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  1. DarkRP.createCategory{
  2.     name = "Citizens", -- The name of the category.
  3.     categorises = "jobs", -- What it categorises. MUST be one of "jobs", "entities", "shipments", "weapons", "vehicles", "ammo".
  4.     startExpanded = true, -- Whether the category is expanded when you open the F4 menu.
  5.     color = Color(0, 107, 0, 255), -- The color of the category header.
  6.     canSee = function(ply) return true end, -- OPTIONAL: whether the player can see this category AND EVERYTHING IN IT.
  7.     sortOrder = 1, -- OPTIONAL: With this you can decide where your category is. Low numbers to put it on top, high numbers to put it on the bottom. It's 100 by default.
  8. }
  9.  
  10. DarkRP.createCategory{
  11.     name = "Criminals", -- The name of the category.
  12.     categorises = "jobs", -- What it categorises. MUST be one of "jobs", "entities", "shipments", "weapons", "vehicles", "ammo".
  13.     startExpanded = true, -- Whether the category is expanded when you open the F4 menu.
  14.     color = Color(0, 107, 0, 255), -- The color of the category header.
  15.     canSee = function(ply) return true end, -- OPTIONAL: whether the player can see this category AND EVERYTHING IN IT.
  16.     sortOrder = 2, -- OPTIONAL: With this you can decide where your category is. Low numbers to put it on top, high numbers to put it on the bottom. It's 100 by default.
  17. }
  18.  
  19. DarkRP.createCategory{
  20.     name = "Government Officials", -- The name of the category.
  21.     categorises = "jobs", -- What it categorises. MUST be one of "jobs", "entities", "shipments", "weapons", "vehicles", "ammo".
  22.     startExpanded = true, -- Whether the category is expanded when you open the F4 menu.
  23.     color = Color(0, 107, 0, 255), -- The color of the category header.
  24.     canSee = function(ply) return true end, -- OPTIONAL: whether the player can see this category AND EVERYTHING IN IT.
  25.     sortOrder = 3, -- OPTIONAL: With this you can decide where your category is. Low numbers to put it on top, high numbers to put it on the bottom. It's 100 by default.
  26. }
  27.  
  28. DarkRP.createCategory{
  29.     name = "Gangs", -- The name of the category.
  30.     categorises = "jobs", -- What it categorises. MUST be one of "jobs", "entities", "shipments", "weapons", "vehicles", "ammo".
  31.     startExpanded = true, -- Whether the category is expanded when you open the F4 menu.
  32.     color = Color(0, 107, 0, 255), -- The color of the category header.
  33.     canSee = function(ply) return true end, -- OPTIONAL: whether the player can see this category AND EVERYTHING IN IT.
  34.     sortOrder = 4, -- OPTIONAL: With this you can decide where your category is. Low numbers to put it on top, high numbers to put it on the bottom. It's 100 by default.
  35. }
  36.  
  37. DarkRP.createCategory{
  38.     name = "Shop Owners", -- The name of the category.
  39.     categorises = "jobs", -- What it categorises. MUST be one of "jobs", "entities", "shipments", "weapons", "vehicles", "ammo".
  40.     startExpanded = true, -- Whether the category is expanded when you open the F4 menu.
  41.     color = Color(0, 107, 0, 255), -- The color of the category header.
  42.     canSee = function(ply) return true end, -- OPTIONAL: whether the player can see this category AND EVERYTHING IN IT.
  43.     sortOrder = 5, -- OPTIONAL: With this you can decide where your category is. Low numbers to put it on top, high numbers to put it on the bottom. It's 100 by default.
  44. }
  45.  
  46. DarkRP.createCategory{
  47.     name = "VIP", -- The name of the category.
  48.     categorises = "jobs", -- What it categorises. MUST be one of "jobs", "entities", "shipments", "weapons", "vehicles", "ammo".
  49.     startExpanded = true, -- Whether the category is expanded when you open the F4 menu.
  50.     color = Color(0, 107, 0, 255), -- The color of the category header.
  51.     canSee = function(ply) return true end, -- OPTIONAL: whether the player can see this category AND EVERYTHING IN IT.
  52.     sortOrder = 6, -- OPTIONAL: With this you can decide where your category is. Low numbers to put it on top, high numbers to put it on the bottom. It's 100 by default.
  53. }
  54.  
  55. DarkRP.createCategory{
  56.     name = "Platinum VIP", -- The name of the category.
  57.     categorises = "jobs", -- What it categorises. MUST be one of "jobs", "entities", "shipments", "weapons", "vehicles", "ammo".
  58.     startExpanded = true, -- Whether the category is expanded when you open the F4 menu.
  59.     color = Color(0, 107, 0, 255), -- The color of the category header.
  60.     canSee = function(ply) return true end, -- OPTIONAL: whether the player can see this category AND EVERYTHING IN IT.
  61.     sortOrder = 7, -- OPTIONAL: With this you can decide where your category is. Low numbers to put it on top, high numbers to put it on the bottom. It's 100 by default.
  62. }
  63.  
  64. DarkRP.createCategory{
  65.     name = "Staff", -- The name of the category.
  66.     categorises = "jobs", -- What it categorises. MUST be one of "jobs", "entities", "shipments", "weapons", "vehicles", "ammo".
  67.     startExpanded = true, -- Whether the category is expanded when you open the F4 menu.
  68.     color = Color(0, 107, 0, 255), -- The color of the category header.
  69.     canSee = function(ply) return true end, -- OPTIONAL: whether the player can see this category AND EVERYTHING IN IT.
  70.     sortOrder = 8, -- OPTIONAL: With this you can decide where your category is. Low numbers to put it on top, high numbers to put it on the bottom. It's 100 by default.
  71. }
  72.  
  73. DarkRP.createCategory{
  74.     name = "Custom Classes", -- The name of the category.
  75.     categorises = "jobs", -- What it categorises. MUST be one of "jobs", "entities", "shipments", "weapons", "vehicles", "ammo".
  76.     startExpanded = true, -- Whether the category is expanded when you open the F4 menu.
  77.     color = Color(0, 107, 0, 255), -- The color of the category header.
  78.     canSee = function(ply) return true end, -- OPTIONAL: whether the player can see this category AND EVERYTHING IN IT.
  79.     sortOrder = 8, -- OPTIONAL: With this you can decide where your category is. Low numbers to put it on top, high numbers to put it on the bottom. It's 100 by default.
  80. }
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