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- var speed = 3.0;
- var rotateSpeed = 3.0;
- function update ()
- {
- var controle : CharacterController = GetComponent(CharacterController);
- // rotate y axis
- transform.Rotate(0, Input.GetAxis ("Horizontal") * rotateSpeed, 0);
- //Move forward backward
- var forward = transform.TransformDirection(Vector3.forward);
- var curSpeed = speed * Input.GetAxis ("Vertical");
- Controller.SimpleMove(forward * curSpeed);
- }
- @script RequireComponent(CharacterController)
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