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  1. Mono path[0] = 'D:/Steam/steamapps/common/Blade & Sorcery/BladeAndSorcery_Data/Managed'
  2. Mono config path = 'D:/Steam/steamapps/common/Blade & Sorcery/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.2.9f1 (ebce4d76e6e8)
  4. [XR] Discovering subsystems at path D:/Steam/steamapps/common/Blade & Sorcery/BladeAndSorcery_Data/UnitySubsystems
  5. GfxDevice: creating device client; threaded=1
  6. Direct3D:
  7. Version: Direct3D 11.0 [level 11.1]
  8. Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80)
  9. Vendor:
  10. VRAM: 8079 MB
  11. Driver: 26.21.14.4166
  12. Begin MonoManager ReloadAssembly
  13. - Completed reload, in 0.357 seconds
  14. <RI> Initializing input.
  15.  
  16. <RI> Input initialized.
  17.  
  18. <RI> Initialized touch support.
  19.  
  20. OpenVR initialized!
  21.  
  22. (Filename: C:\buildslave\unity\build\Modules/VR/OpenVR/OpenVR.cpp Line: 839)
  23.  
  24. Created eye textures with a "double wide" layout. The "single-pass" stereo mode will be used.
  25.  
  26. [VRDevice] Successfully created device openvr.
  27. The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing!
  28.  
  29. (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
  30.  
  31. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  32. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  33. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  34. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  35. UnloadTime: 2.082400 ms
  36. Application started in 3.42 sec
  37.  
  38. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  39.  
  40. Game version: Update 7 [Build:7]
  41.  
  42. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  43.  
  44. DLL loaded in 0.09 sec
  45.  
  46. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  47.  
  48. Using game parameters from /Default/Game.json
  49.  
  50. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  51.  
  52. Default JSON folder is Default
  53.  
  54. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  55.  
  56. All Json loaded
  57.  
  58. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  59.  
  60. JSON loaded in 5.81 sec
  61.  
  62. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  63.  
  64. --- Inputs Initialization ---
  65. Device model : Oculus Rift CV1
  66. LoadedDeviceName : OpenVR
  67.  
  68.  
  69. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  70.  
  71. <b>[SteamVR]</b> Could not find actions file at: D:/Steam/steamapps/common/Blade & Sorcery/BladeAndSorcery_Data/StreamingAssets\SteamVR\actions.json
  72.  
  73. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  74.  
  75. <b>[SteamVR]</b> Initialized. Connected to oculus:WMHD315C400RBR
  76.  
  77. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  78.  
  79. --- Devices detected ---
  80. [0] rift
  81. [1] TrackedProp_BufferTooSmall
  82. [2] TrackedProp_BufferTooSmall
  83. [3] TrackedProp_BufferTooSmall
  84. [4] oculus_touch
  85.  
  86.  
  87. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  88.  
  89. Driver: OpenVR | Controllers: OculusTouch
  90.  
  91. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  92.  
  93. Cannot set field of view on camera with name 'UI Camera' while VR is enabled.
  94.  
  95. (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 4292)
  96.  
  97. A Canvas named "Canvas" with a render mode of ScreenSpaceOverlay is being used while VR is also enabled. This Canvas will continue to incur a rendering cost, but will not be visible while in VR. Is this intentional?
  98.  
  99. (Filename: C:\buildslave\unity\build\Modules/UI/CanvasManager.cpp Line: 945)
  100.  
  101. Asset bundle loaded in 2.60 sec
  102.  
  103. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  104.  
  105. Succesfully loaded object [SplashHeavy] from AssetBundle [audio] as [AudioContainer]
  106.  
  107. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  108.  
  109. Succesfully loaded object [SplashLight] from AssetBundle [audio] as [AudioContainer]
  110.  
  111. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  112.  
  113. Succesfully loaded object [Arena] from AssetBundle [mappreviews] as [Cubemap]
  114.  
  115. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  116.  
