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- Mono path[0] = 'D:/Steam/steamapps/common/Blade & Sorcery/BladeAndSorcery_Data/Managed'
- Mono config path = 'D:/Steam/steamapps/common/Blade & Sorcery/MonoBleedingEdge/etc'
- Initialize engine version: 2019.2.9f1 (ebce4d76e6e8)
- [XR] Discovering subsystems at path D:/Steam/steamapps/common/Blade & Sorcery/BladeAndSorcery_Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80)
- Vendor:
- VRAM: 8079 MB
- Driver: 26.21.14.4166
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.357 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- OpenVR initialized!
- (Filename: C:\buildslave\unity\build\Modules/VR/OpenVR/OpenVR.cpp Line: 839)
- Created eye textures with a "double wide" layout. The "single-pass" stereo mode will be used.
- [VRDevice] Successfully created device openvr.
- The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing!
- (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- UnloadTime: 2.082400 ms
- Application started in 3.42 sec
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Game version: Update 7 [Build:7]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- DLL loaded in 0.09 sec
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Using game parameters from /Default/Game.json
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Default JSON folder is Default
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- All Json loaded
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- JSON loaded in 5.81 sec
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- --- Inputs Initialization ---
- Device model : Oculus Rift CV1
- LoadedDeviceName : OpenVR
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- <b>[SteamVR]</b> Could not find actions file at: D:/Steam/steamapps/common/Blade & Sorcery/BladeAndSorcery_Data/StreamingAssets\SteamVR\actions.json
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- <b>[SteamVR]</b> Initialized. Connected to oculus:WMHD315C400RBR
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- --- Devices detected ---
- [0] rift
- [1] TrackedProp_BufferTooSmall
- [2] TrackedProp_BufferTooSmall
- [3] TrackedProp_BufferTooSmall
- [4] oculus_touch
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Driver: OpenVR | Controllers: OculusTouch
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Cannot set field of view on camera with name 'UI Camera' while VR is enabled.
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 4292)
- A Canvas named "Canvas" with a render mode of ScreenSpaceOverlay is being used while VR is also enabled. This Canvas will continue to incur a rendering cost, but will not be visible while in VR. Is this intentional?
- (Filename: C:\buildslave\unity\build\Modules/UI/CanvasManager.cpp Line: 945)
- Asset bundle loaded in 2.60 sec
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Succesfully loaded object [SplashHeavy] from AssetBundle [audio] as [AudioContainer]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Succesfully loaded object [SplashLight] from AssetBundle [audio] as [AudioContainer]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Succesfully loaded object [Arena] from AssetBundle [mappreviews] as [Cubemap]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Succesfully loaded object [Canyon] from AssetBundle [mappreviews] as [Cubemap]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Succesfully loaded object [Market] from AssetBundle [mappreviews] as [Cubemap]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Succesfully loaded object [Ruins] from AssetBundle [mappreviews] as [Cubemap]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- The referenced script on this Behaviour (Game Object 'Page1') is missing!
- (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
- Catalog refreshed in 17.32 sec
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [Steam] Entitlement successful
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Headset refresh rate: 89.998
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Pool loaded in 7.00 sec
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Creating new option file
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
- The referenced script on this Behaviour (Game Object 'Page1') is missing!
- (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
- The referenced script on this Behaviour (Game Object 'Page1') is missing!
- (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
- Load level CharacterSelection using mode Default and rank None
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Failed to create agent because there is no valid NavMesh
- (Filename: C:\buildslave\unity\build\Modules/AI/Components/NavMeshAgent.cpp Line: 634)
- Failed to create agent because there is no valid NavMesh
- (Filename: C:\buildslave\unity\build\Modules/AI/Components/NavMeshAgent.cpp Line: 634)
- Failed to create agent because there is no valid NavMesh
- (Filename: C:\buildslave\unity\build\Modules/AI/Components/NavMeshAgent.cpp Line: 634)
- Reset characterData to default
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Load level Home using mode Default and rank None
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- The referenced script (Unknown) on this Behaviour is missing!
