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- <2021-10-06 00:24:48.439>: [Info]: Change detected in analytics configuration. Re-instantiating network traffic reporter
- <2021-10-06 00:25:00.604>: [Info] (AZCore): [Game] CGame::ActorContainerConnect
- <2021-10-06 00:25:00.604>: [Info] (AZCore): [GameConnection] GameConnectionWrapper::Disconnect
- <2021-10-06 00:25:00.604>: [Info] (AZCore): [GameConnection] GameConnectionWrapper::Connect: playerName = Azazel
- <2021-10-06 00:25:00.604>: [Info] (AZCore): [GameConnection] Update state Disconnected to new state QueueGameLogin
- <2021-10-06 00:25:00.623>: [Info] (AZCore): [GameConnection] Update state QueueGameLogin to new state WaitingForQueuedLogin
- <2021-10-06 00:25:00.623>: [Info] (AZCore): [GameConnection] Queuing login for world () and character (c576dcb3-3364-4f31-adb1-5ba9c0fe9740)
- <2021-10-06 00:25:01.084>: [Info] (AZCore): [GameConnection] Received a login ticket: 4555c64d-0205-41d9-8955-fb8ff0503312_feecf67d-84e7-47ee-8c6f-140b935844cc, location: , New Ticket
- <2021-10-06 00:25:05.077>: [Info] (AZCore): [GameConnection] Received a login ticket: 4555c64d-0205-41d9-8955-fb8ff0503312_feecf67d-84e7-47ee-8c6f-140b935844cc, location: , Refreshed Ticket
- <2021-10-06 00:25:05.077>: [Info] (AZCore): [Game] LogEnvironmentString: World ID: 4555c64d-0205-41d9-8955-fb8ff0503312
- <2021-10-06 00:25:05.077>: [Info] (AZCore): [Game] LogEnvironmentString: World Name: live-3-06-3
- <2021-10-06 00:25:05.077>: [Info] (AZCore): [Game] LogEnvironmentString: Character ID: c576dcb3-3364-4f31-adb1-5ba9c0fe9740
- <2021-10-06 00:25:05.077>: [Info] (AZCore): [Game] LogEnvironmentString: REP Address: 34.209.241.16
- <2021-10-06 00:25:05.085>: [Info] (AZCore): [GameConnection] Update state WaitingForQueuedLogin to new state QueryForRemoteConfigClass
- <2021-10-06 00:25:05.093>: [Info] (AZCore): [StackConfig] LayerS3(): layer's "remoteCfg.public.CognitoId" S3 key (old: "applications/public/configuration-sets/CognitoId/us-east-1:3be8c78b-1be2-43b6-bfab-515cc6cfcc3f/versionless"), reset to new value: "applications/public/configuration-sets/CognitoId/us-east-1:3be8c78b-1be2-43b6-bfab-515cc6cfcc3f/versionless"
- <2021-10-06 00:25:05.093>: [Info] (AZCore): [GameConnection] Update state QueryForRemoteConfigClass to new state WaitingForRemoteConfigClass
- <2021-10-06 00:25:05.441>: [Info] (AZCore): [StackConfig] Retrieved layer's "remoteCfg.public.CognitoId" async remote config, with S3 key: "applications/public/configuration-sets/CognitoId/us-east-1:3be8c78b-1be2-43b6-bfab-515cc6cfcc3f/versionless" successfully, size: 67
- <2021-10-06 00:25:05.446>: [Info] (AZCore): [GameConnection] Update state WaitingForRemoteConfigClass to new state QueryForRemoteConfigClass
- <2021-10-06 00:25:05.462>: [Info] (AZCore): [StackConfig] LayerS3(): layer's "remoteCfg.public.CognitoIdv" S3 key (old: "applications/public/configuration-sets/CognitoId/us-east-1:3be8c78b-1be2-43b6-bfab-515cc6cfcc3f/220;1436282"), reset to new value: "applications/public/configuration-sets/CognitoId/us-east-1:3be8c78b-1be2-43b6-bfab-515cc6cfcc3f/220;1436282"
- <2021-10-06 00:25:05.462>: [Info] (AZCore): [GameConnection] Update state QueryForRemoteConfigClass to new state WaitingForRemoteConfigClass
- <2021-10-06 00:25:05.558>: [Info] (AZCore): [GameConnection] Update state WaitingForRemoteConfigClass to new state QueryForRemoteConfigClass
