts (Boxing/Open hand spheres), Flurry Strike, AC bonus (+0)
- Brawler (Constructed Pugilist/Turfer):
- Constructed Pugilist trades away Martial Flexibility.
- Turfer trades away maneuver training and knockout.
- Features: Unarmed Strike, Brawler's Cunning, Constructed Limb (Shielding Limb), Martial Training, Brawler's Flurry, Bonus feat (Catch these hands)
- Soulknife (Gifted Blade/Deadly Fist/War Soul)
- Gifted Blade is free on Sor-reath.
- War Soul replaces blade skills at lvl 4 and 10, as well as Psychic Strike.
- Deadly Fist replaces 1st level bonus feat, Quick draw at lvl 5 and Throw Mind blade, as well as replaces and counts as Form Mind Blade and Enhanced Mind Blade.
- Features: Unarmed Assault, Empowered Strikes, Shape Mind Blade, Psychokinetic Discharge, Blade Skill (Focused offence), Gifted Blade, Maneuvers (+ stance, + recovery)
- Race:
- Type: Aberration (Psionic, Slimeblood, drakeblood (from trait))
- 60 ft darkvision
- Immune to disease and poison
- Gain benefits of 8 hours sleep in 2 hours. It affects preparing spells ect, too.
- 25% chance to negate critical hit, sneak attack or called shot. If under effect of fortification or similar effect, increase that effect by 10% instead.
- 4 AC shell that does not count as metal armor for druid, does not count as wearing armor. Metallic (for purpose of spells ect). Cannot wear armor
- Assimilate armor: That one ability i'll never use cuz it would break my character.
- Naturally Psionic: Wild Talent. Turned into Psionic Talent cuz Soulknife.
- Psionic Aptitude: Can pick +1 Pee-Pee while leveling in fav class.
- Psychic Speech: Hard to understand sloshing real-life sound, Pleasant mental telepathic voice (like pokemon in recent movies EVEN IF THEY ARE NOT PSYCHIC REEEEEE). +2 racial on diplomacy if target is not immune to mind-affecting effects. If they are affected, ignore deaf condition on them.
- +2 racial on bluff, -2 on intimidate.
- Proficient with single weapon (Orc Hornbow), replaces slam
- +2 dex, +2 wis, -2 int, small - replaces normal size and ability modifiers.
- Level up feats: Altered life (1), Overflowing life (3)
- Sor-reath bonus feat: Toughness
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