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Aim.cfg

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Apr 21st, 2012
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  1. Ouss Edition Config!
  2.  
  3. Start Config
  4.  
  5.  
  6.  
  7. 1. LOADING!...
  8.  
  9.  
  10. mdl clear_models
  11.  
  12. mdl new GSG9\gsg9.mdl
  13. mdl add_spot 5 6 3
  14. mdl add_spot 5 0 0
  15. mdl add_spot 3 0 0
  16. mdl add_spot 20 0 0
  17. mdl add_spot 9 0 0
  18. mdl add_spot 44 45 0.5
  19. mdl add_spot 50 51 0.5
  20.  
  21. mdl new SAS\sas.mdl
  22. mdl add_spot 5 6 3
  23. mdl add_spot 5 0 0
  24. mdl add_spot 3 0 0
  25. mdl add_spot 20 0 0
  26. mdl add_spot 9 0 0
  27. mdl add_spot 44 45 0.5
  28. mdl add_spot 50 51 0.5
  29.  
  30. mdl new arctic\arctic.mdl
  31. mdl add_spot 5 6 3
  32. mdl add_spot 5 0 0
  33. mdl add_spot 3 0 0
  34. mdl add_spot 20 0 0
  35. mdl add_spot 9 0 0
  36. mdl add_spot 44 45 0.5
  37. mdl add_spot 50 51 0.5
  38.  
  39. mdl new gign\gign.mdl
  40. mdl add_spot 5 6 3
  41. mdl add_spot 5 0 0
  42. mdl add_spot 3 0 0
  43. mdl add_spot 20 0 0
  44. mdl add_spot 9 0 0
  45. mdl add_spot 44 45 0.5
  46. mdl add_spot 50 51 0.5
  47.  
  48. mdl new guerilla\guerilla.mdl
  49. mdl add_spot 5 6 3
  50. mdl add_spot 5 0 0
  51. mdl add_spot 3 0 0
  52. mdl add_spot 20 0 0
  53. mdl add_spot 9 0 0
  54. mdl add_spot 44 45 0.5
  55. mdl add_spot 50 51 0.5
  56.  
  57. mdl new leet\leet.mdl
  58. mdl add_spot 5 6 3
  59. mdl add_spot 5 0 0
  60. mdl add_spot 3 0 0
  61. mdl add_spot 20 0 0
  62. mdl add_spot 9 0 0
  63. mdl add_spot 44 45 0.5
  64. mdl add_spot 50 51 0.5
  65.  
  66. mdl new terror\terror.mdl
  67. mdl add_spot 5 6 3
  68. mdl add_spot 5 0 0
  69. mdl add_spot 3 0 0
  70. mdl add_spot 19 0 0
  71. mdl add_spot 9 0 0
  72. mdl add_spot 42 43 0.5
  73. mdl add_spot 48 49 0.5
  74.  
  75. mdl new urban\urban.mdl
  76. mdl add_spot 5 6 3
  77. mdl add_spot 5 0 0
  78. mdl add_spot 3 0 0
  79. mdl add_spot 20 0 0
  80. mdl add_spot 9 0 0
  81. mdl add_spot 44 45 0.5
  82. mdl add_spot 50 51 0.5
  83.  
  84. 2. LOADING!...
  85.  
  86. lambert "-1.5"
  87. gamma "9999"
  88. brightness "9999"
  89. lightgamma "0"
  90. texgamma "0"
  91. gl_monolights "1"
  92. r_lightmap "1"
  93. r_fullbright "1"
  94. gl_overbright "0"
  95. gl_lightholes "1"
  96. r_shadows "0"
  97.  
  98.  
  99. gl_texturemode GL_LINEAR_MIPMAP_NEAREST
  100.  
  101. 3. LOADING!...
  102.  
  103. snd_mixahead "0.1"
  104. bgmvolume "0.000000"
  105. hisound "1.00000"
  106. loadas8bit "0"
  107. suitvolume "0.250000"
  108. s_verbwet "0.25"
  109. s_geometry "0"
  110. s_geom_reverb "0"
  111. s_occ_epsilon "0"
  112. s_occfactor "1"
  113. s_occlude "1"
  114. s_reflect "0"
  115. s_reverb "0"
  116. s_usepvs "0"
  117. s_showtossed "0"
  118. s_2dvolume "1"
  119. s_materials "0"
  120. MP3Volume "0.8"
  121. s_eax "0"
  122. s_a3d "0"
  123. s_verbwet "0.25"
  124. s_bloat "2.0"
  125. s_numpolys "200"
  126. s_polykeep "1000000000"
  127. s_polysize "10000000
  128. s_refdelay "4"
  129. s_refgain "0.4"
  130. s_leafnum "0"
  131. s_max_distance "1000.0"
  132. s_min_distance "8"
  133. s_automax_distance "30"
  134. s_automin_distance "2"
  135. voice_modenable "1"
  136. voice_scale "1"
  137. voice_enable "1"
  138. voice_loopback "1"
  139. ambient_level "0"
  140. voice_forcemicrecord "1"
  141. s_distance "60"
  142. s_doppler "0"
  143. sv_voiceenable "1"
  144. fastsprites "0"
  145.  
  146.  
  147. 4. LOADING!...
  148.  
  149. violence_ablood "1"
  150. violence_hblood "1"
  151. violence_agibs "0"
  152. violence_hgibs "0"
  153. bind "mouse1" "+attack; impulse102"
  154.  
  155. 5. LOADING!...
  156.  
  157. cl_radartype "1"
  158. cl_crosshair_translucent "1"
  159. cl_crosshair_color "50 250 250"
  160. fastsprites "0"
  161. cl_weather "0"
  162. _cl_autowepswitch "1"
  163. cl_crosshair_size "large"
  164. cl_corpsestay "180"
  165. cl_logocolor "#Valve_Ltblue"
  166. cl_logofile "splatt"
  167. cl_idealpitchscale 0.8"
  168. cl_minmodels "0"
  169. cl_solid_players "1"
  170. cl_gaitestimation "1"
  171. cl_pitchup "89"
  172. cl_pitchdown 89"
  173. cl_timeout "9999"
  174. cl_righthand "1"
  175. cl_bobcycle "0"
  176. cl_bob "0"
  177. cl_bobup "0"
  178. cl_dynamiccrosshair "0"
  179. cl_vsmoothing "0.05"
  180. cl_showfps "0"
  181. cl_download_ingame "0"
  182. cl_allowupload "1"
  183. cl_allowdownload "1"
  184. cl_himodels "0"
  185. cl_dlmax "128"
  186. cl_lw "1"
  187. cl_lc "1"
  188. cl_gg "0"
  189.  
  190. 6. LOADING!...
  191.  
  192. "*" "Anti-Recoil"
  193. {
  194. }
  195. {
  196. "*" "Mouse 1" "bind mouse1 +attack"
  197. "*" "Mouse 2" "bind mouse2 +attack"
  198. "*" "Mouse 3" "bind mouse3 +attack"
  199. "*" "Reset Mouse 1" "bind mouse1 +attack"
  200. "*" "Reset Mouse 2" "bind mouse2 +attack2"
  201. "*" "Reset Mouse 3" "unbind mouse3"
  202. }
  203. {
  204. "*" "Weak" "cl_pitchspeed 1.0"
  205. "*" "Medium" "cl_pitchspeed 2.5"
  206. "*" "Strong" "cl_pitchspeed 3.5"
  207. }
  208. {
  209. "*" "Deagle Ownage" "cl_pitchspeed 1.1"
  210. "*" "MP5 Ownage" "cl_pitchspeed 1.4"
  211. "*" "P90 Ownage" "cl_pitchspeed 1.9"
  212. "*" "AK-47 Ownage" "cl_pitchspeed 2.7"
  213. "*" "M4A1 Ownage" "cl_pitchspeed 2.2"
  214. "*" "M249 Ownage" "cl_pitchspeed 1.4"
  215. }
  216. {
  217. "*" "Recoil 1.0" "cl_pitchspeed 1.0"
  218. "*" "Recoil 1.5" "cl_pitchspeed 1.5"
  219. "*" "Recoil 2.0" "cl_pitchspeed 2.0"
  220. "*" "Recoil 2.5" "cl_pitchspeed 2.5"
  221. "*" "Recoil 3.0" "cl_pitchspeed 3.0"
  222. "*" "Recoil 3.5" "cl_pitchspeed 3.5"
  223. "*" "Recoil 4.0" "cl_pitchspeed 4.0"
  224. "*" "Recoil 4.5" "cl_pitchspeed 4.5"
  225. "*" "Recoil 5.0" "cl_pitchspeed 5.0"
  226. "*" "Recoil 5.5" "cl_pitchspeed 5.5"
  227. "*" "Recoil 6.0" "cl_pitchspeed 6.0"
  228. }
  229. {
  230. "*" "Deagle Pack" "deagle; secammo; cl_pitchspeed 1.1"
  231. "*" "MP5 Pack" "mp5; primammo; cl_pitchspeed 1.4"
  232. "*" "P90 Pack" "p90; primammo; cl_pitchspeed 1.9"
  233. "*" "AK-47 Pack" "ak47; primammo; cl_pitchspeed 2.7"
  234. "*" "M4A1 Pack" "m4a1; primammo; cl_pitchspeed 2.2"
  235. "*" "M249 Pack" "m249; primammo; cl_pitchspeed 1.4"
  236. }
  237. recoilSw_usp "recoil 0.27"
  238. recoilSw_glock18 "recoil 0.25"
  239. recoilSw_deagle "recoil 0.16"
  240. recoilSw_p228 "recoil 0.37"
  241. recoilSw_elite "recoil 0.39"
  242. recoilSw_fiveseven "recoil 0.42"
  243. recoilSw_xm1014 "recoil 1.8"
  244. recoilSw_m3 "recoil 1.83"
  245. recoilSw_mp5 "recoil 1.6892"
  246. recoilSw_FamaS "recoil 1.32"
  247. recoilSw_tmp "recoil 1.66"
  248. recoilSw_p90 "recoil 1.709"
  249. recoilSw_mac10 "recoil 1.71"
  250. recoilSw_ump45 "recoil 1.72"
  251. recoilSw_ak47 "recoil 1.710201"
  252. recoilSw_sg552 "recoil 1.739"
  253. recoilSw_m4a1 "recoil 1.62"
  254. recoilSw_aug "recoil 1.718"
  255. recoilSw_scout "recoil 1.7"
  256. recoilSw_awp "recoil 1.77"
  257. recoilSw_g3sg1 "recoil 0.018"
  258. recoilSw_sg550 "recoil 0.027"
  259. recoilSw_m249 "recoil 1.82"
  260. recoilSw_knife "recoil 0.282"
  261. recoilSw_flashbang "recoil 1.282"
  262. recoilSw_hegrenade "recoil 1.282"
  263. recoilSw_smokegrenade "recoil 1.282"
  264. recoilSw_c4 "recoil 0.0"
  265. recoilSw_tactical "recoil 0.282"
  266. recoilSw_ "recoil 0.302"
  267.  
  268. vec_pistol "avclear; avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65; recoil 0.016"
  269. vec_m4a1 "avclear;avadd 0 20.65 6.73 1.937;avadd 1 26.69 6.15 3.65;avadd 2 11.76 6.5 3.25; recoil 1.61"
  270. vec_ak47 "avclear;avadd 0 21.75 6.63 3.276;avadd 1 26.85 5.85 3.45;avadd 2 11.9 6.8 2.4; txt recoil 1.73"
  271. vec_aug "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
  272. vec_sg552 "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
  273. vec_other "avclear; avadd 0 22.05 6.61 2.013;avadd 1 25.19 6.88 3.404;avadd 2 13.244 7.11 2.31; recoil 1.71"
  274. vec_sg550 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
  275. vec_g3sg1 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
  276. vec_scout "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"
  277. vec_awp "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"
  278.  
  279.  
  280. 7. LOADING!...
  281.  
  282. hud_classautokill "0"
  283. hud_centerid "1"
  284. hud_fastswitch "1"
  285. hud_saytext_time "10"
  286. hud_drawhistory_time "0.3"
  287. hud_deathnotice_time "5"
  288. hud_capturemouse "1"
  289. hud_takesshots "0"
  290. hud_draw "1"
  291.  
  292. 8. LOADING!...
  293.  
  294. r_shadows "0"
  295.  
  296. 9. LOADING!...
  297.  
  298. lightgamma "2.5"
  299.  
  300. 10. LOADING!...
  301.  
  302. m_filter "0"
  303. m_pitch "0.022"
  304. m_yaw "0.022"
  305. zoom_sensitivity_ratio "1.0"
  306. m_side "0.8"
  307.  
  308. 11. LOADING!...
  309.  
  310. bind "e" "+use; impulse 101; mlook
  311.  
  312. 12. LOADING!...
  313.  
  314. // automatic burst settings
  315. // usage: setburst <weapon> <counter> <range> <attack_time> <delay_time> <start_delay> <flags>
  316. // flags are: 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use
  317. hackhooked 1
  318. setburst mp5 1 5 0.4 0.0001 0 0
  319. setburst mp5 2 10 0.38 0.001 0 0
  320. setburst mp5 3 20 0.35 0.01 0 0
  321. setburst mp5 4 30 0.32 0.015 0 0
  322. setburst mp5 5 50 0.25 0.02 0 0
  323. setburst mp5 6 999 0.15 0.04 0 0
  324. setburst ak47 1 10 0.12 0.12 0.000001 1
  325. setburst ak47 2 20 0.12 0.13 0.000001 1
  326. setburst ak47 3 30 0.12 0.14 0.000001 1
  327. setburst ak47 4 50 0.08 0.15 0.000001 0
  328. setburst ak47 5 999 0.06 0.16 0.000001 0
  329. setburst sg552 1 20 0.25 0.06 0.000001 0
  330. setburst sg552 2 50 0.2 0.1 0.000001 0
  331. setburst sg552 3 80 0.18 0.15 0.000001 0
  332. setburst sg552 4 999 0.12 0.2 0.000001 0
  333. setburst m4a1 1 10 0.12 0.12 0.000001 1
  334. setburst m4a1 2 20 0.12 0.13 0.000001 1
  335. setburst m4a1 3 30 0.12 0.14 0.000001 1
  336. setburst m4a1 4 50 0.08 0.15 0.000001 0
  337. setburst m4a1 5 999 0.06 0.16 0.000001 0
  338. setburst aug 1 30 1 0 0 0
  339. setburst aug 2 60 0.25 0.35 0 0
  340. setburst aug 3 110 0.15 0.45 0 0
  341. setburst aug 4 999 0.05 0.43 0 12
  342. setburst awp 1 3 1 0 0 0
  343. setburst awp 2 5 1 0 0 16
  344. setburst awp 3 999 1 0 0 60
  345. setburst c4 1 999 1 0 0 2
  346. setburst deagle 1 999 1 0 0 0
  347. setburst elite 1 15 1 0 0 0
  348. setburst elite 2 999 0.07 0.15 0 0
  349. setburst fiveseven 1 999 1 0 0 0
  350. setburst flashbang 1 999 1 0 0 2
  351. setburst g3sg1 1 3 1 0 0 0
  352. setburst g3sg1 2 5 1 0 0 16
  353. setburst g3sg1 3 120 1 0 0 60
  354. setburst g3sg1 4 999 0.05 0.4 0 60
  355. setburst glock18 1 999 0.01 0.01 0 0
  356. setburst hegrenade 1 999 1 0 0 2
  357. setburst knife 1 3 1 0 0 0
  358. setburst knife 2 999 1 0 0 2
  359. setburst m249 1 45 1 0 0 0
  360. setburst m249 2 999 0.05 0.5 0 0
  361. setburst m3 1 999 1 0 0 0
  362. setburst mac10 1 40 1 0 0 0
  363. setburst mac10 2 120 0.35 0.25 0 0
  364. setburst mac10 3 999 0.01 0.25 0 0
  365. setburst p228 1 999 1 0 0 0
  366. setburst p90 1 5 1 0 0 0
  367. setburst p90 2 10 1 0 0 0
  368. setburst p90 3 120 0.1 0.25 0 0
  369. setburst p90 4 999 0.11 0.25 0 0
  370. setburst scout 1 3 1 0 0 0
  371. setburst scout 2 5 1 0 0 16
  372. setburst scout 3 999 1 0 0 60
  373. setburst sg550 1 3 1 0 0 0
  374. setburst sg550 2 30 1 0 0 16
  375. setburst sg550 3 999 0.3 0.1 0 60
  376. setburst smokegrenade 1 999 1 0 0 2
  377. setburst tmp 1 20 1 0 0 0
  378. setburst tmp 2 100 0.3 0.3 0 0
  379. setburst tmp 3 999 0.1 0.3 0 0
  380. setburst ump45 1 40 1 0 0 0
  381. setburst ump45 2 120 0.45 0.25 0 0
  382. setburst ump45 3 999 0.11 0.25 0 0
  383. setburst usp 1 999 1 0 0 0
  384. setburst xm1014 1 999 1 0 0 0
  385. setburst ak47 1 10 1 0 0.05 0
  386. setburst ak47 2 20 0.25 0.35 0.05 0
  387. setburst ak47 3 50 0.15 0.45 0.05 36
  388. setburst ak47 4 999 0.07 0.4 0.05 52
  389. setburst aug 1 30 1 0 0.05 0
  390. setburst aug 2 60 0.25 0.35 0.05 0
  391. setburst aug 3 110 0.15 0.45 0.05 0
  392. setburst aug 4 999 0.05 0.43 0.2 12
  393. setburst awp 1 3 1 0 0.02 0
  394. setburst awp 2 5 1 0 0.02 16
  395. setburst awp 3 999 1 0 0.2 60
  396. setburst c4 1 999 1 0 0 2
  397. setburst deagle 1 999 1 0 0.02 0
  398. setburst elite 1 15 1 0 0.02 0
  399. setburst elite 2 999 0.07 0.15 0.05 0
  400. setburst fiveseven 1 999 1 0 0.02 0
  401. setburst flashbang 1 999 1 0 0 2
  402. setburst g3sg1 1 3 1 0 0.02 0
  403. setburst g3sg1 2 5 1 0 0.02 16
  404. setburst g3sg1 3 120 1 0 0.05 60
  405. setburst g3sg1 4 999 0.05 0.4 0.05 60
  406. setburst glock18 1 999 0.01 0.01 0.02 0
  407. setburst hegrenade 1 999 1 0 0 2
  408. setburst knife 1 3 1 0 0 0
  409. setburst knife 2 999 1 0 0.1 2
  410. setburst m249 1 45 1 0 0.05 0
  411. setburst m249 2 999 0.05 0.5 0.05 0
  412. setburst m3 1 999 1 0 0.2 0
  413. setburst m4a1 1 10 1 0 0.05 0
  414. setburst m4a1 2 20 0.25 0.35 0.05 0
  415. setburst m4a1 3 80 0.15 0.45 0.05 0
  416. setburst m4a1 4 999 0.07 0.4 0.05 0
  417. setburst mac10 1 40 1 0 0.05 0
  418. setburst mac10 2 120 0.35 0.25 0.04 0
  419. setburst mac10 3 999 0.11 0.25 0.05 0
  420. setburst mp5 1 40 1 0 0.05 0
  421. setburst mp5 2 120 0.45 0.25 0.05 0
  422. setburst mp5 3 999 0.11 0.25 0.05 0
  423. setburst p228 1 999 1 0 0.02 0
  424. setburst p90 1 20 1 0 0.05 0
  425. setburst p90 2 120 0.1 0.25 0.05 0
  426. setburst p90 3 999 0.11 0.25 0.05 0
  427. setburst scout 1 3 1 0 0.02 0
  428. setburst scout 2 5 1 0 0.02 16
  429. setburst scout 3 999 1 0 0.05 60
  430. setburst sg550 1 3 1 0 0.02 0
  431. setburst sg550 2 30 1 0 0.04 16
  432. setburst sg550 3 999 0.3 0.1 0.05 60
  433. setburst sg552 1 30 1 0 0.05 0
  434. setburst sg552 2 60 0.25 0.35 0.05 0
  435. setburst sg552 3 110 0.15 0.45 0.05 8
  436. setburst sg552 4 999 0.05 0.43 0.2 12
  437. setburst smokegrenade 1 999 1 0 0 2
  438. setburst tmp 1 20 1 0 0 0
  439. setburst tmp 2 100 0.3 0.3 0.02 0
  440. setburst caca 1 30 1 0 0.05 0
  441. setburst tmp 3 999 0.1 0.3 0.05 0
  442. setburst ump45 1 40 1 0 0.05 0
  443. setburst ump45 2 120 0.45 0.25 0.05 0
  444. setburst ump45 3 999 0.11 0.25 0.05 0
  445. setburst usp 1 999 1 0 0.02 0
  446. setburst xm1014 1 999 1 0 0.2 0
  447.  
  448. 13. LOADING!...
  449.  
  450. //FighterAim Kodu [Forumqs] [ero158]
  451. alias FighterM4a1 "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0;"
  452. alias FighterAk "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1;"
  453. alias FighterSig "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0;"
  454. alias FighterAug "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0;"
  455. alias FighterGun "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0;"
  456. alias FighterScout "hitbox 11;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0;"
  457. alias FighterAwp "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0;"
  458. alias FighterShotgun "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0;"
  459. alias FighterMp5 "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0;"
  460. alias FighterGalil "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar 0;"
  461. alias FighterFamas "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar 0;"
  462. alias invFighterM4a1 "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.4;spreadvar 0;"
  463. alias invFighterAk "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.6;spreadvar 1.1;"
  464. alias invFighterSig "avclear;avadd 0 1.7 0 0.0;avadd 1 1.7 0 0.0;recoil 1.5;spreadvar 0;"
  465. alias invFighterAug "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 1.6;spreadvar 0;"
  466. alias invFighterGun "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 0.1;spreadvar 0;"
  467. alias invFighterScout "avclear;avadd 0 2.8 0 1.1;avadd 1 2.8 0 1.1;spreadvar 0;"
  468. alias invFighterAwp "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.3;spreadvar 0;"
  469. alias invFighterShotgun "avclear;avadd 0 -4 0 0.0;avadd 1 -4 0 0.0;recoil 2.0;spreadvar 0;"
  470. alias invFighterMp5 "avclear;avadd 0 5.5 0 0.0;avadd 1 3 0 0.0;recoil 2;spreadvar 0;"
  471. alias invFighterGalil "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.5;spreadvar 0;"
  472. alias invFighterFamas "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.45;spreadvar 0;"
  473. alias VacBurst1 "shoot 1;newburst 0;sdelay 0.08;ftime 0.3;rdelay 0.25;dtime 0.3;"
  474. alias VacBurst2 "shoot 1;newburst 0;sdelay 0.08;ftime 0.3;rdelay 0.25;dtime 0.3;"
  475. alias FastBurst1 "shoot 1;newburst 1;bultime 0.3;nbul 3;"
  476. alias FastBurst2 "shoot 1;newburst 1;bultime 0.3;nbul 5;"
  477. alias VacBursts "alias FighterBurst1 VacBurst1;alias FighterBurst2 VacBurst2;FighterBurst1"
  478. alias FastBursts "alias FighterBurst1 FastBurst1;alias FighterBurst2 FastBurst2;FighterBurst1"
  479. FastBursts
  480. alias config_usp "FighterGun;aimfirstpoint 0;shield 0;"
  481. alias config_glock18 "FighterGun;aimfirstpoint 0;"
  482. alias config_deagle "FighterGun;aimfirstpoint 0;shield 0;"
  483. alias config_p228 "FighterGun;aimfirstpoint 0;shield 0;"
  484. alias config_elite "FighterGun;aimfirstpoint 0;shield 0;"
  485. alias config_fiveseven "FighterGun;aimfirstpoint 0;shield 0;"
  486. alias config_xm1014 "FighterShotgun;aimfirstpoint 0;shield 0;"
  487. alias config_m3 "FighterShotgun;aimfirstpoint 0;shield 0;"
  488. alias config_mp5 "FighterMp5;aimfirstpoint 0;shield 0;"
  489. alias config_tmp "FighterMp5;aimfirstpoint 0;shield 0;"
  490. alias config_p90 "FighterMp5;aimfirstpoint 0shield 0;;"
  491. alias config_mac10 "FighterMp5;aimfirstpoint 0;shield 0;"
  492. alias config_ump45 "FighterMp5;aimfirstpoint 0;shield 0;"
  493. alias config_ak47 "FighterAk;aimfirstpoint 0;shield 0;"
  494. alias config_sg552 "FighterSig;aimfirstpoint 0;shield 0;"
  495. alias config_m4a1 "FighterM4a1;aimfirstpoint 0;shield 0;"
  496. alias config_galil "FighterGalil;aimfirstpoint 0;shield 0;"
  497. alias config_famas "FighterFamas;aimfirstpoint 0;shield 0;"
  498. alias config_aug "FighterAug;shield 0;"
  499. alias config_scout "FighterScout;aimfirstpoint 1;shield 0;"
  500. alias config_awp "FighterAwp;aimfirstpoint 1;shield 0;"
  501. alias config_g3sg1 "FighterScout;aimfirstpoint 1;shield 0;"
  502. alias config_sg550 "FighterScout;aimfirstpoint 1;shield 0;"
  503. alias config_m249 "FighterAk;aimfirstpoint 0;shield 0;"
  504. alias config_knife "FighterM4a1;aimfirstpoint 0;shield 0;"
  505. alias config_tactical "FighterGun;aimfirstpoint 0;shield 1;"
  506. alias config_flashbang "shield 0;"
  507. alias config_hegrenade "shield 0;"
  508. alias config_smokegrenade "shield 0;"
  509. alias config_c4 "shield 0;"
  510. alias config_usp_gs " "
  511. alias config_glock18_gs " "
  512. alias config_deagle_gs " "
  513. alias config_p228_gs " "
  514. alias config_elite_gs " "
  515. alias config_fiveseven_gs " "
  516. alias config_xm1014_gs " "
  517. alias config_m3_gs " "
  518. alias config_mp5_gs " "
  519. alias config_tmp_gs " "
  520. alias config_p90_gs " "
  521. alias config_mac10_gs " "
  522. alias config_ump45_gs " "
  523. alias config_ak47_gs " "
  524. alias config_sg552_gs " "
  525. alias config_m4a1_gs " "
  526. alias config_galil_gs " "
  527. alias config_famas_gs " "
  528. alias config_aug_gs " "
  529. alias config_scout_gs " "
  530. alias config_awp_gs " "
  531. alias config_g3sg1_gs " "
  532. alias config_sg550_gs " "
  533. alias config_m249_gs " "
  534. alias config_knife_gs " "
  535. alias config_tactical_gs ""
  536. alias config_flashbang_gs " "
  537. alias config_hegrenade_gs " "
  538. alias config_smokegrenade_gs " "
  539. alias config_c4_gs " "
  540. alias recoil_usp "recoil 1.3;forumqs;nospread 2"
  541. alias recoil_glock18 "recoil 1.3;forumqs;nospread 2"
  542. alias recoil_deagle "recoil 1.3;forumqs;nospread 2"
  543. alias recoil_p228 "recoil 1.3;forumqs;nospread 2"
  544. alias recoil_elite "recoil 1.3;forumqs;nospread 2"
  545. alias recoil_fiveseven "recoil 1.3;forumqs;nospread 2"
  546. alias recoil_xm1014 "recoil 1.3;forumqs;nospread 2"
  547. alias recoil_m3 "recoil 1.3;forumqs;nospread 2"
  548. alias recoil_mp5 "recoil 1.3;forumqs;nospread 2"
  549. alias recoil_tmp "recoil 1.2;forumqs;nospread 2"
  550. alias recoil_p90 "recoil 1.2;forumqs;nospread 2"
  551. alias recoil_mac10 "recoil 1.2;forumqs;nospread 2"
  552. alias recoil_ump45 "recoil 1.2;forumqs;nospread 2"
  553. alias recoil_ak47 "recoil 1.9;forumqs;nospread 2"
  554. alias recoil_sg552 "recoil 1.8;forumqs;nospread 2"
  555. alias recoil_m4a1 "recoil 1.74;forumqs;nospread 2"
  556. alias recoil_galil "recoil 1.2;forumqs;nospread 2"
  557. alias recoil_famas "recoil 1.2;forumqs;nospread 2"
  558. alias recoil_aug "recoil 1.7;forumqs;nospread 2"
  559. alias recoil_scout "recoil 1.2;forumqs;nospread 2"
  560. alias recoil_awp "recoil 1.3;forumqs;nospread 2"
  561. alias recoil_g3sg1 "recoil 1.2;forumqs;nospread 2"
  562. alias recoil_sg550 "recoil 1.2;forumqs;nospread 2"
  563. alias recoil_m249 "recoil 1.7;forumqs;nospread 2"
  564. alias recoil_knife "recoil 1.2;forumqs;nospread 2"
  565. alias recoil_tactical "recoil 1.3;forumqs;nospread 2"
  566. alias recoil_flashbang " "
  567. alias recoil_hegrenade " "
  568. alias recoil_smokegrenade " "
  569. alias recoil_c4 " "
  570. alias burst_usp "shoot 2;"
  571. alias burst_glock18 "shoot 2;"
  572. alias burst_deagle "shoot 2;"
  573. alias burst_p228 "shoot 2;"
  574. alias burst_elite "shoot 2;"
  575. alias burst_fiveseven "shoot 2;"
  576. alias burst_xm1014 "shoot 2;"
  577. alias burst_m3 "shoot 2;"
  578. alias burst_mp5 "FighterBurst2;"
  579. alias burst_tmp "FighterBurst2;"
  580. alias burst_p90 "FighterBurst2;"
  581. alias burst_mac10 "FighterBurst2;"
  582. alias burst_ump45 "FighterBurst2;"
  583. alias burst_ak47 "FighterBurst1;"
  584. alias burst_sg552 "FighterBurst1;"
  585. alias burst_m4a1 "FighterBurst1;"
  586. alias burst_galil "FighterBurst1;"
  587. alias burst_famas "FighterBurst1;"
  588. alias burst_aug "FighterBurst1;"
  589. alias burst_scout "shoot 2;"
  590. alias burst_awp "shoot 2;"
  591. alias burst_g3sg1 "shoot 2;"
  592. alias burst_sg550 "shoot 2;"
  593. alias burst_m249 "shoot 2;"
  594. alias burst_knife "shoot 0;"
  595. alias burst_tactical "shoot 2;"
  596. alias burst_flashbang "shoot 0"
  597. alias burst_hegrenade "shoot 0;"
  598. alias burst_smokegrenade "shoot 0;"
  599. alias burst_c4 "shoot 0;"
  600. alias inv_usp "invFighterGun;aimfirstpoint 0"
  601. alias inv_glock18 "invFighterGun;aimfirstpoint 0"
  602. alias inv_deagle "invFighterGun;aimfirstpoint 0"
  603. alias inv_p228 "invFighterGun;aimfirstpoint 0"
  604. alias inv_elite "invFighterGun;aimfirstpoint 0"
  605. alias inv_fiveseven "invFighterGun;aimfirstpoint 0"
  606. alias inv_xm1014 "invFighterShotgun;aimfirstpoint 0"
  607. alias inv_m3 "invFighterShotgun;aimfirstpoint 0"
  608. alias inv_mp5 "invFighterMp5;aimfirstpoint 0"
  609. alias inv_tmp "invFighterMp5;aimfirstpoint 0"
  610. alias inv_p90 "invFighterMp5;aimfirstpoint 0"
  611. alias inv_mac10 "invFighterMp5;aimfirstpoint 0"
  612. alias inv_ump45 "invFighterMp5;aimfirstpoint 0"
  613. alias inv_ak47 "invFighterAk;aimfirstpoint 0"
  614. alias inv_sg552 "invFighterSig;aimfirstpoint 0"
  615. alias inv_m4a1 "invFighterM4a1;aimfirstpoint 1"
  616. alias inv_galil "invFighterM4a1;aimfirstpoint 0"
  617. alias inv_famas "invFighterM4a1;aimfirstpoint 0"
  618. alias inv_aug "invFighterAug;aimfirstpoint 1"
  619. alias inv_scout "invFighterScout;aimfirstpoint 1"
  620. alias inv_awp "invFighterAwp;aimfirstpoint 1"
  621. alias inv_g3sg1 "invFighterScout;aimfirstpoint 1"
  622. alias inv_sg550 "invFighterScout;aimfirstpoint 1"
  623. alias inv_m249 "invFighterPara;aimfirstpoint 0"
  624. alias inv_knife "invFighterMp5;aimfirstpoint 0"
  625. alias inv_tactical "invFighterMp5;aimfirstpoint 0"
  626. alias inv_flashbang " "
  627. alias inv_hegrenade " "
  628. alias inv_smokegrenade " "
  629. alias inv_c4 " "
  630.  
  631. 14. LOADING!...
  632.  
  633. ========================( Auto Config )=============================
  634.  
  635. //Auto config
  636. config_usp "FuriousGun;aimfirstpoint 0;shield 0;forumqs 1;"
  637. config_glock18 "FuriousGun;aimfirstpoint 0;"
  638. config_deagle "FuriousGun;aimfirstpoint 0;shield 0;forumqs 1;"
  639. config_p228 "FuriousGun;aimfirstpoint 0;shield 0;forumqs 1;"
  640. config_elite "FuriousGun;aimfirstpoint 0;shield 0;forumqs 1;"
  641. config_fiveseven "FuriousGun;aimfirstpoint 0;shield 0;forumqs 1;"
  642. config_xm1014 "FuriousShotgun;aimfirstpoint 0;shield 0;forumqs 1;"
  643. config_m3 "FuriousShotgun;aimfirstpoint 0;shield 0;forumqs 1;"
  644. config_mp5 "FuriousMp5;aimfirstpoint 0;shield 0;forumqs 1;"
  645. config_tmp "FuriousMp5;aimfirstpoint 0;shield 0;forumqs 1;"
  646. config_p90 "FuriousMp5;aimfirstpoint 0shield 0;forumqs 1;;"
  647. config_mac10 "FuriousMp5;aimfirstpoint 0;shield 0;forumqs 1;"
  648. config_ump45 "FuriousMp5;aimfirstpoint 0;shield 0;forumqs 1;"
  649. config_ak47 "FuriousAk;aimfirstpoint 0;shield 0;forumqs 1;"
  650. config_sg552 "FuriousSig;aimfirstpoint 0;shield 0;forumqs 1;"
  651. config_m4a1 "FuriousM4a1;aimfirstpoint 0;shield 0;forumqs 1;"
  652. config_galil "FuriousGalil;aimfirstpoint 0;shield 0;forumqs 1;"
  653. config_famas "FuriousFamas;aimfirstpoint 0;shield 0;forumqs 1;"
  654. config_aug "FuriousAug;shield 0;forumqs 1;"
  655. config_scout "FuriousScout;aimfirstpoint 1;shield 0;forumqs 1;"
  656. config_awp "FuriousAwp;aimfirstpoint 1;shield 0;forumqs 1;"
  657. config_g3sg1 "FuriousScout;aimfirstpoint 1;shield 0;forumqs 1;"
  658. config_sg550 "FuriousScout;aimfirstpoint 1;shield 0;forumqs 1;"
  659. config_m249 "FuriousAk;aimfirstpoint 0;shield 0;forumqs 1;"
  660. config_knife "FuriousM4a1;aimfirstpoint 0;shield 0;forumqs 1;"
  661. config_tactical "FuriousGun;aimfirstpoint 0;shield 1;"
  662. config_flashbang "shield 0;forumqs 1;"
  663. config_hegrenade "shield 0;forumqs 1;"
  664. config_smokegrenade "shield 0;forumqs 1;"
  665. config_c4 "shield 0;forumqs 1;"
  666.  
  667.  
  668. //Auto config with gsaim
  669. config_usp_gs " "
  670. config_glock18_gs " "
  671. config_deagle_gs " "
  672. config_p228_gs " "
  673. config_elite_gs " "
  674. config_fiveseven_gs " "
  675. config_xm1014_gs " "
  676. config_m3_gs " "
  677. config_mp5_gs " "
  678. config_tmp_gs " "
  679. config_p90_gs " "
  680. config_mac10_gs " "
  681. config_ump45_gs " "
  682. config_ak47_gs " "
  683. config_sg552_gs " "
  684. config_m4a1_gs " "
  685. config_galil_gs " "
  686. config_famas_gs " "
  687. config_aug_gs " "
  688. config_scout_gs " "
  689. config_awp_gs " "
  690. config_g3sg1_gs " "
  691. config_sg550_gs " "
  692. config_m249_gs " "
  693. config_knife_gs " "
  694. config_tactical_gs ""
  695. config_flashbang_gs " "
  696. config_hegrenade_gs " "
  697. config_smokegrenade_gs " "
  698. config_c4_gs " "
  699.  
