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Sep 14th, 2018
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  1. DarkRP.createCategory{
  2. name = "Citizens", -- The name of the category.
  3. categorises = "jobs", -- What it categorises. MUST be one of "jobs", "entities", "shipments", "weapons", "vehicles", "ammo".
  4. startExpanded = true, -- Whether the category is expanded when you open the F4 menu.
  5. color = Color(0, 107, 0, 255), -- The color of the category header.
  6. canSee = function(ply) return true end, -- OPTIONAL: whether the player can see this category AND EVERYTHING IN IT.
  7. sortOrder = 1, -- OPTIONAL: With this you can decide where your category is. Low numbers to put it on top, high numbers to put it on the bottom. It's 100 by default.
  8. }
  9.  
  10. DarkRP.createCategory{
  11. name = "Criminals", -- The name of the category.
  12. categorises = "jobs", -- What it categorises. MUST be one of "jobs", "entities", "shipments", "weapons", "vehicles", "ammo".
  13. startExpanded = true, -- Whether the category is expanded when you open the F4 menu.
  14. color = Color(0, 107, 0, 255), -- The color of the category header.
  15. canSee = function(ply) return true end, -- OPTIONAL: whether the player can see this category AND EVERYTHING IN IT.
  16. sortOrder = 2, -- OPTIONAL: With this you can decide where your category is. Low numbers to put it on top, high numbers to put it on the bottom. It's 100 by default.
  17. }
  18.  
  19. DarkRP.createCategory{
  20. name = "Government Officials", -- The name of the category.
  21. categorises = "jobs", -- What it categorises. MUST be one of "jobs", "entities", "shipments", "weapons", "vehicles", "ammo".
  22. startExpanded = true, -- Whether the category is expanded when you open the F4 menu.
  23. color = Color(0, 107, 0, 255), -- The color of the category header.
  24. canSee = function(ply) return true end, -- OPTIONAL: whether the player can see this category AND EVERYTHING IN IT.
  25. sortOrder = 3, -- OPTIONAL: With this you can decide where your category is. Low numbers to put it on top, high numbers to put it on the bottom. It's 100 by default.
  26. }
  27.  
  28. DarkRP.createCategory{
  29. name = "Gangs", -- The name of the category.
  30. categorises = "jobs", -- What it categorises. MUST be one of "jobs", "entities", "shipments", "weapons", "vehicles", "ammo".
  31. startExpanded = true, -- Whether the category is expanded when you open the F4 menu.
  32. color = Color(0, 107, 0, 255), -- The color of the category header.
  33. canSee = function(ply) return true end, -- OPTIONAL: whether the player can see this category AND EVERYTHING IN IT.
  34. sortOrder = 4, -- OPTIONAL: With this you can decide where your category is. Low numbers to put it on top, high numbers to put it on the bottom. It's 100 by default.
  35. }
  36.  
  37. DarkRP.createCategory{
  38. name = "Shop Owners", -- The name of the category.
  39. categorises = "jobs", -- What it categorises. MUST be one of "jobs", "entities", "shipments", "weapons", "vehicles", "ammo".
  40. startExpanded = true, -- Whether the category is expanded when you open the F4 menu.
  41. color = Color(0, 107, 0, 255), -- The color of the category header.
  42. canSee = function(ply) return true end, -- OPTIONAL: whether the player can see this category AND EVERYTHING IN IT.
  43. sortOrder = 5, -- OPTIONAL: With this you can decide where your category is. Low numbers to put it on top, high numbers to put it on the bottom. It's 100 by default.
  44. }
  45.  
  46. DarkRP.createCategory{
  47. name = "VIP", -- The name of the category.
  48. categorises = "jobs", -- What it categorises. MUST be one of "jobs", "entities", "shipments", "weapons", "vehicles", "ammo".
  49. startExpanded = true, -- Whether the category is expanded when you open the F4 menu.
  50. color = Color(0, 107, 0, 255), -- The color of the category header.
  51. canSee = function(ply) return true end, -- OPTIONAL: whether the player can see this category AND EVERYTHING IN IT.
  52. sortOrder = 6, -- OPTIONAL: With this you can decide where your category is. Low numbers to put it on top, high numbers to put it on the bottom. It's 100 by default.
  53. }
  54.  
  55. DarkRP.createCategory{
  56. name = "Platinum VIP", -- The name of the category.
  57. categorises = "jobs", -- What it categorises. MUST be one of "jobs", "entities", "shipments", "weapons", "vehicles", "ammo".
  58. startExpanded = true, -- Whether the category is expanded when you open the F4 menu.
  59. color = Color(0, 107, 0, 255), -- The color of the category header.
  60. canSee = function(ply) return true end, -- OPTIONAL: whether the player can see this category AND EVERYTHING IN IT.
  61. sortOrder = 7, -- OPTIONAL: With this you can decide where your category is. Low numbers to put it on top, high numbers to put it on the bottom. It's 100 by default.
  62. }
  63.  
  64. DarkRP.createCategory{
  65. name = "Staff", -- The name of the category.
  66. categorises = "jobs", -- What it categorises. MUST be one of "jobs", "entities", "shipments", "weapons", "vehicles", "ammo".
  67. startExpanded = true, -- Whether the category is expanded when you open the F4 menu.
  68. color = Color(0, 107, 0, 255), -- The color of the category header.
  69. canSee = function(ply) return true end, -- OPTIONAL: whether the player can see this category AND EVERYTHING IN IT.
  70. sortOrder = 8, -- OPTIONAL: With this you can decide where your category is. Low numbers to put it on top, high numbers to put it on the bottom. It's 100 by default.
  71. }
  72.  
  73. DarkRP.createCategory{
  74. name = "Custom Classes", -- The name of the category.
  75. categorises = "jobs", -- What it categorises. MUST be one of "jobs", "entities", "shipments", "weapons", "vehicles", "ammo".
  76. startExpanded = true, -- Whether the category is expanded when you open the F4 menu.
  77. color = Color(0, 107, 0, 255), -- The color of the category header.
  78. canSee = function(ply) return true end, -- OPTIONAL: whether the player can see this category AND EVERYTHING IN IT.
  79. sortOrder = 8, -- OPTIONAL: With this you can decide where your category is. Low numbers to put it on top, high numbers to put it on the bottom. It's 100 by default.
  80. }
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