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fn_selfactions.sqf

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  1. scriptName "Functions\misc\fn_selfActions.sqf";
  2.  
  3. private ["_isWreckBuilding","_temp_keys","_magazinesPlayer","_isPZombie","_vehicle","_inVehicle","_hasFuelE","_hasRawMeat","_hasKnife","_hasToolbox","_onLadder","_nearLight","_canPickLight","_canDo","_text","_isHarvested","_isVehicle","_isVehicletype","_isMan","_traderType","_ownerID","_isAnimal","_isDog","_isZombie","_isDestructable","_isTent","_isFuel","_isAlive","_Unlock","_lock","_buy","_dogHandle","_lieDown","_warn","_hastinitem","_allowedDistance","_menu","_menu1","_humanity_logic","_low_high","_cancel","_metals_trader","_traderMenu","_isWreck","_isRemovable","_isDisallowRepair","_rawmeat","_humanity","_speed","_dog","_hasbottleitem","_isAir","_isShip","_playersNear","_findNearestGens","_findNearestGen","_IsNearRunningGen","_cursorTarget","_isnewstorage","_itemsPlayer","_ownerKeyId","_typeOfCursorTarget","_hasKey","_oldOwner","_combi","_key_colors","_player_deleteBuild","_player_flipveh","_player_lockUnlock_crtl","_player_butcher","_player_studybody","_player_cook","_player_boil","_hasFuelBarrelE","_hasHotwireKit","_player_SurrenderedGear","_isSurrendered","_isModular","_isModularDoor","_ownerKeyName","_temp_keys_names","_hasAttached","_allowTow","_liftHeli","_found","_posL","_posC","_height","_liftHelis","_attached"];
  4.  
  5. if (DZE_ActionInProgress) exitWith {};
  6.  
  7. _vehicle = vehicle player;
  8. _isPZombie = player isKindOf "PZombie_VB";
  9. _inVehicle = (_vehicle != player);
  10. _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
  11. _canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder);
  12. _nearLight = nearestObject [player,"LitObject"];
  13. _canPickLight = false;
  14.  
  15.  
  16. ///////spawns events manually
  17.  
  18. _adminsList= call compile preProcessFileLineNumbers "superadmins.sqf";
  19. if((getPlayerUID player) in _adminsList) then {
  20. if (s_player_run_events < 0) then {
  21. s_player_run_events = player addaction [("<t color=""#0074E8"">" + ("Events Menu") +"</t>"),"custom\execute.sqf","",5,false,true,"",""];
  22. };
  23. } else {
  24. player removeAction s_player_run_events;
  25. s_player_run_events = -1;
  26. };
  27.  
  28.  
  29.  
  30.  
  31.  
  32.  
  33. if (!isNull _nearLight) then {
  34. if (_nearLight distance player < 4) then {
  35. _canPickLight = isNull (_nearLight getVariable ["owner",objNull]);
  36. };
  37. };
  38.  
  39.  
  40.  
  41.  
  42. if (_canPickLight && !dayz_hasLight && !_isPZombie) then {
  43. if (s_player_grabflare < 0) then {
  44. _text = getText (configFile >> "CfgAmmo" >> (typeOf _nearLight) >> "displayName");
  45. s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_text], "\z\addons\dayz_code\actions\flare_pickup.sqf",_nearLight, 1, false, true, "", ""];
  46. s_player_removeflare = player addAction [format[localize "str_actions_medical_17",_text], "\z\addons\dayz_code\actions\flare_remove.sqf",_nearLight, 1, false, true, "", ""];
  47. };
  48. } else {
  49. player removeAction s_player_grabflare;
  50. player removeAction s_player_removeflare;
  51. s_player_grabflare = -1;
  52. s_player_removeflare = -1;
  53. };
  54.  
  55.  
  56.  
  57. if (DZE_HeliLift) then {
  58. _hasAttached = _vehicle getVariable["hasAttached",false];
  59. if(_inVehicle && (_vehicle isKindOf "Air") && ((([_vehicle] call FNC_getPos) select 2) < 30) && (speed _vehicle < 5) && (typeName _hasAttached == "OBJECT")) then {
  60. if (s_player_heli_detach < 0) then {
  61. dayz_myLiftVehicle = _vehicle;
  62. s_player_heli_detach = dayz_myLiftVehicle addAction ["Detach Vehicle","\z\addons\dayz_code\actions\player_heliDetach.sqf",[dayz_myLiftVehicle,_hasAttached],2,false,true,"",""];
  63. };
  64. } else {
  65. dayz_myLiftVehicle removeAction s_player_heli_detach;
  66. s_player_heli_detach = -1;
  67. };
  68. };
  69.  
  70. if(DZE_HaloJump) then {
  71. if(_inVehicle && (_vehicle isKindOf "Air") && ((([_vehicle] call FNC_getPos) select 2) > 400)) then {
  72. if (s_halo_action < 0) then {
  73. DZE_myHaloVehicle = _vehicle;
  74. s_halo_action = DZE_myHaloVehicle addAction [localize "STR_EPOCH_ACTIONS_HALO","\z\addons\dayz_code\actions\halo_jump.sqf",[],2,false,true,"",""];
  75. };
  76. } else {
  77. DZE_myHaloVehicle removeAction s_halo_action;
  78. s_halo_action = -1;
  79. };
  80. };
  81.  
  82. if (!DZE_ForceNameTagsOff) then {
  83. if (s_player_showname < 0 && !_isPZombie) then {
  84. if (DZE_ForceNameTags) then {
  85. s_player_showname = 1;
  86. player setVariable["DZE_display_name",true,true];
  87. } else {
  88. s_player_showname = player addAction [localize "STR_EPOCH_ACTIONS_NAMEYES", "\z\addons\dayz_code\actions\display_name.sqf",true, 0, true, false, "",""];
  89. s_player_showname1 = player addAction [localize "STR_EPOCH_ACTIONS_NAMENO", "\z\addons\dayz_code\actions\display_name.sqf",false, 0, true, false, "",""];
  90. };
  91. };
  92. };
  93.  
  94. if(_isPZombie) then {
  95. if (s_player_callzombies < 0) then {
  96. s_player_callzombies = player addAction [localize "STR_EPOCH_ACTIONS_RAISEHORDE", "\z\addons\dayz_code\actions\call_zombies.sqf",player, 5, true, false, "",""];
  97. };
  98. if (DZE_PZATTACK) then {
  99. call pz_attack;
  100. DZE_PZATTACK = false;
  101. };
  102. if (s_player_pzombiesvision < 0) then {
  103. s_player_pzombiesvision = player addAction [localize "STR_EPOCH_ACTIONS_NIGHTVIS", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"];
  104. };
  105. if (!isNull cursorTarget && (player distance cursorTarget < 3)) then {
  106. _isAnimal = cursorTarget isKindOf "Animal";
  107. _isZombie = cursorTarget isKindOf "zZombie_base";
  108. _isHarvested = cursorTarget getVariable["meatHarvested",false];
  109. _isMan = cursorTarget isKindOf "Man";
  110. if (!alive cursorTarget && (_isAnimal || _isMan) && !_isZombie && !_isHarvested) then {
  111. if (s_player_pzombiesfeed < 0) then {
  112. s_player_pzombiesfeed = player addAction [localize "STR_EPOCH_ACTIONS_FEED", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",cursorTarget, 3, true, false, "",""];
  113. };
  114. } else {
  115. player removeAction s_player_pzombiesfeed;
  116. s_player_pzombiesfeed = -1;
  117. };
  118. } else {
  119. player removeAction s_player_pzombiesfeed;
  120. s_player_pzombiesfeed = -1;
  121. };
  122. };
  123.  
