Advertisement
Guest User

eoN

a guest
Feb 28th, 2009
311
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.02 KB | None | 0 0
  1. // NET
  2. rate "30000"
  3. cl_cmdrate "101"
  4. cl_interp "0.01"
  5. cl_lagcomp_errorcheck "1"
  6. cl_lagcompensation "1"
  7. cl_updaterate "101"
  8. cl_smooth "1" // Smooth view/eye origin after prediction errors
  9. cl_smoothtime "0.01" // Smooth client's view after prediction error over this many seconds
  10. cl_interp_threadmodeticks "0"
  11. cl_pred_optimize "2" //Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
  12. cl_interp_ratio "1"
  13.  
  14. fps_max "101"
  15.  
  16. cl_ragdoll_physics_enabled 0
  17. cl_ragdoll_collide 0
  18. cl_ragdoll_forcefade 1
  19. cl_ragdoll_fade_time 0.0000000001
  20.  
  21. // GIBS
  22. violence_agibs "0" // Show alien gib entities
  23. violence_hgibs "0" // Show human gib entities
  24. violence_hblood "0" // Draw human blood
  25. violence_ablood "0" // Draw alien blood
  26.  
  27. // CL vars
  28. cl_clearhinthistory "1" // Clear memory of client side hints displayed to the player
  29. cl_detaildist "0" // Distance at which detail props are no longer visible (1200)
  30. cl_detailfade "0"
  31. cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.
  32. cl_ejectbrass "0" // Disables brass ejection
  33. cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.
  34. cl_muzzleflash_dlight_1st "0"
  35. cl_phys_props_max "0" // Maximum amount of physics props allowed.
  36. cl_predictweapons "1" // perform client side prediction of weapon effects.
  37. cl_predict "1" // Perform client side prediction.
  38. cl_ragdoll_collide "0"
  39. cl_ragdoll_fade_time "0" // dead models disappear instant
  40. cl_ragdoll_physics_enable "1" // Enable/disable ragdoll physics.
  41. cl_showhelp "0" // Set to 0 to not show on-screen help
  42. cl_showpluginmessages "0" // Allow plugins to display messages to you
  43. cl_show_splashes "0"
  44. cl_rumblescale "0" // Scale sensitivity of rumble effects (0 to 1.0)
  45. cl_debugrumble "0" // Turn on rumble debugging spew
  46. cl_threaded_bone_setup "0"
  47. cl_threaded_client_leaf_system "0"
  48.  
  49. // _Set various settings_
  50. sv_alternateticks "0" // If set, server only simulates entities on even numbered ticks.
  51. sv_forcepreload "1" // forces preload to help increase performance
  52. jpeg_quality "100" // jpeg screenshot quality.
  53. mat_monitorgamma "1.6" // monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
  54. commentary "0" // Desired commentary mode state.
  55. budget_show_history "0" // turn history graph off and on. . good to turn off on low end
  56. flex_smooth "1" // Applies smoothing/decay curve to flex animation controller changes.
  57. props_break_max_pieces "-1" // Maximum prop breakable piece count (-1 = model default)
  58. func_break_max_pieces "3"
  59. showhitlocation "1"
  60. mp_decals "0" // How many player sprays will be shown.
  61. gl_clear "0"
  62. muzzleflash_light "0"
  63. lod_transitiondist "0"
  64. overview_mode "0" // Sets overview map mode off,small,large: <0|1|2>
  65. adsp_debug "0"
  66. mp_usehwmmodels "-1"
  67. mp_usehwmvcds "-1"
  68.  
  69. // HUD
  70. hud_deathnotice_time "10"
  71. hud_fastswitch "1"
  72. hud_saytext_time "20"
  73. hud_classautokill "0"
  74.  
  75. // mat crap
  76. mat_queue_mode 2
  77. r_3dsky 0
  78.  
  79. // MATERIAL vars_
  80. mat_colorcorrection "0"
  81. mat_disable_bloom "1"
  82. mat_debugdepthval "0"
  83. mat_debugdepthvalmax "0"
  84. mat_filterlightmaps "0"
  85. mat_forceaniso "0"
  86. mat_forcehardwaresync "0"
  87. mat_fastspecular "1" // Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
  88. mat_hdr_enabled "0" // Report if HDR is enabled for debugging
  89. mat_hdr_level "0" // Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
  90. mat_parallaxmap "0"
  91. mat_shadowstate "1"
  92. mat_use_compressed_hdr_textures "1"
  93. mat_trilinear "0" // Disables the use of Trilinear mipmapping.
  94. mat_wateroverlaysize "0" // Sets the resolution of water distortion. Must be multiple of 8.
  95. mat_aaquality "0"
  96. mat_reducefillrate "1"
  97. mat_softwarelighting "0"
  98. mat_autoexposure_max "0"
  99. mat_autoexposure_min "0"
  100. mat_bloomscale "0"
  101. mat_disable_fancy_blending "1"
  102. mat_disable_lightwarp "1"
  103. mat_disable_ps_patch "1"
  104. mat_envmapsize "0"
  105. mat_envmaptgasize "0"
  106. mat_fastnobump "1"
  107. mat_filterlightmaps "0"
  108. mat_force_bloom "0"
  109. mat_forcemanagedtextureintohardware "0"
  110. mat_framebuffercopyoverlaysize "0"
  111. mat_leafvis "0"
  112. mat_norendering "0"
  113. mat_parallaxmap "0"
  114.  
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement