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- Basic room features
- Roll 1dDL for quantity of features then roll on the list. * indicates a further roll on another table.
- 1: Nothing
- 2: Void space
- 3: Trap object*
- 4: Misc Object*
- 5: Loot Object*
- 6: Illborn/enemy*
- 7: Service*
- 8: Misc encounter*
- Trap objects
- 1: Spike trap (1d4 damage)
- 2: Drop trap (only on re-visiting levels)
- 3: Flame trap (1d4 damage, destroys certain items
- 4: Weaken trap (saps stats)
- Misc Objects
- 1: Pillars
- 2: Fountain
- 3: Construction leftovers
- 4: Glass casing (containing 1 Loot Object*)
- 5: Boss Statue
- 6: Bunch of crates
- 7: Flickering lights
- 8: Metal chutes
- 9: Water (1-2 pools)
- 10: Water (3-4 pools)
- 11: Sibling insignia
- 12: Miscellaneous floor insignia
- 13: Secret room entrance
- 14: Reinforced glass casing (containing 1 Illborn/enemy*)
- 15: Barrels
- 16: Oric statue
- 17: Strange feeling
- 18: Good feeling
- 19: Small beacon
- 20: Quest item
- Illborn/enemy (DL2)
- Roll 1d10 on the following table first to determine quantity of Additional Templates:
- 1-7: None
- 8-9: One
- 10: Two
- Now here’s the standard Illborn types.
- 1-3: Wisp (1d4 mirrored Med elec damage, 5 HP/8 SP, drop: 5% E-Weapon scroll)
- 4-5: PX-Recon Bot (6 HP/6SP. 1d4 Phys damage, scans adjacent rooms, drop: 10% Identify scroll)
- 6: Searchbot (2d6 Phys damage, 18HP, drop: 10% Iron Ore)
- And now for the Additional Templates.
- 1: Durable (greyish hue, 2 additional DR)
- 2: Elemental (Roll 1d4, deals/absorbs one of the following. 1: Fire, 2: Elec, 3: Ice, 4: Awesome)
- 3: Friendly (automatically non-hostile and recruitable - recruit roll DC 10)
- 4: Giant (double HP, only acts once every two turns)
- 5: Ghostly (+5 AC, half HP)
- 6: Essence (Appears as an Essence instead)
- Service (DL2):
- 1: Coin Vending
- 2: Item Vending (general)
- 3: Crafts Vending
- 4: SP restoration (limited)
- 5: HP restoration (limited)
- 6: Altar of Empowerment (unlocks one item’s true potential)
- 7: Altar of Fusion (fuses two items with 0% success rate)
- 8: Oversoul Conduit
- 9: Random Tip
- 10: Additional Shopkeeper
- Misc encounter (DL2):
- 1-5: Quest/puzzle item
- 6-7: Cherish
- 8: Other sibling/angel encounter
- Loot object (chests):
- Roll 1d4 for amount
- 0: Nothing! Surprise!
- 1: Currency
- 1-90: Level-appropriate currency (1d100)
- 91-99: Opposite side currency (1d20)
- 100: River Dollars (1)
- 2: Equipment
- 1: Defensive
- 2: Offensive
- 3: Accessory
- 4: Cosmetic
- 3: Scroll
- 4: Reagent
- 1-3: Reagent
- 4: Essence
- 5: Potion
- 1-3: Red (Health)
- 4-5: Blue (Skill)
- 6: Purple (both)
- 6: Rare item
- 1-5: Reroll as extra enhanced/enchanted loot object
- 10: Quest/plot/special item
- 7: Joke item
- 8: GM fiat
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