  124. _allowedDistance = 4;
  125. _isAir = cursorTarget isKindOf "Air";
  126. _isShip = cursorTarget isKindOf "Ship";
  127.  
  128. if(_isAir || _isShip) then {
  129. _allowedDistance = 8;
  130. };
  131.  
  132. if (!isNull cursorTarget && !_inVehicle && !_isPZombie && (player distance cursorTarget < _allowedDistance) && _canDo) then { //Has some kind of target
  133.  
  134. _cursorTarget = cursorTarget;
  135. _typeOfCursorTarget = typeOf _cursorTarget;
  136. _isVehicle = _cursorTarget isKindOf "AllVehicles";
  137. _isVehicletype = _typeOfCursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"];
  138. _isnewstorage = _typeOfCursorTarget in DZE_isNewStorage;
  139. _magazinesPlayer = magazines player;
  140. _hasbottleitem = "ItemWaterbottle" in _magazinesPlayer;
  141. _hastinitem = false;
  142.  
  143. {
  144. if (_x in _magazinesPlayer) then {
  145. _hastinitem = true;
  146. };
  147. } count boil_tin_cans;
  148.  
  149. _hasFuelE = "ItemJerrycanEmpty" in _magazinesPlayer;
  150. _hasFuelBarrelE = "ItemFuelBarrelEmpty" in _magazinesPlayer;
  151. _hasHotwireKit = "ItemHotwireKit" in _magazinesPlayer;
  152. _itemsPlayer = items player;
  153. _temp_keys = [];
  154. _temp_keys_names = [];
  155. _key_colors = ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"];
  156.  
  157. {
  158. if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) in _key_colors) then {
  159. _ownerKeyId = getNumber(configFile >> "CfgWeapons" >> _x >> "keyid");
  160. _ownerKeyName = getText(configFile >> "CfgWeapons" >> _x >> "displayName");
  161. _temp_keys_names set [_ownerKeyId,_ownerKeyName];
  162. _temp_keys set [count _temp_keys,str(_ownerKeyId)];
  163. };
  164. } count _itemsPlayer;
  165.  
  166. _hasKnife = "ItemKnife" in _itemsPlayer;
  167. _hasToolbox = "ItemToolbox" in _itemsPlayer;
  168. _isMan = _cursorTarget isKindOf "Man";
  169. _traderType = _typeOfCursorTarget;
  170. _ownerID = _cursorTarget getVariable ["CharacterID","0"];
  171. _isAnimal = _cursorTarget isKindOf "Animal";
  172. _isDog = (_cursorTarget isKindOf "DZ_Pastor" || _cursorTarget isKindOf "DZ_Fin");
  173. _isZombie = _cursorTarget isKindOf "zZombie_base";
  174. _isDestructable = _cursorTarget isKindOf "BuiltItems";
  175. _isWreck = _typeOfCursorTarget in DZE_isWreck;
  176. _isWreckBuilding = _typeOfCursorTarget in DZE_isWreckBuilding;
  177. //_isModular = _cursorTarget isKindOf "ModularItems";
  178. _isModular = (_cursorTarget isKindOf "ModularItems") or ((typeOf _cursorTarget) in DZE_SurvivedHouseRemove);
  179. _isModularDoor = _typeOfCursorTarget in ["Land_DZE_WoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_GarageWoodDoor","CinderWallDoor_DZ","CinderWallDoorSmall_DZ"];
  180. _isRemovable = _typeOfCursorTarget in DZE_isRemovable;
  181. _isDisallowRepair = _typeOfCursorTarget in ["M240Nest_DZ"];
  182. _isTent = _cursorTarget isKindOf "TentStorage";
  183. _isAlive = alive _cursorTarget;
  184. _text = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName");
  185. _rawmeat = meatraw;
  186. _hasRawMeat = false;
  187.  
  188. {
  189. if (_x in _magazinesPlayer) then {
  190. _hasRawMeat = true;
  191. };
  192. } count _rawmeat;
  193.  
  194. _isFuel = false;
  195.  
  196. if (_hasFuelE || _hasFuelBarrelE) then {
  197. {
  198. if(_cursorTarget isKindOf _x) exitWith {_isFuel = true;};
  199. } count dayz_fuelsources;
  200. };
  201.  
  202. _player_flipveh = false;
  203. _player_deleteBuild = false;
  204. _player_lockUnlock_crtl = false;
  205.  
  206.  
  207.  
  208.  
  209.  
  210.  
  211.  
  212. ////////////////WORKSHOP///
  213. if (_canDo && (speed player <= 1) && (_cursorTarget isKindOf "MAP_kulna")) then {
  214.  
  215. if (s_player_manageworkshop < 0) then {
  216. s_player_manageworkshop = player addAction ["<t color='#66CCFF'>MANAGE WORKSHOP</t>", "custom\scripts\workshop\hpp\workshopmenu.sqf", [], 5, false];
  217. };
  218. } else {
  219.  
  220. player removeAction s_player_manageworkshop;
  221. s_player_manageworkshop = -1;
  222. };
  223.  
  224.  
  225.  
  226. ////////////////hospital hero///
  227. if (_canDo && (speed player <= 1) && (_cursorTarget isKindOf "GUE_WarfareBFieldhHospital")) then {
  228. if (s_player_hospitalhero < 0) then {
  229. s_player_hospitalhero = player addAction ["<t color='#ff5200'>Heal-in-Tent</t>", "custom\scripts\workshop\sqfs\healhospital.sqf", [], 5, false];
  230. };
  231. } else {
  232. player removeAction s_player_hospitalhero;
  233. s_player_hospitalhero = -1;
  234. };
  235. ///////////////////////////////////////////
  236. if (_canDo && (speed player <= 1) && (_cursorTarget isKindOf "Plastic_Pole_EP1_DZ")) then {
  237.  
  238. if (s_player_workshop < 0) then {
  239.  
  240.  
  241. _adminList = ["0152"]; // Add admins here if you admins to able to manage all plotpoles
  242. _owner = _cursorTarget getVariable ["CharacterID","0"];
  243. _friends = _cursorTarget getVariable ["plotfriends", []];
  244. _fuid = [];
  245. {
  246. _friendUID = _x select 0;
  247. _fuid = _fuid + [_friendUID];
  248. } forEach _friends;
  249. _allowed = [_owner];
  250. _allowed = [_owner] + _adminList + _fuid;
  251. if(_owner == dayz_characterID || (getPlayerUID player) in _allowed)then{
  252.  
  253. s_player_workshop = player addAction ["<t color='#66CCFF'>CRAFT-WORKSHOP</t>", "custom\scripts\workshop\createworkshop.sqf", [], 5, false];
  254. };
  255. };
  256.  
  257.  
  258.  
  259. if (s_player_plotManagement < 0) then {
  260. _adminList = ["0152"]; // Add admins here if you admins to able to manage all plotpoles
  261. _owner = _cursorTarget getVariable ["CharacterID","0"];
  262. _friends = _cursorTarget getVariable ["plotfriends", []];
  263. _fuid = [];
  264. {
  265. _friendUID = _x select 0;
  266. _fuid = _fuid + [_friendUID];
  267. } forEach _friends;
  268. _allowed = [_owner];
  269. _allowed = [_owner] + _adminList + _fuid;
  270. if(_owner == dayz_characterID || (getPlayerUID player) in _allowed)then{
  271. s_player_plotManagement = player addAction ["<t color='#0059FF'>PLOT-MANAGE</t>", "plotManagement\initPlotManagement.sqf", [], 5, false];
  272. };
  273. };
  274.  
  275.  
  276. } else {
  277.  
  278. player removeAction s_player_workshop;
  279. s_player_workshop = -1;
  280. player removeAction s_player_plotManagement;
  281. s_player_plotManagement = -1;
  282. player removeAction s_player_maintain_area;
  283. s_player_maintain_area = -1;
  284. player removeAction s_player_maintain_area_preview;
  285. s_player_maintain_area_preview = -1;
  286. };
  287.  
  288.  
  289.  
  290. if(_isAlive) then {
  291.  
  292. if(_isDestructable || _isWreck || _isRemovable || _isWreckBuilding) then {
  293. if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
  294. _player_deleteBuild = true;
  295. };
  296. };
  297.  
  298. ///Allow owners to delete modulars
  299. if(_isModular) then {
  300. if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
  301. _findNearestPoles = nearestObjects[player, ["Plastic_Pole_EP1_DZ"], DZE_PlotPole select 0];
  302. _IsNearPlot = count (_findNearestPoles);
  303. _fuid = [];
  304. _allowed = [];
  305. if(_IsNearPlot > 0)then{
  306. _thePlot = _findNearestPoles select 0;
  307. _owner = _thePlot getVariable ["CharacterID","010"];
  308. _friends = _thePlot getVariable ["plotfriends", []];
  309. {
  310. _friendUID = _x select 0;
  311. _fuid = _fuid + [_friendUID];
  312. } forEach _friends;
  313. _allowed = [_owner];
  314. _allowed = [_owner] + _fuid;
  315. if (_owner == dayz_characterID || (getPlayerUID player) in _allowed) then { // // If u want that the object also belongs to someone on the plotpole.
  316. _player_deleteBuild = true;
  317. };
  318. }else{
  319. if(_owner == dayz_characterID)then{
  320. _player_deleteBuild = true;
  321. };
  322. };
  323. };
  324. };
  325. //Allow owners to delete modular doors without locks
  326. if(_isModularDoor) then {
  327. if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
  328. _findNearestPoles = nearestObjects[player, ["Plastic_Pole_EP1_DZ"], DZE_PlotPole select 0];
  329. _IsNearPlot = count (_findNearestPoles);
  330. _fuid = [];
  331. _allowed = [];
  332. if(_IsNearPlot > 0)then{
  333. _thePlot = _findNearestPoles select 0;
  334. _owner = _thePlot getVariable ["CharacterID","010"];
  335. _friends = _thePlot getVariable ["plotfriends", []];
  336. {
  337. _friendUID = _x select 0;
  338. _fuid = _fuid + [_friendUID];
  339. } forEach _friends;
  340. _allowed = [_owner];
  341. _allowed = [_owner] + _fuid;
  342. if (_owner == dayz_characterID || (getPlayerUID player) in _allowed) then { // // If u want that the object also belongs to someone on the plotpole.
  343. _player_deleteBuild = true;
  344. };
  345. }else{
  346. if(_owner == dayz_characterID)then{
  347. _player_deleteBuild = true;
  348. };
  349. };
  350. };
  351. };
  352.  
  353. if(_isVehicle) then {
  354.  
  355. if (!(canmove _cursorTarget) && (player distance _cursorTarget >= 2) && (count (crew _cursorTarget))== 0 && ((vectorUp _cursorTarget) select 2) < 0.5) then {
  356. _playersNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]);
  357. if(_isVehicletype || (_playersNear >= 2)) then {
  358. _player_flipveh = true;
  359. };
  360. };
  361.  
  362. if(!_isMan && _ownerID != "0" && !(_cursorTarget isKindOf "Bicycle")) then {
  363. _player_lockUnlock_crtl = true;
  364. };
  365. };
  366. };
  367.  
  368. if(_player_deleteBuild) then {
  369. if (s_player_deleteBuild < 0) then {
  370. s_player_deleteBuild = player addAction [format[localize "str_actions_delete",_text], "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""];
  371. };
  372. } else {
  373. player removeAction s_player_deleteBuild;
  374. s_player_deleteBuild = -1;
  375. };
  376.  
  377. if (DZE_HeliLift) then {
  378.  
  379. _liftHeli = objNull;
  380. _found = false;
  381. _allowTow = false;
  382.  
  383. if ((count (crew _cursorTarget)) == 0) then {
  384. {
  385. if(!_allowTow) then {
  386. _allowTow = _cursorTarget isKindOf _x;
  387. };
  388. } count DZE_HeliAllowToTow;
  389. };
  390.  
  391. if (_allowTow) then {
  392. _liftHelis = nearestObjects [player, DZE_HeliAllowTowFrom, 15];
  393. {
  394. if(!_found) then {
  395. _posL = [_x] call FNC_getPos;
  396. _posC = [_cursorTarget] call FNC_getPos;
  397. _height = (_posL select 2) - (_posC select 2);
  398. _hasAttached = _x getVariable["hasAttached",false];
  399. if(_height < 15 && _height > 5 && (typeName _hasAttached != "OBJECT")) then {
  400. if(((abs((_posL select 0) - (_posC select 0))) < 10) && ((abs((_posL select 1) - (_posC select 1))) < 10)) then {
  401. _liftHeli = _x;
  402. _found = true;
  403. };
  404. };
  405. };
  406. } count _liftHelis;
  407. };
  408.  
  409. _attached = _cursorTarget getVariable["attached",false];
  410.  
  411. if(_found && _allowTow && _canDo && !locked _cursorTarget && !_isPZombie && (typeName _attached != "OBJECT")) then {
  412. if (s_player_heli_lift < 0) then {
  413. s_player_heli_lift = player addAction ["Attach to Heli", "\z\addons\dayz_code\actions\player_heliLift.sqf",[_liftHeli,_cursorTarget], -10, false, true, "",""];
  414. };
  415. } else {
  416. player removeAction s_player_heli_lift;
  417. s_player_heli_lift = -1;
  418. };
  419. };
  420.  
  421. if(_player_lockUnlock_crtl) then {
  422. if (s_player_lockUnlock_crtl < 0) then {
  423. _hasKey = _ownerID in _temp_keys;
  424. _oldOwner = (_ownerID == dayz_playerUID);
  425. if(locked _cursorTarget) then {
  426. if(_hasKey || _oldOwner) then {
  427. _Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (parseNumber _ownerID))], 2, true, true, "", ""];
  428. s_player_lockunlock set [count s_player_lockunlock,_Unlock];
  429. s_player_lockUnlock_crtl = 1;
  430. } else {
  431. if(_hasHotwireKit) then {
  432. _Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",_cursorTarget, 2, true, true, "", ""];
  433. } else {
  434. _Unlock = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_VEHLOCKED"], "",_cursorTarget, 2, true, true, "", ""];
  435. };
  436. s_player_lockunlock set [count s_player_lockunlock,_Unlock];
  437. s_player_lockUnlock_crtl = 1;
  438. };
  439. } else {
  440. if(_hasKey || _oldOwner) then {
  441. _lock = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",_cursorTarget, 1, true, true, "", ""];
  442. s_player_lockunlock set [count s_player_lockunlock,_lock];
  443. s_player_lockUnlock_crtl = 1;
  444. };
  445. };
  446. };
  447. } else {
  448. {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
  449. s_player_lockUnlock_crtl = -1;
  450. };
  451.  
  452. if(DZE_AllowForceSave) then {
  453.  
