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- 17:27:30.5876 [ERROR] Torch: Frozen thread dump Main thread
- Common prefix:
- at System.Threading.WaitHandle.InternalWaitOne(SafeHandle waitableSafeHandle, Int64 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
- at System.Threading.WaitHandle.WaitOne(Int32 millisecondsTimeout, Boolean exitContext)
- at VRage.FastResourceLock.AcquireShared()
- at Sandbox.Engine.Voxels.MyOctreeStorage.Intersect(BoundingBox& box, Boolean lazy)
- at Sandbox.Game.World.Generator.MyCompositeTranslateShape.Contains(BoundingBox& queryBox, BoundingSphere& querySphere, Int32 lodVoxelSize)
- at Sandbox.Game.World.Generator.MyCompositeShapeProvider.ReadContentRange(MyStorageData target, Vector3I& writeOffset, Int32 lodIndex, Vector3I& minInLod, Vector3I& maxInLod, Boolean detectOnly)
- at Sandbox.Engine.Voxels.MyProviderLeaf.Sandbox.Engine.Voxels.IMyOctreeLeafNode.GetFilteredValue()
- at Sandbox.Engine.Voxels.MyOctreeStorage.DeleteRangeOps.LeafOp[TThis](TraverseArgs`1& args, MyCellCoord& coord, Byte defaultData, MyOctreeNode& node)
- at Sandbox.Engine.Voxels.MyOctreeStorage.Traverse[TOps](TraverseArgs`1& args, Byte defaultData, Int32 lodIdx, Vector3I lodCoord)
- at Sandbox.Engine.Voxels.MyOctreeStorage.Traverse[TOps](TraverseArgs`1& args, Byte defaultData, Int32 lodIdx, Vector3I lodCoord)
- at Sandbox.Engine.Voxels.MyOctreeStorage.DeleteRangeInternal(MyStorageDataTypeFlags dataToDelete, Vector3I& voxelRangeMin, Vector3I& voxelRangeMax)
- at Sandbox.Engine.Voxels.MyStorageBase.DeleteRange(MyStorageDataTypeFlags dataToDelete, Vector3I voxelRangeMin, Vector3I voxelRangeMax, Boolean notify)
- at Sandbox.Engine.Voxels.MyStorageBase.AccessDelete(Vector3I& coord, MyStorageDataTypeFlags dataType, Boolean notify)
- at Sandbox.Game.SessionComponents.MySessionComponentTrash.VoxelRevertor_Update()
- at Sandbox.Game.SessionComponents.MySessionComponentTrash.UpdateAfterSimulation()
- at Patched_Sandbox.Game.World.MySessionUpdateComponents_0(Object )
- at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
- at Sandbox.MySandboxGame.Update()
- at Sandbox.Engine.Platform.Game.UpdateInternal()
- at Patched_Sandbox.Engine.Platform.GameRunSingleFrame_0(Object )
- at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
- at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
- at Sandbox.Engine.Platform.Game.RunLoop()
- at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
- at Torch.VRageGame.DoStart() in C:\jenkins\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 245
- at Torch.VRageGame.Run() in C:\jenkins\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 118
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- Suffix 0
- at System.Threading.WaitHandle.WaitOneNative(SafeHandle waitableSafeHandle, UInt32 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
- Suffix 1
- at System.Threading.WaitHandle.WaitOneNative(SafeHandle waitableSafeHandle, UInt32 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
- Suffix 2
- at System.Threading.WaitHandle.WaitOneNative(SafeHandle waitableSafeHandle, UInt32 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
- 17:27:30.5876 [FATAL] Initializer: System.TimeoutException: Server watchdog detected that the server was frozen for at least 60 seconds.
- at Torch.Server.TorchServer.CheckServerResponding(Object state) in C:\jenkins\workspace\Torch_Torch_master\Torch.Server\TorchServer.cs:line 253
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.TimerQueueTimer.CallCallback()
- at System.Threading.TimerQueueTimer.Fire()
- at System.Threading.TimerQueue.FireNextTimers()
- System.TimeoutException: Server watchdog detected that the server was frozen for at least 60 seconds.
- at Torch.Server.TorchServer.CheckServerResponding(Object state) in C:\jenkins\workspace\Torch_Torch_master\Torch.Server\TorchServer.cs:line 253
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.TimerQueueTimer.CallCallback()
- at System.Threading.TimerQueueTimer.Fire()
- at System.Threading.TimerQueue.FireNextTimers()
- 17:27:30.5876 [INFO] Initializer: Generating minidump at d:\servers\service11324\home\games\se_torch\Minidump.dmp
- 17:27:30.5876 [ERROR] Initializer: Keen broke the minidump, sorry.
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