  700. //Auto config (reverse by caca)
  701. inv_usp "invFuriousGun;aimfirstpoint 0"
  702. inv_glock18 "invFuriousGun;aimfirstpoint 0"
  703. inv_deagle "invFuriousGun;aimfirstpoint 0"
  704. inv_p228 "invFuriousGun;aimfirstpoint 0"
  705. inv_elite "invFuriousGun;aimfirstpoint 0"
  706. inv_fiveseven "invFuriousGun;aimfirstpoint 0"
  707. inv_xm1014 "invFuriousShotgun;aimfirstpoint 0"
  708. inv_m3 "invFuriousShotgun;aimfirstpoint 0"
  709. inv_mp5 "invFuriousMp5;aimfirstpoint 0"
  710. inv_tmp "invFuriousMp5;aimfirstpoint 0"
  711. inv_p90 "invFuriousMp5;aimfirstpoint 0"
  712. inv_mac10 "invFuriousMp5;aimfirstpoint 0"
  713. inv_ump45 "invFuriousMp5;aimfirstpoint 0"
  714. inv_ak47 "invFuriousAk;aimfirstpoint 0"
  715. inv_sg552 "invFuriousSig;aimfirstpoint 0"
  716. inv_m4a1 "invFuriousM4a1;aimfirstpoint 1"
  717. inv_galil "invFuriousM4a1;aimfirstpoint 0"
  718. inv_famas "invFuriousM4a1;aimfirstpoint 0"
  719. inv_aug "invFuriousAug;aimfirstpoint 1"
  720. inv_scout "invFuriousScout;aimfirstpoint 1"
  721. inv_awp "invFuriousAwp;aimfirstpoint 1"
  722. inv_g3sg1 "invFuriousScout;aimfirstpoint 1"
  723. inv_sg550 "invFuriousScout;aimfirstpoint 1"
  724. inv_m249 "invFuriousPara;aimfirstpoint 0"
  725. inv_knife "invFuriousMp5;aimfirstpoint 0"
  726. inv_tactical "invFuriousMp5;aimfirstpoint 0"
  727. inv_flashbang " "
  728. inv_hegrenade " "
  729. inv_smokegrenade " "
  730. inv_c4 " "
  731.  
  732. 15. LOADING!...
  733.  
  734. //Hitbox on/off
  735. alias hitbox_on "avclear;gsaim 0;avadd 0 0.0 0.0 0.0;avadd 1 0.0 0.0 0.0;hitboxaim 1;alias hitbox_s hitbox_off"
  736. alias hitbox_off "hitboxaim 0;alias hitbox_s hitbox_on"
  737. hitbox_on
  738.  
  739. //Hitbox Head
  740. alias FuriousM4a1 "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0;"
  741. alias FuriousAk "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1;"
  742. alias FuriousSig "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0;"
  743. alias FuriousAug "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0;"
  744. alias FuriousGun "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0;"
  745. alias FuriousScout "hitbox 11;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0;"
  746. alias FuriousAwp "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0;"
  747. alias FuriousShotgun "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0;"
  748. alias FuriousMp5 "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0;"
  749. alias FuriousGalil "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar 0;"
  750. alias FuriousFamas "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar 0;"
  751.  
  752. //Hitbox Head (reverse aiming)
  753. alias invFuriousM4a1 "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.4;spreadvar 0;"
  754. alias invFuriousAk "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.6;spreadvar 1.1;"
  755. alias invFuriousSig "avclear;avadd 0 1.7 0 0.0;avadd 1 1.7 0 0.0;recoil 1.5;spreadvar 0;"
  756. alias invFuriousAug "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 1.6;spreadvar 0;"
  757. alias invFuriousGun "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 0.1;spreadvar 0;"
  758. alias invFuriousScout "avclear;avadd 0 2.8 0 1.1;avadd 1 2.8 0 1.1;spreadvar 0;"
  759. alias invFuriousAwp "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.3;spreadvar 0;"
  760. alias invFuriousShotgun "avclear;avadd 0 -4 0 0.0;avadd 1 -4 0 0.0;recoil 2.0;spreadvar 0;"
  761. alias invFuriousMp5 "avclear;avadd 0 5.5 0 0.0;avadd 1 3 0 0.0;recoil 2;spreadvar 0;"
  762. alias invFuriousGalil "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.5;spreadvar 0;"
  763. alias invFuriousFamas "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.45;spreadvar 0;"
  764.  
  765. alias defav "avclear;avadd 0 22.8 4.8 1.4;avadd 1 28.9 4.7 3.7;avadd 2 12.1 6.8 3.8;recoil 1.54;aspeed 2.3"
  766. alias defava "#cl_bob 0;#cl_bobup 0;#c_minpitch 0;#cl_pitchspeed 0"
  767. alias defavx "jumpaim 0;defav;defava"
  768.  
  769.  
  770. 16. LOADING!...
  771.  
  772. setinfo "_vgui_menus" "0"
  773.  
  774. 17. LOADING!...
  775.  
  776.  
  777. //Hitbox Onner
  778. alias hitbox_on "avclear;gsaim 0;avadd 0 0.0 0.0 0.0;avadd 1 0.0 0.0 0.0;hitboxaim 1;alias hitbox_s hitbox_off"
  779. alias hitbox_off "hitboxaim 0;alias hitbox_s hitbox_on"
  780. hitbox_on
  781.  
  782. //Hitbox Head
  783. alias FuriousM4a1 "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0;"
  784. alias FuriousAk "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1;"
  785. alias FuriousSig "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0;"
  786. alias FuriousAug "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0;"
  787. alias FuriousGun "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0;"
  788. alias FuriousScout "hitbox 11;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0;"
  789. alias FuriousAwp "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0;"
  790. alias FuriousShotgun "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0;"
  791. alias FuriousMp5 "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0;"
  792. alias FuriousGalil "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar 0;"
  793. alias FuriousFamas "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar 0;"
  794.  
  795. //Hitbox Head (reverse aiming)
  796. alias invFuriousM4a1 "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.4;spreadvar 0;"
  797. alias invFuriousAk "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.6;spreadvar 1.1;"
  798. alias invFuriousSig "avclear;avadd 0 1.7 0 0.0;avadd 1 1.7 0 0.0;recoil 1.5;spreadvar 0;"
  799. alias invFuriousAug "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 1.6;spreadvar 0;"
  800. alias invFuriousGun "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 0.1;spreadvar 0;"
  801. alias invFuriousScout "avclear;avadd 0 2.8 0 1.1;avadd 1 2.8 0 1.1;spreadvar 0;"
  802. alias invFuriousAwp "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.3;spreadvar 0;"
  803. alias invFuriousShotgun "avclear;avadd 0 -4 0 0.0;avadd 1 -4 0 0.0;recoil 2.0;spreadvar 0;"
  804. alias invFuriousMp5 "avclear;avadd 0 5.5 0 0.0;avadd 1 3 0 0.0;recoil 2;spreadvar 0;"
  805. alias invFuriousGalil "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.5;spreadvar 0;"
  806. alias invFuriousFamas "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.45;spreadvar 0;"
  807.  
  808.  
  809. //AK
  810. alias ak "avadd 0 21.51 3.11 -2.6"
  811. alias ak1 "avadd 1 25.52 5.94 3.13"
  812. alias ak2 "avadd 2 15.12 4.31 3.53"
  813. alias ak3 "avadd 3 21.5 6.8 2.0"
  814. alias ak4324 "avclear;ak;ak1;ak2;ak3;height_correction 1;nospread 2;recoil 1.710201"
  815.  
  816. //Ak
  817. alias f "avadd 0 21.11 8.2 2.1"
  818. alias fa "avadd 1 26.4 2.15 2.0"
  819. alias far "avadd 2 12 8 2"
  820. alias ak3 "avadd 3 21.5 6.8 2.0"
  821. alias fart "avclear;f;fa;ak3;far;height_correction 0"
  822.  
  823.  
  824. //AK
  825. alias ak "avadd 0 21.41 5.2 1.8"
  826. alias ak1 "avadd 1 25.4 5.7 2.8"
  827. alias ak2 "avadd 2 13.72 3.8 2.91"
  828. alias ak3 "avadd 3 21.5 6.8 2.0"
  829. alias ak1 "avclear;ak;ak1;ak2;ak3;height_correction 1;nospread 2;recoil 1.710201"
  830.  
  831. //4K
  832. alias ak "avadd 0 19.81 8.9 2.4"
  833. alias ak1 "avadd 1 24.3 4.2 2.1"
  834. alias ak2 "avadd 2 15.12 5.8 2.91"
  835. alias ak3 "avadd 3 19.631 6.281 2.183"
  836. alias ak3 "avadd 3 21.5 6.8 2.0"
  837. alias akvec11 "avclear;ak;ak1;ak2;ak3;height_correction 0;nospread 2;recoil 1.74;txt $(-)!7 Ak Incorperated!!!!;#say $(-)!7 Ak Incorperated."
  838.  
  839. / Sniper Alias' [Swp_Caca]
  840. alias close "wait; wait; wait; slot10; wait; wait; wait; slot10; wait; wait; wait; slot10"
  841. alias TSR "buy; menuselect 4; menuselect 6; close; buy; menuselect 6"
  842. alias THG "buy; menuselect 1; menuselect 3; close; buy; menuselect 7"
  843. alias TSRTHGGun "TSR; THG; buyequip; menuselect 2; buyequip; menuselect 4; buyequip; menuselect 6; buyequip; menuselect 3; buyequip; menuselect 3; close"
  844.  
  845.  
  846. alias LastvecSt ";avadd 0 21.17 7.43 3.52;"
  847. alias LastvecDu ";avadd 1 26.21 4.26 3;avadd 1 26.21 4.26 4;"
  848. alias LastvecJu ";avadd 2 13.53 8.56 2.41;"
  849. alias LastvecOp "jumpaim 1;recoil 1.72;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  850. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  851.  
  852. alias LastvecSt ";avadd 0 23 6 4;"
  853. alias LastvecDu ";avadd 1 26 6 4;"
  854. alias LastvecJu ";"
  855. alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  856. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  857.  
  858. alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
  859. alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
  860. alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
  861. alias LastvecOp "jumpaim 0;recoil 1.54;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  862. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  863.  
  864. alias LastvecSt ";avadd 0 19.9 7.321 3.295;"
  865. alias LastvecDu ";avadd 1 26.54 3.21 4.78;"
  866. alias LastvecJu ";"
  867. alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  868. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  869.  
  870. alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
  871. alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
  872. alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
  873. alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  874. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  875.  
  876. alias LastvecSt ";avadd 0 23 6 4;"
  877. alias LastvecDu ";avadd 1 26 6 4;"
  878. alias LastvecJu ";"
  879. alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  880. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  881.  
  882. alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
  883. alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
  884. alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
  885. alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  886. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  887.  
  888. alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
  889. alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
  890. alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
  891. alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  892. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  893.  
  894. alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
  895. alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
  896. alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
  897. alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  898. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  899.  
  900. alias LastvecSt ";avadd 0 23 6 4;"
  901. alias LastvecDu ";avadd 1 26 6 4;"
  902. alias LastvecJu ";"
  903. alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  904. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  905.  
  906. alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
  907. alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
  908. alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
  909. alias LastvecOp "jumpaim 0;recoil 1.54;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  910. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  911.  
  912. alias LastvecSt ";avadd 0 23 6 4;"
  913. alias LastvecDu ";avadd 1 26 6 4;"
  914. alias LastvecJu ";"
  915. alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  916. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  917.  
  918. alias LastvecSt ";avadd 0 20.698 5.87 3.29;"
  919. alias LastvecDu ";avadd 1 26.74 4.56 4.21;"
  920. alias LastvecJu ";"
  921. alias LastvecOp "jumpaim 0;recoil 1.65;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  922. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  923.  
  924. alias LastvecSt ";avadd 0 23 6 4;"
  925. alias LastvecDu ";avadd 1 26 6 4;"
  926. alias LastvecJu ";"
  927. alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  928. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  929.  
  930. alias LastvecSt ";avadd 0 23 6 4;"
  931. alias LastvecDu ";avadd 1 26 6 4;"
  932. alias LastvecJu ";"
  933. alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  934. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  935.  
  936. alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
  937. alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
  938. alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
  939. alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  940. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  941.  
  942. alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
  943. alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
  944. alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
  945. alias LastvecOp "jumpaim 0;recoil 1.54;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  946. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  947.  
  948. alias LastvecSt ";avadd 0 21.85 6.23 2.82;"
  949. alias LastvecDu ";avadd 1 27.64 4.83 3;avadd 1 27.64 4.83 4;"
  950. alias LastvecJu ";avadd 2 14.53 5.56 2.41;"
  951. alias LastvecOp "jumpaim 1;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  952. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  953.  
  954. alias LastvecSt ";avadd 0 21.17 7.43 3.52;"
  955. alias LastvecDu ";avadd 1 26.21 4.26 3;avadd 1 26.21 4.26 4;"
  956. alias LastvecJu ";avadd 2 13.53 8.56 2.41;"
  957. alias LastvecOp "jumpaim 1;recoil 1.72;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  958. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  959.  
  960. alias LastvecSt ";avadd 0 21.17 7.43 3.52;"
  961. alias LastvecDu ";avadd 1 26.21 4.26 3;avadd 1 26.21 4.26 4;"
  962. alias LastvecJu ";avadd 2 13.53 8.56 2.41;"
  963. alias LastvecOp "jumpaim 1;recoil 1.72;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  964. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  965.  
  966. alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
  967. alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
  968. alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
  969. alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  970. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  971.  
  972. alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
  973. alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
  974. alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
  975. alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  976. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  977.  
  978. alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
  979. alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
  980. alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
  981. alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  982. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  983.  
  984. alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
  985. alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
  986. alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
  987. alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  988. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  989.  
  990. alias LastvecSt ";avadd 0 21.17 7.43 3.52;"
  991. alias LastvecDu ";avadd 1 26.21 4.26 3;avadd 1 26.21 4.26 4;"
  992. alias LastvecJu ";avadd 2 13.53 8.56 2.41;"
  993. alias LastvecOp "jumpaim 1;recoil 1.72;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  994. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  995.  
  996. alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
  997. alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
  998. alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
  999. alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  1000. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  1001.  
  1002. alias LastvecSt ";avadd 0 21.85 6.23 2.82;"
  1003. alias LastvecDu ";avadd 1 27.64 4.83 3;avadd 1 27.64 4.83 4;"
  1004. alias LastvecJu ";avadd 2 14.53 5.56 2.41;"
  1005. alias LastvecOp "jumpaim 1;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  1006. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  1007.  
  1008. alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
  1009. alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
  1010. alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
  1011. alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  1012. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  1013.  
  1014. alias LastvecSt ";avadd 0 23.06 3.43 3.22;"
  1015. alias LastvecDu ";avadd 1 29.82 3.86 4;avadd 1 29.82 3.86 4;"
  1016. alias LastvecJu ";avadd 2 15.53 8.56 2.41;"
  1017. alias LastvecOp "jumpaim 1;recoil 1.35;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  1018. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  1019.  
  1020. alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
  1021. alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
  1022. alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
  1023. alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  1024. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  1025.  
  1026. alias LastvecSt ";avadd 0 23 6 4;"
  1027. alias LastvecDu ";avadd 1 26 6 4;"
  1028. alias LastvecJu ";"
  1029. alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  1030. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  1031.  
  1032. alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
  1033. alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
  1034. alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
  1035. alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  1036. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  1037.  
  1038. alias LastvecSt ";avadd 0 23 6 4;"
  1039. alias LastvecDu ";avadd 1 26 6 4;"
  1040. alias LastvecJu ";"
  1041. alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  1042. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  1043.  
  1044. alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
  1045. alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
  1046. alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
  1047. alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  1048. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  1049.  
  1050. alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
  1051. alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
  1052. alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
  1053. alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  1054. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  1055.  
  1056. alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
  1057. alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
  1058. alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
  1059. alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  1060. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  1061.  
  1062. alias LastvecSt ";avadd 0 19.9 7.321 3.295;"
  1063. alias LastvecDu ";avadd 1 26.54 3.21 4.78;"
  1064. alias LastvecJu ";"
  1065. alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  1066. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  1067.  
  1068. alias LastvecSt ";avadd 0 23 6 4;"
  1069. alias LastvecDu ";avadd 1 26 6 4;"
  1070. alias LastvecJu ";"
  1071. alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  1072. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  1073.  
  1074. alias LastvecSt ";avadd 0 21.85 6.23 2.82;"
  1075. alias LastvecDu ";avadd 1 27.64 4.83 3;avadd 1 27.64 4.83 4;"
  1076. alias LastvecJu ";avadd 2 14.53 5.56 2.41;"
  1077. alias LastvecOp "jumpaim 1;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  1078. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  1079.  
  1080. alias LastvecSt ";avadd 0 21.85 6.23 2.82;"
  1081. alias LastvecDu ";avadd 1 27.64 4.83 3;avadd 1 27.64 4.83 4;"
  1082. alias LastvecJu ";avadd 2 14.53 5.56 2.41;"
  1083. alias LastvecOp "jumpaim 1;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  1084. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  1085.  
  1086. alias LastvecSt ";avadd 0 23 6 4;"
  1087. alias LastvecDu ";avadd 1 26 6 4;"
  1088. alias LastvecJu ";"
  1089. alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  1090. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  1091.  
  1092. alias LastvecSt ";avadd 0 20.698 5.87 3.29;"
  1093. alias LastvecDu ";avadd 1 26.74 4.56 4.21;"
  1094. alias LastvecJu ";"
  1095. alias LastvecOp "jumpaim 0;recoil 1.65;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  1096. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  1097.  
  1098. alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
  1099. alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
  1100. alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
  1101. alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  1102. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  1103.  
  1104. alias LastvecSt ";avadd 0 23 6 4;"
  1105. alias LastvecDu ";avadd 1 26 6 4;"
  1106. alias LastvecJu ";"
  1107. alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  1108. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  1109.  
  1110. alias LastvecSt ";avadd 0 23 6 4;"
  1111. alias LastvecDu ";avadd 1 26 6 4;"
  1112. alias LastvecJu ";"
  1113. alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  1114. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  1115.  
  1116. alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
  1117. alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
  1118. alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
  1119. alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  1120. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  1121.  
  1122. alias LastvecSt ";avadd 0 23 6 4;"
  1123. alias LastvecDu ";avadd 1 26 6 4;"
  1124. alias LastvecJu ";"
  1125. alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  1126. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  1127.  
  1128. alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
  1129. alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
  1130. alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
  1131. alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  1132. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  1133.  
  1134. alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
  1135. alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
  1136. alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
  1137. alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  1138. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  1139.  
  1140. alias LastvecSt ";avadd 0 21.17 7.43 3.52;"
  1141. alias LastvecDu ";avadd 1 26.21 4.26 3;avadd 1 26.21 4.26 4;"
  1142. alias LastvecJu ";avadd 2 13.53 8.56 2.41;"
  1143. alias LastvecOp "jumpaim 1;recoil 1.72;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  1144. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  1145.  
  1146. alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
  1147. alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
  1148. alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
  1149. alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 3;nospread 1;short_pi 1;"
  1150. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  1151.  
  1152. alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
  1153. alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
  1154. alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
  1155. alias LastvecOp "jumpaim 0;recoil 1.54;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 3;nospread 1;short_pi 1;"
  1156. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  1157.  
  1158. alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
  1159. alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
  1160. alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
  1161. alias LastvecOp "jumpaim 0;recoil 1.54;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 0;nospread 1;short_pi 1;"
  1162. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  1163.  
  1164. alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
  1165. alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
  1166. alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
  1167. alias LastvecOp "jumpaim 0;recoil 1.54;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 0;nospread 1;short_pi 1;"
  1168. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  1169.  
  1170.  
  1171. //colt vec
  1172. alias colt-numbers "avadd 0 21.192 9.205 2.958;avadd 1 27.55 4.78 3.69"
  1173. alias coltvec "avclear;colt-numbers;recoil 1.6;txt [COLT] Vec Loaded!"
  1174.  
  1175.  
  1176. // Sc0ut3rZ X aug
  1177. alias np1a "avadd 0 22.673 6.8 2.952;avadd 1 27.041 6.2 3.8831"
  1178. alias np2a "nospread 1;recoil 1.5"
  1179. alias augvec "avclear;np1c;np2c;txt aNaRcHy Aug"
  1180.  
  1181. // sig
  1182. alias s1 "avadd 22.500 6.7 2.535;avadd 1 27.3 4 5.02"
  1183. alias s2 "avadd 22.470 6.7 2.535;avadd 1 26.9 4 5.02"
  1184. alias s3 "avadd 22.401 6.7 2.535;avadd 1 26.5 4 5.02"
  1185. alias s4 "avadd 0 22.401 6.1 2.7;avadd 1 26.3 4 5.02"
  1186. alias sigvec "avclear;s1;s2;s3;s4;nospread 1;recoil 1.739"
  1187.  
  1188.  
  1189. // scout
  1190. alias scout-numbers2 "avadd 0 23.16 6 3.816;avadd 1 29.89 5 3.391"
  1191. alias scoutsetup2 "recoil 1.742;riflespeed;aim 1;shoot 1;scob"
  1192. alias scoutvec1 "avclear;targetmode 18;scout-numbers;mode 1;scoutsetup;autowall 1;txt [-]$couT[-]"
  1193.  
  1194. //Sc0ut3rZ X Scout
  1195. alias scout-numbers "avadd 0 22.24 6.8 3.64;avadd 1 27.78 5.1 4.34"
  1196. alias scoutsetup "recoil 1.2;aim 1;shoot1"
  1197. alias scoutvec "avclear;scout-numbers;mode 1;scoutsetup;autowall 1;txt [X]3LiTe|>uN|< [X] [-]$couT[-]"
  1198.  
  1199. // Sc0ut3rZ X Deagle
  1200. alias np1d "avadd 0 23.11 6.8 3.563;avadd 1 29.54 5.1 3.45"
  1201. alias np2d "nospread 1;recoil 1.2"
  1202. alias deaglevec "avclear;np1d;np2d;txt aNaRcHy Deagle"
  1203.  
  1204. //Sc0ut3rZ X Mp5
  1205. alias np1m "avadd 0 22.24 6.8 3.64;avadd 1 27.78 5.1 4.34"
  1206. alias np2m "nospread 1;recoil 1.2"
  1207. alias mp5vec "avclear;np1m;np2m;txt aNaRcHy Mp5"
  1208.  
  1209. // ak
  1210. alias ak-numbers "avadd 0 22.993 6.40 2.309;avadd 1 26.85 4.23 3.94"
  1211. alias aksetup "recoil 1.871;nospread 1;autowall 1;aim 1;shoot 1;shoot 1"
  1212. alias akvec "avclear;ak-numbers;aksetup"
  1213.  
  1214. // Sc0ut3rz X Para
  1215. alias np1p "avadd 0 22.79 6.8 2.95;avadd 1 29.53 6.2 3.87"
  1216. alias np2p "nospread 1;recoil 1.7"
  1217. alias paravec "avclear;np1p;np2p;txt aNaRcHy Para"
  1218.  
  1219. // Sc0ut3rz X Knife
  1220. alias np1k "avadd 0 22.953 6.8 3.27;avadd 1 27.23 6.2 4.13"
  1221. alias np2k "nospread 1;recoil 2"
  1222. alias knifevec "avclear;np1k;np2k;txt aNaRcHy Knife"
  1223.  
  1224. // Sc0ut3rz X pistol
  1225. alias np1pi "avadd 0 22.953 6.8 3.27;avadd 1 27.23 6.2 4.13"
  1226. alias np2pi "nospread 1;recoil 2"
  1227. alias pistolvec "avclear;np1k;np2k;txt aNaRcHy Pistol"
  1228.  
  1229. //INC's -[COLT]-3.0
  1230. alias inc "avadd 0 22.43 5.42 1.34;avadd 1 26.42 6.4 3.8"
  1231. alias incx "avclear;inc;recoil 1.71;#say INC's -[COLT]-VeR 3.0"
  1232.  
  1233. //F3AR-M3H AK
  1234. alias ak1 "avadd 0 28.8 5.46.76;avadd 0 25.4 5.4 5.6"
  1235. alias ak2 "avlcear;ak1;recoil 2.3123;#say \\ OwNaG3 AK V3C // By: FoRumqS | exersion "
  1236.  
  1237. // -!- pistol -!-
  1238. alias pistol1 "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;avadd 1 29.33 3.99 5.01"
  1239. alias pistol2 "avclear;pistol1;recoil 1.6;#say ]:[ Deagle PwN ]:[ By: FoRumqS | exersion "
  1240.  
  1241. //INC's -[SiG]- 3.0
  1242. alias incs "avadd 0 23.42 7.52 3.35;avadd 1 26.43 6.49 3.60"
  1243. alias incxs "avclear;incs;recoil 1.62;#say INC's -[SiG]- VeR 3.0"
  1244.  
  1245. //INC's -[COLT]-3.8
  1246. alias incc "avadd 0 23.43 7.62 3.36;avadd 1 26.42 6.53 3.66"
  1247. alias incxx "avclear;incc;recoil 1.53;#say INC's -[COLT]- VeR 3.8"
  1248.  
  1249. //aNaRcHy Colt
  1250. alias colt1 "avadd 0 25.65 7.6 5;avadd 1 27.8 5.4 7"
  1251. alias colt2 "avclear;colt1;recoil 1.7;#say ]:[ aNaRcHy T3ST Colt ]:[ By: FoRumqS | exersion |LOADED|"
  1252.  
  1253. //1-shot-fucking owning sig
  1254. alias siga "avadd 0 21.3 6.8 3.78"
  1255. alias sigb "avadd 1 28.3 2.8 3.78"
  1256. alias sig "avclear;siga;sigb;recoil 1.7;txt loaded;#say ]:[ S|G LOADED ]:["
  1257.  
  1258. // 1-2 AK
  1259. alias ak-numbers "avadd 0 20.98 6.32 3.12;avadd 1 26.25 2.52 3.96"
  1260. alias aksetup "recoil 1.85;riflespeed;akb;akbinds"
  1261. alias akvec2 "avclear;ak-numbers;aksetup;#say <<< 1-2 SHOT Ak By: exersion>>>"
  1262.  
  1263. //Mp5
  1264. alias mp5-1 "avclear;avadd 0 21.129 6.2 2.89 23.629 5.8 2.98 22.629 5.8 2.89;avadd 1 23.629 5.8 2.89 26.629 5.8 2.98 25.629 5.8 2.89;recoil 1.457;txt ***| PURE OWNAGE |***;#say ]:[ aNaRcHy | F3AR-M3H's H3ADSHOT MP5 |Loaded| ]:["
  1265.  
  1266. //1 Shot Deagle
  1267. alias own1 "avadd 0 23.4 6.44 4.3;avadd 1 26.78 5.6 3"
  1268. alias own2 "avclear;own1;recoil 2.3;txt 1-Shot Deagle;#say \\ 1 $hot Deagle // By: FoRumqS | exersion |Loaded|"
  1269.  
  1270. //1Shot Loaded
  1271. alias h00ch1 "avadd 0 21.36 5.63 2.34;avadd 1 24.15 3.23 2.53"
  1272. alias h00ch2 "avadd 0 21.64 6.29 2.23;avadd 1 25.23 3.72 2.92"
  1273. alias h00ch3 "avadd 0 22.61 6.49 2.43;avadd 1 25.28 3.98 3.01"
  1274. alias h00ch4 "avadd 1 23.54 7.35 3.25;avadd 1 26.11 4.44 4.44"
  1275. alias h00chi3 "avclear;h00ch1;h00ch2;h00ch3;h00ch4;recoil 1.5;txt *** One Shot Sig/Colt/AK ***"
  1276.  
  1277. //Sc0ut3rZ X Pistol
  1278. alias SK1 "avadd 0 21.914 6.901 4.12;avadd 1 27.87 4.865 3.909"
  1279. alias SK2 "recoil 2.1;nospread 1;autowall 1"
  1280. alias pistolvec "avclear;SK1;SK2;txt HMMMMMM"
  1281.  
  1282. //INC's -[SiG]- 3.8
  1283. alias incss "avadd 0 23.47 7.52 3.38;avadd 1 26.63 6.69 3.68"
  1284. alias incxss "avclear;incss;recoil 1.62;#say -[SiG]- VeR 3.8"
  1285.  
  1286. //INC colt
  1287. alias inccc "avadd 0 23.63 7.62 3.38;avadd 1 26.44 6.73 3.66"
  1288. alias incxxx "avclear;inccc;recoil 1.53;#say -[COLT]- VeR 3.9"
  1289.  
  1290. //INC's -[SiG]- 3.9
  1291. alias incsss "avadd 0 23.49 7.59 3.39;avadd 1 26.63 7.09 3.70"
  1292. alias incxsss "avclear;incsss;recoil 1.62;#say -[SiG]- VeR 3.9"
  1293.  
  1294. //INC's -[COLT]-4.0
  1295. alias incc4 "avadd 0 23.43 7.42 3.34;avadd 1 26.40 6.43 3.66"
  1296. alias incxc4 "avclear;incc4;recoil 1.53;#say -[COLT]-VeR 4.0"
  1297.  
  1298. //INC's -[SiG]- 4.0
  1299. alias inc4 "avadd 0 23.42 7.52 3.35;avadd 1 26.63 7.09 3.70"
  1300. alias incxs4 "avclear;inc4;recoil 1.62;#say -[SiG]- VeR 4.0"
  1301.  
  1302. //INC's -[AK]- 3.0
  1303. alias incak "avadd 0 22.98 6.32 3.12;avadd 1 26.25 2.52 3.96"
  1304. alias incakk "avclear;incak;recoil 1.83;#say -[AK]- VeR 3.0"
  1305.  
  1306. //INC's -[AK]- 3.1
  1307. alias incakk "avadd 0 23.28 7.32 3.14;avadd 1 26.65 6.52 3.56"
  1308. alias incakkk "avclear;incakk;recoil 1.83;#say -[AK]- VeR 3.1"
  1309.  
  1310. //INC's -[SiG]- 4.1
  1311. alias inc44 "avadd 0 23.51 7.62 3.45;avadd 1 26.73 7.19 3.60"
  1312. alias incxss4 "avclear;inc44;recoil 1.62;#say -[SiG]- VeR 4.1"
  1313.  
  1314. //INC's -[COLT]-4.1
  1315. alias iincc4 "avadd 0 23.63 7.45 3.36;avadd 1 26.53 6.73 3.56"
  1316. alias incxxc4 "avclear;iincc4;recoil 1.53;#say -[COLT]-VeR 4.1"
  1317.  
  1318. //INC's -[COLT]-6.1
  1319. alias cleo "avadd 0 22.83 6.95 3.60;avadd 1 26.53 5.73 3.56"
  1320. alias cleos "avclear;cleo;recoil 1.53;#say -[COLT]-VeR 6.1"
  1321.  
  1322. //INC's -[MuLti-VeC]-6.1
  1323. alias Light "avadd 0 21.339 7.137 2.681; avadd 1 25.424 5.424 4.424"
  1324. alias Holy "avadd 0 22.284 7.487 2.681; avadd 1 26.883 6.832 4.424"
  1325. alias Liminality "avclear 0;avdraw 0;Light;Holy;autowall 1;recoil 1.6;#say -[MuLti-VeC]-6.1"
  1326.  
  1327. //INC's -[MuLti-VeC]-6.1 er
  1328. alias rage "avadd 0 23.63 7.45 3.36;avadd 1 26.53 6.73 3.56"
  1329. alias inkaol "avadd 0 22.84 6.90 3.60;avadd 1 26.27 5.55 3.69"
  1330. alias aimrage "avclear 0;avdraw 0;rage;inkaol;recoil 1.7;#say -[MuLti-VeC]-6.1 Ver AoL MaKEs InC RaGE"
  1331.  
  1332.  
  1333. //Nobob Script by Caca.
  1334.  
  1335. alias n0b0b "n0b0b0n"
  1336. alias n0b0b0n "cl_rollangle 0;cl_rollspeed 0;cl_bob 0;cl_bobcycle 0;cl_bobup 0;dev1;echo n0b0b = EN4BLED;developer 999999999;alias n0b0b n0b0b0ff"
  1337. alias n0b0b0ff "cl_rollangle 450;cl_rollspeed 450;cl_bob 0.01;cl_bobcycle 0.8;dev1;echo n0b0b = D1SABLED;developer 999999999;alias n0b0b n0b0b0n"
  1338.  
  1339. bind kp_end "n0b0b"
  1340. //Silentrun
  1341. alias +sw "+forward;+movedown"
  1342. alias -sw "-forward;-movedown"
  1343. alias swon "bind w +sw"
  1344. alias swoff "bind w +forward"
  1345. bind F2 swon
  1346. bind F3 swoff
  1347. echo silentrun f2 on f3 off
  1348. echo The New Spectator Hack 2.0 Loaded!
  1349. echo Made by C a c a
  1350. echo F o r u m q s
  1351. // KEY BINDS
  1352. bind "kp_enter" "tersspex"
  1353. bind "kp_del" "countsspex"
  1354.  
  1355. ----------------------------------------------
  1356. --(Jump DucK)--
  1357. ----------------------------------------------
  1358.  
  1359.  
  1360. alias +cjump "+jump; +duck"
  1361. alias -cjump "-jump; -duck"
  1362.  
  1363. ----------------------------------------------
  1364. --(Spriteblend)--
  1365. ----------------------------------------------
  1366.  
  1367.  
  1368. alias wpnview1 "wpoff"
  1369. alias wpoff "gl_spriteblend 1; alias wpnview1 wpon"
  1370. alias wpon "gl_spriteblend 1; alias wpnview1 wpoff"
  1371.  
  1372.  
  1373. ----------------------------------------------
  1374. --(Weapon-Model)--
  1375. ----------------------------------------------
  1376.  
  1377. alias wpn_view "wpnoff"
  1378. alias wpnoff "r_drawviewmodel 0; alias wpn_view wpnon"
  1379. alias wpnon "r_drawviewmodel 1; alias wpn_view wpnoff"
  1380.  
  1381.  
  1382. ----------------------------------------------
  1383. --(waLker)--
  1384. ----------------------------------------------
  1385.  
  1386.  
  1387. alias "walk1" "developer 1; echo - +walk -; developer 0; +speed; bind shift walk2"
  1388. alias "walk2" "developer 1; echo - walk -; developer 0; -speed; bind shift walk1"
  1389.  
  1390. ----------------------------------------------
  1391. --(Radio Aliases)--
  1392. ----------------------------------------------
  1393.  
  1394. alias clmenu "waitlg; waitlg; waitlg"
  1395. alias waitlg "wait; slot10; wait; slot10; wait; slot10"
  1396. alias go "radio2; menuselect 1; clmenu"
  1397. alias afirmatif "radio3; menuselect 1; clmenu"
  1398. alias negatif "radio3; menuselect 8; clmenu"
  1399. alias spotted "radio3; menuselect 2; clmenu"
  1400.  
  1401.  
  1402. ----------------------------------------------
  1403. --(Adding Radio Control)--
  1404. ----------------------------------------------
  1405.  
  1406. alias v0 "volume 0.0; alias vc v1; developer 1; echo Volume OFF; developer 0"
  1407. alias v1 "volume 0.25; alias vc v2; developer 1; echo Volume 25%; developer 0"
  1408. alias v2 "volume 0.5; alias vc v3; developer 1; echo Volume 50%; developer 0"
  1409. alias v3 "volume 0.75; alias vc v4; developer 1; echo Volume 75%; developer 0"
  1410. alias v4 "volume 1.0; alias vc v0; developer 1; echo Volume 100%; developer 0"
  1411. alias vc v1
  1412.  
  1413.  
  1414. ----------------------------------------------
  1415. --(Radar Toggler)--
  1416. ----------------------------------------------
  1417.  
  1418.  
  1419. alias RadarON "alias Radar RadarOFF; drawradar; developer 1; echo RADAR ON; developer 0"
  1420. alias RadarOFF "alias Radar RadarON; hideradar; developer 1; echo RADAR OFF; developer 0"
  1421. alias Radar RadarON
  1422. bind "vt" "+voicerecord"
  1423. drawradar
  1424.  
  1425. ----------------------------------------------
  1426.  
  1427. alias wpview "wpon"
  1428. alias wpon "waypoint on noclip;alias wpview wpoff"
  1429. alias wpoff "waypoint off;alias wpview wpon"
  1430. bind kp_home "wpview"
  1431.  
  1432. zoom_sensitivity_ratio "1.6"
  1433.  
  1434. //Yuckfou OWNAGE COLT by f0rumqs
  1435. alias Crack26 "avclear;avadd 0 23.8 5.7 2.5;avadd 0 22.5 4.4 1.3;avadd 0 24.4 6.5 3.5;avadd 1 26.179 3.051 5.12;avadd 2 14.786 6.232 2.985;recoil 1.53;avadd 0 20.189 6.83 2.624;avadd 3 21.845 4.534 2;height_correction 0;recoil 1.67;txt yuck colt"
  1436.  
  1437. alias 1SHOT "avclear;gsaim 1;avadd 0 21.3 5.26 1.487;avadd 1 25.5 7.5 4.5;avadd 1 26.4 8.3 5.3;avadd 1 28.6 4.4 1.3;avadd 2 13.5 6.5 3.64;avadd 3 21 8.4 2.68;recoil 0.08;#say -=::[JAPS]PurpleHaze::=- [Deagle 1 $hot] -=::Loaded::=-"
  1438.  
  1439.  
  1440. //PureLuck 1337 deagle
  1441. alias pldeagle1 "avadd 0 20.6914142857 6.528 1.73485714285;avadd 0 21.044412 6.4883 1.73485"
  1442. alias pldeagle2 "avadd 1 24.8714 4.228 1.71371428571;avadd 1 25.02661 3.928 1.7137"
  1443. alias pldeagle3 "avadd 2 12.664308 5.868708 2.577548;avadd 2 12.8454 5.6867 2.577"
  1444. alias pldeagle4 "avadd 3 20.928825 7.97384 1.07938;avadd 3 31.1113 7.5334 1.0799"
  1445. alias pldeagle5 "recoil 0.021;txt Luck 1 ShoTz Deagle"
  1446. alias pldgl44 "avclear;pldeagle1;pldeagle2;pldeagle3;pldeagle4;pldeagle5"
  1447.  
