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  1.  
  2. SMASH. Type: Basic Attack
  3. Cost: 4 / Ava: 1 / Speed: 2
  4. Target: One adjacent creature
  5. Keywords: Weapon
  6. Effect: Deal 10 physical damage to target
  7. =Modifiers=
  8. Opportunity Attack: If you use this action against a target leaving a square adjacent to you this turn, +2 speed
  9. Charge: You can spend half of your movement during this action to move toward the target, -1 speed. If you move 2 or more squares before the attack, +5 physical damage
  10.  
  11. LUNGE. Type: Encounter Attack
  12. Cost: 2 / Ava: 3 / Speed: 3
  13. Target: One adjacent creature
  14. Keywords: Weapon
  15. Effect: You can spend half of your movement to move to a square adjacent to the target. Deal 5 physical damage to target.
  16. =Modifiers=
  17. Opportunity Attack: If you use this action against a target leaving a square within 3 squares of you turn, +5 damage
  18.  
  19. BULL RUSH. Type: Encounter Attack
  20. Cost: 2 / Ava: 4 / Speed: 3
  21. Target: One adjacent creature
  22. Keywords: Push
  23. Effect: Deal 5 physical damage to target and push it 1 square
  24. =Modifiers=
  25. Charge: You can spend half of your movement during this action to move toward the target, -1 speed. If you move 2 or more squares before the attack, +1 to push distance.
  26.  
  27. ACTION POINT. Type: Encounter Special
  28. Cost: 4 / Ava: 2 / Speed: Declaration phase
  29. Target: Self
  30. Keywords: Boost
  31. Effect: You can play two action cards this turn.
  32.  
  33. =Turn example=
  34. Players: Evil and Good, both identical Fighters.
  35.  
  36.  
  37.  
  38. G = good, E = evil, @ = pit of death.
  39.  
  40. ==TURN 1==
  41.  
  42. xABCDEFG
  43. 1@@@....
  44. 2@G..E..
  45. 3@......
  46.  
  47. GM: Initiative.
  48. Good flips a 3 speed card. Evil flips a 2 speed card. Both set their Smash basic attack onto the table.
  49. GM: Good wins initiative, so Evil declares first.
  50. * Evil sets Bull Rush to the table from his hand
  51. Evil: I'm going to use Bull Rush with Charge, move two squares forward toward Good and push him!
  52. * Good sets Lunge to the table from his hand
  53. Good: I am going to capitalize on your lower speed and movement and use Lunge as an opportunity attack to move adjacent to Evil (D2) and stab him.
  54. GM: Okay, so speeds?
  55. Evil: I'm at 2 due to my charge's -1 speed.
  56. Good: I am at 3.
  57. GM: Good goes first and gets his Lunge off, moving to D2 and dealing 10 physical damage to Evil.
  58. GM: Since Evil cannot move any closer to Good, his movement is forfeit. Evil Bull Rushes Good for 5 physical and pushes him 1 square. Where do you want to push Good?
  59. Evil: I choose not to push.
  60.  
  61. ==TURN 2==
  62.  
  63. xABCDEFG
  64. 1@@@....
  65. 2@..GE..
  66. 3@......
  67.  
  68. GM: Second round. Evil?
  69. Evil: I'm going to use Smash on Good.
  70. Good: I'll use Lunge to move behind Evil, to F2.
  71. GM: Alright, speeds?
  72. Evil: I get +2 speed from Good provoking an opportunity attack, so speed 4!
  73. Good: Damn, forgot that. I'm at 3.
  74. GM: Alright, Evil smashes Good for 10 physical and then Good moves to F2 and hits Evil for 5 physical.
  75.  
  76. ==TURN 3==
  77. xABCDEFG
  78. 1@@@....
  79. 2@...EG.
  80. 3@......
  81.  
  82. GM: Third round.
  83. Evil: I'm using Smash again.
  84. * Good plays two Bull Rushes and an Action Point from his hand
  85. Good: BLAM! Action point. I'm going to use two Bull Rushes on Evil. First normally and second with charge to follow up the push to E3.
  86. Evil: Oh no...
  87. GM: So, speeds?
  88. Evil: I'm at 2. He's never leaving a square adjacent to me, so I'm not getting my opportunity attack off.
  89. Good: I'm at speed 3 for my first bull rush and speed 2 for my second.
  90. GM: The first bull rush deals 5 physical damage to Evil and he gets pushed back one. Where?
  91. Good: D2.
  92. GM: Then the speed 2 attacks will hit at the same time. Good moves to E3 and takes 10 physical. Evil takes 5 physical and is pushed one square, where?
  93. Good: C1, into the pit!
  94. GM: Alright, entering the pit of doom deals 20 unholy damage to Evil - dropping him to negative HP. Combat over.
  95. Evil: Damn you, Good!
  96.  
  97. ==CONCLUSION==
  98. xABCDEFG
  99. 1@@E....
  100. 2@......
  101. 3@...G..
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