public override void OnPhotonPlayerPropertiesChanged(object[] playerAndUpdatedProps)
{
var plyr = (PhotonPlayer)playerAndUpdatedProps[0];
if (plyr.ID == photonView.ownerId)
{
var props = (ExitGames.Client.Photon.Hashtable)playerAndUpdatedProps[1];
if (props.ContainsKey("HP"))
DisplayHealth();
}
}