  1448. alias p90vec "avclear;p903;p904;p905;p906;recoil 1.8;txt u)v|2eaL p90"
  1449. alias p903 "avadd 0 22.84 7.002 3.68"
  1450. alias p904 "avadd 1 26.72 5.03 4.09"
  1451. alias p905 "avadd 2 14.63 6.73 3.89"
  1452. alias p906 "avadd 3 22.84 7.002 3.68"
  1453.  
  1454. alias colt-numbers "avadd 0 20.5995 6.908 2.587;avadd 1 24.34 5.25 3.22;avadd 2 11.2433 6.8454 2.59;avadd 3 19.67 7.21 .499"
  1455. alias coltsetup "recoil 1.63;height_correction 0;#ex_interp .03"
  1456. alias coltVEC34 "avclear0;avclear1;avclear2;colt-numbers;coltsetup"
  1457.  
  1458. alias colt-numbers "avadd 0 20.6 6.91 2.587;avadd 1 24.36 5.27 3.22;avadd 2 11.26 6.85 2.59;avadd 3 19.67 7.21 .499"
  1459. alias coltsetup "recoil 1.63;height_correction 0;#ex_interp .03"
  1460. alias colt "avclear0;avclear1;avclear2;colt-numbers;coltsetup"
  1461.  
  1462.  
  1463. //SiG
  1464. alias sig-number1 "avadd 0 20.13 4.43 2.14;avadd 3 18.34 6.31 1.47;avadd 1 24.43.4.43.2.35;avadd 2 13.43 3.43 3.45"
  1465. alias sig-shit "avclear;recoil 1.75;sig-number1"
  1466.  
  1467. //HYdros Colt
  1468. alias Alpha "avadd 0 19 4.23 2.1"
  1469. alias Beta "avadd 1 24 6.63 2.4"
  1470. alias Gamma "avadd 2 15 6.2 2.2"
  1471. alias Delta "avadd 3 19 4.23 1.8"
  1472. alias Epsilon-Setup "avclear;Alpha;Beta;Gamma;Delta;gsaim 1;height_correction 0;nospread 1;recoil 1.67"
  1473. alias CRACK2 "avclear;Epsilon-Setup"
  1474.  
  1475.  
  1476. alias 1 "avadd 0 21 7 2.7"
  1477. alias 2 "avadd 1 27 4 2.3"
  1478. alias 3 "avadd 2 14 7 3.4"
  1479. alias 4 "avadd 3 21 8 2"
  1480. alias BVecOp "gsaim 1;recoil 0.027;height_correction;shake_bonus 0;targetmode 0;nospread 2;dwall 1"
  1481. alias Burnlove2 "avclear;1;2;3;4"
  1482.  
  1483. deagy
  1484. alias deagy0 "avadd 0 21.81 7.351 2.28"
  1485. alias deagy1 "avadd 1 26.85 5.36 2.16"
  1486. alias deagy2 "avadd 2 13.90 7.57 2.73"
  1487. alias deagy5 "avadd 3 21.2 8.4 1.8"
  1488. alias deagy3 "recoil 1.67"
  1489. alias deagy4 "avclear;deagy0;deagy1;deagy2;deagy3;deagy5"
  1490.  
  1491. alias deagle0 "avadd 0 20.82 7.53 2.04"
  1492. alias deagle1 "avadd 1 26.1 4.2 2.49"
  1493. alias deagle2 "avadd 2 15.31 7.52 2.36"
  1494. alias deagle3 "avadd 3 21.2 8.4 1.8"
  1495. alias pistolvec "avclear;deagle0;deagle1;deagle2;deagle3;recoil 0.085;height_correction 0"
  1496.  
  1497. // Deagle
  1498. alias pist1 "avadd 0 20.82 7.53 2.04"
  1499. alias pist2 "avadd 1 26.1 4.2 2.49"
  1500. alias pist3 "avadd 2 15.31 7.52 2.36"
  1501. alias pistsetup "recoil 0.015;pred 0"
  1502. alias deaglevec "avclear;pist1;pist2;pist3;;pistsetup;txt Deagle;height_correction 4"
  1503. alias pistolvec "deaglevec"
  1504.  
  1505.  
  1506. //Deagle
  1507. alias cripset "avadd 0 22.4 5.87 1.09"
  1508. alias bloods "avadd 1 26.6 5.7 3.2"
  1509. alias gangsta "avadd 2 9.12 6.12 3.431"
  1510. alias respect "avadd 3 21 8 3.4"
  1511. alias setup "avclear;cripset;bloods;gangsta;respect;txt -=[ DEAGLE v.o1 TEST ]|:=-"
  1512. alias setup2 "#ex_interp 0.03;#cl_cmdrate 15332;wallsensitivity 2;height_correction 0;#cl_updaterate 15332;recoil 0.2"
  1513. alias deaglevec "setup;setup2"
  1514.  
  1515. //Fam4S Tweaked By [JAPS]HYDro
  1516. alias o "avadd 0 19.8 8.65 1.79863"
  1517. alias osho "avadd 1 23.9542 1.8265 -.74942"
  1518. alias osho1 "avadd 2 18.72351 8.65 1.67"
  1519. alias HYDro "avadd 3 21.2 8.6 1.68"
  1520. alias oshofo "avclear;o;osho;osho1;hydro;recoil 1.32;gsaim 1"
  1521.  
  1522. //sig
  1523. alias sig-numbers2 "avadd 0 22.218 6.789 2.6732;avadd 1 25.212 5.67136 3.228;avadd 1 11.9175 6.687 3.256;avadd 3 21.61 7.21 2.348"
  1524. alias sigvec2 "avclear;sig-numbers2"
  1525.  
  1526. //scout
  1527. alias scout-numbers2 "avadd 0 21.04 7.59 2.1;avadd 1 26.3 6 3.2;avadd 2 12.04 7.59 2.4;avadd 3 21.04 7.49 2"
  1528. alias scoutvec2 "avclear;scout-numbers2"
  1529.  
  1530.  
  1531. //Deagle
  1532. alias Sshot1 "avadd 0 18.98 12.54 1;avadd 1 26.89 8.3 3.7;avadd 2 13 12 1;avadd 3 20 9 1"
  1533. alias SuperShot "avclear;gsaim 1;Sshot1;recoil 0.14;aim 1;lock 1;height_correction 0"
  1534.  
  1535. //COMMANDMENU
  1536. alias "togglecommand" "_menuon"
  1537. alias "_menuon" "+commandmenu;alias togglecommand _menuoff"
  1538. alias "_menuoff" "-commandmenu;alias togglecommand _menuon"
  1539. bind "h" "togglecommand"
  1540. bind "h" "+commandmenu"
  1541. //END OF COMMANDMENU
  1542.  
  1543. //Bunny Jump
  1544. alias eq "+duck;w;-duck"
  1545. alias +eqj "+jump"
  1546. alias -eqj "-jump"
  1547. alias +eqbunnyx "+eqj;w;eq;w;eq;w;+eqj;w;eq;+eqj"
  1548. alias -eqbunnyx "-eqj;w;eq;w;-eqj"
  1549. //END OF Bunny Jump
  1550.  
  1551. alias +xqzattack "+attack;cl_pitchspeed 3;+lookdown;i;-lookdown;-mlook"
  1552. alias -xqzattack "-attack;cl_pitchspeed 210;+mlook"
  1553. //Attack Menu
  1554. alias nospread "m_pitch 0;m_forward 0;m_side 0"
  1555. alias +spread "-mlook;i;nospread"
  1556. alias -spread "+mlook;i;nospread"
  1557. alias +nonup "+lookdown;w;+lookdown;w;+lookup;w;+lookdown"
  1558. alias -nonup "-lookdown;w;-lookdown;w;-lookup;w;-lookdown"
  1559. alias +nxspnr "+spread;w;+attack;w;+nonup"
  1560. alias -nxspnr "-spread;w;-attack;w;-nonup"
  1561. alias _attack "bind mouse1 +nxspnr"
  1562. //End OF Attack Menu
  1563.  
  1564. //SilentWalk
  1565. alias fasted1 "d1;echo FastWalking: Enabled;d9"
  1566. alias fasted0 "d1;echo FastWalking: Disabled;d9"
  1567. alias wwclwed1 "d1;echo AntiWWCL Walking: Enabled;d9"
  1568. alias wwclwed0 "d1;echo AntiWWCL Walking: Disabled;d9"
  1569. alias wwclw_0 "bind shift +swalk;alias wwclw_ echo wwclw_ is : 0;alias wwclw_t wwclw_1;alias wwclwstatus wwclwed1"
  1570. alias wwclw_1 "bind shift +wwclswalk;alias wwclw_ echo wwclw_ is : 1;alias wwclw_t wwclw_0;alias wwclwstatus wwclwed0"
  1571. alias fastwalk_1 "ex_maxspeed 999999;wait;ex_maxaccel 999999;wait;cl_movespeedkey 0.52;alias fastwalk_ echo fastwalk_ is : 1;alias fastwalk_t fastwalk_0;alias faststatus fasted1"
  1572. alias fastwalk_0 "ex_maxspeed 750;wait;ex_maxaccel 2000;wait;cl_movespeedkey 0.52;alias fastwalk_ echo fastwalk_ is : 0;alias fastwalk_t fastwalk_1;alias faststatus fasted0"
  1573. alias +wwclswalk "+speed"
  1574. alias -wwclswalk "-speed"
  1575. alias +swalk "fastwalk_0;+speed"
  1576. alias -swalk "fastwalk_1;-speed"
  1577. bind shift "+swalk"
  1578. alias walkview "swalkon"
  1579. alias swalkon "bind shift +swalk;echo Silent Walk : Enabled !;alias walkview swalkoff"
  1580. alias swalkoff "bind shift +speed;echo Silent Walk : Disabled !;alias walkview swalkon"
  1581. //END Of Silentwalk
  1582.  
  1583. //AimerZ
  1584. alias +nxhead2 "-mlook;wait;+attack;wait;+attack"
  1585. alias -nxhead2 "+mlook;wait;-attack"
  1586. alias +nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
  1587. alias -nxmasta "+mlook;wait;-attack"
  1588. alias +nxshtpwn "-reload;wait;+attack;wait;+attack"
  1589. alias -nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
  1590. alias +setsens "sensitivity 1.5"
  1591. alias -setsens "sensitivity 1.5"
  1592. alias +nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-attack;wait;+attack"
  1593. alias -nxaim "-attack"
  1594.  
  1595. alias _nxhead2 "echo HeadShot2 : Enabled...;bind mouse1 +nxhead2"
  1596. alias _nxmasta "echo Master Attack : Enabled...;bind mouse1 +nxmasta"
  1597. alias _nxshtpwn "echo Shotgun Attack : Enabled...;bind mouse1 +nxshtpwn"
  1598. alias _nxaim "echo Aim Attack : Enabled...;bind mouse1 +nxaim"
  1599. //END Of Aimerz
  1600.  
  1601. alias SIR3 "avadd 0 20 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
  1602. alias SIRAimSupreme "avclear 0;avclear 1;SIR3; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- Supreme;"
  1603. // Tylers Aim Vector 4
  1604. alias lostsoulaimvec4 "avadd 0 19.5 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
  1605. alias lostsoulaim4 "avclear;avadd 0 19.35 7.1 2;avadd 1 17.05 1.95 3.95;lostsoulaimvec4;init 0 lostsoulaim4;txt *** Aim 4: NH-|ostsou| ***"
  1606. //2-Shot-Burst-Fire-Head
  1607. //SIR-Aim 2-Shot
  1608. alias SIR5 "avadd 0 21 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
  1609. alias SIR6 "avadd 0 19 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 15 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
  1610. alias SIRAimTS "avclear 0;avclear 1;SIR5;SIR6; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- 2-Shot;"
  1611. //sargent: head
  1612. alias SargentHead1 "avadd 0 21 7 2 ;avadd 1 23 7 3"
  1613. alias SargentHead "avclear;SargentHead1;init 0 HeadBunny;txt sargent: head;"
  1614. //SIR-smoke
  1615. alias SIR9 "avadd 0 23 6 2.7 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 2 3.7 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
  1616. alias SIRsmoke "avclear 0;avclear 1;SIR9; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- smoke;"
  1617. //gift: shot
  1618. alias GiftShot "avclear 0; avclear 1; avadd 0 20.15 7.5 1.45; avadd 1 23.5 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: shot"
  1619. //gift: money
  1620. alias GiftMoney "avclear 0; avadd 1; avadd 0 21.85 6.5 1.40; avadd 1 24 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: money"
  1621. //gift: whore
  1622. alias GiftWhore "avclear 0; avclear 1; avadd 0 21.95 6.5 2.8; avadd 1 18 3 4; #cl_bob 0; #cl_bobup 0; txt gift: whore"
  1623. //silentscope
  1624. alias silent "avclear 0; avadd 0 23 7 -6; avadd 1 27 0 6; #cl_bob 0; #cl_bobup 0; txt silentx"
  1625.  
  1626.  
  1627. // Ping Aiming [Dynamic.# und Swp_Caca]
  1628. alias 0991 "avclear 0;avclear 1;avadd 0 18 10 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
  1629. alias 0992 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
  1630. alias 0993 "avadd 1 21.3 3 0;avadd 1 15 -5 -4;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
  1631. alias 0994 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
  1632. alias 099 "0991;0992;0993;0994; recoil 1.7; pred 0; txt *** Initialized Aiming to: HEAD Ping 0-149 ***"
  1633. alias 1001 "avclear 0;avclear 1;avadd 0 17.92 10 0;avadd 0 9.8 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
  1634. alias 1002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
  1635. alias 1003 "avadd 1 19 3 0;avadd 1 16.8 -4 -2;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
  1636. alias 1004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
  1637. alias 100 "1001;1002;1003;1004; recoil 2.2; pred 1; predmax 1; txt *** Initialized Aiming to: HEAD Ping 150-249 ***"
  1638. alias 2001 "avclear 0;avclear 1;avadd 0 17.71 9.89 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
  1639. alias 2002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
  1640. alias 2003 "avadd 1 19.8 3 0;avadd 1 16.4 3 0;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
  1641. alias 2004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
  1642. alias 200 "2001;2002;2003;2004; recoil 2.6; pred 1; predmax 5; txt *** Initialized Aiming to: HEAD Ping 250-349 ***"
  1643. alias 3001 "avclear 0;avclear 1;avadd 0 17.02 10.09 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
  1644. alias 3002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
  1645. alias 3003 "avadd 1 19.7 -5 -4;avadd 1 15.8 3 0;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
  1646. alias 3004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
  1647. alias 300 "3001;3002;3003;3004; recoil 3.1; pred 1; predmax 8; txt *** Initialized Aiming to: HEAD Ping 350-400+ ***"
  1648.  
  1649. //CS Aiming
  1650. alias CSavheadf "avclear; CSavSheadFc; avSchest; aimSrest; CSavheadf2"
  1651. alias CSavheadf2 "TFavDheadFc; avDchest; aimDrest; txt *** Aiming: CS Medium Head"
  1652. alias CSavhead "avclear; CSavSheadbc; avSchest; aimSrest; CSavhead2"
  1653. alias CSavhead2 "CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS Low Head"
  1654. alias CSavheadb "avclear; CSavSheadc; avSchest; aimSrest; CSavheadb2"
  1655. alias CSavheadb2 "CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS High Head"
  1656. //Absolution F -medium
  1657. alias CSavDheadFc "avadd 1 19 4 4" //crouching Absolution F Center
  1658. alias CSavSheadFc "avadd 0 21 8 4" //standing AbsolutionF Center
  1659. //Absolution B -high
  1660. alias CSavDheadc "avadd 1 19 4 4" //crouching AbsolutionB Center
  1661. alias CSavSheadc "avadd 0 23 8 4" //standing AbsolutionB Center
  1662. //Absolution A -low
  1663. alias CSavDheadbc "avadd 1 19 4 4" //crouching Absolution Center
  1664. alias CSavSheadbc "avadd 0 19 8 4" //standing Absolution Center
  1665. //new aiming (zer0)
  1666. alias zbaddass "avadd 0 20 9 4"
  1667. alias zbaddass2 "avadd 1 17 2 4"
  1668. alias zbadass3 "avadd 0 22 5 4;avadd 0 13.5 6 -6; avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
  1669. alias zero1 "avadd 0 20 6 2;avadd 0 13.5 6 -6;avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
  1670. alias zbadass4 "avadd 1 26 3 3;avadd 1 13 -2 -5;avadd 1 11 -5 8;avadd 1 -21 0 -8;avadd 1 -19 -16 5"
  1671. alias zbaddass5 "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd
  1672. alias zbaddpair1 "zbaddass;zbaddass2;zbadass3;zero1;zbadass4;zbaddass5"
  1673. alias zbadassdone "zbaddpair1; txt z_Bad-Ass Aiming Loaded"
  1674. alias zeroheadSD "avadd 0 22 5 4 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 26 3 3 13 -2 -5 11 -5 8 -21 0 -8 -19 -16 5"
  1675. alias zeroHead "avclear;zeroheadSD;init 0 zeroHead; #cl_bob 0; #cl_bobup 0;txt *^*zer0s Secret-Aiming (you^will^own)*^*"
  1676.  
  1677. //4c1ds
  1678. alias 4c1dh34daim1 "avadd 0 20.7 8.01 3.6; avadd 1 22.4 6.01 3.6"
  1679. alias 4c1dh34daim2 "avadd 0 20.7 8.3 0.8; avadd 1 22.5 6.2 0.8"
  1680. alias 4c1d1337aim "avclear;4c1dh34daim1;4c1dh34daim2; #cl_bob 0; #cl_bobup; txt --| 1337 Aim |--"
  1681.  
  1682. //Uni JooLZz
  1683.  
  1684. alias UNI-T6aSD "avadd 0 22.5 7 2 19.5 5.6 -3.6 16.5 -3 3.7 14.5 6 -6 9.7 -3 0 -30 -6 6;avadd 1 23 4 -2 20 4.6 3 18 -3 -3 15.4 6 4 -12 0 -6 -10 -16 6"
  1685. alias UNI-T6bSD "avadd 0 20.9 5 2 18.7 8.2 -4 16.5 3 6 10.5 -2.6 -4 20 6 2 17.9 5 6;avadd 1 22 6.01 3.5 17.7 -3 -3 16.3 3 -5 10.5 0 8 -15 -16 -4 -32 6 2"
  1686. alias UNI-T6cSD "avadd 0 20.5 8 2.5 17.5 4 -3 15.4 -2 3.2 13 -4 0 -9.8 2 -2 -30 6 3;avadd 1 23 4 -2 17 2 3 15 -2 -3.4 8.9 0 3 -7 -6 -4 -25 6 4.5"
  1687. alias UNI-T6dSD "avadd 0 21.4 8 3 18.6 5 -4 16.4 6 3.5 12.3 2 -2.4 8.9 0 3.7 -27 8 -3;avadd 1 22 5 2 17 4 -3 15 -3 3 10 -6 -4 5 -3 1 -30 6 -3"
  1688. alias UNI-T6eSD "avadd 0 23 6 2 18.5 8 -3 17 11 2.5 14.7 4 -5 -6 -3 4 -28 -6 -2.8;avadd 1 22 5 3 17.9 6 -1 14.9 7 3.5 -16 -3 -6 -31 -6 5.4 -31 7 -3.3"
  1689. alias UNI-T6fS "avclear;recoil 2.0;avadd 0 22 5 2 18 5 -2 15 8 3;recoil 2.2;avadd 0 10 9 -3.9 -20 -3 6 -32 -6 -3"
  1690. alias UNI-T6fD "avclear;recoil 2.0;avadd 0 23 7 3 16.8 3 -5 15.5 5 6;recoil 2.2;avadd 1 12 -3 -4 -6 4 3 -30 -4 -4"
  1691. alias UNI-T6a "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR1;UNI-T6aSD;init 0 UNI-T6a;txt ***Initialized Aiming to: ***Test-6a***{Lv1}***"
  1692. alias UNI-T6b "avclear;better_pi 1;recoil 1.9;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR2;UNI-T6bSD;init 0 UNI-T6b;txt ***Initialized Aiming to: ***Test-6b***{Lv2}***"
  1693. alias UNI-T6c "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR3;UNI-T6cSD;init 0 UNI-T6c;txt ***Initialized Aiming to: ***Test-6c***{Lv3}***"
  1694. alias UNI-T6d "avclear;better_pi 1;recoil 1.9;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR4;UNI-T6dSD;init 0 UNI-T6d;txt ***Initialized Aiming to: ***Test-6d***{Lv4}***"
  1695. alias UNI-T6e "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR5;UNI-T6eSD;init 0 UNI-T6e;txt ***Initialized Aiming to: ***Test-6e***{Lv5}***"
  1696. alias UNI-T6f "better_pi 1;recoil 1.5;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNI-T6fS;UNI-T6fD;init 0 UNI-T6f;txt ***Initialized Aiming to: ***Test-6f***{Lv6}***"
  1697. alias UNIT5BUR1 "sdelay 0.04;rdelay 0.0;dtime 0.10;ftime 0.2"
  1698. alias UNIT5BUR2 "sdelay 0.05;rdelay 0.01;dtime 0.17;ftime 0.2"
  1699. alias UNIT5BUR3 "sdelay 0.04;rdelay 0.005;dtime 0.14;ftime 0.25"
  1700. alias UNIT5BUR4 "sdelay 0.02;rdelay 0.031;dtime 0.10;ftime 0.3"
  1701. alias UNIT5BUR5 "sdelay 0.04;rdelay 0.005;dtime 0.14;ftime 0.25"
  1702. alias UNIT5BUR6 "sdelay 0.05;rdelay 0.042;dtime 0.24;ftime 0.27"
  1703. alias UNIT5SET "autoburst 0;burstflags 0"
  1704. alias UNIT5RESET "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0"
  1705. // **********************
  1706. // This sets up rotation :)
  1707. // You can add up to 20 entries here!
  1708. rot_addalias 1 UNI-T6a
  1709. rot_addalias 2 UNI-T6b
  1710. rot_addalias 3 UNI-T6c
  1711. rot_addalias 4 UNI-T6d
  1712. rot_addalias 5 UNI-T6e
  1713. rot_reset
  1714.  
  1715.  
  1716. alias awpscript "awp_on"
  1717. alias awp_on "bind mouse1 +awpattack; weapon_primary; AwP_script%oN; alias awpscript awp_off"
  1718. alias awp_off "bind mouse1 +attack;adjust_crosshair; AwP_script%oFF; alias awpscript awp_on"
  1719.  
  1720. alias +awpattack "+attack"
  1721. alias -awpattack "-attack;wait;weapon_secondary;awpscript"
  1722.  
  1723. // randomized aiming
  1724. alias humaim0 "randmax 0; init aimr humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"
  1725. alias humaim1 "randmax 5; init aimr humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
  1726. humaim0
  1727.  
  1728. // smooth aiming
  1729. alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
  1730. alias smooth1 "smooth 5; init aims smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"
  1731. smooth0
  1732.  
  1733.  
  1734. // xqz2 style
  1735. alias +doaim "aim 1"
  1736. alias -doaim "aim 0"
  1737.  
  1738. // temporary aim thru wall
  1739. alias +thru "aimthru 1"
  1740. alias -thru "aimthru 0"
  1741.  
  1742. // hlh style
  1743. alias +doshoot "aim 1;#wait;#+attack"
  1744. alias -doshoot "#-attack; aim 0"
  1745.  
  1746. humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
  1747. humaim0
  1748. // smooth aiming
  1749. alias smooth0 "smooth 0; init 6 smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
  1750. alias smooth1 "smooth 5; init 6 smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"
  1751.  
  1752.  
  1753. //Anti Recoil [Swp_Caca Thank You]
  1754. alias dev1 "developer 1"
  1755. alias dev0 "developer 0"
  1756. alias att "+attack"
  1757. alias +on "+attack; +lookdown"
  1758. alias -on "-attack; -lookdown"
  1759. alias em ""
  1760. alias antion "bind kp_downarrow antioff; wait; bind mouse1 r0; wait; bind = r0; wait; bind - r0; wait; bind mwheelup r0; wait; bind mwheeldown r0; dev1; echo Anti-Recoil ENABLED;developer 999999999"
  1761. alias antioff "bind mouse1 +attack; wait; bind = em; wait; bind - em; wait; bind mwheelup em; wait; bind mwheeldown em; wait; bind kp_downarrow antion; wait; dev1; echo Anti-Recoil DISABLED;developer 999999999"
  1762.  
  1763. bind kp_rightarrow "antion"
  1764. bind kp_leftarrow "antioff;bind = podbotmenu"
  1765.  
  1766. //+attack2 script
  1767. alias +att2 "#+attack2"
  1768. alias -att2 "#-attack2"
  1769.  
  1770. //Aimthru 1
  1771. alias +thrushoot "aimthru 1;#+attack"
  1772. alias -thrushoot "aimthru 0;#-attack"
  1773.  
  1774. //Aimthru 2 W/ shoot
  1775. alias +thru "aimthru 1;"
  1776. alias -thru "aimthru 0;"
  1777.  
  1778. //Xqz2 style
  1779. alias +doaim "aim 1"
  1780. alias -doaim "aim 0"
  1781.  
  1782. // hlh style
  1783. alias +doshoot "aim 1;#wait;#+attack"
  1784. alias -doshoot "#-attack; aim 0"
  1785.  
  1786. // csg style
  1787. alias +csgaim "aim 1;later 0.01 #+attack;later 0.01 aim 0"
  1788. alias -csgaim "later 0.01 #-attack"
  1789.  
  1790. // DavVv style
  1791. alias +doshootnoaim "davbot 0;#wait;#+attack"
  1792. alias -doshootnoaim "#-attack; davbot 1"
  1793.  
  1794. //vector switch
  1795. alias vec_pistol "avclear; avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65; recoil 0.016"
  1796. alias vec_m4a1 "avclear;avadd 0 20.65 6.73 1.937;avadd 1 26.69 6.15 3.65;avadd 2 11.76 6.5 3.25; recoil 1.61"
  1797. alias vec_ak47 "avclear;avadd 0 21.75 6.63 3.276;avadd 1 26.85 5.85 3.45;avadd 2 11.9 6.8 2.4; txt recoil 1.73"
  1798. alias vec_aug "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
  1799. alias vec_sg552 "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
  1800. alias vec_other "avclear; avadd 0 22.05 6.61 2.013;avadd 1 25.19 6.88 3.404;avadd 2 13.244 7.11 2.31; recoil 1.71"
  1801. alias vec_sg550 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
  1802. alias vec_g3sg1 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
  1803. alias vec_scout "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"
  1804. alias vec_awp "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"
  1805.  
  1806. alias colt-a "avadd 0 20.76 6.89 4.02"
  1807. alias colt-b "avadd 1 25.7 4.56 4.5"
  1808. alias coltsetup "recoil 1.65;txt |[ CoLt ]|"
  1809. alias coltvec "avclear;colt-a;colt-b;coltsetup"
  1810. volume "0.33"
  1811.  
  1812. alias aug-a "avadd 0 21.12 5.85 3.29"
  1813. alias aug-b "avadd 1 25.77 4.32 4.49"
  1814. alias augsetup "recoil 1.55;txt |[ Aug ]|"
  1815. alias augvec "avclear;aug-a;aug-b;augsetup"
  1816.  
  1817. alias ak47-a "avadd 0 19.9 7.321 3.295"
  1818. alias ak47-b "avadd 1 26.54 3.21 4.78"
  1819. alias aksetup "recoil 1.85;txt |[ Ak-47 ]|"
  1820. alias akvec "avclear;ak47-a;ak47-b;aksetup"
  1821.  
  1822. ==========================( Vector Switch )===========================
  1823.  
  1824. //vector switch
  1825. alias vec_pistol "avclear; avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65; recoil 0.016"
  1826. alias vec_m4a1 "avclear;avadd 0 20.65 6.73 1.937;avadd 1 26.69 6.15 3.65;avadd 2 11.76 6.5 3.25; recoil 1.61"
  1827. alias vec_ak47 "avclear;avadd 0 21.75 6.63 3.276;avadd 1 26.85 5.85 3.45;avadd 2 11.9 6.8 2.4; txt recoil 1.73"
  1828. alias vec_aug "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
  1829. alias vec_sg552 "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
  1830. alias vec_other "avclear; avadd 0 22.05 6.61 2.013;avadd 1 25.19 6.88 3.404;avadd 2 13.244 7.11 2.31; recoil 1.71"
  1831. alias vec_sg550 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
  1832. alias vec_g3sg1 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
  1833. alias vec_scout "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"
  1834. alias vec_awp "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"
  1835.  
  1836. -DeLi v7-
  1837. /Aiming Aliases
  1838. alias +$nonup "+lookdown;$w;+lookdown;$w;+lookup;$w;+lookdow n"
  1839. alias -$nonup "-lookdown;$w;-lookdown;$w;-lookup;$w;-lookdown"
  1840. alias +$spread "-mlook;$w;$nospread"
  1841. alias -$spread "+mlook;$w;$nospread"
  1842. alias +$koraim "+attack;+attack;+attack;-attack;+attack"
  1843. alias -$koraim "-attack"
  1844. alias +$nxshotsil "+$koraim;impulse 100"
  1845. alias -$nxshotsil "-$koraim;impulse 100"
  1846. alias +$nxhead "+$setsens;wait;+speed;wait;+moveup;wait;+$nxa im"
  1847. alias -$nxhead "-$setsens;wait;-speed;wait;-moveup;wait;-$nxaim"
  1848. alias +$nxhead2 "-mlook;wait;+attack;wait;+attack"
  1849. alias -$nxhead2 "+mlook;wait;-attack"
  1850. alias +$nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
  1851. alias -$nxmasta "+mlook;wait;-attack"
  1852. alias +$nxshtpwn "-reload;wait;+attack;wait;+attack"
  1853. alias -$nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
  1854. alias +$setsens "sensitivity 1.0"
  1855. alias -$setsens "sensitivity 5.0"
  1856. alias +$nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-attack;wait;+attack"
  1857. alias -$nxaim "-attack"
  1858. alias $naimac "$naim;bind del $naimkapa;$d1;echo Continius Firing Enabled;$d0"
  1859. alias $naimkapa "$anaim;bind del $naimac;$d1;echo Continius Firing Disabled;$d0"
  1860. alias $naim +attack
  1861. alias $anaim -attack
  1862. alias $bnaimac "$bnaim;bind end $bnaimkapa;$d1;echo Continius Special Attack Enabled;$d0"
  1863. alias $bnaimkapa "$abnaim;bind end $bnaimac;$d1;echo Continius Special Attack Disabled;$d0"
  1864. alias $bnaim +attack2
  1865. alias $abnaim -attack2
  1866. alias $aimon "bind mouse1 +$koraim ;bind ins $aimoff"
  1867. alias $aimoff "bind mouse1 +attack ;bind ins $aimon"
  1868. //End Of Aiming Aliases
  1869. //Fast AWP
  1870. alias $awpfs "$fson"
  1871. alias $fson "bind mouse1 $fsatt; $d1; echo Fast Sniper Attack: On; $d0; alias $fast $fsoff"
  1872. alias $fsoff "bind mouse1 +attack; $d1; echo Fast Sniper Attack: Off; $d0; alias $fast $fson"
  1873. alias $fsatt "+attack; wait; -attack; $fson; slot2; slot1; +attack2; wait; -attack2; $fsoff"
  1874. //Throwing Armor (Thnx to Diablos for an idea and OGC Staff)
  1875. alias $thraskev "buyequip;wait;kill;wait;$ms1"
  1876. alias $thraskevhelm "buyequip;wait;kill;wait;$ms2"
  1877. alias $thrashed "$thraskev;$d1;echo Throwed Armor Only Kevlar Get it When New Game Starts;$d0"
  1878. alias $thrashed2 "$thraskevhelm;$d1;echo Throwed Armor Only Helm-Kevlar Get it When New Game Starts;$d0"
  1879. //End Of Throwing Armoralias $nxwall_1 "gl_polyoffset 2800;$d1;echo Simple and Decal WallHacks Enabled.;echo Now You Can See Bloods,Sprays,Shells through walls;$d0;alias $nxwall $nxwall_0"
  1880. alias $nxwall_0 "gl_polyoffset 0.1;$d1;echo Simple and Decal WallHacks Disabled.;$d0;alias $nxwall $nxwall_1"
  1881. alias $nxwall "$nxwall_1"
  1882. alias $devcom_1 "$devbug_on;bind kp_plus $devcom_0;$d1;echo Overview Bug is Enabled Now You Can See Attacks and Enemies within your range;echo You Can Turn Off It By Pressing Kp-Plus(+);$d0"
  1883. alias $devcom_0 "$devbug_off;bind kp_plus $devcom_1;$d1;echo Overview Bug is Disabled You Can Turn On It By Pressing Kp-Plus(+);$d0"
  1884. alias $devbug_on "dev_overview 1"
  1885. alias $devbug_off "dev_overview 0"
  1886.  
  1887. 18. LOADING!...
  1888.  
  1889. developer "1"
  1890. fps_max "101"
  1891. fps_modem "0"
  1892. cl_dlmax "128"
  1893.  
  1894. 19. LOADING!...
  1895.  
  1896. // Ping Aiming
  1897. alias 0991 "avclear 0;avclear 1;avadd 0 18 10 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
  1898. alias 0992 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
  1899. alias 0993 "avadd 1 21.3 3 0;avadd 1 15 -5 -4;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
  1900. alias 0994 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
  1901. alias 099 "0991;0992;0993;0994; recoil 1.7; pred 0; txt * [url=http://www.forumqs.com]www.forumqs.com[/url]: HEAD Ping 0-149 *"
  1902. alias 1001 "avclear 0;avclear 1;avadd 0 17.92 10 0;avadd 0 9.8 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
  1903. alias 1002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
  1904. alias 1003 "avadd 1 19 3 0;avadd 1 16.8 -4 -2;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
  1905. alias 1004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
  1906. alias 100 "1001;1002;1003;1004; recoil 2.2; pred 1; predmax 1; txt * [url=http://www.forumqs.com]www.forumqs.com[/url]: HEAD Ping 150-249 *"
  1907. alias 2001 "avclear 0;avclear 1;avadd 0 17.71 9.89 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
  1908. alias 2002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
  1909. alias 2003 "avadd 1 19.8 3 0;avadd 1 16.4 3 0;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
  1910. alias 2004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
  1911. alias 200 "2001;2002;2003;2004; recoil 2.6; pred 1; predmax 5; txt * [url=http://www.forumqs.com]www.forumqs.com[/url]: HEAD Ping 250-349 *"
  1912. alias 3001 "avclear 0;avclear 1;avadd 0 17.02 10.09 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
  1913. alias 3002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
  1914. alias 3003 "avadd 1 19.7 -5 -4;avadd 1 15.8 3 0;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
  1915. alias 3004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
  1916. alias 300 "3001;3002;3003;3004; recoil 3.1; pred 1; predmax 8; txt * [url=http://www.forumqs.com]www.forumqs.com[/url]: HEAD Ping 350-400+ *"
  1917.  
  1918. //Recoil System
  1919. alias rsig "recoil 1.76"
  1920. alias rcolt "recoil 1.38"
  1921. alias rmp5 "recoil 1.23"
  1922. alias rscout "recoil 1.34"
  1923. alias rump "recoil 1.56"
  1924. alais rdeagle "recoil 1.95"
  1925. alias rak "recoil 1.73"
  1926. alias raug "1.49"
  1927. alias relse "1.5"
  1928.  
  1929. alias recoils1 "if has sg552 rsig;if has m4a1 rcolt;if has mp5navy rmp5;if has scout rscout;i has ump45 rump;if has deagle rdeagle;if has ak47 rak;if has aug raug;if has else relse"
  1930. alais recoils0 "recoil 1.5"
  1931.  
  1932. alias rswitch-1 "recoils1"
  1933. alias rswitch-0 "recoils0"
  1934.  
  1935. alias rswitch-on "rswitch-1"
  1936. alias rswitch-off "rswitch-0"
  1937.  
  1938. bind "9" "rswitch-on"
  1939.  
  1940. Silahlara özel headshott koldarý
  1941.  
  1942. //---===___ Jere MP5 1 HeadShoT Vec ___===---
  1943. alias JMP51 "avadd 0 22.25 7.1 3.5 14.98 6.5 4"
  1944. alias JMP52 "avadd 0 22.45 7.1 3 15.3 6.5 6"
  1945. alias JMP53 "avadd 0 23 7 3.6 10.99 -3.2 .1"
  1946. alias JMP54 "avadd 1 21.4 6.7 4 13.2 -3 -4.98"
  1947. alias JMP55 "avadd 1 20 8.6 3.78 11.3 -5 8"
  1948. alias JMP56 "avadd 1 23 6.2 3.333 -21.1 4.5 -8.1"
  1949. alias JMP57 "avadd 1 -19 -16.5 4.2"
  1950. alias JMP58 "JMP51;JMP52;JMP53;JMP54;JMP55;JMP56;JMP57"
  1951. alias JMP5 "avclear; JMP58;recoil 1.1;txt oO0 Jere Mp5 1 HeaDsHoT AcTiVed 0Oo"
  1952.  
  1953. //---===___ Jere MP5 2 HeadShoT Vec ___===---
  1954. alias JeMP51 "avadd 0 23.2004 7.8 3.1; avadd 1 21.1 7.5 2.4"
  1955. alias JeMP52 "avadd 0 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
  1956. alias JeMP5 "avclear ;JeMP51; JeMP52; recoil 1.35;txt oO0 Jere Mp5 2 HeaDsHoT AcTiVed 0Oo"
  1957.  
