Initialize engine version: 5.4.4f1 (5a3967d8c55d)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
Vendor: NVIDIA
VRAM: 4008 MB
Begin MonoManager ReloadAssembly
Platform assembly: E:\\Program Files\\SteamLibrary\\steamapps\\common\\Subnautica\\Subnautica_Data\\Managed\\UnityEngine.dll (this message is harmless)
Loading E:\\Program Files\\SteamLibrary\\steamapps\\common\\Subnautica\\Subnautica_Data\\Managed\\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\\Program Files\\SteamLibrary\\steamapps\\common\\Subnautica\\Subnautica_Data\\Managed\\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\\Program Files\\SteamLibrary\\steamapps\\common\\Subnautica\\Subnautica_Data\\Managed\\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\\Program Files\\SteamLibrary\\steamapps\\common\\Subnautica\\Subnautica_Data\\Managed\\Assembly-CSharp.dll (this message is harmless)
Loading E:\\Program Files\\SteamLibrary\\steamapps\\common\\Subnautica\\Subnautica_Data\\Managed\\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\\Program Files\\SteamLibrary\\steamapps\\common\\Subnautica\\Subnautica_Data\\Managed\\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading E:\\Program Files\\SteamLibrary\\steamapps\\common\\Subnautica\\Subnautica_Data\\Managed\\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: E:\\Program Files\\SteamLibrary\\steamapps\\common\\Subnautica\\Subnautica_Data\\Managed\\Assembly-UnityScript.dll (this message is harmless)
Loading E:\\Program Files\\SteamLibrary\\steamapps\\common\\Subnautica\\Subnautica_Data\\Managed\\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: E:\\Program Files\\SteamLibrary\\steamapps\\common\\Subnautica\\Subnautica_Data\\Managed\\UnityEngine.UI.dll (this message is harmless)
Loading E:\\Program Files\\SteamLibrary\\steamapps\\common\\Subnautica\\Subnautica_Data\\Managed\\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: E:\\Program Files\\SteamLibrary\\steamapps\\common\\Subnautica\\Subnautica_Data\\Managed\\UnityEngine.Networking.dll (this message is harmless)
Loading E:\\Program Files\\SteamLibrary\\steamapps\\common\\Subnautica\\Subnautica_Data\\Managed\\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: E:\\Program Files\\SteamLibrary\\steamapps\\common\\Subnautica\\Subnautica_Data\\Managed\\UnityEngine.Analytics.dll (this message is harmless)
Loading E:\\Program Files\\SteamLibrary\\steamapps\\common\\Subnautica\\Subnautica_Data\\Managed\\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: E:\\Program Files\\SteamLibrary\\steamapps\\common\\Subnautica\\Subnautica_Data\\Managed\\Poly2Tri.dll (this message is harmless)
Loading E:\\Program Files\\SteamLibrary\\steamapps\\common\\Subnautica\\Subnautica_Data\\Managed\\Poly2Tri.dll into Unity Child Domain
Platform assembly: E:\\Program Files\\SteamLibrary\\steamapps\\common\\Subnautica\\Subnautica_Data\\Managed\\iTween.dll (this message is harmless)
Loading E:\\Program Files\\SteamLibrary\\steamapps\\common\\Subnautica\\Subnautica_Data\\Managed\\iTween.dll into Unity Child Domain
Platform assembly: E:\\Program Files\\SteamLibrary\\steamapps\\common\\Subnautica\\Subnautica_Data\\Managed\\LibNoise.dll (this message is harmless)
Loading E:\\Program Files\\SteamLibrary\\steamapps\\common\\Subnautica\\Subnautica_Data\\Managed\\LibNoise.dll into Unity Child Domain
Platform assembly: E:\\Program Files\\SteamLibrary\\steamapps\\common\\Subnautica\\Subnautica_Data\\Managed\\LitJson.dll (this message is harmless)
Loading E:\\Program Files\\SteamLibrary\\steamapps\\common\\Subnautica\\Subnautica_Data\\Managed\\LitJson.dll into Unity Child Domain
Platform assembly: E:\\Program Files\\SteamLibrary\\steamapps\\common\\Subnautica\\Subnautica_Data\\Managed\\LumenWorks.dll (this message is harmless)
Loading E:\\Program Files\\SteamLibrary\\steamapps\\common\\Subnautica\\Subnautica_Data\\Managed\\LumenWorks.dll into Unity Child Domain
Platform assembly: E:\\Program Files\\SteamLibrary\\steamapps\\common\\Subnautica\\Subnautica_Data\\Managed\\protobuf-net.dll (this message is harmless)
Loading E:\\Program Files\\SteamLibrary\\steamapps\\common\\Subnautica\\Subnautica_Data\\Managed\\protobuf-net.dll into Unity Child Domain
Platform assembly: E:\\Program Files\\SteamLibrary\\steamapps\\common\\Subnautica\\Subnautica_Data\\Managed\\ConsoleUtilsImport.dll (this message is harmless)
Loading E:\\Program Files\\SteamLibrary\\steamapps\\common\\Subnautica\\Subnautica_Data\\Managed\\ConsoleUtilsImport.dll into Unity Child Domain
