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- // NET
- rate "30000"
- cl_cmdrate "101"
- cl_interp "0.01"
- cl_lagcomp_errorcheck "1"
- cl_lagcompensation "1"
- cl_updaterate "101"
- cl_smooth "1" // Smooth view/eye origin after prediction errors
- cl_smoothtime "0.01" // Smooth client's view after prediction error over this many seconds
- cl_interp_threadmodeticks "0"
- cl_pred_optimize "2" //Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
- cl_interp_ratio "1"
- fps_max "101"
- cl_ragdoll_physics_enabled 0
- cl_ragdoll_collide 0
- cl_ragdoll_forcefade 1
- cl_ragdoll_fade_time 0.0000000001
- // GIBS
- violence_agibs "0" // Show alien gib entities
- violence_hgibs "0" // Show human gib entities
- violence_hblood "0" // Draw human blood
- violence_ablood "0" // Draw alien blood
- // CL vars
- cl_clearhinthistory "1" // Clear memory of client side hints displayed to the player
- cl_detaildist "0" // Distance at which detail props are no longer visible (1200)
- cl_detailfade "0"
- cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.
- cl_ejectbrass "0" // Disables brass ejection
- cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.
- cl_muzzleflash_dlight_1st "0"
- cl_phys_props_max "0" // Maximum amount of physics props allowed.
- cl_predictweapons "1" // perform client side prediction of weapon effects.
- cl_predict "1" // Perform client side prediction.
- cl_ragdoll_collide "0"
- cl_ragdoll_fade_time "0" // dead models disappear instant
- cl_ragdoll_physics_enable "1" // Enable/disable ragdoll physics.
- cl_showhelp "0" // Set to 0 to not show on-screen help
- cl_showpluginmessages "0" // Allow plugins to display messages to you
- cl_show_splashes "0"
- cl_rumblescale "0" // Scale sensitivity of rumble effects (0 to 1.0)
- cl_debugrumble "0" // Turn on rumble debugging spew
- cl_threaded_bone_setup "0"
- cl_threaded_client_leaf_system "0"
- // _Set various settings_
- sv_alternateticks "0" // If set, server only simulates entities on even numbered ticks.
- sv_forcepreload "1" // forces preload to help increase performance
- jpeg_quality "100" // jpeg screenshot quality.
- mat_monitorgamma "1.6" // monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
- commentary "0" // Desired commentary mode state.
- budget_show_history "0" // turn history graph off and on. . good to turn off on low end
- flex_smooth "1" // Applies smoothing/decay curve to flex animation controller changes.
- props_break_max_pieces "-1" // Maximum prop breakable piece count (-1 = model default)
- func_break_max_pieces "3"
- showhitlocation "1"
- mp_decals "0" // How many player sprays will be shown.
- gl_clear "0"
- muzzleflash_light "0"
- lod_transitiondist "0"
- overview_mode "0" // Sets overview map mode off,small,large: <0|1|2>
- adsp_debug "0"
- mp_usehwmmodels "-1"
- mp_usehwmvcds "-1"
- // HUD
- hud_deathnotice_time "10"
- hud_fastswitch "1"
- hud_saytext_time "20"
- hud_classautokill "0"
- // mat crap
- mat_queue_mode 2
- r_3dsky 0
- // MATERIAL vars_
- mat_colorcorrection "0"
- mat_disable_bloom "1"
- mat_debugdepthval "0"
- mat_debugdepthvalmax "0"
- mat_filterlightmaps "0"
- mat_forceaniso "0"
- mat_forcehardwaresync "0"
- mat_fastspecular "1" // Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
- mat_hdr_enabled "0" // Report if HDR is enabled for debugging
- mat_hdr_level "0" // Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
- mat_parallaxmap "0"
- mat_shadowstate "1"
- mat_use_compressed_hdr_textures "1"
- mat_trilinear "0" // Disables the use of Trilinear mipmapping.
- mat_wateroverlaysize "0" // Sets the resolution of water distortion. Must be multiple of 8.
- mat_aaquality "0"
- mat_reducefillrate "1"
- mat_softwarelighting "0"
- mat_autoexposure_max "0"
- mat_autoexposure_min "0"
- mat_bloomscale "0"
- mat_disable_fancy_blending "1"
- mat_disable_lightwarp "1"
- mat_disable_ps_patch "1"
- mat_envmapsize "0"
- mat_envmaptgasize "0"
- mat_fastnobump "1"
- mat_filterlightmaps "0"
- mat_force_bloom "0"
- mat_forcemanagedtextureintohardware "0"
- mat_framebuffercopyoverlaysize "0"
- mat_leafvis "0"
- mat_norendering "0"
- mat_parallaxmap "0"
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