  1958. //---===___ Jere MP5 3 HeadShoT Vec ___===---
  1959. alias JerMP51 "avadd 0 20.6 6 1.7 14 3 7 14 3 -7 15 -1 0; avadd 1 23 -3 -2.5 16 -7 6 16 -7 -10 19 -8 0"
  1960. alias JerMP5 "avclear;JerMP51;recoil 1.1; txt oO0 Jere Mp5 3 HeaDsHoT AcTiVed 0Oo"
  1961.  
  1962. //---===___ Jere MP5 4 HeadShoT Vec ___===---
  1963. alias JereMP51 "avadd 0 22 4.5 3.6"
  1964. alias JereMP52 "avadd 0 21.5 4.5 3.1"
  1965. alias JereMP53 "avadd 0 21.5 4.5 4.1"
  1966. alias JereMP54 "avadd 1 21.9 4 2"
  1967. alias JereMP5 "avclear; JereMP51;JereMP52;JereMP53;JereMP54; recoil 1.1; txt oO0 Jere Mp5 4 HeaDsHoT AcTiVed 0Oo"
  1968.  
  1969. //---===___ Jere M4 1 HeadShoT Vec ___===---
  1970. //(Based on ultra kill from ZoolS)
  1971. alias JM41 "avadd 0 23.59987754 6.9987651 2.018701; avadd 1 24.59987754 5.9987651 1.018701"
  1972. alias JM4 "avclear; JM41;recoil 1.35; txt oO0 Jere M4 1 HeaDsHoT AcTiVed 0Oo"
  1973.  
  1974. //---===___ Jere M4 2 HeadShoT Vec ___===---
  1975. alias JeM41 "avadd 0 23.4333333 5 1"
  1976. alias JeM42 "avadd 0 22.43333 6 2"
  1977. alias JeM43 "avadd 0 21.4333 7 3"
  1978. alias JeM44 "avadd 0 19.433 5 1"
  1979. alias JeM45 "avadd 0 17.43 6 2"
  1980. alias JeM46 "avadd 0 20 7 3"
  1981. alias JeM47 "avadd 0 18 6 1"
  1982. alias JeM48 "avadd 0 19 5 2"
  1983. alias JeM4bis1 "avadd 1 20 7 3"
  1984. alias JeM4bis2 "avadd 1 24.1 4.28 1.5"
  1985. alias JeM4bis3 "avadd 1 24.1 4.38 1.5"
  1986. alias JeM4bis4 "avadd 1 24.1 4.48 1.5"
  1987. alias JeM4bis5 "avadd 1 24.1 4.58 1.5"
  1988. alias JeM4bis6 "avadd 1 24.1 4.68 1.5"
  1989. alias JeM4bis7 "avadd 1 24.1 4.78 1.5"
  1990. alias JeM4bis8 "avadd 1 24.1 4.88 1.5"
  1991. alias premier "if JeM41 else JeM42;JeM43;JeM44"
  1992. alias second "if JeM45 else JeM46;JeM47;JeM48"
  1993. alias troisieme "if JeM4bis1 else JeM4bis2;JeM4bis3;JeM4bis4"
  1994. alias quatrieme "if JeM4bis5 else JeM4bis6;JeM4bis7;JeM4bis8"
  1995. alias cinquieme "premier;second;troisieme;quatrieme"
  1996. alias JEM4 "avclear;recoil 1.35;txt oO0 Jere M4 2 HeaDsHoT AcTiVed 0Oo;cinquieme"
  1997.  
  1998. //---===___ Jere M4 3 HeadShoT Vec ___===---
  1999. alias JerM41 "avadd 0 23.2 2.3 1.042; avadd 1 19.3 3.4 2.6"
  2000. alias JerM4 "avclear;JerM41;recoil 1.35; txt oO0 Jere M4 3 HeaDsHoT AcTiVed 0Oo"
  2001.  
  2002. //---===___ Jere M4 4 HeadShoT Vec ___===---
  2003. alias JereM41 "avadd 0 21 7 2 ; avadd 1 23 7 3"
  2004. alias JereM4 "avclear; JereM41; recoil 1.35; txt oO0 Jere M4 4 HeaDsHoT AcTiVed 0Oo"
  2005.  
  2006. //---===___ Jere SiG / AuG 1 HeadShoT Vec ___===---
  2007. alias JSiG1 "avadd 0 22.5 7 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 26.5 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
  2008. alias JSiG "avclear; JSiG1;recoil 1.4; txt oO0 Jere SiG/AuG 1 HeaDsHoT AcTiVed 0Oo"
  2009.  
  2010. //---===___ Jere SiG / AuG 2 HeadShoT Vec ___===---
  2011. alias JeSiG1 "avadd 0 20.867 7.879 1.543; avadd 1 22 4.3 3.01"
  2012. alias JeSiG2 "avadd 0 20 7 1.215; avadd 2 21 2.2 1.02; avadd 2 20 3.2 3.01"
  2013. alias JeSiG "avclear ;#cl_bob 0;#cl_bobup 0;recoil 1.4; JeSiG1; JeSiG2; txt oO0 Jere SiG/AuG 2 HeaDsHoT AcTiVed 0Oo"
  2014.  
  2015. //---===___ SiG / AuG 3 HeadShoT Vec ___===---
  2016. alias JerSiG1 "avadd 0 22.3 6 2.3; avadd 1 23 4 -2"
  2017. alias JerSiG2 "avadd 0 24.23 6 1.03; avadd 1 23.9 9 -1.82"
  2018. alias JerSiG3 "avadd 0 19.3 6 1.13; avadd 1 22.88 7 -0.82"
  2019. alias JerSiG4 "avadd 0 20.543 8 1.02; avadd 1 25.32 6 -2"
  2020. alias JerSiG "avclear; JerSiG1;JerSiG2;JerSiG3;JerSiG4; txt oO0 Jere SiG/AuG 3 HeaDsHoT AcTiVed 0Oo"
  2021.  
  2022. //---===___ SiG / AuG 4 HeadShoT Vec ___===---
  2023. alias JereSiG1 "avadd 0 22.7777 4 3 ; avadd 0 22.8 4.1 3 ;avadd 0 22.2 4 3"
  2024. alias JereSiG2 "avadd 1 22.2 4 3 ; avadd 1 22.2 4 3 ; avadd 0 24.32 3 3"
  2025. alias JereSiG3 "avadd 0 24.7 4 3 ; avadd 1 24.32 4 3 ; avadd 1 24.7 4 3"
  2026. alias JereSiG "avclear ;recoil 1.1;JereSiG1;JereSiG2;JereSiG3; txt oO0 Jere SiG/AuG 4 HeaDsHoT AcTiVed 0Oo"
  2027.  
  2028. //---===___ Jere AK47 1 HeadShoT Vec ___===---
  2029. alias JAK1 "avadd 0 23.59987754 6.9987651 2.018701; avadd 1 24.59987754 5.9987651 1.018701"
  2030. alias JAK "avclear; JAK1;recoil 1.6; txt oO0 Jere AK47 1 HeaDsHoT AcTiVed 0Oo"
  2031. //---===___ Jere AK47 2 HeadShoT Vec ___===---
  2032. alias JeAK1 "avadd 0 23.6 6.9 2.05; avadd 1 33 11 0"
  2033. alias JeAK "avclear ;#cl_bob 0;#cl_bobup 0;recoil 1.6; JeAK1; JeAK2; txt oO0 Jere AK47 2 HeaDsHoT AcTiVed 0Oo"
  2034.  
  2035. //---===___ Jere AK47 3 HeadShoT Vec ___===---
  2036. alias JerAK1 "avadd 0 20.7 7.8 2.8;avadd 1 21.9 7.3 2.4"
  2037. alias JerAK2 "avadd 0 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
  2038. alias JerAK "avclear; JerAK1;JerAK2; txt oO0 Jere AK47 3 HeaDsHoT AcTiVed 0Oo"
  2039.  
  2040. //---===___ Jere AK47 4 HeadShoT Vec ___===---
  2041. alias JereAK1 "avclear;avadd 0 21.5221121 6.789211 2.10863636;avadd 1 24.8363535 5.6625373 1.364749"
  2042. alias JereAK "avclear ;recoil 1.6;JereAK1; txt oO0 Jere AK47 4 HeaDsHoT AcTiVed 0Oo"
  2043.  
  2044. //---===___ Jere DeaGle 1 HeadShoT Vec ___===---
  2045. alias JDeaGle1 "avclear;avadd 0 21.3 8.2 4.1;avadd 1 26.6 4 2.4"
  2046. alias JDeaGle "avclear; JDeaGle1;recoil 1.2; txt oO0 Jere DeaGle 1 HeaDsHoT AcTiVed 0Oo"
  2047.  
  2048. //---===___ Jere UsP 1 HeadShoT Vec ___===---
  2049. alias JUsP1 "avadd 0 23.220 6.123 0.369 13.5 6 -6 10 -3 0 -32 -7 5 -32 5 -4.5;avadd 1 23.724 14.428 4.492"
  2050. alias JUsP "avclear; JUsP1;recoil 1.2; txt oO0 Jere UsP 1 HeaDsHoT AcTiVed 0Oo"
  2051.  
  2052. //---===___ Jere ScouT 1 HeadShoT Vec ___===---
  2053. alias JScouT1 "avadd 0 22.61 3.99 0.31; avadd 1 22.83 4 0.40"
  2054. alias JScouT2 "avadd 0 19.93 3.62 1.51; avadd 1 20.01 3.60 1.51"
  2055. alias JScouT "avclear; JScouT1;JScouT2;recoil 0.9; txt oO0 Jere ScouT 1 HeaDsHoT AcTiVed 0Oo"
  2056.  
  2057.  
  2058.  
  2059. 20. LOADING!...
  2060.  
  2061. alias "zmc" "+attack;wait;-attack;wait;wait;wait;wait;wait"
  2062. alias battack2 "zmc;zmc"
  2063. alias battack3 "zmc;zmc;zmc"
  2064. alias rafal rafala1
  2065. alias rafala2 "bind mouse1 battack2;echo 2 Forumqs; alias rafal rafala2;speak two"
  2066. alias rafala3 "bind mouse1 battack3;echo 3 Forumqs; alias rafal rafala3;speak three"
  2067. alias rafala1 "bind mouse1 +attack;echo 1 Forumqs; alias rafal rafala1;speak one"[/td]
  2068.  
  2069.  
  2070. 21. LOADING!...
  2071.  
  2072. brightness "7777"
  2073. gamma "4"
  2074.  
  2075. 22. LOADING!...
  2076.  
  2077.  
  2078. //Burst Switch
  2079. burst_usp "shoot 2;"
  2080. burst_glock18 "shoot 2;"
  2081. burst_deagle "shoot 2;"
  2082. burst_p228 "shoot 2;"
  2083. burst_elite "shoot 2;"
  2084. burst_fiveseven "shoot 2;"
  2085. burst_xm1014 "shoot 2;"
  2086. burst_m3 "shoot 2;"
  2087. burst_mp5 "DavVvBurst2;"
  2088. burst_tmp "DavVvBurst2;"
  2089. burst_p90 "DavVvBurst2;"
  2090. burst_mac10 "DavVvBurst2;"
  2091. burst_ump45 "DavVvBurst2;"
  2092. burst_ak47 "DavVvBurst1;"
  2093. burst_sg552 "DavVvBurst1;"
  2094. burst_m4a1 "DavVvBurst1;"
  2095. burst_galil "DavVvBurst1;"
  2096. burst_famas "DavVvBurst1;"
  2097. burst_aug "DavVvBurst1;"
  2098. burst_scout "shoot 2;"
  2099. burst_awp "shoot 2;"
  2100. burst_g3sg1 "shoot 2;"
  2101. burst_sg550 "shoot 2;"
  2102. burst_m249 "shoot 2;"
  2103. burst_knife "shoot 0;"
  2104. burst_tactical "shoot 2;"
  2105. burst_flashbang "shoot 0"
  2106. burst_hegrenade "shoot 0;"
  2107. burst_smokegrenade "shoot 0;"
  2108. burst_c4 "shoot 0;"
  2109.  
  2110. 23. LOADING!...
  2111.  
  2112. rate "25000"
  2113. cl_cmdrate "101"
  2114. cl_updaterate "101"
  2115. fps_max "100"
  2116. fps_modem "0"
  2117. cl_rate "9999"
  2118. r_mirroralpha "0"
  2119. r_wateralpha "0"
  2120. r_drawentities "1"
  2121. r_decals "0"
  2122. r_detailtextures "0"
  2123. gl_max_size "256"
  2124. ati_npatch "2"
  2125. ati_subdiv "1"
  2126. gunsmoke "0"
  2127. ex_interp "0.05"
  2128. m_yaw "0.022"
  2129. m_pitch "0.022"
  2130. gl_ztrick "0"
  2131. gl_wateramp "0"
  2132. gl_clear "1"
  2133. gunsmoke "0"
  2134. cl_pitchup "89"
  2135. cl_pitchdown "89"
  2136. swp_caca "0"
  2137. mp_decals "0"
  2138. max_shells "0"
  2139. cl_nopred "0"
  2140. max_smokepuffs "0"
  2141. cl_showevents "0"
  2142. sv_maxupdaterate "101"
  2143. sv_minrate "25000"
  2144. ex_extrapmax "1.33"
  2145. cl_fixtimerate "101"
  2146. c_maxpitch "headshot"//HEADSHOT
  2147. c_maxyaw "headshot"
  2148. c_minyaw "headshot"
  2149.  
  2150. 24. LOADING!...
  2151.  
  2152. //Native,Define ve Void Ayarlarý (C++) [ero158]
  2153.  
  2154. _cs_restrict 0
  2155. _debug 0
  2156. _fx 0
  2157. _gag_name 0
  2158. _ignore_immunity 1.89
  2159. _repeat_freq 600
  2160. _duration 30
  2161. // Defines the max time length in seconds of voting process. www.forumqs.com
  2162. amv_vote_duration 30
  2163.  
  2164. // Default access rights for players not in the users.ini file. www.forumqs.com
  2165. // (See documentation for access levels and information)
  2166. default_access 1
  2167.  
  2168. // Whether to use encrypted passwords or not.
  2169. // 0: disabled
  2170. // 1: encrypt using Unix crypt() (Linux ONLY)
  2171. // 2: encrypt using MD5 hash
  2172. // 3: encrypt using MySQL PASSWORD() (MySQL ONLY)
  2173.  
  2174. wWw.FoRumqS.CoM
  2175.  
  2176.  
  2177. // If enabled, the scripting file functions have read
  2178. // access to files
  2179. // (0=disabled, 1=enabled)
  2180.  
  2181.  
  2182.  
  2183.  
  2184.  
  2185.  
  2186.  
  2187.  
  2188. f defined _included
  2189. pragma semicolon 1
  2190. enum print_type {
  2191. print_console=0,
  2192. print_center,
  2193. print_chat,
  2194. print_tty,
  2195. print_pretty
  2196. };
  2197.  
  2198. enum fsize_unit {
  2199. bytes = 0,
  2200. lines
  2201. };
  2202.  
  2203. const bBanByID = 0;
  2204. const bBanByIP = 1;
  2205. const bBanBoth = 2;
  2206.  
  2207. enum uid {
  2208. uid_none = 0,
  2209. uid_invalid,
  2210. uid_index,
  2211. uid_sessionID,
  2212. uid_wonID,
  2213. };
  2214.  
  2215. /* Defined as '+ 1' so when we make an array[MAXPLAYERS], we get the range from 0 - 32. */
  2216. #define MAX_PLAYERS 32 + 1
  2217. #define TEAM_PROXY 600
  2218. #define TEAM_SPECTATOR 500
  2219.  
  2220. #define MAX_NUMBER_LENGTH 20
  2221. #define MAX_COMMAND_LENGTH 30
  2222. #define MAX_NAME_LENGTH 33
  2223. #define MAX_DATA_LENGTH 200
  2224. #define MAX_TEXT_LENGTH 200
  2225. #define MAX_AUTHID_LENGTH 39
  2226.  
  2227. #define PLUGIN_HANDLED -1
  2228. #define PLUGIN_FAILURE 0
  2229. #define PLUGIN_CONTINUE 1
  2230.  
  2231. #define ACCESS_ALL 0
  2232. #define ACCESS_TIMELEFT 0
  2233. #define ACCESS_USERLIST 0
  2234. #define ACCESS_VERSION 0
  2235. #define ACCESS_VOTE_KICK 1
  2236. #define ACCESS_VOTE_MAP 1
  2237. #define ACCESS_FRAGLIMIT 2
  2238. #define ACCESS_MAP 2
  2239. #define ACCESS_TIMELIMIT 2
  2240. #define ACCESS_ABORT_VOTE 2
  2241. #define ACCESS_RELOAD 4
  2242. #define ACCESS_PAUSE 8
  2243. #define ACCESS_PASS 16
  2244. #define ACCESS_FRIENDLY_FIRE 32
  2245. #define ACCESS_GRAVITY 32
  2246. #define ACCESS_TEAMPLAY 32
  2247. #define ACCESS_CHAT 64
  2248. #define ACCESS_SAY 64
  2249. #define ACCESS_KICK 128
  2250. #define ACCESS_BAN 256
  2251. #define ACCESS_CONFIG 512
  2252. #define ACCESS_IMMUNITY 4096
  2253. #define ACCESS_RCON 65536 /* Define this to 512 to have Alfred's setting */
  2254. #define ACCESS_RESERVE_NICK 16384 /* This is never used in the script; just for reference */
  2255. #define ACCESS_RESERVE_SPOT 32768 /* This is never used in the script; just for reference */
  2256.  
  2257.  
  2258. forward plugin_init();
  2259. forward plugin_info(HLOldName, HLNewName, UserIndex);
  2260. forward plugin_connect(HLUserName, HLIP, UserIndex);
  2261. forward plugin_disconnect(HLUserName, UserIndex);
  2262. forward plugin_command(HLCommand, HLData, HLUserName, UserIndex);
  2263.  
  2264. native access( iAccess, sName[] = "" );
  2265. native auth( sName[] = "");
  2266. native ban( sPlayer[], iTime, bBanBy = bBanByID );
  2267. native censor_words( sString[] );
  2268. native centersay( sText[], iTime, iRed, iGreen, iBlue );
  2269. native centersayex( sUser[], sText[], iTime, iRed, iGreen, iBlue );
  2270. native changelevel( sMap[], iIntermissionPause = 0 );
  2271. native cvar_exists( sCvar[] );
  2272. native check_user( sPlayer[] );
  2273. native check_words( sPlayer[] );
  2274. native consgreet( sMessage[] );
  2275. native convert_string( iHLString, sSmallString[], iMaxLength );
  2276. native currentmap( iMap[], iMaxLength );
  2277. native directmessage( sMessage[], iUserID = -1, uid:tUidType = uid:uid_sessionID );
  2278. native exec( sCommand[], bWriteLogEntry = 1 );
  2279. native execclient( sPlayer[], sCommand[] );
  2280. native get_serverinfo( sKey[], sValue[], iMaxLength );
  2281. native get_timer( iTimer );
  2282. native get_userAuthID( sPlayer[], sAuthid[], iMaxLength = MAX_AUTHID_LENGTH );
  2283. native get_userindex( sPlayer[], &iIndex );
  2284. native get_userinfo( sPlayer[], sKey[], sInfo[], iMaxLength );
  2285. native get_userIP( sPlayer[], sIP[], iMaxLength, &iPort = 0 );
  2286. native get_username( sPlayer[], sName[], iMaxLength );
  2287. native get_userorigin( sPlayer[], &iX, &iY, &iZ );
  2288. native get_userSessionID( sPlayer[], &iSessionID );
  2289. native get_userWONID( sPlayer[], &iWONID );
  2290. native get_vaultdata( sKey[], sData[], iMaxLength );
  2291. native get_vaultnumdata( sKey[], &iData );
  2292. native getstrvar( sVarname[], sValue[], iMaxLength );
  2293. native gettarget( sPlayer[], sTargetName[], iMaxLength, iRange = 2048 );
  2294. native getteamcount( iTeam );
  2295. native getvar( sVarname[] );
  2296. native glow( sTarget[], iRed = 0, iGreen = 0, iBlue = 0 );
  2297. native godmode( sPlayer[], iOnOff );
  2298. native help( sKeyword[] );
  2299. native kick( sPlayer[] );
  2300. native kill_timer( iTimer );
  2301. native list_maps( );
  2302. native log( sLogEntry[] );
  2303. native look_in_dir( sDirectory[], sMatch[], sFilename [], iNumber );
  2304. native maptime( iWhichtime, iPrintToConsole = 0 );
  2305. native maxplayercount( );
  2306. native message( sTarget[], sMessage[] );
  2307. native messageex( sTarget[],sMessage[], print_type:iMessageType );
  2308. native motd( sPlayer[], Text[] );
  2309. native nextmap( sMap[], iMaxLength );
  2310. native noclip( sPlayer[], iOnOff );
  2311. native playercount( );
  2312. native playerinfo( iPlayerIndex, sName[], iLength, &iUserID = 0, &iWONID = 0, &iTeam = 0, &iDead = 0, sAuthID[MAX_AUTHID_LENGTH] = "" );
  2313. native playsound( sTarget[], iSound[] );
  2314. native pointto( iRange = 2048 );
  2315. native rainbow( sText[], iTime, iRedStart, iGreenStart, iBlueStart, iRedEnd, iGreenEnd, iBlueEnd );
  2316. native reload( );
  2317. native say( sMessage[] );
  2318. native selfmessage( sMessage[] );
  2319. native servertime( sTimeString[], iMaxLen, sFormat[] = "none" );
  2320. native set_serverinfo( sKey[], sValue[] );
  2321. native set_timer( sFunction[], iWaitSeconds, iRepeatCount, sParameter[] = "" );
  2322. native set_vaultdata( sKey[], sData[] );
  2323. native set_vaultnumdata( sKey[], iData );
  2324. native slap( sPlayer[] );
  2325. native slay( sPlayer[] );
  2326. native speakto( sTarget[], iSentence[] );
  2327. native strtonum( sString[] );
  2328. native systemtime( );
  2329. native teleport( sPlayer[], iX, iY, iZ );
  2330. native timeleft( iPrintToConsole = 1 );
  2331. native typesay( sMessage[], iTime, iRed, iGreen, iBlue );
  2332. native unban( sWONID[] );
  2333. native userlist( sPattern[] = "" );
  2334. native valid_map( sMap[] );
  2335. native valid_mapex( sMap[], ignoreMapsFile = 0 );
  2336. native version( );
  2337. native vote( sVoteString[], ... );
  2338. native vote_allowed( );
  2339.  
  2340. native spawn( sClass[], iX, iY, iZ, iXAngle, iYAngle, iZAngle );
  2341. native listspawn( sClass[] );
  2342. native movespawn( iIdentity, iX, iY, iZ, iXAngle, iYAngle, iZAngle );
  2343. native removespawn( iIdentity );
  2344.  
  2345. native fileexists( sFilename[] );
  2346. native filesize( sFilename[], fsize_unit:Unit = 1 );
  2347. native readfile( sFilename[], sLine[], iLineNum, iMaxLength );
  2348. native writefile( sFilename[], sLine[], iLineNum = -1 );
  2349. native resetfile( sFilename[] );
  2350. native deletefile( sFilename[] );
  2351.  
  2352. native plugin_exec( sCommand[], sArguments[] );
  2353. native plugin_registercmd( Command[], Function[], RequiredAccess, HelpMessage[] = "" );
  2354. native plugin_registerhelp( Command[], RequiredAccess, HelpMessage[] );
  2355. native plugin_registerinfo( Name[], Description[], Version[]);
  2356.  
  2357. native setstrvar( cvar[], value[]);
  2358. native menu(username[],text[],keys,time=0);
  2359.  
  2360. native get_userFrags( sPlayer[], &frags );
  2361. native get_userHealth(sPlayer[], &health );
  2362. native get_userTeam( sPlayer[], &team );
  2363. native get_userArmor( sPlayer[], &armor );
  2364.  
  2365.  
  2366.  
  2367.  
  2368.  
  2369. /* Core functions
  2370.  
  2371.  
  2372.  
  2373. ........
  2374.  
  2375.  
  2376.  
  2377.  
  2378. *
  2379. * (c) Copyright 1998-2002, ITB CompuPhase
  2380. * This file is provided as is (no warranties).
  2381. */
  2382. #if defined _core_included
  2383. #endinput
  2384. #endif
  2385. #define _core_included
  2386.  
  2387. native heapspace();
  2388.  
  2389. native funcidx(const name[]);
  2390.  
  2391. native numargs();
  2392. native getarg(arg, index=0);
  2393. native setarg(arg, index=0, value);
  2394.  
  2395. native strlen(const string[]);
  2396. native strpack(dest[], const source[]);
  2397. native strunpack(dest[], const source[]);
  2398.  
  2399. native tolower(c);
  2400. native toupper(c);
  2401. native swapchars(c);
  2402.  
  2403. native random(max);
  2404.  
  2405. /* We use the Small versions in adminlib.inc instead
  2406. native min(value1, value2);
  2407. native max(value1, value2);
  2408. */
  2409. native clamp(value, min=cellmin, max=cellmax);
  2410.  
  2411. native getproperty(id=0, const name[]="", value=cellmin, string[]="");
  2412. native setproperty(id=0, const name[]="", value=cellmin, const string[]="");
  2413. native deleteproperty(id=0, const name[]="", value=cellmin);
  2414. native existproperty(id=0, const name[]="", value=cellmin)
  2415.  
  2416.  
  2417.  
  2418.  
  2419.  
  2420. #include <core>
  2421. #include <string>
  2422.  
  2423. #define CHAR_INVALID -1
  2424. #define FALSE 0
  2425. #define NULL_CHAR 0
  2426. #define PERIOD_CHAR 46
  2427. #define QUOTE_CHAR 34
  2428. #define TRUE 1
  2429.  
  2430. /* Returns 1 if the current user has the required auth level, 0 otherwise */
  2431. stock check_auth( iAuthLevel ) {
  2432. new iResult = access(iAuthLevel,"");
  2433. if (iResult!=0) iResult = 1;
  2434. return iResult;
  2435. }
  2436.  
  2437. /* Returns the lesser of a and b */
  2438. stock min(a,b) {
  2439. if (a<b) return a;
  2440. else return b;
  2441. return 1;
  2442. }
  2443.  
  2444. /* Returns the greater of a and b */
  2445. stock max(a,b) {
  2446. if (a>b) return a;
  2447. else return b;
  2448. return 1;
  2449. }
  2450.  
  2451. /* Executes a command while providing the nicely formatted output */
  2452. stock execute_command(sUser[], sCommand[], sHalfLifeCmd[], sData[]) {
  2453. new sRconCmd[MAX_DATA_LENGTH];
  2454.  
  2455. say_command(sUser,sCommand,sData);
  2456. snprintf(sRconCmd, MAX_DATA_LENGTH, "%s %s", sHalfLifeCmd, sData);
  2457. exec(sRconCmd);
  2458. }
  2459.  
  2460. /* Nicely formats the current command */
  2461. stock format_command(sUser[],sCommand[],sData[],sText[]) {
  2462. snprintf(sText, MAX_TEXT_LENGTH, "Command: %s used command %s %s", sUser, sCommand, sData);
  2463. }
  2464.  
  2465. /* Logs a command */
  2466. stock log_command(sUser[],sCommand[],sData[]) {
  2467. new sText[MAX_TEXT_LENGTH];
  2468. format_command(sUser,sCommand,sData,sText);
  2469. log(sText);
  2470. }
  2471.  
  2472. /* NumToStr courtesy of Nathan O'Sullivan (http://nathan.qgl.org/halflifeadmin/numtostr.txt) */
  2473. stock numtostr(num,str[]) {
  2474. new Base = 1;
  2475. new Digits = 1;
  2476. new i = 0;
  2477.  
  2478. /* Special case: 0 */
  2479. if (num == 0) {
  2480. str[i++] = '0';
  2481. str[i++] = NULL_CHAR;
  2482. } else {
  2483. /* If we've got a negative number, add a negative sign
  2484. to the string, and multiply the number by -1 */
  2485. if (num < 0) {
  2486. str[i++] = '-';
  2487. num *= -1;
  2488. }
  2489.  
  2490. /* Ok. We've got at least one digit. Keep multiplying by
  2491. 10 till we get a higher number than what we've got. Note
  2492. that this will leave Digits 1 higher than what we want (eg,
  2493. if Num was 7, Digits will be 2 */
  2494. while (Base <= num) {
  2495. Base *= 10;
  2496. Digits++;
  2497. }
  2498.  
  2499. /* Because Digits is higher, use --Digits rather than Digits--.
  2500. Also, divide Base before using it. */
  2501. while (--Digits > 0) {
  2502. Base /= 10;
  2503. str[i++] = '0' + (num - (num % Base)) / Base;
  2504. num = num % Base;
  2505. }
  2506. str[i++] = NULL_CHAR;
  2507. }
  2508. }
  2509.  
  2510. /* Command to use when the person doesn't have the proper permissions. */
  2511. stock reject_message(iPublic = 0) {
  2512. new sText[MAX_TEXT_LENGTH];
  2513.  
  2514. getstrvar("admin_reject_msg",sText,MAX_TEXT_LENGTH);
  2515. if(strlen(sText) < 2)
  2516. strcpy(sText, "You do not have access to this command.", MAX_TEXT_LENGTH);
  2517. if (iPublic == 0) {
  2518. selfmessage(sText);
  2519. } else {
  2520. say(sText);
  2521. }
  2522. }
  2523.  
  2524. /* Results differ upon the setting of admin_quiet. If admin_quiet
  2525. is 0, says who executed what command. If admin_quiet is 1, says
  2526. 'Admin' executed what command. Otherwise, simply logs.
  2527. The override option allows one to ignore admin_quiet, and always
  2528. display a message.
  2529. */
  2530. stock say_command(sUser[],sCommand[],sData[], iOverride = 0) {
  2531. new iQuiet;
  2532. new sText[MAX_TEXT_LENGTH];
  2533.  
  2534. iQuiet = getvar("admin_quiet");
  2535. if (iQuiet==0) {
  2536. format_command(sUser,sCommand,sData,sText);
  2537. say(sText);
  2538. } else if (iQuiet==1 || iOverride==1) {
  2539. format_command("Admin",sCommand,sData,sText);
  2540. say(sText);
  2541. } else {
  2542. log_command(sUser,sCommand,sData);
  2543. }
  2544. }
  2545.  
  2546.  
  2547.  
  2548. /* Given a string (str[]), this will attempt to break it apart at the first
  2549. space that's not inside quotation marks. Quotes at the beginning and end
  2550. will be stripped. Ie,
  2551.  
  2552. new str[20] = "This is a test"
  2553. new first[20];
  2554. new second[20];
  2555. strbreak(str,first,second, 20);
  2556.  
  2557. first is now equal to "This", and second is now equal to "is a test". If
  2558. str[] had been "^"This is^" a test", first would be "This is" and second would
  2559. be "a test".
  2560. At maximum maxlen characters will be copied. */
  2561. stock strbreak(str[], first[], second[], maxlen, flen=sizeof first, slen=sizeof second ) {
  2562. new i = 0;
  2563. new j = 0;
  2564. new NullPos = CHAR_INVALID;
  2565. new Quote = FALSE;
  2566. new SpacePos = CHAR_INVALID;
  2567. new iFirstEnd;
  2568. new iSecondEnd;
  2569.  
  2570. if (maxlen == 0)
  2571. maxlen = strlen(str);
  2572.  
  2573.  
  2574.  
  2575. // Find the position of the first unquoted space and the terminating NULL character
  2576. for(i=0; i<=strlen(str); i++)
  2577.  
  2578.  
  2579.  
  2580.  
  2581.  
  2582.  
  2583.  
  2584.  
  2585.  
  2586.  
  2587.  
  2588.  
  2589.  
  2590.  
  2591. if (str[i] == QUOTE_CHAR) {
  2592. if (Quote==FALSE) {
  2593. Quote = TRUE;
  2594. } else {
  2595. Quote = FALSE;
  2596. }
  2597. } else if (str[i] == ' ' && SpacePos == CHAR_INVALID && Quote == FALSE) {
  2598. SpacePos = i;
  2599. } else if (str[i] == NULL_CHAR) {
  2600. NullPos = i;
  2601. break;
  2602. }
  2603. }
  2604.  
  2605. if (NullPos == CHAR_INVALID) NullPos = maxlen + 1;
  2606.  
  2607.  
  2608. if (SpacePos == CHAR_INVALID) {
  2609. strcpy(first, str, flen);
  2610. strinit(second);
  2611.  
  2612. } else {
  2613. // Make sure we do not copy more characters into the second array
  2614. // than would fit into it. If the second part of the source string
  2615. // is longer than the length of the second array, truncate it to fit.
  2616. new iSecondLen = NullPos - SpacePos -1;
  2617. iSecondEnd = min( iSecondLen, (slen-1) );
  2618.  
  2619. // If maxlen is set we want to copy only max maxlen characters.
  2620. // Check if this is smaller than our current limit
  2621. iSecondEnd = min( iSecondEnd, maxlen );
  2622.  
  2623. // Make sure we do not copy more characters into the first array
  2624. // than would fit into it. If the first part of the source string
  2625. // is longer than the length of the first array, truncate it to fit.
  2626. iFirstEnd = min( SpacePos, (flen-1) );
  2627.  
  2628. // If maxlen is set we want to copy only max maxlen characters.
  2629. // Check if this is smaller than our current limit
  2630. iFirstEnd = min( iFirstEnd, maxlen );
  2631.  
  2632.  
  2633. // Copy the first part of the string into the first array
  2634. for( i = 0; i < iFirstEnd; i++) {
  2635. first[i] = str[i];
  2636. }
  2637. // Zero-terminate the first array
  2638. first[iFirstEnd] = NULL_CHAR;
  2639.  
  2640.  
  2641. // Copy the second part of the string into the second array
  2642. for( i = SpacePos+1, j = 0; j < iSecondEnd; i++, j++) {
  2643. second[j] = str[i];
  2644. }
  2645. // Zero-terminate the second array
  2646. second[iSecondEnd] = NULL_CHAR;
  2647. }
  2648.  
  2649.  
  2650. /* Strip out the quotes of the return values. */
  2651. strstripquotes(first);
  2652. strstripquotes(second);
  2653. }
  2654.  
  2655.  
  2656. /* Counts the number of times searchchar appears in str[] */
  2657. /*
  2658. stock strcount(str[], searchchar) {
  2659. new i = 0;
  2660. new maxlen = strlen(str);
  2661. new Count = 0;
  2662.  
  2663. for(i = 0; i <= maxlen; i++) {
  2664. if (str[i] == searchchar)
  2665. Count++;
  2666. }
  2667. return Count;
  2668. }
  2669. */
  2670.  
  2671. /* Returns 1 if two strings are exactly the same, including length, etc */
  2672. stock streq( strOne[], strTwo[] ) {
  2673. if (strlen(strOne) != strlen(strTwo)) {
  2674. return 0;
  2675. } else if (strcasecmp(strOne, strTwo)==0) {
  2676. return 1;
  2677. }
  2678. return 0;
  2679. }
  2680.  
  2681. /* Initialize a string */
  2682. stock strinit( sString[] ) {
  2683. sString[0] = NULL_CHAR;
  2684. }
  2685.  
  2686. /* returns 1 if two strings are the same in the first Length (or less
  2687. if one is smaller than Length) digits, 0 otherwise */
  2688. stock strmatch( sOne[], sTwo[], iLength) {
  2689. if (strncasecmp(sOne, sTwo, iLength)==0) {
  2690. return 1;
  2691. }
  2692. return 0;
  2693. }
  2694.  
  2695. /* Strips the quotes from the beginning and ending, if they exist. Ignores
  2696. those in the middle. */
  2697. stock strstripquotes(str[]) {
  2698. new maxlen = strlen(str);
  2699. new i;
  2700.  
  2701. if(maxlen==0)
  2702. return;
  2703.  
  2704. if(str[maxlen - 1]==QUOTE_CHAR)
  2705. str[--maxlen] = NULL_CHAR;
  2706.  
  2707. if(str[0] == QUOTE_CHAR) {
  2708. for(i=0; i<=maxlen; i++)
  2709. str[i] = str[i+1];
  2710. str[i-2] = NULL_CHAR;
  2711. }
  2712. }
  2713.  
  2714. /* I had this in the normal alphabetical order...but it caused
  2715. the Small compiler to barf. So I moved it down here, and it's
  2716. fine. That doesn't fill me with inspiration, but it seems
  2717. to work. */
  2718. /* Returns 1 if param is '1' or 'on'...0 for anything else. */
  2719. stock check_param( sParam[] ) {
  2720. new iResult = 0;
  2721.  
  2722. if(strlen(sParam) > 0) {
  2723. if (streq(sParam, "on")==1) {
  2724. iResult = 1;
  2725. } else if (streq(sParam, "1")==1) {
  2726. iResult = 1;
  2727. }
  2728. }
  2729. return iResult;
  2730. }
  2731.  
  2732. /* Returns 1 if the target has immunity */
  2733. stock check_immunity( sTarget[] ) {
  2734. /* If the server doesn't honor immunity, no one is immune. */
  2735. if (getvar("admin_ignore_immunity")!=0) {
  2736. return 0;
  2737. /* Else, you're immune if you have that access level. */
  2738. } else if (access(ACCESS_IMMUNITY,sTarget)!=0) {
  2739. return 1;
  2740. }
  2741. return 0;
  2742. }
  2743.  
  2744.  
  2745. stock execclient_all( sCommand[] ) {
  2746.  