- <2021-10-06 00:25:05.574>: [Info] (AZCore): [StackConfig] LayerS3(): layer's "remoteCfg.public.WorldId" S3 key (old: ""), reset to new value: "applications/public/configuration-sets/WorldId/4555c64d-0205-41d9-8955-fb8ff0503312/versionless"
- <2021-10-06 00:25:05.575>: [Info] (AZCore): [GameConnection] Update state QueryForRemoteConfigClass to new state WaitingForRemoteConfigClass
- <2021-10-06 00:25:05.671>: [Info] (AZCore): [GameConnection] Update state WaitingForRemoteConfigClass to new state QueryForRemoteConfigClass
- <2021-10-06 00:25:05.687>: [Info] (AZCore): [StackConfig] LayerS3(): layer's "remoteCfg.public.WorldIdv" S3 key (old: ""), reset to new value: "applications/public/configuration-sets/WorldId/4555c64d-0205-41d9-8955-fb8ff0503312/220;1436282"
- <2021-10-06 00:25:05.687>: [Info] (AZCore): [GameConnection] Update state QueryForRemoteConfigClass to new state WaitingForRemoteConfigClass
- <2021-10-06 00:25:05.783>: [Info] (AZCore): [GameConnection] Update state WaitingForRemoteConfigClass to new state QueryForRemoteConfigClass
- <2021-10-06 00:25:05.799>: [Info] (AZCore): [StackConfig] LayerS3(): layer's "remoteCfg.publicGameplay.CognitoId" S3 key (old: "applications/publicGameplay/configuration-sets/CognitoId/us-east-1:3be8c78b-1be2-43b6-bfab-515cc6cfcc3f/versionless"), reset to new value: "applications/publicGameplay/configuration-sets/CognitoId/us-east-1:3be8c78b-1be2-43b6-bfab-515cc6cfcc3f/versionless"
- <2021-10-06 00:25:05.799>: [Info] (AZCore): [GameConnection] Update state QueryForRemoteConfigClass to new state WaitingForRemoteConfigClass
- <2021-10-06 00:25:05.895>: [Info] (AZCore): [GameConnection] Update state WaitingForRemoteConfigClass to new state QueryForRemoteConfigClass
- <2021-10-06 00:25:05.911>: [Info] (AZCore): [StackConfig] LayerS3(): layer's "remoteCfg.publicGameplay.CognitoIdv" S3 key (old: "applications/publicGameplay/configuration-sets/CognitoId/us-east-1:3be8c78b-1be2-43b6-bfab-515cc6cfcc3f/220;1436282"), reset to new value: "applications/publicGameplay/configuration-sets/CognitoId/us-east-1:3be8c78b-1be2-43b6-bfab-515cc6cfcc3f/220;1436282"
- <2021-10-06 00:25:05.911>: [Info] (AZCore): [GameConnection] Update state QueryForRemoteConfigClass to new state WaitingForRemoteConfigClass
- <2021-10-06 00:25:06.023>: [Info] (AZCore): [GameConnection] Update state WaitingForRemoteConfigClass to new state QueryForRemoteConfigClass
- <2021-10-06 00:25:06.039>: [Info] (AZCore): [StackConfig] LayerS3(): layer's "remoteCfg.publicGameplay.WorldId" S3 key (old: ""), reset to new value: "applications/publicGameplay/configuration-sets/WorldId/4555c64d-0205-41d9-8955-fb8ff0503312/versionless"
- <2021-10-06 00:25:06.039>: [Info] (AZCore): [GameConnection] Update state QueryForRemoteConfigClass to new state WaitingForRemoteConfigClass
- <2021-10-06 00:25:06.135>: [Info] (AZCore): [GameConnection] Update state WaitingForRemoteConfigClass to new state QueryForRemoteConfigClass
- <2021-10-06 00:25:06.151>: [Info] (AZCore): [StackConfig] LayerS3(): layer's "remoteCfg.publicGameplay.WorldIdv" S3 key (old: ""), reset to new value: "applications/publicGameplay/configuration-sets/WorldId/4555c64d-0205-41d9-8955-fb8ff0503312/220;1436282"
- <2021-10-06 00:25:06.152>: [Info] (AZCore): [GameConnection] Update state QueryForRemoteConfigClass to new state WaitingForRemoteConfigClass
- <2021-10-06 00:25:06.248>: [Info] (AZCore): [GameConnection] Update state WaitingForRemoteConfigClass to new state QueryForRemoteConfigClass