- (Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 199)
- The referenced script (Unknown) on this Behaviour is missing!
- (Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 199)
- The referenced script (Unknown) on this Behaviour is missing!
- (Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 199)
- The referenced script (Unknown) on this Behaviour is missing!
- (Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 199)
- The referenced script on this Behaviour (Game Object 'Combined Meshes') is missing!
- (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
- The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing!
- (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
- The referenced script on this Behaviour (Game Object 'Text') is missing!
- (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
- The referenced script on this Behaviour (Game Object 'Combined Meshes') is missing!
- (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
- The referenced script on this Behaviour (Game Object 'Light Probe Group Control') is missing!
- (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
- The referenced script on this Behaviour (Game Object 'Combined Meshes') is missing!
- (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
- The referenced script on this Behaviour (Game Object 'Combined Meshes') is missing!
- (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
- The referenced script on this Behaviour (Game Object 'Light Probe Volume') is missing!
- (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- The loaded level has a different lightmaps mode than the current one. Current: Directional. Loaded: Non-Directional. Will use: Directional.
- (Filename: C:\buildslave\unity\build\Runtime/Graphics/LightmapSettingsManager.cpp Line: 258)
- LIV: Unity is using OpenVR, setting up...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- LIV: Ready! Waiting for compositor.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Failed to create agent because there is no valid NavMesh
- (Filename: C:\buildslave\unity\build\Modules/AI/Components/NavMeshAgent.cpp Line: 634)
- Player take possession of : UMAPlayer_PlayerDefault
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- LIV: Disabled, cleaning up.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Player release possession of : UMAPlayer_PlayerDefault
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Load level Arena using mode SandBox and rank None
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- The referenced script (Unknown) on this Behaviour is missing!
- (Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 199)
- The referenced script (Unknown) on this Behaviour is missing!
- (Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 199)
- The referenced script on this Behaviour (Game Object 'Preview') is missing!
- (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
- The referenced script on this Behaviour (Game Object 'RenderCubeMap') is missing!
- (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
- The referenced script on this Behaviour (Game Object 'Preview') is missing!
- (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
- The referenced script on this Behaviour (Game Object 'Light Probe Volume') is missing!
- (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
- The referenced script on this Behaviour (Game Object 'Light Probe Group Control') is missing!
- (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
- The referenced script on this Behaviour (Game Object 'Preview') is missing!
- (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
- The referenced script on this Behaviour (Game Object 'Combined Meshes') is missing!
- (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
- The referenced script on this Behaviour (Game Object 'Preview') is missing!
- (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- LIV: Unity is using OpenVR, setting up...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- LIV: Ready! Waiting for compositor.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unable to find Nature/Tree Creator Albedo Rendertex shader
- (Filename: C:\buildslave\unity\build\Modules/Terrain/VR/TreeAlbedoNormalRenderer.cpp Line: 100)
- Unable to find Nature/Tree Creator Normal Rendertex shader
- (Filename: C:\buildslave\unity\build\Modules/Terrain/VR/TreeAlbedoNormalRenderer.cpp Line: 109)
- Unable to find shaders used for the terrain engine. Please include Nature/Terrain/CameraFacingBillboardTree shader in Graphics settings.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/VR/CameraFacingTreeRenderer.cpp Line: 54)
- Player take possession of : UMAPlayer_PlayerDefault
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Game is quitting
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Setting up 8 worker threads for Enlighten.
- Thread -> id: 52c -> priority: 1
- Thread -> id: 3018 -> priority: 1
- Thread -> id: 56dc -> priority: 1
- Thread -> id: 2b18 -> priority: 1
- Thread -> id: 554c -> priority: 1
- Thread -> id: 21bc -> priority: 1
- Thread -> id: 4490 -> priority: 1
- Thread -> id: 3714 -> priority: 1
- LIV: Disabled, cleaning up.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- SteamAPI Shutdown
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- OpenVR Shutdown
- (Filename: C:\buildslave\unity\build\Modules/VR/OpenVR/OpenVR.cpp Line: 1533)
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