  2747. new Target[MAX_NAME_LENGTH];
  2748. new i;
  2749. new iSessionID;
  2750. new sSessionID[MAX_NUMBER_LENGTH];
  2751. new maxplayers = maxplayercount();
  2752.  
  2753. for(i=1; i<=maxplayers; i++) {
  2754. strinit(Target);
  2755. if(playerinfo(i,Target,MAX_NAME_LENGTH, iSessionID)==1) {
  2756. numtostr( iSessionID, sSessionID );
  2757. execclient(sSessionID,sCommand);
  2758.  
  2759. } // if
  2760. } // for
  2761.  
  2762. return 1;
  2763. } // execclient_all()
  2764.  
  2765.  
  2766. /********************************** PUBLIC UTILITY FUNCTIONS *****************************/
  2767.  
  2768. /* Called by changelevel() by a timer call. Do not remove!
  2769. Changes map to specified map by calling changelevel with
  2770. specific parameters. */
  2771. public ChangeMap(Timer,Repeat,HLUser,HLParam) {
  2772. new NewMap[MAX_NAME_LENGTH];
  2773.  
  2774. convert_string(HLParam,NewMap,MAX_NAME_LENGTH);
  2775. if(strlen(NewMap) != 0) {
  2776. changelevel(NewMap, -1);
  2777. }
  2778. }
  2779.  
  2780.  
  2781.  
  2782.  
  2783.  
  2784.  
  2785. /* Console input/output functions
  2786. *
  2787. * (c) Copyright 1998-2002, ITB CompuPhase
  2788. * This file is provided as is (no warranties).
  2789. */
  2790. #if defined _console_included
  2791. #endinput
  2792. #endif
  2793. #define _console_included
  2794.  
  2795. enum
  2796. {
  2797. black, /* colours as per the ANSI Escape sequences, ISO 6429 */
  2798. red,
  2799. green,
  2800. yellow,
  2801. blue,
  2802. magenta,
  2803. cyan,
  2804. white,
  2805. }
  2806.  
  2807. native getchar(echo=true);
  2808. native getstring(string[], maxlength, bool:pack=false);
  2809. native getvalue(base=10, end='^r', ...);
  2810. native print(const string[], foreground=-1, background=-1);
  2811. native printf(const format[], ...);
  2812.  
  2813.  
  2814.  
  2815.  
  2816.  
  2817.  
  2818.  
  2819. ????????????????????????????????????????????????????????????????????????????????????????????????
  2820.  
  2821.  
  2822.  
  2823.  
  2824.  
  2825.  
  2826. /* Fixed point arithmetic
  2827. *
  2828. * (c) Copyright 1998-2002, ITB CompuPhase
  2829. * This file is provided as is (no warranties).
  2830. */
  2831. #if defined _fixed_included
  2832. #endinput
  2833. #endif
  2834. #define _fixed_included
  2835.  
  2836. enum fround_method {
  2837. fround_round,
  2838. fround_floor,
  2839. fround_ceil
  2840. }
  2841.  
  2842. native fixed:fixed(value);
  2843. native fixed:fixedstr(const string[]);
  2844. native fixed:fmul(fixed:oper1, fixed:oper2);
  2845. native fixed:fdiv(fixed:dividend, fixed:divisor);
  2846. native fixed:ffract(fixed:value);
  2847. native fround(fixed:value, fround_method:method=fround_round);
  2848.  
  2849. #pragma rational fixed(3)
  2850.  
  2851. /* user defined operators */
  2852. native fixed:operator*(fixed:oper1, fixed:oper2) = fmul;
  2853. native fixed:operator/(fixed:oper1, fixed:oper2) = fdiv;
  2854.  
  2855. stock fixed:operator++(fixed:oper)
  2856. return oper+fixed(1);
  2857.  
  2858. stock fixed:operator--(fixed:oper)
  2859. return oper-fixed(1);
  2860.  
  2861. stock fixed:operator*(fixed:oper1, oper2)
  2862. return _:oper1 * oper2; /* "*" is commutative */
  2863.  
  2864. stock fixed:operator/(fixed:oper1, oper2)
  2865. return _:oper1 / oper2;
  2866.  
  2867. stock fixed:operator/(oper1, fixed:oper2)
  2868. return fdiv(fixed(oper1), oper2);
  2869.  
  2870. stock fixed:operator+(fixed:oper1, oper2)
  2871. return oper1 + fixed(oper2); /* "+" is commutative */
  2872.  
  2873. stock fixed:operator-(fixed:oper1, oper2)
  2874. return oper1 - fixed(oper2);
  2875.  
  2876. stock fixed:operator-(oper1, fixed:oper2)
  2877. return fixed(oper1) - oper2;
  2878.  
  2879. /* forbidden operations */
  2880. forward operator%(fixed:oper1, fixed:oper2);
  2881. forward operator%(fixed:oper1, oper2);
  2882. forward operator%(oper1, fixed:oper2);
  2883.  
  2884.  
  2885.  
  2886.  
  2887.  
  2888. /* Version 1.1 (31.01.2004) */
  2889.  
  2890. #if defined _math_included
  2891. #endinput
  2892. #endif
  2893. #define _math_included
  2894.  
  2895. #include <core>
  2896. #include <fixed>
  2897. #include <string>
  2898. #include <adminlib>
  2899.  
  2900. #define LGCOUNT 15
  2901.  
  2902. stock fixtostr(fixed:fNumber,sNumber[],iMaxLength){
  2903. new iNumber,iFrac;
  2904. new iSign=1;
  2905. new sFrac[4];
  2906.  
  2907. if(fNumber<0.000){
  2908. iNumber=fround(fNumber,fround_ceil);
  2909. }
  2910. else{
  2911. iNumber=fround(fNumber,fround_floor);
  2912. }
  2913. iFrac=ffract(fNumber);
  2914. if(iFrac<0){
  2915. iFrac*=-1;
  2916. iSign=-1;
  2917. }
  2918. numtostr(iFrac,sFrac);
  2919. switch(strlen(sFrac)){
  2920. case 2:
  2921. snprintf(sNumber,iMaxLength,"%d.0%s",iNumber,sFrac);
  2922. case 1:
  2923. snprintf(sNumber,iMaxLength,"%d.00%s",iNumber,sFrac);
  2924. default:
  2925. snprintf(sNumber,iMaxLength,"%d.%s",iNumber,sFrac);
  2926. }
  2927. if(iSign==-1 && iNumber==0){
  2928. snprintf(sNumber,iMaxLength,"-%s",sNumber);
  2929. }
  2930. return PLUGIN_CONTINUE;
  2931. }
  2932.  
  2933. stock fixed:strtofix(sNumber[]){
  2934. new fixed:fNumber;
  2935.  
  2936. if(strtrim(sNumber,"-",0)>0){
  2937. fNumber=fmul(fixedstr(sNumber),-1.000);
  2938. }
  2939. else{
  2940. fNumber=fixedstr(sNumber);
  2941. }
  2942.  
  2943. return fNumber;
  2944. }
  2945.  
  2946. stock matherror(iError){
  2947. new log_msg[MAX_TEXT_LENGTH];
  2948.  
  2949. switch(iError){
  2950. case 1:
  2951. strcpy(log_msg,"No valid value for function input!",MAX_TEXT_LENGTH);
  2952. case 2:
  2953. strcpy(log_msg,"Number too high for allowed range!",MAX_TEXT_LENGTH);
  2954. case 3:
  2955. strcpy(log_msg,"Number too low for allowed range!",MAX_TEXT_LENGTH);
  2956. default:
  2957. return PLUGIN_CONTINUE;
  2958. }
  2959. log(log_msg);
  2960. return PLUGIN_CONTINUE;
  2961. }
  2962.  
  2963. stock fixed:f_log10(fixed:fValue,&iError=0){
  2964. new fixed:fLG[LGCOUNT]={2147482.000,10000.000,100.000,10.000,3.162,1.778,1.334,1.155,1.075,1.037,1.018,1.009,1.005,1.002,1.000};
  2965. new fixed:fLGFract[LGCOUNT-1]={4.000,2.000,1.000,0.500,0.250,0.125,0.063,0.031,0.016,0.008,0.004,0.002,0.001,0.000};
  2966. new fixed:fLocalValue=0.000;
  2967. new fixed:fLower=0.000;
  2968.  
  2969. if(fValue<=0.000){
  2970. iError=1;
  2971. return 0.000;
  2972. }
  2973. if(fValue==2147482.000){
  2974. iError=2;
  2975. return 6.332;
  2976. }
  2977. if(fValue==0.001){
  2978. return -3.000;
  2979. }
  2980.  
  2981. for(new i=1;i<4;i++){
  2982. if(fValue>=1.000){
  2983. break;
  2984. }
  2985. fValue=fmul(fValue,10.000);
  2986. fLower=fLower+1.000;
  2987. }
  2988.  
  2989. for(new i=0;i<LGCOUNT-1;i++){
  2990. if(fValue<fLG[i]){
  2991. if(fValue>=fLG[i+1]){
  2992. fLocalValue=fLocalValue+fLGFract[i];
  2993. fValue=fdiv(fValue,fLG[i+1]);
  2994. }
  2995. }
  2996. else if(fValue==fLG[i]){
  2997. break;
  2998. }
  2999. }
  3000. iError=0;
  3001.  
  3002. return fLocalValue-fLower;
  3003. }
  3004.  
  3005. stock fixed:f_ln(fixed:fValue,&iError=0){
  3006. new fixed:fFactor=2.303;
  3007. new fixed:fCheck;
  3008. new fixed:fMultiply;
  3009. new fixed:fKeepResult;
  3010.  
  3011. fCheck=fValue;
  3012.  
  3013. fValue=f_log10(fValue,iError);
  3014. if(iError>0){
  3015. return fValue;
  3016. }
  3017.  
  3018. fValue=fmul(fValue,fFactor);
  3019. fKeepResult=fValue;
  3020. fKeepResult=f_powere(fKeepResult,iError);
  3021.  
  3022. if(iError>0){
  3023. return fKeepResult;
  3024. }
  3025.  
  3026. if(fKeepResult==fCheck){
  3027. return fValue;
  3028. }
  3029. if(fKeepResult>fCheck){
  3030. fMultiply=-0.001;
  3031. }
  3032. else if(fKeepResult<fCheck){
  3033. fMultiply=0.001;
  3034. }
  3035. for(new i=0;i<1000;i++){
  3036. fKeepResult=f_powere(fValue+fmul(fixed(i),fMultiply),iError);
  3037. if(iError>0){
  3038. return fKeepResult;
  3039. }
  3040. if(fKeepResult==fCheck){
  3041. return fValue+fmul(fixed(i-1),fMultiply);
  3042. }
  3043. }
  3044.  
  3045. return fValue;
  3046. }
  3047.  
  3048. stock fixed:f_logab(fixed:fBase,fixed:fValue,&iError=0){
  3049.  
  3050. fBase=f_log10(fBase,iError);
  3051. if(iError>0){
  3052. return fBase;
  3053. }
  3054. fValue=f_log10(fValue,iError);
  3055. if(iError>0){
  3056. return fValue;
  3057. }
  3058.  
  3059. return fdiv(fValue,fBase);
  3060. }
  3061.  
  3062. stock fixed:f_faculty(fixed:fValue,&iError=0){
  3063. new iValue=1;
  3064.  
  3065. if(ffract(fValue)==0.000){
  3066. if(fValue>0.000){
  3067. if(fValue<10.000){
  3068. iValue=fround(fValue);
  3069. fValue=1.000;
  3070. for(new i=2;i<=iValue;i++){
  3071. fValue=fmul(fValue,fixed(i));
  3072. }
  3073. return fValue;
  3074. }
  3075. iError=2;
  3076. return 2147482.000;
  3077. }
  3078. }
  3079. iError=1;
  3080.  
  3081. return -1.000;
  3082. }
  3083.  
  3084. stock fixed:f_powere(fixed:fExponent,&iError=0){
  3085. new fixed:fEulerArray[3][10]={{1.000,1.105,1.221,1.350,1.492,1.649,1.822,2.014,2.226,2.460},{1.000,1.010,1.020,1.030,1.041,1.051,1.062,1.073,1.083,1.094},{1.000,1.001,1.002,1.003,1.004,1.005,1.006,1.007,1.008,1.009}};
  3086. new fixed:fSignE=1.000;
  3087. new fixed:fEuler;
  3088. new fixed:fLocalResult=1.000;
  3089. new iKeepExponent=0;
  3090.  
  3091. fEuler=f_euler();
  3092.  
  3093. if(fExponent==0.000){
  3094. return 1.000;
  3095. }
  3096.  
  3097. if(fExponent>14.579){
  3098. iError=2;
  3099. return 2147482.000;
  3100. }
  3101.  
  3102. if(fExponent<0.000){
  3103. fSignE=-1.000;
  3104. fExponent=fExponent*fSignE;
  3105. }
  3106.  
  3107. iKeepExponent=fround(fExponent,fround_floor);
  3108. if(iKeepExponent!=0){
  3109. for(new i=0;i<iKeepExponent;i++){
  3110. fLocalResult=fmul(fEuler,fLocalResult);
  3111. }
  3112. }
  3113.  
  3114. for(new i=0;i<3;i++){
  3115. fExponent=fExponent-fixed(iKeepExponent);
  3116. fExponent=fmul(fExponent,10.000);
  3117. iKeepExponent=fround(fExponent,fround_floor);
  3118. fLocalResult=fmul(fLocalResult,fEulerArray[i][iKeepExponent]);
  3119. }
  3120.  
  3121. if(fSignE==-1.000){
  3122. fLocalResult=fdiv(1.000,fLocalResult);
  3123. }
  3124.  
  3125. return fLocalResult;
  3126. }
  3127.  
  3128. stock fixed:f_power(fixed:fBasis,fixed:fExponent,&iError=0){
  3129. new fixed:fKeepValue;
  3130. new iKeep;
  3131. new iSign=0;
  3132.  
  3133. iKeep=fround(fExponent,fround_floor);
  3134.  
  3135. if(fBasis<0.000){
  3136. if(fixed(iKeep)!=fExponent){
  3137. iError=1;
  3138. return -1.000;
  3139. }
  3140. }
  3141.  
  3142. if(fExponent==0.500){
  3143. return f_sqrt(fBasis,iError);
  3144. }
  3145.  
  3146. fKeepValue=fBasis;
  3147.  
  3148. if(fixed(iKeep)==fExponent){
  3149. if(fExponent<0.000){
  3150. fExponent=fmul(fExponent,-1.000);
  3151. iKeep=iKeep*-1;
  3152. iSign=1;
  3153. }
  3154. for(new i=1;i<iKeep;i++){
  3155. fBasis=fmul(fBasis,fKeepValue);
  3156. }
  3157. if(iSign){
  3158. fBasis=fdiv(1.000,fBasis);
  3159. }
  3160. return fBasis;
  3161. }
  3162.  
  3163. fKeepValue=f_ln(fKeepValue,iError);
  3164. if(iError>0){
  3165. return -1.000;
  3166. }
  3167.  
  3168. return f_powere(fmul(fExponent,fKeepValue),iError);
  3169. }
  3170.  
  3171. stock fixed:f_euler(){
  3172. return 2.718;
  3173. }
  3174.  
  3175. stock fixed:f_pi(){
  3176. return 3.142;
  3177. }
  3178.  
  3179. stock fixed:f_sqrt(fixed:fNum,&iError=0,fixed:fNumStart=1.000) {
  3180. new fixed:fNum2=fNum;
  3181. new fixed:fOne=1.000;
  3182.  
  3183. if(f_abs(fNum)!=fNum){
  3184. iError=1;
  3185. return -1.000;
  3186. }
  3187.  
  3188. if(fNumStart==fNum2){
  3189. fNumStart=1.000;
  3190. }
  3191.  
  3192. if(fNum<1.000){
  3193. fNum2=fdiv(fOne,fNum);
  3194. }
  3195.  
  3196. for(new i=0;i<100;i++){
  3197. fNum2=fdiv(fNum2+fNumStart,2.000);
  3198. fNumStart=fdiv(fNum,fNum2);
  3199. if(fNum2 <= fNumStart){
  3200. break;
  3201. }
  3202. }
  3203.  
  3204. return fNum2;
  3205. }
  3206.  
  3207. stock fixed:f_abs(fixed:fNum) {
  3208. if(fNum >= 0.000) {
  3209. return fNum;
  3210. }
  3211. return fmul(fNum,-1.000);
  3212. }
  3213.  
  3214. stock fixed:f_max(fixed:fNum,fixed:fNum2){
  3215. if(fNum >= fNum2) {
  3216. return fNum;
  3217. }
  3218. return fNum2;
  3219. }
  3220.  
  3221. stock fixed:f_min(fixed:fNum,fixed:fNum2){
  3222. if(fNum < fNum2) {
  3223. return fNum;
  3224. }
  3225. return fNum2;
  3226. }
  3227.  
  3228. stock distance(x1,x2,y1=0,y2=0,z1=0,z2=0){
  3229. new fixed:fNumStart=-1.000;
  3230. new fixed:fSum=0.000;
  3231. new iDx,iDy,iDz;
  3232. new iError=0;
  3233.  
  3234. iDx=(x1-x2)*(x1-x2);
  3235. iDy=(y1-y2)*(y1-y2);
  3236. iDz=(z1-z2)*(z1-z2);
  3237.  
  3238. fNumStart=fixed(max(max(iDx,iDy),iDz));
  3239. fSum=fixed(iDx+iDy+iDz);
  3240. if(fSum==0.000){
  3241. return 0;
  3242. }
  3243.  
  3244. fSum=f_sqrt(fSum,iError,fNumStart);
  3245.  
  3246. return fround(fSum);
  3247. }
  3248.  
  3249. stock fixed:f_sin(fixed:fNum){
  3250. new iSign=1;
  3251. new fixed:fDummy=0.000;
  3252. new fixed:fDummy2=f_pi();
  3253.  
  3254. if(fNum<0.000){
  3255. fNum=fmul(fNum,-1.000);
  3256. iSign=-1;
  3257. }
  3258.  
  3259. fDummy2=fmul(fDummy2,2.000);
  3260. fDummy=fdiv(fNum,fDummy2);
  3261. if(fDummy>1.000){
  3262. fDummy=fixed(fround(fDummy,fround_floor));
  3263. fNum=fNum-fmul(fDummy,fDummy2);
  3264. }
  3265. fDummy2=f_pi();
  3266. if(fNum>fDummy2){
  3267. iSign=iSign*-1;
  3268. fNum=fNum-fDummy2;
  3269. }
  3270.  
  3271. fDummy=fNum;
  3272. fDummy2=fNum;
  3273. for(new i=3;i<=11;i=i+2){
  3274. fDummy=fmul(fdiv(fmul(fDummy,fmul(fNum,fNum)),fmul(fixed(i),fixed(i-1))),-1.000);
  3275. fDummy2=fDummy2+fDummy;
  3276. }
  3277.  
  3278. return fmul(fDummy2,fixed(iSign));
  3279. }
  3280.  
  3281. stock fixed:f_cos(fixed:fNum){
  3282. return f_sin(fNum+fdiv(f_pi(),2.000));
  3283. }
  3284.  
  3285. stock fixed:f_tan(fixed:fNum){
  3286. return fdiv(f_sin(fNum),f_cos(fNum));
  3287. }
  3288.  
  3289. stock fixed:f_cot(fixed:fNum){
  3290. return fdiv(f_cos(fNum),f_sin(fNum));
  3291. }
  3292.  
  3293. /* Calculation of the integral 1/(1+x^2) in order to get the arctan */
  3294. stock fixed:f_arctan(fixed:fNum,&iError=0){
  3295. new fixed:fDummy;
  3296. new fixed:fResult;
  3297. new fixed:fRange;
  3298. new iNum;
  3299.  
  3300. if(fNum>1465.428){
  3301. iError=2;
  3302. return 2147482.000;
  3303. }
  3304.  
  3305. if(fNum==0.000){
  3306. return 0.000;
  3307. }
  3308.  
  3309. fDummy=f_abs(fmul(fNum,1000.000));
  3310. iNum=fround(fDummy)-1;
  3311. fRange=f_max(fNum,0.000);
  3312.  
  3313. fResult=fdiv(f_arctan_help(fRange),2.000);
  3314.  
  3315. fDummy=fRange+0.001;
  3316. for(new i=1;i<iNum;i++){
  3317. fResult=fResult+f_arctan_help(fDummy);
  3318. fDummy=fDummy+0.001;
  3319. }
  3320.  
  3321. return fmul(fResult+fdiv(f_arctan_help(fDummy),2.000),fdiv(fNum,fixed(iNum+1)));
  3322. }
  3323.  
  3324. stock fixed:f_arctan_help(fixed:fNum){
  3325. return fdiv(1.000,1.000+fmul(fNum,fNum));
  3326. }
  3327.  
  3328. stock fixed:f_arcsin(fixed:fNum,&iError=0){
  3329.  
  3330. if(fNum>1.000){
  3331. iError=2;
  3332. return 1.571;
  3333. }
  3334. if(fNum<-1.000){
  3335. iError=3;
  3336. return -1.571;
  3337. }
  3338. if(fNum==1.000){
  3339. return 1.571;
  3340. }
  3341. if(fNum==-1.000){
  3342. return -1.571;
  3343. }
  3344.  
  3345. return f_arctan(fdiv(fNum,f_sqrt(1-fmul(fNum,fNum))));
  3346. }
  3347.  
  3348. stock fixed:f_arccos(fixed:fNum,&iError=0){
  3349.  
  3350. if(fNum>1.000){
  3351. iError=2;
  3352. return 1.571;
  3353. }
  3354. if(fNum<-1.000){
  3355. iError=3;
  3356. return -1.571;
  3357. }
  3358. if(fNum==1.000){
  3359. return 1.571;
  3360. }
  3361. if(fNum==-1.000){
  3362. return -1.571;
  3363. }
  3364.  
  3365. return fdiv(f_pi(),2.000)-f_arcsin(fNum);
  3366. }
  3367.  
  3368. stock fixed:f_arccot(fixed:fNum){
  3369. return fdiv(f_pi(),2.000)-f_arctan(fNum);
  3370. }
  3371.  
  3372. stock fixed:f_sinh(fixed:fNum){
  3373. return fdiv(f_powere(fNum)-f_powere(fmul(fNum,-1.000)),2.000);
  3374. }
  3375.  
  3376. stock fixed:f_cosh(fixed:fNum){
  3377. return fdiv(f_powere(fNum)+f_powere(fmul(fNum,-1.000)),2.000);
  3378. }
  3379.  
  3380. stock fixed:f_tanh(fixed:fNum){
  3381. return fdiv(f_sinh(fNum),f_cosh(fNum));
  3382. }
  3383.  
  3384. stock fixed:f_coth(fixed:fNum,&iError=0){
  3385. if(fNum==0.000){
  3386. iError=1;
  3387. return 0.000;
  3388. }
  3389. return fdiv(f_cosh(fNum),f_sinh(fNum));
  3390. }
  3391.  
  3392. stock fixed:f_arsinh(fixed:fNum,&iError=0){
  3393. if(fNum>1465.428){
  3394. iError=2;
  3395. return 2147482.000;
  3396. }
  3397. return f_ln(fNum+f_sqrt(fmul(fNum,fNum)+1.000));
  3398. }
  3399.  
  3400. stock fixed:f_arcosh(fixed:fNum,&iError=0){
  3401. if(fNum>1465.428){
  3402. iError=2;
  3403. return 2147482.000;
  3404. }
  3405. if(fNum<1.000){
  3406. iError=3;
  3407. return 0.000;
  3408. }
  3409. return f_ln(fNum+f_sqrt(fmul(fNum,fNum)-1.000));
  3410. }
  3411.  
  3412. stock fixed:f_artanh(fixed:fNum,&iError=0){
  3413. if(fNum>=1.000){
  3414. iError=2;
  3415. return 0.000;
  3416. }
  3417. if(fNum<=-1.000){
  3418. iError=3;
  3419. return 0.000;
  3420. }
  3421. return fdiv(f_ln(fdiv(1.000+fNum,1.000-fNum)),2.000);
  3422. }
  3423.  
  3424. stock fixed:f_arcoth(fixed:fNum,&iError=0){
  3425. if(fNum<=1.000){
  3426. if(fNum>=-1.000){
  3427. iError=1;
  3428. return 0.000;
  3429. }
  3430. }
  3431. return fdiv(f_ln(fdiv(1.000+fNum,fNum-1.000)),2.000);
  3432. }
  3433.  
  3434. stock fixed:f_degtorad(fixed:fNum){
  3435. return fmul(fdiv(fNum,180.000),f_pi());
  3436. }
  3437.  
  3438. stock fixed:f_radtodeg(fixed:fNum){
  3439. return fdiv(fmul(180.000,fNum),f_pi());
  3440. }
  3441.  
  3442.  
  3443. --*--*--*--*----------------------------------------***-----
  3444.  
  3445.  
  3446.  
  3447.  
  3448.  
  3449. /***
  3450. *
  3451. * Copyright (c) 1999, 2000, Valve LLC. All rights reserved.
  3452. *
  3453. * This product contains software technology licensed from Id
  3454. * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
  3455. * All Rights Reserved.
  3456. *
  3457. * Use, distribution, and modification of this source code and/or resulting
  3458. * object code is restricted to non-commercial enhancements to products from
  3459. * Valve LLC. All other use, distribution, or modification is prohibited
  3460. * without written permission from Valve LLC.
  3461. *
  3462. ****/
  3463. #if !defined ( R_EFXH )
  3464. #define R_EFXH
  3465. #pragma once
  3466.  
  3467. // particle_t
  3468. #if !defined( PARTICLEDEFH )
  3469. #include "particledef.h"
  3470. #endif
  3471.  
  3472. // BEAM
  3473. #if !defined( BEAMDEFH )
  3474. #include "beamdef.h"
  3475. #endif
  3476.  
  3477. // dlight_t
  3478. #if !defined ( DLIGHTH )
  3479. #include "dlight.h"
  3480. #endif
  3481.  
  3482. // cl_entity_t
  3483. #if !defined( CL_ENTITYH )
  3484. #include "cl_entity.h"
  3485. #endif
  3486.  
  3487. /*
  3488. // FOR REFERENCE, These are the built-in tracer colors. Note, color 4 is the one
  3489. // that uses the tracerred/tracergreen/tracerblue and traceralpha cvar settings
  3490. color24 gTracerColors[] =
  3491. {
  3492. { 255, 255, 255 }, // White
  3493. { 255, 0, 0 }, // Red
  3494. { 0, 255, 0 }, // Green
  3495. { 0, 0, 255 }, // Blue
  3496. { 0, 0, 0 }, // Tracer default, filled in from cvars, etc.
  3497. { 255, 167, 17 }, // Yellow-orange sparks
  3498. { 255, 130, 90 }, // Yellowish streaks (garg)
  3499. { 55, 60, 144 }, // Blue egon streak
  3500. { 255, 130, 90 }, // More Yellowish streaks (garg)
  3501. { 255, 140, 90 }, // More Yellowish streaks (garg)
  3502. { 200, 130, 90 }, // More red streaks (garg)
  3503. { 255, 120, 70 }, // Darker red streaks (garg)
  3504. };
  3505. */
  3506.  
  3507. // Temporary entity array
  3508. #define TENTPRIORITY_LOW 0
  3509. #define TENTPRIORITY_HIGH 1
  3510.  
  3511. // TEMPENTITY flags
  3512. #define FTENT_NONE 0x00000000
  3513. #define FTENT_SINEWAVE 0x00000001
  3514. #define FTENT_GRAVITY 0x00000002
  3515. #define FTENT_ROTATE 0x00000004
  3516. #define FTENT_SLOWGRAVITY 0x00000008
  3517. #define FTENT_SMOKETRAIL 0x00000010
  3518. #define FTENT_COLLIDEWORLD 0x00000020
  3519. #define FTENT_FLICKER 0x00000040
  3520. #define FTENT_FADEOUT 0x00000080
  3521. #define FTENT_SPRANIMATE 0x00000100
  3522. #define FTENT_HITSOUND 0x00000200
  3523. #define FTENT_SPIRAL 0x00000400
  3524. #define FTENT_SPRCYCLE 0x00000800
  3525. #define FTENT_COLLIDEALL 0x00001000 // will collide with world and slideboxes
  3526. #define FTENT_PERSIST 0x00002000 // tent is not removed when unable to draw
  3527. #define FTENT_COLLIDEKILL 0x00004000 // tent is removed upon collision with anything
  3528. #define FTENT_PLYRATTACHMENT 0x00008000 // tent is attached to a player (owner)
  3529. #define FTENT_SPRANIMATELOOP 0x00010000 // animating sprite doesn't die when last frame is displayed
  3530. #define FTENT_SPARKSHOWER 0x00020000
  3531. #define FTENT_NOMODEL 0x00040000 // Doesn't have a model, never try to draw ( it just triggers other things )
  3532. #define FTENT_CLIENTCUSTOM 0x00080000 // Must specify callback. Callback function is responsible for killing tempent and updating fields ( unless other flags specify how to do things )
  3533.  
  3534. typedef struct tempent_s TEMPENTITY;
  3535. typedef struct tempent_s
  3536. {
  3537. int flags;
  3538. float die;
  3539. float frameMax;
  3540. float x;
  3541. float y;
  3542. float z;
  3543. float fadeSpeed;
  3544. float bounceFactor;
  3545. int hitSound;
  3546. void ( *hitcallback ) ( struct tempent_s *ent, struct pmtrace_s *ptr );
  3547. void ( *callback ) ( struct tempent_s *ent, float frametime, float currenttime );
  3548. TEMPENTITY *next;
  3549. int priority;
  3550. short clientIndex; // if attached, this is the index of the client to stick to
  3551. // if COLLIDEALL, this is the index of the client to ignore
  3552. // TENTS with FTENT_PLYRATTACHMENT MUST set the clientindex!
  3553.  
  3554. vec3_t tentOffset; // if attached, client origin + tentOffset = tent origin.
  3555. cl_entity_t entity;
  3556. << F o r u m q s >>
  3557. // baseline.origin - velocity
  3558. // baseline.renderamt - starting fadeout intensity
  3559. // baseline.angles - angle velocity
  3560. } TEMPENTITY;
  3561.  
  3562. typedef struct efx_api_s efx_api_t;
  3563.  
  3564. struct efx_api_s
  3565. {
  3566. particle_t *( *R_AllocParticle ) ( void ( *callback ) ( struct particle_s *particle, float frametime ) );
  3567. void ( *R_BlobExplosion ) ( float * org );
  3568. void ( *R_Blood ) ( float * org, float * dir, int pcolor, int speed );
  3569. void ( *R_BloodSprite ) ( float * org, int colorindex, int modelIndex, int modelIndex2, float size );
  3570. void ( *R_BloodStream ) ( float * org, float * dir, int pcolor, int speed );
  3571. void ( *R_BreakModel ) ( float *pos, float *size, float *dir, float random, float life, int count, int modelIndex, char flags );
  3572. void ( *R_Bubbles ) ( float * mins, float * maxs, float height, int modelIndex, int count, float speed );
  3573. void ( *R_BubbleTrail ) ( float * start, float * end, float height, int modelIndex, int count, float speed );
  3574. void ( *R_BulletImpactParticles ) ( float * pos );
  3575. void ( *R_EntityParticles ) ( struct cl_entity_s *ent );
  3576. void ( *R_Explosion ) ( float *pos, int model, float scale, float framerate, int flags );
  3577. void ( *R_FizzEffect ) ( struct cl_entity_s *pent, int modelIndex, int density );
  3578. void ( *R_FireField ) ( float * org, int radius, int modelIndex, int count, int flags, float life );
  3579. void ( *R_FlickerParticles ) ( float * org );
  3580. void ( *R_FunnelSprite ) ( float *org, int modelIndex, int reverse );
  3581. void ( *R_Implosion ) ( float * end, float radius, int count, float life );
  3582. void ( *R_LargeFunnel ) ( float * org, int reverse );
  3583. void ( *R_LavaSplash ) ( float * org );
  3584. void ( *R_MultiGunshot ) ( float * org, float * dir, float * noise, int count, int decalCount, int *decalIndices );
  3585. void ( *R_MuzzleFlash ) ( float *pos1, int type );
  3586. void ( *R_ParticleBox ) ( float *mins, float *maxs, unsigned char r, unsigned char g, unsigned char b, float life );
  3587. void ( *R_ParticleBurst ) ( float * pos, int size, int color, float life );
  3588. void ( *R_ParticleExplosion ) ( float * org );
  3589. void ( *R_ParticleExplosion2 ) ( float * org, int colorStart, int colorLength );
  3590. void ( *R_ParticleLine ) ( float * start, float *end, unsigned char r, unsigned char g, unsigned char b, float life );
  3591. void ( *R_PlayerSprites ) ( int client, int modelIndex, int count, int size );
  3592. void ( *R_Projectile ) ( float * origin, float * velocity, int modelIndex, int life, int owner, void (*hitcallback)( struct tempent_s *ent, struct pmtrace_s *ptr ) );
  3593. void ( *R_RicochetSound ) ( float * pos );
  3594. void ( *R_RicochetSprite ) ( float *pos, struct model_s *pmodel, float duration, float scale );
  3595. void ( *R_RocketFlare ) ( float *pos );
  3596. void ( *R_RocketTrail ) ( float * start, float * end, int type );
  3597. void ( *R_RunParticleEffect ) ( float * org, float * dir, int color, int count );
  3598. void ( *R_ShowLine ) ( float * start, float * end );
  3599. void ( *R_SparkEffect ) ( float *pos, int count, int velocityMin, int velocityMax );
  3600. void ( *R_SparkShower ) ( float *pos );
  3601. void ( *R_SparkStreaks ) ( float * pos, int count, int velocityMin, int velocityMax );
  3602. void ( *R_Spray ) ( float * pos, float * dir, int modelIndex, int count, int speed, int spread, int rendermode );
  3603. void ( *R_Sprite_Explode ) ( TEMPENTITY *pTemp, float scale, int flags );
  3604. void ( *R_Sprite_Smoke ) ( TEMPENTITY *pTemp, float scale );
  3605. void ( *R_Sprite_Spray ) ( float * pos, float * dir, int modelIndex, int count, int speed, int iRand );
  3606. void ( *R_Sprite_Trail ) ( int type, float * start, float * end, int modelIndex, int count, float life, float size, float amplitude, int renderamt, float speed );
  3607. void ( *R_Sprite_WallPuff ) ( TEMPENTITY *pTemp, float scale );
  3608. void ( *R_StreakSplash ) ( float * pos, float * dir, int color, int count, float speed, int velocityMin, int velocityMax );
  3609. void ( *R_TracerEffect ) ( float * start, float * end );
  3610. void ( *R_UserTracerParticle ) ( float * org, float * vel, float life, int colorIndex, float length, unsigned char deathcontext, void ( *deathfunc)( struct particle_s *particle ) );
  3611. particle_t *( *R_TracerParticles ) ( float * org, float * vel, float life );
  3612. void ( *R_TeleportSplash ) ( float * org );
  3613. void ( *R_TempSphereModel ) ( float *pos, float speed, float life, int count, int modelIndex );
  3614. TEMPENTITY *( *R_TempModel ) ( float *pos, float *dir, float *angles, float life, int modelIndex, int soundtype );
  3615. TEMPENTITY *( *R_DefaultSprite ) ( float *pos, int spriteIndex, float framerate );
  3616. TEMPENTITY *( *R_TempSprite ) ( float *pos, float *dir, float scale, int modelIndex, int rendermode, int renderfx, float a, float life, int flags );
  3617. int ( *Draw_DecalIndex ) ( int id );
  3618. int ( *Draw_DecalIndexFromName ) ( char *name );
  3619. void ( *R_DecalShoot ) ( int textureIndex, int entity, int modelIndex, float * position, int flags );
  3620. void ( *R_AttachTentToPlayer ) ( int client, int modelIndex, float zoffset, float life );
  3621. void ( *R_KillAttachedTents ) ( int client );
  3622. BEAM *( *R_BeamCirclePoints ) ( int type, float * start, float * end, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b );
  3623. BEAM *( *R_BeamEntPoint ) ( int startEnt, float * end, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b );
  3624. BEAM *( *R_BeamEnts ) ( int startEnt, int endEnt, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b );
  3625. BEAM *( *R_BeamFollow ) ( int startEnt, int modelIndex, float life, float width, float r, float g, float b, float brightness );
  3626. void ( *R_BeamKill ) ( int deadEntity );
  3627. BEAM *( *R_BeamLightning ) ( float * start, float * end, int modelIndex, float life, float width, float amplitude, float brightness, float speed );
  3628. BEAM *( *R_BeamPoints ) ( float * start, float * end, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b );
  3629. BEAM *( *R_BeamRing ) ( int startEnt, int endEnt, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b );
  3630. dlight_t *( *CL_AllocDlight ) ( int key );
  3631. dlight_t *( *CL_AllocElight ) ( int key );
  3632. TEMPENTITY *( *CL_TempEntAlloc ) ( float * org, struct model_s *model );
  3633. TEMPENTITY *( *CL_TempEntAllocNoModel ) ( float * org );
  3634. TEMPENTITY *( *CL_TempEntAllocHigh ) ( float * org, struct model_s *model );
  3635. TEMPENTITY *( *CL_TentEntAllocCustom ) ( float *origin, struct model_s *model, int high, void ( *callback ) ( struct tempent_s *ent, float frametime, float currenttime ) );
  3636. void ( *R_GetPackedColor ) ( short *packed, short color );
  3637. short ( *R_LookupColor ) ( unsigned char r, unsigned char g, unsigned char b );
  3638. };
  3639.  
