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  1. #primary weapons
  2.  
  3. $Name: Phaser IV
  4. +Title: XSTR("Type 4 Phaser", -1)
  5. +Description: XSTR("The type 4 phaser is a medium sized device fitted to small vehicles such as shuttlecraft.", -1)
  6. $end_multi_text
  7. +Tech Title: XSTR("Phaser IV", -1)
  8. +Tech Anim: none
  9. +Tech Description: XSTR("Phaser IV", -1)
  10. $end_multi_text
  11. $Model File: none ; laser1-1.pof
  12. @Laser Bitmap: laserglow01
  13. @Laser Color: 255, 40, 0
  14. @Laser Length: 0.0
  15. @Laser Head Radius: 0.30
  16. @Laser Tail Radius: 0.30
  17. $Mass: 100.0
  18. $Velocity: 1000.0
  19. $Fire Wait: 2.0
  20. $Damage: 25
  21. $Armor Factor: 1.0
  22. $Shield Factor: 1.0
  23. $Subsystem Factor: 1.0
  24. $Lifetime: 3.5
  25. $Energy Consumed: 10.0
  26. $Cargo Size: 0.0
  27. $Homing: NO
  28. $LaunchSnd: 144
  29. $ImpactSnd: -1
  30. +Weapon Range: 1500
  31. $Flags: ( "player allowed" "beam" )
  32. $Icon: none
  33. $Anim: none
  34. $Impact Explosion: ExpMissileHit1
  35. $Impact Explosion Radius: 10.0
  36. $BeamInfo:
  37. +Type: 2
  38. +Life: 0.5
  39. +Warmup: 10
  40. +Warmdown: 10
  41. +Radius: 2.0
  42. +PCount: 0
  43. +PRadius: 1.2
  44. +PAngle: 65.0
  45. +PAni: particleexp01
  46. +Miss Factor: 0.5 0.875 1.25 1.875 2.5
  47. +BeamSound: 148
  48. +WarmupSound: -1
  49. +WarmdownSound: -1
  50. +Muzzleglow: Phaserglow1
  51. +Shots: 2
  52. +ShrinkFactor: 0.0
  53. +ShrinkPct: 0.0
  54. $Section:
  55. +Width: 0.25
  56. +Texture: Phaser1
  57. +RGBA Inner: 255 255 100 255
  58. +RGBA Outer: 150 150 0 10
  59. +Flicker: 0.0
  60. +Zadd: 2.0
  61. $Section:
  62. +Width: 0.5
  63. +Texture: Phaser2
  64. +RGBA Inner: 255 255 0 255
  65. +RGBA Outer: 60 60 0 10
  66. +Flicker: 0.0
  67. +Zadd: 0.0
  68. $Section:
  69. +Width: 1.0
  70. +Texture: Phaser1
  71. +RGBA Inner: 255 0 0 255
  72. +RGBA Outer: 60 0 0 10
  73. +Flicker: 0.0
  74. +Zadd: 0.0
  75. $Name: Phaser Pulsef
  76. +Title: XSTR("Phaser Pulsef", -1)
  77. +Description: XSTR("Medium Energy Usage Level 4 Hull Damage Level 1 Shield Damage", -1)
  78. $end_multi_text
  79. +Tech Title: XSTR("Phaser Pulsef", -1)
  80. +Tech Anim: none
  81. +Tech Description: XSTR(".", -1)
  82. $end_multi_text
  83. $Model File: none
  84. @Laser Bitmap: laserglow04
  85. @Laser Glow: 2_laserglow03
  86. @Laser Color: 250, 168, 0
  87. @Laser Color2: 250, 168, 0
  88. @Laser Length: 7.5
  89. @Laser Head Radius: 2.5
  90. @Laser Tail Radius: 1.25
  91. $Mass: 0.2
  92. $Velocity: 450.0
  93. $Fire Wait: 0.25
  94. $Damage: 120
  95. $Armor Factor: 1.1
  96. $Shield Factor: 0.8
  97. $Subsystem Factor: 0.35
  98. $Lifetime: 2.0
  99. $Energy Consumed: 0.60
  100. $Cargo Size: 0.0
  101. $Homing: NO
  102. $LaunchSnd: 114
  103. $ImpactSnd: 85
  104. $Flags: ("player allowed")
  105. $Icon: none
  106. $Anim: none
  107. $Impact Explosion: none
  108.  
