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Oct 23rd, 2017
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  1. focus_tree = {
  2. id = Third_Reich_
  3. country = {
  4. factor = 0
  5. modifier = {
  6. add = 10
  7. tag = GER
  8. }
  9. }
  10. default = no
  11. focus = {
  12. id = Reihnland
  13. icon = GFX_goal_generic_military_sphere
  14. cost = 10,00
  15. x = 8
  16. y = 1
  17. completion_reward = {
  18. 42 = {
  19. set_demilitarized_zone = no
  20. }
  21. 51 = {
  22. set_demilitarized_zone = no
  23. }
  24. }
  25.  
  26. }
  27. focus = {
  28. id = German_industry
  29. icon = GFX_goal_generic_construct_mil_factory
  30. cost = 10,00
  31. x = 21
  32. y = 1
  33. completion_reward = {
  34. random_owned_controlled_state = {
  35. limit = {
  36. free_building_slots = {
  37. building = arms_factory
  38. size > 0
  39. }
  40. }
  41. add_extra_state_shared_building_slots = 1
  42. add_building_construction = {
  43. type = arms_factory
  44. level = 1
  45. instant_build = yes
  46. }
  47. }
  48. }
  49.  
  50. }
  51. focus = {
  52. id = Renew_the_army
  53. icon = GFX_goal_generic_small_arms
  54. cost = 10,00
  55. x = 29
  56. y = 1
  57. completion_reward = {
  58. GER = {
  59. army_experience = 20
  60. }
  61. GER = {
  62. add_political_power = { 150 }
  63. }
  64. }
  65.  
  66. }
  67. focus = {
  68. id = The_Third_Reich
  69. icon = GFX_focus_generic_little_entente
  70. cost = 10,00
  71. prerequisite = {
  72. focus = Reihnland
  73. }
  74. x = 8
  75. y = 2
  76. Completion_reward = {
  77. GER = {
  78. add_political_power = 150
  79. }
  80. }
  81.  
  82. }
  83. focus = {
  84. id = The_Emperor
  85. icon = GFX_goal_tfv_strengthen_commonwealth_ties
  86. cost = 10,00
  87. prerequisite = {
  88. focus = The_Third_Reich
  89. }
  90. mutually_exclusive = {
  91. focus = Exile_the_Emperor
  92. }
  93. x = 6
  94. y = 3
  95. completion_reward = {
  96. add_ideas = Wilhelm
  97. }
  98. completion_reward = {
  99. add_fascist_popularity = -0.10
  100. }
  101.  
  102. }
  103. focus = {
  104. id = Exile_the_Emperor
  105. icon = GFX_focus_rom_abdicate
  106. cost = 10,00
  107. prerequisite = {
  108. focus = The_Third_Reich
  109. }
  110. mutually_exclusive = {
  111. focus = The_Emperor
  112. }
  113. x = 10
  114. y = 3
  115. completion_reward = {
  116. add_political_power = -150
  117. }
  118. completion_reward = {
  119. add_fascist_popularity = 0.10
  120. }
  121.  
  122. }
  123. focus = {
  124. id = Anschluss
  125. icon = GFX_goal_anschluss
  126. cost = 10,00
  127. prerequisite = {
  128. focus = The_Emperor
  129. focus = Exile_the_Emperor
  130. }
  131. x = 8
  132. y = 4
  133. Completion_reward = {
  134. annex_country = {
  135. target = AUS
  136. }
  137. }
  138.  
  139. }
  140. focus = {
  141. id = German_colony
  142. icon = GFX_focus_SAF_german_coup
  143. cost = 10,00
  144. prerequisite = {
  145. focus = Anschluss
  146. }
  147. x = 8
  148. y = 5
  149. completion_reward = {
  150. GER = {
  151. transfer_state = 546
  152. }
  153. GER = {
  154. set_state_core = 546
  155. }
  156. }
  157.  
  158. }
  159. focus = {
  160. id = Old_Colony
  161. icon = GFX_goal_generic_occupy_states_ongoing_war
  162. cost = 10,00
  163. prerequisite = {
  164. focus = German_colony
  165. }
  166. x = 8
  167. y = 6
  168. completion_reward = {
  169. GER = {
  170. transfer_state = 523
  171. }
  172. }
  173.  
  174. }
  175. focus = {
  176. id = The_Brussel_conference
  177. icon = GFX_goal_generic_military_deal
  178. cost = 10,00
  179. prerequisite = {
  180. focus = Anschluss
  181. }
  182. x = 10
  183. y = 6
  184. completion_reward = {
  185. HOL = {
  186. transfer_state = 6
  187. }
  188. GER = {
  189. set_state_owner = 36
  190. }
  191. HOL = {
  192. add_state_core = 6
  193. }
  194. GER = {
  195. add_state_core = 36
  196. }
  197. }
  198.  