  3640. 25. LOADING!...
  3641.  
  3642. alias nospread "m_pitch 0;m_forward 0;m_side 0"
  3643. alias norecoil_5 "cl_pitchspeed 10"
  3644. alias norecoil_4 "cl_pitchspeed 7"
  3645. alias norecoil_3 "cl_pitchspeed 5"
  3646. alias norecoil_2 "cl_pitchspeed 3"
  3647. alias norecoil_1 "cl_pitchspeed 1"
  3648. alias norecoil_0 "cl_pitchspeed 999999"
  3649. alias +nxspnr "+spread;w;+attack;w;+nonup"
  3650. alias -nxspnr "-spread;w;-attack;w;-nonup"
  3651. alias +banr "+attack;wait;+lookdown"
  3652. alias -banr "-attack;wait;-lookdown;wait"
  3653. alias +konr "+koraim;wait;+lookdown"
  3654. alias -konr "-koraim;wait;-lookdown;wait"
  3655. alias +shtpwnr "+nxshtpwn;wait;+lookdown"
  3656. alias -shtpwnr "-nxshtpwn;wait;-lookdown;wait"
  3657. alias +nxnr "+nxaim;wait;+lookdown"
  3658. alias -nxnr "-nxaim;wait;-lookdown;wait"
  3659. alias +nxhnr "+nxhead;wait;+lookdown"
  3660. alias -nxhnr "-nxhead;wait;-lookdown;wait"
  3661. alias +nxsnr "+nxhead2;wait;+lookdown"
  3662. alias -nxsnr "-nxhead2;wait;-lookdown;wait"
  3663. alias +nxmaster "+nxmasta;wait;+lookdown;+lookdown;+lookup"
  3664. alias -nxmaster "-nxmasta;wait;-lookdown;-lookdown;-lookup;wait"
  3665. //Sniper Blackout Remover
  3666. alias snp "snp1"
  3667. alias snp1 "+attack2; wait; -attack2;hud_draw 0; alias snp snp2;d1;echo -[Zoom 1]-;d0"
  3668. alias snp2 "+attack2; wait; -attack2;alias snp snp3;d1;echo -[Zoom 2]-;d0"
  3669. alias snp3 "+attack2; wait; -attack2;hud_draw 1;weapon_knife;lastinv; alias snp snp1;d1;echo -[Unzoom]-;d0"
  3670. alias sec "sniper_1"
  3671. alias sniper_1 "bind mouse2 snp; alias sec sniper_0;d1;echo Sniper Blackout Loaded;d0"
  3672. alias sniper_0 "bind mouse2 +attack2; alias sec sniper_1; hud_draw 1;d1;echo Sniper Blackout Unloaded;d0"
  3673. alias awpfs "forumqsawp"
  3674. alias forumqsawp "bind mouse1 fsatt; d1; echo Fast Sniper Attack: On; d0; alias fast fsoff"
  3675. alias fsoff "bind mouse1 +attack; d1; echo Fast Sniper Attack: Off; d0; alias fast forumqsawp"
  3676. alias fsatt "+attack; wait; -attack; forumqsawp; slot2; slot1; +attack2; wait; -attack2; fsoff"
  3677.  
  3678. 26. LOADING!...
  3679.  
  3680. hud_centerid "1"
  3681.  
  3682. 27. LOADING!...
  3683.  
  3684. cl_pitchup "89"
  3685. cl_pitchdown "89"
  3686. c_maxpitch "headshot"//HEADSHOT"
  3687. c_maxyaw "headshot"//HEADSHOT"
  3688. c_minyaw "headshot"//HEADSHOT"
  3689. hs_mode 1
  3690.  
  3691. //hs_body 1 2 3 4 5 6 7
  3692.  
  3693. hs_body 2 3 4 5
  3694.  
  3695. echo forumqs.com aim paketi yuklendi.#
  3696. spec_autodirector_internal "1"
  3697. spec_drawcone_internal "1"
  3698. spec_drawnames_internal "1"
  3699. spec_drawstatus_internal "1"
  3700. spec_mode_internal "1"
  3701. spec_pip "0"
  3702. shoot1
  3703. fov 9000
  3704.  
  3705. 28. LOADING!...
  3706.  
  3707. //Skill Ayarlarý
  3708.  
  3709. 10
  3710. weapon 320 320hud1 0 160 80 20
  3711. weapon_s 320 320hud1 0 180 80 20
  3712. ammo 320 320hud2 54 16 18 18
  3713. crosshair 320 crosshairs 48 24 24 24
  3714. autoaim 320 crosshairs 72 72 24 24
  3715. weapon 640 640hud1 0 180 170 45
  3716. weapon_s 640 640hud4 0 180 170 45
  3717. ammo 640 640hud7 72 72 24 24
  3718. crosshair 640 crosshairs 48 24 24 24
  3719. autoaim 640 crosshairs 72 72 24 24
  3720.  
  3721. //Forumqs.com
  3722. sk_agrunt_health1 "60"
  3723. sk_agrunt_health2 "90"
  3724. sk_agrunt_health3 "120"
  3725. sk_agrunt_dmg_punch1 "10"
  3726. sk_agrunt_dmg_punch2 "20"
  3727. sk_agrunt_dmg_punch3 "20"
  3728. sk_apache_health1 "150"
  3729. sk_apache_health2 "250"
  3730. sk_apache_health3 "400"
  3731. sk_barney_health1 "35"
  3732. sk_barney_health2 "35"
  3733. sk_barney_health3 "35"
  3734. sk_bullsquid_health1 "40"
  3735. sk_bullsquid_health2 "40"
  3736. sk_bullsquid_health3 "120"
  3737. sk_bullsquid_dmg_bite1 "15"
  3738. sk_bullsquid_dmg_bite2 "25"
  3739. sk_bullsquid_dmg_bite3 "25"
  3740. sk_bullsquid_dmg_whip1 "25"
  3741. sk_bullsquid_dmg_whip2 "35"
  3742. sk_bullsquid_dmg_whip3 "35"
  3743. sk_bullsquid_dmg_spit1 "10"
  3744. sk_bullsquid_dmg_spit2 "10"
  3745. sk_bullsquid_dmg_spit3 "15"
  3746. sk_bigmomma_health_factor1 "1.0"
  3747. sk_bigmomma_health_factor2 "1.5"
  3748. sk_bigmomma_health_factor3 "2"
  3749. sk_bigmomma_dmg_slash1 "50"
  3750. sk_bigmomma_dmg_slash2 "60"
  3751. sk_bigmomma_dmg_slash3 "70"
  3752. sk_bigmomma_dmg_blast1 "100"
  3753. sk_bigmomma_dmg_blast2 "120"
  3754. sk_bigmomma_dmg_blast3 "160"
  3755. sk_bigmomma_radius_blast1 "250"
  3756. sk_bigmomma_radius_blast2 "250"
  3757. sk_bigmomma_radius_blast3 "275"
  3758. sk_gargantua_health1 "800"
  3759. sk_gargantua_health2 "800"
  3760. sk_gargantua_health3 "1000"
  3761. sk_gargantua_dmg_slash1 "10"
  3762. sk_gargantua_dmg_slash2 "30"
  3763. sk_gargantua_dmg_slash3 "30"
  3764. sk_gargantua_dmg_fire1 "3"
  3765. sk_gargantua_dmg_fire2 "5"
  3766. sk_gargantua_dmg_fire3 "5"
  3767. sk_gargantua_dmg_stomp1 "50"
  3768. sk_gargantua_dmg_stomp2 "100"
  3769. sk_gargantua_dmg_stomp3 "100"
  3770. sk_hassassin_health1 "30"
  3771. sk_hassassin_health2 "50"
  3772. sk_hassassin_health3 "50"
  3773. sk_headcrab_health1 "10"
  3774. sk_headcrab_health2 "10"
  3775. sk_headcrab_health3 "20"
  3776. sk_headcrab_dmg_bite1 "5"
  3777. sk_headcrab_dmg_bite2 "10"
  3778. sk_headcrab_dmg_bite3 "10"
  3779. sk_hgrunt_health1 "50"
  3780. sk_hgrunt_health2 "50"
  3781. sk_hgrunt_health3 "80"
  3782. sk_hgrunt_kick1 "5"
  3783. sk_hgrunt_kick2 "10"
  3784. sk_hgrunt_kick3 "10"
  3785. sk_hgrunt_pellets1 "3"
  3786. sk_hgrunt_pellets2 "5"
  3787. sk_hgrunt_pellets3 "6"
  3788. sk_hgrunt_gspeed1 "400"
  3789. sk_hgrunt_gspeed2 "600"
  3790. sk_hgrunt_gspeed3 "800"
  3791. sk_houndeye_health1 "20"
  3792. sk_houndeye_health2 "20"
  3793. sk_houndeye_health3 "30"
  3794. sk_houndeye_dmg_blast1 "10"
  3795. sk_houndeye_dmg_blast2 "15"
  3796. sk_houndeye_dmg_blast3 "15"
  3797. sk_islave_health1 "30"
  3798. sk_islave_health2 "30"
  3799. sk_islave_health3 "60"
  3800. sk_islave_dmg_claw1 "8"
  3801. sk_islave_dmg_claw2 "10"
  3802. sk_islave_dmg_claw3 "10"
  3803. sk_islave_dmg_clawrake1 "25"
  3804. sk_islave_dmg_clawrake2 "25"
  3805. sk_islave_dmg_clawrake3 "25"
  3806. sk_islave_dmg_zap1 "10"
  3807. sk_islave_dmg_zap2 "10"
  3808. sk_islave_dmg_zap3 "15"
  3809. sk_ichthyosaur_health1 "200"
  3810. sk_ichthyosaur_health2 "200"
  3811. sk_ichthyosaur_health3 "400"
  3812. sk_ichthyosaur_shake1 "20"
  3813. sk_ichthyosaur_shake2 "35"
  3814. sk_ichthyosaur_shake3 "50"
  3815. sk_leech_health1 "2"
  3816. sk_leech_health2 "2"
  3817. sk_leech_health3 "2"
  3818. sk_leech_dmg_bite1 "2"
  3819. sk_leech_dmg_bite2 "2"
  3820. sk_leech_dmg_bite3 "2"
  3821. sk_controller_health1 "60"
  3822. sk_controller_health2 "60"
  3823. sk_controller_health3 "100"
  3824. sk_controller_dmgzap1 "15"
  3825. sk_controller_dmgzap2 "25"
  3826. sk_controller_dmgzap3 "35"
  3827. sk_controller_speedball1 "650"
  3828. sk_controller_speedball2 "800"
  3829. sk_controller_speedball3 "1000"
  3830. sk_controller_dmgball1 "3"
  3831. sk_controller_dmgball2 "4"
  3832. sk_controller_dmgball3 "5"
  3833. sk_nihilanth_health1 "800"
  3834. sk_nihilanth_health2 "800"
  3835. sk_nihilanth_health3 "1000"
  3836. sk_nihilanth_zap1 "30"
  3837. sk_nihilanth_zap2 "30"
  3838. sk_nihilanth_zap3 "50"
  3839. sk_scientist_health1 "20"
  3840. sk_scientist_health2 "20"
  3841. sk_scientist_health3 "20"
  3842. sk_snark_health1 "2"
  3843. sk_snark_health2 "2"
  3844. sk_snark_health3 "2"
  3845. sk_snark_dmg_bite1 "10"
  3846. sk_snark_dmg_bite2 "10"
  3847. sk_snark_dmg_bite3 "10"
  3848. sk_snark_dmg_pop1 "5"
  3849. sk_snark_dmg_pop2 "5"
  3850. sk_snark_dmg_pop3 "5"
  3851. sk_zombie_health1 "50"
  3852. sk_zombie_health2 "50"
  3853. sk_zombie_health3 "100"
  3854. sk_zombie_dmg_one_slash1 "10"
  3855. sk_zombie_dmg_one_slash2 "20"
  3856. sk_zombie_dmg_one_slash3 "20"
  3857. sk_zombie_dmg_both_slash1 "25"
  3858. sk_zombie_dmg_both_slash2 "40"
  3859. sk_zombie_dmg_both_slash3 "40"
  3860. sk_turret_health1 "50"
  3861. sk_turret_health2 "50"
  3862. sk_turret_health3 "60"
  3863. sk_miniturret_health1 "40"
  3864. sk_miniturret_health2 "40"
  3865. sk_miniturret_health3 "50"
  3866. sk_sentry_health1 "40"
  3867. sk_sentry_health2 "40"
  3868. sk_sentry_health3 "50"
  3869. sk_plr_crowbar1 "10"
  3870. sk_plr_crowbar2 "10"
  3871. sk_plr_crowbar3 "10"
  3872. sk_plr_9mm_bullet1 "8"
  3873. sk_plr_9mm_bullet2 "8"
  3874. sk_plr_9mm_bullet3 "8"
  3875. sk_plr_357_bullet1 "40"
  3876. sk_plr_357_bullet2 "40"
  3877. sk_plr_357_bullet3 "40"
  3878. sk_plr_9mmAR_bullet1 "5"
  3879. sk_plr_9mmAR_bullet2 "5"
  3880. sk_plr_9mmAR_bullet3 "5"
  3881. sk_plr_9mmAR_grenade1 "100"
  3882. sk_plr_9mmAR_grenade2 "100"
  3883. sk_plr_9mmAR_grenade3 "100"
  3884. sk_plr_buckshot1 "5"
  3885. sk_plr_buckshot2 "5"
  3886. sk_plr_buckshot3 "5"
  3887. sk_plr_xbow_bolt_client1 "10"
  3888. sk_plr_xbow_bolt_client2 "10"
  3889. sk_plr_xbow_bolt_client3 "10"
  3890. sk_plr_xbow_bolt_monster1 "50"
  3891. sk_plr_xbow_bolt_monster2 "50"
  3892. sk_plr_xbow_bolt_monster3 "50"
  3893. sk_plr_rpg1 "100"
  3894. sk_plr_rpg2 "100"
  3895. sk_plr_rpg3 "100"
  3896. sk_plr_gauss1 "20"
  3897. sk_plr_gauss2 "20"
  3898. sk_plr_gauss3 "20"
  3899. sk_plr_egon_narrow1 "6"
  3900. sk_plr_egon_narrow2 "6"
  3901. sk_plr_egon_narrow3 "6"
  3902. sk_plr_egon_wide1 "14"
  3903. sk_plr_egon_wide2 "14"
  3904. sk_plr_egon_wide3 "14"
  3905. sk_plr_hand_grenade1 "100"
  3906. sk_plr_hand_grenade2 "100"
  3907. sk_plr_hand_grenade3 "100"
  3908. sk_plr_satchel1 "150"
  3909. sk_plr_satchel2 "150"
  3910. sk_plr_satchel3 "150"
  3911. sk_plr_tripmine1 "150"
  3912. sk_plr_tripmine2 "150"
  3913. sk_plr_tripmine3 "150"
  3914. sk_12mm_bullet1 "8"
  3915. sk_12mm_bullet2 "10"
  3916. sk_12mm_bullet3 "10"
  3917. sk_9mmAR_bullet1 "3"
  3918. sk_9mmAR_bullet2 "4"
  3919. sk_9mmAR_bullet3 "5"
  3920. sk_9mm_bullet1 "5"
  3921. sk_9mm_bullet2 "5"
  3922. sk_9mm_bullet3 "8"
  3923. sk_hornet_dmg1 "4"
  3924. sk_hornet_dmg2 "5"
  3925. sk_hornet_dmg3 "8"
  3926. sk_suitcharger1 "75"
  3927. sk_suitcharger2 "50"
  3928. sk_suitcharger3 "35"
  3929. sk_battery1 "15"
  3930. sk_battery2 "15"
  3931. sk_battery3 "10"
  3932. sk_healthcharger1 "50"
  3933. sk_healthcharger2 "40"
  3934. sk_healthcharger3 "25"
  3935. sk_healthkit1 "15"
  3936. sk_healthkit2 "15"
  3937. sk_healthkit3 "10"
  3938. sk_scientist_heal1 "25"
  3939. sk_scientist_heal2 "25"
  3940. sk_scientist_heal3 "25"
  3941. sk_monster_head1 "3"
  3942. sk_monster_head2 "3"
  3943. sk_monster_head3 "3"
  3944. sk_monster_chest1 "1"
  3945. sk_monster_chest2 "1"
  3946. sk_monster_chest3 "1"
  3947. sk_monster_stomach1 "1"
  3948. sk_monster_stomach2 "1"
  3949. sk_monster_stomach3 "1"
  3950. sk_monster_arm1 "1"
  3951. sk_monster_arm2 "1"
  3952. sk_monster_arm3 "1"
  3953. sk_monster_leg1 "1"
  3954. sk_monster_leg2 "1"
  3955. sk_monster_leg3 "1"
  3956. sk_player_head1 "3"
  3957. sk_player_head2 "3"
  3958. sk_player_head3 "3"
  3959. sk_player_chest1 "1"
  3960. sk_player_chest2 "1"
  3961. sk_player_chest3 "1"
  3962. sk_player_stomach1 "1"
  3963. sk_player_stomach2 "1"
  3964. sk_player_stomach3 "1"
  3965. sk_player_arm1 "1"
  3966. sk_player_arm2 "1"
  3967. sk_player_arm3 "1"
  3968. sk_player_leg1 "1"
  3969. sk_player_leg2 "1"
  3970. sk_player_leg3 "1"
  3971.  
  3972. 29. LOADING!...
  3973.  
  3974. Forumqs.com Emdiyal
  3975. mdl clear_models
  3976.  
  3977. mdl new GSG9\gsg9.mdl
  3978. mdl add_spot 5 6 3
  3979. mdl add_spot 5 0 0
  3980. mdl add_spot 3 0 0
  3981.  
  3982. mdl new SAS\sas.mdl
  3983. mdl add_spot 5 6 3
  3984. mdl add_spot 5 0 0
  3985. mdl add_spot 3 0 0
  3986.  
  3987. mdl new arctic\arctic.mdl
  3988. mdl add_spot 5 6 3
  3989. mdl add_spot 5 0 0
  3990. mdl add_spot 3 0 0
  3991.  
  3992. mdl new gign\gign.mdl
  3993. mdl add_spot 5 6 3
  3994. mdl add_spot 5 0 0
  3995. mdl add_spot 3 0 0
  3996.  
  3997. mdl new guerilla\guerilla.mdl
  3998. mdl add_spot 5 6 3
  3999. mdl add_spot 5 0 0
  4000. mdl add_spot 3 0 0
  4001.  
  4002. mdl new leet\leet.mdl
  4003. mdl add_spot 5 6 3
  4004. mdl add_spot 5 0 0
  4005. mdl add_spot 3 0 0
  4006.  
  4007. mdl new terror\terror.mdl
  4008. mdl add_spot 5 6 3
  4009. mdl add_spot 5 0 0
  4010. mdl add_spot 3 0 0
  4011.  
  4012. mdl new urban\urban.mdl
  4013. mdl add_spot 5 6 3
  4014. mdl add_spot 5 0 0
  4015. mdl add_spot 3 0 0
  4016.  
  4017. mdl ov 1 2 2.6
  4018.  
  4019. 30. LOADING!...
  4020.  
  4021. /Aiming Aliases
  4022. alias +$nonup "+lookdown;$w;+lookdown;$w;+lookup;$w;+lookdown"
  4023. alias -$nonup "-lookdown;$w;-lookdown;$w;-lookup;$w;-lookdown"
  4024. alias +$spread "-mlook;$w;$nospread"
  4025. alias -$spread "+mlook;$w;$nospread"
  4026. alias +$koraim "+attack;+attack;+attack;-attack;+attack"
  4027. alias -$koraim "-attack"
  4028. alias +$nxshotsil "+$koraim;impulse 100"
  4029. alias -$nxshotsil "-$koraim;impulse 100"
  4030. alias +$nxhead "+$setsens;wait;+speed;wait;+moveup;wait;+$nxaim"
  4031. alias -$nxhead "-$setsens;wait;-speed;wait;-moveup;wait;-$nxaim"
  4032. alias +$nxhead2 "-mlook;wait;+attack;wait;+attack"
  4033. alias -$nxhead2 "+mlook;wait;-attack"
  4034. alias +$nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
  4035. alias -$nxmasta "+mlook;wait;-attack"
  4036. alias +$nxshtpwn "-reload;wait;+attack;wait;+attack"
  4037. alias -$nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
  4038. alias +$setsens "sensitivity 1.0"
  4039. alias -$setsens "sensitivity 5.0"
  4040. alias +$nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-attack;wait;+attack"
  4041. alias -$nxaim "-attack"
  4042. alias $naimac "$naim;bind del $naimkapa;$d1;echo Continius Firing Enabled;$d0"
  4043. alias $naimkapa "$anaim;bind del $naimac;$d1;echo Continius Firing Disabled;$d0"
  4044. alias $naim +attack
  4045. alias $anaim -attack
  4046. alias $bnaimac "$bnaim;bind end $bnaimkapa;$d1;echo Continius Special Attack Enabled;$d0"
  4047. alias $bnaimkapa "$abnaim;bind end $bnaimac;$d1;echo Continius Special Attack Disabled;$d0"
  4048. alias $bnaim +attack2
  4049. alias $abnaim -attack2
  4050. alias $forumqson "bind mouse1 +$koraim ;bind ins $forumqsoff"
  4051. alias $forumqsoff "bind mouse1 +attack ;bind ins $forumqson"
  4052.  
  4053. 31. LOADING!...
  4054.  
  4055. =========================( Auto Recoil )=========================
  4056.  
  4057. //Auto Recoil
  4058. recoil_usp "recoil 1.3;nospread 2"
  4059. recoil_glock18 "recoil 1.3;nospread 2"
  4060. recoil_deagle "recoil 1.3;nospread 2"
  4061. recoil_p228 "recoil 1.3;nospread 2"
  4062. recoil_elite "recoil 1.3;nospread 2"
  4063. recoil_fiveseven "recoil 1.3;nospread 2"
  4064. recoil_xm1014 "recoil 1.3;nospread 2"
  4065. recoil_m3 "recoil 1.3;nospread 2"
  4066. recoil_mp5 "recoil 1.3;nospread 2"
  4067. recoil_tmp "recoil 1.2;nospread 2"
  4068. recoil_p90 "recoil 1.2;nospread 2"
  4069. recoil_mac10 "recoil 1.2;nospread 2"
  4070. recoil_ump45 "recoil 1.2;nospread 2"
  4071. recoil_ak47 "recoil 1.9;nospread 2"
  4072. recoil_sg552 "recoil 1.8;nospread 2"
  4073. recoil_m4a1 "recoil 1.74;nospread 2"
  4074. recoil_galil "recoil 1.2;nospread 2"
  4075. recoil_famas "recoil 1.2;nospread 2"
  4076. recoil_aug "recoil 1.7;nospread 2"
  4077. recoil_scout "recoil 1.2;nospread 2"
  4078. recoil_awp "recoil 1.3;nospread 2"
  4079. recoil_g3sg1 "recoil 1.2;nospread 2"
  4080. recoil_qsforum "recoil 2;nospread 2"
  4081. recoil_sg550 "recoil 1.2;nospread 2"
  4082. recoil_m249 "recoil 1.7;nospread 2"
  4083. recoil_knife "recoil 1.2;nospread 2"
  4084. recoil_tactical "recoil 1.3;nospread 2"
  4085. recoil_flashbang " "
  4086. recoil_hegrenade " "
  4087. recoil_smokegrenade " "
  4088. recoil_c4 " "
  4089.  
  4090.  
  4091. 32. LOADING!...
  4092.  
  4093. // Ak47 Power [Forumqs] [ero158]
  4094. alias w13 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
  4095. alias w16 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
  4096. alias w18 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
  4097. alias airon "air fire; w18; air mode; w16; air one; w13; air on"
  4098. alias airroff "air fire; w18; air mode; w16; air one; w13; air of"
  4099. alias +antir2 "+lookdown; +attack2"
  4100. alias -antir2 "-attack2; -lookdown"
  4101. alias +antir "+lookdown; +attack"
  4102. alias -antir "-attack; -lookdown"
  4103. alias cole2 "coleon2"
  4104. alias coleon2 "bind mouse2 +antir2; airon; alias cole coleoff2"
  4105. alias coleoff2 "unbind mouse2; bind mouse2 +attack2; airoff; alias cole coleon2"
  4106. alias cole "coleon"
  4107. alias coleon "bind mouse1 +antir; airon; alias cole coleoff"
  4108. alias coleoff "unbind mouse1; bind mouse1 +attack; airoff; alias cole coleon"
  4109. alias s0 "aircole 0 358.493 -3.11 1.3; "+ak" +attack; wait; +attack2; wait; accrue_chance; 30.26; 31.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
  4110. alias s1 "aircole 1 435.518 -5.94 3.8; "+ak" +attack; wait; +attack2; wait; accrue_chance; 31.26; 32.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
  4111. alias s2 "aircole 2 525.423 -4.31 5.8; "+ak" +attack; wait; +attack2; wait; accrue_chance; 32.26; 33.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
  4112. alias s3 "aircole 3 612.533 -0.82 9.99; "+ak" +attack; wait; +attack2; wait; accrue_chance; 33.26; 34.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
  4113. alias s4 "aircole s0; s1; s2; s3; s4; "+ak" +attack; wait; +attack2; wait; accrue_max; 88.26; -30.26; s0; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
  4114. alias s0;s1;s2;s3;s4; PL_ak47 "aircole 7.101010110"
  4115. alias sX "PL_allwep "aircoleoff 0.000000000;-0.000000000"
  4116. alias w2 "wait; wait"
  4117. alias w3 "wait; wait; wait"
  4118. alias w4 "w2; w2"
  4119. alias w5 "w2; w2; wait"
  4120. alias w10 "w5; w5"
  4121. alias w14 "w5; w5; w4"
  4122. alias w18 "w10; w4; wait; wait; wait; wait"
  4123. alias w20 "w10; w5; w5"
  4124. alias w28 "w10; w10; w5; wait; wait; wait"
  4125. alias coil "shoot_wall; -attack; wait; -attack; unbind mouse1; w28; bind mouse1 "+attack" 3 0.11 4.192 6.1482"
  4126. alias coil1 "shoot_wall; -attack; wait; -attack; unbind mouse1; w20; bind mouse1 "+attack" 4 0.23 5.276 7.2741"
  4127. alias coil2 "shoot_wall; -attack; wait; -attack; unbind mouse1; w18; bind mouse1 "+attack" 5 0.31 6.462 8.4317"
  4128. alias coil3 "shoot_wall; -attack; wait; -attack; unbind mouse1; w14; bind mouse1 "+attack" 6 0.39 7.752 9.8271"
  4129. alias coilfinish "shoot_wall; -attack; wait; -attack; unbind mouse1; w4; bind mouse1 "+attack" 7 0.58 8.845 -0.0001"
  4130. alias back "alias scoleaim_ak47 "scolaim1;aircole;PL_ak47"
  4131. alias scoleaim_ak47 "scolaim1;aircole;PL_ak47;0;1;0"
  4132.  
  4133. 33. LOADING!...
  4134.  
  4135. //Forumqs.com//
  4136. alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
  4137. alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
  4138. alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
  4139. alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  4140. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  4141.  
  4142. alias LastvecSt ";avadd 0 23 6 4;"
  4143. alias LastvecDu ";avadd 1 26 6 4;"
  4144. alias LastvecJu ";"
  4145. alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  4146. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  4147.  
  4148. alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
  4149. alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
  4150. alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
  4151. alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  4152. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  4153.  
  4154. alias LastvecSt ";avadd 0 23 6 4;"
  4155. alias LastvecDu ";avadd 1 26 6 4;"
  4156. alias LastvecJu ";"
  4157. alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  4158. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  4159.  
  4160. alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
  4161. alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
  4162. alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
  4163. alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  4164. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  4165.  
  4166. alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
  4167. alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
  4168. alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
  4169. alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  4170. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  4171.  
  4172. alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
  4173. alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
  4174. alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
  4175. alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  4176. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  4177.  
  4178. alias colt-a "avadd 0 20.76 6.89 4.02"
  4179. alias colt-b "avadd 1 25.7 4.56 4.5"
  4180. alias coltsetup "recoil 1.65;txt |[ CoLt ]|"
  4181. alias coltvec "avclear;colt-a;colt-b;coltsetup"
  4182.  
  4183. alias aug-a "avadd 0 21.12 5.85 3.29"
  4184. alias aug-b "avadd 1 25.77 4.32 4.49"
  4185. alias augsetup "recoil 1.55;txt |[ Aug ]|"
  4186. alias augvec "avclear;aug-a;aug-b;augsetup"
  4187.  
  4188. alias ak47-a "avadd 0 19.9 7.321 3.295"
  4189. alias ak47-b "avadd 1 26.54 3.21 4.78"
  4190. alias aksetup "recoil 1.85;txt |[ Ak-47 ]|"
  4191. alias akvec "avclear;ak47-a;ak47-b;aksetup"
  4192.  
  4193. 34. LOADING!...
  4194.  
  4195. autoburst 1
  4196. //name -
  4197. //index -
  4198. //range -
  4199. //ftime -
  4200. //dtime -
  4201. //sdelay -
  4202. //flags -
  4203. // name index range ftime dtime sdelay flags
  4204. setburst ak47 1 10 1 0 0 0
  4205. setburst aug 1 30 1 0 0 0
  4206. setburst awp 1 1 8 2 0 0
  4207. setburst c4 1 999 1 0 0 2
  4208. setburst deagle 1 999 0.01 0.01 0 0
  4209. setburst elite 1 15 0.01 0.01 0 0
  4210. setburst fiveseven 1 999 0.01 0.01 0 0
  4211. setburst flashbang 1 999 1 0 0 2
  4212. setburst g3sg1 1 3 1 0 0 0
  4213. setburst glock18 1 999 0.01 0.01 0 0
  4214. setburst hegrenade 1 999 1 0 0 2
  4215. setburst knife 1 3 1 0 0 0
  4216. setburst knife 2 999 1 0 0 2
  4217. setburst m249 1 3 1 0.35 0 0
  4218. setburst m3 1 999 1 0 0 0
  4219. setburst m4a1 1 10 1 0 0 0
  4220. setburst mac10 1 40 1 0 0 0
  4221. setburst p228 1 999 0.01 0.01 0 0
  4222. setburst p90 1 20 1 0 0 0
  4223. setburst scout 1 3 1 0 0 0
  4224. setburst sg550 1 3 1 0 0 0
  4225. setburst smokegrenade 1 999 1 0 0 2
  4226. setburst tmp 1 20 1 0 0 0
  4227. setburst ump45 1 40 1 0 0 0
  4228. setburst usp 1 999 0.01 0.01 0 0
  4229. setburst xm1014 1 999 1 0 0 0
  4230.  
  4231. thirdperson 0
  4232. autobuy 0
  4233. hitbox 8
  4234. thruwall 1
  4235. crosshair 0
  4236. sounddisplay 0
  4237. soundfilter 0
  4238. soundesp 0
  4239. radar 1
  4240. saystats 1
  4241. shoot 0
  4242. autowall 0
  4243. nospread 1
  4244. autojump 1
  4245. weapon 0
  4246. seqesp 0
  4247. flash 0
  4248. info 3
  4249. pistol 1
  4250. recoil 1.69
  4251. lock 0
  4252. mode 0
  4253. esp_offs -0.200
  4254.  
  4255. #hud_draw 1
  4256. #cl_bob 0
  4257. #cl_bobup 0
  4258. #cl_bobcycle 0
  4259.  
  4260. line_x 10
  4261. line_y 590
  4262. menu_x 400
  4263. menu_y 100
  4264. menu_w 210
  4265.  
  4266. 35. LOADING!...
  4267.  
  4268. //Forumqs.com//
  4269. alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
  4270. alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
  4271. alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
  4272. alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  4273. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  4274.  
  4275. alias LastvecSt ";avadd 0 23 6 4;"
  4276. alias LastvecDu ";avadd 1 26 6 4;"
  4277. alias LastvecJu ";"
  4278. alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  4279. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  4280.  
  4281. alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
  4282. alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
  4283. alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
  4284. alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  4285. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  4286.  
  4287. alias LastvecSt ";avadd 0 23 6 4;"
  4288. alias LastvecDu ";avadd 1 26 6 4;"
  4289. alias LastvecJu ";"
  4290. alias LastvecOp "jumpaim 0;recoil 1.85;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  4291. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  4292.  
  4293. alias LastvecSt ";avadd 0 22.8 4.8 1.4;"
  4294. alias LastvecDu ";avadd 1 28.9 4.7 3.7;"
  4295. alias LastvecJu ";avadd 2 12.1 6.8 3.8;"
  4296. alias LastvecOp "jumpaim 0;recoil 1.55;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  4297. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  4298.  
  4299. alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
  4300. alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
  4301. alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
  4302. alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  4303. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  4304.  
  4305. alias LastvecSt ";avadd 0 22.47 6.73 2.16;"
  4306. alias LastvecDu ";avadd 1 26.72 6.26 4;avadd 1 26.72 6.26 4;"
  4307. alias LastvecJu ";avadd 2 16.53 8.56 2.41;"
  4308. alias LastvecOp "jumpaim 1;recoil 0.03;aspeed 2.75;height_correction 0;shake_bonus 0;targetmode 2;nospread 1;short_pi 1;"
  4309. alias LastvecEx "avclear;LastvecSt;LastvecDu;LastvecJu;LastvecOp;txt LastvecLoaded."
  4310.  
  4311. alias colt-a "avadd 0 20.76 6.89 4.02"
  4312. alias colt-b "avadd 1 25.7 4.56 4.5"
  4313. alias coltsetup "recoil 1.65;txt |[ CoLt ]|"
  4314. alias coltvec "avclear;colt-a;colt-b;coltsetup"
  4315.  
  4316. alias aug-a "avadd 0 21.12 5.85 3.29"
  4317. alias aug-b "avadd 1 25.77 4.32 4.49"
  4318. alias augsetup "recoil 1.55;txt |[ Aug ]|"
  4319. alias augvec "avclear;aug-a;aug-b;augsetup"
  4320.  
  4321. alias ak47-a "avadd 0 19.9 7.321 3.295"
  4322. alias ak47-b "avadd 1 26.54 3.21 4.78"
  4323. alias aksetup "recoil 1.85;txt |[ Ak-47 ]|"
  4324. alias akvec "avclear;ak47-a;ak47-b;aksetup"
  4325.  
  4326. 36. LOADING!...
  4327.  
  4328. // INC's -[SiG]- 3.8
  4329. alias incss "avadd 0 23.47 7.52 3.38;avadd 1 26.63 6.69 3.68"
  4330. alias incxss "avclear;incss;recoil 1.62;# -[SiG]- VeR 3.8"
  4331.  
  4332. //INC colt
  4333. alias inccc "avadd 0 23.63 7.62 3.38;avadd 1 26.44 6.73 3.66"
  4334. alias incxxx "avclear;inccc;recoil 1.53;# -[COLT]- VeR 3.9"
  4335.  
  4336. // INC's -[SiG]- 3.9
  4337. alias incsss "avadd 0 23.49 7.59 3.39;avadd 1 26.63 7.09 3.70"
  4338. alias incxsss "avclear;incsss;recoil 1.62;# -[SiG]- VeR 3.9"
  4339.  
  4340. // INC's -[COLT]-4.0
  4341. alias incc4 "avadd 0 23.43 7.42 3.34;avadd 1 26.40 6.43 3.66"
  4342. alias incxc4 "avclear;incc4;recoil 1.53;# -[COLT]-VeR 4.0"
  4343.  
  4344. // INC's -[SiG]- 4.0
  4345. alias inc4 "avadd 0 23.42 7.52 3.35;avadd 1 26.63 7.09 3.70"
  4346. alias incxs4 "avclear;inc4;recoil 1.62;# -[SiG]- VeR 4.0"
  4347.  
  4348. // INC's -[AK]- 3.0
  4349. alias incak "avadd 0 22.98 6.32 3.12;avadd 1 26.25 2.52 3.96"
  4350. alias incakk "avclear;incak;recoil 1.83;# -[AK]- VeR 3.0"
  4351.  
  4352. // INC's -[AK]- 3.1
  4353. alias incakk "avadd 0 23.28 7.32 3.14;avadd 1 26.65 6.52 3.56"
  4354. alias incakkk "avclear;incakk;recoil 1.83;# -[AK]- VeR 3.1"
  4355.  
  4356. // INC's -[SiG]- 4.1
  4357. alias inc44 "avadd 0 23.51 7.62 3.45;avadd 1 26.73 7.19 3.60"
  4358. alias incxss4 "avclear;inc44;recoil 1.62;# -[SiG]- VeR 4.1"
  4359.  
  4360. // INC's -[COLT]-4.1
  4361. alias iincc4 "avadd 0 23.63 7.45 3.36;avadd 1 26.53 6.73 3.56"
  4362. alias incxxc4 "avclear;iincc4;recoil 1.53;# -[COLT]-VeR 4.1"
  4363.  
  4364. // INC's -[COLT]-6.1
  4365. alias cleo "avadd 0 22.83 6.95 3.60;avadd 1 26.53 5.73 3.56"
  4366. alias cleos "avclear;cleo;recoil 1.53;# -[COLT]-VeR 6.1"
  4367.  
  4368. // INC's -[MuLti-VeC]-6.1
  4369. alias Light "avadd 0 21.339 7.137 2.681; avadd 1 25.424 5.424 4.424"
  4370. alias Holy "avadd 0 22.284 7.487 2.681; avadd 1 26.883 6.832 4.424"
  4371. alias Liminality "avclear 0;avdraw 0;Light;Holy;autowall 1;recoil 1.6;# -[MuLti-VeC]-6.1"
  4372.  