  109. $Name: Phasers
  110. $Model File: none
  111. @Laser Bitmap: laserglow01
  112. @Laser Color: 255, 40, 0
  113. @Laser Length: 0.0
  114. @Laser Head Radius: 0.10
  115. @Laser Tail Radius: 0.10
  116. $Mass: 100.0
  117. $Velocity: 1000.0
  118. $Fire Wait: 10.0
  119. $Damage: 350
  120. $Armor Factor: 1.0
  121. $Shield Factor: 1.0
  122. $Subsystem Factor: 1.0
  123. $Lifetime: 15.0
  124. $Energy Consumed: 0.30
  125. $Cargo Size: 0.0
  126. $Homing: NO
  127. $LaunchSnd: 124
  128. $ImpactSnd: 88
  129. +Weapon Range: 1500
  130. $Flags: ( "beam" )
  131. $Icon: icongun05
  132. $Anim: LoadGun07
  133. $Impact Explosion: ExpMissileHit1
  134. $Impact Explosion Radius: 40.0
  135. $BeamInfo:
  136. +Type: 1
  137. +Life: 6.0
  138. +Warmup: 1000
  139. +Warmdown: 500
  140. +Radius: 5.0
  141. +PCount: 12
  142. +PRadius: 1.5
  143. +PAngle: 65.0
  144. +PAni: particleexp01
  145. +Miss Factor: 0.5 0.875 1.25 1.875 2.5
  146. +BeamSound: 144
  147. +WarmupSound: 153
  148. +WarmdownSound: 144
  149. +Muzzleglow: phaserglow
  150. +Shots: 0
  151. +ShrinkFactor: 0.0
  152. +ShrinkPct: 0.0
  153. $Section:
  154. +Width: 2.65
  155. +Texture: Phaser4
  156. +RGBA Inner: 255 255 100 255
  157. +RGBA Outer: 150 150 0 10
  158. +Flicker: 0.0
  159. +Zadd: 2.0
  160. $Section:
  161. +Width: 3.95
  162. +Texture: Phaser2
  163. +RGBA Inner: 255 255 0 255
  164. +RGBA Outer: 60 60 0 10
  165. +Flicker: 0.0
  166. +Zadd: 1.0
  167. $Section:
  168. +Width: 4.4
  169. +Texture: Phaser3
  170. +RGBA Inner: 255 0 0 255
  171. +RGBA Outer: 60 0 0 10
  172. +Flicker: 0.0
  173. +Zadd: 0.0
  174. $Name: Light Polaron Beam
  175. $Model File: none ; laser1-1.pof
  176. @Laser Bitmap: laserglow01
  177. @Laser Color: 255, 40, 0
  178. @Laser Length: 0.0
  179. @Laser Head Radius: 0.30
  180. @Laser Tail Radius: 0.30
  181. $Mass: 100.0
  182. $Velocity: 1000.0
  183. $Fire Wait: 3.0
  184. $Damage: 120
  185. $Armor Factor: 1.0
  186. $Shield Factor: 1.0
  187. $Subsystem Factor: 1.0
  188. $Lifetime: 5.0
  189. $Energy Consumed: 0.30
  190. $Cargo Size: 0.0
  191. $Homing: NO
  192. $LaunchSnd: 145
  193. $ImpactSnd: 88
  194. +Weapon Range: 3500
  195. $Flags: ( "beam" )
  196. $Icon: icongun05
  197. $Anim: LoadGun07
  198. $Impact Explosion: ExpMissileHit1
  199. $Impact Explosion Radius: 12.0
  200. $BeamInfo:
  201. +Type: 3
  202. +Life: 3.0
  203. +Warmup: 500
  204. +Warmdown: 200
  205. +Radius: 10.0
  206. +PCount: 0
  207. +PRadius: 0
  208. +PAngle: 65.0
  209. +PAni: particleexp01
  210. +Miss Factor: 0.5 0.875 1.25 1.875 2.5
  211. +BeamSound: 145
  212. +WarmupSound: 145
  213. +WarmdownSound: 145
  214. +Muzzleglow: beamglow8
  215. +Shots: 1
  216. +ShrinkFactor: 0.0
  217. +ShrinkPct: 0.0
  218. $Section:
  219. +Width: 2.5
  220. +Texture: beam-white
  221. +RGBA Inner: 255 255 100 255
  222. +RGBA Outer: 150 150 0 10
  223. +Flicker: 0.0
  224. +Zadd: 2.0
  225. $Section:
  226. +Width: 6.0
  227. +Texture: beam-dblue2
  228. +RGBA Inner: 255 255 0 255
  229. +RGBA Outer: 60 60 0 10
  230. +Flicker: 0.4
  231. +Zadd: 1.0
  232. $Section:
  233. +Width: 8.0
  234. +Texture: beam-white
  235. +RGBA Inner: 255 0 0 255
  236. +RGBA Outer: 60 0 0 10
  237. +Flicker: 0.5
  238. +Zadd: 0.0
  239.  
  240.  
  241. #end
  242. #secondary weapons
  243.  