  199. }
  200. focus = {
  201. id = Germanize_Luxemburg
  202. icon = GFX_goal_generic_alliance
  203. cost = 10,00
  204. prerequisite = {
  205. focus = Anschluss
  206. }
  207. x = 12
  208. y = 5
  209. Completion_reward = {
  210. puppet = LUX
  211. }
  212.  
  213. }
  214. focus = {
  215. id = Germanize_the_civilian_factories
  216. icon = GFX_goal_generic_construct_civ_factory
  217. cost = 10,00
  218. prerequisite = {
  219. focus = German_industry
  220. }
  221. x = 19
  222. y = 2
  223. completion_reward = {
  224. random_owned_controlled_state = {
  225. limit = {
  226. free_building_slots = {
  227. building = civilian_factory
  228. size > 0
  229. }
  230. }
  231. add_extra_state_shared_building_slots = 1
  232. add_building_construction = {
  233. type = civilian_factory
  234. level = 1
  235. instant_build = yes
  236. }
  237. }
  238. }
  239.  
  240. }
  241. focus = {
  242. id = German_dockyards
  243. icon = GFX_goal_generic_construct_naval_dockyard
  244. cost = 10,00
  245. prerequisite = {
  246. focus = German_industry
  247. }
  248. x = 21
  249. y = 2
  250. completion_reward = {
  251. random_owned_controlled_state = {
  252. limit = {
  253. dockyard > 0
  254. free_building_slots = {
  255. building = dockyard
  256. size > 1
  257. include_locked = yes
  258. }
  259. }
  260. add_extra_state_shared_building_slots = 2
  261. add_building_construction = {
  262. type = dockyard
  263. level = 2
  264. instant_build = yes
  265. }
  266. }
  267. }
  268.  
  269. }
  270. focus = {
  271. id = Air_innovation
  272. icon = GFX_goal_generic_build_airforce
  273. cost = 10,00
  274. prerequisite = {
  275. focus = German_industry
  276. }
  277. x = 23
  278. y = 2
  279. completion_reward = {
  280. random_owned_controlled_state = {
  281. limit = {
  282. air_base > 3
  283. air_base < 9
  284. }
  285. add_building_construction = {
  286. type = air_base
  287. level = 2
  288. instant_build = yes
  289. }
  290. set_state_flag = GER_air_innovation_2air
  291. }
  292. }
  293.  
  294. }
  295. focus = {
  296. id = Give_the_Autocrats_higher_position
  297. icon = GFX_goal_generic_secret_weapon
  298. cost = 10,00
  299. prerequisite = {
  300. focus = Renew_the_army
  301. }
  302. x = 29
  303. y = 2
  304. completion_reward = {
  305. GER = {
  306. add_national_unity = 0.05
  307. }
  308. }
  309.  
  310. }
  311. focus = {
  312. id = Build_infanatry
  313. icon = GFX_goal_generic_axis_build_infantry
  314. cost = 10,00
  315. prerequisite = {
  316. focus = Give_the_Autocrats_higher_position
  317. }
  318. mutually_exclusive = {
  319. focus = Build_armor
  320. }
  321. x = 27
  322. y = 3
  323. completion_reward = {
  324. add_tech_bonus = {
  325. name = infantry_weapons_bonus
  326. bonus = 0.5
  327. uses = 1
  328. category = infantry_weapons
  329. category = artillery
  330. }
  331. }
  332.  
  333. }
  334. focus = {
  335. id = Solution_for_Netherlands
  336. icon = GFX_goal_generic_major_war
  337. cost = 10,00
  338. prerequisite = {
  339. focus = The_Brussel_conference
  340. }
  341. x = 11
  342. y = 7
  343. Completin_reward = {
  344. FRA = {
  345. transfer_state = 34
  346. }
  347. FRA = {
  348. set_state_core = 34
  349. }
  350. }
  351.  
  352. }
  353. focus = {
  354. id = Build_armor
  355. icon = GFX_goal_generic_army_tanks
  356. cost = 10,00
  357. prerequisite = {
  358. focus = Give_the_Autocrats_higher_position
  359. }
  360. mutually_exclusive = {
  361. focus = Build_infanatry
  362. }
  363. x = 31
  364. y = 3
  365. completion_reward = {
  366. add_tech_bonus = {
  367. name = armor_bonus
  368. bonus = 0.5
  369. uses = 1
  370. category = armor
  371. }
  372. }
  373.  
  374. }
  375. }
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