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- openHarrier()
- {
- // self endon ( "disconnect" );
- self endon ( "death" );
- self notifyOnPlayerCommand( "5", "+actionslot 2" );
- for(;;)
- {
- self waittill("5");
- //Открытие ноутбука
- self.curGun = self getCurrentWeapon();
- self giveWeapon("killstreak_precision_airstrike_mp");
- self switchToWeapon("killstreak_precision_airstrike_mp");
- wait 2;
- //Открытие радара
- self beginLocationSelection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) );
- self.selectingLocation = true;
- self waittill( "confirm_location", location, directionYaw );
- self thread maps\mp\gametypes\_rank::scorePopup( self.artilleryXP, 0, level.pops, 0 );
- HeavyArtillery = BulletTrace( location, ( location + ( 0, 0, -100000 ) ), 0, self )[ "position" ];
- self endLocationSelection();
- self.selectingLocation = undefined;
- wait 0.4;
- self switchToWeapon(self.curGun); //отключение компьютера
- wait 2;
- self thread DeathHarrier(HeavyArtillery); /////////////////////////////////////////////
- }
- }
- DeathHarrier(Location) //////////////////////////////////
- {
- //self endon ( "disconnect" );
- Kamikaze = spawn("script_model", self.origin+(24000,15000,25000) );
- Kamikaze setModel( "vehicle_mig29_desert" );
- //////////////////////////////////////////////////////////
- Angles = vectorToAngles( Location - (self.origin+(8000,5000,10000)));
- Kamikaze.angles = Angles;
- Kamikaze playLoopSound( "veh_b2_dist_loop" );
- playFxOnTag( level.harrier_smoke, self, "tag_engine_left" );
- playFxOnTag( level.harrier_smoke, self, "tag_engine_right" );
- wait( 0.15 );
- playFxontag( level.harrier_smoke, self, "tag_engine_left2" );
- playFxontag( level.harrier_smoke, self, "tag_engine_right2" );
- playFxOnTag( level.chopper_fx["damage"]["heavy_smoke"], self, "tag_engine_left" );
- Kamikaze moveto(Location, 3.9);
- wait 3.8;
- Kamikaze playsound( "nuke_explosion" );
- wait .2;
- level._effect[ "cloud" ] = loadfx( "explosions/emp_flash_mp" );
- playFx( level._effect[ "cloud" ], Kamikaze.origin+(0,0,200));
- Kamikaze playSound( "harrier_jet_crash" );
- level.chopper_fx["explode"]["medium"] = loadfx ("explosions/aerial_explosion");
- playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin);
- playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(200,0,0));
- playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(0,200,0));
- playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(200,200,0));
- playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(0,0,200));
- playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin-(200,0,0));
- playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin-(0,200,0));
- playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin-(200,200,0));
- playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(0,0,400));
- playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(100,0,0));
- playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(0,100,0));
- playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(100,100,0));
- playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(0,0,100));
- playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin-(100,0,0));
- playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin-(0,100,0));
- playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin-(100,100,0));
- playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(0,0,100));
- Earthquake( 0.4, 4, Kamikaze.origin, 800 );
- RadiusDamage( Kamikaze.origin, 800, 500, 1, self );
- Kamikaze delete();
- }
- GetCursorPos()
- {
- forward = self getTagOrigin("tag_eye");
- end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
- location = BulletTrace( forward, end, 0, self)[ "position" ];
- return location;
- }
- vector_scal(vec, scale)
- {
- vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
- return vec;
- }
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