  454. if((_isVehicle || _isTent) && !_isMan) then {
  455. if (s_player_forceSave < 0) then {
  456. s_player_forceSave = player addAction [format[localize "str_actions_save",_text], "\z\addons\dayz_code\actions\forcesave.sqf",_cursorTarget, 1, true, true, "", ""];
  457. };
  458. } else {
  459. player removeAction s_player_forceSave;
  460. s_player_forceSave = -1;
  461. };
  462. };
  463.  
  464.  
  465.  
  466. if(DZE_AllowCargoCheck) then {
  467. if((_isVehicle || _isTent || _isnewstorage) && _isAlive && !_isMan && !locked _cursorTarget) then {
  468. if (s_player_checkGear < 0) then {
  469. s_player_checkGear = player addAction [localize "STR_EPOCH_PLAYER_CARGO", "\z\addons\dayz_code\actions\cargocheck.sqf",_cursorTarget, 1, true, true, "", ""];
  470. };
  471. } else {
  472. player removeAction s_player_checkGear;
  473. s_player_checkGear = -1;
  474. };
  475. };
  476.  
  477. if(_player_flipveh) then {
  478. if (s_player_flipveh < 0) then {
  479. s_player_flipveh = player addAction [format[localize "str_actions_flipveh",_text], "\z\addons\dayz_code\actions\player_flipvehicle.sqf",_cursorTarget, 1, true, true, "", ""];
  480. };
  481. } else {
  482. player removeAction s_player_flipveh;
  483. s_player_flipveh = -1;
  484. };
  485.  
  486. if((_hasFuelE || _hasFuelBarrelE) && _isFuel) then {
  487. if (s_player_fillfuel < 0) then {
  488. s_player_fillfuel = player addAction [localize "str_actions_self_10", "\z\addons\dayz_code\actions\jerry_fill.sqf",[], 1, false, true, "", ""];
  489. };
  490. } else {
  491. player removeAction s_player_fillfuel;
  492. s_player_fillfuel = -1;
  493. };
  494.  
  495. _player_butcher = false;
  496. _player_studybody = false;
  497. _player_SurrenderedGear = false;
  498.  
  499. if (!_isAlive) then {
  500. if (_isZombie) then {
  501. if (s_player_checkzed < 0) then {
  502. s_player_checkzed = player addAction ["<t color='#ff5200'>CheckZed</t>", "custom\scripts\checkzed.sqf", [], 5, false];
  503. };
  504. } else {
  505. player removeAction s_player_checkzed;
  506. s_player_checkzed = -1;
  507. };
  508.  
  509. if((_isAnimal || _isZombie) && _hasKnife) then {
  510. _isHarvested = _cursorTarget getVariable["meatHarvested",false];
  511. if (!_isHarvested) then {
  512. _player_butcher = true;
  513. };
  514. };
  515.  
  516. if (_isMan && !_isZombie && !_isAnimal) then {
  517. _player_studybody = true;
  518. }
  519. } else {
  520.  
  521. if(_isMan && !_isZombie && !_isAnimal) then {
  522. _isSurrendered = _cursorTarget getVariable ["DZE_Surrendered",false];
  523. if (_isSurrendered) then {
  524. _player_SurrenderedGear = true;
  525. };
  526. };
  527. };
  528.  
  529. if (_player_butcher) then {
  530. if (s_player_butcher < 0) then {
  531. if(_isZombie) then {
  532. s_player_butcher = player addAction [localize "STR_EPOCH_ACTIONS_GUTZOM", "\z\addons\dayz_code\actions\gather_zparts.sqf",_cursorTarget, 0, true, true, "", ""];
  533. } else {
  534. s_player_butcher = player addAction [localize "str_actions_self_04", "\z\addons\dayz_code\actions\gather_meat.sqf",_cursorTarget, 3, true, true, "", ""];
  535. };
  536. };
  537. } else {
  538. player removeAction s_player_butcher;
  539. s_player_butcher = -1;
  540. };
  541.  
  542. if (_player_studybody) then {
  543. if (s_player_studybody < 0) then {
  544. s_player_studybody = player addAction [("<t color=""#FF0000"">"+("Check Wallet") + "</t>"), "ZSC\actions\check_wallet.sqf",_cursorTarget, 0, false, true, "",""];
  545. };
  546. } else {
  547. player removeAction s_player_studybody;
  548. s_player_studybody = -1;
  549. };
  550.  
  551. _player_cook = false;
  552. _player_boil = false;
  553.  
  554. if (inflamed _cursorTarget) then {
  555.  
  556. if (_hasRawMeat) then {
  557. _player_cook = true;
  558. };
  559.  
  560. if (_hasbottleitem && _hastinitem) then {
  561. _player_boil = true;
  562. };
  563. };
  564.  
  565. if (_player_SurrenderedGear) then {
  566. if (s_player_SurrenderedGear < 0) then {
  567. s_player_SurrenderedGear = player addAction [localize "STR_EPOCH_ACTIONS_GEAR", "\z\addons\dayz_code\actions\surrender_gear.sqf",_cursorTarget, 1, true, true, "", ""];
  568. };
  569. } else {
  570. player removeAction s_player_SurrenderedGear;
  571. s_player_SurrenderedGear = -1;
  572. };
  573.  
  574. if (_player_cook) then {
  575. if (s_player_cook < 0) then {
  576. s_player_cook = player addAction [localize "str_actions_self_05", "\z\addons\dayz_code\actions\cook.sqf",_cursorTarget, 3, true, true, "", ""];
  577. };
  578. } else {
  579. player removeAction s_player_cook;
  580. s_player_cook = -1;
  581. };
  582.  
  583. if (_player_boil) then {
  584. if (s_player_boil < 0) then {
  585. s_player_boil = player addAction [localize "str_actions_boilwater", "\z\addons\dayz_code\actions\boil.sqf",_cursorTarget, 3, true, true, "", ""];
  586. };
  587. } else {
  588. player removeAction s_player_boil;
  589. s_player_boil = -1;
  590. };
  591.  
  592. if(_cursorTarget == dayz_hasFire) then {
  593. if ((s_player_fireout < 0) && !(inflamed _cursorTarget) && (player distance _cursorTarget < 3)) then {
  594. s_player_fireout = player addAction [localize "str_actions_self_06", "\z\addons\dayz_code\actions\fire_pack.sqf",_cursorTarget, 0, false, true, "",""];
  595. };
  596. } else {
  597. player removeAction s_player_fireout;
  598. s_player_fireout = -1;
  599. };
  600.  
  601. if(_isTent && (player distance _cursorTarget < 3)) then {
  602. if (_ownerID == dayz_characterID) then {
  603. if (s_player_packtent < 0) then {
  604. s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true, "",""];
  605. };
  606. } else {
  607. if(("ItemJerrycan" in _magazinesPlayer) && ("ItemMatchbox_DZE" in weapons player)) then {
  608. if (s_player_packtent < 0) then {
  609. s_player_packtent = player addAction [localize "STR_EPOCH_ACTIONS_DESTROYTENT", "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""];
  610. };
  611. };
  612. };
  613. } else {
  614. player removeAction s_player_packtent;
  615. s_player_packtent = -1;
  616. };
  617.  
  618.  
  619.  