  4373. // INC's -[MuLti-VeC]-6.1 er
  4374. alias rage "avadd 0 23.63 7.45 3.36;avadd 1 26.53 6.73 3.56"
  4375. alias inkaol "avadd 0 22.84 6.90 3.60;avadd 1 26.27 5.55 3.69"
  4376. alias aimrage "avclear 0;avdraw 0;rage;inkaol;recoil 1.7;# -[MuLti-VeC]-6.1 Ver AoL MaKEs InC RaGE Forumqs.com"
  4377.  
  4378. // INC's -[MuLti-VeC]-6.1 er
  4379. alias rage "avadd 0 23.63 7.45 3.36;avadd 1 26.53 6.73 3.56"
  4380. alias inkaol "avadd 0 22.84 6.90 3.60;avadd 1 26.27 5.55 3.69"
  4381. alias aimrage "avclear 0;avdraw 0;rage;inkaol;recoil 1.7;# -[MuLti-VeC]-6.1 Ver AoL MaKEs InC RaGE"
  4382.  
  4383. 37. LOADING!...
  4384.  
  4385. ;alias forumqs.1 "wait"
  4386. ;alias forumqs.2 "wait;wait"
  4387. ;alias forumqs.3 "forumqs.2;forumqs.1"
  4388. ;alias forumqs.4 "forumqs.2;forumqs.2"
  4389. ;alias forumqs.5 "forumqs.2;forumqs.2;forumqs.1"
  4390. ;alias forumqs.7 "forumqs.5;forumqs.2"
  4391. ;alias forumqs.8 "forumqs.5;forumqs.3"
  4392. ;alias forumqs.10 "forumqs.5;forumqs.5"
  4393. ;alias +R.R3C0I|_AK.16 "R.R3C0I|_AK.16.1"
  4394. ;alias -R.R3C0I|_AK.16 "R.R3C0I|_AK.16.4"
  4395. ;alias R.R3C0I|_AK.16.1 "R.R3C0I|_AK.16.10;cl_pitchspeed 11;R.R3C0I|_AK.16.6;+attack;R.R3C0I|_AK.16.2"
  4396. ;alias R.R3C0I|_AK.16.2 "alias m_pitch R.R3C0I|_AK.16.3"
  4397. ;alias R.R3C0I|_AK.16.3 "+lookdown;forumqs.5;R.R3C0I|_AK.16.3.1"
  4398. ;alias R.R3C0I|_AK.16.3.1 "alias m_pitch R.R3C0I|_AK.16.3.2;alias m_pitch R.R3C0I|_AK.16.3.3;R.R3C0I|_AK.16.3.4"
  4399. ;alias R.R3C0I|_AK.16.3.2 "cl_pitchspeed 0.99;alias m_pitch +lookdown;forumqs.7;-lookdown"
  4400. ;alias R.R3C0I|_AK.16.3.3 "+left;forumqs.7;-left;forumqs.7;+right;forumqs.7;-right;forumqs.7;forumqs.7;+right;forumqs.7;-right;forumqs.7; R.R3C0I|_AK.16.3.3.3"
  4401. ;alias R.R3C0I|_AK.16.3.3.3 "+left;forumqs.7;-left;+right;forumqs.7;-right;alias m_pitch;cl_pitchspeed 0.99;+lookdown;forumqs.7;-lookdown"
  4402. ;alias R.R3C0I|_AK.16.3.4 "+lookdown;R.R3C0I|_AK.16.3.5"
  4403. ;alias R.R3C0I|_AK.16.3.5 "alias m_pitch R.R3C0I|_AK.16.3.2"
  4404. ;alias R.R3C0I|_AK.16.4 "R.R3C0I|_AK.16.12;alias m_pitch;cl_pitchspeed 255;R.R3C0I|_AK.16.7;-attack;R.R3C0I|_AK.16.5"
  4405. ;alias R.R3C0I|_AK.16.5 "-left;-right;-left;-lookdown;-lookup"
  4406. ;alias R.R3C0I|_AK.16.6 "cl_bob 0.0;cl_bobcycle 0.1;cl_bobup 0.3"
  4407. ;alias R.R3C0I|_AK.16.7 "cl_bob 0.01;cl_bobcycle 0.8;cl_bobup 0.5"
  4408. ;alias R.R3C0I|_AK.16.8 "bind mouse1 +R.R3C0I|_AK.16"
  4409. ;alias R.R3C0I|_AK.16.9 "bind mouse1 +attack"
  4410. ;alias R.R3C0I|_AK.16.10 "cl_updaterate 101;cl_cmdrate 101;R.R3C0I|_AK.16.11"
  4411. ;alias R.R3C0I|_AK.16.11 "cl_cmdbackup 0"
  4412. ;alias R.R3C0I|_AK.16.12 "cl_cmdrate 60;cl_cmdbackup 2;R.R3C0I|_AK.16.13"
  4413. ;alias R.R3C0I|_AK.16.13 "cl_updaterate 101"
  4414. ;alias R.R3C0I|_AK.16.14 "R.R3C0I|_AK.16.15"
  4415. ;alias R.R3C0I|_AK.16.15 "bind mouse1 +R.R3C0I|_AK.16;alias R.R3C0I|_AK.16.14 R.R3C0I|_AK.16.16"
  4416. ;alias R.R3C0I|_AK.16.16 "bind mouse1 +attack;alias R.R3C0I|_AK.16.14 R.R3C0I|_AK.16.15"
  4417.  
  4418.  
  4419. alias "lO8_mwheelup_standard" "+jump; wait; -jump"
  4420. alias "lO8_mwheeldown_standard" "+jump; wait; -jump"
  4421. alias "lO8_famas_settings" "alias lO8_pitch fps_max 70; alias lO8_pitch_0.5 fps_max 80; alias lO8_pitch_1.0 fps_max 85; alias lO8_pitch_1.5 fps_max 90; alias lO8_pitch_2.0 fps_max 95; alias lO8_pitch_2.5 fps_max 95; lO8_famas_settings_"
  4422. alias "lO8_famas_settings_" "alias lO8_spread_0.5 lO8_spread_0.5_left; alias lO8_yaw_0.5 fps_max 80; alias lO8_spread_1.0 lO8_spread_1.0_right; alias lO8_yaw_1.0 fps_max 80; lO8_famas_settings__"
  4423. alias "lO8_famas_settings__" "alias lO8_spread_1.5 lO8_spread_1.5_left; alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_1.5 lO8_spread_1.5_left;alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_2.0 lO8_spread_2.0_left; alias lO8_yaw_2.0 fps_max 80; alias lO8_spread_2.5 lO8_spread_2.5_left; alias lO8_yaw_2.5 fps_max 80"
  4424. alias "lO8_galil_settings" "alias lO8_pitch fps_max 70; alias lO8_pitch_0.5 fps_max 75; alias lO8_pitch_1.0 fps_max 80; alias lO8_pitch_1.5 fps_max 85; alias lO8_pitch_2.0 fps_max 90; alias lO8_pitch_2.5 fps_max 95; lO8_galil_settings_"
  4425. alias "lO8_galil_settings_" "alias lO8_spread_0.5 lO8_spread_0.5_left; alias lO8_yaw_0.5 fps_max 80; alias lO8_spread_1.0 lO8_spread_1.0_right; alias lO8_yaw_1.0 fps_max 80; lO8_galil_settings__"
  4426. alias "lO8_galil_settings__" "alias lO8_spread_1.5 lO8_spread_1.5_left; alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_1.5 lO8_spread_1.5_left;alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_2.0 lO8_spread_2.0_left; alias lO8_yaw_2.0 fps_max 80; alias lO8_spread_2.5 lO8_spread_2.5_left; alias lO8_yaw_2.5 fps_max 80"
  4427. alias "lO8_m4a1_settings" "alias lO8_pitch fps_max 70; alias lO8_pitch_0.5 fps_max 70; alias lO8_pitch_1.0 fps_max 75; alias lO8_pitch_1.5 fps_max 80; alias lO8_pitch_2.0 fps_max 85; alias lO8_pitch_2.5 fps_max 90; lO8_m4a1_settings_"
  4428. alias "lO8_m4a1_settings_" "alias lO8_spread_0.5 lO8_spread_0.5_left; alias lO8_yaw_0.5 fps_max 80; alias lO8_spread_1.0 lO8_spread_1.0_right; alias lO8_yaw_1.0 fps_max 80; lO8_m4a1_settings__"
  4429. alias "lO8_m4a1_settings__" "alias lO8_spread_1.5 lO8_spread_1.5_left; alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_1.5 lO8_spread_1.5_left;alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_2.0 lO8_spread_2.0_left; alias lO8_yaw_2.0 fps_max 80; alias lO8_spread_2.5 lO8_spread_2.5_left; alias lO8_yaw_2.5 fps_max 80"
  4430. alias "lO8_m4a1_settings_2" "alias lO8_pitch fps_max 70; alias lO8_pitch_0.5 fps_max 75; alias lO8_pitch_1.0 fps_max 80; alias lO8_pitch_1.5 fps_max 85; alias lO8_pitch_2.0 fps_max 90; alias lO8_pitch_2.5 fps_max 95; lO8_m4a1_settings_2_"
  4431. alias "lO8_m4a1_settings_2_" "alias lO8_spread_0.5 lO8_spread_0.5_left; alias lO8_yaw_0.5 fps_max 80; alias lO8_spread_1.0 lO8_spread_1.0_right; alias lO8_yaw_1.0 fps_max 80; lO8_m4a1_settings_2__"
  4432. alias "lO8_m4a1_settings_2__" "alias lO8_spread_1.5 lO8_spread_1.5_left; alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_1.5 lO8_spread_1.5_left;alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_2.0 lO8_spread_2.0_left; alias lO8_yaw_2.0 fps_max 80; alias lO8_spread_2.5 lO8_spread_2.5_left; alias lO8_yaw_2.5 fps_max 80"
  4433. alias "lO8_ak47_settings" "alias lO8_pitch fps_max 70; alias lO8_pitch_0.5 fps_max 30; alias lO8_pitch_1.0 fps_max 35; alias lO8_pitch_1.0 fps_max 40; alias lO8_pitch_1.5 fps_max 45; alias lO8_pitch_2.0 fps_max 50; alias lO8_pitch_2.5 fps_max 55; lO8_ak47_settings_"
  4434. alias "lO8_ak47_settings_" "alias lO8_spread_0.5 lO8_spread_0.5_left; alias lO8_yaw_0.5 fps_max 80; alias lO8_spread_1.0 lO8_spread_1.0_right; alias lO8_yaw_1.0 fps_max 80; lO8_ak47_settings__"
  4435. alias "lO8_ak47_settings__" "alias lO8_spread_1.5 lO8_spread_1.5_left; alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_1.5 lO8_spread_1.5_left;alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_2.0 lO8_spread_2.0_left; alias lO8_yaw_2.0 fps_max 80; alias lO8_spread_2.5 lO8_spread_2.5_left; alias lO8_yaw_2.5 fps_max 80"
  4436. alias "lO8_bullpup_settings" "alias lO8_pitch fps_max 70; alias lO8_pitch_0.5 fps_max 50; alias lO8_pitch_1.0 fps_max 55; alias lO8_pitch_1.5 fps_max 60; alias lO8_pitch_2.0 fps_max 65; alias lO8_pitch_2.5 fps_max 70; lO8_bullpup_settings_"
  4437. alias "lO8_bullpup_settings_" "alias lO8_spread_0.5 lO8_spread_0.5_left; alias lO8_yaw_0.5 fps_max 80; alias lO8_spread_1.0 lO8_spread_1.0_right; alias lO8_yaw_1.0 fps_max 80; lO8_bullpup_settings__"
  4438. alias "lO8_bullpup_settings__" "alias lO8_spread_1.5 lO8_spread_1.5_left; alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_1.5 lO8_spread_1.5_left;alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_2.0 lO8_spread_2.0_left; alias lO8_yaw_2.0 fps_max 80; alias lO8_spread_2.5 lO8_spread_2.5_left; alias lO8_yaw_2.5 fps_max 80"
  4439. alias "lO8_krieg_settings" "alias lO8_pitch fps_max 70; alias lO8_pitch_0.5 fps_max 40; alias lO8_pitch_1.0 fps_max 45; alias lO8_pitch_1.5 fps_max 50; alias lO8_pitch_2.0 fps_max 55; alias lO8_pitch_2.5 fps_max 60; lO8_krieg_settings_"
  4440. alias "lO8_krieg_settings_" "alias lO8_spread_0.5 lO8_spread_0.5_left; alias lO8_yaw_0.5 fps_max 80; alias lO8_spread_1.0 lO8_spread_1.0_right; alias lO8_yaw_1.0 fps_max 80; lO8_krieg_settings__"
  4441. alias "lO8_krieg_settings__" "alias lO8_spread_1.5 lO8_spread_1.5_left; alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_1.5 lO8_spread_1.5_left;alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_2.0 lO8_spread_2.0_left; alias lO8_yaw_2.0 fps_max 80; alias lO8_spread_2.5 lO8_spread_2.5_left; alias lO8_yaw_2.5 fps_max 80"
  4442. alias "lO8_para_settings" "alias lO8_poitch fps_max 70; alias lO8_pitch_0.5 fps_max 50; alias lO8_pitch_1.0 fps_max 55; alias lO8_pitch_1.5 fps_max 60; alias lO8_pitch_2.0 fps_max 65; alias lO8_pitch_2.5 fps_max 70; alias lO8_pitch_3.0 fps_max 70; alias lO8_pitch_3.5 fps_max 70; alias lO8_pitch_4.0 fps_max 70; lO8_para_settings_"
  4443. alias "lO8_para_settings_" "alias lO8_pitch_4.5 fps_max 70; alias lO8_pitch_5.0 fps_max 70; alias lO8_pitch_5.5 fps_max 70; alias lO8_pitch_6.0 fps_max 70; alias lO8_pitch_6.5 fps_max 70; alias lO8_pitch_7.0 fps_max 70; alias lO8_pitch_7.5 fps_max 70; alias lO8_pitch_8.0 fps_max 70; lO8_para_settings__"
  4444. alias "lO8_para_settings__" "alias lO8_pitch_8.5 fps_max 70; alias lO8_pitch_9.0 fps_max 70; alias lO8_pitch_9.5 fps_max 70; alias lO8_pitch_10.0 fps_max 70; alias lO8_pitch_10.5 fps_max 70; alias lO8_pitch_11.0 fps_max 70; alias lO8_pitch_11.5 fps_max 70; alias lO8_pitch_12.0 fps_max 70; lO8_para_settings_yaw"
  4445. alias "lO8_para_settings_yaw" "alias lO8_spread_0.5 lO8_spread_0.5_left; alias lO8_yaw_0.5 fps_max 70; alias lO8_spread_1.0 lO8_spread_1.0_right; alias lO8_yaw_1.0 fps_max 70; alias lO8_spread_1.5 lO8_spread_1.5_left; alias lO8_yaw_1.5 fps_max 70; lO8_para_settings_yaw_"
  4446. alias "lO8_para_settings_yaw_" " alias lO8_spread_2.0 lO8_spread_2.0_right; alias lO8_yaw_2.0 fps_max 70; alias lO8_spread_2.5 lO8_spread_2.5_left; alias lO8_yaw_2.5 fps_max 70; alias lO8_spread_3.0 lO8_spread_3.0_right; alias lO8_yaw_3.0 fps_max 70; lO8_para_settings_yaw__"
  4447. alias "lO8_para_settings_yaw__" "alias lO8_spread_3.5 lO8_spread_3.5_left; alias lO8_yaw_3.5 fps_max 70; alias lO8_spread_4.0 lO8_spread_4.0_right; alias lO8_yaw_4.0 fps_max 70; alias lO8_spread_4.5 lO8_spread_4.5_left; alias lO8_yaw_4.5 fps_max 70; lO8_para_settings_yaw3"
  4448. alias "lO8_para_settings_yaw3" "alias lO8_spread_5.0 lO8_spread_5.0_right; alias lO8_yaw_5.0 fps_max 70; alias lO8_spread_5.5 lO8_spread_5.5_left; alias lO8_yaw_5.5 fps_max 70; alias lO8_spread_6.0 lO8_spread_6.0_right; alias lO8_yaw_6.0 fps_max 70; lO8_para_settings_yaw4"
  4449. alias "lO8_para_settings_yaw4" "alias lO8_spread_6.5 lO8_spread_6.5_right; alias lO8_yaw_6.5 fps_max 70; alias lO8_spread_7.0 lO8_spread_7.0_left; alias lO8_yaw_7.0 fps_max 70; alias lO8_spread_7.5 lO8_spread_7.5_right; alias lO8_yaw_7.5 fps_max 70; lO8_para_settings_yaw5"
  4450. alias "lO8_para_settings_yaw5" "alias lO8_spread_8.0 lO8_spread_8.0_right; alias lO8_yaw_8.0 fps_max 70; alias lO8_spread_8.5 lO8_spread_8.5_left; alias lO8_yaw_8.5 fps_max 70; alias lO8_spread_9.0 lO8_spread_9.0_right; alias lO8_yaw_9.0 fps_max 70; lO8_para_settings_yaw6"
  4451. alias "lO8_para_settings_yaw6" "alias lO8_spread_9.5 lO8_spread_9.5_right; alias lO8_yaw_9.5 fps_max 70; alias lO8_spread_10.0 lO8_spread_10.0_left; alias lO8_yaw_10.0 fps_max 70; alias lO8_spread_10.5 lO8_spread_10.5_right; alias lO8_yaw_10.5 fps_max 70; lO8_para_settings_yaw7"
  4452. alias "lO8_para_settings_yaw7" "alias lO8_spread_11.0 lO8_spread_11.0_right; alias lO8_yaw_11.0 fps_max 70; alias lO8_spread_11.5 lO8_spread_11.5_left; alias lO8_yaw_11.5 fps_max 70; alias lO8_spread_12.0 lO8_spread_12.0_right; alias lO8_yaw_12.0 fps_max 70"
  4453. cl_bob "0.0"
  4454. cl_bobup "0.0"
  4455. cl_bobcycle "0.8"
  4456. m_pitch "0.022"
  4457. alias "blank" ""
  4458. alias "cl_bob" "blank"
  4459. alias "cl_bobup" "blank"
  4460. // alias "cl_pitchspeed" "blank"
  4461. // alias "cl_yawspeed" "blank"
  4462. alias "lO8_pitch" "blank"
  4463. alias "lO8_pitch_0.5" "blank"
  4464. alias "lO8_pitch_1.0" "blank"
  4465. alias "lO8_pitch_1.5" "blank"
  4466. alias "lO8_pitch_2.0" "blank"
  4467. alias "lO8_pitch_2.5" "blank"
  4468. alias "lO8_pitch_3.0" "blank"
  4469. alias "lO8_pitch_3.5" "blank"
  4470. alias "lO8_pitch_4.0" "blank"
  4471. alias "lO8_pitch_4.5" "blank"
  4472. alias "lO8_pitch_5.0" "blank"
  4473. alias "lO8_pitch_5.5" "blank"
  4474. alias "lO8_pitch_6.0" "blank"
  4475. alias "lO8_pitch_6.5" "blank"
  4476. alias "lO8_pitch_7.0" "blank"
  4477. alias "lO8_pitch_7.5" "blank"
  4478. alias "lO8_pitch_8.0" "blank"
  4479. alias "lO8_pitch_8.5" "blank"
  4480. alias "lO8_pitch_9.0" "blank"
  4481. alias "lO8_pitch_9.5" "blank"
  4482. alias "lO8_pitch_10.0" "blank"
  4483. alias "lO8_pitch_10.5" "blank"
  4484. alias "lO8_pitch_11.0" "blank"
  4485. alias "lO8_pitch_11.5" "blank"
  4486. alias "lO8_pitch_12.0" "blank"
  4487. alias "lO8_yaw_0.5" "blank"
  4488. alias "lO8_yaw_1.0" "blank"
  4489. alias "lO8_yaw_1.5" "blank"
  4490. alias "lO8_yaw_2.0" "blank"
  4491. alias "lO8_yaw_2.5" "blank"
  4492. alias "lO8_yaw_3.0" "blank"
  4493. alias "lO8_yaw_3.5" "blank"
  4494. alias "lO8_yaw_4.0" "blank"
  4495. alias "lO8_yaw_4.5" "blank"
  4496. alias "lO8_yaw_5.0" "blank"
  4497. alias "lO8_yaw_5.5" "blank"
  4498. alias "lO8_yaw_6.0" "blank"
  4499. alias "lO8_yaw_6.5" "blank"
  4500. alias "lO8_yaw_7.0" "blank"
  4501. alias "lO8_yaw_7.5" "blank"
  4502. alias "lO8_yaw_8.0" "blank"
  4503. alias "lO8_yaw_8.5" "blank"
  4504. alias "lO8_yaw_9.0" "blank"
  4505. alias "lO8_yaw_9.5" "blank"
  4506. alias "lO8_yaw_10.0" "blank"
  4507. alias "lO8_yaw_10.5" "blank"
  4508. alias "lO8_yaw_11.0" "blank"
  4509. alias "lO8_yaw_11.5" "blank"
  4510. alias "lO8_yaw_12.0" "blank"
  4511. alias "lO8_spread_0.5" "blank"
  4512. alias "lO8_spread_1.0" "blank"
  4513. alias "lO8_spread_1.5" "blank"
  4514. alias "lO8_spread_2.0" "blank"
  4515. alias "lO8_spread_2.5" "blank"
  4516. alias "lO8_spread_3.0" "blank"
  4517. alias "lO8_spread_3.5" "blank"
  4518. alias "lO8_spread_4.0" "blank"
  4519. alias "lO8_spread_4.5" "blank"
  4520. alias "lO8_spread_5.0" "blank"
  4521. alias "lO8_spread_5.5" "blank"
  4522. alias "lO8_spread_6.0" "blank"
  4523. alias "lO8_spread_6.5" "blank"
  4524. alias "lO8_spread_7.0" "blank"
  4525. alias "lO8_spread_7.5" "blank"
  4526. alias "lO8_spread_8.0" "blank"
  4527. alias "lO8_spread_8.5" "blank"
  4528. alias "lO8_spread_9.0" "blank"
  4529. alias "lO8_spread_9.5" "blank"
  4530. alias "lO8_spread_10.0" "blank"
  4531. alias "lO8_spread_10.5" "blank"
  4532. alias "lO8_spread_11.0" "blank"
  4533. alias "lO8_spread_11.5" "blank"
  4534. alias "lO8_spread_12.0" "blank"
  4535. alias "lO8_spread_0.5_left" "lO8_yaw_0.5; +left; wait; -left"
  4536. alias "lO8_spread_0.5_right" "lO8_yaw_0.5; +right; wait; -left"
  4537. alias "lO8_spread_1.0_left" "lO8_yaw_1.0; +left; wait; -left"
  4538. alias "lO8_spread_1.0_right" "lO8_yaw_1.0; +right; wait; -right"
  4539. alias "lO8_spread_1.5_left" "lO8_yaw_1.5; +left; wait; -left"
  4540. alias "lO8_spread_1.5_right" "lO8_yaw_1.5; +right; wait; -right"
  4541. alias "lO8_spread_2.0_left" "lO8_yaw_2.0; +left; wait; -left"
  4542. alias "lO8_spread_2.0_right" "lO8_yaw_2.0; +right; wait; -right"
  4543. alias "lO8_spread_2.5_left" "lO8_yaw_2.5; +left; wait; -left"
  4544. alias "lO8_spread_2.5_right" "lO8_yaw_2.5; +right; wait; -right"
  4545. alias "lO8_spread_3.0_left" "lO8_yaw_3.0; +left; wait; -left"
  4546. alias "lO8_spread_3.0_right" "lO8_yaw_3.0; +right; wait; -right"
  4547. alias "lO8_spread_3.5_left" "lO8_yaw_3.5; +left; wait; -left"
  4548. alias "lO8_spread_3.5_right" "lO8_yaw_3.5; +right; wait; -right"
  4549. alias "lO8_spread_4.0_left" "lO8_yaw_4.0; +left; wait; -left"
  4550. alias "lO8_spread_4.0_right" "lO8_yaw_4.0; +right; wait; -right"
  4551. alias "lO8_spread_4.5_left" "lO8_yaw_4.5; +left; wait; -left"
  4552. alias "lO8_spread_4.5_right" "lO8_yaw_4.5; +right; wait; -right"
  4553. alias "lO8_spread_5.0_left" "lO8_yaw_5.0; +left; wait; -left"
  4554. alias "lO8_spread_5.0_right" "lO8_yaw_5.0; +left; wait; -left"
  4555. alias "lO8_spread_5.5_left" "lO8_yaw_5.5; +left; wait; -left"
  4556. alias "lO8_spread_5.5_right" "lO8_yaw_5.5; +right; wait; -right"
  4557. alias "lO8_spread_6.0_left" "lO8_yaw_6.0; +left; wait; -left"
  4558. alias "lO8_spread_6.0_right" "lO8_yaw_6.0; +right; wait; -right"
  4559. alias "lO8_spread_6.5_left" "lO8_yaw_6.5; +left; wait; -left"
  4560. alias "lO8_spread_6.5_right" "lO8_yaw_6.5; +right; wait; -right"
  4561. alias "lO8_spread_7.0_left" "lO8_yaw_7.0; +left; wait; -left"
  4562. alias "lO8_spread_7.0_right" "lO8_yaw_7.0; +right; wait; -right"
  4563. alias "lO8_spread_7.5_left" "lO8_yaw_7.5; +left; wait; -left"
  4564. alias "lO8_spread_7.5_right" "lO8_yaw_7.5; +right; wait; -right"
  4565. alias "lO8_spread_8.0_left" "lO8_yaw_8.0; +left; wait; -left"
  4566. alias "lO8_spread_8.0_right" "lO8_yaw_8.0; +right; wait; -right"
  4567. alias "lO8_spread_8.5_left" "lO8_yaw_8.5; +left; wait; -left"
  4568. alias "lO8_spread_8.5_right" "lO8_yaw_8.5; +right; wait; -right"
  4569. alias "lO8_spread_9.0_left" "lO8_yaw_9.0; +left; wait; -left"
  4570. alias "lO8_spread_9.0_right" "lO8_yaw_9.0; +right; wait; -right"
  4571. alias "lO8_spread_9.5_left" "lO8_yaw_9.5; +left; wait; -left"
  4572. alias "lO8_spread_9.5_right" "lO8_yaw_9.5; +right; wait; -right"
  4573. alias "lO8_spread_10.0_left" "lO8_yaw_10.0; +left; wait; -left"
  4574. alias "lO8_spread_10.0_right" "lO8_yaw_10.0; +right; wait; -right"
  4575. alias "lO8_spread_10.5_left" "lO8_yaw_10.5; +left; wait; -left"
  4576. alias "lO8_spread_10.5_right" "lO8_yaw_10.5; +right; wait; -right"
  4577. alias "lO8_spread_11.0_left" "lO8_yaw_11.0; +left; wait; -left"
  4578. alias "lO8_spread_11.0_right" "lO8_yaw_11.0; +right; wait; -right"
  4579. alias "lO8_spread_11.5_left" "lO8_yaw_11.5; +left; wait; -left"
  4580. alias "lO8_spread_11.5_right" "lO8_yaw_11.5; +right; wait; -right"
  4581. alias "lO8_spread_12.0_left" "lO8_yaw_12.0; +left; wait; -left"
  4582. alias "lO8_spread_12.0_right" "lO8_yaw_12.0; +right; wait; -right"
  4583. // the toggle
  4584. alias "+lO8_attack" "+attack"
  4585. alias "-lO8_attack" "-attack"
  4586. alias "lO8_toggle" "lO8_toggle_on"
  4587. alias "lO8_toggle_on" "alias +lO8_attack +lO8_beginattack; alias -lO8_attack -lO8_beginattack; alias lO8_toggle lO8_toggle_off; lO8_select; motd_write Anti-Recoil Activated; lO8_print; spk activated"
  4588. alias "lO8_toggle_off" "alias +lO8_attack +attack; alias -lO8_attack -attack; alias lO8_toggle lO8_toggle_on; lO8_select; motd_write Anti-Recoil Deactivated; lO8_print; spk deactivated"
  4589. // the menu
  4590. alias "lO8_mwheelup" "lO8_mwheelup_standard"
  4591. alias "lO8_mwheeldown" "lO8_mwheeldown_standard"
  4592. alias "lO8_select" "motdfile lO8_motd.txt"
  4593. alias "lO8_print" "developer 1; motd; developer 0"
  4594. alias "lO8_menu_left" "lO8_menu8"
  4595. alias "lO8_menu_right" "lO8_menu2"
  4596. alias "lO8_menu_choose" ""
  4597. alias "+lO8_menu" "alias lO8_mwheelup lO8_menu_right; alias lO8_mwheeldown lO8_menu_left; lO8_menu1"
  4598. alias "-lO8_menu" "alias lO8_mwheelup lO8_mwheelup_standard; alias lO8_mwheeldown lO8_mwheeldown_standard; lO8_menu_choose"
  4599. alias "lO8_load_famas_settings" "lO8_famas_settings; lO8_select; motd_write Famas Settings LOADED; lO8_print"
  4600. alias "lO8_load_galil_settings" "lO8_galil_settings; lO8_select; motd_write Galil Settings LOADED; lO8_print"
  4601. alias "lO8_load_m4a1_settings" "lO8_m4a1_settings; lO8_select; motd_write M4A1 Settings LOADED; lO8_print"
  4602. alias "lO8_load_m4a1_settings_2" "lO8_m4a1_settings_2; lO8_select; motd_write M4A1 Settings LOADED; lO8_print"
  4603. alias "lO8_load_ak47_settings" "lO8_ak47_settings; lO8_select; motd_write AK47 Settings LOADED; lO8_print"
  4604. alias "lO8_load_bullpup_settings" "lO8_bullpup_settings; lO8_select; motd_write Bullpup Settings LOADED; lO8_print"
  4605. alias "lO8_load_krieg_settings" "lO8_krieg_settings; lO8_select; motd_write Krieg Settings LOADED; lO8_print"
  4606. alias "lO8_load_para_settings" "lO8_para_settings; lO8_select; motd_write Para Settings LOADED; lO8_print"
  4607. alias "lO8_menu1" "lO8_select; motd_write ->famas<- galil M4A1 M4A1_sil ak47 bullpup krieg para; lO8_print; alias lO8_menu_left lO8_menu8; alias lO8_menu_right lO8_menu2; alias lO8_menu_choose lO8_load_famas_settings"
  4608. alias "lO8_menu2" "lO8_select; motd_write famas ->galil<- M4A1 M4A1_sil ak47 bullpup krieg para; lO8_print; alias lO8_menu_left lO8_menu1; alias lO8_menu_right lO8_menu3; alias lO8_menu_choose lO8_load_galil_settings"
  4609. alias "lO8_menu3" "lO8_select; motd_write famas galil ->M4A1<- M4A1_sil ak47 bullpup krieg para; lO8_print; alias lO8_menu_left lO8_menu2; alias lO8_menu_right lO8_menu4; alias lO8_menu_choose lO8_load_m4a1_settings"
  4610. alias "lO8_menu4" "lO8_select; motd_write famas galil M4A1 ->M4A1_sil<- ak47 bullpup krieg para; lO8_print; alias lO8_menu_left lO8_menu3; alias lO8_menu_right lO8_menu5; alias lO8_menu_choose lO8_load_m4a1_settings_2"
  4611. alias "lO8_menu5" "lO8_select; motd_write famas galil M4A1 M4A1_sil ->ak47<- bullpup krieg para; lO8_print; alias lO8_menu_left lO8_menu4; alias lO8_menu_right lO8_menu6; alias lO8_menu_choose lO8_load_ak47_settings"
  4612. alias "lO8_menu6" "lO8_select; motd_write famas galil M4A1 M4A1_sil ak47 ->bullpup<- krieg para; lO8_print; alias lO8_menu_left lO8_menu5; alias lO8_menu_right lO8_menu7; alias lO8_menu_choose lO8_load_bullpup_settings"
  4613. alias "lO8_menu7" "lO8_select; motd_write famas galil M4A1 M4A1_sil ak47 bullpup ->krieg<- para; lO8_print; alias lO8_menu_left lO8_menu6; alias lO8_menu_right lO8_menu8; alias lO8_menu_choose lO8_load_krieg_settings"
  4614. alias "lO8_menu8" "lO8_select; motd_write famas galil M4A1 M4A1_sil ak47 bullpup krieg ->para<-; lO8_print; alias lO8_menu_left lO8_menu7; alias lO8_menu_right lO8_menu1; alias lO8_menu_choose lO8_load_para_settings"
  4615. alias "lO8_timer" "alias m_pitch lO8_timer0.5"
  4616. alias "lO8_timer0.5" "alias m_pitch lO8_timer1.0; lO8_pitch_0.5; +lookup; wait; -lookup; lO8_spread_0.5; fps_max 101"
  4617. alias "lO8_timer1.0" "alias m_pitch lO8_timer1.5; lO8_pitch_1.0; +lookup; wait; -lookup; lO8_spread_1.0; fps_max 101"
  4618. alias "lO8_timer1.5" "alias m_pitch lO8_timer2.0; lO8_pitch_1.5; +lookup; wait; -lookup; lO8_spread_1.5; fps_max 101"
  4619. alias "lO8_timer2.0" "alias m_pitch lO8_timer2.5; lO8_pitch_2.0; +lookup; wait; -lookup; lO8_spread_2.0; fps_max 101"
  4620. alias "lO8_timer2.5" "alias m_pitch lO8_timer3.0; lO8_pitch_2.5; +lookup; wait; -lookup; lO8_spread_2.5; fps_max 101"
  4621. alias "lO8_timer3.0" "alias m_pitch lO8_timer3.5; lO8_pitch_3.0; +lookup; wait; -lookup; lO8_spread_3.0; fps_max 101"
  4622. alias "lO8_timer3.5" "alias m_pitch lO8_timer4.0; lO8_pitch_3.5; +lookup; wait; -lookup; lO8_spread_3.5; fps_max 101"
  4623. alias "lO8_timer4.0" "alias m_pitch lO8_timer4.5; lO8_pitch_4.0; +lookup; wait; -lookup; lO8_spread_4.0; fps_max 101"
  4624. alias "lO8_timer4.5" "alias m_pitch lO8_timer5.0; lO8_pitch_4.5; +lookup; wait; -lookup; lO8_spread_4.5; fps_max 101"
  4625. alias "lO8_timer5.0" "alias m_pitch lO8_timer5.5; lO8_pitch_5.0; +lookup; wait; -lookup; lO8_spread_5.0; fps_max 101"
  4626. alias "lO8_timer5.5" "alias m_pitch lO8_timer6.0; lO8_pitch_5.5; +lookup; wait; -lookup; lO8_spread_5.5; fps_max 101"
  4627. alias "lO8_timer6.0" "alias m_pitch lO8_timer6.5; lO8_pitch_6.0; +lookup; wait; -lookup; lO8_spread_6.0; fps_max 101"
  4628. alias "lO8_timer6.5" "alias m_pitch lO8_timer7.0; lO8_pitch_6.5; +lookup; wait; -lookup; lO8_spread_6.5; fps_max 101"
  4629. alias "lO8_timer7.0" "alias m_pitch lO8_timer7.5; lO8_pitch_7.0; +lookup; wait; -lookup; lO8_spread_7.0; fps_max 101"
  4630. alias "lO8_timer7.5" "alias m_pitch lO8_timer8.0; lO8_pitch_7.5; +lookup; wait; -lookup; lO8_spread_7.5; fps_max 101"
  4631. alias "lO8_timer8.0" "alias m_pitch lO8_timer8.5; lO8_pitch_8.0; +lookup; wait; -lookup; lO8_spread_8.0; fps_max 101"
  4632. alias "lO8_timer8.5" "alias m_pitch lO8_timer9.0; lO8_pitch_8.5; +lookup; wait; -lookup; lO8_spread_8.5; fps_max 101"
  4633. alias "lO8_timer9.0" "alias m_pitch lO8_timer9.5; lO8_pitch_9.0; +lookup; wait; -lookup; lO8_spread_9.0; fps_max 101"
  4634. alias "lO8_timer9.5" "alias m_pitch lO8_timer10.0; lO8_pitch_9.5; +lookup; wait; -lookup; lO8_spread_9.5; fps_max 101"
  4635. alias "lO8_timer10.0" "alias m_pitch lO8_timer10.5; lO8_pitch_10.0; +lookup; wait; -lookup; lO8_spread_10.0; fps_max 101"
  4636. alias "lO8_timer10.5" "alias m_pitch lO8_timer11.0; lO8_pitch_10.5; +lookup; wait; -lookup; lO8_spread_10.5; fps_max 101"
  4637. alias "lO8_timer11.0" "alias m_pitch lO8_timer11.5; lO8_pitch_11.0; +lookup; wait; -lookup; lO8_spread_11.0; fps_max 101"
  4638. alias "lO8_timer11.5" "alias m_pitch lO8_timer12.0; lO8_pitch_11.5; +lookup; wait; -lookup; lO8_spread_11.5; fps_max 101"
  4639. alias "lO8_timer12.0" "lO8_pitch_12.0; +lookup; wait; -lookup; lO8_spread_12.0; fps_max 101"
  4640. alias "lO8_lookdown" "lO8_pitch; +lookup; wait; -lookup; fps_max 101"
  4641. alias "+lO8_beginattack" "+attack; cl_bobcycle 0.0; wait; wait; lO8_lookdown; lO8_timer"
  4642. alias "-lO8_beginattack" "cl_bobcycle 0.0; wait; -attack; alias m_pitch"
  4643. alias "+aimfov;+attack+timer;-duck" bind MOUSE1 "+attack;-attack2;+duck"
  4644. alias "Simple;+fireburst command by end - "+attack;aimfov "99999"
  4645.  
