using UnityEngine;
using System.Collections;
namespace PUNTutorial
{
public class GameManager : Photon.PunBehaviour {
public static GameManager instance;
void Awake()
{
if(instance != null)
{
DestroyImmediate(gameObject);
return;
}
DontDestroyOnLoad(gameObject);
instance = this;
}
}
}