  620. if((_typeOfCursorTarget in DZE_LockableStorage) && _ownerID != "0" && (player distance _cursorTarget < 3)) then {
  621. if (s_player_unlockvault < 0) then {
  622. if(_typeOfCursorTarget in DZE_LockedStorage) then {
  623. if(_ownerID == dayz_combination || _ownerID == dayz_playerUID) then {
  624. _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_OPEN",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true, "",""];
  625. s_player_combi set [count s_player_combi,_combi];
  626. } else {
  627. _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
  628. s_player_combi set [count s_player_combi,_combi];
  629. };
  630. s_player_unlockvault = 1;
  631. } else {
  632. if(_ownerID != dayz_combination && _ownerID != dayz_playerUID) then {
  633. _combi = player addAction [localize "STR_EPOCH_ACTIONS_RECOMBO", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
  634. s_player_combi set [count s_player_combi,_combi];
  635. s_player_unlockvault = 1;
  636. };
  637. };
  638. };
  639. } else {
  640. {player removeAction _x} count s_player_combi;s_player_combi = [];
  641. s_player_unlockvault = -1;
  642. };
  643.  
  644. if(_typeOfCursorTarget in ZSC_MoneyStorage && (player distance _cursorTarget < 5)) then {
  645. if (s_bank_dialog < 0) then {
  646. s_bank_dialog = player addAction ["Money Storage", "ZSC\actions\bank_dialog.sqf",_cursorTarget, 3, true, true, "", ""];
  647. };
  648. } else {
  649. player removeAction s_bank_dialog;
  650. s_bank_dialog = -1;
  651. };
  652.  
  653. // cars
  654. if( _isVehicle && !_isMan &&_isAlive && !_isMan && !locked _cursorTarget && !(_cursorTarget isKindOf "Bicycle") && (player distance _cursorTarget < 5)) then {
  655. if (s_bank_dialog2 < 0) then {
  656. s_bank_dialog2 = player addAction ["Money Storage", "ZSC\actions\bank_dialog.sqf",_cursorTarget, 3, true, true, "", ""];
  657. };
  658. } else {
  659. player removeAction s_bank_dialog2;
  660. s_bank_dialog2 = -1;
  661. };
  662.  
  663.  
  664. if(_typeOfCursorTarget in DZE_UnLockedStorage && _ownerID != "0" && (player distance _cursorTarget < 3)) then {
  665.  
  666. if (s_player_lockvault < 0) then {
  667. if(_ownerID == dayz_combination || _ownerID == dayz_playerUID) then {
  668. s_player_lockvault = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true, "",""];
  669. };
  670. };
  671. if (s_player_packvault < 0 && (_ownerID == dayz_combination || _ownerID == dayz_playerUID)) then {
  672. s_player_packvault = player addAction [format["<t color='#ff0000'>%1</t>",(format[localize "STR_EPOCH_ACTIONS_PACK",_text])], "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true, "",""];
  673. };
  674.  
  675. } else {
  676. player removeAction s_player_packvault;
  677. s_player_packvault = -1;
  678. player removeAction s_player_lockvault;
  679. s_player_lockvault = -1;
  680. };
  681.  
  682. if(_typeOfCursorTarget == "Info_Board_EP1") then {
  683. if (s_player_information < 0) then {
  684. s_player_information = player addAction [localize "STR_EPOCH_ACTIONS_MURDERS", "\z\addons\dayz_code\actions\list_playerDeaths.sqf",[], 7, false, true, "",""];
  685. };
  686. } else {
  687. player removeAction s_player_information;
  688. s_player_information = -1;
  689. };
  690.  
  691. if (_isMan and _isAlive and !_isZombie and !_isAnimal and !(_traderType in serverTraders)) then {
  692. if (s_givemoney_dialog < 0) then {
  693. s_givemoney_dialog = player addAction [format["Give Money to %1", (name _cursorTarget)], "ZSC\actions\give_player_dialog.sqf",_cursorTarget, 3, true, true, "", ""];
  694. };
  695. } else {
  696. player removeAction s_givemoney_dialog;
  697. s_givemoney_dialog = -1;
  698. };
  699.  
  700. if(_typeOfCursorTarget in dayz_fuelpumparray) then {
  701. if (s_player_fuelauto < 0) then {
  702.  
  703. _findNearestGens = nearestObjects [player, ["Generator_DZ"], 30];
  704. _findNearestGen = [];
  705. {
  706. if (alive _x && (_x getVariable ["GeneratorRunning", false])) then {
  707. _findNearestGen set [(count _findNearestGen),_x];
  708. };
  709. } count _findNearestGens;
  710. _IsNearRunningGen = count (_findNearestGen);
  711.  
  712. if(_IsNearRunningGen > 0) then {
  713. s_player_fuelauto = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",objNull, 0, false, true, "",""];
  714. } else {
  715. s_player_fuelauto = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true, "",""];
  716. };
  717. };
  718. } else {
  719. player removeAction s_player_fuelauto;
  720. s_player_fuelauto = -1;
  721. };
  722.  
  723. if(_typeOfCursorTarget in DZE_fueltruckarray && alive _cursorTarget) then {
  724. if (s_player_fuelauto2 < 0) then {
  725. if(isEngineOn _cursorTarget) then {
  726. s_player_fuelauto2 = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",_cursorTarget, 0, false, true, "",""];
  727. } else {
  728. s_player_fuelauto2 = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true, "",""];
  729. };
  730. };
  731. } else {
  732. player removeAction s_player_fuelauto2;
  733. s_player_fuelauto2 = -1;
  734. };
  735.  
  736. if ((_cursorTarget isKindOf "ModularItems") || (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base") || (_cursorTarget isKindOf "CinderWallDoor_DZ_Base")) then {
  737. if ((s_player_lastTarget select 0) != _cursorTarget) then {
  738. if (s_player_upgrade_build > 0) then {
  739. player removeAction s_player_upgrade_build;
  740. s_player_upgrade_build = -1;
  741. };
  742. };
  743. if (s_player_upgrade_build < 0) then {
  744. s_player_lastTarget set [0,_cursorTarget];
  745. s_player_upgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_UPGRADE",_text], "plotManagement\player_upgrade.sqf",_cursorTarget, -1, false, true, "",""];
  746. };
  747. } else {
  748. player removeAction s_player_upgrade_build;
  749. s_player_upgrade_build = -1;
  750. };
  751.  
  752. if((_isDestructable || _cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base") && (DZE_Lock_Door == _ownerID)) then {
  753. if ((s_player_lastTarget select 1) != _cursorTarget) then {
  754. if (s_player_downgrade_build > 0) then {
  755. player removeAction s_player_downgrade_build;
  756. s_player_downgrade_build = -1;
  757. };
  758. };
  759. if (s_player_downgrade_build < 0) then {
  760. s_player_lastTarget set [1,_cursorTarget];
  761. s_player_downgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_REMLOCK",_text], "plotManagement\player_buildingDowngrade.sqf",_cursorTarget, -2, false, true, "",""];
  762. };
  763. } else {
  764. player removeAction s_player_downgrade_build;
  765. s_player_downgrade_build = -1;
  766. };
  767.  
  768. if((_cursorTarget isKindOf "ModularItems" || _cursorTarget isKindOf "DZE_Housebase" || _typeOfCursorTarget == "LightPole_DZ") && (damage _cursorTarget >= DZE_DamageBeforeMaint)) then {
  769. if ((s_player_lastTarget select 2) != _cursorTarget) then {
  770. if (s_player_maint_build > 0) then {
  771. player removeAction s_player_maint_build;
  772. s_player_maint_build = -1;
  773. };
  774. };
  775. if (s_player_maint_build < 0) then {
  776. s_player_lastTarget set [2,_cursorTarget];
  777. s_player_maint_build = player addAction [format[localize "STR_EPOCH_ACTIONS_MAINTAIN",_text], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true, "",""];
  778. };
  779. } else {
  780. player removeAction s_player_maint_build;
  781. s_player_maint_build = -1;
  782. };
  783.  
