document.write('
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  1. void OnLevelWasLoaded(int levelNumber)
  2. {
  3.     if(!PhotonNetwork.inRoom) return;
  4.  
  5.     localPlayer = PhotonNetwork.Instantiate(
  6.         "Player",
  7.         new Vector3(0,0.5f,0),
  8.         Quaternion.identity, 0);
  9. }
');