  4646. 38. LOADING!...
  4647.  
  4648. Later options :
  4649. ~=~=~=~=~=~=~=~=~=~=~==~=~=~=~=
  4650.  
  4651. later 5 #cl_bob "0.0"
  4652. later 5 #hideradar "1"
  4653. later 5 #r_mmx 1
  4654. later 5 #fps_max 100
  4655. later 5 #cl_timeout 999999999999999999999999999999999
  4656. later 5 #cl_yawspeed 0
  4657. later 5 #cl_pitchspeed 125
  4658. later 5 #cl_gaitestimation 1
  4659. later 5 #fakeloss 0
  4660. later 5 #fakelag 0
  4661. later 5 #sv_cheats 1
  4662. later 5 #cl_gaitestimation 1
  4663. later 5 #hud_fastswitch 1
  4664. later 5 #net_graph 0
  4665. later 5 #hideradar
  4666. later 5 #cl_weather 0
  4667. later 5 #rate 25000
  4668. later 5 #r_dynamic 0
  4669. later 5 #r_fullbright 0
  4670. later 5 #cl_allowdownload 1
  4671. later 5 #cl_allowupload 1
  4672.  
  4673. clear
  4674.  
  4675.  
  4676. 39. LOADING!...
  4677.  
  4678. block load
  4679. {
  4680. es_setinfo deagleonlyp3n 1
  4681. es_setinfo deagle_only_p3n 1
  4682. es_setinfo deagle_only_p3n_ver "v1.0"
  4683. es_makepublic deagle_only_p3n
  4684. es_makepublic deagle_only_p3n_ver
  4685. es_centermsg Next round will be Deagle only!!!
  4686. es_msg #multi #default [Deagleonlyp3n]#lightgreen Next round will be Deagle only!!!
  4687. es es_xcexec_all play npc/overwatch/radiovoice/attention.wav
  4688. }
  4689.  
  4690. event map_start
  4691. {
  4692. es_setinfo deagleonlyp3n 1
  4693. }
  4694.  
  4695. event round_start
  4696. {
  4697. es_centermsg ONLY DEAGLE ALLOWED!!!!!
  4698. }
  4699.  
  4700. event player_spawn
  4701. {
  4702. es_give event_var(userid) player_weaponstrip
  4703. es_fire event_var(userid) player_weaponstrip Strip 1
  4704. es_delayed 1 es_give event_var(userid) item_assaultsuit
  4705. es_delayed 1 es_give event_var(userid) weapon_deagle
  4706. playerset ammo event_var(userid) weapon_deagle 100
  4707. bot_allow_grenades 0
  4708. bot_allow_shotguns 0
  4709. bot_allow_rifles 0
  4710. bot_allow_snipers 0
  4711. bot_allow_machine_guns 0
  4712. bot_allow_sub_machine_guns 0
  4713. }
  4714.  
  4715. event round_end
  4716. {
  4717. if (server_var(deagleonlyp3n) = 1) do
  4718. {
  4719. ma_restrict galil
  4720. ma_restrict ak47
  4721. ma_restrict scout
  4722. ma_restrict sg552
  4723. ma_restrict awp
  4724. ma_restrict g3sg1
  4725. ma_restrict famas
  4726. ma_restrict m4a1
  4727. ma_restrict aug
  4728. ma_restrict sg550
  4729. ma_restrict glock
  4730. ma_restrict usp
  4731. ma_restrict p228
  4732. ma_restrict elite
  4733. ma_restrict fiveseven
  4734. ma_restrict m3
  4735. ma_restrict xm1014
  4736. ma_restrict mac10
  4737. ma_restrict tmp
  4738. ma_restrict mp5navy
  4739. ma_restrict ump45
  4740. ma_restrict p90
  4741. ma_restrict m249
  4742. es_setinfo deagle_only_p3n 0
  4743. }
  4744. }
  4745.  
  4746. block unload
  4747. {
  4748. es_setinfo deagleonlyp3n 0
  4749. ma_unrestrict galil
  4750. ma_unrestrict ak47
  4751. ma_unrestrict scout
  4752. ma_unrestrict sg552
  4753. ma_unrestrict awp
  4754. ma_unrestrict g3sg1
  4755. ma_unrestrict famas
  4756. ma_unrestrict m4a1
  4757. ma_unrestrict aug
  4758. ma_unrestrict sg550
  4759. ma_unrestrict glock
  4760. ma_unrestrict usp
  4761. ma_unrestrict p228
  4762. ma_unrestrict elite
  4763. ma_unrestrict fiveseven
  4764. ma_unrestrict m3
  4765. ma_unrestrict xm1014
  4766. ma_unrestrict mac10
  4767. ma_unrestrict tmp
  4768. ma_unrestrict mp5navy
  4769. ma_unrestrict ump45
  4770. ma_unrestrict p90
  4771. ma_unrestrict m249
  4772. bot_allow_grenades 1
  4773. bot_allow_shotguns 1
  4774. bot_allow_rifles 1
  4775. bot_allow_snipers 1
  4776. bot_allow_machine_guns 1
  4777. bot_allow_sub_machine_guns 1
  4778. es_centermsg Deagle only Deactivated!!!
  4779. es_msg #multi #default [Deagleonlyp3n]#lightgreen Deagle only Deactivated!!!
  4780. es es_xcexec_all play npc/overwatch/radiovoice/attention.wav
  4781.  
  4782.  
  4783. 40. LOADING!...
  4784.  
  4785. wwclconfig_check mp5 1 5 0.4 0.0001 0 0
  4786. wwclconfig_check mp5 2 10 0.38 0.001 0 0
  4787. wwclconfig_check mp5 3 20 0.35 0.01 0 0
  4788. wwclconfig_check mp5 4 30 0.32 0.015 0 0
  4789. wwclconfig_check mp5 5 50 0.25 0.02 0 0
  4790. wwclconfig_check mp5 6 999 0.15 0.04 0 0
  4791. wwclconfig_check ak47 1 10 0.12 0.12 0.000001 1
  4792. wwclconfig_check ak47 2 20 0.12 0.13 0.000001 1
  4793. wwclconfig_check ak47 3 30 0.12 0.14 0.000001 1
  4794. wwclconfig_check ak47 4 50 0.08 0.15 0.000001 0
  4795. wwclconfig_check ak47 5 999 0.06 0.16 0.000001 0
  4796. wwclconfig_check sg552 1 20 0.25 0.06 0.000001 0
  4797. wwclconfig_check sg552 2 50 0.2 0.1 0.000001 0
  4798. wwclconfig_check sg552 3 80 0.18 0.15 0.000001 0
  4799. wwclconfig_check sg552 4 999 0.12 0.2 0.000001 0
  4800. wwclconfig_check m4a1 1 10 0.12 0.12 0.000001 1
  4801. wwclconfig_check m4a1 2 20 0.12 0.13 0.000001 1
  4802. wwclconfig_check m4a1 3 30 0.12 0.14 0.000001 1
  4803. wwclconfig_check m4a1 4 50 0.08 0.15 0.000001 0
  4804. wwclconfig_check m4a1 5 999 0.06 0.16 0.000001 0
  4805. wwclconfig_check aug 1 30 1 0 0 0
  4806. wwclconfig_check aug 2 60 0.25 0.35 0 0
  4807. wwclconfig_check aug 3 110 0.15 0.45 0 0
  4808. wwclconfig_check aug 4 999 0.05 0.43 0 12
  4809. wwclconfig_check awp 1 3 1 0 0 0
  4810. wwclconfig_check awp 2 5 1 0 0 16
  4811. wwclconfig_check awp 3 999 1 0 0 60
  4812. wwclconfig_check c4 1 999 1 0 0 2
  4813. wwclconfig_check deagle 1 999 1 0 0 0
  4814. wwclconfig_check elite 1 15 1 0 0 0
  4815. wwclconfig_check elite 2 999 0.07 0.15 0 0
  4816. wwclconfig_check fiveseven 1 999 1 0 0 0
  4817. wwclconfig_check flashbang 1 999 1 0 0 2
  4818. wwclconfig_check g3sg1 1 3 1 0 0 0
  4819. wwclconfig_check g3sg1 2 5 1 0 0 16
  4820. wwclconfig_check g3sg1 3 120 1 0 0 60
  4821. wwclconfig_check g3sg1 4 999 0.05 0.4 0 60
  4822. wwclconfig_check glock18 1 999 0.01 0.01 0 0
  4823. wwclconfig_check hegrenade 1 999 1 0 0 2
  4824. wwclconfig_check knife 1 3 1 0 0 0
  4825. wwclconfig_check knife 2 999 1 0 0 2
  4826. wwclconfig_check m249 1 45 1 0 0 0
  4827. wwclconfig_check m249 2 999 0.05 0.5 0 0
  4828. wwclconfig_check m3 1 999 1 0 0 0
  4829. wwclconfig_check mac10 1 40 1 0 0 0
  4830. wwclconfig_check mac10 2 120 0.35 0.25 0 0
  4831. wwclconfig_check mac10 3 999 0.01 0.25 0 0
  4832. wwclconfig_check p228 1 999 1 0 0 0
  4833. wwclconfig_check p90 1 5 1 0 0 0
  4834. wwclconfig_check p90 2 10 1 0 0 0
  4835. wwclconfig_check p90 3 120 0.1 0.25 0 0
  4836. wwclconfig_check p90 4 999 0.11 0.25 0 0
  4837. wwclconfig_check scout 1 3 1 0 0 0
  4838. wwclconfig_check scout 2 5 1 0 0 16
  4839. wwclconfig_check scout 3 999 1 0 0 60
  4840. wwclconfig_check sg550 1 3 1 0 0 0
  4841. wwclconfig_check sg550 2 30 1 0 0 16
  4842. wwclconfig_check sg550 3 999 0.3 0.1 0 60
  4843. wwclconfig_check smokegrenade 1 999 1 0 0 2
  4844. wwclconfig_check tmp 1 20 1 0 0 0
  4845. wwclconfig_check tmp 2 100 0.3 0.3 0 0
  4846. wwclconfig_check tmp 3 999 0.1 0.3 0 0
  4847. wwclconfig_check ump45 1 40 1 0 0 0
  4848. wwclconfig_check ump45 2 120 0.45 0.25 0 0
  4849. wwclconfig_check ump45 3 999 0.11 0.25 0 0
  4850. wwclconfig_check usp 1 999 1 0 0 0
  4851. wwclconfig_check xm1014 1 999 1 0 0 0
  4852.  
  4853.  
  4854. **********************************************
  4855.  
  4856.  
  4857. wwclconfig_check rcl_mp5 "recoil 1.2"
  4858. wwclconfig_check rcl_tmp "recoil 0.8"
  4859. wwclconfig_check rcl_p90 "recoil 1.6"
  4860. wwclconfig_check rcl_ump45 "recoil 1.1"
  4861. wwclconfig_check rcl_m249 "recoil 1.85"
  4862. wwclconfig_check rcl_ak47 "recoil 1.73"
  4863. wwclconfig_check rcl_famas "recoil 1.05"
  4864. wwclconfig_check rcl_m4a1 "recoil 1.73"
  4865. wwclconfig_check rcl_galil "recoil 0.85"
  4866. wwclconfig_check rcl_sg550 "recoil 0.9"
  4867. wwclconfig_check rcl_g3sg1 "recoil 2"
  4868. wwclconfig_check rcl_aug "recoil 1.6"
  4869. wwclconfig_check rcl_mac10 "recoil 1.58"
  4870. wwclconfig_check rcl_sg552 "recoil 1.74"
  4871. wwclconfig_check rcl_glock18 "recoil 1"
  4872. wwclconfig_check rcl_usp "recoil 1"
  4873. wwclconfig_check rcl_p228 "recoil 1"
  4874. wwclconfig_check rcl_deagle "recoil 0.2"
  4875. wwclconfig_check rcl_fiveseven "recoil 1"
  4876. wwclconfig_check rcl_elite "recoil 1.2"
  4877. wwclconfig_check rcl_m3 "recoil 0.1"
  4878. wwclconfig_check rcl_xm1014 "recoil 0.7"
  4879. wwclconfig_check rcl_scout "recoil 1"
  4880. wwclconfig_check rcl_awp "recoil 1"
  4881. wwclconfig_check rcl_tactical "recoil 1"
  4882. wwclconfig_check rcl_knife "recoil 0.1"
  4883. wwclconfig_check rcl_hegrenade "recoil 0.1"
  4884. wwclconfig_check rcl_flashbang "recoil 0.1"
  4885. wwclconfig_check rcl_smokegrenade "recoil 0.1"
  4886. wwclconfig_check rcl_c4 "recoil 0.1"
  4887. wwclconfig_check rcl_ ";"
  4888.  
  4889.  
  4890. **********************************************
  4891.  
  4892.  
  4893.  
  4894. wwclconfig_check B_p228
  4895. wwclconfig_check B_tmp
  4896. wwclconfig_check B_glock18
  4897. wwclconfig_check B_deagle
  4898. wwclconfig_check B_mac10
  4899. wwclconfig_check B_fiveseven
  4900. wwclconfig_check B_usp
  4901. wwclconfig_check B_scout
  4902. wwclconfig_check B_awp
  4903. wwclconfig_check B_sg550
  4904. wwclconfig_check B_m3
  4905. wwclconfig_check B_knife
  4906. wwclconfig_check B_g3sg1
  4907. wwclconfig_check B_sg552
  4908. wwclconfig_check B_m4a1
  4909. wwclconfig_check B_mp5
  4910. wwclconfig_check B_ak47
  4911. wwclconfig_check B_galil
  4912. wwclconfig_check B_elite
  4913. wwclconfig_check B_aug
  4914. wwclconfig_check B_p90
  4915. wwclconfig_check B_ump45
  4916. wwclconfig_check B_famas
  4917. wwclconfig_check B_c4
  4918. wwclconfig_check B_tactical
  4919. wwclconfig_check B_xm1014
  4920. wwclconfig_check B_m249
  4921. wwclconfig_check B_hegrenade
  4922. wwclconfig_check B_smokegrenade
  4923. wwclconfig_check B_flashbang
  4924.  
  4925. 41. LOADING!...
  4926.  
  4927. gl_clear "1"
  4928. gl_keeptjunctions "0"
  4929. gl_wateramp "0"
  4930. gl_palette_tex "0"
  4931. gl_cull "1"
  4932. gl_affinemodels "0"
  4933. gl_dither "1"
  4934. gl_alphamin "0.25"
  4935. gl_zmax "0"
  4936. gl_d3dflip "0"
  4937. gl_dynamic "0"
  4938. gl_ztrick "1"
  4939. gl_texsort "0"
  4940. gl_smoothmodels "0"
  4941. r_dynamic "0"
  4942. gl_playermip "14"
  4943. gl_round_down "3"
  4944. mp_decals "30"
  4945. r_decals "1"
  4946.  
  4947. 42. LOADING!...
  4948.  
  4949. //========================================================================================
  4950. struct CS_PrimaryAttack_s
  4951. {
  4952. void ( *PrimaryAttack_Usp )( void );
  4953. void ( *PrimaryAttack_Glock18 )( void );
  4954. void ( *PrimaryAttack_P228 )( void );
  4955. void ( *PrimaryAttack_Deagle )( void );
  4956. void ( *PrimaryAttack_FiveSeven )( void );
  4957. void ( *PrimaryAttack_Elite )( void );
  4958. void ( *PrimaryAttack_M3 )( void );
  4959. void ( *PrimaryAttack_Xm1014 )( void );
  4960. void ( *PrimaryAttack_Mac10 )( void );
  4961. void ( *PrimaryAttack_Tmp )( void );
  4962. void ( *PrimaryAttack_Mp5Navy )( void );
  4963. void ( *PrimaryAttack_Ump45 )( void );
  4964. void ( *PrimaryAttack_P90 )( void );
  4965. void ( *PrimaryAttack_Famas )( void );
  4966. void ( *PrimaryAttack_Galil )( void );
  4967. void ( *PrimaryAttack_M4a1 )( void );
  4968. void ( *PrimaryAttack_Ak47 )( void );
  4969. void ( *PrimaryAttack_Sg552 )( void );
  4970. void ( *PrimaryAttack_Aug )( void );
  4971. void ( *PrimaryAttack_Scout )( void );
  4972. void ( *PrimaryAttack_Awp )( void );
  4973. void ( *PrimaryAttack_Sg550 )( void );
  4974. void ( *PrimaryAttack_G3sg1 )( void );
  4975. void ( *PrimaryAttack_M249 )( void );
  4976. void ( *PrimaryAttack_Knife )( void );
  4977.  
  4978. void CS_HookPrimaryAttack ( void );
  4979. };
  4980. //========================================================================================
  4981. extern CS_PrimaryAttack_s CS_PrimaryAttack;
  4982. //========================================================================================
  4983.  
  4984.  
  4985.  
  4986. ******************************************
  4987.  
  4988. //========================================================================================
  4989. #include <fstream>
  4990. #include <iostream>
  4991. #include <objbase.h>
  4992. #include <tlhelp32.h>
  4993. #include <vector>
  4994. #include <vfw.h>
  4995. #include <windef.h>
  4996. #include <winbase.h>
  4997. #include <windows.h>
  4998. //========================================================================================
  4999. #include "Client.h"
  5000. #include "Tools.h"
  5001. //========================================================================================
  5002. #include "CS_Client.h"
  5003. #include "CS_NoSpread.h"
  5004. #include "CS_PrimaryAttack.h"
  5005. //========================================================================================
  5006. CS_PrimaryAttack_s CS_PrimaryAttack;
  5007. //========================================================================================
  5008. void Fire_Usp ( void )
  5009. {
  5010. CS_PrimaryAttack.PrimaryAttack_Usp();
  5011.  
  5012. gClient.iWeaponShot++;
  5013. }
  5014. //========================================================================================
  5015. void Fire_Glock18 ( void )
  5016. {
  5017. CS_PrimaryAttack.PrimaryAttack_Glock18();
  5018.  
  5019. gClient.iWeaponShot++;
  5020. }
  5021. //========================================================================================
  5022. void Fire_P228 ( void )
  5023. {
  5024. CS_PrimaryAttack.PrimaryAttack_P228();
  5025.  
  5026. gClient.iWeaponShot++;
  5027. }
  5028. //========================================================================================
  5029. void Fire_Deagle ( void )
  5030. {
  5031. CS_PrimaryAttack.PrimaryAttack_Deagle();
  5032.  
  5033. gClient.iWeaponShot++;
  5034. }
  5035. //========================================================================================
  5036. void Fire_FiveSeven ( void )
  5037. {
  5038. CS_PrimaryAttack.PrimaryAttack_FiveSeven();
  5039. }
  5040. //========================================================================================
  5041. void Fire_Elite ( void )
  5042. {
  5043. CS_PrimaryAttack.PrimaryAttack_Elite();
  5044.  
  5045. gClient.iWeaponShot++;
  5046. }
  5047. //========================================================================================
  5048. void Fire_M3 ( void )
  5049. {
  5050. CS_PrimaryAttack.PrimaryAttack_M3();
  5051.  
  5052. gClient.iWeaponShot++;
  5053. }
  5054. //========================================================================================
  5055. void Fire_Xm1014 ( void )
  5056. {
  5057. CS_PrimaryAttack.PrimaryAttack_Xm1014();
  5058.  
  5059. gClient.iWeaponShot++;
  5060. }
  5061. //========================================================================================
  5062. void Fire_Mac10 ( void )
  5063. {
  5064. CS_PrimaryAttack.PrimaryAttack_Mac10();
  5065.  
  5066. CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );
  5067.  
  5068. gClient.iWeaponShot++;
  5069. }
  5070. //========================================================================================
  5071. void Fire_Tmp ( void )
  5072. {
  5073. CS_PrimaryAttack.PrimaryAttack_Tmp();
  5074.  
  5075. CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );
  5076.  
  5077. gClient.iWeaponShot++;
  5078. }
  5079. //========================================================================================
  5080. void Fire_Mp5Navy ( void )
  5081. {
  5082. CS_PrimaryAttack.PrimaryAttack_Mp5Navy();
  5083.  
  5084. CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );
  5085.  
  5086. gClient.iWeaponShot++;
  5087. }
  5088. //========================================================================================
  5089. void Fire_Ump45 ( void )
  5090. {
  5091. CS_PrimaryAttack.PrimaryAttack_Ump45();
  5092.  
  5093. CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );
  5094.  
  5095. gClient.iWeaponShot++;
  5096. }
  5097. //========================================================================================
  5098. void Fire_P90 ( void )
  5099. {
  5100. CS_PrimaryAttack.PrimaryAttack_P90();
  5101.  
  5102. CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );
  5103.  
  5104. gClient.iWeaponShot++;
  5105. }
  5106. //========================================================================================
  5107. void Fire_Famas ( void )
  5108. {
  5109. CS_PrimaryAttack.PrimaryAttack_Famas();
  5110.  
  5111. CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );
  5112.  
  5113. gClient.iWeaponShot++;
  5114. }
  5115. //========================================================================================
  5116. void Fire_Galil ( void )
  5117. {
  5118. CS_PrimaryAttack.PrimaryAttack_Galil();
  5119.  
  5120. CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );
  5121.  
  5122. gClient.iWeaponShot++;
  5123. }
  5124. //========================================================================================
  5125. void Fire_M4a1 ( void )
  5126. {
  5127. CS_PrimaryAttack.PrimaryAttack_M4a1();
  5128.  
  5129. CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );
  5130.  
  5131. gClient.iWeaponShot++;
  5132. }
  5133. //========================================================================================
  5134. void Fire_Ak47 ( void )
  5135. {
  5136. CS_PrimaryAttack.PrimaryAttack_Ak47();
  5137.  
  5138. CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );
  5139.  
  5140. gClient.iWeaponShot++;
  5141. }
  5142. //========================================================================================
  5143. void Fire_Sg552 ( void )
  5144. {
  5145. CS_PrimaryAttack.PrimaryAttack_Sg552();
  5146.  
  5147. CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );
  5148.  
  5149. gClient.iWeaponShot++;
  5150. }
  5151. //========================================================================================
  5152. void Fire_Aug ( void )
  5153. {
  5154. CS_PrimaryAttack.PrimaryAttack_Aug();
  5155.  
  5156. CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );
  5157.  
  5158. gClient.iWeaponShot++;
  5159. }
  5160. //========================================================================================
  5161. void Fire_Scout ( void )
  5162. {
  5163. CS_PrimaryAttack.PrimaryAttack_Scout();
  5164.  
  5165. gClient.iWeaponShot++;
  5166. }
  5167. //========================================================================================
  5168. void Fire_Awp ( void )
  5169. {
  5170. CS_PrimaryAttack.PrimaryAttack_Awp();
  5171.  
  5172. gClient.iWeaponShot++;
  5173. }
  5174. //========================================================================================
  5175. void Fire_Sg550 ( void )
  5176. {
  5177. CS_PrimaryAttack.PrimaryAttack_Sg550();
  5178.  
  5179. gClient.iWeaponShot++;
  5180. }
  5181. //========================================================================================
  5182. void Fire_G3sg1 ( void )
  5183. {
  5184. CS_PrimaryAttack.PrimaryAttack_G3sg1();
  5185.  
  5186. gClient.iWeaponShot++;
  5187. }
  5188. //========================================================================================
  5189. void Fire_M249 ( void )
  5190. {
  5191. CS_PrimaryAttack.PrimaryAttack_M249();
  5192.  
  5193. CS_NoSpread.flSpreadVar = *( PFLOAT )( CS_NoSpread.dwBaseGun + 0xF8 );
  5194.  
  5195. gClient.iWeaponShot++;
  5196. }
  5197. //========================================================================================
  5198. void Fire_Knife ( void )
  5199. {
  5200. CS_PrimaryAttack.PrimaryAttack_Knife();
  5201. }
  5202. //========================================================================================
  5203. void CS_PrimaryAttack_s::CS_HookPrimaryAttack ( void )
  5204. {
  5205. PrimaryAttack_Usp = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x6 ) + 0x15C );
  5206. *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x6 ) + 0x15C ) = ( DWORD )Fire_Usp;
  5207.  
  5208. PrimaryAttack_Glock18 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xF6 ) + 0x15C );
  5209. *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xF6 ) + 0x15C ) = ( DWORD )Fire_Glock18;
  5210.  
  5211. PrimaryAttack_P228 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x166 ) + 0x15C );
  5212. *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x166 ) + 0x15C ) = ( DWORD )Fire_P228;
  5213.  
  5214. PrimaryAttack_Deagle = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xA6 ) + 0x15C );
  5215. *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xA6 ) + 0x15C ) = ( DWORD )Fire_Deagle;
  5216.  
  5217. PrimaryAttack_FiveSeven = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x36 ) + 0x15C );
  5218. *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x36 ) + 0x15C ) = ( DWORD )Fire_FiveSeven;
  5219.  
  5220. PrimaryAttack_Elite = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x16 ) + 0x15C );
  5221. *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x16 ) + 0x15C ) = ( DWORD )Fire_Elite;
  5222.  
  5223. PrimaryAttack_M3 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xF6 ) + 0x15C );
  5224. *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xF6 ) + 0x15C ) = ( DWORD )Fire_M3;
  5225.  
  5226. PrimaryAttack_Xm1014 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x1A6 ) + 0x15C );
  5227. *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x1A6 ) + 0x15C ) = ( DWORD )Fire_Xm1014;
  5228.  
  5229. PrimaryAttack_Mac10 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x156 ) + 0x15C );
  5230. *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x156 ) + 0x15C ) = ( DWORD )Fire_Mac10;
  5231.  
  5232. PrimaryAttack_Tmp = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x196 ) + 0x15C );
  5233. *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x196 ) + 0x15C ) = ( DWORD )Fire_Tmp;
  5234.  
  5235. PrimaryAttack_Mp5Navy = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x46 ) + 0x15C );
  5236. *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x46 ) + 0x15C ) = ( DWORD )Fire_Mp5Navy;
  5237.  
  5238. PrimaryAttack_Ump45 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x26 ) + 0x15C );
  5239. *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x26 ) + 0x15C ) = ( DWORD )Fire_Ump45;
  5240.  
  5241. PrimaryAttack_P90 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x176 ) + 0x15C );
  5242. *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x176 ) + 0x15C ) = ( DWORD )Fire_P90;
  5243.  
  5244. PrimaryAttack_Famas = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x1C6 ) + 0x15C );
  5245. *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x1C6 ) + 0x15C ) = ( DWORD )Fire_Famas;
  5246.  
  5247. PrimaryAttack_Galil = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x1B6 ) + 0x15C );
  5248. *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x1B6 ) + 0x15C ) = ( DWORD )Fire_Galil;
  5249.  
  5250. PrimaryAttack_M4a1 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x146 ) + 0x15C );
  5251. *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x146 ) + 0x15C ) = ( DWORD )Fire_M4a1;
  5252.  
  5253. PrimaryAttack_Ak47 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x66 ) + 0x15C );
  5254. *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x66 ) + 0x15C ) = ( DWORD )Fire_Ak47;
  5255.  
  5256. PrimaryAttack_Sg552 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x56 ) + 0x15C );
  5257. *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x56 ) + 0x15C ) = ( DWORD )Fire_Sg552;
  5258.  
  5259. PrimaryAttack_Aug = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x76 ) + 0x15C );
  5260. *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x76 ) + 0x15C ) = ( DWORD )Fire_Aug;
  5261.  
  5262. PrimaryAttack_Scout = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x186 ) + 0x15C );
  5263. *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x186 ) + 0x15C ) = ( DWORD )Fire_Scout;
  5264.  
  5265. PrimaryAttack_Awp = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x86 ) + 0x15C );
  5266. *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x86 ) + 0x15C ) = ( DWORD )Fire_Awp;
  5267.  
  5268. PrimaryAttack_Sg550 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xE6 ) + 0x15C );
  5269. *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xE6 ) + 0x15C ) = ( DWORD )Fire_Sg550;
  5270.  
  5271. PrimaryAttack_G3sg1 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xD6 ) + 0x15C );
  5272. *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xD6 ) + 0x15C ) = ( DWORD )Fire_G3sg1;
  5273.  
  5274. PrimaryAttack_M249 = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x126 ) + 0x15C );
  5275. *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x126 ) + 0x15C ) = ( DWORD )Fire_M249;
  5276.  
  5277. PrimaryAttack_Knife = ( void ( __cdecl* )( void ) )*( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x116 ) + 0x15C );
  5278. *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x116 ) + 0x15C ) = ( DWORD )Fire_Knife;
  5279. }
  5280. //========================================================================================
  5281.  
  5282.  
  5283. 43. LOADING!...
  5284.  
  5285. //RANDOMIZED AIMING
  5286.  
  5287. alias humaim0 "randmax 0; init aimr humaim0;alias humaim humaim1; txt ][ RANDOMIZED AIMING: OFF ]["
  5288. alias humaim1 "randmax 5; init aimr humaim1;alias humaim humaim0; txt ][ RANDOMIZED AIMING: ON ]["
  5289. humaim1
  5290.  
  5291. //SMOOTH AIMING
  5292.  
  5293. alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt ][ SMOOTH AIMING: OFF ]["
  5294. alias smooth1 "smooth 5; init aims smooth1;alias smooth_t smooth0; txt ][ SMOOTH AIMING: ON ]["
  5295. smooth1
  5296.  
  5297. //XQZ2 STYLE
  5298.  
  5299. alias +doaim "aim 1;lock 1"
  5300. alias -doaim "aim 0;lock 0"
  5301.  
  5302. //AIMTHRU STYLE
  5303.  
  5304. alias +thru "aimthru 1"
  5305. alias -thru "aimthru 0"
  5306.  
  5307. //HLH STYLE
  5308.  
  5309. alias +doshoot "aim 1;.wait;.+attack"
  5310. alias -doshoot ".-attack; aim 0"
  5311.  
  5312. //CSG STYLE
  5313.  
  5314. alias +csgaim "aim 1;later 0.01 .+attack;later 0.01 aim 0"
  5315. alias -csgaim "later 0.01 .-attack
  5316.  
  5317. 44. LOADING!... SOCL HACKED!
  5318.  
  5319. wwclconfig_check "c_maxdistance" "200"
  5320. wwclconfig_check "cl_gaitestimation" "1"
  5321. wwclconfig_check "cl_lc" "1"
  5322. wwclconfig_check "cl_lw" "1"
  5323. wwclconfig_check "cl_movespeedkey" "0.52"
  5324. wwclconfig_check "cl_nopred" "0"
  5325. wwclconfig_check "cl_nosmooth" "0"
  5326. wwclconfig_check "cl_pitchdown" "89"
  5327. wwclconfig_check "cl_pitchspeed" "225"
  5328. wwclconfig_check "cl_pitchup" "89"
  5329. wwclconfig_check "cl_smoothtime" "0.1"
  5330. wwclconfig_check "cl_timeout" "9999"
  5331. wwclconfig_check "cl_yawspeed" "9999"
  5332. wwclconfig_check "default_fov" "90"
  5333. wwclconfig_check "ex_interp" "0.05"
  5334. wwclconfig_check "fakelag" "0"
  5335. wwclconfig_check "fakeloss" "0"
  5336. wwclconfig_check "fps_modem" "100"
  5337. wwclconfig_check "brightness" "4"
  5338. wwclconfig_check "gamma" "9.8"
  5339. wwclconfig_check "gl_nocolors" "0"
  5340. wwclconfig_check "gl_overbright" "0"
  5341. wwclconfig_check "gl_alphamin" "0.15"
  5342. wwclconfig_check "gl_clear" "1"
  5343. wwclconfig_check "gl_monolights" "0"
  5344. wwclconfig_check "lambert" "-1.01"
  5345. wwclconfig_check "s_automin_distance" "2"soc
  5346. wwclconfig_check "s_distance" "60"
  5347. wwclconfig_check "s_automax_distance" "30"
  5348. wwclconfig_check "s_max_distance" ""100000"
  5349. wwclconfig_check "s_min_distance" "4"
  5350. wwclconfig_check "s_numpolys" "200"
  5351. wwclconfig_check "s_refgain" "0.4"
  5352. wwclconfig_check "gl_zmax" "0"
  5353. wwclconfig_check "cam_idealdist" "64"
  5354. wwclconfig_check "cl_showevents" "1"
  5355. wwclconfig_check "ambient_fade" "1"
  5356. wwclconfig_check "ambient_level" "0.01"
  5357. wwclconfig_check "s_occfactor" "0.5"
  5358. wwclconfig_check "hud_draw" "1"
  5359. wwclconfig_check "s_a3d" "0"
  5360. wwclconfig_check "cl_forwardspeed" "999"
  5361. wwclconfig_check "cl_sidespeed" "999"
  5362. wwclconfig_check "texgamma" "0"
  5363. wwclconfig_check "sv_aim" "1"
  5364. wwclconfig_check "gl_spriteblend" "0"
  5365. wwclconfig_check "gl_flipmatrix" "0"
  5366. wwclconfig_check config_usp "shoot 2;FuriousGun;aimfirstpoint 0;forumqs 0;"
  5367. wwclconfig_check config_glock18 "shoot 2;FuriousGun;aimfirstpoint 0;forumqs 0;"
  5368. wwclconfig_check config_deagle "shoot 2;FuriousGun;aimfirstpoint 0;forumqs 0;"
  5369. wwclconfig_check config_p228 "shoot 2;FuriousGun;aimfirstpoint 0;forumqs 0;"
  5370. wwclconfig_check config_elite "shoot 2;FuriousGun;aimfirstpoint 0;forumqs 0;"
  5371. wwclconfig_check config_fiveseven "shoot 2;FuriousGun;aimfirstpoint 0;forumqs 0;"
  5372. wwclconfig_check config_xm1014 "shoot 2;FuriousShotgun;aimfirstpoint 0;forumqs 0;"
  5373. wwclconfig_check config_m3 "shoot 2;FuriousShotgun;aimfirstpoint 0;forumqs 0;"
  5374. wwclconfig_check config_mp5 "FuriousMp5;DavVvBurst2;aimfirstpoint 0;forumqs 0;"
  5375. wwclconfig_check config_tmp "FuriousMp5;DavVvBurst2;aimfirstpoint 0;forumqs 0;"
  5376. wwclconfig_check config_p90 "FuriousMp5;DavVvBurst2;aimfirstpoint 0;forumqs 0;"
  5377. wwclconfig_check config_mac10 "FuriousMp5;DavVvBurst2;aimfirstpoint 0;forumqs 0;"
  5378. wwclconfig_check config_ump45 "FuriousMp5;DavVvBurst2;aimfirstpoint 0;forumqs 0;"
  5379. wwclconfig_check config_ak47 "FuriousAk;recoil 1.6;DavVvBurst1;aimfirstpoint 0;forumqs 0;"
  5380. wwclconfig_check config_sg552 "FuriousSig;recoil 1.56;DavVvBurst1;aimfirstpoint 0;forumqs 0;"
  5381. wwclconfig_check config_m4a1 "FuriousM4a1;recoil 1.5;DavVvBurst1;aimfirstpoint 0;forumqs 0;"
  5382. wwclconfig_check config_galil "FuriousGalil;DavVvBurst1;aimfirstpoint 0;forumqs 0;"
  5383. wwclconfig_check config_famas "FuriousFamas;DavVvBurst1;aimfirstpoint 0;forumqs 0;"
  5384. wwclconfig_check config_aug "FuriousAug;recoil 1.6;DavVvBurst1;"
  5385. wwclconfig_check config_scout "FuriousScout;shoot 2;aimfirstpoint 1;forumqs 1;forumqs 1;forumqs 1;"
  5386. wwclconfig_check config_awp "FuriousAwp;recoil 1.3;shoot 2;aimfirstpoint 1;forumqs 1;forumqs 1;forumqs 1;"
  5387. wwclconfig_check config_g3sg1 "FuriousScout;shoot 2;aimfirstpoint 1;forumqs 1;forumqs 1;forumqs 1;"
  5388. wwclconfig_check config_sg550 "FuriousScout;shoot 2;aimfirstpoint 1;forumqs 1;forumqs 1;forumqs 1;"
  5389. wwclconfig_check config_m249 "FuriousAk;shoot 2;aimfirstpoint 0;forumqs 0;"
  5390. wwclconfig_check config_knife "FuriousM4a1;shoot 2;aimfirstpoint 0;forumqs 0;"
  5391. wwclconfig_check config_tactical "shoot 2;FuriousGun;aimfirstpoint 0;forumqs 0;"
  5392. wwclconfig_check config_flashbang " "
  5393. wwclconfig_check config_hegrenade " "
  5394. wwclconfig_check config_smokegrenade " "
  5395. wwclconfig_check config_c4 " "
  5396.  
  5397. //Socl Geçirme komutlarý;
  5398. setinfo rate ""
  5399. setinfo _pw ""
  5400. setinfo _lang ""
  5401. setinfo cl_updaterate ""
  5402. setinfo model ""
  5403.  
  5404. clear
  5405.  
  5406. name "I cum on little girls"
  5407.  
  5408. play sound/misc/headshot
  5409. play sound/misc/headshot
  5410. play sound/misc/headshot
  5411.  
  5412. echo
  5413. echo Ouss Edition Cfg Finished.
  5414. echo
  5415. echo
  5416. echo CFG ACTIVE.
  5417. echo
  5418. echo GL & HF
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