  784. if(_cursorTarget isKindOf "Generator_DZ") then {
  785. if (s_player_fillgen < 0) then {
  786.  
  787. if((_cursorTarget getVariable ["GeneratorRunning", false])) then {
  788. s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR1", "\z\addons\dayz_code\actions\stopGenerator.sqf",_cursorTarget, 0, false, true, "",""];
  789. } else {
  790. if((_cursorTarget getVariable ["GeneratorFilled", false])) then {
  791. s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR2", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];
  792. } else {
  793. if("ItemJerrycan" in _magazinesPlayer) then {
  794. s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR3", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];
  795. };
  796. };
  797. };
  798. };
  799. } else {
  800. player removeAction s_player_fillgen;
  801. s_player_fillgen = -1;
  802. };
  803.  
  804. if(_isTent && _ownerID == dayz_characterID) then {
  805. if ((s_player_sleep < 0) && (player distance _cursorTarget < 3)) then {
  806. s_player_sleep = player addAction [localize "str_actions_self_sleep", "\z\addons\dayz_code\actions\player_sleep.sqf",_cursorTarget, 0, false, true, "",""];
  807. };
  808. } else {
  809. player removeAction s_player_sleep;
  810. s_player_sleep = -1;
  811. };
  812.  
  813. if ((dayz_myCursorTarget != _cursorTarget) && _isVehicle && !_isMan && _hasToolbox && (damage _cursorTarget < 1) && !_isDisallowRepair) then {
  814. if (s_player_repair_crtl < 0) then {
  815. dayz_myCursorTarget = _cursorTarget;
  816. _menu = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_REPAIRV", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
  817. _menu1 = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_SALVAGEV", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
  818. s_player_repairActions set [count s_player_repairActions,_menu];
  819. s_player_repairActions set [count s_player_repairActions,_menu1];
  820. s_player_repair_crtl = 1;
  821. } else {
  822. {dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
  823. s_player_repair_crtl = -1;
  824. };
  825. };
  826.  
  827. if (_isMan && !_isPZombie && _traderType in serverTraders) then {
  828.  
  829. if (s_player_parts_crtl < 0) then {
  830.  
  831. _humanity = player getVariable ["humanity",0];
  832. _traderMenu = call compile format["menu_%1;",_traderType];
  833. _low_high = "low";
  834. _required="";
  835. _humanity_logic = false;
  836. _friendship_logic = false;
  837. _Playersurviveddays = dayz_Survived;
  838.  
  839. if((_traderMenu select 2) == "friendship") then {
  840. _friendship_logic = (_Playersurviveddays < 1);
  841. _required="Survive almost 1 day";
  842. };
  843.  
  844. if((_traderMenu select 2) == "friendly") then {
  845. _humanity_logic = (_humanity < -5000);
  846. _required="more than -5000 H";
  847. };
  848. if((_traderMenu select 2) == "hostile") then {
  849. _low_high = "high";
  850. _humanity_logic = (_humanity > -5000);
  851. _required="humanity to high";
  852. };
  853. if((_traderMenu select 2) == "hero") then {
  854. _humanity_logic = (_humanity < 5000);
  855. _required="humanity to low";
  856. };
  857.  
  858. if(_humanity_logic || _friendship_logic) then {
  859. _cancel = player addAction [format["You cannot acces to this trader: %1 !",_required], "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false, "",""];
  860. s_player_parts set [count s_player_parts,_cancel];
  861. } else {
  862.  
  863. {
  864. _buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true, "",""];
  865. s_player_parts set [count s_player_parts,_buy];
  866.  
  867. } count (_traderMenu select 1);
  868. _buyV = player addAction ["<t color='#0059FF'>Advanced Trading</t>", "zupa\advancedTrading\init.sqf",(_traderMenu select 0), 999, true, false, "",""];
  869. s_player_parts set [count s_player_parts,_buyV];
  870. _buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 999, true, false, "",""];
  871. s_player_parts set [count s_player_parts,_buy];
  872.  
  873. };
  874. s_player_parts_crtl = 1;
  875. };
  876. } else {
  877. {player removeAction _x} count s_player_parts;s_player_parts = [];
  878. s_player_parts_crtl = -1;
  879. };
  880.  
  881. if(dayz_tameDogs) then {
  882.  
  883. if (_isDog && _isAlive && (_hasRawMeat) && _ownerID == "0" && player getVariable ["dogID", 0] == 0) then {
  884. if (s_player_tamedog < 0) then {
  885. s_player_tamedog = player addAction [localize "str_actions_tamedog", "\z\addons\dayz_code\actions\tame_dog.sqf", _cursorTarget, 1, false, true, "", ""];
  886. };
  887. } else {
  888. player removeAction s_player_tamedog;
  889. s_player_tamedog = -1;
  890. };
  891.  
  892. if (_isDog && _ownerID == dayz_characterID && _isAlive) then {
  893. _dogHandle = player getVariable ["dogID", 0];
  894. if (s_player_feeddog < 0 && _hasRawMeat) then {
  895. s_player_feeddog = player addAction [localize "str_actions_feeddog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,0], 0, false, true,"",""];
  896. };
  897. if (s_player_waterdog < 0 && "ItemWaterbottle" in _magazinesPlayer) then {
  898. s_player_waterdog = player addAction [localize "str_actions_waterdog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,1], 0, false, true,"",""];
  899. };
  900. if (s_player_staydog < 0) then {
  901. _lieDown = _dogHandle getFSMVariable "_actionLieDown";
  902. if (_lieDown) then { _text = "str_actions_liedog"; } else { _text = "str_actions_sitdog"; };
  903. s_player_staydog = player addAction [localize _text,"\z\addons\dayz_code\actions\dog\stay.sqf", _dogHandle, 5, false, true,"",""];
  904. };
  905. if (s_player_trackdog < 0) then {
  906. s_player_trackdog = player addAction [localize "str_actions_trackdog","\z\addons\dayz_code\actions\dog\track.sqf", _dogHandle, 4, false, true,"",""];
  907. };
  908. if (s_player_barkdog < 0) then {
  909. s_player_barkdog = player addAction [localize "str_actions_barkdog","\z\addons\dayz_code\actions\dog\speak.sqf", _cursorTarget, 3, false, true,"",""];
  910. };
  911. if (s_player_warndog < 0) then {
  912. _warn = _dogHandle getFSMVariable "_watchDog";
  913. if (_warn) then { _text = (localize "str_epoch_player_247"); _warn = false; } else { _text = (localize "str_epoch_player_248"); _warn = true; };
  914. s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true,"",""];
  915. };
  916. if (s_player_followdog < 0) then {
  917. s_player_followdog = player addAction [localize "str_actions_followdog","\z\addons\dayz_code\actions\dog\follow.sqf",[_dogHandle,true], 6, false, true,"",""];
  918. };
  919. } else {
  920. player removeAction s_player_feeddog;
  921. s_player_feeddog = -1;
  922. player removeAction s_player_waterdog;
  923. s_player_waterdog = -1;
  924. player removeAction s_player_staydog;
  925. s_player_staydog = -1;
  926. player removeAction s_player_trackdog;
  927. s_player_trackdog = -1;
  928. player removeAction s_player_barkdog;
  929. s_player_barkdog = -1;
  930. player removeAction s_player_warndog;
  931. s_player_warndog = -1;
  932. player removeAction s_player_followdog;
  933. s_player_followdog = -1;
  934. };
  935. };
  936.  
  937. } else {
  938. //Engineering
  939.  
