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- [GLOBAL]
- UseWeaponConfigurations = 1
- Panic = 0
- FACEITSecure = 1
- [AIMBOT]
- Active = 1
- Bone = 7
- Fov = 1
- Smooth = 90
- AimTime = 5
- IgnoreJumping = 1
- TargetAllies = 0
- Key = 1
- RecoilControlSystem = 1
- NonSticky = 1
- UseIntelligentSmooth = 1
- IntelligentSmoothFactor = 4
- UseIntelligentFov = 1
- IntelligentFovFactor = 2
- VisCheck = 1
- FlickShotKey = 0
- [TRIGGERBOT]
- Active = 1
- Key = 6
- BurstFire = 0
- DelayBullet = 30
- Magnet = 1
- MagnetSmooth = 15
- [KNIFEBOT]
- Active = 0
- Mode = 1
- Key = 4
- Fov = 5
- [SONAR]
- Active = 1
- Key = 16
- Fov = 10
- [PISTOL]
- Active = 1
- Bone = 7
- Fov = 2
- Smooth = 120
- AimTime = 3
- IgnoreJumping = 1
- TargetAllies = 0
- Key = 1
- RecoilControlSystem = 1
- NonSticky = 1
- UseIntelligentSmooth = 1
- IntelligentSmoothFactor = 4
- UseIntelligentFov = 1
- IntelligentFovFactor = 2
- VisCheck = 1
- FlickShotKey = 0
- [SHOTGUN]
- Active = 1
- Bone = 7
- Fov = 2
- Smooth = 90
- AimTime = 1
- IgnoreJumping = 1
- TargetAllies = 0
- Key = 1
- RecoilControlSystem = 0
- NonSticky = 1
- UseIntelligentSmooth = 0
- IntelligentSmoothFactor = 0
- UseIntelligentFov = 0
- IntelligentFovFactor = 0
- VisCheck = 1
- FlickShotKey = 0
- [SMG]
- Active = 1
- Bone = 7
- Fov = 1
- Smooth = 90
- AimTime = 5
- IgnoreJumping = 1
- TargetAllies = 0
- Key = 1
- RecoilControlSystem = 1
- NonSticky = 1
- UseIntelligentSmooth = 1
- IntelligentSmoothFactor = 4
- UseIntelligentFov = 1
- IntelligentFovFactor = 2
- VisCheck = 1
- FlickShotKey = 0
- [ASR]
- Active = 1
- Bone = 7
- Fov = 1
- Smooth = 90
- AimTime = 5
- IgnoreJumping = 1
- TargetAllies = 0
- Key = 1
- RecoilControlSystem = 1
- NonSticky = 1
- UseIntelligentSmooth = 1
- IntelligentSmoothFactor = 4
- UseIntelligentFov = 1
- IntelligentFovFactor = 2
- VisCheck = 1
- FlickShotKey = 0
- [MG]
- Active = 0
- Bone = 8
- Fov = 3
- Smooth = 50
- AimTime = 0
- IgnoreJumping = 0
- TargetAllies = 0
- Key = 1
- RecoilControlSystem = 1
- NonSticky = 1
- UseIntelligentSmooth = 0
- IntelligentSmoothFactor = 0
- UseIntelligentFov = 0
- IntelligentFovFactor = 0
- VisCheck = 0
- FlickShotKey = 0
- [SNIPER]
- Active = 1
- Bone = 6
- Fov = 5
- Smooth = 5
- AimTime = 1
- IgnoreJumping = 0
- TargetAllies = 0
- Key = 1
- RecoilControlSystem = 1
- NonSticky = 1
- UseIntelligentSmooth = 0
- IntelligentSmoothFactor = 0
- UseIntelligentFov = 0
- IntelligentFovFactor = 0
- VisCheck = 1
- FlickShotKey = 1
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