using UnityEngine;
using System.Collections;
using UnityEngine.UI;
namespace PUNTutorial
{
public class HUD : MonoBehaviour {
static HUD instance;
void Awake () {
if(instance != null)
{
DestroyImmediate(gameObject);
return;
}
instance = this;
DontDestroyOnLoad(gameObject);
}
}
}