Mono path[0] = 'C:/Program Files/Fractured/app/UnityClient@Windows_Data/Managed'
Mono config path = 'C:/Program Files/Fractured/app/MonoBleedingEdge/etc'
Initialize engine version: 2019.2.14f1 (49dd4e9fa428)
[XR] Discovering subsystems at path C:/Program Files/Fractured/app/UnityClient@Windows_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 960 (ID=0x1401)
Vendor:
VRAM: 2007 MB
Driver: 26.21.14.4614
Begin MonoManager ReloadAssembly
- Completed reload, in 0.137 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
UnloadTime: 1.160000 ms
Invalid [DisableAutoCreation] on Improbable.Gdk.Core.CustomSpatialOSSendSystem`1 (only concrete types can be instantiated)
(Filename: C:\\buildslave\\unity\\build\\Runtime/Export/Debug/Debug.bindings.h Line: 35)
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
(Filename: C:\\buildslave\\unity\\build\\Runtime/SceneManager/SceneManager.cpp Line: 566)
Validating credentials...
(Filename: C:\\buildslave\\unity\\build\\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[UnityClient] Failed to create worker
'WorkerType': 'UnityClient'
'Message': 'Failed to retrieve a player identity token.
error code: InternalError
error message: Failed to connect to the development authentication service: gRPC error INTERNAL: error connecting to locator.improbable.io:443: TLS handshake failed at the protocol or connection level: error:00000001:lib(0):func(0):reason(1)'
'Stacktrace': ' at Improbable.Gdk.Core.LocatorFlow.GetDevelopmentPlayerIdentityToken () [0x000b4] in <ee7420b0039d4ac38ab0069eda64f17b>:0
at Improbable.Gdk.Core.LocatorFlow+<CreateAsync>d__8.MoveNext () [0x0002d] in <ee7420b0039d4ac38ab0069eda64f17b>:0
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at Improbable.Gdk.Core.SpatialOSConnectionHandlerBuilder+<CreateAsync>d__11.MoveNext () [0x000a0] in <ee7420b0039d4ac38ab0069eda64f17b>:0
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at Improbable.Gdk.Core.WorkerInWorld+<CreateWorkerInWorldAsync>d__10.MoveNext () [0x00066] in <ee7420b0039d4ac38ab0069eda64f17b>:0
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at Improbable.Gdk.Core.WorkerConnector+<ConnectWithRetries>d__12.MoveNext () [0x000f6] in <ee7420b0039d4ac38ab0069eda64f17b>:0
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at Improbable.Gdk.Core.WorkerConnector+<Connect>d__9.MoveNext () [0x0011d] in <ee7420b0039d4ac38ab0069eda64f17b>:0 '
(Filename: C:\\buildslave\\unity\\build\\Runtime/Export/Debug/Debug.bindings.h Line: 35)
CharacterSelectionController.ConnectionTimeout => 1
(Filename: C:\\buildslave\\unity\\build\\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[UnityClient] Failed to create worker
'WorkerType': 'UnityClient'
'Message': 'Failed to retrieve a player identity token.
error code: InternalError
error message: Failed to connect to the development authentication service: gRPC error INTERNAL: error connecting to locator.improbable.io:443: TLS handshake failed at the protocol or connection level: error:00000001:lib(0):func(0):reason(1)'
'Stacktrace': ' at Improbable.Gdk.Core.LocatorFlow.GetDevelopmentPlayerIdentityToken () [0x000b4] in <ee7420b0039d4ac38ab0069eda64f17b>:0
at Improbable.Gdk.Core.LocatorFlow+<CreateAsync>d__8.MoveNext () [0x0002d] in <ee7420b0039d4ac38ab0069eda64f17b>:0
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at Improbable.Gdk.Core.SpatialOSConnectionHandlerBuilder+<CreateAsync>d__11.MoveNext () [0x000a0] in <ee7420b0039d4ac38ab0069eda64f17b>:0
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at Improbable.Gdk.Core.WorkerInWorld+<CreateWorkerInWorldAsync>d__10.MoveNext () [0x00066] in <ee7420b0039d4ac38ab0069eda64f17b>:0
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at Improbable.Gdk.Core.WorkerConnector+<ConnectWithRetries>d__12.MoveNext () [0x000f6] in <ee7420b0039d4ac38ab0069eda64f17b>:0
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at Improbable.Gdk.Core.WorkerConnector+<Connect>d__9.MoveNext () [0x0011d] in <ee7420b0039d4ac38ab0069eda64f17b>:0 '
(Filename: C:\\buildslave\\unity\\build\\Runtime/Export/Debug/Debug.bindings.h Line: 35)
CharacterSelectionController.ConnectionTimeout => 1
(Filename: C:\\buildslave\\unity\\build\\Runtime/Export/Debug/Debug.bindings.h Line: 35)
ObjectDisposedException: The CancellationTokenSource has been disposed.
at System.Threading.CancellationTokenSource.Cancel (System.Boolean throwOnFirstException) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Threading.CancellationTokenSource.Cancel () [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at Improbable.Gdk.Core.WorkerConnector+<>c__DisplayClass12_0.<ConnectWithRetries>b__0 () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
at (wrapper delegate-invoke) <Module>.invoke_void()
at UnityEngine.Application.Internal_ApplicationQuit () [0x0000b] in <5e1dfb686eb345078a588df96401afcc>:0
(Filename: <567df3e0919241ba98db88bec4c6696f> Line: 0)
Setting up 2 worker threads for Enlighten.
Thread -> id: 40b8 -> priority: 1
Thread -> id: 424c -> priority: 1