  117. Succesfully loaded object [Canyon] from AssetBundle [mappreviews] as [Cubemap]
  118.  
  119. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  120.  
  121. Succesfully loaded object [Market] from AssetBundle [mappreviews] as [Cubemap]
  122.  
  123. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  124.  
  125. Succesfully loaded object [Ruins] from AssetBundle [mappreviews] as [Cubemap]
  126.  
  127. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  128.  
  129. The referenced script on this Behaviour (Game Object 'Page1') is missing!
  130.  
  131. (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
  132.  
  133. Catalog refreshed in 17.32 sec
  134.  
  135. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  136.  
  137. [Steam] Entitlement successful
  138.  
  139. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  140.  
  141. Headset refresh rate: 89.998
  142.  
  143. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  144.  
  145. Pool loaded in 7.00 sec
  146.  
  147. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  148.  
  149. Creating new option file
  150.  
  151. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  152.  
  153. The referenced script on this Behaviour (Game Object '<null>') is missing!
  154.  
  155. (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
  156.  
  157. The referenced script on this Behaviour (Game Object 'Page1') is missing!
  158.  
  159. (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
  160.  
  161. The referenced script on this Behaviour (Game Object 'Page1') is missing!
  162.  
  163. (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
  164.  
  165. Load level CharacterSelection using mode Default and rank None
  166.  
  167. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  168.  
  169. Failed to create agent because there is no valid NavMesh
  170.  
  171. (Filename: C:\buildslave\unity\build\Modules/AI/Components/NavMeshAgent.cpp Line: 634)
  172.  
  173. Failed to create agent because there is no valid NavMesh
  174.  
  175. (Filename: C:\buildslave\unity\build\Modules/AI/Components/NavMeshAgent.cpp Line: 634)
  176.  
  177. Failed to create agent because there is no valid NavMesh
  178.  
  179. (Filename: C:\buildslave\unity\build\Modules/AI/Components/NavMeshAgent.cpp Line: 634)
  180.  
  181. Reset characterData to default
  182.  
  183. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  184.  
  185. Load level Home using mode Default and rank None
  186.  
  187. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  188.  
  189. The referenced script (Unknown) on this Behaviour is missing!
  190.  
  191. (Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 199)
  192.  
  193. The referenced script (Unknown) on this Behaviour is missing!
  194.  
  195. (Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 199)
  196.  
  197. The referenced script (Unknown) on this Behaviour is missing!
  198.  
  199. (Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 199)
  200.  
  201. The referenced script (Unknown) on this Behaviour is missing!
  202.  
  203. (Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 199)
  204.  
  205. The referenced script on this Behaviour (Game Object 'Combined Meshes') is missing!
  206.  
  207. (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
  208.  
  209. The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing!
  210.  
  211. (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
  212.  
  213. The referenced script on this Behaviour (Game Object 'Text') is missing!
  214.  
  215. (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
  216.  
  217. The referenced script on this Behaviour (Game Object 'Combined Meshes') is missing!
  218.  
  219. (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
  220.  
  221. The referenced script on this Behaviour (Game Object 'Light Probe Group Control') is missing!
  222.  
  223. (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
  224.  
  225. The referenced script on this Behaviour (Game Object 'Combined Meshes') is missing!
  226.  
  227. (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
  228.  
  229. The referenced script on this Behaviour (Game Object 'Combined Meshes') is missing!
  230.  
  231. (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
  232.  
  233. The referenced script on this Behaviour (Game Object 'Light Probe Volume') is missing!
  234.  
  235. (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
  236.  
  237. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  238. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  239. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  240. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  241. The loaded level has a different lightmaps mode than the current one. Current: Directional. Loaded: Non-Directional. Will use: Directional.
  242.  
  243. (Filename: C:\buildslave\unity\build\Runtime/Graphics/LightmapSettingsManager.cpp Line: 258)
  244.  
  245. LIV: Unity is using OpenVR, setting up...
  246.  
  247. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  248.  