  244. $Name: Photon Torpedo MK VI
  245. +Title: XSTR("Photon Torpedo MK VI", -1)
  246. +Description: XSTR("Standard Issue Fire and Forget", -1)
  247. $end_multi_text
  248. +Tech Title: XSTR("Photon Torpedo MK VI", -1)
  249. +Tech Anim: Tech_Photon_Torpedo_MK_VI
  250. +Tech Description: XSTR("Photon Torpedo MK VI", -1)
  251. $end_multi_text
  252. $Model File: PhotonTorpedoMKVI.pof
  253. $Mass: 5.0
  254. $Velocity: 300.0
  255. $Fire Wait: 6.0
  256. $Damage: 100
  257. $Blast Force: 200.0
  258. $Inner Radius: 20.0
  259. $Outer Radius: 40.0
  260. $Shockwave Speed: 0.0
  261. $Armor Factor: 1.0
  262. $Shield Factor: 0.8
  263. $Subsystem Factor: 0.8
  264. $Lifetime: 10.0
  265. $Energy Consumed: 0.0
  266. $Cargo Size: 4.0
  267. $Homing: YES
  268. +Type: HEAT
  269. +Turn Time: 0.85
  270. +View Cone: 100.0
  271. $LaunchSnd: 96
  272. $ImpactSnd: 88
  273. $FlyBySnd: -1
  274. $Rearm Rate: 4.0
  275. $Flags: ("in tech database""player allowed")
  276. $Trail:
  277. +Start Width: 0.0
  278. +End Width: 0.0
  279. +Start Alpha: 0.0
  280. +End Alpha: 0.0
  281. +Max Life: 0.0
  282. +Bitmap: newmiss3
  283. $Impact Explosion: ExpMissileHit1
  284. $Impact Explosion Radius: 5.0
  285.  
  286. $Name: Photon Torpedo Mark IV
  287. +Title: XSTR("Photon Torpedo Mark IV", -1)
  288. +Description: XSTR("Standard Issue Fire and Forget", -1)
  289. $end_multi_text
  290. +Tech Title: XSTR("Photon Torpedo Mark IV", -1)
  291. ;+Tech Anim: Tech_Photon_Torpedo_Mark_IV
  292. +Tech Description: XSTR("Photon Torpedo Mark IV", -1)
  293. $end_multi_text
  294. $Model File: PhotonTorpedoMarkIV.pof
  295. $Mass: 5.0
  296. $Velocity: 300.0
  297. $Fire Wait: 6.0
  298. $Damage: 100
  299. $Blast Force: 200.0
  300. $Inner Radius: 20.0
  301. $Outer Radius: 40.0
  302. $Shockwave Speed: 0.0
  303. $Armor Factor: 1.0
  304. $Shield Factor: 0.8
  305. $Subsystem Factor: 0.8
  306. $Lifetime: 10.0
  307. $Energy Consumed: 0.0
  308. $Cargo Size: 4.0
  309. $Homing: YES
  310. +Type: HEAT
  311. +Turn Time: 0.85
  312. +View Cone: 100.0
  313. $LaunchSnd: 96
  314. $ImpactSnd: 88
  315. $FlyBySnd: -1
  316. $Rearm Rate: 4.0
  317. $Flags: ("in tech database""player allowed")
  318. $Trail:
  319. +Start Width: 0.0
  320. +End Width: 0.0
  321. +Start Alpha: 0.0
  322. +End Alpha: 0.0
  323. +Max Life: 0.0
  324. +Bitmap: newmiss3
  325. $Impact Explosion: ExpMissileHit1
  326. $Impact Explosion Radius: 5.0
  327.  
  328. $Name: Subspace2 Torpedo
  329. +Tech Title: XSTR("Subspace2 Torpedo", -1)
  330. +Tech Anim: Subspace2 Torpedo
  331. +Tech Description: XSTR(".", -1)
  332. $end_multi_text
  333. $Model File: none
  334. @Laser Bitmap: Subspace2_AniBitmap
  335. ;@Laser Glow: none
  336. @Laser Color: 69,42,172
  337. @Laser Color2: 69,42,172
  338. @Laser Length: 4.0
  339. @Laser Head Radius: 25.0
  340. @Laser Tail Radius: 25.0
  341. $Mass: 500
  342. $Velocity: 300
  343. $Fire Wait: 2
  344. $Damage: 10000
  345. $Armor Factor: 1
  346. $Shield Factor: 1
  347. $Subsystem Factor: 1
  348. $Lifetime: 15
  349. $Energy Consumed: 0.5
  350. $Cargo Size: 0
  351. $Homing: NO
  352. $LaunchSnd: 78
  353. $ImpactSnd: 85
  354. $Flags: ("player allowed" "Bomb" "Puncture" "supercap""in tech database")
  355. $Icon: iconPromR
  356. $Anim: Subspace2 Torpedo
  357.  
  358. #end
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