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Jan 23rd, 2018
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  1. Name:
  2. Level: 1
  3. Race: Anakis
  4. Move: 4
  5. Life Points: 84h
  6. Sanity Points: 66m
  7. Str: 3
  8. Hlt: 7
  9. Coo: 3
  10. Dex: 5
  11. Kno: 7
  12. Sup: 2
  13. Ins: 6
  14. Pre: 4
  15. Ability Mastery: m
  16. -Hit: 3
  17. -Manifest: 2
  18. Power: 7
  19. Evasion Defense: 7h
  20. Toughness Defense: 9l
  21. Willpower Defense: 6l
  22.  
  23. -Special Abilities-
  24. -Survival: May track without penalties for sandstorms or moving at full speed. -3 to all other Survival penalties (Minimum penalty -0).
  25. -Masters of the Fist: +1d10 to unarmed or melee natural attack damage. Most Anakis are trained in unarmed combat from childhood to survive in the desert or harsh jungle environment.
  26. -Enhanced Construction: When you craft items yourself, you only need to pay 1/2 cost in materials. Extremely special and/or rare materials remain at full cost, as the GM deems appropriate.
  27. -Remarkable Crafting: When you craft items, they take 1/2 the time normally taken to produce.
  28. -Stop Worrying Love the Bomb: Explosive traps you create deal an additional 2d10 damage and have their blast radius enhanced by 1. Other traps you create gain an additional 1d10instead, and if they have TNs, those TNs are increased by 3.
  29. -Sabotage: You gain a +3 to your Sabotage, and Scholar skills involving structural or engineering knowledge. Your attacks impose a stacking -1 penalty to enemy resistances granted by armor (including natural armor), depending on what damage type you deal. These resistances may not be reduced below 0.
  30.  
  31. -Skills-
  32. Grapple: +3
  33. Endurance: +3
  34. Survival: +3
  35. Athletics: +3
  36. Craft: 6
  37. Repair: 6
  38. Pilot/Drive: 2
  39. Acrobatics: 4
  40. Notice: 4
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