  249. LIV: Ready! Waiting for compositor.
  250.  
  251. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  252.  
  253. Failed to create agent because there is no valid NavMesh
  254.  
  255. (Filename: C:\buildslave\unity\build\Modules/AI/Components/NavMeshAgent.cpp Line: 634)
  256.  
  257. Player take possession of : UMAPlayer_PlayerDefault
  258.  
  259. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  260.  
  261. LIV: Disabled, cleaning up.
  262.  
  263. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  264.  
  265. Player release possession of : UMAPlayer_PlayerDefault
  266.  
  267. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  268.  
  269. Load level Arena using mode SandBox and rank None
  270.  
  271. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  272.  
  273. The referenced script (Unknown) on this Behaviour is missing!
  274.  
  275. (Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 199)
  276.  
  277. The referenced script (Unknown) on this Behaviour is missing!
  278.  
  279. (Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 199)
  280.  
  281. The referenced script on this Behaviour (Game Object 'Preview') is missing!
  282.  
  283. (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
  284.  
  285. The referenced script on this Behaviour (Game Object 'RenderCubeMap') is missing!
  286.  
  287. (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
  288.  
  289. The referenced script on this Behaviour (Game Object 'Preview') is missing!
  290.  
  291. (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
  292.  
  293. The referenced script on this Behaviour (Game Object 'Light Probe Volume') is missing!
  294.  
  295. (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
  296.  
  297. The referenced script on this Behaviour (Game Object 'Light Probe Group Control') is missing!
  298.  
  299. (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
  300.  
  301. The referenced script on this Behaviour (Game Object 'Preview') is missing!
  302.  
  303. (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
  304.  
  305. The referenced script on this Behaviour (Game Object 'Combined Meshes') is missing!
  306.  
  307. (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
  308.  
  309. The referenced script on this Behaviour (Game Object 'Preview') is missing!
  310.  
  311. (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
  312.  
  313. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  314. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  315. WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
  316. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  317. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
  318. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  319. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  320. LIV: Unity is using OpenVR, setting up...
  321.  
  322. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  323.  
  324. LIV: Ready! Waiting for compositor.
  325.  
  326. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  327.  
  328. Unable to find Nature/Tree Creator Albedo Rendertex shader
  329.  
  330. (Filename: C:\buildslave\unity\build\Modules/Terrain/VR/TreeAlbedoNormalRenderer.cpp Line: 100)
  331.  
  332. Unable to find Nature/Tree Creator Normal Rendertex shader
  333.  
  334. (Filename: C:\buildslave\unity\build\Modules/Terrain/VR/TreeAlbedoNormalRenderer.cpp Line: 109)
  335.  
  336. Unable to find shaders used for the terrain engine. Please include Nature/Terrain/CameraFacingBillboardTree shader in Graphics settings.
  337.  
  338. (Filename: C:\buildslave\unity\build\Modules/Terrain/VR/CameraFacingTreeRenderer.cpp Line: 54)
  339.  
  340. Player take possession of : UMAPlayer_PlayerDefault
  341.  
  342. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  343.  
  344. Game is quitting
  345.  
  346. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  347.  
  348. Setting up 8 worker threads for Enlighten.
  349. Thread -> id: 52c -> priority: 1
  350. Thread -> id: 3018 -> priority: 1
  351. Thread -> id: 56dc -> priority: 1
  352. Thread -> id: 2b18 -> priority: 1
  353. Thread -> id: 554c -> priority: 1
  354. Thread -> id: 21bc -> priority: 1
  355. Thread -> id: 4490 -> priority: 1
  356. Thread -> id: 3714 -> priority: 1
  357. LIV: Disabled, cleaning up.
  358.  
  359. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  360.  
  361. SteamAPI Shutdown
  362.  
  363. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  364.  
  365. OpenVR Shutdown
  366.  
  367. (Filename: C:\buildslave\unity\build\Modules/VR/OpenVR/OpenVR.cpp Line: 1533)
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