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  1. 17:27:30.5876 [ERROR] Torch: Frozen thread dump Main thread
  2. Common prefix:
  3. at System.Threading.WaitHandle.InternalWaitOne(SafeHandle waitableSafeHandle, Int64 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
  4. at System.Threading.WaitHandle.WaitOne(Int32 millisecondsTimeout, Boolean exitContext)
  5. at VRage.FastResourceLock.AcquireShared()
  6. at Sandbox.Engine.Voxels.MyOctreeStorage.Intersect(BoundingBox& box, Boolean lazy)
  7. at Sandbox.Game.World.Generator.MyCompositeTranslateShape.Contains(BoundingBox& queryBox, BoundingSphere& querySphere, Int32 lodVoxelSize)
  8. at Sandbox.Game.World.Generator.MyCompositeShapeProvider.ReadContentRange(MyStorageData target, Vector3I& writeOffset, Int32 lodIndex, Vector3I& minInLod, Vector3I& maxInLod, Boolean detectOnly)
  9. at Sandbox.Engine.Voxels.MyProviderLeaf.Sandbox.Engine.Voxels.IMyOctreeLeafNode.GetFilteredValue()
  10. at Sandbox.Engine.Voxels.MyOctreeStorage.DeleteRangeOps.LeafOp[TThis](TraverseArgs`1& args, MyCellCoord& coord, Byte defaultData, MyOctreeNode& node)
  11. at Sandbox.Engine.Voxels.MyOctreeStorage.Traverse[TOps](TraverseArgs`1& args, Byte defaultData, Int32 lodIdx, Vector3I lodCoord)
  12. at Sandbox.Engine.Voxels.MyOctreeStorage.Traverse[TOps](TraverseArgs`1& args, Byte defaultData, Int32 lodIdx, Vector3I lodCoord)
  13. at Sandbox.Engine.Voxels.MyOctreeStorage.DeleteRangeInternal(MyStorageDataTypeFlags dataToDelete, Vector3I& voxelRangeMin, Vector3I& voxelRangeMax)
  14. at Sandbox.Engine.Voxels.MyStorageBase.DeleteRange(MyStorageDataTypeFlags dataToDelete, Vector3I voxelRangeMin, Vector3I voxelRangeMax, Boolean notify)
  15. at Sandbox.Engine.Voxels.MyStorageBase.AccessDelete(Vector3I& coord, MyStorageDataTypeFlags dataType, Boolean notify)
  16. at Sandbox.Game.SessionComponents.MySessionComponentTrash.VoxelRevertor_Update()
  17. at Sandbox.Game.SessionComponents.MySessionComponentTrash.UpdateAfterSimulation()
  18. at Patched_Sandbox.Game.World.MySessionUpdateComponents_0(Object )
  19. at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
  20. at Sandbox.MySandboxGame.Update()
  21. at Sandbox.Engine.Platform.Game.UpdateInternal()
  22. at Patched_Sandbox.Engine.Platform.GameRunSingleFrame_0(Object )
  23. at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
  24. at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
  25. at Sandbox.Engine.Platform.Game.RunLoop()
  26. at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
  27. at Torch.VRageGame.DoStart() in C:\jenkins\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 245
  28. at Torch.VRageGame.Run() in C:\jenkins\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 118
  29. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  30. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  31. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  32. at System.Threading.ThreadHelper.ThreadStart()
  33.  
  34. Suffix 0
  35. at System.Threading.WaitHandle.WaitOneNative(SafeHandle waitableSafeHandle, UInt32 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
  36.  
  37. Suffix 1
  38. at System.Threading.WaitHandle.WaitOneNative(SafeHandle waitableSafeHandle, UInt32 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
  39.  
  40. Suffix 2
  41. at System.Threading.WaitHandle.WaitOneNative(SafeHandle waitableSafeHandle, UInt32 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
  42.  
  43.  
  44. 17:27:30.5876 [FATAL] Initializer: System.TimeoutException: Server watchdog detected that the server was frozen for at least 60 seconds.
  45. at Torch.Server.TorchServer.CheckServerResponding(Object state) in C:\jenkins\workspace\Torch_Torch_master\Torch.Server\TorchServer.cs:line 253
  46. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  47. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  48. at System.Threading.TimerQueueTimer.CallCallback()
  49. at System.Threading.TimerQueueTimer.Fire()
  50. at System.Threading.TimerQueue.FireNextTimers()
  51. System.TimeoutException: Server watchdog detected that the server was frozen for at least 60 seconds.
  52. at Torch.Server.TorchServer.CheckServerResponding(Object state) in C:\jenkins\workspace\Torch_Torch_master\Torch.Server\TorchServer.cs:line 253
  53. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  54. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  55. at System.Threading.TimerQueueTimer.CallCallback()
  56. at System.Threading.TimerQueueTimer.Fire()
  57. at System.Threading.TimerQueue.FireNextTimers()
  58. 17:27:30.5876 [INFO] Initializer: Generating minidump at d:\servers\service11324\home\games\se_torch\Minidump.dmp
  59. 17:27:30.5876 [ERROR] Initializer: Keen broke the minidump, sorry.
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