- <2021-10-06 00:25:06.263>: [Info] (AZCore): [GameConnection] Update state QueryForRemoteConfigClass to new state StartREPConnection
- <2021-10-06 00:25:06.279>: [Info] (AZCore): [GameConnection] GameConnectionWrapper: start REP connection RepAddress = 34.209.241.16, worldId = 4555c64d-0205-41d9-8955-fb8ff0503312
- <2021-10-06 00:25:06.282>: [Info] (AZCore): [GameConnection] Update state StartREPConnection to new state WaitingForREPConnection
- <2021-10-06 00:25:06.372>: [Info] (AZCore): [GameConnection] GameConnectionWrapper: REP socket connection established, now waiting to register
- <2021-10-06 00:25:06.420>: [Info] (AZCore): [GameConnection] GameConnectionWrapper: received registration response from REP
- <2021-10-06 00:25:06.420>: [Info] (AZCore): [Game] LogEnvironmentString: Server version: [RELEASE].Javelin.1.9.220.1436194
- <2021-10-06 00:25:06.424>: [Info] (AZCore): [GameConnection] GameConnectionWrapper: start actor game connection
- <2021-10-06 00:25:06.424>: [Info] (AZCore): [GameConnection] Update state WaitingForREPConnection to new state WaitingForActorGameConnection
- <2021-10-06 00:25:06.552>: [Info] (AZCore): [GameConnection] GameConnectionWrapper: actor game connection succeeds
- <2021-10-06 00:25:06.552>: [Info] (AZCore): [GameConnection] Initialize current retry count : 0
- <2021-10-06 00:25:06.552>: [Info] (AZCore): [GameConnection] Update state WaitingForActorGameConnection to new state WaitingForSpawnPoint
- <2021-10-06 00:25:06.568>: [Info] (AZCore): [GameConnection] GameConnectionWrapper: spawn point found
- <2021-10-06 00:25:06.568>: [Info] (AZCore): [GameConnection] Update state WaitingForSpawnPoint to new state WaitingForAOIClient
- <2021-10-06 00:25:06.600>: [Info] (AZCore): [GameConnection] GameConnectionWrapper: AOI client available
- <2021-10-06 00:25:06.600>: [Info] (AZCore): [GameConnection] Update state WaitingForAOIClient to new state WaitingForPlayerSpawn
- <2021-10-06 00:27:06.775>: [Info] (AZCore): [GameConnection] State(WaitingForPlayerSpawn) is timeout : frames 10, currentTimeoutIntervalCount 2
- <2021-10-06 00:27:06.775>: [Info] (AZCore): [GameConnection] Report Error: Reason: 40 BannedUntilEpochMS: 0d
- <2021-10-06 00:27:06.775>: [Info] (AZCore): [Game] CGame::OnConnectionFail: OnConnectionFail: Reason: 40
- <2021-10-06 00:27:06.775>: [Info] (AZCore): [Game] CGame::ActorContainerDisconnect
- <2021-10-06 00:27:06.775>: [Info] (AZCore): [GameConnection] GameConnectionWrapper::Disconnect
- <2021-10-06 00:27:06.775>: [Info] (AZCore): [Game] CGame::OnDisconnection: Disconnected from REP
- <2021-10-06 00:27:06.783>: [Info] (AZCore): [GameConnection] GameConnectionWrapper: disconnected from REP
- <2021-10-06 00:27:06.791>: [Info]: [ERROR] ClientSDK: @mm_csdkerr_disconnect
- <2021-10-06 00:27:07.906>: [Info] (AZCore): [GameConnection] Update state WaitingForPlayerSpawn to new state Disconnected
- <2021-10-06 00:27:07.906>: [Info] (AZCore): [GameConnection] Initialize current retry count : 0
- <2021-10-06 00:27:07.906>: [Info] (AZCore): [GameConnection] GameConnectionWrapper::Disconnect
- <2021-10-06 00:27:27.549>: [Info] (AZCore): [GameConnection] Initialize current retry count : 0
- <2021-10-06 00:27:29.455>: [Info] (AZCore): [Game] CGame::ActorContainerDisconnect
- <2021-10-06 00:27:29.455>: [Info]: CSystem::Quit invoked from thread 12224 (main is 12224)
- <2021-10-06 00:27:29.455>: [Info] (AZCore): [Game] CGame::ActorContainerDisconnect
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