Platform assembly: E:\\Program Files\\SteamLibrary\\steamapps\\common\\Subnautica\\Subnautica_Data\\Managed\\HardwareVideoImport.dll (this message is harmless)
Loading E:\\Program Files\\SteamLibrary\\steamapps\\common\\Subnautica\\Subnautica_Data\\Managed\\HardwareVideoImport.dll into Unity Child Domain
Platform assembly: E:\\Program Files\\SteamLibrary\\steamapps\\common\\Subnautica\\Subnautica_Data\\Managed\\StorageImport.dll (this message is harmless)
Loading E:\\Program Files\\SteamLibrary\\steamapps\\common\\Subnautica\\Subnautica_Data\\Managed\\StorageImport.dll into Unity Child Domain
Platform assembly: E:\\Program Files\\SteamLibrary\\steamapps\\common\\Subnautica\\Subnautica_Data\\Managed\\TextSystemsImport.dll (this message is harmless)
Loading E:\\Program Files\\SteamLibrary\\steamapps\\common\\Subnautica\\Subnautica_Data\\Managed\\TextSystemsImport.dll into Unity Child Domain
Platform assembly: E:\\Program Files\\SteamLibrary\\steamapps\\common\\Subnautica\\Subnautica_Data\\Managed\\UnityPluginLogImport.dll (this message is harmless)
Loading E:\\Program Files\\SteamLibrary\\steamapps\\common\\Subnautica\\Subnautica_Data\\Managed\\UnityPluginLogImport.dll into Unity Child Domain
Platform assembly: E:\\Program Files\\SteamLibrary\\steamapps\\common\\Subnautica\\Subnautica_Data\\Managed\\UsersImport.dll (this message is harmless)
Loading E:\\Program Files\\SteamLibrary\\steamapps\\common\\Subnautica\\Subnautica_Data\\Managed\\UsersImport.dll into Unity Child Domain
Platform assembly: E:\\Program Files\\SteamLibrary\\steamapps\\common\\Subnautica\\Subnautica_Data\\Managed\\XboxOneCommonImport.dll (this message is harmless)
Loading E:\\Program Files\\SteamLibrary\\steamapps\\common\\Subnautica\\Subnautica_Data\\Managed\\XboxOneCommonImport.dll into Unity Child Domain
Platform assembly: E:\\Program Files\\SteamLibrary\\steamapps\\common\\Subnautica\\Subnautica_Data\\Managed\\Newtonsoft.Json.dll (this message is harmless)
Loading E:\\Program Files\\SteamLibrary\\steamapps\\common\\Subnautica\\Subnautica_Data\\Managed\\Newtonsoft.Json.dll into Unity Child Domain
- Completed reload, in 0.125 seconds
Platform assembly: E:\\Program Files\\SteamLibrary\\steamapps\\common\\Subnautica\\Subnautica_Data\\Managed\\System.Core.dll (this message is harmless)
Platform assembly: E:\\Program Files\\SteamLibrary\\steamapps\\common\\Subnautica\\Subnautica_Data\\Managed\\System.dll (this message is harmless)
OnLevelWasLoaded was found on OVRScreenFade
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 375)
<RI> Initializing input. <RI> Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support. UnloadTime: 1.321516 ms
FMOD Studio: Creating runtime system instance
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Loading game settings
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Process name: Subnautica
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
changeset 50032, QualityLevel = 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
OK Running Win64
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Application version: 50032
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
SystemInfo:
deviceModel = System Product Name (System manufacturer)
deviceName = DILLON-PC
deviceType = Desktop
deviceUniqueIdentifier = 25e0e579f554e28a83e26a68dbf46750901f99e7
graphicsDeviceID = 5058
graphicsDeviceName = NVIDIA GeForce GTX 970
graphicsDeviceType = Direct3D11
graphicsDeviceVendor = NVIDIA
graphicsDeviceVendorID = 4318
graphicsDeviceVersion = Direct3D 11.0 [level 11.0]
graphicsMemorySize = 4008
graphicsShaderLevel = 50
npotSupport = Full
maxTextureSize = 16384
operatingSystem = Windows 7 Service Pack 1 (6.1.7601) 64bit
processorCount = 6
processorFrequency = 3917
processorType = AMD FX(tm)-6350 Six-Core Processor
supportedRenderTargetCount = 8
supports3DTextures = True
supportsAccelerometer = False
supportsComputeShaders = True
supportsGyroscope = False
supportsImageEffects = True
supportsInstancing = True
supportsLocationService = False
supportsRawShadowDepthSampling = True
supportsRenderTextures = True
supportsRenderToCubemap = True
supportsShadows = True
supportsSparseTextures = False
supportsStencil = 1
supportsVibration = False
systemMemorySize = 16367
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Setting up 1 worker threads for Enlighten.
Thread -> id: 1d24 -> priority: 1
FMOD Studio: Destroying runtime system instance
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)