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  1. package landcast.common;
  2.  
  3. import net.minecraft.block.Block;
  4. import net.minecraft.client.renderer.OpenGlHelper;
  5. import net.minecraft.client.renderer.Tessellator;
  6. import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
  7. import net.minecraft.entity.Entity;
  8. import net.minecraft.tileentity.TileEntity;
  9. import net.minecraft.util.ResourceLocation;
  10. import net.minecraft.world.World;
  11.  
  12. import org.lwjgl.opengl.GL11;
  13.  
  14.  
  15.  
  16. public class TileEntityBlockTestRender extends TileEntitySpecialRenderer
  17. {
  18.        
  19.         private final ModelTest model;
  20.        
  21.         protected static final ResourceLocation texture = new ResourceLocation("landcast:textures/blocks/BlockTest.png");
  22.        
  23.  
  24.         public TileEntityBlockTestRender()
  25.         {
  26.                 this.model = new ModelTest();
  27.         }
  28.  
  29.         private void adjustRotatePivotViaMeta(World world, int x, int y, int z)
  30.         {
  31.                 int meta = world.getBlockMetadata(x, y, z);
  32.                 GL11.glPushMatrix();
  33.                 GL11.glRotatef(meta * (-90), 0.0F, 0.0F, 1.0F);
  34.                 GL11.glPopMatrix();
  35.                
  36.         }
  37.  
  38.         @Override
  39.         public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float scale)
  40.         {
  41.                 this.renderTileEntityAtBlockTest((TileEntityBlockTest)tileentity, x, y, z, scale);
  42.                
  43.         }
  44.        
  45.  
  46.         public void renderTileEntityAtBlockTest(TileEntityBlockTest tileentity, double x, double y, double z, float scale)
  47.         {
  48.                 GL11.glPushMatrix();
  49.                 GL11.glTranslatef((float)x + 0.5F, (float)y + 1.5F, (float)z + 0.5F);
  50.                 this.bindTexture(texture);
  51.                 GL11.glPushMatrix();
  52.                 GL11.glRotatef(180F, 180.0F, 0.0F, 1.0F);
  53.                 GL11.glRotatef(90F * tileentity.getBlockMetadata(), 0.0F, 1.0F, 0.0F);
  54.                 this.model.render((Entity)null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
  55.                 GL11.glPopMatrix();
  56.                 GL11.glPopMatrix();
  57.                
  58.         }
  59.  
  60.         private void adjustLightFixture(World world, int i, int j, int k, Block block)
  61.         {
  62.                 Tessellator tess = Tessellator.instance;
  63.                 float brightness = block.getBlockBrightness(world, i, j, k);
  64.                 int skyLight = world.getLightBrightnessForSkyBlocks(i, j, k, 0);
  65.                 int modulousModifier = skyLight % 65536;
  66.                 int divModifier = skyLight / 65536;
  67.                 tess.setColorOpaque_F(brightness, brightness, brightness);
  68.                 OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)modulousModifier, divModifier);
  69.         }
  70. }
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