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Apr 2nd, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end local Player = game:GetService("Players").LocalPlayer
  6. local Character = Player.Character
  7. local Torso = Character.Torso
  8.  
  9. ca=CFrame.Angles
  10. cn=CFrame.new
  11. it=Instance.new
  12. rd=math.rad
  13. v3=Vector3.new
  14.  
  15. Interpolate = function(CFrame1, CFrame2)
  16. local Table1 = {CFrame1:components()}
  17. local Table2 = {CFrame2:components()}
  18. local NewCFrame = {}
  19. for i,v in ipairs(Table1) do
  20. local Difference = Table2[i] - v
  21. if i < 4 then
  22. local NewValue
  23. if math.abs(Difference) < 0.1 then
  24. NewValue = Table2[i]
  25. else
  26. NewValue = v + ((Difference/math.abs(Difference)) * 0.1)
  27. end
  28. NewCFrame[i] = NewValue
  29. else
  30. local NewValue
  31. if math.abs(Difference) < 0.1 then
  32. NewValue = Table2[i]
  33. else
  34. NewValue = v + ((Difference/math.abs(Difference)) * 0.1)
  35. end
  36. NewCFrame[i] = NewValue
  37. end
  38. end
  39. return CFrame.new(unpack(NewCFrame))
  40. end
  41.  
  42. Prop = function(Parent, Name, x, y, z, Anchored, CanCollide, Color)
  43. local Part = Instance.new("Part",Parent)
  44. Part.Name = Name
  45. Part.FormFactor = 3
  46. Part.Size = Vector3.new(x, y, z)
  47. Part.Anchored = Anchored
  48. Part.CanCollide = CanCollide
  49. Part.BrickColor = BrickColor.new(Color)
  50. Part.TopSurface = 0
  51. Part.BottomSurface = 0
  52. Part:BreakJoints()
  53. return Part
  54. end
  55.  
  56. Mesh = function(Parent, MeshType,x, y, z,MeshId,TextureId)
  57. local Mesh = nil
  58. if MeshType=="CylinderMesh" then
  59. Mesh=Instance.new("CylinderMesh",Parent)
  60. Mesh.Scale=Vector3.new(x,y,z)
  61. elseif MeshType~="BlockMesh" and MeshType~="CylinderMesh" then
  62. Mesh=Instance.new("SpecialMesh",Parent)
  63. Mesh.MeshType = MeshType
  64. Mesh.MeshId = MeshId or ""
  65. Mesh.Scale = Vector3.new(x, y, z)
  66. return Mesh
  67. end
  68. end
  69.  
  70. Weld = function(Part0, Part1, C0, C1)
  71. local Weld = Instance.new("Weld",Part0)
  72. Weld.Part0 = Part0
  73. Weld.Part1 = Part1
  74. Weld.C0 = C0 or CFrame.new()
  75. Weld.C1 = C1 or CFrame.new()
  76. return Weld
  77. end
  78.  
  79. local Handle = Prop(Character, "Handle", 0.2, 1.5, 0.2, false, false, "Really black")
  80. Weld(Torso, Handle, CFrame.new(0, 5, 0))
  81. local Guard = Prop(Character, "Guard", 1.5,0.1,0.2,false, false, "Really black")
  82. Weld(Handle, Guard, CFrame.new(0, 1.5/2, 0))
  83. local Pivot = Prop(Character,"",0,0,0,false,false,"") -- this is basicly an invisible part
  84. local Pivot2 = Prop(Character,"",0,0,0,false,false,"")
  85. Pivot.Transparency = 1
  86. Pivot2.Transparency = 1
  87. Weld(Guard,Pivot,CFrame.new(0,-0.75,0)*CFrame.Angles(0,0,math.rad(-40-90)))
  88. Weld(Guard,Pivot2,CFrame.new(0,0.75,0)*CFrame.Angles(0,0,math.rad(40+90)))
  89. local Guard2 = Prop(Character, "Guard2", 0.1, 0.5, 0.2, false, false, "Really black")
  90. Weld(Pivot, Guard2, CFrame.new(0, -0.25, 0))
  91. local Guard3 = Prop(Character, "Guard3", 0.1, 0.5, 0.2, false, false, "Really black")
  92. Weld(Pivot2, Guard3, CFrame.new(0, 0.25, 0))
  93. local Design = Prop(Character, "Design", 0.5, 1, 0.5, false, false, "Gold")
  94. Mesh(Design, "FileMesh", 0.5, 1, 0.5,"http://www.roblox.com/Asset/?id=9756362")
  95. Weld(Handle, Design, CFrame.new(0, -0.75, 0))
  96. local Ball = Prop(Character, "Ball1", 0.3, 0.3, 0.3, false, false, "Gold")
  97. Mesh(Ball, "Sphere", 1, 1, 1)
  98. Weld(Pivot, Ball)
  99. local Ball2 = Prop(Character, "Ball2", 0.3, 0.3, 0.3, false, false, "Gold")
  100. Mesh(Ball2, "Sphere", 1, 1, 1)
  101. Weld(Pivot2, Ball2)
  102. local Spike = Prop(Character, "Spike1", 0.1, 1, 0.1, false, false, "Gold")
  103. Mesh(Spike, "FileMesh", 0.1, 1, 0.1,"http://www.roblox.com/asset/?id=1033714")
  104. Weld(Pivot, Spike, CFrame.new(-0.3, 0, 0) * CFrame.Angles(math.rad(0), 0, math.rad(90)))
  105. local Spike2 = Prop(Character, "Spike2", 0.1, 1, 0.1, false, false, "Gold")
  106. Mesh(Spike2, "FileMesh", 0.1, 1, 0.1, "http://www.roblox.com/asset/?id=1033714")
  107. Weld(Pivot2, Spike2, CFrame.new(-0.3, 0, 0) * CFrame.Angles(math.rad(0), 0, math.rad(90)))
  108. Mesh(Handle, "CylinderMesh", 1, 1, 1)
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