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Warrens room generator template

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Mar 17th, 2018
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  1. Basic room features
  2. Roll 1dDL for quantity of features then roll on the list. * indicates a further roll on another table.
  3.  
  4. 1: Nothing
  5. 2: Void space
  6. 3: Trap object*
  7. 4: Misc Object*
  8. 5: Loot Object*
  9. 6: Illborn/enemy*
  10. 7: Service*
  11. 8: Misc encounter*
  12.  
  13. Trap objects
  14.  
  15. 1: Spike trap (1d4 damage)
  16. 2: Drop trap (only on re-visiting levels)
  17. 3: Flame trap (1d4 damage, destroys certain items
  18. 4: Weaken trap (saps stats)
  19.  
  20. Misc Objects
  21.  
  22. 1: Pillars
  23. 2: Fountain
  24. 3: Construction leftovers
  25. 4: Glass casing (containing 1 Loot Object*)
  26. 5: Boss Statue
  27. 6: Bunch of crates
  28. 7: Flickering lights
  29. 8: Metal chutes
  30. 9: Water (1-2 pools)
  31. 10: Water (3-4 pools)
  32. 11: Sibling insignia
  33. 12: Miscellaneous floor insignia
  34. 13: Secret room entrance
  35. 14: Reinforced glass casing (containing 1 Illborn/enemy*)
  36. 15: Barrels
  37. 16: Oric statue
  38. 17: Strange feeling
  39. 18: Good feeling
  40. 19: Small beacon
  41. 20: Quest item
  42.  
  43. Illborn/enemy (DL2)
  44.  
  45. Roll 1d10 on the following table first to determine quantity of Additional Templates:
  46.  
  47. 1-7: None
  48. 8-9: One
  49. 10: Two
  50.  
  51. Now here’s the standard Illborn types.
  52.  
  53. 1-3: Wisp (1d4 mirrored Med elec damage, 5 HP/8 SP, drop: 5% E-Weapon scroll)
  54. 4-5: PX-Recon Bot (6 HP/6SP. 1d4 Phys damage, scans adjacent rooms, drop: 10% Identify scroll)
  55. 6: Searchbot (2d6 Phys damage, 18HP, drop: 10% Iron Ore)
  56.  
  57. And now for the Additional Templates.
  58.  
  59. 1: Durable (greyish hue, 2 additional DR)
  60. 2: Elemental (Roll 1d4, deals/absorbs one of the following. 1: Fire, 2: Elec, 3: Ice, 4: Awesome)
  61. 3: Friendly (automatically non-hostile and recruitable - recruit roll DC 10)
  62. 4: Giant (double HP, only acts once every two turns)
  63. 5: Ghostly (+5 AC, half HP)
  64. 6: Essence (Appears as an Essence instead)
  65.  
  66. Service (DL2):
  67.  
  68. 1: Coin Vending
  69. 2: Item Vending (general)
  70. 3: Crafts Vending
  71. 4: SP restoration (limited)
  72. 5: HP restoration (limited)
  73. 6: Altar of Empowerment (unlocks one item’s true potential)
  74. 7: Altar of Fusion (fuses two items with 0% success rate)
  75. 8: Oversoul Conduit
  76. 9: Random Tip
  77. 10: Additional Shopkeeper
  78.  
  79. Misc encounter (DL2):
  80.  
  81. 1-5: Quest/puzzle item
  82. 6-7: Cherish
  83. 8: Other sibling/angel encounter
  84.  
  85.  
  86. Loot object (chests):
  87.  
  88. Roll 1d4 for amount
  89.  
  90. 0: Nothing! Surprise!
  91. 1: Currency
  92. 1-90: Level-appropriate currency (1d100)
  93. 91-99: Opposite side currency (1d20)
  94. 100: River Dollars (1)
  95. 2: Equipment
  96. 1: Defensive
  97. 2: Offensive
  98. 3: Accessory
  99. 4: Cosmetic
  100. 3: Scroll
  101. 4: Reagent
  102. 1-3: Reagent
  103. 4: Essence
  104. 5: Potion
  105. 1-3: Red (Health)
  106. 4-5: Blue (Skill)
  107. 6: Purple (both)
  108. 6: Rare item
  109. 1-5: Reroll as extra enhanced/enchanted loot object
  110. 10: Quest/plot/special item
  111. 7: Joke item
  112. 8: GM fiat
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