  940. player removeAction s_player_manageworkshop;
  941. s_player_manageworkshop = -1;
  942. player removeAction s_player_workshop;
  943. s_player_workshop = -1;
  944. player removeAction s_player_hospitalhero;
  945. s_player_hospitalhero = -1;
  946. player removeAction s_player_plotManagement;
  947. s_player_plotManagement = -1;
  948.  
  949. player removeAction s_player_checkzed;
  950. s_player_checkzed = -1;
  951. player removeAction s_player_wep;
  952. s_player_wep = -1;
  953.  
  954. {dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
  955. s_player_repair_crtl = -1;
  956. {player removeAction _x} count s_player_combi;s_player_combi = [];
  957. dayz_myCursorTarget = objNull;
  958. s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull];
  959. {player removeAction _x} count s_player_parts;s_player_parts = [];
  960. s_player_parts_crtl = -1;
  961. {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
  962. s_player_lockUnlock_crtl = -1;
  963. player removeAction s_player_checkGear;
  964. s_player_checkGear = -1;
  965. player removeAction s_player_SurrenderedGear;
  966. s_player_SurrenderedGear = -1;
  967. player removeAction s_player_forceSave;
  968. s_player_forceSave = -1;
  969. player removeAction s_player_flipveh;
  970. s_player_flipveh = -1;
  971. player removeAction s_player_sleep;
  972. s_player_sleep = -1;
  973. player removeAction s_player_deleteBuild;
  974. s_player_deleteBuild = -1;
  975. player removeAction s_player_butcher;
  976. s_player_butcher = -1;
  977. player removeAction s_player_cook;
  978. s_player_cook = -1;
  979. player removeAction s_player_boil;
  980. s_player_boil = -1;
  981. player removeAction s_player_fireout;
  982. s_player_fireout = -1;
  983. player removeAction s_player_packtent;
  984. s_player_packtent = -1;
  985. player removeAction s_player_fillfuel;
  986. s_player_fillfuel = -1;
  987. player removeAction s_player_studybody;
  988. s_player_studybody = -1;
  989. player removeAction s_player_run_events;
  990. s_player_run_events = -1;
  991. player removeAction s_player_tamedog;
  992. s_player_tamedog = -1;
  993. player removeAction s_player_feeddog;
  994. s_player_feeddog = -1;
  995. player removeAction s_player_waterdog;
  996. s_player_waterdog = -1;
  997. player removeAction s_player_staydog;
  998. s_player_staydog = -1;
  999. player removeAction s_player_trackdog;
  1000. s_player_trackdog = -1;
  1001. player removeAction s_player_barkdog;
  1002. s_player_barkdog = -1;
  1003. player removeAction s_player_warndog;
  1004. s_player_warndog = -1;
  1005. player removeAction s_player_followdog;
  1006. s_player_followdog = -1;
  1007. player removeAction s_player_unlockvault;
  1008. s_player_unlockvault = -1;
  1009. player removeAction s_player_packvault;
  1010. s_player_packvault = -1;
  1011. player removeAction s_player_lockvault;
  1012. s_player_lockvault = -1;
  1013. player removeAction s_player_information;
  1014. s_player_information = -1;
  1015. player removeAction s_player_fillgen;
  1016. s_player_fillgen = -1;
  1017. player removeAction s_player_upgrade_build;
  1018. s_player_upgrade_build = -1;
  1019. player removeAction s_player_maint_build;
  1020. s_player_maint_build = -1;
  1021. player removeAction s_player_downgrade_build;
  1022. s_player_downgrade_build = -1;
  1023. player removeAction s_player_towing;
  1024. s_player_towing = -1;
  1025. player removeAction s_player_fuelauto;
  1026. s_player_fuelauto = -1;
  1027. player removeAction s_player_fuelauto2;
  1028. s_player_fuelauto2 = -1;
  1029. player removeAction s_givemoney_dialog;
  1030. s_givemoney_dialog = -1;
  1031. player removeAction s_bank_dialog;
  1032. s_bank_dialog = -1;
  1033. player removeAction s_bank_dialog2;
  1034. s_bank_dialog2 = -1;
  1035. player removeAction s_player_packOBJ;
  1036. s_player_packOBJ = -1;
  1037. };
  1038.  
  1039. _dogHandle = player getVariable ["dogID", 0];
  1040.  
  1041. if (_dogHandle > 0) then {
  1042. _dog = _dogHandle getFSMVariable "_dog";
  1043. _ownerID = "0";
  1044. if (!isNull cursorTarget) then { _ownerID = cursorTarget getVariable ["CharacterID","0"]; };
  1045. if (_canDo && !_inVehicle && alive _dog && _ownerID != dayz_characterID) then {
  1046. if (s_player_movedog < 0) then {
  1047. s_player_movedog = player addAction [localize "str_actions_movedog", "\z\addons\dayz_code\actions\dog\move.sqf", player getVariable ["dogID", 0], 1, false, true, "", ""];
  1048. };
  1049. if (s_player_speeddog < 0) then {
  1050. _text = (localize "str_epoch_player_249");
  1051. _speed = 0;
  1052. if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = (localize "str_epoch_player_250"); };
  1053. s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID", 0],_speed], 0, false, true, "", ""];
  1054. };
  1055. if (s_player_calldog < 0) then {
  1056. s_player_calldog = player addAction [localize "str_actions_calldog", "\z\addons\dayz_code\actions\dog\follow.sqf", [player getVariable ["dogID", 0], true], 2, false, true, "", ""];
  1057. };
  1058. };
  1059. } else {
  1060. player removeAction s_player_movedog;
  1061. s_player_movedog = -1;
  1062. player removeAction s_player_speeddog;
  1063. s_player_speeddog = -1;
  1064. player removeAction s_player_calldog;
  1065. s_player_calldog = -1;
  1066. };
  1067.  
  1068.  
  1069.  
  1070.  
  1071.  
  1072.  
  1073.  
  1074.  
  1075.  
  1076.  
  1077. ////////////ACCIONES4//
  1078. private["_playerPos","_nearbank"];
  1079.  
  1080. _playerPos = getPosATL player;
  1081. _nearbank = count nearestObjects [_playerPos, ["USMC_LHD_Crew_White"], 3] > 0;
  1082.  
  1083. if (_nearbank) then {
  1084. if (s_player_acc4 < 0) then {
  1085. s_player_acc4 = player addaction[("<t color=""#3399cc"">" + ("TIME-BONUSx$5.000") +"</t>"),"custom\scripts\acciones\acciones4.sqf"];
  1086. };
  1087. } else {
  1088. player removeAction s_player_acc4;
  1089. s_player_acc4 = -1;
  1090. };
  1091. ////////////////
  1092. /////////////ACCIONES5//
  1093. private["_playerPos","_nearbank"];
  1094.  
  1095. _playerPos = getPosATL player;
  1096. _nearbank = count nearestObjects [_playerPos, ["USMC_LHD_Crew_White"], 3] > 0;
  1097.  
  1098. if (_nearbank) then {
  1099. if (s_player_acc5 < 0) then {
  1100. s_player_acc5 = player addaction[("<t color=""#3399cc"">" + ("TIME-BONUSx$10.000") +"</t>"),"custom\scripts\acciones\acciones5.sqf"];
  1101. };
  1102. } else {
  1103. player removeAction s_player_acc5;
  1104. s_player_acc5 = -1;
  1105. };
  1106. ////////////////
  1107.  
  1108. ////////////ACCIONES//
  1109. private["_playerPos","_nearbank"];
  1110.  
