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- SMASH. Type: Basic Attack
- Cost: 4 / Ava: 1 / Speed: 2
- Target: One adjacent creature
- Keywords: Weapon
- Effect: Deal 10 physical damage to target
- =Modifiers=
- Opportunity Attack: If you use this action against a target leaving a square adjacent to you this turn, +2 speed
- Charge: You can spend half of your movement during this action to move toward the target, -1 speed. If you move 2 or more squares before the attack, +5 physical damage
- LUNGE. Type: Encounter Attack
- Cost: 2 / Ava: 3 / Speed: 3
- Target: One adjacent creature
- Keywords: Weapon
- Effect: You can spend half of your movement to move to a square adjacent to the target. Deal 5 physical damage to target.
- =Modifiers=
- Opportunity Attack: If you use this action against a target leaving a square within 3 squares of you turn, +5 damage
- BULL RUSH. Type: Encounter Attack
- Cost: 2 / Ava: 4 / Speed: 3
- Target: One adjacent creature
- Keywords: Push
- Effect: Deal 5 physical damage to target and push it 1 square
- =Modifiers=
- Charge: You can spend half of your movement during this action to move toward the target, -1 speed. If you move 2 or more squares before the attack, +1 to push distance.
- ACTION POINT. Type: Encounter Special
- Cost: 4 / Ava: 2 / Speed: Declaration phase
- Target: Self
- Keywords: Boost
- Effect: You can play two action cards this turn.
- =Turn example=
- Players: Evil and Good, both identical Fighters.
- G = good, E = evil, @ = pit of death.
- ==TURN 1==
- xABCDEFG
- 1@@@....
- 2@G..E..
- 3@......
- GM: Initiative.
- Good flips a 3 speed card. Evil flips a 2 speed card. Both set their Smash basic attack onto the table.
- GM: Good wins initiative, so Evil declares first.
- * Evil sets Bull Rush to the table from his hand
- Evil: I'm going to use Bull Rush with Charge, move two squares forward toward Good and push him!
- * Good sets Lunge to the table from his hand
- Good: I am going to capitalize on your lower speed and movement and use Lunge as an opportunity attack to move adjacent to Evil (D2) and stab him.
- GM: Okay, so speeds?
- Evil: I'm at 2 due to my charge's -1 speed.
- Good: I am at 3.
- GM: Good goes first and gets his Lunge off, moving to D2 and dealing 10 physical damage to Evil.
- GM: Since Evil cannot move any closer to Good, his movement is forfeit. Evil Bull Rushes Good for 5 physical and pushes him 1 square. Where do you want to push Good?
- Evil: I choose not to push.
- ==TURN 2==
- xABCDEFG
- 1@@@....
- 2@..GE..
- 3@......
- GM: Second round. Evil?
- Evil: I'm going to use Smash on Good.
- Good: I'll use Lunge to move behind Evil, to F2.
- GM: Alright, speeds?
- Evil: I get +2 speed from Good provoking an opportunity attack, so speed 4!
- Good: Damn, forgot that. I'm at 3.
- GM: Alright, Evil smashes Good for 10 physical and then Good moves to F2 and hits Evil for 5 physical.
- ==TURN 3==
- xABCDEFG
- 1@@@....
- 2@...EG.
- 3@......
- GM: Third round.
- Evil: I'm using Smash again.
- * Good plays two Bull Rushes and an Action Point from his hand
- Good: BLAM! Action point. I'm going to use two Bull Rushes on Evil. First normally and second with charge to follow up the push to E3.
- Evil: Oh no...
- GM: So, speeds?
- Evil: I'm at 2. He's never leaving a square adjacent to me, so I'm not getting my opportunity attack off.
- Good: I'm at speed 3 for my first bull rush and speed 2 for my second.
- GM: The first bull rush deals 5 physical damage to Evil and he gets pushed back one. Where?
- Good: D2.
- GM: Then the speed 2 attacks will hit at the same time. Good moves to E3 and takes 10 physical. Evil takes 5 physical and is pushed one square, where?
- Good: C1, into the pit!
- GM: Alright, entering the pit of doom deals 20 unholy damage to Evil - dropping him to negative HP. Combat over.
- Evil: Damn you, Good!
- ==CONCLUSION==
- xABCDEFG
- 1@@E....
- 2@......
- 3@...G..
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