  1111. _playerPos = getPosATL player;
  1112. _nearbank = count nearestObjects [_playerPos, ["USMC_LHD_Crew_White"], 3] > 0;
  1113.  
  1114. if (_nearbank) then {
  1115. if (s_player_acc1 < 0) then {
  1116. s_player_acc1 = player addaction[("<t color=""#3399cc"">" + ("SAFE-BONUSx$5000") +"</t>"),"custom\scripts\acciones\acciones1.sqf"];
  1117. };
  1118. } else {
  1119. player removeAction s_player_acc1;
  1120. s_player_acc1 = -1;
  1121. };
  1122. ////////////////
  1123.  
  1124. /////////////APUESTA//
  1125. private["_playerPos","_neartrader"];
  1126.  
  1127. _playerPos = getPosATL player;
  1128. _neartrader = count nearestObjects [_playerPos, ["USMC_LHD_Crew_White"], 3] > 0;
  1129.  
  1130. if (_neartrader) then {
  1131. if (s_player_apuesta < 0) then {
  1132. s_player_apuesta = player addaction[("<t color=""#F7D708"">" + ("BlackJackx$500") +"</t>"),"custom\scripts\apuesta\apuesta.sqf"];
  1133. };
  1134. } else {
  1135. player removeAction s_player_apuesta;
  1136. s_player_apuesta = -1;
  1137. };
  1138. ////////////////
  1139.  
  1140. /////////////APUESTAGRANDE//
  1141. private["_playerPos","_neartrader"];
  1142.  
  1143. _playerPos = getPosATL player;
  1144. _neartrader = count nearestObjects [_playerPos, ["USMC_LHD_Crew_White"], 3] > 0;
  1145.  
  1146. if (_neartrader) then {
  1147. if (s_player_apuesta4 < 0) then {
  1148. s_player_apuesta4 = player addaction[("<t color=""#FF0000"">" + ("BlackJackx$30.000") +"</t>"),"custom\scripts\apuesta\apuestagrande.sqf"];
  1149. };
  1150. } else {
  1151. player removeAction s_player_apuesta4;
  1152. s_player_apuesta4 = -1;
  1153. };
  1154. ////////////////
  1155.  
  1156.  
  1157. /////////////gamer//
  1158. private["_playerPos","_neartrade"];
  1159.  
  1160. _playerPos = getPosATL player;
  1161. _neartrade = count nearestObjects [_playerPos, ["Soldier_TL_PMC_DZ"], 3] > 0;
  1162.  
  1163. if (_neartrade) then {
  1164. if (s_player_game < 0) then {
  1165. s_player_game = player addaction[("<t color=""#00C732"">" + ("FindUsedItems") +"</t>"),"custom\scripts\games\gamerandom.sqf"];
  1166. };
  1167. } else {
  1168. player removeAction s_player_game;
  1169. s_player_game = -1;
  1170. };
  1171. /////////////////
  1172.  
  1173.  
  1174.  
  1175. /////////////russian R//
  1176. private["_playerPos","_neargamble"];
  1177.  
  1178. _playerPos = getPosATL player;
  1179. _neargamble = count nearestObjects [_playerPos, ["Soldier_TL_PMC_DZ"], 4] > 0;
  1180.  
  1181. if (_neargamble) then {
  1182. if (s_player_rulete < 0) then {
  1183. s_player_rulete = player addaction[("<t color=""#F7D708"">" + ("RussianRoulette") +"</t>"),"custom\scripts\games\russianr2.sqf"];
  1184. };
  1185. } else {
  1186. player removeAction s_player_rulete;
  1187. s_player_rulete = -1;
  1188. };
  1189. /////////////////
  1190.  
  1191. /////////////gypsie//
  1192. private["_playerPos","_neartrader"];
  1193.  
  1194. _playerPos = getPosATL player;
  1195. _neartrader = count nearestObjects [_playerPos, ["TK_CIV_Woman01_EP1"], 4] > 0;
  1196.  
  1197. if (_neartrader) then {
  1198. if (s_player_gypsie < 0) then {
  1199. s_player_gypsie = player addaction[("<t color=""#F7D708"">" + ("hear my luck") +"</t>"),"custom\scripts\gitana\gitana.sqf"];
  1200. };
  1201. } else {
  1202. player removeAction s_player_gypsie;
  1203. s_player_gypsie = -1;
  1204. };
  1205. /////////////////
  1206. /////////////sex//
  1207. private["_playerPos","_neartrader"];
  1208.  
  1209. _playerPos = getPosATL player;
  1210. _neartrader = count nearestObjects [_playerPos, ["Hooker4"], 3] > 0;
  1211.  
  1212. if (_neartrader) then {
  1213. if (s_player_sex < 0) then {
  1214. s_player_sex = player addaction[("<t color=""#F7D708"">" + ("CompleteSex") +"</t>"),"custom\scripts\sex\sex.sqf"];
  1215. };
  1216. } else {
  1217. player removeAction s_player_sex;
  1218. s_player_sex = -1;
  1219. };
  1220. /////////////////
  1221.  
  1222. //camping bag
  1223. private["_playerPos","_nearbag"];
  1224.  
  1225. _playerPos = getPosATL player;
  1226. _nearbag = count nearestObjects [_playerPos, ["Misc_Backpackheap_EP1"], 3] > 0;
  1227.  
  1228. if (_nearbag) then {
  1229. if (s_player_cut < 0) then {
  1230. s_player_cut = player addaction[("<t color=""#F7D708"">" + ("Cut Bags") +"</t>"),"custom\maps\action1.sqf"];
  1231. };
  1232. } else {
  1233. player removeAction s_player_cut;
  1234. s_player_cut = -1;
  1235. };
  1236.  
  1237. //camp tent
  1238. private["_playerPos","_neartent"];
  1239.  
  1240. _playerPos = getPosATL player;
  1241. _neartent = count nearestObjects [_playerPos, ["ACamp"], 3] > 0;
  1242.  
  1243. if (_neartent) then {
  1244. if (s_player_cut2 < 0) then {
  1245. s_player_cut2 = player addaction[("<t color=""#F7D708"">" + ("Open Tent") +"</t>"),"custom\maps\action2.sqf"];
  1246. };
  1247. } else {
  1248. player removeAction s_player_cut2;
  1249. s_player_cut2 = -1;
  1250. };
  1251.  
  1252.  
  1253. private ["_hasitems"];
  1254.  
  1255. _hasitems = "ItemBandage" in magazines player;
  1256.  
  1257. if (_hasitems) then {
  1258. if (s_player_stickybomb2 < 0) then {
  1259. s_player_stickybomb2 = player addaction[("<t color=""#F7D708"">" + ("STICKY BOMB") +"</t>"),"custom\stickybomb.sqf"];
  1260. };
  1261.  
  1262. } else {
  1263. player removeAction s_player_stickybomb2;
  1264. s_player_stickybomb2 = -1;
  1265. };
  1266.  
  1267. //defuse bomb
  1268. private["_playerPos","_nearbomb"];
  1269.  
  1270. _playerPos = getPosATL player;
  1271. _nearbomb = count nearestObjects [_playerPos, ["Training_target_EP1"], 3] > 0;
  1272.  
  1273. if (_nearbomb) then {
  1274. if (s_player_def < 0) then {
  1275. s_player_def = player addaction[("<t color=""#F7D708"">" + ("Defuse") +"</t>"),"custom\defusebomb.sqf"];
  1276. };
  1277. } else {
  1278. player removeAction s_player_def;
  1279. s_player_def = -1;
  1280. };
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